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{{main|Aura}}
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Auras are the remnants of lost Orokin technology. They are highly sought after by all three factions for their impressive potential to turn the tide of battle. They grant passive benefits to all team members such as health regeneration or extra ammo.
 
Auras are the remnants of lost Orokin technology. They are highly sought after by all three factions for their impressive potential to turn the tide of battle. They grant passive benefits to all team members such as health regeneration or extra ammo.
   
  +
The benefits of Auras are not limited to playing only as Tenno; if a player has an Aura equipped in the active loadout of the Warframe they were using when they entered an Archwing game, the Aura will provide the same benefit in Archwing games as it does in 'normal' games – provided the benefit is applicable in Archwing games, that is. Auras such as Physique, Energy Siphon, and Rejuvenation work perfectly in Archwing games.
āˆ’
More info can be found on the [[Aura]] page, Enjoy your stay on Warframe.
 
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However, given that you do not have a secondary weapon when playing as an Archwing, the Pistol Scavenger mod, for example, is utterly useless. It will not affect you negatively, but you would be much better off putting a different Aura in that loadout slot when you want to play Archwing games.
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<onlyinclude>
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{| class="listtable sortable"
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|-
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! width=15%|Name
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! width=35%|Description
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! width=10%|Polarity
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! width=10%|Rarity
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! width=10%|Subcategory
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|-
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| {{M|Aerodynamic}}
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| {{text|green|Increases}} '''Aim Glide/Wall Latch duration''' <br/> {{text|green|Reduces}} '''damage taken while Airborne'''
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| {{Icon|Pol|D}}
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| Rare
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| None
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|-
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| {{M|Brief Respite}}
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| {{text|green|Grants shields}} '''equal to a % of energy spent'''
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| {{Icon|Pol|Ability}}
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| Uncommon
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| None
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|-
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| {{M|Combat Discipline}}
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| '''Allies''' {{text|green|gain}} '''Health on kill''' <br/> '''Aura bearer''' {{text|maroon|loses}} '''Health on kill'''
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| {{Icon|Pol|D}}
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| Rare
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| None
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|-
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| {{M|Corrosive Projection}}
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| {{text|green|Reduces}} '''enemy armor'''
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| {{Icon|Pol|Bar}}
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| Uncommon
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| None
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|-
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| {{M|Dead Eye}}
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| {{text|green|Increases}} '''sniper rifle damage'''
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| {{Icon|Pol|V}}
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| Uncommon
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| None
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|-
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| {{M|EMP Aura}}
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| {{text|green|Reduces}} '''{{Icon|Faction|Corpus|text|black}} enemies' accuracy'''
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| {{Icon|Pol|D}}
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| Uncommon
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| None
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|-
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| {{M|Empowered Blades}}
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| {{text|green|Increases}} '''status chance and status damage of charged melee attacks'''
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| {{Icon|Pol|Bar}}
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| Rare
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| None
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|-
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| {{M|Enemy Radar}}
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| Pinpoints '''enemy locations on mini-map'''
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| {{Icon|Pol|Bar}}
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| Uncommon
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| None
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|-
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| {{M|Energy Siphon}}
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| Provides '''constant energy regeneration'''
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| {{Icon|Pol|Bar}}
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| Uncommon
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| None
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|-
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| {{M|Growing Power}}
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| {{text|green|Increases}} '''Ability Strength after status proc'''
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| {{Icon|Pol|V}}
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| Rare
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| None
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|-
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| {{M|Infested Impedance}}
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| {{text|green|Reduces}} '''speed of nearby {{Icon|Faction|Infested|text|black}} units'''
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| {{Icon|Pol|D}}
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| Uncommon
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| None
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|-
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| {{M|Loot Detector}}
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| Displays location of '''containers and resources on minimap''' and makes '''modifications visible through walls'''
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| {{Icon|Pol|Bar}}
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| Uncommon
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| None
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|-
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| {{M|Mecha Empowered}}
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| {{text|green|Increases}} '''damage''' against marked enemies
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| {{Icon|Pol|Bar}}
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| Rare
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| [[Set Mods|Set Mod]]
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|-
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| {{M|Melee Guidance}}
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| {{text|maroon|Reduces}} '''Melee Combo duration on self''' <br/> {{text|green|Increases}} '''Melee Combo duration on allies'''
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| {{Icon|Pol|V}}
