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This page is about the Carrier Sentinel. For the Archwing enemy, see Carrier (Enemy).

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With 'Assault Mode' and 'Ammo Case' as default Precepts, CARRIER is a seeker Sentinel. CARRIER also comes with a shotgun weapon.

Carrier is a utility Sentinel with the ability to convert ammunition and increase ammo capacity through its Ammo Case12?cb=20190608095452 Ammo Case precept, and is equipped with its unique SweeperDESentinelSweeper.png Sweeper shotgun featuring high stopping power. Looter12?cb=20190608095452 Looter allows it to target environmental objects for extra loot.

Manufacturing Requirements
Credits64.png
15,000
AlloyPlate64.png
1,000
Circuits64.png
400
NanoSpores64.png
1,500
ControlModule64.png
3
Time: 24 hrs
Rush: Platinum64.png 30
MarketIcon.png Market Price: Platinum64.png75 Blueprint2.svg Blueprints Price: Credits64.png 100,000

Carrier–Exclusive Precept mods

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity
Accelerated Deflection12?cb=20190608095452 Accelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol.svg Uncommon
Ambush12?cb=20190608095452 Ambush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol.svg Rare
Ammo Case12?cb=20190608095452 Ammo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol.svg Common
Animal Instinct12?cb=20190608095452 Animal Instinct Increases loot radar and enemy radar of its owner Any Companion Naramon Pol.svg Rare
Arc Coil12?cb=20190608095452 Arc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol.svg Common
Assault Mode12?cb=20190608095452 Assault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol.svg Common
Auto Omni12?cb=20190608095452 Auto Omni The Sentinel will repair Railjack breaches and extinguish flames Nautilus Penjaga Pol.svg Common
Calculated Redirection12?cb=20190608095452 Calculated Redirection Increases maximum shields of Companion Any Companion Vazarin Pol.svg Common
Calculated Shot12?cb=20190608095452 Calculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol.svg Common
Cordon12?cb=20190608095452 Cordon Sentinel clusters enemies in range Nautilus Penjaga Pol.svg Common
Crowd Dispersion12?cb=20190608095452 Crowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol.svg Common
Detect Vulnerability12?cb=20190608095452 Detect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol.svg Rare
Electro Pulse12?cb=20190608095452 Electro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol.svg Common
Energy Generator12?cb=20190608095452 Energy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol.svg Rare
Enhanced Vitality12?cb=20190608095452 Enhanced Vitality Increases maximum health of Companion Any Companion Vazarin Pol.svg Common
Fatal Attraction12?cb=20190608095452 Fatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol.svg Common
Fired Up12?cb=20190608095452 Fired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol.svg Rare
Ghost12?cb=20190608095452 Ghost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol.svg Common
Investigator12?cb=20190608095452 Investigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol.svg Common
Looter12?cb=20190608095452 Looter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol.svg Rare
Metal Fiber12?cb=20190608095452 Metal Fiber Increases armor of Companion Any Companion Vazarin Pol.svg Common
Molecular Conversion12?cb=20190608095452 Molecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol.svg Common
Negate12?cb=20190608095452 Negate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol.svg Rare
Odomedic12?cb=20190608095452 Odomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol.svg Rare
Primed Regen12?cb=20190608095452 Primed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol.svg Legendary
Reawaken12?cb=20190608095452 Reawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol.svg Rare
Regen12?cb=20190608095452 Regen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol.svg Common
Repair Kit12?cb=20190608095452 Repair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol.svg Common
Revenge12?cb=20190608095452 Revenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol.svg Common
Sacrifice12?cb=20190608095452 Sacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol.svg Rare
Sanctuary (Mod)12?cb=20190608095452 Sanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Vazarin Pol.svg Rare
Scan Aquatic Lifeforms12?cb=20190608095452 Scan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol.svg Common
Scan Matter12?cb=20190608095452 Scan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol.svg Common
Self Destruct12?cb=20190608095452 Self Destruct The Sentinel explodes upon death, dealingBlast DamageDmgBlastSmall64.png Blast damage to nearby enemies Any Madurai Pol.svg Rare
Spare Parts12?cb=20190608095452 Spare Parts The Sentinel has a chance to drop a rare material upon death Any Naramon Pol.svg Uncommon
Synth Deconstruct12?cb=20190608095452 Synth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol.svg Rare
Synth Fiber12?cb=20190608095452 Synth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol.svg Rare
Targeting Receptor12?cb=20190608095452 Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol.svg Common
Thumper12?cb=20190608095452 Thumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol.svg Common
Vaporize12?cb=20190608095452 Vaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol.svg Common

