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This is Caliban, the survivor, the adaptor, and heir to the twin kingdoms of biological and Sentient life. Free him from the aberrant path he was consigned to by his creator: Erra.

Release Date: December 15th, 2021

Amalgamated with our ancient nemesis, his vessel of Helminth morph suffused by adaptive bionics. Hybridize the powers of Warframe and Sentient combined as Caliban, the chimeral prototype. Splinter forth his trio of familial fragments, to sweep death across the warzone through cyclonic devastation and destructive energy infusion. Caliban returned to wage war in Update 31 (2021-12-15).

Acquisition

Caliban's main blueprint is purchased from the Market. His component blueprints are acquired from Narmer Bounties after completion of The New War on the Plains of Eidolon's day cycle and on Orb Vallis during the Plains' night cycle. One component blueprint is available as an uncommon drop; which component is available is chosen randomly at the beginning of the Plains of Eidolon's day cycle.

Source Chance Expected Nearly Guaranteed
Systems.png Systems Blueprint
(Stage 2, Lvl 50-70)
8.11% 4 – 5 Cetus Bounties 26 ± 9 Cetus Bounties
Systems.png Systems Blueprint
(Stage 3, Lvl 50-70)
8.11%
Systems.png Systems Blueprint
(Final Stage, Lvl 50-70)
7.5%
Systems.png Systems Blueprint
(Stage 2, Lvl 50-70)
8.11% 4 – 5 Orb Vallis Bounties 26 ± 9 Orb Vallis Bounties
Systems.png Systems Blueprint
(Stage 3, Lvl 50-70)
8.11%
Systems.png Systems Blueprint
(Final Stage, Lvl 50-70)
7.5%
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.


Source Chance Expected Nearly Guaranteed
Chassis.png Chassis Blueprint
(Stage 2, Lvl 50-70)
8.11% 4 – 5 Cetus Bounties 26 ± 9 Cetus Bounties
Chassis.png Chassis Blueprint
(Stage 3, Lvl 50-70)
8.11%
Chassis.png Chassis Blueprint
(Final Stage, Lvl 50-70)
7.5%
Chassis.png Chassis Blueprint
(Stage 2, Lvl 50-70)
8.11% 4 – 5 Orb Vallis Bounties 26 ± 9 Orb Vallis Bounties
Chassis.png Chassis Blueprint
(Stage 3, Lvl 50-70)
8.11%
Chassis.png Chassis Blueprint
(Final Stage, Lvl 50-70)
7.5%
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.


Source Chance Expected Nearly Guaranteed
Helmet.png Neuroptics Blueprint
(Stage 2, Lvl 50-70)
8.11% 4 – 5 Cetus Bounties 26 ± 9 Cetus Bounties
Helmet.png Neuroptics Blueprint
(Stage 3, Lvl 50-70)
8.11%
Helmet.png Neuroptics Blueprint
(Final Stage, Lvl 50-70)
7.5%
Helmet.png Neuroptics Blueprint
(Stage 2, Lvl 50-70)
8.11% 4 – 5 Orb Vallis Bounties 26 ± 9 Orb Vallis Bounties
Helmet.png Neuroptics Blueprint
(Stage 3, Lvl 50-70)
8.11%
Helmet.png Neuroptics Blueprint
(Final Stage, Lvl 50-70)
7.5%
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.


Manufacturing Requirements
Credits64.png
25,000
Helmet.png
1
Chassis.png
1
Systems.png
1
OrokinCell.png
12
Time: 72 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png 325 Blueprint2.svg Blueprints Price:Credits64.png50,000
Caliban Neuroptics Blueprint
Credits64.png
15,000
AnomalyShard.png
3
NarmerIsoplast.png
12
NeuralSensors.png
10
TralokEyes.png
20
Time: 12 hrs
Rush: Platinum64.png 25
Caliban Chassis Blueprint
Credits64.png
15,000
AnomalyShard.png
3
NarmerIsoplast.png
16
MortusHorn.png
20
HespazymAlloy.png
100
Time: 12 hrs
Rush: Platinum64.png 25
Caliban Systems Blueprint
Credits64.png
15,000
AnomalyShard.png
3
NarmerIsoplast.png
12
BreathOfTheEidolon.png
30
Hexenon.png
30
Time: 12 hrs
Rush: Platinum64.png 25

