- This page is about the Carrier Sentinel. For the Archwing enemy, see Carrier (Enemy).
Carrier is a utility Sentinel with the ability to convert ammunition and increase ammo capacity through its Ammo Case precept, and is equipped with its unique
Sweeper shotgun featuring high stopping power.
Looter allows it to target environmental objects for extra loot.
Manufacturing Requirements | |||||
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![]() 15,000 |
![]() 1,000 |
![]() 400 |
![]() 1,500 |
![]() 3 |
Time: 24 hrs |
Rush: ![]() | |||||
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Carrier–Exclusive Precept mods

Carrier will attack the first visible enemy in range. Increasing level increases range. (Replaced by


Increase ammunition capacity and converts ammo pickups into ammo for equipped weapons after a short delay.

Carrier releases pulses that break open nearby storage containers and resource deposits.
Name | Description | Sentinel | Polarity | Rarity |
---|---|---|---|---|
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Increases shield recharge rate of the Sentinel | Any | Uncommon | |
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The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | |
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Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | |
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Increases loot radar and enemy radar of its owner | Any Companion | Rare | |
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Sentinel will zap multiple enemies within range | Diriga | Common | |
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The Sentinel will attack the first visible enemy in range | Any | Common | |
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The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | |
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Increases maximum shields of Companion | Any Companion | Common | |
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Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | |
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Sentinel clusters enemies in range | Nautilus | Common | |
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The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | |
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The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | |
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Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | |
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The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | |
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Increases maximum health of Companion | Any Companion | Common | |
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The Sentinel pulls enemies towards the user | Djinn | Common | |
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Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | |
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The Sentinel cloaks its owner when enemies are close | Shade | Common | |
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The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | |
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The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | |
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Increases armor of Companion | Any Companion | Common | |
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The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | |
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Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | |
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Wallrunning regenerates health for its owner every 3m | Any | Rare | |
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The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | |
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The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | |
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The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | |
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Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | |
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The Sentinel will attack the enemy which attacked its owner | Shade | Common | |
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The Sentinel will revive its owner at the cost of its own life | Any | Rare | |
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The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | |
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The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | |
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The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | |
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The Sentinel explodes upon death, dealing![]() |
Any | Rare | |
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The Sentinel has a chance to drop a rare material upon death | Any | Uncommon | |
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Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | |
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Health orbs increase the Sentinel's armor for a limited time | Any | Rare | |
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The Sentinel will attack the first visible enemy in range | Helios | Common | |
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The Sentinel will attack the first visible enemy in range | Djinn | Common | |
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The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common |
Sentinel Loadouts
- Main article: Category:Carrier Sentinel Build
Notes
- The Carrier exclusive precept mod
Striker no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive
Assault Mode precept mod.
Striker cannot be simultaneously equipped with
Assault Mode.
- Carrier's
Striker precept has a shorter enemy detection range than other sentinels. Giving the Carrier any other weapon will not alter this range as the range is determined by the precept, not the weapon.
- This is also applicable for the opposite; giving another sentinel the Sweeper shotgun would result in reduced efficiency as the shotgun's spread and damage fall off will reduce both the chance to hit enemies with all bullets at maximum damage and at far ranges.
- The shotgun fires in 2 shot bursts. Both the speed of the bursts as well as the time between bursts can be improved by both
Shotgun Spazz and
Accelerated Blast.
- If it kills an enemy, it will immediately shoot at the next enemy, even if this may exceed his normal fire rate. This allows it to eliminate large groups of weak enemies very fast as long as they do not take more than 2 shots to kill.
- Using
Ammo Stock at 50% will increase the sentinel's attack to a three-round burst, allowing it to reliably kill enemies in quick succession as long as they don't take more than 3 shots.
- Sweeper has a
polarity slot.
- The Sweeper shotgun can ragdoll enemies who have just been ragdolled (particularly noticeable with
Soul Punch) if Carrier shoots them before they start to recover from the ragdoll effect.
- It also seems to have an unnaturally high chance to ragdoll enemies with a killing blow.
Bugs
- Sweeper, regardless of the sentinel it is on, has trouble targeting enemies in Vauban's
Bastille and it will shoot below the enemies instead.
- With
Regen installed, in rare cases, Carrier revives but will not attack enemies while
Vacuum will still attract all pickups which may clutter the player's screen. This is known to happen during heavy lag.
Trivia
- Carrier was the first Sentinel with an alternate skin that changes its appearance completely, in the form of the Para skin released in Update 13.0 (2014-04-09).
- In Update: The Vacuum Within (2016-10-05),
Vacuum was removed from Carrier and was replaced with
Ammo Case, while the vacuum effect was applied to all Sentinels. In Hotfix: The Vacuum Within 2 (2016-10-06),
Vacuum was returned to Mod form as an optional precept for all Sentinels.
Carrier Prime is the Primed version of the Carrier Sentinel, featuring enhanced health and armor, and comes with the enhanced Sweeper Prime weapon. It was released alongside
Ash Prime and
Vectis Prime.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 6 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() |
Acquisition
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![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Carrier–Exclusive Precept mods

Carrier will attack the first visible enemy in range. Increasing level increases range. (Replaced by


Increase ammunition capacity and converts ammo pickups into ammo for equipped weapons after a short delay.

