Bursting Mass is a Weapon Augment Mod for Mutalist Quanta that accumulates the damage that passes through its infested mass, upon expiring it will release the accumulated damage in a radius. Using secondary fire will manually detonate the exsisting mass.
Stats[edit | edit source]
Rank | Damage | Radius | Cost |
---|---|---|---|
0 | 50% | 15m | 4 |
1 | 80% | 15m | 5 |
2 | 110% | 15m | 6 |
3 | 140% | 15m | 7 |
4 | 170% | 15m | 8 |
5 | 200% | 15m | 9 |
Acquisition[edit | edit source]
- Bursting Mass could be obtained by reaching certain ranks from Nightwave:
- Rank 18 from Series 1: The Wolf of Saturn Six.
- Rank 20 from Intermission III.
Notes[edit | edit source]
- Adds a separate damage instance to the orb, dealing the accumulated weapon damage in a 15m radius.
- The explosion's damage composition matches all of the damage that passed through the orb, allowing for a rainbow of elements.
- Damage is modified by the orb and varies depending on the Mutalist Quanta's multishot. Accumulated damage will be reduced to 66% of the total and
Electricity will be added but will not combine with other elements:
- +100%
Electricity at +0% Multishot
- +366%
Electricity at +100% Multishot
- +500%
Electricity at +200% Multishot
- +366%
Electricity at +300% Multishot (See bugs)
- +100%
- For example, a
Kulstar with a max rank
Hornet Strike and a max rank
Pathogen Rounds firing through a double-stacked orb will add 200 × (1 + 220%) ×(1 + 90% + 366%) ×(1 + 100%) × 0.66 = 844.8
Impact + 760.32
Toxin + 3091.968
Electricity = 4697.088 damage to the explosion.
- The explosion does not inflict status effects.
- Faction damage bonuses do not apply whatsoever.
- Critical bonus damage is not absorbed and the explosion cannot crit.
- Damage falls off linearly from full 200% damage at the center of the explosion to ~1% damage at the 15m edge.
- The orb's standard
Toxin explosion and its radius of 8m are unchanged.
- Projectiles created from Warframe abilities can also add damage to the orb.
- Projectiles that deal damage through a separate explosion rather than contact with the projectile itself, such as
Talons and
Antimatter Drop, will not contribute any damage unless they are detonated within the orb.
- Only 1 orb can be deployed at a time with the augment equipped. Split orbs created with a multishot bonus over 200% will detonate instantly.
- Creating a new orb will detonate any existing orb, allowing manual control of an orb's detonation.
Bugs[edit | edit source]
- Having multishot between +200% and +300% (Quadshot chance) will create two double-stacked orbs instead of one triple stacked orb and one single-stacked orb. One orb will explode immediately, and you will be left with only +365% Electric instead of the full +500%.
Patch History[edit | edit source]
- Fixed Beam weapons and Gunblades not affecting Bursting Mass damage on detonate.
- Introduced.
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