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This page is about the Carrier Sentinel. For the Archwing enemy, see Carrier (Enemy).

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With 'Assault Mode' and 'Ammo Case' as default Precepts, CARRIER is a seeker Sentinel. CARRIER also comes with a shotgun weapon.

Carrier is a utility Sentinel with the ability to convert ammunition and increase ammo capacity, and equipped with its unique DESentinelSweeper Sweeper shotgun featuring high stopping power. Unlike most other sentinels, Carrier has an extra Vazarin Pol polarity slot.

Manufacturing Requirements
Credits64
15,000
AlloyPlate64
1,000
Circuits64
400
NanoSpores64
1,500
ControlModule64
3
Time: 24 hrs
Rush: Platinum64 30
MarketIcon Market Price: Platinum6475 Blueprint2 Blueprints Price: Credits64100,000

AcquisitionEdit

Carrier may be purchased complete from the Market for Platinum6475 with a free companion slot and pre-installed Orokin Reactor. Alternatively, Carrier's blueprint may be purchased from the market for Credits64100,000.

Carrier–Exclusive Precept modsEdit

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity
Mod TT 20pxAccelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol Uncommon
Mod TT 20pxAmbush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol Rare
Mod TT 20pxAmmo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol Common
Mod TT 20pxArc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol Common
Mod TT 20pxAssault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol Common
Mod TT 20pxCalculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol Common
Mod TT 20pxCrowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol Common
Mod TT 20pxDetect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol Rare
Mod TT 20pxElectro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol Common
Mod TT 20pxEnergy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol Rare
Mod TT 20pxFatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol Common
Mod TT 20pxFired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol Rare
Mod TT 20pxGhost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol Common
Mod TT 20pxInvestigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol Common
Mod TT 20pxLooter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol Rare
Mod TT 20pxMolecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol Common
Mod TT 20pxNegate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol Rare
Mod TT 20pxPrimed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol Legendary
Mod TT 20pxReawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol Rare
Mod TT 20pxRegen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol Common
Mod TT 20pxRepair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol Common
Mod TT 20pxRevenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol Common
Mod TT 20pxSacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol Rare
Mod TT 20pxScan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol Common
Mod TT 20pxScan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol Common
Mod TT 20pxSelf Destruct The Sentinel explodes upon death, dealingBlast b Blast damage to nearby enemies Any Madurai Pol Rare
Mod TT 20pxSpare Parts The Sentinel has a chance to drop a rare material upon death Any Naramon Pol Uncommon
Mod TT 20pxSynth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol Rare
Mod TT 20pxSynth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol Rare
Mod TT 20pxTargeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol Common
Mod TT 20pxThumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol Common
Mod TT 20pxVaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol Common

NotesEdit

  • The Carrier exclusive precept mod Mod TT 20pxStriker no longer drops as of Update 24.0. It was replaced with the non-exclusive Mod TT 20pxAssault Mode precept mod.
  • Carrier's Mod TT 20pxStriker precept has a shorter enemy detection range than other sentinels. Giving the Carrier any other weapon will not alter this range as the range is determined by the precept, not the weapon.
    • This is also applicable for the opposite; giving another sentinel the Sweeper shotgun would result in reduced efficiency as the shotgun's spread and damage fall off will reduce both the chance to hit enemies with all bullets at maximum damage and at far ranges.
  • The shotgun fires in 2 shot bursts. Both the speed of the bursts as well as the time between bursts can be improved by both Mod TT 20pxShotgun Spazz and Mod TT 20pxAccelerated Blast.
    • If it kills an enemy, it will immediately shoot at the next enemy, even if this may exceed his normal fire rate. This allows it to eliminate large groups of weak enemies very fast as long as they do not take more than 2 shots to kill.
    • Using Mod TT 20pxAmmo Stock at 50% will increase the sentinel's attack to a three-round burst, allowing it to reliably kill enemies in quick succession as long as they don't take more than 3 shots.
  • Sweeper has a Madurai Pol polarity slot.
  • The Sweeper shotgun can ragdoll enemies who have just been ragdolled (particularly noticeable with SoulPunch130xDark Soul Punch) if Carrier shoots them before they start to recover from the ragdoll effect.
    • It also seems to have an unnaturally high chance to ragdoll enemies with a killing blow.

BugsEdit

  • Sweeper, regardless of the sentinel it is on, has trouble targeting enemies in Vauban's Bastille130xDark Bastille and it will shoot below the enemies instead.
  • With Mod TT 20pxRegen installed, in rare cases, Carrier revives but will not attack enemies while Mod TT 20pxVacuum will still attract all pickups which may clutter the player's screen. This is known to happen during heavy lag.

TriviaEdit

Sentinel LoadoutsEdit

Main article: Category:Carrier Sentinel Build

See the user build section for builds using this sentinel.

See AlsoEdit


Edit Tab

This ornate sentinel is an excellent example of late Orokin craftsmanship and styling

The Primed version of the Carrier Sentinel, the Carrier Prime features increased health and armor, and comes with the enhanced SentinelSweeperPrime Sweeper Prime weapon.

