WARFRAME Wiki
Advertisement
WARFRAME Wiki
This page is about the Carrier Sentinel. For the Archwing enemy, see Carrier (Enemy).

Edit Tab

With 'Assault Mode' and 'Ammo Case' as default Precepts, Carrier is a seeker Sentinel. Carrier also comes with a shotgun weapon.

Carrier is a utility Sentinel with the ability to convert ammunition and increase ammo capacity through its Mod TT 20px Ammo Case precept, and is equipped with its unique Sweeper Sweeper shotgun featuring high stopping power. Mod TT 20px Looter allows it to target environmental objects for extra loot.

Acquisition

Carrier's blueprint can be purchased from the Market.

Manufacturing Requirements
Credits64
15,000
AlloyPlate
1,000
Circuits
400
NanoSpores
1,500
ControlModule
3
Time: 24 hrs
Rush: Platinum64 30
MarketIcon Market Price: PlatinumLarge75 Blueprint2 Blueprints Price: Credits 100,000

Exclusive Precept mods

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity Precept
Mod TT 20px Accelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol Uncommon No
Mod TT 20px Ambush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol Rare No
Mod TT 20px Ammo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol Common Yes
Mod TT 20px Arc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol Common Yes
Mod TT 20px Assault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol Common Yes
Mod TT 20px Auto Omni The Sentinel will repair Railjack breaches and extinguish flames Nautilus Penjaga Pol Common Yes
Mod TT 20px Botanist The Sentinel periodically scan nearby plants Oxylus Penjaga Pol Rare Yes
Mod TT 20px Calculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol Common Yes
Mod TT 20px Cordon Sentinel clusters enemies in range Nautilus Penjaga Pol Common Yes
Mod TT 20px Crowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol Common Yes
Mod TT 20px Detect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol Rare Yes
Mod TT 20px Electro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol Common Yes
Mod TT 20px Energy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol Rare Yes
Mod TT 20px Fatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol Common Yes
Mod TT 20px Fired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol Rare No
Mod TT 20px Ghost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol Common Yes
Mod TT 20px Investigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol Common Yes
Mod TT 20px Looter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol Rare Yes
Mod TT 20px Molecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol Common Yes
Mod TT 20px Negate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol Rare Yes
Mod TT 20px Odomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol Rare No
Mod TT 20px Primed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol Legendary No
Mod TT 20px Reawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol Rare Yes
Mod TT 20px Regen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol Common No
Mod TT 20px Repair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol Common No
Mod TT 20px Revenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol Common Yes
Mod TT 20px Sacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol Rare Yes
Mod TT 20px Sanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Vazarin Pol Rare Yes
Mod TT 20px Scan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol Common Yes
Mod TT 20px Scan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol Common Yes
Mod TT 20px Self Destruct The Sentinel explodes upon death, dealingDmgBlastSmall64 Blast damage to nearby enemies Any Madurai Pol Rare No
Mod TT 20px Spare Parts The Sentinel has a chance to drop a rare material upon death. Any Naramon Pol Uncommon Yes
Mod TT 20px Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol Common Yes
Mod TT 20px Thumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol Common Yes
Mod TT 20px Vaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol Common Yes

Sentinel Loadouts

Main article: Category:Carrier Sentinel Build

Notes

  • The Carrier exclusive precept mod Mod TT 20px Striker no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive Mod TT 20px Assault Mode precept mod.
  • Carrier's Mod TT 20px Striker precept has a shorter enemy detection range than other sentinels. Giving the Carrier any other weapon will not alter this range as the range is determined by the precept, not the weapon.
    • This is also applicable for the opposite; giving another sentinel the Sweeper shotgun would result in reduced efficiency as the shotgun's spread and damage fall off will reduce both the chance to hit enemies with all bullets at maximum damage and at far ranges.
  • The shotgun fires in 2 shot bursts. Both the speed of the bursts as well as the time between bursts can be improved by both Mod TT 20px Shotgun Barrage and Mod TT 20px Accelerated Blast.
    • If it kills an enemy, it will immediately shoot at the next enemy, even if this may exceed his normal fire rate. This allows it to eliminate large groups of weak enemies very fast as long as they do not take more than 2 shots to kill.
    • Using Mod TT 20px Ammo Stock at 50% will increase the sentinel's attack to a three-round burst, allowing it to reliably kill enemies in quick succession as long as they don't take more than 3 shots.
  • Sweeper has a Madurai Pol polarity slot.
  • The Sweeper shotgun can ragdoll enemies who have just been ragdolled (particularly noticeable with SoulPunch130xWhite Soul Punch) if Carrier shoots them before they start to recover from the ragdoll effect.
    • It also seems to have an unnaturally high chance to ragdoll enemies with a killing blow.

