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Category for claw melee weapons.

Claws Stance Mods

Claws Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Garuda Prime Talons Claws Normal Attack 85.00% DmgSlashSmall64 Slash 280.00 1,400 560 840 2.20 m 0.25 m 6.0 m 1.00x animation speed 35.00% 2.00x 280 36.00% ××××× (0.00x) 0.8x 60° 0 Madurai Pol 2022-03-28
Garuda Talons Claws Normal Attack 70.00% DmgSlashSmall64 Slash 248.00 1,240 496 744 2.20 m 0.25 m 6.0 m 1.00x animation speed 20.00% 2.00x 248 36.00% ××××× (0.00x) 0.8x 60° 0 Madurai Pol 2018-11-08
Venka Claws Normal Attack 70.00% DmgSlashSmall64 Slash 140.00 700 280 420 1.75 m 0.25 m 6.0 m 1.00x animation speed 15.00% 2.00x 140 15.00% ●●●○○ (1.10x) 0.8x 55° 4 Madurai Pol 2014-06-25
Venka Prime Claws Normal Attack 75.00% DmgSlashSmall64 Slash 188.00 940 376 564 1.80 m 0.25 m 6.0 m 1.05x animation speed 32.00% 2.60x 197.4 24.00% ●●○○○ (0.80x) 0.8x 55° 14 Madurai Pol 2016-11-22
Keratinos Claws Normal Attack 35.66% DmgSlashSmall64 Slash 244.00 1,708 488 732 1.70 m 0.20 m 6.0 m 0.92x animation speed 13.00% 2.10x 223.74 29.00% ●●●○○ (1.05x) 0.8x 55° 9 Madurai Pol 2020-08-25
Ripkas Claws Normal Attack 85.00% DmgSlashSmall64 Slash 173.00 865 346 519 1.75 m 0.25 m 6.0 m 0.88x animation speed 20.00% 2.00x 152.75 15.00% ●●●●○ (1.30x) 0.8x 55° 5 Madurai Pol 2015-03-19


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 200%
Default Default
 100%
N / A N / A ClawsComboNeutral
Forward
(While Moving)
Default Default
 200%
Default Default
 100%
N / A N / A ClawsComboNeutral
Forward Block
(While Blocking & Moving)
Default Default
 200%
Default Default
 100%
N / A N / A ClawsComboNeutral
Block
(While Blocking)
Default Default
 200%
Default Default
 100%
N / A N / A ClawsComboNeutral
Heavy
(Heavy Attack)
Three Lessons*
Default Heavy
 500% DmgImpactSmall64DmgSlashSmall64
Default Heavy
 500% Knockdown bDmgSlashSmall64
N / A N / A ClawsComboHeavy
Slide
(While Sliding)
Launching Spring*
Default Default
360 Default 300% Lifted b
447.8%/s 0.7s ClawsComboSlide
Aerial
(While In Air)
One Point*
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% Knockdown b
N / A N / A ClawsComboAir
Wall
(While Wall Latching)
Through Strike*
Default Default
 300% Knockdown b
N / A N / A ClawsComboWall
Finisher
(On Knocked Down Enemy)
Roaring Drums*
Default Default
 5x 250%
 1%
N / A N / A ClawsComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A ClawsComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (18)

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