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{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}}
 
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}}
  +
{{WeaponInfoboxAutomatic
{{WeaponInfoboxU11
 
  +
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
| name = Burston Prime
 
  +
|name =
| image = PrimeBurston.png
 
| mastery level = 0
 
| slot = Primary
 
| type = Assault Rifle
 
| trigger = Burst
 
| projectile speed = Hit-Scan
 
| noise level = 45.0m
 
   
  +
<!--
| rate of fire = 13.64
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| burst rate of fire = 10.0
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| accuracy = 25.0
 
| zoom =
 
| spread =
 
| recoil =
 
| clip = 45
 
| max ammo = 540
 
| disposition = Strong
 
| reload = 2.0
 
| stat proc = 15.0
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| physical damage = 39.0
 
  +
-->
| impact damage = 11.7
 
  +
<!--Statistics-->
| puncture damage = 11.7
 
  +
|image =
| slash damage = 15.6
 
  +
|mastery level =
| crit chance = 5.0
 
  +
|slot =
| crit damage = 1.5
 
  +
|type =
  +
|trigger =
   
  +
<!--Utility-->
| conclave =
 
  +
|ammo type =
| polarities = {{Icon|Pol|V}}
 
  +
|flight speed =
| introduced = {{ver|11.5}}
 
  +
|range =
}}
 
  +
|noise level =
{{Codex|Once thought lost to the ages, attempts to reengineer the Burston Prime never fully replicated this weapon's power and agility.}}
 
  +
|fire rate =
  +
|spool =
  +
|accuracy =
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
   
  +
<!--Normal Attacks-->
The '''Burston Prime''' is the [[Prime]] variant of the [[Burston]]. Compared to its predecessor, the Burston Prime features higher damage across the board and a slightly higher status chance, making it a direct upgrade. Like the standard Burston, the Burston Prime features the signature three-round burst mechanic, making it difficult for some [[Tenno]] to use, but rewarding if one can learn the patterns.
 
  +
|normal impact =
  +
|normal puncture =
  +
|normal slash =
  +
|normal element =
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
  +
<!--Charge Attacks-->
The Burston Prime can be sold for {{cc|7,500}}.
 
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
   
  +
<!--Area Attacks-->
{{BuildRequire
 
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|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
   
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
|buildcredits=15,000
 
  +
|secondaryarea impact =
|build1= [[File:GenericGunPrimeBarrel.png|50px|Barrel]]
 
  +
|secondaryarea puncture =
|build1amount=1
 
  +
|secondaryarea slash =
|build2= [[File:GenericGunPrimeReceiver.png|50px|Receiver]]
 
  +
|secondaryarea element =
|build2amount=1
 
  +
|secondaryarea damage =
|build3= [[File:GenericGunPrimeStock.png|50px|Stock]]
 
  +
|secondaryarea pellet count =
|build3amount=1
 
  +
|secondaryarea critical chance =
|build4=Orokin Cell
 
  +
|secondaryarea critical damage =
|build4amount=10
 
  +
|secondaryarea status chance =
|buildtime=12
 
  +
|secondaryarea radius =
|buildrush=50
 
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
   
  +
<!--Secondary Attacks-->
|blueprintmission = {{#invoke:Void|item|PC|Burston|Blueprint}}
 
  +
|secondary impact =
|build1mission = {{#invoke:Void|item|PC|Burston|Barrel}}
 
  +
|secondary puncture =
|build2mission = {{#invoke:Void|item|PC|Burston|Receiver}}
 
  +
|secondary slash =
|build3mission = {{#invoke:Void|item|PC|Burston|Stock}}
 
  +
|secondary element =
|blueprintmissionps4 = {{#invoke:Void|item|PS4|Burston|Blueprint}}
 
  +
|secondary damage =
|build1missionps4 = {{#invoke:Void|item|PS4|Burston|Barrel}}
 
  +
|secondary pellet count =
|build2missionps4 ={{#invoke:Void|item|PS4|Burston|Receiver}}
 
  +
|secondary burst count =
|build3missionps4 ={{#invoke:Void|item|PS4|Burston|Stock}}
 
  +
|secondary critical chance =
|blueprintmissionxb1 = {{#invoke:Void|item|XB1|Burston|Blueprint}}
 
  +
|secondary critical damage =
|build1missionxb1 = {{#invoke:Void|item|XB1|Burston|Barrel}}
 
  +
|secondary status chance =
|build2missionxb1 = {{#invoke:Void|item|XB1|Burston|Receiver}}
 
  +
|secondary punchthrough =
|build3missionxb1 = {{#invoke:Void|item|XB1|Burston|Stock}}
 
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
  +
{{Codex|Once thought lost to the ages, attempts to reengineer the Burston Prime never fully replicated this weapon's power and agility.}}
  +
  +
The '''Burston Prime''' is the [[Prime]] variant and direct upgrade of the {{Weapon|Burston}}, sporting higher stats across the board including fire rate, damage, status, and critical potential.
  +
  +
The Burston Prime can be sold for {{cc|7,500}}.
  +
  +
{{BuildAutomatic|type=Weapon}}
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
  +
*Near-equal physical damage distribution &ndash; effective against all factions, [[Sentient]]s and [[Shadow Stalker]].
*High base damage.
 
