This page is about the Carrier Sentinel. For the Archwing enemy, see Carrier (Enemy).

Edit Tab

With 'Assault Mode' and 'Ammo Case' as default Precepts, CARRIER is a seeker Sentinel. CARRIER also comes with a shotgun weapon.

Carrier is a utility Sentinel with the ability to convert ammunition and increase ammo capacity through its Mod TT 20px.pngAmmo Case precept, and is equipped with its unique DESentinelSweeper.png Sweeper shotgun featuring high stopping power. Mod TT 20px.pngLooter allows it to target environmental objects for extra loot.

Manufacturing Requirements
Credits64.png
15,000
AlloyPlate64.png
1,000
Circuits64.png
400
NanoSpores64.png
1,500
ControlModule64.png
3
Time: 24 hrs
Rush: Platinum64.png 30
MarketIcon.png Market Price: Platinum64.png75 Blueprint2.svg Blueprints Price: Credits64.png100,000

Carrier–Exclusive Precept mods

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity
Mod TT 20px.pngAccelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol.svg Uncommon
Mod TT 20px.pngAmbush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol.svg Rare
Mod TT 20px.pngAmmo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol.svg Common
Mod TT 20px.pngAnimal Instinct Increases loot radar and enemy radar of its owner Any Companion Naramon Pol.svg Rare
Mod TT 20px.pngArc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol.svg Common
Mod TT 20px.pngAssault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol.svg Common
Mod TT 20px.pngCalculated Redirection Increases maximum shields of Companion Any Companion Vazarin Pol.svg Common
Mod TT 20px.pngCalculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol.svg Common
Mod TT 20px.pngCrowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol.svg Common
Mod TT 20px.pngDetect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol.svg Rare
Mod TT 20px.pngElectro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol.svg Common
Mod TT 20px.pngEnergy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol.svg Rare
Mod TT 20px.pngEnhanced Vitality Increases maximum health of Companion Any Companion Vazarin Pol.svg Common
Mod TT 20px.pngFatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol.svg Common
Mod TT 20px.pngFired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol.svg Rare
Mod TT 20px.pngGhost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol.svg Common
Mod TT 20px.pngInvestigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol.svg Common
Mod TT 20px.pngLooter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol.svg Rare
Mod TT 20px.pngMetal Fiber Increases armor of Companion Any Companion Vazarin Pol.svg Common
Mod TT 20px.pngMolecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol.svg Common
Mod TT 20px.pngNegate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol.svg Rare
Mod TT 20px.pngOdomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol.svg Rare
Mod TT 20px.pngPrimed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol.svg Legendary
Mod TT 20px.pngReawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol.svg Rare
Mod TT 20px.pngRegen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol.svg Common
Mod TT 20px.pngRepair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol.svg Common
Mod TT 20px.pngRevenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol.svg Common
Mod TT 20px.pngSacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol.svg Rare
Mod TT 20px.pngSanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Vazarin Pol.svg Rare
Mod TT 20px.pngScan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol.svg Common
Mod TT 20px.pngScan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol.svg Common
Mod TT 20px.pngSelf Destruct The Sentinel explodes upon death, dealingBlast b.png Blast damage to nearby enemies Any Madurai Pol.svg Rare
Mod TT 20px.pngSpare Parts The Sentinel has a chance to drop a rare material upon death Any Naramon Pol.svg Uncommon
Mod TT 20px.pngSynth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol.svg Rare
Mod TT 20px.pngSynth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol.svg Rare
Mod TT 20px.pngTargeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol.svg Common
Mod TT 20px.pngThumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol.svg Common
Mod TT 20px.pngVaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol.svg Common

