Bullet Dance is a stance mod for Gunblades.
Can be equipped on:
- Redeemer ✓
- Redeemer Prime ✓
- Sarpa ✓
- Stropha ✓
- Vastilok ✓
✓ denotes weapon with matching Stance polarity
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Automatic Rhumba | 333.3%/s | 4.5s | |||||||||||||||||||||||
Forward (While Moving) |
Magnum Mambo | 266.7%/s | 3.0s | |||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Lead Tango | 357.1%/s | 2.8s | |||||||||||||||||||||||
Block (While Blocking) |
Samba Slash | 166.7%/s | 3.0s | |||||||||||||||||||||||
Heavy (Heavy Attack) |
Full Bore* | N / A | N / A | |||||||||||||||||||||||
Slide (While Sliding) |
Fast Draw* | 333.3%/s | 0.6s | |||||||||||||||||||||||
Aerial (While In Air) |
Outlaw Rush* | N / A | N / A | |||||||||||||||||||||||
Wall (While Wall Latching) |
Vendetta* | N / A | N / A | |||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Last Words* | N / A | N / A | |||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack* | N / A | N / A | |||||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct and Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Sabotage | Tier 2 Void Sabotage Resource Caches | C | 3.67% | 1 | 0.0367 | |
Sabotage | Tier 4 Void Sabotage Resource Caches | C | 4.42% | 1 | 0.0442 |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Every attack does 25% bonus physical damage (i.e. Impact, Puncture, and Slash)
- The first attack in every combo is a shot.
- Samba Slash consists entirely of firing the gunblade.
- All ranged attacks also deal slam damage to nearby enemies.
- Slam damage is based on single pellet damage of each gunblade, except for Stropha which does not trigger slams on ranged attacks.
- The first and third attack of Automatic Rhumba inflict a slam attack with a guaranteed Slash proc. The second and fourth attacks inflict a slam attack that ragdolls enemies.
- The first and fourth attacks of Magnum Mambo inflict a slam attack that ragdolls enemies.
- The first attack of Lead Tango inflicts a slam attack that ragdolls enemies. The second attack inflicts two slams that both have a guaranteed Slash proc.
- The first attack of Samba Slash inflicts a slam attack with a guaranteed Slash proc. The second and third attacks inflict a slam attack that ragdolls enemies.
- All attacks of Spinning Uppercut inflict a slam attack that ragdolls enemies.
Media[]
Patch History[]
Hotfix 35.0.7 (2024-01-09)
- Fixed the “Last Words” Ground Finisher missing a Blast Damage icon in the Bullet Dance Stance Mod screen.
Hotfix 19.5.7 (2017-01-06)
- Fixed Bullet Dance not showing up in the Codex properly.
Hotfix: The Silver Grove 1 (2016-08-19)
- Improved the combo fluidity for the Bullet Dance Mod and fixed issues with executing combos.
Update: The Silver Grove (2016-08-19)
- Introduced
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)