The Burston Prime is the Prime variant and direct upgrade of the Burston, sporting higher stats across the board including fire rate, damage, status, and critical chance.
Characteristics[]
- This weapon deals primarily Slash damage.
Advantages over other Primary weapons (excluding modular weapons):
- Can use the Burston Prime-exclusive Gilded Truth.
- Normal Attack (wiki attack index 1)
- Above average magazine (45)
- Above average ammo max (540)
- Above average status chance (30.00%)
- High disposition (●●●●● (1.35x))
- Incarnon Form (wiki attack index 2)
- Above average crit chance (28.00%)
- Above average ammo max (540)
- Very high fire rate (20.00 attacks/sec)
- Above average status chance (30.00%)
- High disposition (●●●●● (1.35x))
- High crit multiplier (3.00x)
- Incarnon Form Radial Attack (wiki attack index 3)
- High fire rate (20.00 attacks/sec)
- High ammo max (540)
- Above average disposition (●●●●● (1.35x))
- Above average crit multiplier (3.00x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average crit chance (18.00%)
- Below average total damage (46)
- Low crit multiplier (1.80x)
- Incarnon Form (wiki attack index 2)
- Very low total damage (13)
- Incarnon Form Radial Attack (wiki attack index 3)
- Very low active falloff slope (2.0m/%)
- Very low maximum falloff distance (2.0 m)
- Very low total damage (13)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Burston Prime (Normal Attack), compared to Burston (Normal Attack):
- Higher base damage per projectile (46.00 vs. 30.00)
- Higher total damage (46 vs. 30)
- Higher base critical chance (18.00% vs. 6.00%)
- Higher base critical multiplier (1.80x vs. 1.60x)
- Higher base status chance (30.00% vs. 18.00%)
- Higher average damage per tap (157.87 vs. 93.24)
- Higher burst DPS (263.12 vs. 155.4)
- Higher sustained DPS (422.87 vs. 186.72)
- Higher Mastery Rank required (12 vs. 0)
- Lower disposition (●●●●● (1.35x) vs. ●●●●● (1.45x))
Acquisition[]
Stock | Barrel | Blueprint | Receiver |
---|---|---|---|
Lith W4 Common Axi G5 Common (V) Axi O3 Common (V) Lith B8 Common (V) Lith D3 Common (V) Lith G6 Common (V) Lith K1 Common (V) Lith M5 Common (V) Lith N9 Common (V) Lith R3 Common (V) Lith S9 Common (V) Lith T10 Common (V) Lith V1 Common (V) Meso A3 Common (V) Meso C3 Common (V) Meso G6 Common (V) Meso G7 Common (V) Meso N3 Common (V) Meso O5 Common (V) Meso S14 Common (V) Meso S5 Common (V) Meso W2 Common (V) Neo A10 Common (V) Neo B4 Common (V) Neo G5 Common (V) Neo H2 Common (V) Neo M2 Common (V) Neo N16 Common (V) Neo P5 Common (V) Neo S2 Common (V) Neo T6 Common (V) Neo V6 Common (V) Neo Z4 Common (V) Neo Z5 Common (V) |
Neo B9 Uncommon Axi G3 Uncommon (V) Axi G4 Uncommon (V) Axi H3 Uncommon (V) Axi P3 Uncommon (V) Axi T1 Uncommon (V) Axi T2 Uncommon (V) Lith E1 Uncommon (V) Lith F2 Uncommon (V) Lith G8 Uncommon (V) Lith I1 Uncommon (V) Lith N12 Uncommon (V) Lith P3 Uncommon (V) Lith R1 Uncommon (V) Lith S13 Uncommon (V) Lith S14 Uncommon (V) Lith T6 Uncommon (V) Lith T8 Uncommon (V) Meso G2 Uncommon (V) Meso P12 Uncommon (V) Meso S13 Uncommon (V) Meso S8 Uncommon (V) Neo A11 Uncommon (V) Neo B1 Uncommon (V) Neo P5 Uncommon (V) Neo V5 Uncommon (V) |
Axi B7 Common (V) Axi B8 Common (V) Axi C8 Common (V) Axi G12 Common (V) Axi G7 Common (V) Axi G9 Common (V) Axi K11 Common (V) Axi K8 Common (V) Axi L5 Common (V) Axi M2 Common (V) Axi R4 Common (V) Axi S6 Common (V) Axi T11 Common (V) Axi T3 Common (V) Lith B3 Common (V) Lith O1 Common (V) Lith P2 Common (V) Lith S10 Common (V) Lith T1 Common (V) Meso C5 Common (V) Meso C6 Common (V) Meso C7 Common (V) Meso I2 Common (V) Meso P4 Common (V) Meso V1 Common (V) Neo A6 Common (V) Neo K3 Common (V) Neo N23 Common (V) Neo R3 Common (V) Neo S6 Common (V) Neo T1 Common (V) Neo Z9 Common (V) |
Lith G10 Common Lith G12 Common Neo B9 Common Neo M5 Common Axi A11 Common (V) Axi A13 Common (V) Axi G2 Common (V) Axi V11 Common (V) Lith A4 Common (V) Lith C4 Common (V) Lith C8 Common (V) Lith D1 Common (V) Lith H10 Common (V) Lith H6 Common (V) Lith N3 Common (V) Lith P6 Common (V) Lith S15 Common (V) Lith S5 Common (V) Lith T9 Common (V) Lith V10 Common (V) Meso B10 Common (V) Meso B7 Common (V) Meso H3 Common (V) Meso L1 Common (V) Meso P7 Common (V) Meso T1 Common (V) Meso Z1 Common (V) Neo E2 Common (V) Neo E3 Common (V) Neo G3 Common (V) Neo H1 Common (V) Neo I2 Common (V) Neo K7 Common (V) Neo N17 Common (V) Neo S3 Common (V) |
Crafting[]
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
Orokin Cell 10 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
The Burston Prime can be sold for 7,500.
