The Carmine Penta is a special variant of the Penta grenade launcher, featuring a higher fire rate and doubled magazine size.
Characteristics[]
- This weapon deals primarily Blast damage.
- Can only have five grenades out at once.
- Extra projectiles generated by Multishot will count towards the limit of five live grenades.
- Grenades explode in 4 meter radius on impact with a surface or enemy.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Can benefit from Firestorm ( Primed) and Cautious Shot.
- Explosions can cause self-stagger.
- Can use the launcher-exclusive Adhesive Blast mods, as well as the Penta-exclusive Tether Grenades and Napalm Grenades mods.
Advantages over other Primary weapons (excluding modular weapons):
- Pinpoint accuracy.
- Heavy Caliber's accuracy penalty is minimal on this weapon.
- Grenade Impact (wiki attack index 1)
- No numerical advantages.
- Grenade Detonation (wiki attack index 2)
- Above average total damage (350)
Disadvantages over other Primary weapons (excluding modular weapons):
- Grenades have slow travel time and heavy arcing.
- Slow reload speed.
- Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
- Can bounce off teammates or companions, potentially causing self stagger.
- This can be countered with the Adhesive Blast mod which will make the grenades stick to any surface.
- Tether Grenades counters this, with the additional benefit of keeping a tethered enemy from leaving the blast radius.
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Explosion has linear damage falloff from 100% to 50% from central impact.
- Grenade Impact (wiki attack index 1)
- Very low crit chance (10.00%)
- Low reload speed (2.50 s)
- Below average magazine (10)
- Very low ammo max (40)
- Below average fire rate (2.70 attacks/sec)
- Very low status chance (10.00%)
- Grenade Detonation (wiki attack index 2)
- Very low active falloff slope (8.0m/%)
- Low crit chance (10.00%)
- Very low maximum falloff distance (4.0 m)
- Low reload speed (2.50 s)
- Low magazine (10)
- Low ammo max (40)
- Very low status chance (10.00%)
- Below average crit multiplier (2.00x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Carmine Penta (Grenade Detonation), compared to Penta (Grenade Detonation):
- Equal base damage
- Higher burst DPS (1039.5 vs. 385)
- Higher sustained DPS (620.59 vs. 256.66)
- Higher fire rate (2.70 attacks/sec vs. 1.00 attacks/sec)
- Larger magazine (10 vs. 5)
- More shots per magazine (10 vs. 5)
- Larger max ammo capacity (40 vs. 20)
- Lower disposition (●●●●○ (1.25x) vs. ●●●●● (1.35x))
- Carmine Penta (Grenade Detonation), compared to Secura Penta (Grenade Detonation):
- Higher base damage per projectile (350.00 vs. 300.00)
- Higher Blast damage ( 350 vs. 300)
- Higher total damage (350 vs. 300)
- Lower base critical chance (10.00% vs. 26.00%)
- Lower base status chance (10.00% vs. 26.00%)
- Higher average damage per tap (385 vs. 378)
- Higher burst DPS (1039.5 vs. 756)
- Higher sustained DPS (620.59 vs. 441)
- Closer max damage falloff distance (4.0 m vs. 6.0 m)
- Lesser max damage reduction at ending falloff distance (50.00% vs. 60.00%)
- Higher fire rate (2.70 attacks/sec vs. 2.00 attacks/sec)
- Larger magazine (10 vs. 7)
- More shots per magazine (10 vs. 7)
- Larger max ammo capacity (40 vs. 28)
- Lower Mastery Rank required (6 vs. 12)
- Lower disposition (●●●●○ (1.25x) vs. ●●●●○ (1.30x))
- No innate Sequence effect
- Higher base damage per projectile (350.00 vs. 300.00)
Acquisition
This weapon's blueprints and components can be obtained from Pluto Proxima or Veil Proxima Corpus-controlled Abandoned Derelict Caches in Empyrean missions. All parts can be traded between players.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Blueprint | Pluto Proxima Point of Interest / B | 6.06% | ~ 16 B Caches | 110 ± 36 B Caches |
Blueprint | Corpus Veil Proxima Point of Interest / B | 6.06% | ~ 16 B Caches | 110 ± 36 B Caches |
Barrel | Pluto Proxima Point of Interest / B | 6.06% | ~ 16 B Caches | 110 ± 36 B Caches |
Barrel | Corpus Veil Proxima Point of Interest / B | 6.06% | ~ 16 B Caches | 110 ± 36 B Caches |
Stock | Pluto Proxima Point of Interest / B | 6.06% | ~ 16 B Caches | 110 ± 36 B Caches |
Stock | Corpus Veil Proxima Point of Interest / B | 6.06% | ~ 16 B Caches | 110 ± 36 B Caches |
Receiver | Pluto Proxima Point of Interest / B | 6.06% | ~ 16 B Caches | 110 ± 36 B Caches |
Receiver | Corpus Veil Proxima Point of Interest / B | 6.06% | ~ 16 B Caches | 110 ± 36 B Caches |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
1 |
Time: 12 Hour(s) | |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
- Although it features twice the magazine size of the regular Penta, only a maximum of five grenades can be active.
- Grenades will immediately explode when they hit Blunts, water surface, puddles from Tar Mutalist MOA, or Bulwarks.
Media[]
Carmine Penta Skins
Trivia[]
- Carmine refers to a bright red pigment derived from various insects.
- This weapon used to be exclusive to WARFRAME (China), through a rebate program after purchasing at least ¥1 worth of Platinum. It has been available to the global build since Update 29.10 (2021-03-19).
Patch History[]
Update 33.0 (2023-04-26)
- Fixed being unable to chat link Carmine Penta components.
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
5 Ammo per Pick Up:
- Carmine Penta
- Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
- Radial damage no longer gains extra headshot damage or triggers headshot conditions.
- This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
Update 29.10 (2021-03-19)
- Introduced.
See Also[]
- Penta, the original version.
- Secura Penta, the Perrin Sequence custom version.