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{{Spoiler|Please complete [[The Second Dream]] before continuing.}}
 
'''Buffs and Debuffs''' are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.
 
'''Buffs and Debuffs''' are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.
   
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Active buffs and debuffs can be viewed in the pause menu.
==General Buffs==
 
<!--General order of items
 
1. Warframe Abilities/Passives
 
2. Mods/Precepts
 
3. Weapons
 
4. ArcanesC
 
5. Focus nodes
 
6. Misc
 
-->
 
{| class="listtable sortable"
 
|-
 
!width="15%" |Name
 
!width="15%" |Type
 
!width="15%" |Target
 
!width="55%" |Description
 
|-
 
| <span id="AbilityStrengthBonus">Ability Strength Bonus</span> || Buff || User/Ally ||align="left"|
 
User and/or ally get a bonus in [[Ability Strength]].<br />
 
'''Additive''':
 
*{{WF|Ember}}'s [[Ember/Abilities#Ignition|Ignition]] passive
 
*{{WF|Equinox}} day form's {{A|Pacify & Provoke}} and its augment {{M|Peaceful Provocation}}
 
*{{M|Growing Power}}
 
*{{M|Power Donation}} when used by a teammate
 
*{{Arcane|Pax Bolt}}
 
*[[Arbitrations]] when the suggested Warframe is picked
 
   
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<tabber>
  +
Buffs={{:Buff_&_Debuff/Buffs}}
  +
|-|Debuffs={{:Buff_&_Debuff/Debuffs}}
  +
|-|Icons={{:Buff_&_Debuff/Icons}}
  +
</tabber>
   
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==Patch History==
'''Multiplicative''':
 
  +
{{Scrollbox/Article|
*{{WF|Nidus}}' {{A|Parasitic Link}}
 
  +
{{ver|34}}
*Warframe [[Buff & Debuff#Corruption|Corruption]]
 
  +
;Buffs and Debuffs in Pause Menu
|-
 
| <span id="Affinity">Affinity Bonus</span> || Buff || User ||align="left"|
 
[[Affinity]] gain is increased.
 
*Naramon's [[Affinity Spike]] (equipped melee weapon only)
 
*[[Affinity Booster]]
 
*[[Dark Sectors]] missions (for only a specific weapon class, differs per mission)
 
*[[Stealth]] Kill Affinity bonus
 
|-
 
| <span id="ArcaneEnhancements">Arcane Enhancements</span> || Buff || User ||align="left"|
 
''See [[Arcane Enhancement]] for more details.''
 
|-
 
| <span id="ArmorBonus">Armor Bonus</span> || Buff || User/Ally ||align="left"|
 
User and/or ally get a bonus in [[Armor]].<br />
 
'''Additive before multiplication''':
 
*{{Arcane|Magus Husk}}
 
   
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The meme of players giving their squadmates enough buff indicators to look like an MMORPG screen is real and valid. Worry not! We have not changed the buffs you get, we’re simply adding the ability to see what the actual Buff and Debuff Icons mean when entering your Pause Menu:
   
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As you can see in the screenshot above, hovering over the icon will show you the effect’s name and possibly the description. We've done our best to add descriptions for Arcanes, Mods, Decrees, Focus Abilities, and Weapon Abilities in time for this update. As the majority of descriptions are still being added, we ask that any bug reporting is done on incorrect or incomplete descriptions instead of missing ones!
'''Multiplicative of the base''' ''multiplies the above'':
 
*{{WF|Valkyr}}'s {{A|Warcry}}
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Cold|text}} and {{A|Vex Armor}}
 
*{{WF|Octavia}}'s {{A|Metronome}}
 
*{{M|Focused Defense}}
 
*Unairu's [[Basilisk Scales]]
 
*[[Justice]] effect from [[Steel Meridian]] weapons/mods
 
 
 
'''Additive after multiplication''':
 
*{{WF|Atlas}}' [[Atlas/Abilities#Monolithic|Rubble]] passive
 
*{{WF|Inaros}}' {{A|Scarab Swarm}}
 
*{{WF|Oberon}}'s Iron {{A|Renewal}} and {{M|Hallowed Reckoning}}
 
*{{WF|Wukong}}'s {{A|Defy}}
 
*{{M|Health Conversion}}
 
*{{M|Mecha Pulse}}<sup>Confirmation needed</sup>
 
*{{M|Synth Fiber}} (Sentinel companions only)
 
*{{Arcane|Arcane Guardian}}
 
*{{Arcane|Arcane Tanker}}
 
*{{Arcane|Arcane Ultimatum}}
 
*Unairu's [[Stone Skin]]
 