Notes

Trivia

  • Caliban is the 48th unique Warframe to be released.
  • Caliban was first revealed in TennoCon 2021's Art of Warframe digital panel. The panel featured his concept artist, Keith Thompson, who designed much of the Sentient faction's aesthetic.
  • Caliban is a character from Shakespeare's play The Tempest, which depicts him as half human and half monster.
  • Caliban is second in line of Sentient-themed Warframes, after RevenantIcon272.png Revenant who is predominantly based on the Eidolon, a subspecies of undead spectral Sentients.
    • Similar to Revenant's Eidolon energy, Caliban exudes the signature Sentient unlight within his core cavity and the various exhaust vents on his body.
    • Caliban sports animated parts on his body ranging from the antennae spikes to the hovering shoulder blade pads.
    • Much like the Sentient drones and fragments, Caliban's body is bisected in two from the neck down, giving him the Sentients' thematic starfish-like appearance.
    • Caliban's abilities are derived from some attacks used by Sentient enemies:
  • Caliban shares his name with a mission node on Uranus.
  • While both Caliban's Agile and Noble Animation sets depict him hovering like TitaniaIcon272.png Titania and WispIcon272.png Wisp, Caliban himself does not have unique moving animations.
  • Caliban is currently the only non-Prime non-Umbra Warframe yet to have a profile video upon release.

References

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Passive

Versatile and resilient, CalibanIcon.png Caliban and allies within his Affinity Range gain Adaptive Armor that builds damage resistance against the highest damage received from enemy attacks, stacking 5% per hit up to a cap of 50%. If Caliban or his allies do not receive damage for 5 seconds, their Adaptive Armor loses 2% per second until fully removed.

  • Passive values are not affected by Mods.
  • Damage over time from procs (such as DmgSlashSmall64.png Slash or DmgToxinSmall64.png Toxin for example) will not contribute nor maintain damage resistance.
  • Damage reduction effects such as those of Mod TT 20px.png Adaptation do not stack with Adaptive Armor. The damage reduction provided to Caliban (or his allies) equipped with Adaptation will be the higher of the two values.

Abilities 

View Maximization
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RazorGyreModx256.png RazorGyre130xWhite.png
ENERGY:
25
KEY
1
Razor Gyre
Become a spinning vortex of death. Hold LMB  to accelerate the maelstrom, increasing damage or target an enemy by tapping LMB  to dash toward them. Hitting enemies inflicted with Sentient Wrath creates a destructive blast.
Energy Drain: 4 s-1
Energy Drain Per Impact Damage Increase: 0.02 s-1
Strength:200 / 300 / 400 / 500 /s (DmgSlashSmall64.png Slash damage per second)
+ 1 / 2 / 3 / 4 HP/s (heal rate per enemy)
+ 50 / 50 / 75 / 100 /s (DmgImpactSmall64.png Impact and DmgSlashSmall64.png Slash damage increase per second)
150 / 200 / 350 / 500 (DmgImpactSmall64.png Impact slam damage)
Duration:N/A
Range:8 / 10 / 11 / 12 m
Misc:Knockdown & stagger immunity
2 (damage ticks per second)
50 m (dash distance)
10 m (dash slam radius)
Dash knockback on hit
10% DmgSlashSmall64.png Slash Status Chance
Expand/Collapse


