(→General Buffs: organized critical damage bonus) |
(→General Buffs: reverted previous change) |
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| <span id="CriticalDamageBuff">Critical Damage Multiplier Bonus</span> || Buff || Player ||align="left"| |
| <span id="CriticalDamageBuff">Critical Damage Multiplier Bonus</span> || Buff || Player ||align="left"| |
||
Weapon [[Critical Hit|critical damage multiplier]] is increased by the following sources: |
Weapon [[Critical Hit|critical damage multiplier]] is increased by the following sources: |
||
− | ;All Weapons |
||
*{{WF|Ivara}}'s {{M|Empowered Quiver}} |
*{{WF|Ivara}}'s {{M|Empowered Quiver}} |
||
− | *{{WF|Volt}}'s {{A|Electric Shield}} |
+ | *{{WF|Volt}}'s {{A|Electric Shield}} (Non-melees only) |
⚫ | |||
− | |||
− | ;Certain Weapon Classes |
||
*[[Set Mods#Vigilante Mod Set|Vigilante Mod Set]] bonus (Primaries only) |
*[[Set Mods#Vigilante Mod Set|Vigilante Mod Set]] bonus (Primaries only) |
||
*{{M|Bladed Rounds}} (Non-shotgun primaries only) |
*{{M|Bladed Rounds}} (Non-shotgun primaries only) |
||
Line 138: | Line 134: | ||
*{{M|Sharpened Bullets}} (Secondaries only) |
*{{M|Sharpened Bullets}} (Secondaries only) |
||
*{{M|Strain Infection}} (Melee only) |
*{{M|Strain Infection}} (Melee only) |
||
⚫ | |||
*{{Arcane|Virtuos Strike}} (Operator amp only, additive) |
*{{Arcane|Virtuos Strike}} (Operator amp only, additive) |
||
*{{Arcane|Virtuos Shadow}} (Operator amp only, multiplicative) |
*{{Arcane|Virtuos Shadow}} (Operator amp only, multiplicative) |
||
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*{{WF|Mesa}}'s {{A|Shatter Shield}} |
*{{WF|Mesa}}'s {{A|Shatter Shield}} |
||
*{{WF|Nidus}}' {{A|Parasitic Link}} |
*{{WF|Nidus}}' {{A|Parasitic Link}} |
||
+ | *{{WF|Revenant}}'s {{A|Mesmer Skin}} |
||
*{{WF|Trinity}}'s {{A|Link}} |
*{{WF|Trinity}}'s {{A|Link}} |
||
*[[Adarza Kavat]]'s {{M|Reflect}} |
*[[Adarza Kavat]]'s {{M|Reflect}} |
||
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*{{WF|Hydroid}}'s {{M|Tidal Impunity}} |
*{{WF|Hydroid}}'s {{M|Tidal Impunity}} |
||
*{{WF|Inaros}}' {{M|Negation Swarm}} |
*{{WF|Inaros}}' {{M|Negation Swarm}} |
||
+ | *{{WF|Ivara}}'s {{M|Empowered Quiver}} |
||
*Any player in {{WF|Limbo}}'s [[Rift Plane]] from enemies outside of it |
*Any player in {{WF|Limbo}}'s [[Rift Plane]] from enemies outside of it |
||
*{{WF|Nidus}}' {{A|Parasitic Link}} |
*{{WF|Nidus}}' {{A|Parasitic Link}} |
Revision as of 16:13, 3 October 2019
Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.
General Buffs
Name | Type | Target | Description |
---|---|---|---|
Ability Strength Bonus | Buff | User/Ally |
User and/or ally get a bonus in Ability Strength.
|
Affinity Bonus | Buff | User |
Affinity gain is increased.
|
Arcane Enhancements | Buff | User |
See Arcane Enhancement for more details. |
Armor Bonus | Buff | User/Ally |
User and/or ally get a bonus in Armor.
|
Attack Speed Bonus | Buff | User/Ally |
Attack Speed increase caused by: |
Credit Bonus | Buff | User/Ally |
Players will gain more credits from killed enemies while under these effects: |
Critical Chance Bonus | Buff | Player |
Weapon critical chance is increased by the following sources:
|
Critical Damage Multiplier Bonus | Buff | Player |
Weapon critical damage multiplier is increased by the following sources:
|
Damage Bonus | Buff | User/Ally |
Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as Serration.
