- This page is about the Carrier Sentinel. For the Archwing enemy, see Carrier (Enemy).
Carrier is a utility Sentinel with the ability to convert ammunition and increase ammo capacity through its Ammo Case precept, and is equipped with its unique Sweeper shotgun featuring high stopping power. Looter allows it to target environmental objects for extra loot.
Acquisition
Carrier's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1,000 |
400 |
1,500 |
3 |
Time: 24 hrs |
Rush: 30 | |||||
Market Price: 75 | Blueprints Price: 100,000 |
Exclusive Precept mods
Name | Description | Sentinel | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Accelerated Deflection | Increases shield recharge rate of the Sentinel | Any | Uncommon | No | |
Ambush | The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | No | |
Ammo Case | Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | Yes | |
Arc Coil | Sentinel will zap multiple enemies within range | Diriga | Common | Yes | |
Assault Mode | The Sentinel will attack the first visible enemy in range | Any | Common | Yes | |
Auto Omni | The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | Yes | |
Botanist | The Sentinel periodically scan nearby plants | Oxylus | Rare | Yes | |
Calculated Shot | Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | Yes | |
Cordon | Sentinel clusters enemies in range | Nautilus | Common | Yes | |
Crowd Dispersion | The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | Yes | |
Detect Vulnerability | The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | Yes | |
Electro Pulse | Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | Yes | |
Energy Generator | The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | Yes | |
Fatal Attraction | The Sentinel pulls enemies towards the user | Djinn | Common | Yes | |
Fired Up | Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | No | |
Ghost | The Sentinel cloaks its owner when enemies are close | Shade | Common | Yes | |
Investigator | The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | Yes | |
Looter | The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | Yes | |
Molecular Conversion | The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | Yes | |
Negate | Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | Yes | |
Odomedic | Wallrunning regenerates health for its owner every 3m | Any | Rare | No | |
Primed Regen | The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | No | |
Reawaken | The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | Yes | |
Regen | The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | No | |
Repair Kit | Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | No | |
Revenge | The Sentinel will attack the enemy which attacked its owner | Shade | Common | Yes | |
Sacrifice | The Sentinel will revive its owner at the cost of its own life | Any | Rare | Yes | |
Sanctuary | The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | Yes | |
Scan Aquatic Lifeforms | The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | Yes | |
Scan Matter | The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | Yes | |
Self Destruct | The Sentinel explodes upon death, dealing Blast damage to nearby enemies | Any | Rare | No | |
Spare Parts | The Sentinel has a chance to drop a rare material upon death. | Any | Uncommon | Yes | |
Targeting Receptor | The Sentinel will attack the first visible enemy in range | Helios | Common | Yes | |
Thumper | The Sentinel will attack the first visible enemy in range | Djinn | Common | Yes | |
Vaporize | The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common | Yes |
Sentinel Loadouts
- Main article: Category:Carrier Sentinel Build
Notes
- The Carrier exclusive precept mod Striker no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive Assault Mode precept mod.
- Striker cannot be simultaneously equipped with Assault Mode.
- Carrier's Striker precept has a shorter enemy detection range than other sentinels. Giving the Carrier any other weapon will not alter this range as the range is determined by the precept, not the weapon.
- This is also applicable for the opposite; giving another sentinel the Sweeper shotgun would result in reduced efficiency as the shotgun's spread and damage fall off will reduce both the chance to hit enemies with all bullets at maximum damage and at far ranges.
- The shotgun fires in 2 shot bursts. Both the speed of the bursts as well as the time between bursts can be improved by both Shotgun Barrage and Accelerated Blast.
- If it kills an enemy, it will immediately shoot at the next enemy, even if this may exceed his normal fire rate. This allows it to eliminate large groups of weak enemies very fast as long as they do not take more than 2 shots to kill.
- Using Ammo Stock at 50% will increase the sentinel's attack to a three-round burst, allowing it to reliably kill enemies in quick succession as long as they don't take more than 3 shots.
- Sweeper has a polarity slot.
