The Castanas are a throwing type secondary weapons with Script error: The function "Proc" does not exist. detonation charge that can be detonated remotely by using the Alternate Fire, much like the Penta. Although lacking in throwing speed like other thrown weapons, they can be stacked up to six then detonated all at once to create a wide array of crowd controlling opportunities, thanks to their electrical explosion and chaining effects.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
2 |
800 |
200 |
1 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:15,000 | ||||
Tenno Lab Research3,000 | |||||
5,000 |
1 |
500 |
50 |
300 |
Time: 3 Day(s) |
Prereq: N/A | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals Script error: The function "Proc" does not exist. damage.
Advantages:
- Second highest base damage of all throwing-type secondaries, behind Sancti Castanas.
- High status chance.
- Pinpoint accuracy.
- Very high reload speed.
- Mines can stick to surfaces, including enemies and allies.
- Silent, even if the projectile hits the enemy.
- User can detonate charges on command via Alternate Fire, giving the player precise timing in detonation.
- Detonation has an explosion radius of 3 meters.
- Up to six deployed mines can be ready for detonation at the same time.
- Extra projectiles generated by Multishot have a very wide horizontal spread, effective at covering large groups of enemies.
- Two Script error: The function "Pol" does not exist. Polarities.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Alloy Armor.
- Damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
- Projectiles have very slow travel time with arcing.
- Very low critical chance.
- Below average critical multiplier.
- Explosions inflict self-damage.
- Semi-automatic fire, unlike other throwing weapons.
- Extremely low magazine size of just 2 rounds; requires frequent reloading.
- Low ammo capacity size of 20.
- Can only have six deployed mines out at once.
- Extra projectiles generated by Multishot will count towards this limit.
Comparisons:
- Castanas (Mid-Flight Detonation), compared to Sancti Castanas (Mid-Flight Detonation):
- Lower base damage per projectile (160.00 vs. 300.00)
- Lower Electricity damage ( 160 vs. 300)
- Lower total damage (160 vs. 300)
- Lower base critical chance (8.00% vs. 24.00%)
- Lower base critical multiplier (1.50x vs. 2.00x)
- Lower base status chance (22.00% vs. 34.00%)
- Lower average damage per tap (166.4 vs. 372)
- Lower burst DPS (554.11 vs. 1238.76)
- Lower sustained DPS (207.92 vs. 464.82)
- Less polarities ( vs. )
- Lower Mastery Rank required (3 vs. 10)
- Higher disposition (●●●●● (1.40x) vs. ●●●●● (1.35x))
- No innate Purity effect
- Lower base damage per projectile (160.00 vs. 300.00)
Notes
- The normal animation and arc behaves similar to other thrown secondary weapons.
- Castanas can stun-lock bosses such as Lech Kril.
- Primary fire throws the Castanas, secondary fire detonates them.
- Charges will stick to any surface (enemies, allies, companions, etc.); after sticking, they will proc Script error: The function "Proc" does not exist. with 100% chance when detonated.
- When thrown while running backwards, it is possible that they can stick to your Sentinel or your Frame itself.
- This guaranteed Script error: The function "Proc" does not exist. proc does not damage the user even if when dealing self-damage.
- Throws that were made by the left hand are further from reticle by a few degrees to the bottom compared to the right hand.
- Can not proc Script error: The function "Proc" does not exist. on user.
- When Magnum Force is added, the Castanas will begin to spread apart on throws if Multishot mods are applied. This may be helpful for combating the small blast radius they have by spacing them slightly apart from each other.
- The Castanas are currently subject to a bug that dramatically increases projectile spread when using multishot mods. Equipping a low-rank Magnum Force will fix this.
- Throwing these at an Arctic Eximus snowglobe and detonating them will kill the Eximus.
- Castanas thrown by Mirage's illusions from "Hall Of Mirrors" wasn't found in Module:Ability/data will not interfere with the maximum amount of armed Castanas at a given time.
Tips
- Caution should be taken when this weapon possesses elemental damages such as Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist., as these would deliver their corresponding negative effects should the user be caught in the blast area.
- As a Nyx, throwing several Castanas to the floor, casting Absorb on top of them and detonating them makes a good (and fast) combo for an instantly "charged" Absorb with the right build.
- Mirage's Hall of Mirrors can be used to increase the number of Castanas that can be planted, but the holograms' Castanas will detonate a few seconds after impact; though they will not damage the player and can still also be detonated manually in the given time they are active.
- If you are willing to take the damage, you can detonate the Castanas right on top of yourself by pressing the fire and secondary fire keys at the same time.
Trivia
- The Castanas are the first thrown secondary weapon that delivers Area of Effect damage.
- The detonation feature is similar to that of the Penta grenade launcher, which also allowed users to detonate on command.
- The word Castañas means "chestnuts" in Spanish and Greek, judging how the knives are thrown, then "open" themselves, revealing their explosive cores.
- The Castanas are the first throwable weapon of its kind to be thrown in "Semi-auto".
Bugs
- If Multishot is modded onto the Castanas in any way and happens to activate, the castanas thrown will travel in widely different directions, landing far away from the intended target.
- This can be counteracted with Magnum Force.
Media
Castanas Skins
Patch History
Update 24.8 (2019-04-24)
- Fixed equipping Castanas (in default Skin) placing a larger version of one of the projectiles between the Warframes legs.
Update 23.10 (2018-10-12)
- Updated weapon FX for the Castanas.
Update 22.20 (2018-05-17)
- Conclave
- Reduced the ammo pool of the Castanas.
- Increased the effect of gravity on the Castanas.
Hotfix 22.13.3 (2018-02-21)
- Made the additional projectiles of Castanas from Multishot spread in a more uniform/predictable pattern.
Update 22.12 (2018-02-09)
- Damage increased from 100 to 160.
- Status chance increased from 10% to 22%.
- Critical chance increased from 5% to 8%.
- Increased speed of projectile.
- Deployed damage radius increased from 2m to 3m.
- Multishot now spreads additional projectiles horizontal only.
- Ammo pool decreased from 30 to 18.
Update 21.0 (2017-06-29)
- Fixed Magnum Force equipped on Castanas modded for multishot resulting in pin-point accuracy.
Update 20.5 (2017-05-17)
- Reduced the detonation delay of detonated explosive weapons (Castanas, etc).
Hotfix 15.12.2 (2015-01-30)
- Fixed an issue causing attachments on the regular Castanas to turn grey.
Update 14.2 (2014-08-13)
- Ammo capacity reduced from 210 to 30.
Hotfix 14.1.3 (2014-08-02)
- Tweaked the visual fidelity of Castanas explosions spawned from Hall of Mirror clones.
Update 13.8 (2014-06-19)
- Fixed an issue with Clients sometimes being able to throw unlimited amounts of Castanas which they could not detonate.
Hotfix 12.5.3 (2014-03-24)
- Fixed a duplicate flashlight being present on the Castanas.
Hotfix 12.4.5 (2014-03-12)
- Fixed inability to throw Castanas while sprinting.
Update 12.3 (2014-02-27)
- Adjusted timing to show Castanas in hand sooner after reload is complete.
Update 12.2 (2014-02-19)
- Introduced.
Last updated: Update 24.8 (2019-04-24)
See also
- Sancti Castanas, the New Loka custom version.
- Talons, explosive bombs that work much like the Castanas