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Carnis Stinger is a set mod that increases both the DmgSlashSmall64 Slash Damage and status chance of secondary weapons.

Stats[]

Rank DmgSlashSmall64 Slash Damage Status chance Cost
0 +15% +10% 4
1 +30% +20% 5
2 +45% +30% 6
3 +60% +40% 7
4 +75% +50% 8
5 +90% +60% 9

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Carnis Set: Killing an enemy with a Heavy Attack grants X% Evasion and immunity to Status Effects for X seconds.

Mods Equipped Evasion Duration
1 10% 2s
2 20% 4s
3 30% 6s

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Necralisk Bounty Necralisk Bounty Lvl 25-30 Final Stage A 2.56% 1 0.0256
Necralisk Bounty Necralisk Bounty Lvl 25-30 Final Stage B 2.5% 1 0.025
Necralisk Bounty Necralisk Bounty Lvl 25-30 Final Stage C 2.5% 1 0.025

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Deimos Carnis Rex 10% 2.01% 0.201% 498 1 0.00201

Sourced from official drop table repository.

Notes[]

  • The slash damage of a weapon must be at least 70% of the total for the raw damage gained from this mod to be comparable to an elemental damage counterpart like Mod TT 20px Scorch.
  • Pistols with high slash damage and status chance include;
  • Can be combined with Mod TT 20px Maim and Mod TT 20px Razor Shot to provide a 300% increase to DmgSlashSmall64 Slash damage.

Patch History[]

Update 29.5 (2020-11-19)

  • Fixed the Carnis Mod Sets not being equippable on Exalted Melee.

Update 29.1 (2020-09-17)

  • Fixed Carnis Set Mods not functioning for both Host or Client players.

Hotfix 29.0.8 (2020-09-10)

  • Fixed Carnis Mod Set bonus modifying evasion incorrectly, and instead acting as a debuff as opposed to the proper buff.

Hotfix 29.0.5 (2020-08-28)

  • Fixed Carnis set bonus not functioning.

Update 29.0 (2020-08-25)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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