- The Sweeper shotgun can ragdoll enemies who have just been ragdolled (particularly noticeable with Soul Punch) if Carrier shoots them before they start to recover from the ragdoll effect.
- It also seems to have an unnaturally high chance to ragdoll enemies with a killing blow.
Bugs
- Sweeper, regardless of the sentinel it is on, has trouble targeting enemies in Vauban's Bastille and it will shoot below the enemies instead.
- With Regen installed, in rare cases, Carrier revives but will not attack enemies while Vacuum will still attract all pickups which may clutter the player's screen. This is known to happen during heavy lag.
Trivia
- Carrier was the first Sentinel with an alternate skin that changes its appearance completely, in the form of the Para skin released in Update 13.0 (2014-04-09).
- In Update: The Vacuum Within (2016-10-05), Vacuum was removed from Carrier and was replaced with Ammo Case, while the vacuum effect was applied to all Sentinels. In Hotfix: The Vacuum Within 2 (2016-10-06), Vacuum was returned to Mod form as an optional precept for all Sentinels.
Carrier Prime is the Primed version of the Carrier Sentinel, featuring enhanced Health, Shield, and Armor, an additional polarity, and comes with the enhanced Sweeper Prime weapon. It was released alongside Ash Prime and Vectis Prime.
Acquisition
Carapace | Blueprint | Systems | Cerebrum |
---|---|---|---|
Axi N2 Common (V) Lith S5 Common (V) Lith V10 Uncommon (V) Neo A4 Common (V) Neo S1 Common (V) |
Lith V7 Common (V) Meso P12 Common (V) Meso V1 Common (V) Meso V3 Common (V) Meso V4 Common (V) Neo S3 Common (V) |
Axi A7 Common (V) Axi K12 Common (V) Axi V1 Common (V) Lith N2 Common (V) Lith S2 Common (V) Lith S3 Common (V) Neo A1 Common (V) Neo V3 Common (V) |
Lith C1 Rare (V) Meso C1 Rare (V) Meso C2 Rare (V) Meso C7 Rare (V) Meso N3 Uncommon (V) Meso V6 Uncommon (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
6 |
Time: 24 hrs |
Rush: 30 | |||||
Market Price: N/A | Blueprints Price: N/A |
Carrier–Exclusive Precept mods
Name | Description | Sentinel | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Accelerated Deflection | Increases shield recharge rate of the Sentinel | Any | Uncommon | No | |
Ambush | The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | No | |
Ammo Case | Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | Yes | |
Arc Coil | Sentinel will zap multiple enemies within range | Diriga | Common | Yes | |
Assault Mode | The Sentinel will attack the first visible enemy in range | Any | Common | Yes | |
Auto Omni | The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | Yes | |
Botanist | The Sentinel periodically scan nearby plants | Oxylus | Rare | Yes | |
Calculated Shot | Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | Yes | |
Cordon | Sentinel clusters enemies in range | Nautilus | Common | Yes | |
Crowd Dispersion | The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | Yes | |
Detect Vulnerability | The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | Yes | |
Electro Pulse | Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | Yes | |
Energy Generator | The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | Yes | |
Fatal Attraction | The Sentinel pulls enemies towards the user | Djinn | Common | Yes | |
Fired Up | Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | No | |
Ghost | The Sentinel cloaks its owner when enemies are close | Shade | Common | Yes | |
Investigator | The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | Yes | |
Looter | The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | Yes | |
Molecular Conversion | The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | Yes | |
Negate | Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | Yes | |
Odomedic | Wallrunning regenerates health for its owner every 3m | Any | Rare | No | |
Primed Regen | The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | No | |
Reawaken | The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | Yes | |
Regen | The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | No | |
Repair Kit | Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | No | |
Revenge | The Sentinel will attack the enemy which attacked its owner | Shade | Common | Yes | |
Sacrifice | The Sentinel will revive its owner at the cost of its own life | Any | Rare | Yes | |
Sanctuary | The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | Yes | |
Scan Aquatic Lifeforms | The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | Yes | |
Scan Matter | The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | Yes | |
Self Destruct | The Sentinel explodes upon death, dealing Blast damage to nearby enemies | Any | Rare | No | |
Spare Parts | The Sentinel has a chance to drop a rare material upon death. | Any | Uncommon | Yes | |
Targeting Receptor | The Sentinel will attack the first visible enemy in range | Helios | Common | Yes | |
Thumper | The Sentinel will attack the first visible enemy in range | Djinn | Common | Yes | |
Vaporize | The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common | Yes |
Comparisons
Notes
- The Carrier exclusive precept mod Striker no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive Assault Mode precept mod.
