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Blade and Whips

  • Long Attack Range.
  • Additional Notes
    • The Lacera has the highest Status Chance of all melee weapons, and with high base Electric element its Status procs are much more valuable because they will more often be Elemental procs.

Blade and Whip Stance Mods

Blade and Whip Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Dorrclave Blade and Whip Normal Attack 100.00% DmgSlashSmall64 Slash 222.00 888 666 222 2.50 m 0.25 m 7.0 m 0.83x animation speed 26.00% 2.20x 184.92 24.00% ●●●○○ (1.00x) 0.5x 60° 8 Madurai Pol 2023-10-18
Mios Blade and Whip Normal Attack 45.00% DmgSlashSmall64 Slash 177.00 708 531 177 2.50 m 0.25 m 7.0 m 1.08x animation speed 19.00% 2.00x 191.16 25.00% ●●●●○ (1.30x) 0.5x 60° 8 Madurai Pol 2015-11-12
Jat Kusar Blade and Whip Normal Attack 37.16% DmgFireSmall64 Heat 218.00 872 654 218 2.40 m 0.25 m 7.0 m 0.83x animation speed 35.00% 2.50x 181.59 19.00% ●●●●○ (1.20x) 0.5x 60° 11 Madurai Pol 2017-07-26
Ceti Lacera Blade and Whip Normal Attack 46.30% DmgElectricitySmall64 Electricity 216.00 864 648 216 2.50 m 0.25 m 7.0 m 1.08x animation speed 20.00% 2.00x 233.28 40.00% ●●●●○ (1.20x) 0.5x 60° 12 Madurai Pol 2020-03-24
Lacera Blade and Whip Normal Attack 46.30% DmgElectricitySmall64 Electricity 216.00 864 648 216 2.50 m 0.25 m 7.0 m 0.92x animation speed 5.00% 2.00x 198.07 45.00% ●●●●● (1.31x) 0.5x 60° 7 Madurai Pol 2015-12-03


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Claws of the Drake
Default Default
 300% Lifted b
Default Default
 300%
Default Default
 100%
 200% DmgSlashSmall64
Default Default
 200%
 100%
 100% DmgSlashSmall64Ragdoll b
 200%
Default Default
 2x 400% Knockdown b
541.2%/s 4.2s DefiledSnapdragonCombo0
Forward
(While Moving)
Claws of the Drake
Default Default
 300% Lifted b
Default Default
 300%
Default Default
 100%
 200% DmgSlashSmall64
Default Default
 200%
 100%
 100% DmgSlashSmall64Ragdoll b
 200%
Default Default
 2x 400% Knockdown b
541.2%/s 4.2s DefiledSnapdragonCombo0
Forward Block
(While Blocking & Moving)
Claws of the Drake
Default Default
 300% Lifted b
Default Default
 300%
Default Default
 100%
 200% DmgSlashSmall64
Default Default
 200%
 100%
 100% DmgSlashSmall64Ragdoll b
 200%
Default Default
 2x 400% Knockdown b
541.2%/s 4.2s DefiledSnapdragonCombo0
Block
(While Blocking)
Claws of the Drake
Default Default
 300% Lifted b
Default Default
 300%
Default Default
 100%
 200% DmgSlashSmall64
Default Default
 200%
 100%
 100% DmgSlashSmall64Ragdoll b
 200%
Default Default
 2x 400% Knockdown b
541.2%/s 4.2s DefiledSnapdragonCombo0
Heavy
(Heavy Attack)
Rolling Thunder*
Default Heavy
 400% Ragdoll b
Default Heavy
 400% Lifted b
 400% Ragdoll b
 400%
N / A N / A Blade-WhipComboHeavy
Slide
(While Sliding)
Spiral Cut*
Default Default
360 Default 100%
N / A N / A Blade-WhipComboSlide
Aerial
(While In Air)
Weightless Steel*
Default Default
 200%
Default Default
 200%
Default Default
 300%
N / A N / A Blade-WhipComboAir
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% Knockdown b
N / A N / A Blade-WhipComboWall
Finisher
(On Knocked Down Enemy)
Death's Mark*
Default Default
 1000% DmgSlashSmall64
N / A N / A Blade-WhipComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A Blade-WhipComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Patch History

Update 24.6 (2019-04-04)

  • Whip and Sword slide attacks now do the same damage with a Stance equipped as without.

All items (10)

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