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Mark your targets and then unleash a barrage of bullets, the Buzlok's homing rounds always find the enemy. Marked Targets are more likely to take critical hits.

The Buzlok is a IconGrineerOn.png Grineer slug assault rifle with unique homing capabilities. Its Alternate Fire launches a tracer round that sticks to NPCs or enemies, making all subsequent shots home in on the marked target. Successful homing shots gain a critical chance bonus.


  • This weapon primarily deals DmgImpactSmall64.png Impact damage on its primary fire.
  • Alternate Fire shoots a tracer round projectile that makes primary fire shoot homing rounds on the tracked entity, lasting 20 seconds or until target death.
  • Successfully landing a tracer round grants a 20 second buff that adds 50% absolute critical chance. This buff is retained on target death, and is not affected by mods.


  • Normal Attack
    • Above average magazine
    • Above average effective fire rate
    • Above average max ammo
    • High disposition
    • High crit multiplier
  • Beacon
    • Above average max ammo
    • Very high disposition
    • Tracer round mechanic allows for free aiming, and shooting around cover to strike targets.


  • Once a target is selected with tracking beacon, the weapon will fire on that target until the beacon disappears or the enemy is killed, making it difficult to use against multiple targets or change targets.
  • Has a unique Z-axis recoil, which creates irregular aimed accuracy after firing a burst.
  • Normal Attack
    • Low reload speed
  • Beacon
    • Very low crit chance
    • Very low damage
    • Low reload speed
    • Very low status chance
    • Very low crit multiplier
  • Projectiles have travel time on main fire and tracer round which may make tagging a weak spot difficult at range.


The Buzlok's blueprint can be researched from the Chem Lab in the dojo.

Manufacturing Requirements
Detonite Injector.png
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 250 Blueprint2.svg Blueprints Price:Credits64.png15,000
Chem Lab ResearchClanAffinity64.png3,000
Time: 60 hrs
Prereq: Detonite Injector
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

This weapon can be sold for Credits64.png 7,500.


  • Firing the tracking beacon consumes 1 ammo.
  • Multishot bullets all land in the same area as the original shot.
  • The tracking beacon will not affect enemies or allies under the effect of invisibility, such as Corpus Targets.
  • Additive 50% critical chance occurs after mods. i.e Mod TT 20px.png Point Strike with the buff active is (23 + (23 * 1.5)) + 50 = 107.5% critical chance.
  • The alternate fire is affected by the critical chance buff.
  • Multishot and Punch Through mods do not affect the tracking beacon.
  • Beacons have projectile travel time, which may make it difficult to initially tag moving enemies at longer ranges.
    • The beacons however have a speed roughly a third higher in comparison to the unguided rounds.
  • The beacon can attach to any living entity, friend or foe.
  • Homing rounds have good maneuverability, allowing them to hit targets behind cover, and even directly behind the player if angled properly and there is enough space for the bullet to maneuver. Nonetheless, they will still travel the fastest route to the target, and may thus occasionally hit walls and other obstacles.
    • Homing rounds will travel straight for at least the first 5 meters before they begin homing towards the beacon.
    • The homing rounds have a maximum deflection angle of 90 degrees from the direction of aim after being fired.
    • Homing rounds will punch through an enemy in the direction the rounds hit.
  • When used with MirageIcon272.png Mirage's HallOfMirrors130xDark.png Hall Of Mirrors, each illusory copy of the Buzlok will fire its own tracking beacon. However, the homing rounds from every copy will NOT home in on the player's tracking beacon. Each copy's rounds will home in on their own respective beacon. If the tracking beacon is active by launching before activating Hall of Mirrors, or if the copies' beacons do not hit a valid target to home in on, their rounds will instead fly straight and unguided.
    • Each of Mirage's copies can simultaneously fire either homing or unguided rounds, depending on whether or not they have a valid beacon target to home in on.
    • This is very easy to observe in the Simulacrum or Captura by firing at enemies with AI turned off.
  • The flight time of unguided rounds is significantly faster than that of rounds homing in on a beacon.
    • This is easily noticed when using Mirage's Hall Of Mirrors due to the previously described fact, as any unguided rounds fired by Mirage's copies will land much sooner than the homing rounds, despite being fired at the same time.
  • If a tagged enemy goes invisible, it will disable the beacon.
  • Mod TT 20px.png Heavy Caliber has no negative effect on the primary fire on this weapon when using it alongside a tagged beacon, however the beacon is still affected by the accuracy penalty.
  • After a projectile hits the target, it loses its homing function. Therefore, punched-through projectiles will not re-home on a target.


