Bursting Mass is a Weapon Augment Mod for Mutalist Quanta that accumulates the damage that passes through its infested mass, upon expiring it will release the accumulated damage in a radius. Using secondary fire will manually detonate the existing mass.
Stats[]
Rank | Damage | Radius | Cost |
---|---|---|---|
0 | 50% | 15m | 4 |
1 | 80% | 15m | 5 |
2 | 110% | 15m | 6 |
3 | 140% | 15m | 7 |
4 | 170% | 15m | 8 |
5 | 200% | 15m | 9 |
Acquisition[]
- Bursting Mass could be obtained by reaching certain ranks from Nightwave:
- Rank 18 from Series 1: The Wolf of Saturn Six.
- Rank 20 from Intermission III.
- Beginning with Nightwave Nora's Mix Volume 6 , available from the Nightwave Cred Offerings store on a rotational basis.
Notes[]
- Adds a separate damage instance to the orb, dealing the accumulated weapon damage in a 15m radius.
- The explosion's damage composition matches all of the damage that passed through the orb, allowing for a rainbow of elements.
- Damage is modified by the orb and varies depending on the Mutalist Quanta's multishot. Accumulated damage will be reduced to 66% of the total and Electricity will be added but this will never combine with other elements:
- +100% Electricity at 1 Multishot
- +366% Electricity at 2 Multishot
- +500% Electricity at 3 Multishot
- +366% Electricity at 4 Multishot (See bugs)
- For example, a Kulstar with a max rank Hornet Strike and a max rank Pathogen Rounds firing through a double-stacked orb will contribute:
- The explosion does not inflict status effects.
- Faction damage bonuses cannot contribute damage, but faction bonuses on Mutalist Quanta itself will improve the explosion.
- Critical bonus damage is not absorbed and the explosion cannot crit.
- Damage falls off linearly from full 200% damage at the center of the explosion to 0% damage at the 15m edge.
- The orb's standard Toxin explosion and its radius of 8m are unchanged.
- Projectiles created from Warframe abilities can also add damage to the orb.
- Projectiles that deal damage through a separate explosion rather than contact with the projectile itself, such as Talons and Antimatter Drop, will not contribute any damage unless they are detonated within the orb.
- Bursting Mass imposes a placement limit for orbs, permitting only one orb at any time. Extra orbs created with multishot over 3 will immediately detonate.
- Deploying a new orb will detonate the existing orb, allowing manual detonation.
Bugs[]
- Having multishot between 3 and 4 will create two double-stacked orbs instead of one triple stacked orb and one single-stacked orb. One orb will explode immediately, and you will be left with only +365% Electric instead of the full +500%.
Patch History[]
Hotfix 25.1.3 (2019-06-14)
- Fixed Beam weapons and Gunblades not affecting Bursting Mass damage on detonate.
Update 24.3 (2019-02-27)
- Introduced.