Enveloped in deep red composite enamel, this Penta variant features a higher fire-rate and over-sized magazine.

The Carmine Penta is a special variant of the DEPenta.pngPenta grenade launcher, featuring a higher fire rate and doubled magazine size.

Characteristics[edit | edit source]

This weapon deals primarily DmgBlastSmall64.pngBlast damage.

Advantages :


  • Innate DmgBlastSmall64.pngBlast damage – less effective against Ferrite Armor.
    • Explosion damage cannot be increased by mods that add DmgSlashSmall64.pngSlash, DmgImpactSmall64.pngImpact or DmgPunctureSmall64.pngPuncture damage.
  • Low critical chance and status chance.
  • Grenades have slow travel time and heavy arcing.
  • Explosions can cause self-stagger.
  • Can only have five grenades out at once.
    • ​Extra projectiles generated by Multishot will count towards the limit of five live grenades.
  • Slow reload speed.
  • Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
    • Can bounce off teammates or companions, potentially causing self stagger.
    • This can be countered with the Mod TT 20px.pngAdhesive Blast mod which will make the grenades stick to any surface.
    • Mod TT 20px.pngTether Grenades counters this, with the additional benefit of keeping a tethered enemy from leaving the blast radius.
  • Draws from the rare sniper ammo pool.


  • Carmine Penta, compared to Penta:
    • Higher fire rate (2.7 rounds/sec vs. 1 round/sec)
    • Larger magazine (10 rounds vs. 5 rounds)
    • Larger max ammo capacity (40 rounds vs. 20 rounds)
    • Lower disposition (1.25 vs. 1.35)
  • Carmine Penta, compared to Secura Penta:
    • Higher area attack damage (350.0 vs. 300.0)
    • Lower critical chance (10% vs. 26%)
    • Lower status chance (10% vs. 26%)
    • Higher fire rate (2.7 rounds/sec vs. 2 rounds/sec)
    • Larger magazine (10 rounds vs. 7 rounds)
    • Larger max ammo capacity (40 rounds vs. 28 rounds)
    • Lack of an innate Sequence effect
    • Different polarities (None vs. BarDV)
    • Lower Mastery Rank required (6 vs. 12)
    • Lower disposition (1.25 vs. 1.3)


This weapon's blueprints and components can be obtained from Pluto Proxima or Veil Proxima Corpus-controlled territory Derelict Freightlinkers Caches in Empyrean missions. All parts can be traded between players.

Drop Chance Expected Nearly Guaranteed
Main Blueprint 6.06% 34 – 35 Rotation B Caches 133 ± 37 Rotation B Caches
Barrel 6.06%
Receiver 6.06%
Stock 6.06%

All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Notes[edit | edit source]

  • Although it features twice the magazine size of the regular Penta, only a maximum of five grenades can be active.
  • Grenades will immediately explode when they hit Blunts, water surface, puddles from Tar Mutalist MOA or Bulwarks

Media[edit | edit source]


Warframe Carmain Penta

Carmine Penta Skins Edit

Trivia[edit | edit source]

  • Carmine refers to a bright red pigment derived from various insects.
  • This weapon used to be exclusive to WARFRAME (China), through a rebate program after purchasing at least ¥1 worth of Platinum. It has been available to the global build since Update 29.10.

Patch History[edit | edit source]

Update 29.10

  • Introduced.

See Also[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.