Sentinel Loadouts

Main article: Category:Carrier Sentinel Build

Notes

  • The Carrier exclusive precept mod Mod TT 20px.pngStriker no longer drops as of Update 24.0. It was replaced with the non-exclusive Mod TT 20px.pngAssault Mode precept mod.
  • Carrier's Mod TT 20px.pngStriker precept has a shorter enemy detection range than other sentinels. Giving the Carrier any other weapon will not alter this range as the range is determined by the precept, not the weapon.
    • This is also applicable for the opposite; giving another sentinel the Sweeper shotgun would result in reduced efficiency as the shotgun's spread and damage fall off will reduce both the chance to hit enemies with all bullets at maximum damage and at far ranges.
  • The shotgun fires in 2 shot bursts. Both the speed of the bursts as well as the time between bursts can be improved by both Mod TT 20px.pngShotgun Spazz and Mod TT 20px.pngAccelerated Blast.
    • If it kills an enemy, it will immediately shoot at the next enemy, even if this may exceed his normal fire rate. This allows it to eliminate large groups of weak enemies very fast as long as they do not take more than 2 shots to kill.
    • Using Mod TT 20px.pngAmmo Stock at 50% will increase the sentinel's attack to a three-round burst, allowing it to reliably kill enemies in quick succession as long as they don't take more than 3 shots.
  • Sweeper has a Madurai Pol.svg polarity slot.
  • The Sweeper shotgun can ragdoll enemies who have just been ragdolled (particularly noticeable with SoulPunch130xDark.png Soul Punch) if Carrier shoots them before they start to recover from the ragdoll effect.
    • It also seems to have an unnaturally high chance to ragdoll enemies with a killing blow.

Bugs

  • Sweeper, regardless of the sentinel it is on, has trouble targeting enemies in Vauban's Bastille130xDark.png Bastille and it will shoot below the enemies instead.
  • With Mod TT 20px.pngRegen installed, in rare cases, Carrier revives but will not attack enemies while Mod TT 20px.pngVacuum will still attract all pickups which may clutter the player's screen. This is known to happen during heavy lag.

Trivia


Edit Tab

This ornate sentinel is an excellent example of late Orokin craftsmanship and styling

Carrier Prime is the Primed version of the Carrier Sentinel, featuring enhanced health and armor, and comes with the enhanced SentinelSweeperPrime.png Sweeper Prime weapon. It was released alongside Ash PrimeIcon272.png Ash Prime and VectisPrime.png Vectis Prime.

Manufacturing Requirements
Credits64.png
15,000
Helmet.png
1
Chassis.png
1
Systems.png
1
OrokinCell64.png
6
Time: 24 hrs
Rush: Platinum64.png 30
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Acquisition

Carrier Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint PrimeHelmet.pngCerebrum PrimeChassis.pngCarapace PrimeSystems.pngSystems
Lith V7 Common (V)
Meso V1 Common (V)
Meso V3 Common (V)
Meso V4 Common (V)
Neo S3 Common (V)
Lith C1 Rare (V)
Meso C1 Rare (V)
Meso C2 Rare (V)
Meso N3 Uncommon (V)
Meso V6 Uncommon (V)
Lith S5 Common (V)
Neo A4 Common (V)
Neo S1 Common (V)
Axi N2 Common (V)
Lith N2 Common (V)
Lith S2 Common (V)
Lith S3 Common (V)
Neo A1 Common (V)
Neo V3 Common (V)
Axi A7 Common (V)
Axi V1 Common (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Carrier–Exclusive Precept mods

