Companions[]
These are mods that can be equipped on both Robotic and Beast Companions. Some can't be equipped on Sentinels.
Name | Description | Companion | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Animal Instinct | The Companion detects the location of nearby enemies and loot for the player | Any | Rare | No | |
Calculated Redirection | Increases maximum shield of the Companion | Any | Common | No | |
Enhanced Vitality | Increases maximum health of the Companion | Any | Common | No | |
Link Fiber | Shares maximum armor of the player's Warframe with the Companion | Except Sentinel | Uncommon | No | |
Link Redirection | Shares maximum shields of the player's Warframe with the Companion | Except Sentinel | Uncommon | No | |
Link Vitality | Shares maximum health of the player's Warframe with the Companion | Except Sentinel | Uncommon | No | |
Loyal Companion | Triggers when the Warframe's health drops below a certain threshold, granting the Warframe Damage Reduction and making the Companion invulnerable while taunting enemies. | Except Sentinel | Common | No | |
Medi-Pet Kit | Provides Health regeneration and reduces Recovery Time for the Companion. | Except Sentinel | Rare | No | |
Metal Fiber | Increases armor of the Companion | Any | Common | No | |
Pack Leader | Heals a Companion a set amount with Warframe Melee hits. Excess healing grants Overguard. | Except Sentinel | Common | No | |
Primed Animal Instinct | The Companion detects the location of nearby enemies and loot for the player | Any | Legendary | No | |
Primed Pack Leader | Heals a Companion a set amount with Warframe Melee hits. Excess healing grants Overguard. | Except Sentinel | Legendary | No |
Robotics[]
Name | Description | Polarity | Rarity | Precept |
---|---|---|---|---|
Anti-Grav Array | The Companion increases its owner's jump height. | Rare | No | |
Coolant Leak | The Companion generates a small freeze aura which slows incoming enemies | Rare | Not sure | |
Guardian | The Companion automatically restores some of its owner's shields when they are reduced to zero | Common | Yes | |
Medi-Ray | The Companion periodically restores a percentage of its owner's health | Uncommon | Yes | |
Sanctuary | The Companion provides a shield when its owner is reviving an ally | Rare | Yes | |
Shield Charger | The Companion periodically increases nearby Warframes' max shields and shield regen | Rare | Yes | |
Vacuum | The Companion collects Pickups, Ammo, and Mods within the area | Common | Not sure |
Name | Description | Sentinel | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Accelerated Deflection | Increases shield recharge rate of the Sentinel | Any | Uncommon | No | |
Ambush | The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | No | |
Ammo Case | Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | Yes | |
Animal Instinct | Increases loot radar and enemy radar of its owner | Any Companion | Rare | No | |
Arc Coil | Sentinel will zap multiple enemies within range | Diriga | Common | Yes | |
Assault Mode | The Sentinel will attack the first visible enemy in range | Any | Common | Yes | |
Auto Omni | The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | Yes | |
Botanist | The Sentinel periodically scan nearby plants | Oxylus | Rare | Yes | |
Calculated Redirection | Increases maximum shields of Companion | Any Companion | Common | No | |
Calculated Shot | Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | Yes | |
Cordon | Sentinel clusters enemies in range | Nautilus | Common | Yes | |
Crowd Dispersion | The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | Yes | |
Detect Vulnerability | The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | Yes | |
Electro Pulse | Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | Yes | |
Energy Generator | The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | Yes | |
Enhanced Vitality | Increases maximum health of Companion | Any Companion | Common | No | |
Fatal Attraction | The Sentinel pulls enemies towards the user | Djinn | Common | Yes | |
Fired Up | Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | No | |
Ghost | The Sentinel cloaks its owner when enemies are close | Shade | Common | Yes | |
Investigator | The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | Yes | |
Looter | The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | Yes | |
Metal Fiber | Increases armor of Companion | Any Companion | Common | No | |
Molecular Conversion | The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | Yes | |
Negate | Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | Yes | |
Odomedic | Wallrunning regenerates health for its owner every 3m | Any | Rare | No | |
Primed Regen | The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | No | |
Reawaken | The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | Yes | |
Regen | The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | No | |
Repair Kit | Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | No | |
