For the photo-booth feature, see Captura.

Capture Missions require the player to find a person of interest, incapacitate them before they escape, and capture said target before heading to extraction.


Players must first locate the Capture Target, who typically spawns in a room used exclusively for the Capture mission type (though the Capture Target may spawn in a "generic" room that is used regardless of mission type). Once the Capture Target spots the player, the Target will immediately start running away to avoid capture, ultimately making his way to a ship or a safehouse. If the Target reaches that location, players will no longer be able to capture him, failing the mission. In order to actually capture the Target, players must attack him until he falls to the ground, helplessly squirming until the player interacts with the downed target, transferring him to a safe location. Players can head to extraction once the Target is successfully captured.

The Capture Target runs faster than most Warframes, and will have an ability to evade his pursuers (such as Radial Blast or Smoke Screen). Coupled with incoming enemy fire (who will ignore the target regardless of faction allegiance) and having much more health than the enemies present, players must get close in on the target quickly before they leave the map, where the mission will fail.

Once the target has fallen for 30 seconds, he will enter a bleedout state for the next minute. If players do not complete the capture before then, the target will die and fail the mission.

Capture Missions

Planet Mission Name Faction Level Tier
Earth Mantle Grineer 2 - 4 1
Venus Venera Corpus 5 - 7 1
Mercury Elion Grineer 7 - 9 1
Mars Ara Grineer 10 - 12 2
Phobos Skyresh Corpus 12 - 14 2
Ceres Lex Grineer 14 - 16 2
Jupiter Ananke Corpus 16 - 18 2
Europa Abaddon Corpus 21 - 23 3
Saturn Cassini Grineer 21 - 23 3
Uranus Ariel Grineer 25 - 27 3
Neptune Galatea Corpus 27 - 29 3
Sedna Rusalka Grineer 32 - 36 3
Eris Isos Infestation 32 - 36 3
Pluto Hydra Corpus 30 - 34 3
Lua Copernicus Corpus 25 - 30 3
Void Hepit Orokin 10 - 15 2
Void Ukko Orokin 30 - 35 3
Kuva Fortress Nabuk Grineer 30 - 32 3
There are a total of 18 Capture missions.

Capture Enemy Types

Since Update 19: The War Within Capture enemy types are split into 3 tiers: Easy (1-10), Medium (10-20), Hard (20+). Unlike other missions types the tier does not affect the reward given from capturing a target.

Corpus Nullifiers and white-suited Corpus Targets (capable of creating a Snow Globe-esqe barrier) do not appear on lower level Capture missions.

These white-suited Targets often wield the Glaxion, which seems to do far more damage to players than normal.


  • The Capture Targets drop Credits as they're attacked.
  • Capture Targets cannot be Banished by Limbo, but can still enter the Rift Plane by walking into a Cataclysm.
  • Capture Targets cannot be Mind Controlled by Nyx.
  • Capture Targets will flee the moment the Lotus tells you that you have found them, regardless of if the capture target itself has actually seen you or you have seen it.
    • Due to this, it is impossible to score stealth damage bonuses against the target.
  • Once the target is alerted, all enemies will become automatically alerted, making stealth kills impossible after this point. Enemies will also move to your position if you decloak from stealth, and there is no way to "reset" this alert status.
  • Capture targets may appear as Nullifier Crewmen. When capturing them, be aware that their nullifier shield will regenerate. If you are invisible or have a defensive ability on such as Iron Skin, it will be removed upon entering the shield, allowing enemies around to attack.
    • Due to some targets releasing non-allied units like Shield Ospreys due to a bug, enemies may focus their attack on that enemy instead of you while you capture the target.
  • Some Grineer Targets possess shields as well as armor, being the only non-boss Grineer enemies to do so.
  • Similarly, all Corpus Targets have armor, being among the few Corpus units to have such a commodity.
  • Targets cannot be knocked down, but can be ragdolled by slam attacks from the Jat Kittag and other weapons.
  • All capture targets have significantly more health, armor, and shield than their level implies. In fact, some have double the stats of that level making higher level capture targets resist several shots from weapons like the Tigris Prime.


Unlike other mission types, all capture missions outside of the Void pull from the same pool of rewards regardless of level.

View Rewards List

During the Prime Vault unseal the Capture Void nodes have a separate end of mission reward drop table.