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity
Mod TT 20px.pngAccelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol.svg Uncommon
Mod TT 20px.pngAmbush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol.svg Rare
Mod TT 20px.pngAmmo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol.svg Common
Mod TT 20px.pngAnimal Instinct Increases loot radar and enemy radar of its owner Any Companion Naramon Pol.svg Rare
Mod TT 20px.pngArc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol.svg Common
Mod TT 20px.pngAssault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol.svg Common
Mod TT 20px.pngCalculated Redirection Increases maximum shields of Companion Any Companion Vazarin Pol.svg Common
Mod TT 20px.pngCalculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol.svg Common
Mod TT 20px.pngCrowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol.svg Common
Mod TT 20px.pngDetect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol.svg Rare
Mod TT 20px.pngElectro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol.svg Common
Mod TT 20px.pngEnergy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol.svg Rare
Mod TT 20px.pngEnhanced Vitality Increases maximum health of Companion Any Companion Vazarin Pol.svg Common
Mod TT 20px.pngFatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol.svg Common
Mod TT 20px.pngFired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol.svg Rare
Mod TT 20px.pngGhost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol.svg Common
Mod TT 20px.pngInvestigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol.svg Common
Mod TT 20px.pngLooter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol.svg Rare
Mod TT 20px.pngMetal Fiber Increases armor of Companion Any Companion Vazarin Pol.svg Common
Mod TT 20px.pngMolecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol.svg Common
Mod TT 20px.pngNegate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol.svg Rare
Mod TT 20px.pngOdomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol.svg Rare
Mod TT 20px.pngPrimed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol.svg Legendary
Mod TT 20px.pngReawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol.svg Rare
Mod TT 20px.pngRegen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol.svg Common
Mod TT 20px.pngRepair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol.svg Common
Mod TT 20px.pngRevenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol.svg Common
Mod TT 20px.pngSacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol.svg Rare
Mod TT 20px.pngSanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Vazarin Pol.svg Rare
Mod TT 20px.pngScan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol.svg Common
Mod TT 20px.pngScan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol.svg Common
Mod TT 20px.pngSelf Destruct The Sentinel explodes upon death, dealingBlast b.png Blast damage to nearby enemies Any Madurai Pol.svg Rare
Mod TT 20px.pngSpare Parts The Sentinel has a chance to drop a rare material upon death Any Naramon Pol.svg Uncommon
Mod TT 20px.pngSynth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol.svg Rare
Mod TT 20px.pngSynth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol.svg Rare
Mod TT 20px.pngTargeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol.svg Common
Mod TT 20px.pngThumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol.svg Common
Mod TT 20px.pngVaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol.svg Common

Comparisons

  • Carrier Prime, compared to Carrier:
    • Higher health (400 vs. 200).
    • Higher armor (150 vs. 50).
    • Additional Madurai Pol.svg Polarity.

Sentinel Loadouts

Main article: Category:Carrier Prime Sentinel Build

Notes

Trivia

  • When the Ash Prime Access was launched, the Carrier Prime was only included in the Bladestorm package, the most expensive of the Prime Access packages, running counter with previous Prime Access packages where non-Warframe Primes were included in the lower tier offerings. This has since been rectified with Hotfix 16.11.2, which included a script that gave the Carrier Prime to players who bought eligible Prime Access packages.
  • Currently Carrier Prime, together with Wyrm Prime, has the highest armor of all Sentinels, reaching up to 315 armor (51.22% damage reduction) with a max rank Mod TT 20px.pngMetal Fiber.
    • Carrier also possesses the highest health of all Sentinels, reaching 1280 health with a max rank Mod TT 20px.pngEnhanced Vitality.
    • With a max rank Mod TT 20px.pngMetal Fiber and a max rank Mod TT 20px.pngEnhanced Vitality, Carrier Prime possesses 2624 effective health (not including damage type resistances/weaknesses).

Vaultings

  • On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.

Edit Tab

Carrier can be equipped with the following items:

Cosmetics

See Also

Edit Tab

Update 25.7

  • Converted materials to PBR on the Para Carrier Skin

Hotfix 22.20.4

  • Fixed Carrier’s Ammo Case precept continuing to function after it has died.

Update 16.11

Update 10.2

  • Carrier would only suck up drops with Vacuum if the host has not picked them up already. Now he sucks up drops regardless of if the host has picked them up!

Update 10.0

  • Introduced.

Edit Tab

Images

Videos


Community content is available under CC-BY-SA unless otherwise noted.