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+ | {{main|Aura}} |
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+ | |||
Auras are the remnants of lost Orokin technology. They are highly sought after by all three factions for their impressive potential to turn the tide of battle. They grant passive benefits to all team members such as health regeneration or extra ammo. |
Auras are the remnants of lost Orokin technology. They are highly sought after by all three factions for their impressive potential to turn the tide of battle. They grant passive benefits to all team members such as health regeneration or extra ammo. |
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+ | The benefits of Auras are not limited to playing only as Tenno; if a player has an Aura equipped in the active loadout of the Warframe they were using when they entered an Archwing game, the Aura will provide the same benefit in Archwing games as it does in 'normal' games – provided the benefit is applicable in Archwing games, that is. Auras such as Physique, Energy Siphon, and Rejuvenation work perfectly in Archwing games. |
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ā | More info can be found on the [[Aura]] page, Enjoy your stay on Warframe. |
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+ | |||
+ | However, given that you do not have a secondary weapon when playing as an Archwing, the Pistol Scavenger mod, for example, is utterly useless. It will not affect you negatively, but you would be much better off putting a different Aura in that loadout slot when you want to play Archwing games. |
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+ | <onlyinclude> |
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+ | {| class="listtable sortable" |
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+ | |- |
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+ | ! width=15%|Name |
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+ | ! width=35%|Description |
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+ | ! width=10%|Polarity |
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+ | ! width=10%|Rarity |
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+ | ! width=10%|Subcategory |
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+ | |- |
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+ | | {{M|Aerodynamic}} |
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+ | | {{text|green|Increases}} '''Aim Glide/Wall Latch duration''' <br/> {{text|green|Reduces}} '''damage taken while Airborne''' |
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+ | | {{Icon|Pol|D}} |
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+ | | Rare |
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+ | | None |
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+ | |- |
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+ | | {{M|Brief Respite}} |
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+ | | {{text|green|Grants shields}} '''equal to a % of energy spent''' |
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+ | | {{Icon|Pol|Ability}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Combat Discipline}} |
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+ | | '''Allies''' {{text|green|gain}} '''Health on kill''' <br/> '''Aura bearer''' {{text|maroon|loses}} '''Health on kill''' |
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+ | | {{Icon|Pol|D}} |
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+ | | Rare |
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+ | | None |
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+ | |- |
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+ | | {{M|Corrosive Projection}} |
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+ | | {{text|green|Reduces}} '''enemy armor''' |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Dead Eye}} |
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+ | | {{text|green|Increases}} '''sniper rifle damage''' |
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+ | | {{Icon|Pol|V}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|EMP Aura}} |
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+ | | {{text|green|Reduces}} '''{{Icon|Faction|Corpus|text|black}} enemies' accuracy''' |
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+ | | {{Icon|Pol|D}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Empowered Blades}} |
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+ | | {{text|green|Increases}} '''status chance and status damage of charged melee attacks''' |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Rare |
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+ | | None |
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+ | |- |
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+ | | {{M|Enemy Radar}} |
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+ | | Pinpoints '''enemy locations on mini-map''' |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Energy Siphon}} |
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+ | | Provides '''constant energy regeneration''' |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Growing Power}} |
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+ | | {{text|green|Increases}} '''Ability Strength after status proc''' |
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+ | | {{Icon|Pol|V}} |
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+ | | Rare |
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+ | | None |
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+ | |- |
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+ | | {{M|Infested Impedance}} |
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+ | | {{text|green|Reduces}} '''speed of nearby {{Icon|Faction|Infested|text|black}} units''' |
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+ | | {{Icon|Pol|D}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Loot Detector}} |
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+ | | Displays location of '''containers and resources on minimap''' and makes '''modifications visible through walls''' |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Mecha Empowered}} |
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+ | | {{text|green|Increases}} '''damage''' against marked enemies |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Rare |
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+ | | [[Set Mods|Set Mod]] |
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+ | |- |
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+ | | {{M|Melee Guidance}} |
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+ | | {{text|maroon|Reduces}} '''Melee Combo duration on self''' <br/> {{text|green|Increases}} '''Melee Combo duration on allies''' |
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+ | | {{Icon|Pol|V}} |
