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This page is about the Carrier Sentinel. For the Archwing enemy, see Carrier (Enemy).

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With 'Striker' and 'Ammo Case' as default Precepts, CARRIER is a seeker Sentinel. CARRIER also comes with a shotgun weapon.

Carrier is a utility Sentinel with the ability to convert ammunition and increase ammo capacity, and equipped with its unique Sweeper shotgun featuring high stopping power. Unlike most other sentinels, Carrier has an extra Vazarin Pol polarity slot.

Manufacturing Requirements
Credits64
15,000
AlloyPlate64
1,000
Circuits64
400
NanoSpores64
1,500
ControlModule64
3
Time: 24 hrs
Rush: Platinum64 30
MarketIcon Market Price: Platinum6475 Blueprint2 Blueprints Price: Credits64100,000
Carrier–Exclusive Precept mods
Name Description
Striker Carrier will attack the first visible enemy in range. Increasing level increases range.
Ammo Case Increase ammunition capacity and converts ammo pickups into ammo for equipped weapons after a short delay.
Looter Allows the Carrier to break nearby containers by shooting them.
List of Sentinel Mods

NotesEdit

  • Carrier's Striker precept has a shorter enemy detection range than other sentinels. Giving the Carrier any other weapon will not alter this range as the range is determined by the precept, not the weapon.
    • This is also applicable for the opposite; giving another sentinel the Sweeper shotgun would result in reduced efficiency as the shotgun's spread and damage fall off will reduce both the chance to hit enemies with all bullets at maximum damage and at far ranges.
  • The shotgun fires in 2 shot bursts. Both the speed of the bursts as well as the time between bursts can be improved by both Shotgun Spazz and Accelerated Blast.
    • If it kills an enemy, it will immediately shoot at the next enemy, even if this may exceed his normal fire rate. This allows it to eliminate large groups of weak enemies very fast as long as they do not take more than 2 shots to kill.
    • Using Ammo Stock at 50% will increase the sentinel's attack to a three-round burst, allowing it to reliably kill enemies in quick succession as long as they don't take more than 3 shots.
  • Sweeper has a Madurai Pol polarity slot.
  • The Sweeper shotgun can ragdoll enemies who have just been ragdolled (particularly noticeable with Soul Punch) if Carrier shoots them before they start to recover from the ragdoll effect.
    • It also seems to have an unnaturally high chance to ragdoll enemies with a killing blow.

BugsEdit

  • Sweeper, regardless of the sentinel it is on, has trouble targeting enemies in Vauban's Bastille and it will shoot below the enemies instead.
  • With Regen installed, in rare cases, Carrier revives but will not attack enemies while Vacuum will still attract all pickups which may clutter the player's screen. This is known to happen during heavy lag.

TriviaEdit

Sentinel LoadoutsEdit

Main article: Category:Carrier Sentinel Build

See the user build section for builds using this sentinel.

See AlsoEdit


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This ornate sentinel is an excellent example of late Orokin craftsmanship and styling

The Primed version of the Carrier Sentinel, the Carrier Prime features increased health and armor, and comes with the enhanced Sweeper Prime weapon.

Manufacturing Requirements
Credits64
15,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
6
Time: 24 hrs
Rush: Platinum64 30
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Drop Locations

BlueprintMeso V1 Common (V)
Meso V3 Common (V)
Meso V4 Common (V)
Neo S3 Common (V)
CerebrumLith C1 Rare (V)
Meso C1 Rare (V)
Meso C2 Rare (V)
Meso N3 Uncommon (V)
CarapaceLith S5 Common (V)
Neo S1 Common (V)
Axi N2 Common (V)
SystemsLith N2 Common (V)
Lith S2 Common (V)
Lith S3 Common (V)
Neo A1 Common (V)
Neo V3 Common (V)
Axi V1 Common (V)

BlueprintMeso V1 Common (V)
Meso V3 Common (V)
Meso V4 Common (V)
Neo S3 Common (V)
CerebrumLith C1 Rare (V)
Meso C1 Rare (V)
Meso C2 Rare (V)
Meso N3 Uncommon (V)
CarapaceLith S5 Common (V)
Neo S1 Common (V)
Axi N2 Common (V)
SystemsLith N2 Common (V)
Lith S2 Common (V)
Lith S3 Common (V)
Neo A1 Common (V)
Neo V3 Common (V)
Axi V1 Common (V)

BlueprintMeso V1 Common (V)
Meso V3 Common (V)
Meso V4 Common (V)
Neo S3 Common (V)
CerebrumLith C1 Rare (V)
Meso C1 Rare (V)
Meso C2 Rare (V)
Meso N3 Uncommon (V)
CarapaceLith S5 Common (V)
Neo S1 Common (V)
Axi N2 Common (V)
SystemsLith N2 Common (V)
Lith S2 Common (V)
Lith S3 Common (V)
Neo A1 Common (V)
Neo V3 Common (V)
Axi V1 Common (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic
Carrier Prime–Exclusive Precept mods
Name Description
Striker Carrier will attack the first visible enemy in range. Increasing level increases range.
Ammo Case Increase ammunition capacity and converts ammo pickups into ammo for equipped weapons after a short delay.
Looter Allows the Carrier to break nearby containers by shooting them.
List of Sentinel Mods

ComparisonsEdit

  • Carrier Prime, compared to Carrier:
    • More health (400 vs. 200).
    • Higher armor (150 vs. 50).
    • Additional Madurai Pol Polarity.

TriviaEdit

  • When the Ash Prime Access was launched, the Carrier Prime was only included in the Bladestorm package, the most expensive of the Prime Access packages, running counter with previous Prime Access packages where non-Warframe Primes were included in the lower tier offerings. This has since been rectified with Hotfix 16.11.2, which included a script that gave the Carrier Prime to players who bought eligible Prime Access packages.
  • Currently Carrier Prime, together with Wyrm Prime, has the highest armor of all Sentinels, reaching up to 315 armor (51.22% damage reduction) with a max rank Metal Fiber.
    • Carrier also possesses the highest health of all Sentinels, reaching 1280 health with a max rank Enhanced Vitality.
    • With a max rank Metal Fiber and a max rank Enhanced Vitality, Carrier Prime possesses 2624 effective health (not including damage type resistances/weaknesses).

Sentinel LoadoutsEdit

Main article: Category:Carrier Prime Sentinel Build

VaultingsEdit

  • On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.

See AlsoEdit


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Carrier can be equipped with the following items:

CosmeticsEdit

See alsoEdit

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Hotfix 22.20.4
  • Fixed Carrier’s Ammo Case precept continuing to function after it has died.

Update 16.11

Update 10.0

  • Introduced.

Last updated: Hotfix 22.20.4

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ImagesEdit

VideosEdit


Start a Discussion Discussions about Carrier

  • Carrier and limbo

    5 messages
    • Wish it did.
    • Yes it does.. I play Limbo often. It picks the items up and floats them just under Carrier until you leave the rift realm. It's an absol...
  • Carrier shooting

    6 messages
    • i have a entire mod set up for my sweeper
    • At any one time Carrier can either Vacuum or Shoot and which it does is determined by the mod order. So, if Vacuum is before Striker...