Sentinel Loadouts

Main article: Category:Carrier Sentinel Build

Notes

  • The Carrier exclusive precept mod Striker12?cb=20190608095452 Striker no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive Assault Mode12?cb=20190608095452 Assault Mode precept mod.
  • Carrier's Striker12?cb=20190608095452 Striker precept has a shorter enemy detection range than other sentinels. Giving the Carrier any other weapon will not alter this range as the range is determined by the precept, not the weapon.
    • This is also applicable for the opposite; giving another sentinel the Sweeper shotgun would result in reduced efficiency as the shotgun's spread and damage fall off will reduce both the chance to hit enemies with all bullets at maximum damage and at far ranges.
  • The shotgun fires in 2 shot bursts. Both the speed of the bursts as well as the time between bursts can be improved by both Shotgun Spazz12?cb=20190608095452 Shotgun Spazz and Accelerated Blast12?cb=20190608095452 Accelerated Blast.
    • If it kills an enemy, it will immediately shoot at the next enemy, even if this may exceed his normal fire rate. This allows it to eliminate large groups of weak enemies very fast as long as they do not take more than 2 shots to kill.
    • Using Ammo Stock12?cb=20190608095452 Ammo Stock at 50% will increase the sentinel's attack to a three-round burst, allowing it to reliably kill enemies in quick succession as long as they don't take more than 3 shots.
  • Sweeper has a Madurai Pol.svg polarity slot.
  • The Sweeper shotgun can ragdoll enemies who have just been ragdolled (particularly noticeable with Soul PunchSoulPunch130xDark.png Soul Punch) if Carrier shoots them before they start to recover from the ragdoll effect.
    • It also seems to have an unnaturally high chance to ragdoll enemies with a killing blow.

Bugs

  • Sweeper, regardless of the sentinel it is on, has trouble targeting enemies in Vauban's BastilleBastille130xDark.png Bastille and it will shoot below the enemies instead.
  • With Regen12?cb=20190608095452 Regen installed, in rare cases, Carrier revives but will not attack enemies while Vacuum12?cb=20190608095452 Vacuum will still attract all pickups which may clutter the player's screen. This is known to happen during heavy lag.

Trivia


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AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Carrier is Vaulted.
The Void Relics for this item have been removed from the drop tables at this time and are no longer farmable. Vaulted Void Relics in player inventories are not affected and can still be opened.

This ornate sentinel is an excellent example of late Orokin craftsmanship and styling

Carrier Prime is the Primed version of the Carrier Sentinel, featuring enhanced health and armor, and comes with the enhanced Sweeper PrimeSentinelSweeperPrime.png Sweeper Prime weapon. It was released alongside Ash PrimeAsh PrimeIcon272.png Ash Prime and Vectis PrimeVectisPrime.png Vectis Prime.

Manufacturing Requirements
Credits64.png
15,000
Helmet.png
1
Chassis.png
1
Systems.png
1
OrokinCell64.png
6
Time: 24 hrs
Rush: Platinum64.png 30
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Acquisition

Carrier Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint PrimeHelmet.pngCerebrum PrimeChassis.pngCarapace PrimeSystems.pngSystems
Lith V7 Common (V)
Meso V1 Common (V)
Meso V3 Common (V)
Meso V4 Common (V)
Neo S3 Common (V)
Lith C1 Rare (V)
Meso C1 Rare (V)
Meso C2 Rare (V)
Meso N3 Uncommon (V)
Meso V6 Uncommon (V)
Axi N2 Common (V)
Lith S5 Common (V)
Neo A4 Common (V)
Neo S1 Common (V)
Axi A7 Common (V)
Axi V1 Common (V)
Lith N2 Common (V)
Lith S2 Common (V)
Lith S3 Common (V)
Neo A1 Common (V)
Neo V3 Common (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Carrier–Exclusive Precept mods

