4 100 |
Cataclysm A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast. Introduced in Update 15.0 (2014-10-24) |
Strength:200 / 300 / 400 / 500 (initial damage) 300 (rift damage) | |
Duration:15 / 20 / 25 / 30 s | |||
Range:∞ (cast range) 10 / 12 / 14 / 16 m (initial radius) 2 / 3 / 4 / 5 m (final radius) |
Info
- Limbo creates a large sphere of swirling void energy with an initial radius of 10 / 12 / 14 / 16 meters centered around the HUD's target reticle. All enemies within the sphere phase into the Rift Plane, taking 200 / 300 / 400 / 500 Script error: The function "Proc" does not exist. damage and an additional 300 Script error: The function "Proc" does not exist. damage upon entering or leaving the Rift Plane. The sphere continuously shrinks over a duration of 15 / 20 / 25 / 30 seconds to a final radius of 2 / 3 / 4 / 5 meters before collapsing on itself. Cataclysm can be deactivated by pressing the ability key again (default 4 ).
- Initial damage is affected by Power Strength and does not diminish with distance.
- Duration is affected by Power Duration.
- Initial and final radii are affected by Power Range.
- For more information on rift-related attributes, see the Rift Plane mechanic.
- The sphere will be created wherever the reticle is aiming when the casting animation finishes, allowing time before then to fine-tune the sphere's placement.
- Cataclysm will pull Cryopods and Power Cores into the Rift Plane as long as they are completely within it; exposed parts are vulnerable to damage from the outside.
- Portable items like Datamasses, Power Cores and Void Keys will be dropped when entering the sphere.
- Reinforced Glass can be broken by either Cataclysm's initial explosion or expiration explosion.
Augment
- Main article: Cataclysmic Continuum
Cataclysmic Continuum is a Warframe Augment Mod for Limbo that extends Cataclysm's duration for every enemy killed inside it.
Rank | Duration Bonus | Cost |
---|---|---|
0 | 0.25s | 6 |
1 | 0.5s | 7 |
2 | 0.7s | 8 |
3 | 1s | 9 |
Tips & Tricks
- Because Cataclysm prevents enemy fire outside the sphere from damaging objects inside it, this ability can be used as an alternative to Snow Globe in protecting Defense, Mobile Defense and Excavation objectives.
- Take note that using it in this manner will prevent Power Cores from being delivered to Excavators in Excavation missions until the ability expires.
- While Cataclysm can be used to protect an objective or team members from harm directly, it is also possible to manage multiple ranged threats by surrounding them with the skill, then eliminating them individually as they are revealed by the shrinking sphere.
- Generally, this is disadvantageous when facing high concentrations of melee enemies, as it effectively provides them cover from the team until outside the sphere.
- Using Cataclysm in this way is most effective when enemies are in open spaces or stationary. In particular, Corpus Moas and the heavy units from several factions exhibit the tendency to stand in the open and fire while relatively stationary, leaving them vulnerable to this technique.
- This method offers an alternative means of managing large but scattered groups of enemies in open spaces without denying use of datamasses or power cells around important objectives. This factor is especially applicable in Excavation missions, where such items must be used frequently to avoid delaying progress.
- When debating whether to emphasize Duration or Range mods in a build, consider that the Range will often dictate the "effective duration" of the ability, since it can often become smaller than is useful in the latter stages of its duration, but cannot be recast until it expires entirely.
- Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.
- Since Range mods improve both the Starting AND Finishing range of the skill, it is possible to create a Cataclysm which never becomes too small to fight inside before it can be recast.
- Volt's Electric Shield ability can be used to shoot out of Cataclysm and damage enemies in normal space using weapons.
- Is not advisable to cast this skill on Stalker or other assassins because of the poor visibility inside the sphere.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration increases duration to 77.1 seconds.
- Reduces initial radius 5.44 meters and final radius to 1.7 meters.
- Maximized Power Efficiency reduces cost to 25 energy.
- Reduces duration to 12 seconds.
- Maximized Power Range increases initial radius to 37.6 meters and final radius to 11.75 meters.
- Reduces initial damage to 200.
- Maximized Power Strength increases initial damage to 1420.
- Increases cost to 155 energy.
- Reduces duration to 21.75 seconds.