 
 
'''Multiplicative of the result''' ''multiplies the above'':
 
*{{WF|Rhino}}'s {{M|Ironclad Charge}}
 
|-
 
| <span id="AttackSpeedBonus">Attack Speed Bonus</span> || Buff || User/Ally ||align="left"|
 
Attack Speed increase caused by:
 
*{{WF|Gauss}}' {{A|Redline}}
 
*{{WF|Harrow}}'s {{A|Penance}}
 
*{{WF|Octavia}}'s {{A|Metronome}}
 
*{{WF|Titania}}'s {{M|Razorwing Blitz}} augment
 
*{{WF|Valkyr}}'s {{A|Warcry}}
 
*{{WF|Volt}}'s {{A|Speed}}
 
*{{WF|Wisp}}'s {{A|Reservoirs}} (Haste mote)
 
|-
 
| <span id="Credit Bonus">{{cc}} Credit Bonus</span> || Buff || User/Ally ||align="left"|
 
Players will gain more credits from killed enemies while under these effects:
 
*{{WF|Chroma}}'s {{A|Effigy}}
 
*{{Weapon|Secura Lecta}}
 
*[[Credit Booster]]
 
|-
 
| <span id="CriticalChanceBuff">Critical Chance Bonus</span> || Buff || Player ||align="left"|
 
Weapon [[Critical Hit|critical chance]] is increased by the following sources:
 
;All weapons
 
*{{WF|Harrow}}'s {{A|Covenant}}
 
*[[Adarza Kavat]]'s {{M|Cat's Eye}}
 
*[[Smeeta Kavat]]'s {{M|Charm}} (Critical Chance Bonus buff)
 
*{{Arcane|Arcane Avenger}}
 
 
;Non-shotgun primaries only
 
*{{M|Argon Scope}}
 
*{{M|Proton Jet}}
 
 
;Primary shotguns only
 
*{{M|Laser Sight}}
 
*{{M|Motus Setup}}
 
 
;Melee only
 
*[[Set Mods#Gladiator Mod Set|Gladiator Mod Set]] bonus
 
*{{M|Blood Rush}}
 
*{{M|Maiming Strike}}
 
*Naramon's [[Void Stalker]]
 
 
;Misc
 
*{{WF|Ivara}}'s {{M|Piercing Navigator}} (only a single projectile) and {{M|Concentrated Arrow}} ({{Weapon|Artemis Bow}} only)
 
*{{WF|Nidus}}' {{M|Teeming Virulence}} (Primaries only)
 
*{{WF|Wukong}}'s {{M|Primal Rage}} ({{Weapon|Iron Staff}} only)
 
*{{M|Critical Focus}} (Arch-guns only)
 
*{{M|Exposing Harpoon}} ({{Weapon|Harpak}} only)
 
*{{M|Hunter Synergy}} (Beast companions only)
 
*{{M|Hydraulic Crosshairs}} (Secondary weapons only)
 
*{{Arcane|Virtuos Shadow}} (Operator amps only)
 
|-
 
| <span id="CriticalDamageBuff">Critical Damage Multiplier Bonus</span> || Buff || Player ||align="left"|
 
Weapon [[Critical Hit|critical damage multiplier]] is increased by the following sources:
 
;All Weapons
 
*{{WF|Ivara}}'s {{M|Empowered Quiver}}
 
*{{WF|Volt}}'s {{A|Electric Shield}}
 
*{{M|Tek Collateral}}
 
 
;Certain Weapon Classes
 
*[[Set Mods#Vigilante Mod Set|Vigilante Mod Set]] bonus (Primaries only)
 
*{{M|Bladed Rounds}} (Non-shotgun primaries only)
 
*{{M|Critical Focus}} (Arch-guns only)
 
*{{M|Shrapnel Rounds}} (Shotgun primaries only)
 
*{{M|Sharpened Bullets}} (Secondaries only)
 
*{{M|Strain Infection}} (Melee only)
 
*{{Arcane|Virtuos Strike}} (Operator amp only, additive)
 
*{{Arcane|Virtuos Shadow}} (Operator amp only, multiplicative)
 
|-
 
| <span id="DamageBonus">Damage Bonus</span> || Buff || User/Ally ||align="left"|
 
'''Additive''' damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as [[Serration]].
 