  +
*Good [[critical chance]].
*Low recoil.
 
*Good status chance.
+
*Very high [[status chance]].
  +
**Can reach 100% status with {{M|Thermite Rounds}}, {{M|Rime Rounds}}, {{M|High Voltage}}, and {{M|Malignant Force}}.
*Fast fire rate and burst rate.
 
  +
*Fastest [[fire rate]] of all burst-fire rifles.
 
*Comes with a {{Icon|Pol|V}} polarity.
 
*Comes with a {{Icon|Pol|V}} polarity.
*Can use the Burston Prime-exclusive [[Gilded Truth]] mod.
+
*Can use the Burston Prime-exclusive {{M|Gilded Truth}}.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Third lowest base damage per bullet of all burst-fire rifles, after {{Weapon|Paracyst}} and {{Weapon|Burston}}/{{Weapon|Hind}}/{{Weapon|Kuva Hind}}.
*Linearly less efficient. Sometimes a target may only die with four bullets, requiring another burst to be fired.
 
  +
*Below average [[critical multiplier]].
*Low crit chance and damage.
 
  +
*Linearly less efficient – sometimes a target may only die with four bullets, which requires an entire second burst to be fired.
*Burns through ammo reserves quickly, accelerated further with its Gilded Truth augment mod.
 
  +
*Poor ammo efficiency.
'''Comparisons:'''
 
  +
**Very fast [[fire rate]] for its magazine size, especially with {{M|Gilded Truth}}, results in frequent reloading.
*'''Burston Prime''', compared to the [[Burston]]:
 
**Higher base damage (39.0 vs. 30.0).
 
***Higher {{Icon|Proc|Impact|Text}} damage (11.7 vs. 10.0).
 
***Higher {{Icon|Proc|Puncture|Text}} damage (11.7 vs. 10.0).
 
***Higher {{Icon|Proc|Slash|Text}} damage (15.6 vs. 10.0).
 
**Higher fire rate (13.64 rounds/s vs. 7.83 rounds/s).
 
**Higher status chance (15.0% vs. 10.0%).
 
   
  +
{{WeaponComparison|Burston}}
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
 
==Tips==
 
==Tips==
 
*The Burston Prime has a fast burst, making it decent in long-range combat.
 
*The Burston Prime has a fast burst, making it decent in long-range combat.
*This weapon's [[Status Effect|Status Chance]] makes it more likely to deal Elemental procs than the usual [[Burston]]. Its chance to proc is at least 38.6% for each burst.
+
*This weapon's [[status chance]] makes it more likely to deal Elemental procs than the usual {{Weapon|Burston}}. Its chance to proc at least once per burst is {{Math|1 - (1 - 30% )^3|p=y}}.
*The Burston has arguably better ammo efficiency than the [[Soma]] or [[Synapse]] due to its burst-fire nature.
+
*The Burston has arguably better ammo efficiency than the {{Weapon|Soma}} or {{Weapon|Synapse}} due to its burst-fire nature.
*Fire rate mods ([[Speed Trigger]], [[Shred]], etc.) reduce the delay between bursts, but did not increase the fire rate of the actual bullets themselves. As of {{ver|17.4.3}}, fire rate mods now increase the fire rate of the burst itself.
+
*Fire rate mods ({{M|Speed Trigger}}, {{M|Shred}}, {{M|Gilded Truth}}, etc.) reduce the delay between bursts, but did not increase the fire rate of the actual bullets themselves. As of {{ver|17.4.3}}, fire rate mods now increase the fire rate of the burst itself.
*It isn't advised to put a [[Heavy Caliber]] on the Burston Prime as this weapon benefits more in close to mid range situations with its high accuracy and damage over long range situations where hitting enemies with all bullets becomes more difficult.
+
*It isn't advised to put a {{M|Heavy Caliber}} on the Burston Prime as this weapon benefits more in close to mid range situations with its high accuracy and damage over long range situations where hitting enemies with all bullets becomes more difficult.
* Modifying the magazine can sometimes be problematic, as you might be reduced to only 1 or 2 rounds in your last shot. A Max Rank [[Wildfire]] or a Rank 3 [[Magazine Warp]] will give you a magazine of 54, allowing you 18 bursts before reloading. This ensures you will always fire 3 rounds in every burst.
+
* Modifying the magazine can sometimes be problematic, as you might be reduced to only 1 or 2 rounds in your last shot. A Max Rank {{M|Wildfire}} or a Rank 3 {{M|Magazine Warp}} will give you a magazine of 54, allowing you 18 bursts before reloading. This ensures you will always fire 3 rounds in every burst.
   