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity
Accelerated Deflection12?cb=20190608095452 Accelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol.svg Uncommon
Ambush12?cb=20190608095452 Ambush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol.svg Rare
Ammo Case12?cb=20190608095452 Ammo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol.svg Common
Animal Instinct12?cb=20190608095452 Animal Instinct Increases loot radar and enemy radar of its owner Any Companion Naramon Pol.svg Rare
Arc Coil12?cb=20190608095452 Arc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol.svg Common
Assault Mode12?cb=20190608095452 Assault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol.svg Common
Auto Omni12?cb=20190608095452 Auto Omni The Sentinel will repair Railjack breaches and extinguish flames Nautilus Penjaga Pol.svg Common
Calculated Redirection12?cb=20190608095452 Calculated Redirection Increases maximum shields of Companion Any Companion Vazarin Pol.svg Common
Calculated Shot12?cb=20190608095452 Calculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol.svg Common
Cordon12?cb=20190608095452 Cordon Sentinel clusters enemies in range Nautilus Penjaga Pol.svg Common
Crowd Dispersion12?cb=20190608095452 Crowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol.svg Common
Detect Vulnerability12?cb=20190608095452 Detect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol.svg Rare
Electro Pulse12?cb=20190608095452 Electro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol.svg Common
Energy Generator12?cb=20190608095452 Energy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol.svg Rare
Enhanced Vitality12?cb=20190608095452 Enhanced Vitality Increases maximum health of Companion Any Companion Vazarin Pol.svg Common
Fatal Attraction12?cb=20190608095452 Fatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol.svg Common
Fired Up12?cb=20190608095452 Fired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol.svg Rare
Ghost12?cb=20190608095452 Ghost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol.svg Common
Investigator12?cb=20190608095452 Investigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol.svg Common
Looter12?cb=20190608095452 Looter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol.svg Rare
Metal Fiber12?cb=20190608095452 Metal Fiber Increases armor of Companion Any Companion Vazarin Pol.svg Common
Molecular Conversion12?cb=20190608095452 Molecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol.svg Common
Negate12?cb=20190608095452 Negate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol.svg Rare
Odomedic12?cb=20190608095452 Odomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol.svg Rare
Primed Regen12?cb=20190608095452 Primed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol.svg Legendary
Reawaken12?cb=20190608095452 Reawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol.svg Rare
Regen12?cb=20190608095452 Regen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol.svg Common
Repair Kit12?cb=20190608095452 Repair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol.svg Common
Revenge12?cb=20190608095452 Revenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol.svg Common
Sacrifice12?cb=20190608095452 Sacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol.svg Rare
Sanctuary (Mod)12?cb=20190608095452 Sanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Vazarin Pol.svg Rare
Scan Aquatic Lifeforms12?cb=20190608095452 Scan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol.svg Common
Scan Matter12?cb=20190608095452 Scan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol.svg Common
Self Destruct12?cb=20190608095452 Self Destruct The Sentinel explodes upon death, dealingBlast DamageDmgBlastSmall64.png Blast damage to nearby enemies Any Madurai Pol.svg Rare
Spare Parts12?cb=20190608095452 Spare Parts The Sentinel has a chance to drop a rare material upon death Any Naramon Pol.svg Uncommon
Synth Deconstruct12?cb=20190608095452 Synth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol.svg Rare
Synth Fiber12?cb=20190608095452 Synth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol.svg Rare
Targeting Receptor12?cb=20190608095452 Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol.svg Common
Thumper12?cb=20190608095452 Thumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol.svg Common
Vaporize12?cb=20190608095452 Vaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol.svg Common

Comparisons

  • Carrier Prime, compared to Carrier:
    • Higher health (400 vs. 200).
    • Higher armor (150 vs. 50).
    • Additional Madurai Pol.svg Polarity.

Notes

Trivia

  • When the Ash Prime Access was launched, the Carrier Prime was only included in the Bladestorm package, the most expensive of the Prime Access packages, running counter with previous Prime Access packages where non-Warframe Primes were included in the lower tier offerings. This has since been rectified with Hotfix 16.11.2 (2015-07-08), which included a script that gave the Carrier Prime to players who bought eligible Prime Access packages.
  • Currently Carrier Prime, together with Wyrm Prime, has the highest armor of all Sentinels, reaching up to 315 armor (51.22% damage reduction) with a max rank Metal Fiber12?cb=20190608095452 Metal Fiber.

Vaultings

  • On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.

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Carrier can be equipped with the following items:

Cosmetics

See Also

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Update 25.7 (2019-08-29)

  • Converted materials to PBR on the Para Carrier Skin

Hotfix 22.20.4 (2018-05-22)

  • Fixed Carrier’s Ammo Case precept continuing to function after it has died.

Update 16.11 (2015-07-07)

  • Introduced Carrier Prime.

Update 10.2 (2013-09-27)

  • Carrier would only suck up drops with Vacuum if the host has not picked them up already. Now he sucks up drops regardless of if the host has picked them up!

Update 10.0 (2013-09-13)

  • Introduced.

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Images

Videos