Revenge | The Sentinel will attack the enemy which attacked its owner | Shade | Common | Yes | |
Sacrifice | The Sentinel will revive its owner at the cost of its own life | Any | Rare | Yes | |
Sanctuary | The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | Yes | |
Scan Aquatic Lifeforms | The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | Yes | |
Scan Matter | The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | Yes | |
Self Destruct | The Sentinel explodes upon death, dealing Blast damage to nearby enemies | Any | Rare | No | |
Spare Parts | Any | Uncommon | Yes | ||
Synth Deconstruct | Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | No | |
Synth Fiber | Health orbs increase the Sentinel's armor for a limited time | Any | Rare | No | |
Targeting Receptor | The Sentinel will attack the first visible enemy in range | Helios | Common | Yes | |
Thumper | The Sentinel will attack the first visible enemy in range | Djinn | Common | Yes | |
Vaporize | The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common | Yes |
Name | Description | Polarity | Rarity | Precept |
---|---|---|---|---|
Anti-Grav Grenade | The MOA fires a grenade that reverses gravity in an area, inflicting Impact damage to targets and causing them to float upwards. | Common | Yes | |
Security Override | The MOA will hack consoles with a chance to mind-control robotic enemies within 30m after a successful hack. | Common | Yes | |
Shockwave Actuators | The MOA will perform a Shockwave Stomp similar to the Shockwave MOA, which will knock down enemies. | Common | Yes | |
Stasis Field | The MOA creates a field around itself that slows projectiles that pass through it and decreases their damage. | Common | Yes | |
Tractor Beam | The MOA increases Warframe aim glide duration and reduces the effects of gravity whilst aim gliding. | Common | No | |
Whiplash Mine | The MOA deploys a mine that tethers all enemies in range. After 3s, all enemies still in range get pulled to the mine. | Common | Yes |
Name | Description | Polarity | Rarity | Precept |
---|---|---|---|---|
Aerial Prospectus | The Hound launches a beacon to a target within range to call down an orbital strike, dealing radial Blast damage | Rare | Yes | |
Diversified Denial | The Hound summons three smaller clones of the Hound, dealing a percentage of their damage | Rare | Yes | |
Equilibrium Audit | The Hound releases numerous shockwaves to inflict Knockdown and damage | Rare | Yes | |
Evasive Denial | The Hound teleports to a safe distance while deploying a field to Increase its dodge chance | Rare | Yes | |
Focused Prospectus | The Hound fires a continuous beam that deals Heat damage | Rare | Yes | |
Null Audit | The Hound disables and steals Eximus auras for its own use | Rare | Yes | |
Reflex Denial | The Hound creates a shield that reflects a portion of the damage received while releasing pulses that deal radial Magnetic damage | Rare | Yes | |
Repo Audit | The Hound emits a magnetic pulse that disarms enemies | Rare | Yes | |
Synergized Prospectus | The Hound fires a projectile that seeks the nearest enemy before exploding, dealing radial Electricity damage. The spark can ricochet numerous times as it tracks the targeted enemy | Rare | Yes |
Beasts[]
Name | Description | Polarity | Rarity | Precept |
---|---|---|---|---|
Bite | Increases Critical Chance and Critical Damage | Rare | No | |
Fetch | The Companion collects Pickups, Ammo, and Mods within the area | Uncommon | Not Sure | |
Flame Gland | Increases chance of causing status effects Adds Heat damage to attacks |
Rare | No | |
Frost Jaw | Increases chance of causing status effects Adds Cold damage to attacks |
Rare | No | |
Hastened Deflection | Increases shield recharge rate | Uncommon | No | |
Hunter Command | The Companion attacks the nearest enemy affected by Slash Status | Rare | Yes | |
Hunter Recovery | Restores player health as the Companion deals damage | Common | No | |
Hunter Synergy | Increases Companion's Critical Chance based on the Critical Chance of the player's primary weapon | Uncommon | No | |
Maul | Increases melee damage | Uncommon | No | |
Scavenge | The Companion has a chance to open nearby lockers | Common | Yes | |
Shelter | The Companion provides a shield when its owner is reviving an ally | Uncommon | Yes | |
Shock Collar | Increases chance of causing status effects Adds Electricity damage to attacks |
Rare | No | |
Venom Teeth | Increases chance of causing status effects Adds Toxin damage to attacks |
Rare | No |
Name | Description | Kubrow | Polarity | Rarity | Precept | |
---|---|---|---|---|---|---|
Dig | The Kubrow digs up ammunition and health orbs | Sahasa | Rare | Yes | ||
Ferocity | Enables finisher attacks and increases finisher damage of the Kubrow | Sahasa | Rare | No | ||
Howl | The Kubrow strikes fear into enemies | Raksa | Rare | Yes | ||
Hunt | The Kubrow tackles opponents | Huras | Rare | Yes | ||
Mecha Overdrive | Increases Kubrow status chance based on the total status chance of the player's primary weapon Increases Kubrow status duration |