Bugs

  • Sweeper, regardless of the sentinel it is on, has trouble targeting enemies in Vauban's Bastille130xWhite Bastille and it will shoot below the enemies instead.
  • With Mod TT 20px Regen installed, in rare cases, Carrier revives but will not attack enemies while Mod TT 20px Vacuum will still attract all pickups which may clutter the player's screen. This is known to happen during heavy lag.

Trivia


Edit Tab

This ornate sentinel is an excellent example of late Orokin craftsmanship and styling

Carrier Prime is the Primed version of the Carrier Carrier Sentinel, featuring enhanced Health, Shield, and Armor, an additional Madurai Pol polarity, and comes with the enhanced SweeperPrime Sweeper Prime weapon. It was released alongside Ash PrimeIcon272 Ash Prime and VectisPrime Vectis Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Carrier Prime's Relic Drops
Carapace CarrierPrime Blueprint Systems Cerebrum
AxiRelicIntact Axi N2 Common (V)
LithRelicIntact Lith S5 Common (V)
LithRelicIntact Lith V10 Uncommon (V)
NeoRelicIntact Neo A4 Common (V)
NeoRelicIntact Neo S1 Common (V)
LithRelicIntact Lith V7 Common (V)
MesoRelicIntact Meso P12 Common (V)
MesoRelicIntact Meso V1 Common (V)
MesoRelicIntact Meso V3 Common (V)
MesoRelicIntact Meso V4 Common (V)
NeoRelicIntact Neo S3 Common (V)
AxiRelicIntact Axi A7 Common (V)
AxiRelicIntact Axi K12 Common (V)
AxiRelicIntact Axi V1 Common (V)
LithRelicIntact Lith N2 Common (V)
LithRelicIntact Lith S2 Common (V)
LithRelicIntact Lith S3 Common (V)
NeoRelicIntact Neo A1 Common (V)
NeoRelicIntact Neo V3 Common (V)
LithRelicIntact Lith C1 Rare (V)
MesoRelicIntact Meso C1 Rare (V)
MesoRelicIntact Meso C2 Rare (V)
MesoRelicIntact Meso C7 Rare (V)
MesoRelicIntact Meso N3 Uncommon (V)
MesoRelicIntact Meso V6 Uncommon (V)
Manufacturing Requirements
Credits64
15,000
PrimeChassis
1
PrimeHelmet
1
PrimeSystems
1
OrokinCell
6
Time: 24 hrs
Rush: Platinum64 30
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Carrier–Exclusive Precept mods