*{{WF|Chroma}}'s {{A|Vex Armor}}
 
*{{WF|Equinox}}'s {{A|Metamorphosis}} (Night form)
 
*{{WF|Gauss}}' {{A|Kinetic Plating}} while {{A|Redline}} is active (Melee only)
 
*{{WF|Khora}}'s {{M|Accumulating Whipclaw}} (to her 1st ability only)
 
*{{WF|Limbo}}'s {{M|Rift Torrent}}
 
*{{WF|Mesa}}'s {{A|Shooting Gallery}}
 
*{{WF|Octavia}}'s {{A|Metronome}} (Forte buff, Melee only) and {{A|Amp}}
 
*{{WF|Nyx}}'s {{A|Absorb}}
 
*{{M|Ambush}}
 
*{{M|Dead Eye}} (Sniper rifles only)
 
*{{M|Deadly Efficiency}} (Arch-guns only)
 
*{{M|Hunter's Bonesaw}} ({{Weapon|Ripkas}} only)
 
*{{M|Pistol Amp}} (Secondaries only)
 
*{{M|Rifle Amp}} (Non-shotgun and non-sniper primaries only)
 
*{{M|Seismic Wave}} (Melee only)<sup>Confirmation needed if additive</sup>
 
*{{M|Shotgun Amp}} (Primary shotguns only)
 
*{{M|Strain Fever}} ([[Helminth Charger]] only)
 
*{{M|Vigorous Swap}} (Primaries and secondaries only)
 
*{{Arcane|Arcane Arachne}}
 
*{{Arcane|Arcane Awakening}} (Secondaries only)
 
*{{Arcane|Arcane Blade Charger}} (Melee only)
 
*{{Arcane|Arcane Fury}} (Melee only)
 
*{{Arcane|Arcane Precision}} (Secondaries only)
 
*{{Arcane|Arcane Primary Charger}} (Primary only)
 
*{{Arcane|Arcane Rage}} (Primary only)
 
*{{Arcane|Virtuos Fury}} (Operator amp only)
 
 
'''Multiplicative''' damage increase is multiplied after certain calculations (like damage mods such as [[Serration]]).
 
*{{WF|Banshee}}'s {{M|Savage Silence}} (Finisher damage only)
 
*{{WF|Excalibur}}'s {{M|Radiant Finish}} (Finisher damage only) and {{M|Furious Javelin}}
 
*{{WF|Ivara}}'s {{A|Prowl}} (headshots only)
 
*{{WF|Mirage}}'s {{A|Eclipse}} and {{M|Hall of Malevolence}} augment
 
*{{WF|Rhino}}'s {{A|Roar}}
 
*[[Sahasa Kubrow]]'s {{M|Ferocity}} (Finisher damage only)
 
*[[Sunika Kubrow]]'s {{M|Savagery}} (Finisher damage only)
 
*{{M|Charged Chamber}} (Sniper rifles only)
 
*{{M|Condition Overload}} (Melee only)
 
*{{M|Mecha Empowered}}
 
*{{M|Meticulous Aim}} ({{Weapon|Vulkar}} and headshots only)
 
*{{M|Primed Chamber}} (Sniper rifles only)
 
*{{M|Synth Charge}}
 
*Madurai's [[Phoenix Spirit]] (Elemental damage only)
 
*Madurai's [[Phoenix Talons]] (Physical damage only)
 
*Madurai's [[Void Strike]]
 
*Naramon's [[Executing Dash]] (Finisher damage only)
 
*Unairu's [[Unairu Wisp]] (Operator only)
 
 
'''Flat damage''' increase adds a set amount of damage to your weapon under certain conditions.
 
*{{M|Covert Lethality}} (Melee only)
 
*{{M|Energy Channel}} (Melee only)
 
 
<!-- a lot of other things-->
 
|-
 
| <span id="Damage Reduction">Damage Reduction</span> || Buff || Player ||align="left"|
 
Players will take reduced [[Health]], [[Shield]], and Overshield damage from enemies (stacks '''multiplicatively''' with [[Armor]] if damage is dealt to health and stacks '''multiplicatively''' with other sources of damage reduction).
 
*{{WF|Baruuk}}'s [[Baruuk/Abilities#Restraint|Restraint]] passive, {{A|Desolate Hands}}, and {{A|Serene Storm}}
 
*{{WF|Gara}}'s {{A|Splinter Storm}}
 
*{{WF|Harrow}}'s {{M|Warding Thurible}}
 
*{{WF|Mesa}}'s {{A|Shatter Shield}}
 
*{{WF|Mirage}}'s {{A|Eclipse}} (while standing in shadows)
 