SentientWrathModx256.png SentientWrath130xWhite.png
ENERGY:
50
KEY
2
Sentient Wrath
Smash the ground sending out a radial wave of destruction. Those not killed by the initial blast are helplessly lifted into the air, where they take amplified damage for a short time.
Strength:6 / 8 / 12 / 16 (max targets)
250 / 500 / 750 / 1,000 (DmgImpactSmall64.png Impact damage)
15 / 20 / 25 / 35 % (damage vulnerability)
Duration:4 / 6 / 8 / 10 s
Range:10 / 14 / 18 / 22 m
Subsumable to Helminth
Expand/Collapse


LethalProgenyModx256.png LethalProgeny130xWhite.png
ENERGY:
50
KEY
3
Lethal Progeny
Call on Caliban's Sentient aspect to produce up to three Conculyst comrades to fight by his side, and repair his shields.
Strength:Caliban's Rank x AStr (Conculyst rank)
+ 10 / 15 / 20 / 25 SP/s (shields per second)
1 / 1.5 / 2 / 2.5 x (damage multiplier)
1 / 1.33 / 1.66 / 2 x (health multiplier)
Duration:10 / 15 / 20 / 25 s
Range:N/A
Misc:5 m (deploy range)
25 m (shield repair range)
10 m (teleport radius)
40 m (teleport range)
3 (max progeny active)
Expand/Collapse


FusionStrikeModx256.png FusionStrike130xWhite.png
ENERGY:
100
KEY
4
Fusion Strike
Converge three streams of raw energy upon a single point, causing a massive reactive blast. The fallout from the blast will strip the armor and shields from all enemies that touch it.
Strength:2,500 / 3,000 / 4,000 / 5,000 (DmgBlastSmall64.png Blast damage per stream)
2,500 / 3,000 / 4,000 / 5,000 (implosion DmgBlastSmall64.png Blast damage)
20 / 25 / 35 / 50 % (armor and shield strip)
Duration:6 / 9 / 12 / 15 s (fallout duration)
Range:15 / 20 / 25 / 30 m (stream range)
5 / 6 / 8 / 10 m (implosion and fallout radius)
Misc:3 (number of streams)
100 % (strip cap)
Expand/Collapse


Strength Mods

IntensifyModU145.png

Duration Mods

ContinuityModU145.png

Range Mods

StretchModU145.png

RazorGyre130xWhite.png RazorGyre130xWhite.png RazorGyre130xWhite.png
SentientWrath130xWhite.png SentientWrath130xWhite.png SentientWrath130xWhite.png
LethalProgeny130xWhite.png LethalProgeny130xWhite.png
FusionStrike130xWhite.png FusionStrike130xWhite.png FusionStrike130xWhite.png

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Caliban/Equip

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Patch History

Hotfix 31.0.11 (2025-01-25)

  • Fixed volume levels for Caliban’s Abilities.

Hotfix 31.0.9 (2022-01-20)

  • Fixed excessive force feedback during Caliban’s Razor Gyre ability.

Hotfix 31.0.8 (2022-01-12)

  • Made performance improvements to Caliban’s Fusion Strike.
  • Fixed Caliban's Passive not working in certain situations.

Hotfix 31.0.6 (2022-01-04)

  • Fixed deactivating Caliban’s Razor Gyre while in the middle of a dash resulting in your altitude becoming stuck.
  • Fixed a script error that could occur related to Caliban's Passive.

Hotfix 31.0.3 (2021-12-17)

  • Increased Caliban’s max base Energy from 100 to 125.
  • Slightly increased the radius of Fusion Strike.
  • Caliban’s Fusion Strike now implodes as opposed to exploding upon full convergence.
  • Fixed Caliban’s Razor Gyre at max rank (3) increasing by 10 damage-per-second when charging it (holding down the fire key) when it should be 100 damage-per-second.
  • Fixed Caliban's Fusion Strike not stripping as much Armor as it claims.
  • Fixed Caliban’s Conculyst comrades dropping Sentient Cores after Caliban Revives. As reported here: https://forums.warframe.com/topic/1291487-calibans-sentient-summons-drops-sentient-core/

Update 31 (2021-12-15)

  • Introduced

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