Multiplicative damage increase is multiplied after certain calculations (like damage mods such as Serration).
Flat damage increase adds a set amount of damage to your weapon under certain conditions.
|
Damage Reduction | Buff | Player |
Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with Armor if damage is dealt to health and stacks multiplicatively with other sources of damage reduction).
|
Damage Reflection | Buff | Player |
Damage takened will be reflected or redirected towards enemies.
|
Damage Resistance | Buff | Player |
Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with other sources of damage reduction, but stacks additively with sources of damage resistance).
|
Elemental Damage Bonus | Buff | Ally |
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as Serration, but before Elemental mods such as Hellfire. The element bonus can combine with elements already present on the weapon (e.g. using Fireball Frenzy on a Script error: The function "Proc" does not exist. weapon makes it deal Script error: The function "Proc" does not exist.) or increase the elemental component of a secondary element if that is not innate (e.g. using Shock Trooper on a weapon modded with Script error: The function "Proc" does not exist. increases the Script error: The function "Proc" does not exist. component on the weapon, if Script error: The function "Proc" does not exist. is innate, Script error: The function "Proc" does not exist. is added following the above rules). Elemental damage bonuses can be cast on Companions, Specters, Mind Controlled enemies, Shadows, Saryn's Molt, Loki's Decoy, Invasion Allies and Clones created from Blade Storm. Bonuses cannot be applied to allies suffering from a Script error: The function "Proc" does not exist. proc. Elemental damage bonuses are granted by:
|
Energy Restoration | Buff | Player |
Players will have their Energy restored while under these effects:
|
Eximus Aura | Buff | Enemy |
(Mind controlled enemies and syndicate specters will grant bonus to allies)
|
Faction Damage Bonus | Buff | Player |
Players gain multiplicative damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon.
|
Fire Rate Bonus | Buff | Player |
Sources of weapon fire rate increase are: |
Health Restoration | Buff | Player |
Players will have their Health restored while under these effects:
|
Holster Speed Bonus | Buff | Player |
The player switches weapons faster.
|
Invisibility | Buff | Player |
The player becomes visually undetectable by any enemy. Enemies won't be alerted upon entering their line of sight.
|
Invincibility | Buff | Player |
The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects.
|
Reload Speed Bonus | Buff | Player |
Reload speed for weapons is increased.
|
Rerolling Loot Drop | Buff | Player |
Players will gain another chance at rerolling the loot drop table of a particular enemy that is affected by the abilities below. These abilities may act on the same enemy more than once to produce multiple loot drops. However, you cannot stack abilities of the same class (i.e. Pilfering Swarm and Pilfering Strangledome) to produce more than one loot drop.
|
Maneuver Bonus | Buff | User/Ally |
Maneuver Bonuses caused by:
|
Movement Speed Bonus | Buff | All |
Movement Speed increase caused by:
Enemy:
|
Shield Restoration | Buff | Player |
Players will have their Shields restored while under these effects:
Over-time: |
Status Chance Bonus | Buff | Player |
Weapons gain increased status chance under these effects:
|
Status Immunity | Buff | Player |
The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns.
|
Specific Buffs
Name | Type | Target | Description |
---|---|---|---|
Ancient Disruptor Aura | Buff | Enemy |
(Mind controlled enemies will grant bonus to allies; note that some of the bonuses may not apply to players)
|
Ancient Healer Aura | Buff | Enemy |
(Mind controlled enemies will grant bonus to allies)
|
Corruption | Buff | All |
Obtainable during Void Fissures, the effect varies for enemies and Tennos.
|
Volt's Electric Shield | External Buff | User/Ally |
Shots fired through Volt's Electric Shield gain an additive 50% Script error: The function "Proc" does not exist. damage and have their critical damage multiplied by 200%.
|
Ember's Fire Blast | External Buff | User/Ally |
Shooting through the Ember's Fire Blast flame ring grants +50% Script error: The function "Proc" does not exist. damage.
|
Mutalist Quanta's Orbs | External Buff | User/Ally |
Shots fired through the Mutalist Quanta's infested orbs gain additional Script error: The function "Proc" does not exist. damage, critical chance and damage.