Any | Rare | No | ||
Mecha Recharge | Increases Kubrow shield recharge rate | Any | Rare | No | ||
Neutralize | Bites the hand of an enemy causing them to drop their weapon | Chesa | Rare | Yes | ||
Proboscis | Allows the Helminth to grapple and drag enemies | Helminth | Rare | Yes | ||
Protect | The Kubrow automatically restores some of its owner's shields when they are not at full capacity | Raksa | Rare | Yes | ||
Retrieve | The Kubrow sniffs out loot hidden in crates and dropped by enemies retrieving these items for its master | Chesa | Common | Yes | ||
Savagery |
|
Sunika | Rare | No | ||
Stalk | The Kubrow cloaks its owner when enemies are close | Huras | Rare | Yes | ||
Strain Eruption | Maggots spawned by the Helminth explode on death dealing Corrosive damage based on a percentage of an enemy's health | Helminth | Rare | No | ||
Strain Fever | Increases the damage of the Helminth per Cyst | Helminth | Rare | No | ||
Trample | Allows the Helminth to tackle an enemy | Helminth | Rare | Yes | ||
Unleashed | The Kubrow grapples VIP targets | Sunika | Rare | Yes |
Name | Description | Kavat | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Cat's Eye | Increase Critical Chance | Adarza | Rare | Yes | |
Charm | Grant a random buff to its owner, indicated by a special icon next to its owner's health and shields | Smeeta | Rare | Yes | |
Draining Bite | Bites a target for a certain amount of damage while also healing itself | Vasca | Rare | Yes | |
Mischief | The Kavat becomes invisible while a decoy Kavat draws fire | Smeeta | Rare | Yes | |
Pounce | The Kavat pounces at an enemy, stunning them for a short duration. | Any | Uncommon | Yes | |
Reflect | The Kavat has a chance to reflect damage back to an enemy, amplifying it by 60% | Adarza | Rare | Not sure | |
Sense Danger | The Kavat emits a sonar wave that marks enemies on the mini map as well as making them glow | Any | Uncommon | Yes | |
Sharpened Claws | The Kavat targets an enemy and rips it apart | Any | Uncommon | Yes | |
Swipe | Strikes up to 5 enemies, increases attack range | Any | Uncommon | No | |
Tek Assault | The Kavat has a chance to ignore lethal damage and become immune for a short duration | Any | Rare | No | |
Tek Enhance | Increases Kavat ability duration | Any | Rare | No | |
Territorial Aggression | The Kavat pacifies nearby wild creatures | Any | Uncommon | Yes | |
Transfusion | The Kavat revives the player, at the cost of a percentage of it's own health | Vasca | Rare | Yes |
Name | Description | Predasite | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Acidic Spittle | Spit Corrosive projectiles at nearby targets, blinding them for a brief period. | Vizier | Rare | Yes | |
Anabolic Pollination | Leave a trail of spores that add Toxin damage to allies when touched. | Pharaoh | Rare | Yes | |
Endoparasitic Vector | Spit a mass of tentacles at a target, dealing Viral damage and slowing the target. | Pharaoh | Rare | Yes | |
Iatric Mycelium | Leave a trail of spores that apply Health regeneration to allies when touched. | Vizier | Rare | Yes | |
Infectious Bite | Perform a Finisher attack on enemies and infect them with a volatile virus. | Medjay | Rare | Yes | |
Paralytic Spores | Tackle a nearby opponent, causing Impact damage. The tackle can also hit multiple targets. Additionally, the Predasite will release spores stunning nearby enemies and opening them to Finishers. | Medjay | Rare | Yes | |
Volatile Parasite | Spawn maggots that home on enemies and explode, dealing Viral damage. | Any | Rare | Yes |
Name | Description | Vulpaphyla | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Crescent Charge | Charge a single enemy within 10m, dealing Puncture damage and procing Lifted. Lifted enemies will have all damaged taken amplified by 100%. | Crescent | Rare | Yes | |
Crescent Devolution | Devolve into its larval form upon death and charge at enemies, dealing Puncture damage. The Vulpaphyla will respawn after 30 seconds. | Crescent | Rare | Yes | |
Martyr Symbiosis | Store health from nearby corpses. When the owner falls below 10% of their maximum health, the Vulpaphyla will sacrifice itself to heal them. | Any | Rare | Yes | |
Panzer Devolution | Devolve into its larval form upon death and attack enemies with projectiles, dealing Viral damage and infecting them with spores. The Vulpaphyla will respawn after 30 seconds. | Panzer | Rare | Yes | |
Sly Devolution | Devolve into its larval form upon death. Any kills made by the owner will grant an Evasion buff. The Vulpaphyla will respawn after 30 seconds. | Sly | Rare | Yes | |
Survival Instinct | Increase the Evasion of both itself and its owner whenever the owner kills an enemy. This Evasion lasts either for a given duration or until the Vulaphyla's owner attacks. | Sly | Rare | Yes | |
Viral Quills | Launch quills at enemies within 20m, dealing damage and infecting them with Viral spores. | Panzer | Rare | Yes |
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