*{{WF|Nekros}}' {{M|Shield of Shadows}}
 
*{{WF|Nezha}}'s {{A|Warding Halo}}
 
*{{WF|Nidus}}' {{A|Parasitic Link}}
 
*{{WF|Nova}}'s {{A|Null Star}}
 
*{{WF|Trinity}}'s {{A|Link}} and {{A|Blessing}}
 
*[[Set Mods#Proton Mod Set|Proton Mod Set]] bonus
 
*{{M|Electromagnetic Shielding}}
 
*{{Arcane|Magus Firewall}} (Operator only)
 
*Unairu's [[Void Chrysalis]]
 
*[[Blocking]] with melee
 
*[[Ancient Healer]] [[Specter]]
 
*[[Maneuvers#Rolling|Rolling]]
 
|-
 
| <span id="DamageReflection">Damage Reflection</span> || Buff || Player ||align="left"|
 
Damage takened will be reflected or redirected towards enemies.
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Electricity|Text}} or {{Icon|Proc|Cold|Text}}
 
*{{WF|Mesa}}'s {{A|Shatter Shield}}
 
*{{WF|Nidus}}' {{A|Parasitic Link}}
 
*{{WF|Trinity}}'s {{A|Link}}
 
*[[Adarza Kavat]]'s {{M|Reflect}}
 
*{{M|Amalgam Javlok Magazine Warp}}
 
*{{M|Reflection}}
 
*Unairu's [[Void Spines]]
 
|-
 
| <span id="DamageResistance">Damage Resistance</span> || Buff || Player ||align="left"|
 
Players will take reduced [[Health]], [[Shield]], and Overshield damage from enemies (stacks '''multiplicatively''' with other sources of damage reduction, but stacks '''additively''' with sources of damage resistance).
 
*{{WF|Gauss}}' {{A|Kinetic Plating}} (only {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, {{Icon|Proc|Slash|Text}}, {{Icon|Proc|Cold|Text}}, {{Icon|Proc|Heat|Text}}, and {{Icon|Proc|Blast|Text}} damage)
 
*{{M|Adaptation}}
 
*{{M|Aerodynamic}}
 
*{{M|Agility Drift}}
 
*{{M|Antitoxin}} (only for {{Icon|Proc|Toxin|Text}} damage)
 
*{{M|Aviator}}
 
*{{M|Diamond Skin}} (only for {{Icon|Proc|Radiation|Text}} damage)
 
*{{M|Flame Repellent}} (only for {{Icon|Proc|Heat|Text}} damage)
 
*{{M|Insulation}} (only for {{Icon|Proc|Cold|Text}} damage)
 
*{{M|Lightning Rod}} (only for {{Icon|Proc|Electricity|Text}} damage)
 
*{{M|Shock Absorbers}}
 
*{{M|Toxin Resistance}} (only for {{Icon|Proc|Toxin|Text}} damage)
 
*{{M|Umbral Fiber}} (only for {{Icon|Proc|Tau|Text}} damage)
 
*{{M|Umbral Intensify}} (only for {{Icon|Proc|Tau|Text}} damage)
 
*{{M|Umbral Vitality}} (only for {{Icon|Proc|Tau|Text}} damage)
 
|-
 
| <span id="ElementalDamageBonus">Elemental Damage Bonus</span> || Buff || Ally ||align="left"|
 
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as {{M|Serration}}, but before Elemental mods such as {{M|Hellfire}}. The element bonus can combine with elements already present on the weapon (e.g. using {{M|Fireball Frenzy}} on a {{Icon|Proc|Cold|text}} weapon makes it deal {{Icon|Proc|Blast|text}}) or increase the elemental component of a secondary element if that is not innate (e.g. using {{M|Shock Trooper}} on a weapon modded with {{Icon|Proc|Radiation|Text}} increases the {{Icon|Proc|Electricity|Text}} component on the weapon, if {{Icon|Proc|Radiation|Text}} is innate, {{Icon|Proc|Electricity|Text}} is added following the above rules).
 
 
Elemental damage bonuses can be cast on [[Companions]], [[Specter]]s, {{A|Mind Control}}led enemies, [[Shadows Of The Dead|Shadows]], [[Molt|Saryn's Molt]], [[Decoy|Loki's Decoy]], [[Invasion|Invasion Allies]] and Clones created from {{A|Blade Storm}}. Bonuses cannot be applied to allies suffering from a {{Icon|Proc|Radiation|Text}} proc.
 
