"Deimos is bewitching. And when you're bewitched, you're not. Paying. Attention. Then... this happens. So try to be less easily impressed out there, hm? For all our sakes?"

Son

The Cambion Drift is an expansive, open Landscape connected to Necralisk, an Entrati settlement located on Deimos. Beyond the gates of the Necralisk, the Infestation has taken control of a majority of the Landscape, the inhabitants being Infested units of the Grey Strain. Cambion Drift is available after initiating the Heart of Deimos quest in the Codex.

The giant Infested wyrms, Fass and Vome, represent the cycle of the Landscape, stuck in an eternal battle between the siblings for which there can be no victor. Entrati Necramech battle mechs are also found here, operating on their autonomous kill precepts.


It was introduced in Update 29.0 on August 25th, 2020 on PC, PS4, and XB1 and on August 27th, 2020 on NSW.

General[edit | edit source]

Cambion Drift map

Deimos Cambion Drift annotated map: Mother, necramech, active crystals, conservation, caves, and K-drives

The Cambion Drift is an open area set within the Infested landscape of Deimos. Unlike other mission nodes, the Cambion Drift is not procedurally generated using Tiles, but instead acts as a static map with unique features. Its surface is smaller in size than the Plains of Eidolon or Orb Vallis but is home to rich underground cave systems that run deep into Entrati ruins. While the surface is static, some of these cave systems are procedurally generated.

The Cambion Drift can be accessed through two different mission nodes on the Star Chart on Deimos. The first node will spawn the player at the westernmost side of the area, in the cave behind Albrecht's Prospect. The second node is the central hub of the Drift – Necralisk – where the player will spawn in a plaza located across from Grandmother and Otak.

Each server instance of Necralisk can hold up to 50 players within the town, however, players can only exit onto the Drift in the standard 2-4 man squads or Solo. Each map is considered its own separate mission instance, and will not be shared between squads.

Entering into the Drift from either Necralisk or directly from the Star Chart will create a new mission instance of the Drift, with procedural generation applying to objects like resource spawn locations, mineral veins, and underground cave routes.

Progress on the Drift is saved under the following conditions:

  • Upon returning to Necralisk through the airlock at any point, with the mission concluding and all progress saved.
  • On returning to the player's Orbiter via the escape menu.
  • All progress is automatically saved on completing Bounties.
  • Fishing, Mining, or using consumables results in a specific save of that content (fish caught, minerals extracted, consumables used).

Necralisk[edit | edit source]

Main article: Necralisk

The Necralisk is the home of the Entrati Family who are partially infested Orokin, located to the north of Dirus, Deimos. It is the ruins of an opulent Orokin mansion-like residence, much smaller than an Orokin Tower, hidden inside a large round Infested growth in the north-east of the Cambion Drift.


Main Features[edit | edit source]

Fass & Vome Cycles[edit | edit source]

The Cambion Drift features a real-time cycle which sees the map transition between the Infested wyrms in the background: the orange wyrm Fass and the blue wyrm Vome, who are constantly warring with each other. These wyrms will emerge, fire a destructive beam that destroys the other wyrm and litter their remains across the Cambion Drift, only to eventually regenerate and exact revenge in a repeated cycle. All players will experience the same wyrm at any particular time in the Cambion Drift. The Cambion Drift uses exactly the same cycle length as the Plains of Eidolon, where Fass' period last for 100 minutes and Vome's only 50 minutes. Both periods are set at the same time it is day and night respectively on the Plains of Eidolon.

The active wyrm determines the amount of enemies as well as the type of fish that players can encounter on the fields, and consequently affect the map's difficulty level. Fass increases the amount of Infested enemies present, litters Vome Residue, and Necramechs are found deactivated (and able to be piloted with Transference); while Vome decreases the amount of Infested enemies, litters Fass Residue, and allied Necramechs will roam and engage Infested. Additionally, the surrounding scattered Fass and Vome Residue nodes will affect players and allies in the area surrounding them, indicated by red or blue highlighting on the effected entity, with Fass Residue areas slightly slowing movement speed and Vome residue providing slight speed boost and health regeneration effects to Warframes, Companions, and piloted Necramechs.

