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Burdened Magazine increases magazine capacity while reducing the reload speed of Shotguns.

Stats[]

Rank Magazine capacity Reload speed Cost
0 +10% -3% 6
1 +20% -6% 7
2 +30% -9% 8
3 +40% -12% 9
4 +50% -15% 10
5 +60% -18% 11

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Orokin Vault Orokin Derelict Vault A 4.17% 1 0.0417

Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • For any non-integer magazine values the magazine size is simply rounded to the nearest whole number. For example, a Strun Strun modded with a max rank Burdened Magazine will have a calculated magazine size of 6 × (1 + 60%) = 9.6, which will simply round to 10.
  • Suitable for shotguns with innately high magazine capacities (Boar Boar, BoarPrime Boar Prime, Sobek Sobek, or Phage Phage).
    • Could make one magazine last entire fights without needing any reloads, thus nullifying the negative reload speed.
  • Combining this mod and Mod TT 20px Ammo Stock would give +120% magazine size to the modded shotgun.
    • Unlike Mod TT 20px Tainted Mag and Mod TT 20px Tainted Clip, this mod increases the magazine size just as much as the non-corrupt counterpart, hence it should only be used in conjunction with Ammo Stock in builds aiming to maximize magazine size.
    • With this mod and Ammo Stock, Tigris Tigris and it's variants can reach a magazine size of 4. With a rank 5 Ammo Stock, Burdened Magazine can be left at rank 1 to minimize the reload penalty and capacity drain.

Trivia[]

Gallery[]

Patch History[]

Update 10.3 (2013-10-09)

  • Introduced along with Orokin Vaults.

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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