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“You're not supposed to be in here! You're going to ruin the surprise!”The following section contains spoilers.
Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.
|Ability Strength Bonus||Buff||User/Ally||
User and/or ally get a bonus in Ability Strength.
Affinity gain is increased.
See Arcane Enhancement for more details.
User and/or ally get a bonus in Armor.
|Attack Speed Bonus||Buff||User/Ally||
Attack Speed increase caused by:
| Credit Bonus||Buff||User/Ally||
Players will gain more credits from killed enemies while under these effects:
|Critical Chance Bonus||Buff||Player||
Weapon critical chance is increased by the following sources:
|Critical Damage Multiplier Bonus||Buff||Player||
Weapon critical damage multiplier is increased by the following sources:
Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as Serration.
Multiplicative damage increase is multiplied after certain calculations (like damage mods such as Serration).
Flat damage increase adds a set amount of damage to your weapon under certain conditions.
Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with Armor if damage is dealt to health and stacks multiplicatively with other sources of damage reduction).
Damage takened will be reflected or redirected towards enemies.
|Elemental Damage Bonus||Buff||Ally||
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as Serration, but before elemental mods such as Hellfire (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using Fireball Frenzy on a Cold weapon makes it deal Blast) or increase the elemental component of a secondary element if that is not innate (e.g. using Shock Trooper on a weapon modded with Radiation increases the Electricity component on the weapon, if Radiation is innate, Electricity is added following the above rules).
Elemental damage bonuses can be cast on Companions, Specters, Mind Controlled enemies, Shadows, Saryn's Molt, Loki's Decoy, Invasion Allies and Clones created from Blade Storm. Bonuses cannot be applied to allies suffering from a Radiation proc.
Elemental damage bonuses are granted by:
Players will have their Energy restored while under these effects:
|Faction Damage Bonus||Buff||Player||
Players gain multiplicative damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon.
|Fire Rate Bonus||Buff||Player||
Sources of weapon fire rate increase are:
Players will have their Health restored while under these effects:
|Holster Speed Bonus||Buff||Player||
The player switches weapons faster.
The player becomes visually undetectable by any enemy. Enemies won't be alerted upon entering their line of sight.
The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects.
|Reload Speed Bonus||Buff||Player||
Reload speed for weapons is increased.
|Rerolling Loot Drop||Buff||Player||
Players will gain another chance at rerolling the loot drop table of a particular enemy that is affected by the abilities below. These abilities may act on the same enemy more than once to produce multiple loot drops. However, you cannot stack abilities of the same class (i.e. Pilfering Swarm and Pilfering Strangledome) to produce more than one loot drop.
Maneuver Bonuses caused by:
|Movement Speed Bonus||Buff||All||
Movement Speed increase caused by:
Players will have their Shields restored while under these effects:
|Status Chance Bonus||Buff||Player||
Weapons gain increased status chance under these effects:
The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns.
|Ancient Disruptor Aura||Buff||Enemy||
(Mind controlled enemies will grant bonus to allies; note that some of the bonuses may not apply to players)
|Ancient Healer Aura||Buff||Enemy||
(Mind controlled enemies will grant bonus to allies)
Obtainable during Void Fissures, the effect varies for enemies and Tennos.
|Volt's Electric Shield||External Buff||User/Ally||
|Mutalist Quanta's Orbs||External Buff||User/Ally||
|Swarm Mutalist MOA's Swarm Clouds||External Buff||Enemy|
|Toxic Ancient Aura||Buff||Enemy||
(Mind controlled enemies will grant bonus to allies)
A portion (or the entirety) of a target armor is removed.
A portion of a player's armor is removed.
The target will halt its current action and mindlessly move towards a point.
The player is temporarily stuck in a blinded state, their HUD is flashed white.
The target will become confused and indiscriminately attack its enemies and allies.
The target will change side, being friendly to the Tenno and start attacking his own faction.
The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual.
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.
The player's active abilities will be deactivated.
The target has weapons disarmed, forcing them to use alternative weapons.
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee.
The player's HUD will become scrambled, lowering visability.
The target's accuracy is reduced.
The target's guns are jammed, forcing them into an animation where they try to unjam their guns.
The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.
The player is knocked off their feet and falls on their back.
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.
|Paralyzed, Disabled, Stuck||CC||Enemy||
The target is stuck in a particular position.
The player is stuck in a particular position.
The target is immediately sent to a ragdoll state.
The target is in a standing sleeping state and will not perform any action.
The target's movement and actions are slowed.
The player's movement and actions are slowed.
The target is momentarily staggered, interrupting their current action.
The player is momentarily staggered, interrupting their current action.
The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.
The target stays in a extended ragdoll state midair (or underwater) and it is unable to move.
The enemy will have its attention diverted towards the target with the higher Threat Level.
The target is terrified and tries to run away from the caster.
The player is weakened and deals less damage.
The target is weakened and deals less damage.
Occurs when the player picks up Index Points in The Index gamemode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy.
Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times.
Buff & Debuff Icons
Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon.
|Accuracy||Buff||User||Guided Ordnance • Targeting Subsystem|
Fosfor gear item
Any Arcane Enhancement equipped while meeting Arcane proc conditions
|Blast||Status Debuff / Buff||Target / User|
|Cold||Status Debuff / Buff||Target / User|
Telos Boltace's Stormpath passive cooldown
|Corrosive||Status Debuff / Buff||Target / User|
Obtaining 10 Reactant in a Void Fissure
|Critical Hit Chance||Buff||User|
|Critical Damage Multiplier||Buff||User|
Proton Mod Set bonus
|Elemental Ward||Ability Buff||User/Ally|
Entering ring of energy created from player with Energizing Dash active
Picking up Index Points in The Index
|Fireball Frenzy||Ability Buff||Ally|
|Furious Javelin||Ability Buff||User|
|Heat||Status Debuff / Buff||Target / User|
|Impact||Status Debuff / Buff||Target / User|
Critical hits dealt by Hirudo
|Ironclad Charge||Ability Buff||User|
|Magnetic||Status Debuff / Buff||Target / User|
|Puncture||Status Debuff / Buff||Target / User|
|Radiation||Status Debuff / Buff||Target / User|
|Shock Trooper||Ability Buff||Ally|
|Shield of Shadows||Ability Buff||User|
|Slash||Status Debuff / Buff||Target / User|
|Smoke Shadow||Ability Buff||Ally|
|Tenno Affinity||External Buff||Any Warframe||
|Tesla Chain||Status Debuff / Buff||Target / User|
|Toxin||Status Debuff / Buff||Target / User|
Unairu Wisp active way
|Upsurge||External Buff||User/Ally||Titania's passive|
|Viral||Status Debuff / Buff||Target / User|
These icons are shared by multiple unrelated buffs and/or debuffs.
- List of buff icons from Semlar (Note that it doesn't contain all of them)
- Buff icons designed by former DE employee Janice Chu