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Splatter enemies with a short-range stream of corrosive bile and then toss the ammo bladder as a grenade when reloading. The emptier the pistol's ammo bladder, the more potent its damage. A fully empty bladder packs the biggest punch.

Catabolyst is an Infestation b.svg Infested sidearm that fires a short-ranged Corrosive DamageDmgCorrosiveSmall64.png Corrosive beam. When reloading, the Catabolyst's clip is thrown like a grenade, with greatly increased potency if reloading from an empty clip.

Characteristics[]

This weapon primarily deals Corrosive DamageDmgCorrosiveSmall64.png Corrosive damage.

Advantages:

  • Innate Corrosive DamageDmgCorrosiveSmall64.png Corrosive damage – effective against Ferrite Armor and Fossilized.
  • Very high critical multiplier.
  • Extremely high status chance.
  • High fire rate.
  • Innate 0.9 meter Punch Through.
  • Consumes 0.5 ammo per tick of damage.
  • Fairly fast reload speed.
  • The zone of impact or maximum beam range has a spherical blast radius of 1 meter, allowing it to hit multiple enemies at once.
  • Reload throws a grenade at the reticle that explodes in 5 - 7 meter radius on impact with a surface or enemy.
    • Damage, critical chance, status chance, and explosion range increase when reloading with no ammo in the magazine.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
  • Innate Madurai Pol.svg polarity.

Disadvantages:

  • Innate Corrosive DamageDmgCorrosiveSmall64.png Corrosive damage – less effective against Proto Shields.
  • Will never reload on its own, must be reloaded manually.
  • Primary beam:
    • Low critical chance.
    • Has linear damage falloff from 100% to 80% from 9m to 19m target distance. Distance is affected by Projectile Speed but do not increase the maximum range of the beam.
    • Damage ramps up from ?% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to ?% over 2 seconds.
    • Limited range of 19 meters. Range is affected by Ruinous ExtensionMod TT 20px.png Ruinous Extension.
  • Reload grenade:
    • Low base critical chance.
    • Has travel time.
    • Explosion inflicts self-stagger.
    • Explosion has linear damage falloff from 100% to 50% from central impact.
    • Weapon must be completely emptied from a full magazine in order maximize the use of the grenade.

Acquisition[]

The Catabolyst's blueprint can be researched from the Bio Lab in the dojo.

Manufacturing Requirements
Credits64.png
30,000
Scintillant64.png
5
OcularStem-Root64.png
4
MutagenMass64.png
7
StellatedNecrathene64.png
10
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 190 Blueprint2.svg Blueprints Price:Credits64.png50,000
Bio Lab Research ClanAffinity64.png 3,000
Credits64.png
5,000
MutagenSample64.png
40
Plastids64.png
650
Salvage64.png
3,750
NanoSpores64.png
4,250
Time: 72 hrs
Prereq: Embolist
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes[]

  • Will not reload automatically on an empty magazine, preserving the grenade. The player must manually reload the weapon to toss it out and refill the magazine.
    • Cannot throw the grenade if reserve ammo is completely depleted.
  • If reload is interrupted after throwing an empty clip, reloading again will throw a weaker grenade. This includes if the player is knocked back from a full magazine explosion.
  • The grenade throwing animation speed is affected by reload speed.
  • Synth ChargeMod TT 20px.png Synth Charge increases the grenade damage.
  • Increasing magazine capacity has no effect on grenade damage.
  • Adding additional Punch Through affects the reload grenade, causing it to deal miniscule damage and pass through the floor without causing an explosion.

Bugs[]

  • Multishot does not affect the reload grenade.

Tips[]

Trivia[]

  • Its name is based on catabolysis, a biological process in which the body breaks down fat and muscle tissue for survival, which only occurs during extreme cases of malnutrition.
  • When tossing the empty magazine, the player appears shocked that a new one has grown in its place, even going so far as to act like they are going to replace it themselves only to realize it's full again.
    • The player will also grab a fully empty magazine and look at it before throwing, where partial reloaded magazines will simply be tossed quickly.

Media[]


See Also[]

Patch History[]

Hotfix 29.5.7 (2020-12-10)

  • Fixed Catabolyst not showing a TRIGGER TYPE in Arsenal stats.

Hotfix 29.5.1 (2020-11-19)

  • Removed Catabolyst from Conclave.

Update 29.5 (2020-11-19)

  • Introduced.
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