The Buzlok is a Grineer slug assault rifle with unique homing capabilities. Its Alternate Fire launches a tracer round that sticks to NPCs or enemies, making all subsequent shots home in on the marked target. Successful homing shots gain a critical chance bonus.
- This weapon primarily deals damage on its primary fire.
- Alternate Fire shoots a tracer round projectile that makes primary fire shoot homing rounds on the tracked entity, lasting 20 seconds or until target death.
- Successfully landing a tracer round grants a 20 second buff that adds 50% absolute critical chance. This buff is retained on target death, and is not affected by mods.
- Tracer round mechanic allows for free aiming, and shooting around cover to strike targets.
- Once a target is selected with tracking beacon, the weapon will fire on that target until the beacon disappears or the enemy is killed, making it difficult to use against multiple targets or change targets.
- Has a unique Z-axis recoil, which creates irregular aimed accuracy after firing a burst.
|Time: 24 hrs|
|Market Price: 250||Blueprints Price:15,000|
|Chem Lab Research 3,000|
|Time: 60 hrs|
|Prereq: Detonite Injector|
|x1 x3 x10 x30 x100|
- Firing the tracking beacon consumes 1 ammo.
- Multishot bullets all land in the same area as the original shot.
- The tracking beacon will not affect enemies or allies under the effect of invisibility, such as Corpus Targets.
- Additive 50% critical chance occurs after mods. i.e with the buff active is (23 + (23 * 1.5)) + 50 = 107.5% critical chance.
- The alternate fire is affected by the critical chance buff.
- Multishot and Punch Through mods do not affect the tracking beacon.
- Beacons have projectile travel time, which may make it difficult to initially tag moving enemies at longer ranges.
- The beacons however have a speed roughly a third higher in comparison to the unguided rounds.
- The beacon can attach to any living entity, friend or foe.
- Homing rounds have good maneuverability, allowing them to hit targets behind cover, and even directly behind the player if angled properly and there is enough space for the bullet to maneuver. Nonetheless, they will still travel the fastest route to the target, and may thus occasionally hit walls and other obstacles.
- Homing rounds will travel straight for at least the first 5 meters before they begin homing towards the beacon.
- The homing rounds have a maximum deflection angle of 90 degrees from the direction of aim after being fired.
- Homing rounds will punch through an enemy in the direction the rounds hit.
- When used with 's , each illusory copy of the Buzlok will fire its own tracking beacon. However, the homing rounds from every copy will NOT home in on the player's tracking beacon. Each copy's rounds will home in on their own respective beacon. If the tracking beacon is active by launching before activating Hall of Mirrors, or if the copies' beacons do not hit a valid target to home in on, their rounds will instead fly straight and unguided.
- The flight time of unguided rounds is significantly faster than that of rounds homing in on a beacon.
- This is easily noticed when using Mirage's Hall Of Mirrors due to the previously discribed fact, as any unguided rounds fired by Mirage's copies will land much sooner than the homing rounds, despite being fired at the same time.
- If a tagged enemy goes invisible, it will disable the beacon.
- has no negative effect on the primary fire on this weapon when using it alongside a tagged beacon, however the beacon is still affected by the accuracy penalty.
- After a projectile hits the target, it loses its homing function. Therefore, punched-through projectiles will not re-home on a target.
- Since the Buzlok can fire around corners to hit targets from complete cover, it is especially useful against Hellions, Bombards, and Napalms. They can be quickly tagged between their shots, then safely eliminated.
- and/or are most useful on the Buzlok due to their punch-through abilities, allowing the homing rounds to hit tagged enemies behind cover.
- Alternatively aiming high towards the ceiling/sky will make the homing rounds take a more curved trajectory and hit the target from above, bypassing their cover.
- The homing projectiles will do extra damage on the "weak spots" made by 's ability. However, this is very difficult to achieve since the bullets only home in after having traveled a couple of meters and will often hit other parts of the enemy before hitting the weak spot. Positioning is key to get the best out of this combination.
- The Buzlok's special homing feature allows it to be a great weapon for damaging fast moving enemies that may prove difficult to hit, such as the Manic, Manic Bombard, Stalker, or Zanuka Hunter.
- Due to the Buzlok's homing nature, large magazine, and good range, the rifle is surprisingly well suited to open-world tilesets (such as the Plains of Eidolon or the Orb Vallis), due to the wide open nature of the area.
- The Grineer text on the side of the gun translates to "DO NOT TOUC" but is missing an "H" at the end to spell TOUCH.
- This is the first ever weapon to have a homing ability that can be used by players.
- Prior to Update 20.0 (2017-03-24), the Buzlok's beacon was triggered from zoomed fire.
- This is the third Grineer weapon to bear "lok" at the end of its name, the first being the and second being the .
- The Buzlok's projectiles are miniature missiles; on impact they give off tiny explosions. This is a purely cosmetic effect.
- As with the and , the Buzlok is able to reload whilst scoped in, making it one of the three weapons able to do so.
- As with all projectiles with flight time, the Buzlok's projectiles will be affected by Ivara's Navigator.
- The homing beacon under the effect of Ivara's Navigator will pass through all obstacles until it hits an enemy or when the ability is ended. This can be used at the start of a mission to scout through the entire tileset without stepping foot in it.
- Oddly, the Buzlok's homing projectile is unable to lock onto Plants found within Earth, Fragments and Resource deposits.
- Additionally, when fired upon a Resource deposit, it will do minimal damage usually just breaking single digits.
- Oddly, the Buzlok is situationally affected by flight speed mods; it will only apply them if firing unguided rounds or the tracer rounds and not when homing onto a tracer round's beacon.
- The Buzlok is unique in the fact that unlike all other weapons within Warframe, additional bullets caused by multishot mods will all land in exactly the same place, regardless if there is a tracking beacon or not.
- In the GHOULS comic, the Buzlok is wielded by Little Duck.
- Tied with for the second highest critical multiplier of all fully automatic rifles, behind , / , and .
- When firing a tracking beacon with the camera view reversed (I.e. looking over your Warframe's left shoulder) the shot will not line up with the reticle. It will instead drift off to the right.
- If a tracker has been shot at a disappearing object, such as 's when its duration runs out, it will remain attached to nothing until its timer runs out.
- As of Update 16.0 (2015-03-19), the energy trails of each projectile fired by the Buzlok will disappear randomly throughout missions and will remain broken the remainder of the mission.
- When enemies affected by Void fissure corruption are tagged, the Buzlok's scope will display "Corrupted |Enemy| tagged" instead of their actual name.
- After a second has passed of being fired, Buzlok projectiles will lose its energy trail effect while still capable of homing on its target.
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