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+ | | Rare |
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+ | | None |
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+ | |- |
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+ | | {{M|Physique}} |
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+ | | {{text|green|Increases}} '''maximum health''' |
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+ | | {{Icon|Pol|D}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Pistol Amp}} |
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+ | | {{text|green|Increases}} '''secondary weapon damage''' |
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+ | | {{Icon|Pol|V}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Pistol Scavenger}} |
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+ | | {{text|green|Increases}} '''ammo recovery''' for '''pistols''' |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Power Donation}} |
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+ | | {{text|green|Increases}} allies' '''Ability Strength''' <br /> {{text|maroon|Reduces}} player's '''Ability Strength''' |
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+ | | {{Icon|Pol|V}} |
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+ | | Rare |
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+ | | None |
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+ | |- |
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+ | | {{M|Rejuvenation}} |
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+ | | Provides '''constant health regeneration''' |
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+ | | {{Icon|Pol|D}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Rifle Amp}} |
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+ | | {{text|green|Increases}} '''assault rifle damage''' |
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+ | | {{Icon|Pol|V}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Rifle Scavenger}} |
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+ | | {{text|green|Increases}} '''ammo recovery''' for '''assault rifles''' |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Shepherd}} |
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+ | | {{text|green|Increases}} '''Companion Armor and Health''' |
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+ | | {{Icon|Pol|D}} |
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+ | | Rare |
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+ | | None |
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+ | |- |
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+ | | {{M|Shield Disruption}} |
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+ | | {{text|green|Reduces}} '''enemy shields''' |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Shotgun Amp}} |
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+ | | {{text|green|Increases}} '''shotgun damage''' |
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+ | | {{Icon|Pol|V}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Shotgun Scavenger}} |
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+ | | {{text|green|Increases}} '''ammo recovery''' for '''shotguns''' |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Sniper Scavenger}} |
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+ | | {{text|green|Increases}} '''ammo recovery''' for '''sniper rifles''' |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Speed Holster}} |
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+ | | {{text|green|Increases}} '''weapon switch speed''' |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Sprint Boost}} |
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+ | | {{text|green|Increases}} '''sprinting speed''' |
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+ | | {{Icon|Pol|Bar}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Stand United}} |
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+ | | {{text|green|Increases}} '''armor''' |
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+ | | {{Icon|Pol|D}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Steel Charge}} |
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+ | | {{text|green|Increases}} '''melee weapon damage''' |
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+ | | {{Icon|Pol|V}} |
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+ | | Uncommon |
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+ | | None |
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+ | |- |
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+ | | {{M|Swift Momentum}} |
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+ | | {{text|green|Increases}} '''Charge Attack speed''' <br/> {{text|green|Increases}} '''Melee Combo duration''' |
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+ | | {{Icon|Pol|V}} |
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+ | | Rare |
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+ | | None |
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+ | |- |
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+ | | {{M|Toxin Resistance}} |
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+ | | {{text|green|Reduces}} '''toxin damage''' |
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+ | | {{Icon|Pol|D}} |
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+ | | Uncommon |
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+ | | None |
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+ | |} |
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+ | </onlyinclude> |
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+ | [[es:Mod de aura]] |
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[[Category:Mods]] |
[[Category:Mods]] |
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+ | [[Category:Warframe Mods]] |
Revision as of 20:43, 18 September 2019
- Main article: Aura
Auras are the remnants of lost Orokin technology. They are highly sought after by all three factions for their impressive potential to turn the tide of battle. They grant passive benefits to all team members such as health regeneration or extra ammo.
The benefits of Auras are not limited to playing only as Tenno; if a player has an Aura equipped in the active loadout of the Warframe they were using when they entered an Archwing game, the Aura will provide the same benefit in Archwing games as it does in 'normal' games – provided the benefit is applicable in Archwing games, that is. Auras such as Physique, Energy Siphon, and Rejuvenation work perfectly in Archwing games.
However, given that you do not have a secondary weapon when playing as an Archwing, the Pistol Scavenger mod, for example, is utterly useless. It will not affect you negatively, but you would be much better off putting a different Aura in that loadout slot when you want to play Archwing games.