Carrier releases pulses that break open nearby storage containers and resource deposits
Name | Description | Sentinel | Polarity | Rarity |
---|---|---|---|---|
![]() |
Increases shield recharge rate of the Sentinel | Any | Uncommon | |
![]() |
The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | |
![]() |
Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | |
![]() |
Increases loot radar and enemy radar of its owner | Any Companion | Rare | |
![]() |
Sentinel will zap multiple enemies within range | Diriga | Common | |
![]() |
The Sentinel will attack the first visible enemy in range | Any | Common | |
![]() |
The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | |
![]() |
Increases maximum shields of Companion | Any Companion | Common | |
![]() |
Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | |
![]() |
Sentinel clusters enemies in range | Nautilus | Common | |
![]() |
The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | |
![]() |
The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | |
![]() |
Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | |
![]() |
The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | |
![]() |
Increases maximum health of Companion | Any Companion | Common | |
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The Sentinel pulls enemies towards the user | Djinn | Common | |
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Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | |
![]() |
The Sentinel cloaks its owner when enemies are close | Shade | Common | |
![]() |
The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | |
![]() |
The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | |
![]() |
Increases armor of Companion | Any Companion | Common | |
![]() |
The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | |
![]() |
Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | |
![]() |
Wallrunning regenerates health for its owner every 3m | Any | Rare | |
![]() |
The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | |
![]() |
The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | |
![]() |
The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | |
![]() |
Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | |
![]() |
The Sentinel will attack the enemy which attacked its owner | Shade | Common | |
![]() |
The Sentinel will revive its owner at the cost of its own life | Any | Rare | |
![]() |
The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | |
![]() |
The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | |
![]() |
The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | |
![]() |
The Sentinel explodes upon death, dealing![]() |
Any | Rare | |
![]() |
The Sentinel has a chance to drop a rare material upon death | Any | Uncommon | |
![]() |
Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | |
![]() |
Health orbs increase the Sentinel's armor for a limited time | Any | Rare | |
![]() |
The Sentinel will attack the first visible enemy in range | Helios | Common | |
![]() |
The Sentinel will attack the first visible enemy in range | Djinn | Common | |
![]() |
The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common |
Comparisons
- Carrier Prime, compared to Carrier:
Notes
- The Carrier exclusive precept mod
Striker no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive
Assault Mode precept mod.
Striker cannot be simultaneously equipped with
Assault Mode.
Trivia
- When the Ash Prime Access was launched, the Carrier Prime was only included in the Bladestorm package, the most expensive of the Prime Access packages, running counter with previous Prime Access packages where non-Warframe Primes were included in the lower tier offerings. This has since been rectified with Hotfix 16.11.2 (2015-07-08), which included a script that gave the Carrier Prime to players who bought eligible Prime Access packages.
- Currently Carrier Prime, together with Wyrm Prime, has the highest armor of all Sentinels, reaching up to 315 armor (51.22% damage reduction) with a max rank
Metal Fiber.
- Carrier also possesses the highest health of all Sentinels, reaching 1280 health with a max rank
Enhanced Vitality.
- With a max rank
Metal Fiber and a max rank
Enhanced Vitality, Carrier Prime possesses 2624 effective health (not including damage type resistances/weaknesses).
- Carrier also possesses the highest health of all Sentinels, reaching 1280 health with a max rank
Vaultings
- On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.
Carrier can be equipped with the following items:
Cosmetics
See Also
Hotfix 31.5.7 (2022-05-06)
- Fixed wing attachments on Carrier Prime not orienting correctly.
Update 25.7 (2019-08-29)
- Converted materials to PBR on the Para Carrier Skin
Hotfix 22.20.4 (2018-05-22)
- Fixed Carrier’s Ammo Case precept continuing to function after it has died.
Update 16.11 (2015-07-07)
- Introduced Carrier Prime.
Update 10.2 (2013-09-27)
- Carrier would only suck up drops with Vacuum if the host has not picked them up already. Now he sucks up drops regardless of if the host has picked them up!
Update 10.0 (2013-09-13)
- Introduced.
Images
Videos
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