|
Swarm Mutalist MOA's Swarm Clouds | External Buff | Enemy |
|
Toxic Ancient Aura | Buff | Enemy |
(Mind controlled enemies will grant bonus to allies)
|
General Debuffs
Name | Type | Target | Description |
---|---|---|---|
Armor Reduction | Debuff | Enemy |
A portion (or the entirety) of a target armor is removed.
|
Armor Reduction | Debuff | Player |
A portion of a player's armor is removed.
|
Attracted | Debuff | Enemy |
The target will halt its current action and mindlessly move towards a point. |
Blinded | CC | Enemy |
The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.
|
Blinded | CC | Player |
The player is temporarily stuck in a blinded state, their HUD is flashed white.
|
Confusion | Debuff | Enemy |
The target will become confused and indiscriminately attack its enemies and allies.
|
Converted | Debuff | Enemy |
The target will change side, being friendly to the Tenno and start attacking his own faction. |
Damage Vulnerability | Debuff | Enemy |
The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual.
|
Deafened | Debuff | Enemy |
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them. |
Disarmed | Debuff | Enemy |
The target has weapons disarmed, forcing them to use alternative weapons.
|
Disarmed | Debuff | Player |
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee. |
Disrupted | Debuff | Player |
The player's HUD will become scrambled, lowering visability.
|
Eximus Aura | Debuff | Enemy |
(Mind controlled enemies and syndicate specters will grant debuff to enemies of the Tenno)
|
Inaccurate | Debuff | Enemy |
The target's accuracy is reduced. |
Jammed | CC | Enemy |
The target's guns are jammed, forcing them into an animation where they try to unjam their guns. |
Knockdown | CC | Enemy |
The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.
|
Knockdown | CC | Player |
The player is knocked off their feet and falls on their back.
|
Nullified | Debuff | Player |
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.
|
Paralyzed, Disabled, Stuck | CC | Enemy |
The target is stuck in a particular position.
|
Paralyzed, Disabled | CC | Player |
The player is stuck in a particular position. |
Ragdolled | CC | Enemy |
The target is immediately sent to a ragdoll state.
|
Sleep | CC | Enemy |
The target is in a standing sleeping state and will not perform any action.
|
Slowed | CC | Enemy |
The target's movement and actions are slowed.
|
Slowed | CC | Player |
The player's movement and actions are slowed.
|
Status Effects | Debuff | Enemy |
Status Effects are additional effects that are inflicted by Warframe abilities and weapons. Each Damage type has an associated status effect that could proc when damaging an enemy. |
Stagger | CC | Enemy |
The target is momentarily staggered, interrupting their current action.
|
Stagger | CC | Player |
The player is momentarily staggered, interrupting their current action.
|
Stun | CC | Enemy |
The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.
|
Suspended, Incapacitated | CC | Enemy |
The target stays in a extended ragdoll state midair (or underwater) and it is unable to move.
|
Taunt | Debuff | Enemy |
The enemy will have its attention diverted towards the target with the higher Threat Level.
|
Terrified | CC | Enemy |
The target is terrified and tries to run away from the caster. |
Weakened | Debuff | Player |
The player is weakened and deals less damage.
|
Weakened | Debuff | Enemy |
The target is weakened and deals less damage.
|
Specific Debuffs
Name | Type | Target | Description |
---|---|---|---|
Financial Stress | Debuff | User |
Occurs when the player picks up Index Points in The Index gamemode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy. |
Transference Static | Debuff | User |
Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times. |
Buff & Debuff Icons
Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon.