  • The Buzlok's homing nature provides several interesting usecases:
    • Since the Buzlok can fire around corners to hit targets from complete cover, it is especially useful against Hellions, Bombards, and Napalms. They can be quickly tagged between their shots, then safely eliminated.
    • As the Buzlok's homing rounds home in precisely to the tracker, it is a great choice for headshot-based mods and arcanes such as Primary Deadhead, Argon Scope / Galvanized Scope, Arcane Rage, and Arcane Victory.
      • Harrow's Covenant buff is also quite powerful on the Buzlok, reaching +200% extra base Critical Chance on headshots. This is especially the case with Lasting Covenant.
    • The Buzlok is great weapon for damaging fast moving enemies that may prove difficult to hit, such as the Manic, Manic Bombard, Stalker, Acolytes or Zanuka Hunter.
    • The homing feature combined with the Buzlok's large magazine and good range means that it is surprisingly well suited to open-world areas (such as the Plains of Eidolon or the Orb Vallis).
    • The homing projectiles will do extra damage on the "weak spots" made by BansheeIcon272.png Banshee's Sonar130xDark.png Sonar ability. However, this is very difficult to achieve since the bullets only home in after having traveled a couple of meters and will often hit other parts of the enemy before hitting the weak spot. Positioning is key to get the best out of this combination.
  • Mod TT 20px.png Metal Auger and/or Mod TT 20px.png Shred are most useful on the Buzlok due to their punch-through abilities, allowing the homing rounds to hit tagged enemies behind cover.
    • Alternatively aiming high towards the ceiling/sky will make the homing rounds take a more curved trajectory and hit the target from above, bypassing their cover.


  • The Grineer text on the side of the gun translates to "DO NOT TOUC" but is missing an "H" at the end to spell TOUCH.
  • This is the first ever weapon to have a homing ability that can be used by players.
  • Prior to Update 20.0 (2017-03-24), the Buzlok's beacon was triggered from zoomed fire.
  • This is the third Grineer weapon to bear "lok" at the end of its name, the first being the Grinlok.png Grinlok and second being the Marelok.png Marelok.
  • The Buzlok's projectiles are miniature missiles; on impact they give off tiny explosions. This is a purely cosmetic effect.
  • As with the Vectis.png Vectis and VectisPrime.png Vectis Prime, the Buzlok is able to reload whilst scoped in, making it one of the three weapons able to do so.
  • As with all projectiles with flight time, the Buzlok's projectiles will be affected by Ivara's Navigator.
    • The homing beacon under the effect of Ivara's Navigator will pass through all obstacles until it hits an enemy or when the ability is ended. This can be used at the start of a mission to scout through the entire tileset without stepping foot in it.
  • Oddly, the Buzlok's homing projectile is unable to lock onto Plants found within Earth, Fragments and Resource deposits.
    • Additionally, when fired upon a Resource deposit, it will do minimal damage usually just breaking single digits.
  • Oddly, the Buzlok is situationally affected by flight speed mods; it will only apply them if firing unguided rounds or the tracer rounds and not when homing onto a tracer round's beacon.
  • The Buzlok is unique in the fact that unlike all other weapons within Warframe, additional bullets caused by multishot mods will all land in exactly the same place, regardless if there is a tracking beacon or not.


  • When firing a tracking beacon with the camera view reversed (I.e. looking over your Warframe's left shoulder) the shot will not line up with the reticle. It will instead drift off to the right.
  • If a tracker has been shot at a disappearing object, such as FrostIcon272.png Frost's SnowGlobe130xDark.png Snow Globe when its duration runs out, it will remain attached to nothing until its timer runs out.
  • As of Update 16.0 (2015-03-19), the energy trails of each projectile fired by the Buzlok will disappear randomly throughout missions and will remain broken the remainder of the mission.
  • When enemies affected by Void fissure corruption are tagged, the Buzlok's scope will display "Corrupted |Enemy| tagged" instead of their actual name.
  • After a second has passed of being fired, Buzlok projectiles will lose its energy trail effect while still capable of homing on its target.
  • After the Tenet Diplos were added the Buzlok's tracer round broke entirely and after two hotfixes, it now can miss tagged targets significantly more than before, partly due to the tracer round now sometimes sticking out far enough from the enemy mesh that the rounds don't hit anything when passing through.


