- Main article: Aura
Auras are the remnants of lost Orokin technology. They are highly sought after by all three factions for their impressive potential to turn the tide of battle. They grant passive benefits to all team members such as health regeneration or extra ammo.
The benefits of Auras are not limited to playing only as Tenno; if a player has an Aura equipped in the active loadout of the Warframe they were using when they entered an Archwing game, the Aura will provide the same benefit in Archwing games as it does in 'normal' games – provided the benefit is applicable in Archwing games, that is. Auras such as Physique, Energy Siphon, and Rejuvenation work perfectly in Archwing games.
However, given that you do not have a secondary weapon when playing as an Archwing, the Pistol Scavenger mod, for example, is utterly useless. It will not affect you negatively, but you would be much better off putting a different Aura in that loadout slot when you want to play Archwing games.
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
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Increases Aim Glide/Wall Latch duration Reduces damage taken while Airborne |
Rare | None | |
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Grants shields equal to a % of energy spent | Uncommon | None | |
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Allies gain Health on kill Aura bearer loses Health on kill |
Rare | None | |
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Reduces enemy armor | Uncommon | None | |
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Increases sniper rifle damage | Uncommon | None | |
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Reduces |
Uncommon | None | |
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Increases status chance and status damage of charged melee attacks | Rare | None | |
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Pinpoints enemy locations on mini-map | Uncommon | None | |
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Provides constant energy regeneration | Uncommon | None | |
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Increases Ability Strength after status proc | Rare | None | |
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Reduces speed of nearby |
Uncommon | None | |
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Displays location of containers and resources on minimap and makes modifications visible through walls | Uncommon | None | |
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Increases damage against marked enemies | Rare | Set Mod | |
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Reduces Melee Combo duration on self Increases Melee Combo duration on allies |
Rare | None | |
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Increases maximum health | Uncommon | None | |
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Increases secondary weapon damage | Uncommon | None | |
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Increases ammo recovery for pistols | Uncommon | None | |
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Increases allies' Ability Strength Reduces player's Ability Strength |
Rare | None | |
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Provides constant health regeneration | Uncommon | None | |
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Increases assault rifle damage | Uncommon | None | |
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Increases ammo recovery for assault rifles | Uncommon | None | |
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Increases Companion Armor and Health | Rare | None | |
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Reduces enemy shields | Uncommon | None | |
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Increases shotgun damage | Uncommon | None | |
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Increases ammo recovery for shotguns | Uncommon | None | |
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Increases ammo recovery for sniper rifles | Uncommon | None | |
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Increases weapon switch speed | Uncommon | None | |
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Increases sprinting speed | Uncommon | None | |
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Increases armor | Uncommon | None | |
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Increases melee weapon damage | Uncommon | None | |
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Increases Charge Attack speed Increases Melee Combo duration |
Rare | None | |
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Reduces toxin damage | Uncommon | None |
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Growing Power -
Aura -
Energy Siphon -
Brief Respite -
Corrosive Projection -
Steel Charge -
Power Donation -
Loot Detector
All items (38)
- Shepherd
- Shield Disruption
- Shotgun Amp
- Shotgun Scavenger
- Sniper Scavenger
- Speed Holster
- Sprint Boost
- Stand United
- Steel Charge
- Swift Momentum