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Bullet Dance is a stance mod for Gunblades.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Automatic Rhumba
(While Not Moving)
Ranged
125%
Ranged
125%
Ranged
150%
Ranged
200%
Default Melee Attack
3x 300% DmgImpactSmall64.png
333.3%/s 4.5s BulletDanceCombo0.gif
Magnum Mambo
(While Moving)
Ranged
100%
Default Melee Attack
200%
Default Melee Attack
300%
Ranged
200%
266.7%/s 3.0s BulletDanceCombo1.gif
Lead Tango
(While Blocking & Moving)
Ranged
300%
Ranged
2x 200%
Default Melee Attack
300% DmgImpactSmall64.png
357.1%/s 2.8s BulletDanceCombo2.gif
Samba Slash
(While Blocking)
Ranged
100%
Ranged
200%
Ranged
200%
166.7%/s 3.0s BulletDanceCombo3.gif
Spinning Uppercut
(Heavy Attack)
Ranged
400%
Ranged
400%
0.0%/s N/A GunbladeComboHeavy.gif
Fast Draw
(While Sliding)
360° Attack
200% DmgImpactSmall64.png
333.3%/s 0.6s GunbladeComboSlide.gif
Outlaw Rush
(While In Air)
Default Melee Attack
200%
Default Melee Attack
200%
Default Melee Attack
200%
0.0%/s N/A GunbladeComboAir.gif
Vendetta
(While Wall Latching)
Default Melee Attack
300% Knockdown b.png
0.0%/s N/A GunbladeComboWall.gif
Last Words
(On Knocked Down Enemy)
Default Melee Attack
1000% DmgBlastSmall64.png
0.0%/s N/A GunbladeComboFinisherGround.gif
360° Attack 360° Attack • Slam Slam Attack • Ranged Ranged Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
200%
 Attack does double damage 
Default Melee Attack
2x 100%
 Attack hits twice 
Exclusive Procs
DmgImpactSmall64.png Impact
DmgSlashSmall64.png Slash
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 
*Combos that are shared across all stances of the weapon type.

Notes[]

  • Every attack does 25% bonus physical damage (i.e. DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture, and DmgSlashSmall64.png Slash)
  • The first attack in every combo is a shot.
  • Samba Slash consists entirely of firing the gunblade.
  • All ranged attacks also deal slam damage to nearby enemies.
    • The first and third attack of Automatic Rhumba inflict a slam attack with a guaranteed DmgSlashSmall64.png Slash proc. The second and fourth attacks inflict a slam attack that ragdolls enemies.
    • The first and fourth attacks of Magnum Mambo inflict a slam attack that ragdolls enemies.
    • The first attack of Lead Tango inflicts a slam attack that ragdolls enemies. The second attack inflicts two slams that both have a guaranteed DmgSlashSmall64.png Slash proc.
    • The first attack of Samba Slash inflicts a slam attack with a guaranteed DmgSlashSmall64.png Slash proc. The second and third attacks inflict a slam attack that ragdolls enemies.
    • All attacks of Spinning Uppercut inflict a slam attack that ragdolls enemies.

Media[]

Patch History[]

Hotfix 19.5.7 (2017-01-06)

  • Fixed Bullet Dance not showing up in the Codex properly.

Hotfix: The Silver Grove 1 (2016-08-19)

  • Improved the combo fluidity for the Bullet Dance Mod and fixed issues with executing combos.

Update: The Silver Grove (2016-08-19)

  • Introduced
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