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity Precept
Mod TT 20px Accelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol Uncommon No
Mod TT 20px Ambush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol Rare No
Mod TT 20px Ammo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol Common Yes
Mod TT 20px Arc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol Common Yes
Mod TT 20px Assault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol Common Yes
Mod TT 20px Auto Omni The Sentinel will repair Railjack breaches and extinguish flames Nautilus Penjaga Pol Common Yes
Mod TT 20px Botanist The Sentinel periodically scan nearby plants Oxylus Penjaga Pol Rare Yes
Mod TT 20px Calculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol Common Yes
Mod TT 20px Cordon Sentinel clusters enemies in range Nautilus Penjaga Pol Common Yes
Mod TT 20px Crowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol Common Yes
Mod TT 20px Detect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol Rare Yes
Mod TT 20px Electro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol Common Yes
Mod TT 20px Energy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol Rare Yes
Mod TT 20px Fatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol Common Yes
Mod TT 20px Fired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol Rare No
Mod TT 20px Ghost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol Common Yes
Mod TT 20px Investigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol Common Yes
Mod TT 20px Looter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol Rare Yes
Mod TT 20px Molecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol Common Yes
Mod TT 20px Negate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol Rare Yes
Mod TT 20px Odomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol Rare No
Mod TT 20px Primed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol Legendary No
Mod TT 20px Reawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol Rare Yes
Mod TT 20px Regen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol Common No
Mod TT 20px Repair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol Common No
Mod TT 20px Revenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol Common Yes
Mod TT 20px Sacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol Rare Yes
Mod TT 20px Sanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Vazarin Pol Rare Yes
Mod TT 20px Scan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol Common Yes
Mod TT 20px Scan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol Common Yes
Mod TT 20px Self Destruct The Sentinel explodes upon death, dealingDmgBlastSmall64 Blast damage to nearby enemies Any Madurai Pol Rare No
Mod TT 20px Spare Parts The Sentinel has a chance to drop a rare material upon death. Any Naramon Pol Uncommon Yes
Mod TT 20px Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol Common Yes
Mod TT 20px Thumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol Common Yes
Mod TT 20px Vaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol Common Yes

Comparisons

  • Carrier Prime, compared to Carrier Carrier:
    • Higher Health (650 vs. 560)
    • Higher Shield (300 vs. 250)
    • Higher Armor (150 vs. 80)
    • Additional Madurai Pol Polarity

Notes

Trivia

  • When the Ash Prime Access was launched, the Carrier Prime was only included in the Bladestorm package, the most expensive of the Prime Access packages, running counter with previous Prime Access packages where non-Warframe Primes were included in the lower tier offerings. This has since been rectified with Hotfix 16.11.2 (2015-07-08), which included a script that gave the Carrier Prime to players who bought eligible Prime Access packages.
  • Currently Carrier Prime, together with Wyrm Prime, has the highest armor of all Sentinels, reaching up to 315 armor (51.22% damage reduction) with a max rank Mod TT 20px Metal Fiber.
    • Carrier also possesses the highest health of all Sentinels, reaching 1280 health with a max rank Mod TT 20px Enhanced Vitality.
    • With a max rank Mod TT 20px Metal Fiber and a max rank Mod TT 20px Enhanced Vitality, Carrier Prime possesses 2624 effective health (not including damage type resistances/weaknesses).

Gallery

Vaultings

  • On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.

Edit Tab

Carrier can be equipped with the following items:

Cosmetics

See Also

Edit Tab

Update 37.0 (2024-10-02)

Changes to Companion Precepts

Many Companion Precept effects are currently too small or too brief to be really beneficial. We want your choice of companion to feel more meaningful and for your Companion to contribute in a more visible way, so there are a whole lot of buffs to get through.

  • Looter (CARRIER Sentinel):
    • Maximum range increased from 12 meters to 22 meters, and the description updated to clarify that it functions as a wave rather than the sentinel shooting each crate individually.

Update 34.0 (2023-10-18)

COMPANION STAT CHANGES

Two broad changes have been made with regard to your Companion's base stats to increase their staying power:

1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.

2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!

Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:

Revised Sentinel Stats:

  • Carrier: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
  • Carrier Prime: 650 Health (from 400), 300 Shield (from 100), 150 Armor (from 150)

Update 33.5 (2023-06-21)

  • Fixed the attachment angle on the Carrier Prime’s right wing being incorrect.

Hotfix 31.5.7 (2022-05-06)

  • Fixed wing attachments on Carrier Prime not orienting correctly.

Update 25.7 (2019-08-29)

  • Converted materials to PBR on the Para Carrier Skin

Hotfix 22.20.4 (2018-05-22)

  • Fixed Carrier’s Ammo Case precept continuing to function after it has died.

Update 16.11 (2015-07-07)

  • Introduced Carrier Prime.

Update 10.2 (2013-09-27)

  • Carrier would only suck up drops with Vacuum if the host has not picked them up already. Now he sucks up drops regardless of if the host has picked them up!

Update 10.0 (2013-09-13)

  • Introduced.

Edit Tab

Images

Videos


Advertisement