Named Icons
Name | Icon | Type | Target | Source(s)/Conditions |
---|---|---|---|---|
Ability Strength | Buff | User | ||
Accuracy | Buff | User | Guided Ordnance • Targeting Subsystem | |
Affinity Range | ??? | Buff | Squad |
Fosfor gear item |
Arcane | Lua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Arcane ?" (do you need to update Module:Icon/data or Module:Resources/data?). | Buff | User |
Any Arcane Enhancement equipped while meeting Arcane proc conditions |
Armor | Buff | User/Ally |
Warframes affected by Oberon's Renewal while standing on Hallowed Ground • Mecha Pulse | |
Berserker | Buff | User |
"Berserker" wasn't found in Module:Mods/data | |
Blast | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Bleeding Key | Debuff | User |
Equipping a Bleeding Dragon Key in the Gear slot | |
Bullet Jump | Buff | User | ||
Cold | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Cooldown | Debuff | User |
Telos Boltace's Stormpath passive cooldown | |
Corrosive | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Corruption | Script error: The function "Proc" does not exist. | Buff | User |
Obtaining 10 Reactant in a Void Fissure |
Critical Hit Chance | Buff | User |
Argon Scope • Cat's Eye • Hydraulic Crosshairs • Virtuos Shadow | |
Critical Damage Multiplier | Lua error in Module:Icon at line 164: attempt to index field '?' (a nil value). | Buff | User |
Bladed Rounds • Sharpened Bullets • Tek Collateral • Virtuos Strike • Upon getting headshots with Knell • Tatsu's Soul Swarm passive |
Damage | Buff | User |
Deadly Efficiency • Proton Snap • Vigorous Swap • Virtuos Fury • Octavia's Metronome buff (Forte) | |
Damage Reduction | Buff | User |
Proton Mod Set bonus | |
Decaying Key | Debuff | User |
Equipping a Decaying Dragon Key in the Gear slot | |
Elemental Ward | Ability Buff | User/Ally |
Chroma's Elemental Ward ability | |
Energizing Dash | Buff | User/Ally |
Entering ring of energy created from player with Energizing Dash active | |
Extinguished Key | Debuff | User |
Equipping an Extinguished Dragon Key in the Gear slot | |
Financial Stress | Debuff | User |
Picking up Index Points in The Index | |
Fireball Frenzy | Ability Buff | Ally |
Ember's Fireball Frenzy augment | |
Flash Accelerant | Ability Buff | Ally |
Ember's Flash Accelerant augment | |
Furious Javelin | Ability Buff | User |
Excalibur's Furious Javelin augment | |
Fury | Ability Buff | User | ||
Gas | Script error: The function "Proc" does not exist. | Buff | User |
Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Health Conversion | Buff | User | ||
Heat | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Hobbled Key | Debuff | User |
Equipping a Hobbled Dragon Key in the Gear slot | |
Impact | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Impair | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc (Conclave only) |
Inspiration | Passive Buff | User/Ally |
Octavia's passive | |
Invigorated | Buff | User |
Critical hits dealt by Hirudo | |
Ironclad Charge | Ability Buff | User |
Rhino's Ironclad Charge augment | |
Magnetic | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Metamorphosis | Ability Buff | User |
Equinox's Metamorphosis and Duality | |
Movement Speed | Buff | User | ||
Puncture | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Radiation | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Range | Buff | User |
Spring-Loaded Blade • Kills with Arca Titron | |
Ravenous | Buff | User/Ally | ||
Roar | Ability Buff | User/Ally | ||
Scorn | Ability Buff | User | ||
Shock Trooper | Ability Buff | Ally |
Volt's Shock Trooper augment | |
Shield of Shadows | Ability Buff | User |
Nekros' Shield of Shadows augment | |
Slash | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Smoke Shadow | Ability Buff | Ally |
Ash's Smoke Shadow augment | |
Speed | Ability Buff | User/Ally | ||
Status Chance | Buff | User |
Catalyzer Link • Embedded Catalyzer • Nano-Applicator • Proton Jet • Virtuos Ghost • Damaging enemies with Arca Scisco | |
Tau | Script error: The function "Proc" does not exist. | Buff | User |
Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Tenno Affinity | External Buff | Any Warframe |
Nearby squadmates | |
Tesla Chain | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Toxin | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Unairu Wisp | Buff | User/Ally |
Unairu Wisp active way | |
Upsurge | External Buff | User/Ally | Titania's passive | |
Viral | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation • Strain Infection |
Unnamed Icons
These icons are shared by multiple unrelated buffs and/or debuffs.
Icon | Type | Target | Source(s)/Conditions |
---|---|---|---|
Buff | User | ||
Buff | User | ||
Buff | User |
Dual Toxocyst and Lesion passives |
Media
External Links
- List of buff icons from Semlar (Note that it doesn't contain all of them)
- Buff icons designed by former DE employee Janice Chu