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| Rare
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| None
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|-
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| {{M|Physique}}
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| {{text|green|Increases}} '''maximum health'''
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| {{Icon|Pol|D}}
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| Uncommon
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| None
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|-
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| {{M|Pistol Amp}}
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| {{text|green|Increases}} '''secondary weapon damage'''
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| {{Icon|Pol|V}}
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| Uncommon
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| None
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|-
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| {{M|Pistol Scavenger}}
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| {{text|green|Increases}} '''ammo recovery''' for '''pistols'''
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| {{Icon|Pol|Bar}}
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| Uncommon
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| None
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|-
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| {{M|Power Donation}}
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| {{text|green|Increases}} allies' '''Ability Strength''' <br /> {{text|maroon|Reduces}} player's '''Ability Strength'''
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| {{Icon|Pol|V}}
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| Rare
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| None
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|-
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| {{M|Rejuvenation}}
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| Provides '''constant health regeneration'''
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| {{Icon|Pol|D}}
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| Uncommon
  +
| None
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|-
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| {{M|Rifle Amp}}
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| {{text|green|Increases}} '''assault rifle damage'''
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| {{Icon|Pol|V}}
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| Uncommon
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| None
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|-
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| {{M|Rifle Scavenger}}
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| {{text|green|Increases}} '''ammo recovery''' for '''assault rifles'''
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| {{Icon|Pol|Bar}}
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| Uncommon
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| None
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|-
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| {{M|Shepherd}}
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| {{text|green|Increases}} '''Companion Armor and Health'''
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| {{Icon|Pol|D}}
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| Rare
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| None
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|-
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| {{M|Shield Disruption}}
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| {{text|green|Reduces}} '''enemy shields'''
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| {{Icon|Pol|Bar}}
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| Uncommon
  +
| None
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|-
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| {{M|Shotgun Amp}}
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| {{text|green|Increases}} '''shotgun damage'''
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| {{Icon|Pol|V}}
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| Uncommon
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| None
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|-
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| {{M|Shotgun Scavenger}}
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| {{text|green|Increases}} '''ammo recovery''' for '''shotguns'''
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| {{Icon|Pol|Bar}}
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| Uncommon
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| None
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|-
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| {{M|Sniper Scavenger}}
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| {{text|green|Increases}} '''ammo recovery''' for '''sniper rifles'''
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| {{Icon|Pol|Bar}}
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| Uncommon
  +
| None
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|-
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| {{M|Speed Holster}}
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| {{text|green|Increases}} '''weapon switch speed'''
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| {{Icon|Pol|Bar}}
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| Uncommon
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| None
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|-
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| {{M|Sprint Boost}}
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| {{text|green|Increases}} '''sprinting speed'''
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| {{Icon|Pol|Bar}}
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| Uncommon
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| None
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|-
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| {{M|Stand United}}
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| {{text|green|Increases}} '''armor'''
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| {{Icon|Pol|D}}
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| Uncommon
  +
| None
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|-
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| {{M|Steel Charge}}
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| {{text|green|Increases}} '''melee weapon damage'''
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| {{Icon|Pol|V}}
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| Uncommon
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| None
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|-
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| {{M|Swift Momentum}}
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| {{text|green|Increases}} '''Charge Attack speed''' <br/> {{text|green|Increases}} '''Melee Combo duration'''
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| {{Icon|Pol|V}}
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| Rare
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| None
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|-
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| {{M|Toxin Resistance}}
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| {{text|green|Reduces}} '''toxin damage'''
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| {{Icon|Pol|D}}
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| Uncommon
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| None
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|}
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</onlyinclude>
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[[es:Mod de aura]]
 
[[Category:Mods]]
 
[[Category:Mods]]
  +
[[Category:Warframe Mods]]

Revision as of 20:43, 18 September 2019

Main article: Aura

Auras are the remnants of lost Orokin technology. They are highly sought after by all three factions for their impressive potential to turn the tide of battle. They grant passive benefits to all team members such as health regeneration or extra ammo.