 
==Trivia==
 
==Trivia==
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Lets Max (Warframe) E1 - Burston Prime and Gilded Truth (60fps)-0
 
Lets Max (Warframe) E1 - Burston Prime and Gilded Truth (60fps)-0
 
BURSTON PRIME - Gilded Truth augment 4 forma - Warframe
 
BURSTON PRIME - Gilded Truth augment 4 forma - Warframe
  +
Warframe - All Prime Primaries - Weapon Animations & Sounds (2013 - 2019)
 
</gallery>
 
</gallery>
   
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|22.12}}
{{PatchHistoryNeeded}}
 
  +
*Mastery Rank increased from 0 to 12.
  +
*Status chance increased from 15% to 30%.
  +
*Critical chance increased from 5% to 18%.
  +
*Critical damage increased from 1.5x to 1.8x.
  +
*Damage decreased from 39 to 36.
   
  +
{{ver|11.5}}
  +
*Introduced.
 
}}
 
}}
   
 
==See Also==
 
==See Also==
*[[Burston]], the non-Prime variant of this weapon.
+
*{{Weapon|Burston}}, the non-Prime variant of this weapon.
*[[Sicarus Prime]], the pistol counterpart.
+
*{{Weapon|Sicarus Prime}}, the pistol counterpart.
*[[Sicarus]], the non-Prime pistol counterpart
+
*{{Weapon|Sicarus}}, the non-Prime pistol counterpart
 
*[[Prime]], the original Orokin weapon or Warframe.
 
*[[Prime]], the original Orokin weapon or Warframe.
*[[Gilded Truth]], a Burston Prime exclusive [[Syndicates|Syndicate]] mod.
+
*{{M|Gilded Truth}}, a Burston Prime exclusive [[Syndicate]] mod.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
  +
__NOTOC__
 
[[de:Burston Prime]]
 
[[de:Burston Prime]]
  +
[[es:Burston Prime]]
 
[[fr:Burston Prime]]
 
[[fr:Burston Prime]]
  +
[[pt:Burston Prime]]
__NOTOC__
 
 
[[Category:Update 11]]
 
[[Category:Update 11]]
 
[[Category:Prime]]
 
[[Category:Prime]]

Revision as of 10:29, 6 February 2020

Once thought lost to the ages, attempts to reengineer the Burston Prime never fully replicated this weapon's power and agility.

The Burston Prime is the Prime variant and direct upgrade of the Burston Burston, sporting higher stats across the board including fire rate, damage, status, and critical potential.

The Burston Prime can be sold for Credits64 7,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Third lowest base damage per bullet of all burst-fire rifles, after Paracyst Paracyst and Burston Burston/Hind Hind/KuvaHind Kuva Hind.
  • Below average critical multiplier.
  • Linearly less efficient – sometimes a target may only die with four bullets, which requires an entire second burst to be fired.
  • Poor ammo efficiency.

Comparisons:

Lotusiconsmall
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Tips

  • The Burston Prime has a fast burst, making it decent in long-range combat.
  • This weapon's status chance makes it more likely to deal Elemental procs than the usual Burston Burston. Its chance to proc at least once per burst is 65.7%.
  • The Burston has arguably better ammo efficiency than the Soma Soma or Synapse Synapse due to its burst-fire nature.
  • Fire rate mods (Mod TT 20px Speed Trigger, Mod TT 20px Shred, Mod TT 20px Gilded Truth, etc.) reduce the delay between bursts, but did not increase the fire rate of the actual bullets themselves. As of Hotfix 17.4.3 (2015-09-16), fire rate mods now increase the fire rate of the burst itself.
  • It isn't advised to put a Mod TT 20px Heavy Caliber on the Burston Prime as this weapon benefits more in close to mid range situations with its high accuracy and damage over long range situations where hitting enemies with all bullets becomes more difficult.
  • Modifying the magazine can sometimes be problematic, as you might be reduced to only 1 or 2 rounds in your last shot. A Max Rank Mod TT 20px Wildfire or a Rank 3 Mod TT 20px Magazine Warp will give you a magazine of 54, allowing you 18 bursts before reloading. This ensures you will always fire 3 rounds in every burst.

Trivia

  • The Burston Prime has noticeably less golden ornamentation than previous Prime weapons.
  • At the time of its release, the Burston Prime was the first Prime weapon whose component drops were exclusive to the Orokin Derelict instead of the Orokin VoidUpdate 12 has since moved some component drops into the Void.
  • The Burston Prime is the first Prime primary weapon to receive a Weapon Augments mod.
  • The Burston Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).

Media

Burston Prime Skins

Edit

Patch History

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 12.
  • Status chance increased from 15% to 30%.
  • Critical chance increased from 5% to 18%.
  • Critical damage increased from 1.5x to 1.8x.
  • Damage decreased from 39 to 36.

Update 11.5 (2013-12-19)

  • Introduced.

See Also