Fishing[edit | edit source]

Main article: Fishing

The Cambion Drift excretes exocrine, a viscous translucent Infestation-infused liquid, that acts as water in the environment. Due to its Infested nature, exocrine does not allow non-Infested matter, regardless of weight or size, to traverse through it. Only fish and specialized fishing spears crafted from the Infestation can pass through exocrine.

There are Infested, Orokin/Infested hybrid, and pure Orokin fish that are capable of flight, and can be caught using any fishing spear when they emerge from the exocrine. Players can engage in spearfishing to catch these Infested biomes, which can then be used as resources to craft various Entrati items or gifted to Daughter to earn DaughterToken64.png Daughter Tokens.

Conservation[edit | edit source]

Main article: Conservation

Wildlife on Cambion Drift draw great interest to Son. Players can track creatures, use Echo-Lures to draw them out, and Tranq Rifles to subdue them, rewarding tags to be traded in for SonToken64.png Son Tokens and Orbiter decorations.

The Velocipods that roam are passive to the Tenno and can be ridden on like a K-Drive.

Vulpaphyla and Predasite variations are targeted by the Infested. If they take damage from the Infestation, before or after being sedated, they will become "weakened". They can then be captured and brought to Son to create a modular companion through the process of Revivification.

Mining[edit | edit source]

Main article: Mining

Another means of getting resources in the plains is through mining; players can find mineral veins, visible as bright glowing marks, scattered throughout the landscape, which can then be mined with a dedicated cutting tool. The mineral veins appear in orange (ores), rather than red for other landscapes, and blue (gems) and can be spawned on any infested surface, including stalks and tendrils, but not on actual rocks.

Ores and Gems are used in a variety of crafting recipes, and these can also be traded in to Otak to earn OtakToken64.png Otak Tokens.

Bounties[edit | edit source]

Main article: Bounties

Bounties are randomly generated quests in which the player completes a series of short objectives from Mother. Upon completion of a set of missions, the player will randomly receive a reward from the reward pool, along with MotherToken64.png Mother Tokens.

Mother can appear in various spots outside the Necralisk and continues to provide bounties, allowing players to embark without needing to return to the Necralisk.