- Striker cannot be simultaneously equipped with Assault Mode.
Trivia
- When the Ash Prime Access was launched, the Carrier Prime was only included in the Bladestorm package, the most expensive of the Prime Access packages, running counter with previous Prime Access packages where non-Warframe Primes were included in the lower tier offerings. This has since been rectified with Hotfix 16.11.2 (2015-07-08), which included a script that gave the Carrier Prime to players who bought eligible Prime Access packages.
- Currently Carrier Prime, together with Wyrm Prime, has the highest armor of all Sentinels, reaching up to 315 armor (51.22% damage reduction) with a max rank Metal Fiber.
- Carrier also possesses the highest health of all Sentinels, reaching 1280 health with a max rank Enhanced Vitality.
- With a max rank Metal Fiber and a max rank Enhanced Vitality, Carrier Prime possesses 2624 effective health (not including damage type resistances/weaknesses).
Gallery
Vaultings
- On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.
Update 37.0 (2024-10-02)
- Changes to Companion Precepts
Many Companion Precept effects are currently too small or too brief to be really beneficial. We want your choice of companion to feel more meaningful and for your Companion to contribute in a more visible way, so there are a whole lot of buffs to get through.
- Looter (CARRIER Sentinel):
- Maximum range increased from 12 meters to 22 meters, and the description updated to clarify that it functions as a wave rather than the sentinel shooting each crate individually.
Update 34.0 (2023-10-18)
- COMPANION STAT CHANGES
Two broad changes have been made with regard to your Companion's base stats to increase their staying power:
1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.
2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!
Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:
Revised Sentinel Stats:
- Carrier: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
- Carrier Prime: 650 Health (from 400), 300 Shield (from 100), 150 Armor (from 150)
Update 33.5 (2023-06-21)
- Fixed the attachment angle on the Carrier Prime’s right wing being incorrect.
Hotfix 31.5.7 (2022-05-06)
- Fixed wing attachments on Carrier Prime not orienting correctly.
Update 25.7 (2019-08-29)
- Converted materials to PBR on the Para Carrier Skin
Hotfix 22.20.4 (2018-05-22)
- Fixed Carrier’s Ammo Case precept continuing to function after it has died.
Update 16.11 (2015-07-07)
- Introduced Carrier Prime.
Update 10.2 (2013-09-27)
- Carrier would only suck up drops with Vacuum if the host has not picked them up already. Now he sucks up drops regardless of if the host has picked them up!
Update 10.0 (2013-09-13)
- Introduced.
Companion | ||
---|---|---|
Robotic | ||
Sentinel | Carrier ( Prime) • Dethcube ( Prime) • Diriga • Djinn • Helios ( Prime) Nautilus ( Prime) • Oxylus • Shade ( Prime, Prisma) • Taxon • Wyrm ( Prime) | |
MOA | Lambeo Moa • Oloro Moa • Para Moa • Nychus Moa | |
Hound | Bhaira Hound • Dorma Hound • Hec Hound | |
Beast | ||
Kubrow | Chesa Kubrow • Helminth Charger • Huras Kubrow Raksa Kubrow • Sahasa Kubrow • Sunika Kubrow | |
Predasite | Vizier Predasite • Pharaoh Predasite • Medjay Predasite | |
Kavat | Adarza Kavat • Smeeta Kavat • Vasca Kavat • Venari ( Prime) | |
Vulpaphyla | Sly Vulpaphyla • Crescent Vulpaphyla • Panzer Vulpaphyla |