The benefits of Auras are not limited to playing only as Tenno; if a player has an Aura equipped in the active loadout of the Warframe they were using when they entered an Archwing game, the Aura will provide the same benefit in Archwing games as it does in 'normal' games – provided the benefit is applicable in Archwing games, that is. Auras such as Physique, Energy Siphon, and Rejuvenation work perfectly in Archwing games.

However, given that you do not have a secondary weapon when playing as an Archwing, the Pistol Scavenger mod, for example, is utterly useless. It will not affect you negatively, but you would be much better off putting a different Aura in that loadout slot when you want to play Archwing games.

Name Description Polarity Rarity Subcategory
Mod TT 20px Aerodynamic Increases Aim Glide/Wall Latch duration
Reduces damage taken while Airborne
Script error: The function "Pol" does not exist. Rare None
Mod TT 20px Brief Respite Grants shields equal to a % of energy spent Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Combat Discipline Allies gain Health on kill
Aura bearer loses Health on kill
Script error: The function "Pol" does not exist. Rare None
Mod TT 20px Corrosive Projection Reduces enemy armor Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Dead Eye Increases sniper rifle damage Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px EMP Aura Reduces Script error: The function "Faction" does not exist. enemies' accuracy Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Empowered Blades Increases status chance and status damage of charged melee attacks Script error: The function "Pol" does not exist. Rare None
Mod TT 20px Enemy Radar Pinpoints enemy locations on mini-map Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Energy Siphon Provides constant energy regeneration Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Growing Power Increases Ability Strength after status proc Script error: The function "Pol" does not exist. Rare None
Mod TT 20px Infested Impedance Reduces speed of nearby Script error: The function "Faction" does not exist. units Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Loot Detector Displays location of containers and resources on minimap and makes modifications visible through walls Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Mecha Empowered Increases damage against marked enemies Script error: The function "Pol" does not exist. Rare Set Mod
Mod TT 20px Melee Guidance Reduces Melee Combo duration on self
Increases Melee Combo duration on allies
Script error: The function "Pol" does not exist. Rare None
Mod TT 20px Physique Increases maximum health Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Pistol Amp Increases secondary weapon damage Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Pistol Scavenger Increases ammo recovery for pistols Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Power Donation Increases allies' Ability Strength
Reduces player's Ability Strength
Script error: The function "Pol" does not exist. Rare None
Mod TT 20px Rejuvenation Provides constant health regeneration Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Rifle Amp Increases assault rifle damage Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Rifle Scavenger Increases ammo recovery for assault rifles Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Shepherd Increases Companion Armor and Health Script error: The function "Pol" does not exist. Rare None
Mod TT 20px Shield Disruption Reduces enemy shields Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Shotgun Amp Increases shotgun damage Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Shotgun Scavenger Increases ammo recovery for shotguns Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Sniper Scavenger Increases ammo recovery for sniper rifles Script error: The function "Pol" does not exist. Uncommon None
"Speed Holster" wasn't found in Module:Mods/data Increases weapon switch speed Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Sprint Boost Increases sprinting speed Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Stand United Increases armor Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Steel Charge Increases melee weapon damage Script error: The function "Pol" does not exist. Uncommon None
Mod TT 20px Swift Momentum Increases Charge Attack speed
Increases Melee Combo duration
Script error: The function "Pol" does not exist. Rare None
Mod TT 20px Toxin Resistance Reduces toxin damage Script error: The function "Pol" does not exist. Uncommon None

All items (35)