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==Carrier–Exclusive Precept mods== |
==Carrier–Exclusive Precept mods== |
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Striker 19.6.3.png|link=Striker|'''{{M|Striker}}'''<br />Carrier will attack the first visible enemy in range. Increasing level increases range. (Replaced by {{M|Assault Mode}} in {{ver|24}}) |
Striker 19.6.3.png|link=Striker|'''{{M|Striker}}'''<br />Carrier will attack the first visible enemy in range. Increasing level increases range. (Replaced by {{M|Assault Mode}} in {{ver|24}}) |
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Ammo Case 19.6.3.png|link=Ammo Case|'''{{M|Ammo Case}}'''<br />Increase ammunition capacity and converts ammo pickups into ammo for equipped weapons after a short delay. |
Ammo Case 19.6.3.png|link=Ammo Case|'''{{M|Ammo Case}}'''<br />Increase ammunition capacity and converts ammo pickups into ammo for equipped weapons after a short delay. |
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− | Looter.png|link=Looter|'''{{M|Looter}}'''<br /> |
+ | Looter.png|link=Looter|'''{{M|Looter}}'''<br />Carrier releases pulses that break open nearby storage containers and resource deposits |
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Revision as of 03:37, 2 January 2020
Carrier Prime has returned from the Prime Vault until ?.
Please click here for more information about the latest Prime Vault offers on the official WARFRAME website.
Carrier Prime is the Primed version of the Carrier Sentinel, featuring enhanced health and armor, and comes with the enhanced Sweeper Prime weapon. It was released alongside Ash Prime and Vectis Prime.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
6 |
Time: 24 hrs |
Rush: 30 | |||||
Market Price: N/A | Blueprints Price: N/A |
Carrier–Exclusive Precept mods
View List of Sentinel Mods List▾▾
Name | Description | Sentinel | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Accelerated Deflection | Increases shield recharge rate of the Sentinel | Any | Uncommon | No | |
Ambush | The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | No | |
Ammo Case | Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | Yes | |
Animal Instinct | Increases loot radar and enemy radar of its owner | Any Companion | Rare | No | |
Arc Coil | Sentinel will zap multiple enemies within range | Diriga | Common | Yes | |
Assault Mode | The Sentinel will attack the first visible enemy in range | Any | Common | Yes | |
Auto Omni | The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | Yes | |
Botanist | The Sentinel periodically scan nearby plants | Oxylus | Rare | Yes | |
Calculated Redirection | Increases maximum shields of Companion | Any Companion | Common | No | |
Calculated Shot | Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | Yes | |
Cordon | Sentinel clusters enemies in range | Nautilus | Common | Yes | |
Crowd Dispersion | The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | Yes | |
Detect Vulnerability | The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | Yes | |
Electro Pulse | Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | Yes | |
Energy Generator | The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | Yes | |
Enhanced Vitality | Increases maximum health of Companion | Any Companion | Common | No | |
Fatal Attraction | The Sentinel pulls enemies towards the user | Djinn | Common | Yes | |
Fired Up | Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | No | |
Ghost | The Sentinel cloaks its owner when enemies are close | Shade | Common | Yes | |
Investigator | The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | Yes | |
Looter | The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | Yes | |
Metal Fiber | Increases armor of Companion | Any Companion | Common | No | |
Molecular Conversion | The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | Yes | |
Negate | Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | Yes | |
Odomedic | Wallrunning regenerates health for its owner every 3m | Any | Rare | No | |
Primed Regen | The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | No | |
Reawaken | The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | Yes | |
Regen | The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | No | |
Repair Kit | Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | No | |
Revenge | The Sentinel will attack the enemy which attacked its owner | Shade | Common | Yes | |
Sacrifice | The Sentinel will revive its owner at the cost of its own life | Any | Rare | Yes | |
Sanctuary | The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | Yes | |
Scan Aquatic Lifeforms | The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | Yes | |
Scan Matter | The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | Yes | |
Self Destruct | The Sentinel explodes upon death, dealing Blast damage to nearby enemies | Any | Rare | No | |
Spare Parts | Any | Uncommon | Yes | ||
Synth Deconstruct | Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | No | |
Synth Fiber | Health orbs increase the Sentinel's armor for a limited time | Any | Rare | No | |
Targeting Receptor | The Sentinel will attack the first visible enemy in range | Helios | Common | Yes | |
Thumper | The Sentinel will attack the first visible enemy in range | Djinn | Common | Yes | |
Vaporize | The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common | Yes |
Comparisons
- Carrier Prime, compared to Carrier:
Sentinel Loadouts
- Main article: Category:Carrier Prime Sentinel Build
Notes
- The Carrier exclusive precept mod Striker no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive Assault Mode precept mod.
- Striker cannot be simultaneously equipped with Assault Mode.
Trivia
- When the Ash Prime Access was launched, the Carrier Prime was only included in the Bladestorm package, the most expensive of the Prime Access packages, running counter with previous Prime Access packages where non-Warframe Primes were included in the lower tier offerings. This has since been rectified with Hotfix 16.11.2 (2015-07-08), which included a script that gave the Carrier Prime to players who bought eligible Prime Access packages.
- Currently Carrier Prime, together with Wyrm Prime, has the highest armor of all Sentinels, reaching up to 315 armor (51.22% damage reduction) with a max rank Metal Fiber.
- Carrier also possesses the highest health of all Sentinels, reaching 1280 health with a max rank Enhanced Vitality.
- With a max rank Metal Fiber and a max rank Enhanced Vitality, Carrier Prime possesses 2624 effective health (not including damage type resistances/weaknesses).
Vaultings
- On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.