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Enveloped in deep red composite enamel, this Penta variant features a higher fire-rate and over-sized magazine.

The Carmine Penta is a special variant of the Penta.png Penta grenade launcher, featuring a higher fire rate and doubled magazine size.

Characteristics[]

This weapon deals primarily DmgBlastSmall64.png Blast damage.

Advantages :

Disadvantages:

  • Innate DmgBlastSmall64.png Blast damage – less effective against Ferrite Armor.
  • Low critical chance and status chance.
  • Grenades have slow travel time and heavy arcing.
  • Explosions can cause self-stagger.
  • Can only have five grenades out at once.
    • ​Extra projectiles generated by Multishot will count towards the limit of five live grenades.
  • Slow reload speed.
  • Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
    • Can bounce off teammates or companions, potentially causing self stagger.
    • This can be countered with the Mod TT 20px.png Adhesive Blast mod which will make the grenades stick to any surface.
    • Mod TT 20px.png Tether Grenades counters this, with the additional benefit of keeping a tethered enemy from leaving the blast radius.
  • Draws from the rare sniper ammo pool.

Comparisons:

  • Carmine Penta (Grenade Detonation), compared to Penta (Grenade Detonation):
    • Equal base damage, but different composition:
    • Higher burst DPS (1039.5 vs. 385)
    • Higher sustained DPS (620.59 vs. 256.66)
    • Higher fire rate (2.7 vs. 1)
    • Larger magazine (10 vs. 5)
    • Larger max ammo capacity (40 vs. 20)
    • Lower disposition (●●●●○ (1.25x) vs. ●●●●● (1.35x))
  • Carmine Penta (Grenade Detonation), compared to Secura Penta (Grenade Detonation):
    • Higher base damage per projectile (350 vs. 300)
      • Higher DmgBlastSmall64.png Blast damage (350 vs. 300)
    • Higher total damage (350 vs. 300)
    • Lower base critical chance (10.00% vs. 26.00%)
    • Lower base status chance (10.00% vs. 26.00%)
    • Higher average damage per tap (385 vs. 378)
    • Higher burst DPS (1039.5 vs. 756)
    • Higher sustained DPS (620.59 vs. 441)
    • Closer max damage falloff distance (4.0m vs. 6.0m)
    • Lesser max damage reduction at ending falloff distance (50.00% vs. 60.00%)
    • Higher fire rate (2.7 vs. 2)
    • Larger magazine (10 vs. 7)
    • Larger max ammo capacity (40 vs. 28)
    • Lower Mastery Rank required (6 vs. 12)
    • Lower disposition (●●●●○ (1.25x) vs. ●●●●○ (1.30x))
    • No innate Sequence effect

Acquisition

This weapon's blueprints and components can be obtained from Pluto Proxima or Veil Proxima Corpus-controlled Abandoned Derelict Caches in Empyrean missions. All parts can be traded between players.

Item Source Chance Expected Nearly Guaranteed
CarminePenta.png Blueprint Pluto Proxima Resource Caches / B 6.06% ~ 16 B Caches 110 ± 36 B Caches
CarminePenta.png Blueprint Corpus Veil Proxima Resource Caches / B 6.06% ~ 16 B Caches 110 ± 36 B Caches
Barrel.png Barrel Pluto Proxima Resource Caches / B 6.06% ~ 16 B Caches 110 ± 36 B Caches
Barrel.png Barrel Corpus Veil Proxima Resource Caches / B 6.06% ~ 16 B Caches 110 ± 36 B Caches
Stock.png Stock Pluto Proxima Resource Caches / B 6.06% ~ 16 B Caches 110 ± 36 B Caches
Stock.png Stock Corpus Veil Proxima Resource Caches / B 6.06% ~ 16 B Caches 110 ± 36 B Caches
Receiver.png Receiver Pluto Proxima Resource Caches / B 6.06% ~ 16 B Caches 110 ± 36 B Caches
Receiver.png Receiver Corpus Veil Proxima Resource Caches / B 6.06% ~ 16 B Caches 110 ± 36 B Caches

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
CreditsLarge.png
20,000
Barrel.png
1
Receiver.png
1
Stock.png
1
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Notes[]

  • Although it features twice the magazine size of the regular Penta, only a maximum of five grenades can be active.
  • Grenades will immediately explode when they hit Blunts, water surface, puddles from Tar Mutalist MOA or Bulwarks

Media[]

Warframe_Carmain_Penta

Warframe Carmain Penta

Carmine Penta Skins Edit

Trivia[]

  • Carmine refers to a bright red pigment derived from various insects.
  • This weapon used to be exclusive to WARFRAME (China), through a rebate program after purchasing at least ¥1 worth of Platinum. It has been available to the global build since Update 29.10 (2021-03-19).

Patch History[]

Update 29.10 (2021-03-19)

  • Introduced.

See Also[]

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