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Burston Incarnon Genesis from The Circuit's Steel Path to place on their Burston with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Burston Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow, and 20 Maw Fang.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Gain an Auto Fire mode and deal Radial Heat Damage.
- Incarnon Form becomes fully automatic dealing pure Heat damage with shots exploding in a 2 meter area of effect, with much higher Critical Chance, Critical Multiplier, and Fire Rate. However, it deals much less base damage, the explosion possesses Damage Falloff from 100% to 0% from central impact, and reduced Zoom.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 20 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Burston's Incarnon Form uses a separate "magazine" with each charge producing 30 rounds to a maximum of 600. Once all ammunition is expended, the Burston reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Forceful Finality:
- Increase Damage by +42.
- +5 Multishot on final magazine burst.
- Multishot bonus is added before mods, and is thus multiplied by multishot bonuses.
- Multishot bonus does not affect the Incarnon form.
- Perk 2: Fortress Salvo:
- Increase Damage by +42.
- With Armor Over 450: +2 Punch Through.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Extended Volley:
- Increase Magazine Capacity by +21.
- Perk 2: Ready Retaliation:
- On Reload From Empty: +100% Reload Speed.
- Perk 3: Kinetic Battle:
- -50% Weapon Recoil.
Evolution IV[]
- Unlock Challenge: Get 40 headshots in Incarnon form in a single mission.
- Perk 1: Reaver's Rapture:
- On Full Burst Hit: +20% Damage, resets on Reload.
- Caps at 5x for +100% damage, additive with base damage mods such as Serration.
- Burst condition is not affected by multishot or punch through, but counts object hits such as nullifier bubbles, and activates even if the first hit of a burst kills the target.
- Resets when activating incarnon, and cannot be stacked in Incarnon form.
- On Full Burst Hit: +20% Damage, resets on Reload.
- Perk 2: Absolute Valor:
- Increase Critical Chance by +22%.
- Perk 3: Fatal Affliction:
- +40% Direct Damage per Status Type affecting the target.
Tips[]
- The Burston Prime has a fast burst, making it decent in long-range combat.
- The Burston has arguably better ammo efficiency than the Soma or Synapse due to its burst-fire nature.
- Fire rate mods ( Speed Trigger, Shred, Gilded Truth, etc.) reduce the delay between bursts, but did not increase the fire rate of the actual bullets themselves. As of Hotfix 17.4.3 (2015-09-16), fire rate mods now increase the fire rate of the burst itself.
- It isn't advised to put a Heavy Caliber on the Burston Prime as this weapon benefits more in close to mid range situations with its high accuracy and damage over long range situations where hitting enemies with all bullets becomes more difficult.
- Modifying the magazine can sometimes be problematic, as you might be reduced to only 1 or 2 rounds in your last shot. A Max Rank Wildfire or a Rank 3 Magazine Warp will give you a magazine of 54, allowing you 18 bursts before reloading. This ensures you will always fire 3 rounds in every burst.
Trivia[]
- The Burston Prime has noticeably less golden ornamentation than previous Prime weapons.
- At the time of its release, the Burston Prime was the first Prime weapon whose component drops were exclusive to the Orokin Derelict instead of the Orokin Void. Update 12 has since moved some component drops into the Void.
- The Burston Prime is the first Prime primary weapon to receive a Weapon Augments mod.
- The Burston Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).
- During a flashback to The Old War in Erra (Quest), an Excalibur Prime is seen wielding the Burston Prime, albeit firing in full-auto mode. This implies that the weapon was more powerful in the past, matching the weapon's Codex entry.
Media[]
Burston Prime Skins
Patch History[]
Update 32.2 (2022-11-30)
- SEMI-AUTOMATIC WEAPON CHANGES
While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our support article). Since not everyone is an avid macro user (within the boundaries allowed), we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate.
Burston Prime
- Reduced fire rate from 7.83 to 5.
- Increased damage from 36 to 46.
Update 29.10 (2021-03-19)
- Fixed Burston Prime’s magazine getting stuck to your left hand if the Solstice Skin is equipped.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 0 to 12.
- Status chance increased from 15% to 30%.
- Critical chance increased from 5% to 18%.
- Critical damage increased from 1.5x to 1.8x.
- Damage decreased from 39 to 36.
Update 12.3 (2014-02-27)
- Fixed Burston Prime Blueprint not being tradeable.
Update 11.5 (2013-12-19)
- Introduced.
See Also[]
- Burston, the original variant.
- Sicarus Prime, the sidearm counterpart.
- Prime, the Orokin version of a Weapon or Warframe.
- Gilded Truth, a Burston Prime exclusive Syndicate mod.
- Burston Incarnon Genesis, the Incarnon power-up for the Burston series.