Buzlok Skins Edit

Patch History[]

Hotfix 31.5.1 (2022-04-27)

  • Fixed script error related to the Buzlok.

Update 30.7 (2021-09-08)

  • Fixed issue where Buzlok’s fire homing would cause no damage.

Hotfix 30.6.1 (2021-08-10)

  • Fixed Buzlok Alt Fire homing causing most shots to deal no damage.
  • Fixed Buzlok Alt Fire homing darts tagging Sisters as “KUVA LICH Agor Rok” and Hound as “[HC] Lawyer Pet”.

Hotfix 29.6.4 (2021-01-06)

Update 29.5 (2020-11-19)

  • Changed the Buzlok’s projectile launch to appear slightly below the scope when aiming.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 9 to 11.
  • Increased projectile speed for primary and secondary fire.
  • Decreased recoil while aiming.
  • Status chance increased from 10% to 21%. (unlisted)
  • Critical chance increased from 15% to 23%. (unlisted)

Update 20.4 (2017-05-04)

  • Fixed being able to fire the Buzlok without triggering to fire.

Update 20.1 (2017-04-05)

  • Adjusted Buzlok's +50% crit chance with Beacon attached to Additive instead of Multiplicative as intended.

Update 20.0 (2017-03-24)

  • Alt-fire statistics for the Bulzok are now viewable in Arsenal.
  • The Ammo Requirement for the Secondary Homing has been reduced to 2.
  • Physical Damage distribution has been adjusted to 50% Impact, 40% Puncture, and 10% Slash.
  • Damage has been increased to 60 from 45.
  • Critical chance increased to 15%.
  • Critical Damage increased to 2.5x.
  • The flight speed of the Homing Beacon has been increased.
  • The Homing Beacon will now only stick to NPC & Characters.
  • Critical chance increased by 50% on targets with Homing Beacon attached to them.
  • Clip size reduced to 50.
  • Mastery Rank increased to 9.

Update 19.5 (2016-12-22)

  • Reduced Buzlok's magazine size from 75 to 40 in Conclave.

Update 19.4.2 (2016-12-20)

  • Disposition increased for the Buzlok.

Update: Specters of the Rail 1 (2016-07-28)

  • Reduced the duration of Buzlok's alt fire projectile in Conclave.

Hotfix: Specters of the Rail 0.5 (2016-07-12)

  • Fixed the Buzlok's homing mechanic not functioning.

Hotfix 18.4.7 (2016-02-04)

  • Fixed the Buzlok's projectiles not properly homing in to hit enemies.

Hotfix 17.1.4 (2015-08-13)

  • Increased the speed of Buzlok’s homing projectiles in Conclave.

Update 17.1 (2015-08-12)

  • Fixed the Buzlok’s tracer shot being slightly off center.

Update 17.0 (2015-07-31)

  • Available for use in Conclave.

Update 15.13 (2015-02-05)

  • Fixed the Buzlok and Twin Gremlin being unable to equip Terminal Velocity or the Lethal Momentum Mods.

Update 15.0 (2014-10-24)

  • Fixed an issue with Buzlok Rifle shots not adding damage to an ally using Nyx's Absorb.
  • Fixed the Buzlok's homing projectiles having strange bounce angles when using punch-through mods.

Update 14.9 (2014-10-01)

  • Fixed issue where swapping shoulders with the Buzlok resulted in the projectile embedding to the right of the reticle, where the unswapped reticle was aiming.

Hotfix 14.8.1 (2014-09-25)

  • Added audio cues to the Buzlok homing mechanism for when a ‘lock’ is initiated and a ‘lock’ is lost.
  • Buzlok homing beacon hit effect updated to not cause blood/shield visual effects as it does no damage, therefore no effects need exist.

Hotfix 14.7.4 (2014-09-20)

  • Fixed multi-shot mods causing Buzlok to fire an extra homing beacon.
  • Fixed Buzlok's homing beacon firing from wrong position when using scope sights.

Hotfix 14.7.3 (2014-09-19)

  • Fixed issues with client fire accuracy on the Buzlok.

Hotfix 14.7.2 (2014-09-18)

  • Buzlok Homing Beacon is now a silent projectile.
  • Adjusted equipped position of Buzlok.
  • Fixed an issue where Buzlok can cause player to do diving jump animation when not zoomed in.
  • Fixed a Buzlok issue where beacons would not always destroy when target died.
  • Fixed the Buzlok homing beacon not replicating properly on Client.

Update 14.7 (2014-09-17)

  • Introduced.