FusionCorePackSilversingle Ammo Drum 11.06%
FusionCorePackSilversingle Rush 11.06%
Large Health Restore Health Restore 10.84%
FusionCorePackSilversingle Fast Deflection 10.84%
FusionCorePackSilversingle Fast Hands 10.84%
FusionCorePackSilversingle Magazine Warp 10.84%
FusionCorePackSilversingle Quickdraw 10.84%
FusionCorePackSilversingle Trick Mag 10.84%
FusionCorePackSilversingle Vitality 10.84%
Ammo Box Omni Ammo Box 0.34%
FusionCorePackSilversingle Molten Impact 0.34%
FusionCorePackSilversingle North Wind 0.34%
FusionCorePackSilversingle Pressure Point 0.34%
FusionCorePackSilversingle Shocking Touch 0.34%
FusionCorePackSilversingle Stretch 0.34%


Up to date as of Hotfix 24.0.6

VoidProjectionsIronD Lith B5 Relic 14.29%
VoidProjectionsIronD Lith C3 Relic 14.29%
VoidProjectionsIronD Lith H2 Relic 14.29%
VoidProjectionsIronD Lith M2 Relic 14.29%
VoidProjectionsIronD Lith O1 Relic 14.29%
VoidProjectionsIronD Lith P1 Relic 14.29%
VoidProjectionsIronD Lith Z2 Relic 14.29%


Up to date as of Hotfix 24.0.6

VoidProjectionsBronzeD Meso B2 Relic 5.56%
VoidProjectionsBronzeD Meso B3 Relic 5.56%
VoidProjectionsBronzeD Meso D3 Relic 5.56%
VoidProjectionsBronzeD Meso R1 Relic 5.56%
VoidProjectionsBronzeD Meso S8 Relic 5.56%
VoidProjectionsBronzeD Meso T1 Relic 5.56%
VoidProjectionsBronzeD Meso T3 Relic 5.56%
VoidProjectionsBronzeD Meso Z1 Relic 5.56%
VoidProjectionsSilverD Neo A2 Relic 5.56%
VoidProjectionsSilverD Neo B5 Relic 5.56%
VoidProjectionsSilverD Neo G1 Relic 5.56%
VoidProjectionsSilverD Neo H2 Relic 5.56%
VoidProjectionsSilverD Neo K2 Relic 5.56%
VoidProjectionsSilverD Neo L1 Relic 5.56%
VoidProjectionsSilverD Neo M1 Relic 5.56%
VoidProjectionsSilverD Neo N8 Relic 5.56%
VoidProjectionsSilverD Neo N9 Relic 5.56%
VoidProjectionsSilverD Neo S7 Relic 5.56%


Up to date as of Hotfix 24.0.6


  • There is a rare bug where when the Corpus capture target cloaks itself it will be cloaked permanently. This could possibly occur because of host or client lag.
  • Sometimes, when an assassin/death squad appears, the capture target may glitch if the person capturing him dies and the death squad leaves. Usually it will make the target appear outside the map.
  • Void capture targets will sometimes deploy units like Shield Ospreys to protect them, although these units are occasionally not allied with the caster or with the Corrupted faction, and therefore do not provide any benefit to the target.
  • Targets may fall out of the map after being ragdolled if flying out of bounds, in similar locations where the player is teleported to the previous location after falling out. This can result in the mission failure, more commonly the target will teleport back to the location before being ragdolled.
  • There is an uncommon bug where the player can actually kill the capture target. Although the target is "dead", an invisible body will still remain in its place and let the player capture it anyway, thus making it purely a visual glitch that does not affect gameplay.
  • After the target has been captured, it is possible to still perform stealth kills on Hydra, Pluto.


  • Capture as seen in the lobby (U9)
  • "You are ours now. Welcome to the Fold."

Patch History

Hotfix 23.4.2

Capture Mission Changes:
Capture Targets now have a 1 minute Bleedout timer after being downed for 30 seconds, upon which Lotus will now alert you that you’re running out of time to capture the Target. Capture missions had become an unofficial Endless mission with the tactic of leaving the Target squirming on the ground for hours while players dealt with the never-ending horde of enemies. The Bleedout timer has been added as a countermeasure to fix the unintended Endless Capture missions.

Hotfix 19.6.3

  • Fixed Capture Targets not scaling with difficulty for real-time missions (Alerts, Invasions, Sorties, etc).
  • Fixed no Capture Target spawning in Kuva Siphon missions.

Update 17.0

  • Capture levels now have a single target following a longer escape route.
  • Capture targets now have increased health and special abilities.
  • Capture targets can now initiate lockdowns if they reach a room without any players.
  • New capture targets have been added to this game mode.

Start a Discussion Discussions about Capture

  • Capture one target?

    9 messages
    • I know this thread's last post date b4 yours was march '14.  why necro, why?
    • Because it's an interesting point for discussion and relevant now that players are chiming up about capture missions being dull ...
  • Targets going through walls???

    • I was running this capture mission and i used a redeemer to kill(incapacitate) the target near some pipes near a wall and the target slid thro...