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Bullet Dance is a stance mod for Gunblades.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Automatic Rhumba
Default Default
Ranged Default 125%
Slam Default 100% DmgSlashSmall64DmgImpactSmall64
Default Default
Ranged Default 125%
Slam Default 100% Ragdoll b
Default Default
Ranged Default 150%
Slam Default 100% DmgSlashSmall64DmgImpactSmall64
Default Default
Ranged Default 200%
Slam Default 100% Ragdoll b
Default Default
 3x 300% DmgImpactSmall64
333.3%/s 4.5s BulletDanceCombo0
Forward
(While Moving)
Magnum Mambo
Default Default
Ranged Default 100%
Slam Default 100% Ragdoll b
Default Default
 200%
Default Default
 300%
Default Default
Ranged Default 200%
Slam Default 100% Ragdoll b
266.7%/s 3.0s BulletDanceCombo1
Forward Block
(While Blocking & Moving)
Lead Tango
Default Default
Ranged Default 300%
Slam Default 100% Ragdoll b
Default Default
Ranged Default 2x 200%
Slam Default 2x 100% DmgSlashSmall64DmgImpactSmall64
Default Default
 300% DmgImpactSmall64
357.1%/s 2.8s BulletDanceCombo2
Block
(While Blocking)
Samba Slash
Default Default
Ranged Default 100%
Slam Default 100% DmgSlashSmall64DmgImpactSmall64
Default Default
Ranged Default 200%
Slam Default 100% Ragdoll b
Default Default
Ranged Default 200%
Slam Default 100% Ragdoll b
166.7%/s 3.0s BulletDanceCombo3
Heavy
(Heavy Attack)
Full Bore*
Default Heavy
Ranged Default 400%
Slam Default 100% Ragdoll b
Default Heavy
Ranged Default 400%
Slam Default 100% Ragdoll b
N / A N / A GunbladeComboHeavy
Slide
(While Sliding)
Fast Draw*
Default Default
360 Default 200% DmgImpactSmall64
333.3%/s 0.6s GunbladeComboSlide
Aerial
(While In Air)
Outlaw Rush*
Default Default
 200%
Default Default
 200%
Default Default
 200%
N / A N / A GunbladeComboAir
Wall
(While Wall Latching)
Vendetta*
Default Default
 300% Knockdown b
N / A N / A GunbladeComboWall
Finisher
(On Knocked Down Enemy)
Last Words*
Default Default
 1000% DmgBlastSmall64
N / A N / A GunbladeComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A GunbladeComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Sabotage Tier 2 Void Sabotage Resource Caches C 3.67% 1 0.0367
Sabotage Tier 4 Void Sabotage Resource Caches C 4.42% 1 0.0442

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Every attack does 25% bonus physical damage (i.e. DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture, and DmgSlashSmall64 Slash)
  • The first attack in every combo is a shot.
  • Samba Slash consists entirely of firing the gunblade.
  • All ranged attacks also deal slam damage to nearby enemies.
    • Slam damage is based on single pellet damage of each gunblade, except for Stropha Stropha which does not trigger slams on ranged attacks.
    • The first and third attack of Automatic Rhumba inflict a slam attack with a guaranteed DmgSlashSmall64 Slash proc. The second and fourth attacks inflict a slam attack that ragdolls enemies.
    • The first and fourth attacks of Magnum Mambo inflict a slam attack that ragdolls enemies.
    • The first attack of Lead Tango inflicts a slam attack that ragdolls enemies. The second attack inflicts two slams that both have a guaranteed DmgSlashSmall64 Slash proc.
    • The first attack of Samba Slash inflicts a slam attack with a guaranteed DmgSlashSmall64 Slash proc. The second and third attacks inflict a slam attack that ragdolls enemies.
    • All attacks of Spinning Uppercut inflict a slam attack that ragdolls enemies.

Media[]

Patch History[]

Hotfix 35.0.7 (2024-01-09)

  • Fixed the “Last Words” Ground Finisher missing a Blast Damage icon in the Bullet Dance Stance Mod screen.

Hotfix 19.5.7 (2017-01-06)

  • Fixed Bullet Dance not showing up in the Codex properly.

Hotfix: The Silver Grove 1 (2016-08-19)

  • Improved the combo fluidity for the Bullet Dance Mod and fixed issues with executing combos.

Update: The Silver Grove (2016-08-19)

  • Introduced
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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