Rotation A Rotation B Rotation C
Credits64.png 4500 Credit Cache 33.33% Credits64.png 4500 Credit Cache 33.33% Credits64.png 4500 Credit Cache 33.33%
Endo64.png 150 Endo 33.33% Endo64.png 150 Endo 33.33% Endo64.png 150 Endo 33.33%
Ganglion64.png 15 Ganglion 33.33% Pustulite64.png 15 Pustulite 33.33% LucentTeroglobe64.png 15 Lucent Teroglobe 33.33%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
Credits64.png 4500 Credit Cache 25.81% Credits64.png 4500 Credit Cache 25.81% Credits64.png 4500 Credit Cache 25.81%
Endo64.png 150 Endo 25.81% Endo64.png 150 Endo 25.81% Endo64.png 150 Endo 25.81%
Ganglion64.png 15 Ganglion 25.81% Pustulite64.png 15 Pustulite 25.81% LucentTeroglobe64.png 15 Lucent Teroglobe 25.81%
Credits64.png 6000 Credit Cache 7.52% Credits64.png 6000 Credit Cache 7.52% Credits64.png 6000 Credit Cache 7.52%
Endo64.png 250 Endo 7.52% Endo64.png 250 Endo 7.52% Endo64.png 250 Endo 7.52%
VoidProjectionsIronD.png Lith G1 Relic 7.52% VoidProjectionsIronD.png Lith G1 Relic 7.52% VoidProjectionsIronD.png Lith G1 Relic 7.52%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
Credits64.png 6000 Credit Cache 30.56% Credits64.png 6000 Credit Cache 30.56% Credits64.png 6000 Credit Cache 30.56%
Endo64.png 250 Endo 30.56% Endo64.png 250 Endo 30.56% Endo64.png 250 Endo 30.56%
VoidProjectionsIronD.png Lith G1 Relic 30.56% VoidProjectionsIronD.png Lith G1 Relic 30.56% VoidProjectionsIronD.png Lith G1 Relic 30.56%
Scintillant64.png Scintillant 8.33% Scintillant64.png Scintillant 8.33% Scintillant64.png Scintillant 8.33%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
Endo64.png 600 Endo 31.58% Endo64.png 600 Endo 31.58% Endo64.png 600 Endo 31.58%
FocusLens1Rank sq.png Madurai Lens 18.42% Scintillant64.png Scintillant 18.42% FocusLens1Rank sq.png Naramon Lens 18.42%
Scintillant64.png Scintillant 18.42% FocusLens1Rank sq.png Unairu Lens 18.42% Scintillant64.png Scintillant 18.42%
FocusLens1Rank sq.png Zenurik Lens 18.42% FocusLens1Rank sq.png Vazarin Lens 18.42% FocusLens1Rank sq.png Zenurik Lens 18.42%
FusionCorePackSilversingle.png Catalyzer Link 13.16% FusionCorePackSilversingle.png Shrapnel Shot 13.16% FusionCorePackSilversingle.png Body Count 13.16%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
VoidProjectionsBronzeD.png Meso F2 Relic 25.64% VoidProjectionsBronzeD.png Meso F2 Relic 25.64% VoidProjectionsBronzeD.png Meso F2 Relic 25.64%
Endo64.png 600 Endo 15.38% Endo64.png 600 Endo 15.38% Endo64.png 600 Endo 15.38%
FusionCorePackSilversingle.png Embedded Catalyzer 8.97% FusionCorePackSilversingle.png Bladed Rounds 8.97% FusionCorePackSilversingle.png Repeater Clip 8.97%
FusionCorePackSilversingle.png Weeping Wounds 8.97% FusionCorePackSilversingle.png Sharpened Bullets 8.97% FusionCorePackSilversingle.png Spring-Loaded Chamber 8.97%
FocusLens1Rank sq.png Madurai Lens 8.97% Scintillant64.png Scintillant 8.97% FocusLens1Rank sq.png Naramon Lens 8.97%
Scintillant64.png Scintillant 8.97% FocusLens1Rank sq.png Unairu Lens 8.97% Scintillant64.png Scintillant 8.97%
FocusLens1Rank sq.png Zenurik Lens 8.97% FocusLens1Rank sq.png Vazarin Lens 8.97% FocusLens1Rank sq.png Zenurik Lens 8.97%
Helmet.png Xaku Neuroptics Blueprint 7.69% Helmet.png Xaku Neuroptics Blueprint 7.69% Helmet.png Xaku Neuroptics Blueprint 7.69%
FusionCorePackSilversingle.png Catalyzer Link 6.41% FusionCorePackSilversingle.png Shrapnel Shot 6.41% FusionCorePackSilversingle.png Body Count 6.41%

Up to date as of Update 29.3

Note that bonus objectives do not grant additional rewards. Reward rotation is the following: AAA AAB BBC CCA AAA ABB BCC...

