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Category for Assault Saw Melee Weapons.

Assault Saw Stance Mods

Assault Saw Weapons

Weapon Comparison

Name Type Attack Main
Element
Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow
Through
Block
Angle
MR Stance Introduced
Ghoulsaw Assault Saw Normal Attack 58.00% DmgSlashSmall64 Slash 197.00 1,182 394 394 2.15 m 0.25 m 7.0 m 1.00x animation speed 15.00% 1.90x 197 27.00% ●●●●○ (1.25x) 1.0x 90° 7 Naramon Pol 2021-09-08


Stanceless Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Default Default
 100%
Default Default
 100%
N / A N / A AssaultSawComboNeutral
Forward
(While Moving)
Ghoul Rush
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
 100%
141.3%/s 2.8s ButchersRevelryCombo1
Forward Block
(While Blocking & Moving)
Ghoul Rush
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
 100%
141.3%/s 2.8s ButchersRevelryCombo1
Block
(While Blocking)
Ghoul Rush
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
 100%
141.3%/s 2.8s ButchersRevelryCombo1
Heavy
(Heavy Attack)
Carving Carcass*
Default Heavy
 3x 100%
 2x 100% DmgSlashSmall64
 100% DmgSlashSmall64Knockdown b
Default Heavy
 600% Ragdoll b
N / A N / A AssaultSawComboHeavy
Slide
(While Sliding)
Ankle Cutter*
Default Default
360 Default 200%
194.2%/s 1.0s AssaultSawComboSlide
Aerial
(While In Air)
Spine Splitter*
Default Default
 200%
N / A N / A AssaultSawComboAir
Wall
(While Wall Latching)
Rictus' Wrath*
Default Default
 300% DmgImpactSmall64
Default Default
 100%
Default Default
 200%
Default Default
 200% DmgSlashSmall64Knockdown b
177.8%/s 4.5s ButchersRevelryCombo0
Finisher
(On Knocked Down Enemy)
Deep Cuts*
Default Default
 900% DmgSlashSmall64
N / A N / A AssaultSawComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Combo*
Default Default
Slam Default 200%
Default Default
 300%
N / A N / A AssaultSawComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

All items (1)

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