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| image = Carabus.png |
| image = Carabus.png |
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| faction = Grineer |
| faction = Grineer |
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− | | weapon = |
+ | | weapon = {{Weapon|Atomos}} |
| abilities = [[Kamikaze]] |
| abilities = [[Kamikaze]] |
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| notes = Charges its target and detonates when threathened |
| notes = Charges its target and detonates when threathened |
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| shield = 150 |
| shield = 150 |
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− | | |
+ | | machinery = 750 |
+ | | baselevel = 5 |
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− | | mod_drops = [[Fusion Core]]<br/>[[Melee Prowess]]<br/>[[Vitality]]<br/>[[Convulsion]]<br/>[[Fury]]<br/>[[Hell's Chamber]] |
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− | |||
| codex_scans = 5 |
| codex_scans = 5 |
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− | | other_drops = [[Oxium]] |
+ | | other_drops = [[Oxium]] 100% |
}} |
}} |
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⚫ | |||
+ | When deployed by [[Artificer]]s they are armed with an {{Weapon|Atomos}} particle beam and may attempt a [[Kamikaze]] attack similar to an [[Oxium Osprey]]. They have a chance to drop [[Oxium]] when killed, possibly depending on their behavior and weapon load-out when summoned. |
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⚫ | |||
− | When |
+ | When used by [[The Grustrag Three]] they are armed with {{Weapon|Laser Rifle}}s and are invulnerable to all damage, following the Grustrag members around like [[Sentinels]]. A Grustrag's Carabus will disappear along with them upon death. |
+ | When summoned by [[Nok|Executioner Nok]], the Deth Carabus will attempt to close in to a target and fire a continuous {{M|Vaporize}} beam. The beam deals 1% of the target's health as damage per second and are primarily used to draw fire away from Nok. However, they can kill unwary, injured players even if Nok himself is killed. |
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− | When spawned by [[The Grustrag Three]] they are armed with [[Laser Rifle|Laser Rifles]] and are invulnerable to all damage, following the Grustrag members around like [[Sentinels]]. A Grustrag's Carabus will disappear along with them upon death. |
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+ | |||
+ | {{InfoboxSide|header=Variants|<tabber> |
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+ | |-|Tusk Carabus= |
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+ | {{EnemyHoriz |
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+ | | name = Tusk Carabus |
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+ | | image = EidolonVipGruntDrone.png |
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+ | | tileset = [[Plains of Eidolon]] |
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+ | | weapon = {{Weapon|Atomos}} / [[Kamikaze]] |
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+ | | notes = Fires a devastating heat ray and self destructs. |
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+ | | shield = 50 |
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+ | | machinery = 50 |
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+ | |baselevel = 5 |
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+ | |codex_scans = 5 |
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+ | }} |
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+ | * Spawned by some [[Plains Commander]]s in similar way to [[Artificer]]s. |
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+ | </tabber> |
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+ | }} |
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==Trivia== |
==Trivia== |
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*Has the same model as [[Sikula]], but with different colors. |
*Has the same model as [[Sikula]], but with different colors. |
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+ | *"Carabus" is a genus of large predatory beetles. |
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+ | |||
+ | {{clr}} |
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+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|27.3.15}} |
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+ | *Made a micro-optimization to the Carabus heat beam effects. |
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+ | *Fixed a script error that could occur if you killed a Carabus while it was still blasting you with its heat ray. |
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+ | |||
+ | {{ver|27.2}} |
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+ | *(Undocumented) Health type changed from Robotic to Machinery. |
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+ | |||
+ | {{ver|22}} |
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+ | *Added weaker Tusk variant. |
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+ | |||
+ | {{ver|18.14.2|fix}} |
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+ | *Fixed damage scaling for Executioner Nok's Deth Carabus. |
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+ | |||
+ | {{ver|18.13}} |
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+ | *Fixed Executioner Nok’s Carabus dealing more damage than intended. |
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+ | |||
+ | {{ver|18.10.4|fix}} |
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+ | *Added damage sounds when struck by Executioner Nok’s Carabus drone. |
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+ | |||
+ | {{ver|18.10.2|fix}} |
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+ | *Deth Carabus damage reduced to 1% Max Health / tick from 15% Max Health / tick, and a cool down of 6 seconds has been added so they can't immediately attack again once the beam has been broken. Accuracy reduced at longer ranges. |
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+ | *Carabus enemies have been physically scaled up by 50%. |
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+ | }} |
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==See Also== |
==See Also== |
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− | *[[Nemes]], the Corpus sentinel. |
+ | * [[Nemes]], the Corpus sentinel. |
+ | |||
⚫ | |||
+ | {{GrineerNav}} |
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+ | __NOTOC__ |
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+ | [[de:Carabus]] |
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+ | [[es:Carabus]] |
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[[Category:Update 18]] |
[[Category:Update 18]] |
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[[Category:Grineer]] |
[[Category:Grineer]] |
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⚫ |
Revision as of 19:18, 17 April 2020
Carabus are a type of Grineer Sentinel. They share the same sound effects as Ospreys and exhibit similar behavior.
When deployed by Artificers they are armed with an Atomos particle beam and may attempt a Kamikaze attack similar to an Oxium Osprey. They have a chance to drop Oxium when killed, possibly depending on their behavior and weapon load-out when summoned.
When used by The Grustrag Three they are armed with Laser Rifles and are invulnerable to all damage, following the Grustrag members around like Sentinels. A Grustrag's Carabus will disappear along with them upon death.
When summoned by Executioner Nok, the Deth Carabus will attempt to close in to a target and fire a continuous Vaporize beam. The beam deals 1% of the target's health as damage per second and are primarily used to draw fire away from Nok. However, they can kill unwary, injured players even if Nok himself is killed.
Variants
Tusk Carabus | General | Drops | ||
---|---|---|---|---|
Fires a devastating heat ray and self destructs. |
Introduced | Undetermined | Mod Drops: | |
Tileset | Plains of Eidolon | |||
Weapon | Atomos / Kamikaze | |||
Codex Scans | 5 | |||
Statistics | ||||
Machinery | 50 | |||
+ ++ +++ - - | ||||
Shield | 50 | |||
++ ++ +++ - - | ||||
Base Level | 5 |
- Spawned by some Plains Commanders in similar way to Artificers.
Trivia
- Has the same model as Sikula, but with different colors.
- "Carabus" is a genus of large predatory beetles.
Patch History
Hotfix 27.3.15 (2020-04-17)
- Made a micro-optimization to the Carabus heat beam effects.
- Fixed a script error that could occur if you killed a Carabus while it was still blasting you with its heat ray.
Update 27.2 (2020-03-05)
- (Undocumented) Health type changed from Robotic to Machinery.
Update 22.0 (2017-10-12)
- Added weaker Tusk variant.
Hotfix 18.14.2 (2016-06-09)
- Fixed damage scaling for Executioner Nok's Deth Carabus.
Update 18.13 (2016-05-27)
- Fixed Executioner Nok’s Carabus dealing more damage than intended.
Hotfix 18.10.4 (2016-05-02)
- Added damage sounds when struck by Executioner Nok’s Carabus drone.
Hotfix 18.10.2 (2016-04-30)
- Deth Carabus damage reduced to 1% Max Health / tick from 15% Max Health / tick, and a cool down of 6 seconds has been added so they can't immediately attack again once the beam has been broken. Accuracy reduced at longer ranges.
- Carabus enemies have been physically scaled up by 50%.
See Also
- Nemes, the Corpus sentinel.