Rotation A Rotation B Rotation C
Endo64.png 750 Endo 45% Endo64.png 750 Endo 45%
FocusLens1Rank sq.png Madurai Lens 17.5% FocusLens1Rank sq.png Madurai Lens 17.5%
FocusLens1Rank sq.png Unairu Lens 17.5% FocusLens1Rank sq.png Unairu Lens 17.5%
FusionCorePackSilversingle.png Hydraulic Crosshairs 12.5% FusionCorePackSilversingle.png Focused Defense 12.5%
FassResidue64.png 5 Fass Residue 7.5% VomeResidue64.png 5 Vome Residue 7.5%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
VoidProjectionsSilverD.png Neo S5 Relic 25% VoidProjectionsSilverD.png Neo S5 Relic 25%
Endo64.png 750 Endo 22.5% Endo64.png 750 Endo 22.5%
FusionCorePackSilversingle.png Blood Rush 8.75% FusionCorePackSilversingle.png Guided Ordnance 8.75%
FusionCorePackSilversingle.png Laser Sight 8.75% FusionCorePackSilversingle.png Targeting Subsystem 8.75%
FocusLens1Rank sq.png Madurai Lens 8.75% FocusLens1Rank sq.png Madurai Lens 8.75%
FocusLens1Rank sq.png Unairu Lens 8.75% FocusLens1Rank sq.png Unairu Lens 8.75%
Systems.png Xaku Systems Blueprint 7.5% Systems.png Xaku Systems Blueprint 7.5%
FusionCorePackSilversingle.png Hydraulic Crosshairs 6.25% FusionCorePackSilversingle.png Focused Defense 6.25%
FassResidue64.png 5 Fass Residue 3.75% VomeResidue64.png 5 Vome Residue 3.75%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
FusionCorePackSilversingle.png Argon Scope 33.33% FusionCorePackSilversingle.png Narrow Barrel 33.33%
VoidProjectionsSilverD.png Neo S5 Relic 33.33% VoidProjectionsSilverD.png Neo S5 Relic 33.33%
FusionCorePackSilversingle.png Blood Rush 11.67% FusionCorePackSilversingle.png Guided Ordnance 11.67%
FusionCorePackSilversingle.png Laser Sight 11.67% FusionCorePackSilversingle.png Targeting Subsystem 11.67%
Systems.png Xaku Systems Blueprint 10% Systems.png Xaku Systems Blueprint 10%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
Ayatan Amber Star 45.45%
Endo64.png 1000 Endo 45.45%
Kuva64.png 750 Kuva 9.09%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
Ayatan Amber Star 28.57%
Endo64.png 1000 Endo 28.57%
VoidProjectionsGoldD.png Axi E1 Relic 28.57%
Chassis.png Xaku Chassis Blueprint 8.57%
Kuva64.png 750 Kuva 5.71%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
Ayatan Amber Star 22.22%
Blueprint2.svg Quassus Blueprint 22.22%
Endo64.png 1000 Endo 22.22%
VoidProjectionsGoldD.png Axi E1 Relic 22.22%
Chassis.png Xaku Chassis Blueprint 6.67%
Kuva64.png 750 Kuva 4.44%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
Blueprint2.svg Quassus Blueprint 43.48%
VoidProjectionsGoldD.png Axi E1 Relic 43.48%
Chassis.png Xaku Chassis Blueprint 13.04%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
Ayatan Amber Star 45.45%
Endo64.png 1000 Endo 45.45%
Kuva64.png 750 Kuva 9.09%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
Ayatan Amber Star 28.57%
Endo64.png 1000 Endo 28.57%
VoidProjectionsGoldD.png Axi E1 Relic 28.57%
Chassis.png Xaku Chassis Blueprint 8.57%
Kuva64.png 750 Kuva 5.71%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
Ayatan Amber Star 22.22%
Blueprint2.svg Quassus Blueprint 22.22%
Endo64.png 1000 Endo 22.22%
VoidProjectionsGoldD.png Axi E1 Relic 22.22%
Chassis.png Xaku Chassis Blueprint 6.67%
Kuva64.png 750 Kuva 4.44%

Up to date as of Update 29.3

Rotation A Rotation B Rotation C
Blueprint2.svg Quassus Blueprint 43.48%
VoidProjectionsGoldD.png Axi E1 Relic 43.48%
Chassis.png Xaku Chassis Blueprint 13.04%

Up to date as of Update 29.3

Points of Interest[edit | edit source]

Requiem Obelisk (Reactive Crystal)[edit | edit source]

Along the surface of the Cambion Drift are obelisks that depict a Requiem symbol. When their Reactive Crystal is shot with the Operator's VoidTearIcon b.png Void damage, the obelisk will activate for 90 seconds, with a cooldown of 12 seconds. Depending on the Requiem symbol depicted, the obelisk produces various effects against the nearby Infested that spawn, and killing these affected Infested yields various Cambion Drift resources near the obelisk, including fishing and mining parts.

Obelisks have a small health bar that is depleted by each instance of activation damage, eventually breaking and becoming inert once the bar fully depletes. It is recommended to use low-damage attacks so that the obelisk can be activated a greater number of times.

