“From memories of a past that has yet to be...”This content is exclusive to the Chinese build of WARFRAME.
The Carmine Penta is a special variant of the Penta grenade launcher, featuring a higher fire rate and doubled magazine size. This weapon is currently only obtainable in WARFRAME (China) through a rebate program after purchasing at least ¥1 worth of Platinum.
This weapon deals primarily Blast damage.
- Innate Blast damage - effective against Machinery and Fossilized.
- Physical contact with grenades deal Impact damage.
- Grenades have a blast radius of 5.5 meters.
- Pinpoint accuracy.
- Heavy Caliber's accuracy penalty is minimal on this weapon.
- Less explosion damage results in less damage dealt to self in comparison to the Ogris.
- Can use the launcher-exclusive Adhesive Blast and Firestorm mods, as well as the Penta-exclusive Tether Grenades and Napalm Grenades mod.
- Innate Blast damage – less effective against Ferrite Armor.
- Low critical chance and status chance.
- Grenades have slow travel time and heavy arcing.
- Explosions can cause self-damage.
- Can only have five grenades out at once.
- Extra projectiles generated by Multishot will count towards the limit of five live grenades.
- Slow reload speed.
- Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
- Extremely low ammo capacity of 20; requires just 2 reloads to fully deplete all ammo reserves.
- Draws from the rare sniper ammo pool.
- Carmine Penta, compared to Penta:
- Higher fire rate (2.7 rounds/sec vs. 1 round/sec)
- Larger magazine (10 rounds vs. 5 rounds)
- Carmine Penta, compared to Secura Penta:
- Higher base damage (425.0 vs. 375.0)
- Higher secondary attack damage (350.0 vs. 300.0)
- Lower primary critical chance (10% vs. 26%)
- Lower primary status chance (10% vs. 26%)
- Higher fire rate (2.7 rounds/sec vs. 2 rounds/sec)
- Larger magazine (10 rounds vs. 7 rounds)
- Smaller max ammo capacity (20 rounds vs. 28 rounds)
- Lack of an innate Sequence effect
- Different polarities (None vs. )
- Lower Mastery Rank required (6 vs. 12)
- See Category:Carmine Penta Build to see how players mod this weapon.
- See Category:Carmine Penta Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- Although it features twice the magazine size of the regular Penta, only a maximum of five grenades can be active.
- Grenades will immediately explode when they hit Blunts, water surface, puddles from Tar Mutalist MOA or Bulwarks
- Carmine refers to a bright red pigment derived from various insects.