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Aerodynamic | Increases Aim Glide/Wall Latch duration Reduces damage taken while Airborne |
Script error: The function "Pol" does not exist. | Rare | None |
Brief Respite | Grants shields equal to a % of energy spent | Script error: The function "Pol" does not exist. | Uncommon | None |
Combat Discipline | Allies gain Health on kill Aura bearer loses Health on kill |
Script error: The function "Pol" does not exist. | Rare | None |
Corrosive Projection | Reduces enemy armor | Script error: The function "Pol" does not exist. | Uncommon | None |
Dead Eye | Increases sniper rifle damage | Script error: The function "Pol" does not exist. | Uncommon | None |
EMP Aura | Reduces Script error: The function "Faction" does not exist. enemies' accuracy | Script error: The function "Pol" does not exist. | Uncommon | None |
Empowered Blades | Increases status chance and status damage of charged melee attacks | Script error: The function "Pol" does not exist. | Rare | None |
Enemy Radar | Pinpoints enemy locations on mini-map | Script error: The function "Pol" does not exist. | Uncommon | None |
Energy Siphon | Provides constant energy regeneration | Script error: The function "Pol" does not exist. | Uncommon | None |
Growing Power | Increases Ability Strength after status proc | Script error: The function "Pol" does not exist. | Rare | None |
Infested Impedance | Reduces speed of nearby Script error: The function "Faction" does not exist. units | Script error: The function "Pol" does not exist. | Uncommon | None |
Loot Detector | Displays location of containers and resources on minimap and makes modifications visible through walls | Script error: The function "Pol" does not exist. | Uncommon | None |
Mecha Empowered | Increases damage against marked enemies | Script error: The function "Pol" does not exist. | Rare | Set Mod |
Melee Guidance | Reduces Melee Combo duration on self Increases Melee Combo duration on allies |
Script error: The function "Pol" does not exist. | Rare | None |
Physique | Increases maximum health | Script error: The function "Pol" does not exist. | Uncommon | None |
Pistol Amp | Increases secondary weapon damage | Script error: The function "Pol" does not exist. | Uncommon | None |
Pistol Scavenger | Increases ammo recovery for pistols | Script error: The function "Pol" does not exist. | Uncommon | None |
Power Donation | Increases allies' Ability Strength Reduces player's Ability Strength |
Script error: The function "Pol" does not exist. | Rare | None |
Rejuvenation | Provides constant health regeneration | Script error: The function "Pol" does not exist. | Uncommon | None |
Rifle Amp | Increases assault rifle damage | Script error: The function "Pol" does not exist. | Uncommon | None |
Rifle Scavenger | Increases ammo recovery for assault rifles | Script error: The function "Pol" does not exist. | Uncommon | None |
Shepherd | Increases Companion Armor and Health | Script error: The function "Pol" does not exist. | Rare | None |
Shield Disruption | Reduces enemy shields | Script error: The function "Pol" does not exist. | Uncommon | None |
Shotgun Amp | Increases shotgun damage | Script error: The function "Pol" does not exist. | Uncommon | None |
Shotgun Scavenger | Increases ammo recovery for shotguns | Script error: The function "Pol" does not exist. | Uncommon | None |
Sniper Scavenger | Increases ammo recovery for sniper rifles | Script error: The function "Pol" does not exist. | Uncommon | None |
"Speed Holster" wasn't found in Module:Mods/data | Increases weapon switch speed | Script error: The function "Pol" does not exist. | Uncommon | None |
Sprint Boost | Increases sprinting speed | Script error: The function "Pol" does not exist. | Uncommon | None |
Stand United | Increases armor | Script error: The function "Pol" does not exist. | Uncommon | None |
Steel Charge | Increases melee weapon damage | Script error: The function "Pol" does not exist. | Uncommon | None |
Swift Momentum | Increases Charge Attack speed Increases Melee Combo duration |
Script error: The function "Pol" does not exist. | Rare | None |
Toxin Resistance | Reduces toxin damage | Script error: The function "Pol" does not exist. | Uncommon | None |
All items (35)