Image Name Effect Resource Acquisition
FassRequiemIcon.png Fass (Chaos) Applies the Confusion Effect, making enemies attack each other. Explodes every 12 seconds. The Effect lasts 6 seconds. Confused units cannot be attacked until the Effect ends (possible bug, needs confirmation). Confused enemies killed by other confused units or the Operator.
JahuRequiemIcon.png Jahu (Form) Creates a 10m sphere that pushes enemies away. Deals no damage, but occasionally generates Impact b.svg Impact proc on enemies. Only functions when there is a Warframe or enemy (but not just an Operator) within the radius. Repelled enemies killed by the Operator.
KhraRequiemIcon.png Khra (Time) Slows down enemies in range every 12 seconds. The effect lasts 6 seconds. Slowed enemies killed by the Operator.
LohkRequiemIcon.png Lohk (Void) Damages enemies with claw-like pulses. Enemies killed by these pulses.
NetraRequiemIcon.png Netra (Decay) Summons two friendly Deimos Tendril Drones. A maximum of four can be active at a time. The tower will not reactivate until there are less than four drones alive. Drones are killed when the obelisk deactivates, and become lootable corpses at that time. Enemies killed by the Deimos Tendril Drones.
RisRequiemIcon.png Ris (Light) Blinds enemies in range every 12 seconds. The effect lasts 6 seconds. Blinded enemies killed by the Operator.
VomeRequiemIcon.png Vome (Order) Tethers enemies, preventing them from leaving its 10m bubble. Tethered enemies killed by the Operator.
XataRequiemIcon.png Xata (Truth) Randomly cycles into a different symbol when activated. Returns to Xata when the effect ends. See above for the respective effect.

Isolation Vaults[edit | edit source]

Main article: Isolation Vault

Deep beneath the surface, old Infested-ridden Entrati ruins contain Isolation Vaults that are guarded by Necramechs. These vaults were once containment chambers for Orokin explorers of the Void, who brought back treasures from their travels.

Enemies[edit | edit source]

Infested[edit | edit source]

Infested Centipede.jpg

The Grey Strain of the Infestation evolved to create new forms of Infested as Deimos units. Existing units such as Chargers, Runners, and Ancient Healers have their appearance modified, having more tendril growth and orange/violet coloration.

Deimos Tendril Drones act as flying sentries and will occasionally latch themselves onto Warframes.

Cambion Drift is home to the gargantuan Deimos Carnis, Deimos Genetrix, Deimos Jugulus and Deimos Saxum. All of these heavy Infested units are immune to Viral b.png Viral status.

Most Infested gain the ability to shoot homing projectiles at airborne targets, making Archwing just as risky as the other two open world areas. A single hit will usually eject the player out of their archwing and force them to the ground.

Necramechs[edit | edit source]

Necramech.jpg

Main article: Necramech (Enemy)

These Entrati machines from The Old War roam autonomously about the Cambion Drift, unable to distinguish friend from foe due to their corrupted precepts. During Vome, surface Necramechs will be allied to the player, killing nearby Infested. During Fass, however, Necramechs on the surface will be deactivated, allowing Operators to perform Transference on them.

Minor Features[edit | edit source]

Ridable Velocipods[edit | edit source]

XakuIcon272.png Xaku riding on a Velocipod

Velocipods found in the wild can be mounted to serve as K-Drives.

K-Drive Races[edit | edit source]

K-Drive Races on the Cambion Drift are hosted by Grandmother, providing Ventkids Standing upon completion.

Trivia[edit | edit source]

  • A cambion is the hybrid offspring of a human and a demon.

Patch History[edit | edit source]

Hotfix 29.2.4

  • Fixed Obelisk Requiem icons sometimes not being visible for Clients.
  • Fixed cases of Excavators that could spawn inside Cambion Drift terrain.

Hotfix 29.2.3

  • Fixed inability to matchmake together when loading from a Town/Relay to a Free Roam mission.

Update 29.1

  • Improved spawn rate of Fish in the Cambion Drift to be closer to past Free Roam behaviour. You should generally have a maximum time between fish of ~15 seconds instead of ~50 seconds.
    • We welcome your feedback if even further changes are needed!
  • Fixed towards the Necralisk door opening animation playing when the door is already open.

