Carabus are a type of Grineer Sentinel. They share the same sound effects as Ospreys and exhibit similar behavior.
When deployed by Artificers they are armed with an Atomos particle beam and may attempt a Kamikaze attack similar to an Oxium Osprey. They have a chance to drop Oxium when killed, possibly depending on their behavior and weapon load-out when summoned.
When used by The Grustrag Three they are armed with Laser Rifles and are invulnerable to all damage, following the Grustrag members around like Sentinels. A Grustrag's Carabus will disappear along with them upon death.
When summoned by Executioner Nok, the Deth Carabus will attempt to close in to a target and fire a continuous Vaporize beam. The beam deals 1% of the target's health as damage per second and are primarily used to draw fire away from Nok. However, they can kill unwary, injured players even if Nok himself is killed.
Variants
Tusk Carabus | General | Miscellaneous | ||
---|---|---|---|---|
![]() Fires a devastating heat ray and self destructs. |
Introduced | Undetermined | ||
Tileset | Plains of Eidolon | Codex Scans | 5 | |
Weapon | ![]() |
Other Drops | None | |
Statistics | Mod Drops | |||
Machinery | 50 | |||
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Shield | 50 | |||
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Base Level | 5 |
- Spawned by some Plains Commanders in similar way to Artificers.
Trivia[edit | edit source]
- Has the same model as Sikula, but with different colors.
- "Carabus" is a genus of large predatory beetles.
Patch History[edit | edit source]
- Made a micro-optimization to the Carabus heat beam effects.
- Fixed a script error that could occur if you killed a Carabus while it was still blasting you with its heat ray.
- (Undocumented) Health type changed from Robotic to Machinery.
- Added weaker Tusk variant.
- Fixed damage scaling for Executioner Nok's Deth Carabus.
- Fixed Executioner Nok’s Carabus dealing more damage than intended.
- Added damage sounds when struck by Executioner Nok’s Carabus drone.
- Deth Carabus damage reduced to 1% Max Health / tick from 15% Max Health / tick, and a cool down of 6 seconds has been added so they can't immediately attack again once the beam has been broken. Accuracy reduced at longer ranges.
- Carabus enemies have been physically scaled up by 50%.
See Also[edit | edit source]
- Nemes, the Corpus sentinel.