Manufacturing Requirements
Credits64
15,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
6
Time: 24 hrs
Rush: Platinum64 30
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Drop Locations

BlueprintMeso V1 Common (V)
Meso V3 Common (V)
Meso V4 Common (V)
Neo S3 Common (V)
CerebrumLith C1 Rare (V)
Meso C1 Rare (V)
Meso C2 Rare (V)
Meso N3 Uncommon (V)
CarapaceLith S5 Common (V)
Neo S1 Common (V)
Axi N2 Common (V)
SystemsLith N2 Common (V)
Lith S2 Common (V)
Lith S3 Common (V)
Neo A1 Common (V)
Neo V3 Common (V)
Axi V1 Common (V)

BlueprintMeso V1 Common (V)
Meso V3 Common (V)
Meso V4 Common (V)
Neo S3 Common (V)
CerebrumLith C1 Rare (V)
Meso C1 Rare (V)
Meso C2 Rare (V)
Meso N3 Uncommon (V)
CarapaceLith S5 Common (V)
Neo S1 Common (V)
Axi N2 Common (V)
SystemsLith N2 Common (V)
Lith S2 Common (V)
Lith S3 Common (V)
Neo A1 Common (V)
Neo V3 Common (V)
Axi V1 Common (V)

BlueprintMeso V1 Common (V)
Meso V3 Common (V)
Meso V4 Common (V)
Neo S3 Common (V)
CerebrumLith C1 Rare (V)
Meso C1 Rare (V)
Meso C2 Rare (V)
Meso N3 Uncommon (V)
CarapaceLith S5 Common (V)
Neo S1 Common (V)
Axi N2 Common (V)
SystemsLith N2 Common (V)
Lith S2 Common (V)
Lith S3 Common (V)
Neo A1 Common (V)
Neo V3 Common (V)
Axi V1 Common (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Carrier–Exclusive Precept modsEdit

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity
Mod TT 20pxAccelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol Uncommon
Mod TT 20pxAmbush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol Rare
Mod TT 20pxAmmo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol Common
Mod TT 20pxArc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol Common
Mod TT 20pxAssault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol Common
Mod TT 20pxCalculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol Common
Mod TT 20pxCrowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol Common
Mod TT 20pxDetect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol Rare
Mod TT 20pxElectro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol Common
Mod TT 20pxEnergy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol Rare
Mod TT 20pxFatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol Common
Mod TT 20pxFired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol Rare
Mod TT 20pxGhost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol Common
Mod TT 20pxInvestigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol Common
Mod TT 20pxLooter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol Rare
Mod TT 20pxMolecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol Common
Mod TT 20pxNegate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol Rare
Mod TT 20pxPrimed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol Legendary
Mod TT 20pxReawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol Rare
Mod TT 20pxRegen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol Common
Mod TT 20pxRepair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol Common
Mod TT 20pxRevenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol Common
Mod TT 20pxSacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol Rare
Mod TT 20pxScan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol Common
Mod TT 20pxScan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol Common
Mod TT 20pxSelf Destruct The Sentinel explodes upon death, dealingBlast b Blast damage to nearby enemies Any Madurai Pol Rare
Mod TT 20pxSpare Parts The Sentinel has a chance to drop a rare material upon death Any Naramon Pol Uncommon
Mod TT 20pxSynth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol Rare
Mod TT 20pxSynth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol Rare
Mod TT 20pxTargeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol Common
Mod TT 20pxThumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol Common
Mod TT 20pxVaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol Common

ComparisonsEdit

  • Carrier Prime, compared to Carrier:
    • More health (400 vs. 200).
    • Higher armor (150 vs. 50).
    • Additional Madurai Pol Polarity.

NotesEdit

TriviaEdit

  • When the Ash Prime Access was launched, the Carrier Prime was only included in the Bladestorm package, the most expensive of the Prime Access packages, running counter with previous Prime Access packages where non-Warframe Primes were included in the lower tier offerings. This has since been rectified with Hotfix 16.11.2, which included a script that gave the Carrier Prime to players who bought eligible Prime Access packages.
  • Currently Carrier Prime, together with Wyrm Prime, has the highest armor of all Sentinels, reaching up to 315 armor (51.22% damage reduction) with a max rank Mod TT 20pxMetal Fiber.
    • Carrier also possesses the highest health of all Sentinels, reaching 1280 health with a max rank Mod TT 20pxEnhanced Vitality.
    • With a max rank Mod TT 20pxMetal Fiber and a max rank Mod TT 20pxEnhanced Vitality, Carrier Prime possesses 2624 effective health (not including damage type resistances/weaknesses).

Sentinel LoadoutsEdit

Main article: Category:Carrier Prime Sentinel Build

VaultingsEdit

  • On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.

See AlsoEdit

Edit Tab

Carrier can be equipped with the following items:

CosmeticsEdit

See alsoEdit

Edit Tab

Update 25.7
  • Converted materials to PBR on the Para Carrier Skin

Hotfix 22.20.4

  • Fixed Carrier’s Ammo Case precept continuing to function after it has died.

Update 16.11

Update 10.2

  • Carrier would only suck up drops with Vacuum if the host has not picked them up already. Now he sucks up drops regardless of if the host has picked them up!

Update 10.0

  • Introduced.

Last updated: Hotfix 22.20.4

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ImagesEdit

VideosEdit


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