Hotfix 29.0.8

  • Fixed Wyrm Residue puddles not scaling in size properly with Dynamic Resolution enabled alongside Deferred Rendering. As reported here!
  • Fixed artifacting visuals in the Cambion Drift Wyrm debris puddles.

Hotfix 29.0.7

  • Optimizations towards the Deimos Drop Pod spotlight in the Cambion Drift.
  • Fixed a crash when attempting to return to the Necralisk while a Corpus Survivors encounter activates.
  • Fixed numerous bugs that could occur after a Host migration, including starting on a Free Roam mission, Host-migrating, returning to Town/Hub, and then returning to the Free Roam landscape.
  • Fixed fallen Necramech’s on Cambion Drift being Rank 0 for Clients.
  • Fixed Wyrm Residue not surviving a Host migration.
  • Fixed a script error when leaving Cambion Drift while Infested Drop Pod reinforcements encounter activates.

Hotfix 29.0.6

  • Increased the aggressiveness of Deimos reinforcements.
  • Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
  • Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
  • Fixed cases of missing Wyrm Residue FX.
  • Fixed a script error related to Wyrm Residue puddles.
  • Fixed a script error when encountering an Infested Drop Pod.
  • Fixed a script error when being attacked by Deimos Runners.
  • Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.

Hotfix 29.0.5

  • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground.
  • Fixed Deimos spots where players could break through the level.

Hotfix 29.0.4

  • Fixed an Obelisk exploit with certain AI combinations.
  • Fixed an issue where starting a multiplayer mission just as the Wyrm’s were rotating could cause level issues.
  • Fixed a script error that could occur when the new Deimos enemies did a special attack.

Hotfix 29.0.3

  • Performance improvements towards Cambion Drift terrain textures.
  • Fixed incorrect Eximus enemy title on the Cambion Drift.
  • Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
  • Fixed some missing FX on Deimos enemies when they pop out of their sacs.

Hotfix 29.0.2

  • Improvements towards the Necralisk to Cambion Drift hallway trigger placement, so players may walk up to the door without leaving the loading trigger.
    • This also fixes misleading size of extraction zone radius on minimap.
  • Improvements to Mining FX/materials in the Cambion Drift to improve visibility.
  • Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
  • Fixed a crash when joining a Cambion Drift mission in progress and the player is in a Wyrm Residue area.
  • Fixed numerous crashes related to interacting with Reactive Crystals.
  • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
  • Fixed a rampant script error that prevented Conservation from triggering in certain spots in Cambion Drift.
  • Fixed Jahu Reactive Crystals spitting out Resources every time you Transfer in/out of Operator mode
  • Fixed Cambion Drift Excavator objective not updating based on the number of players after a Host migration occurred.
  • Fixed Cambion Drift Excavator UI disappearing after a Host migration.
  • Fixed a momentary black screen when loading into the Cambion Drift.
  • Fixed a Host migration triggering a script error when encountering a puzzle in the Cambion Drift.
  • Fixed a script error that could occur if you immediately took out a Fishing Spear upon entering Cambion Drift from Necralisk.
  • Fixed a script error when initiating a K-Drive Race in the Cambion Drift.
  • Fixed script errors that could occur if you died during the Fass/Vome fight sequence.

Hotfix 29.0.1

  • Cambion Drift is now always shown in the Star Chart if you have not completed the Heart of Deimos Quest. Upon hover it will be locked with the tooltip to complete Heart of Deimos to gain access.
  • Fixed Cambion Drift being unlocked when playing Steel Path without having finished the Heart of Deimos Quest.
  • Fixed ability to launch Cambion Drift in Steel Path mode if you clicked Necralisk from the Star Chart and then went into Cambion Drift.
  • Fixed harmless Fishing script error when going to the Necralisk from Cambion Drift.
  • Fixed a script error that could occur if you were Scanning something as you were leaving a Free Roam landscape.
  • Fixed a script crash that could be caused by Conservation targets in certain places on the Cambion Drift.

Update 29.0

  • Introduced.
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