 
Elemental damage bonuses are granted by:
 
*{{M|Energy Field}}, adds {{Icon|Proc|Heat|Text}}
 
*{{M|Fireball Frenzy}}, adds {{Icon|Proc|Heat|Text}}
 
*{{M|Flash Accelerant}}, adds {{Icon|Proc|Heat|Text}}
 
*{{M|Freeze Force}}, adds {{Icon|Proc|Cold|text}}
 
*{{M|Shock Trooper}}, adds {{Icon|Proc|Electricity|Text}}
 
*{{M|Smite Infusion}}, adds {{Icon|Proc|Radiation|Text}}
 
*{{M|Venom Dose}}, adds {{Icon|Proc|Corrosive|text}}
 
*{{Arcane|Magus Melt}}, adds {{Icon|Proc|Heat|Text}} (Operator amp only)
 
|-
 
| <span id="EnergyRegen">Energy Restoration</span> || Buff || Player ||align="left"|
 
Players will have their [[Energy]] restored while under these effects:
 
;Instantaneous
 
*{{WF|Harrow}}'s {{A|Thurible}}
 
*{{WF|Nidus}}' {{A|Virulence}}
 
*{{WF|Trinity}}'s {{A|Energy Vampire}}
 
*{{WF|Garuda}}'s {{A|Bloodletting}}
 
*[[Smeeta Kavat]]'s {{M|Charm}} (Energy Refund buff)
 
*[[Amesha]]'s [[Vengeful Rush]]
 
*{{M|Equilibrium}}
 
*{{M|Hunter Adrenaline}}
 
*{{M|Kinetic Diversion}} ([[Archwing]] only)
 
*{{M|Rage}}
 
*{{M|Sharpshooter}}
 
*{{Arcane|Arcane Energize}}
 
*[[Blight]] effect from [[Red Veil]]'s Syndicate weapons/mods
 
*[[Entropy]] effect from [[Cephalon Suda]]'s Syndicate weapons/mods
 
*[[Squad Energy Restore]]
 
 
;Over-time
 
*{{WF|Ember}}'s [[Ember/Abilities#Ignition|Ignition]] passive
 
*Any Warframe in {{WF|Limbo}}'s [[Rift Plane]]
 
*{{WF|Octavia}}'s [[Octavia/Abilities#Harmonic Symphony|Inspiration]] passive
 
*{{M|Energy Siphon}}
 
*{{Arcane|Exodia Brave}}
 
*{{Arcane|Virtuos Null}} (increased amp energy regen for Operators only)
 
*[[Anspatha Brace]] (increased energy regen for Operators only)
 
*Madurai's [[Eternal Gaze]] (increased amp energy regen for Operators only)
 
*Zenurik's [[Energizing Dash]]
 
*Zenurik's [[Void Siphon]] (increased Operator energy regen)
 
 
;Indirectly (through spawning Energy Orbs)
 
*{{WF|Atlas}}' {{M|Ore Gaze}}
 
*{{WF|Gara}}'s {{M|Spectrosiphon}}
 
*{{WF|Hildryn}}'s {{A|Aegis Storm}}
 
*{{WF|Hydroid}}'s {{M|Pilfering Swarm}}
 
*{{WF|Ivara}}'s {{A|Prowl}}
 
*{{WF|Khora}}'s {{M|Pilfering Strangledome}}
 
*{{WF|Mag}}'s {{A|Pull}}
 
*{{WF|Nekros}}' {{A|Desecrate}}
 
*{{WF|Nezha}}'s {{A|Blazing Chakram}}
 
*{{WF|Trinity}}'s {{M|Pool of Life}}
 
*[[Chesa Kubrow]]'s {{M|Retrieve}}
 
*[[Sahasa Kubrow]]'s {{M|Dig}}
 
*{{M|Energy Generator}}
 
*{{Weapon|Broken Scepter}}'s passive
 
|-
 
| <span id="EximusAuraBuff">[[Eximus]] Aura</span> || Buff || Enemy ||align="left"|
 
([[Mind Control|Mind controlled]] enemies and [[Specter|syndicate specters]] will grant bonus to allies)<br />
 
*Arson/Caustic Eximus units project a fire resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Heat|Text}} damage; this aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Heat|Text}} damage of combined types utilizing it.
 
*Arctic Eximus units project a cold resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Cold|Text}} damage; this aura also extends to combined elemental damage types and will nullify the {{Icon|Proc|Cold|Text}} damage of said combined type.
 
*Shock Eximus units project an electric resistance aura on their nearby allies which nullifies all {{Icon|Proc|Electricity|Text}} damage. This aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Electricity|Text}} damage of said combined type.
 
*Venomous Eximus units project a toxin resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Toxin|Text}} damage, this aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Toxin|Text}} damage of said combined type.
 
|-
 
| <span id="FactionDamage">Faction Damage Bonus</span> || Buff || Player ||align="left"|
 
Players gain '''multiplicative''' damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon.
 
;Grineer
 
*({{M|Primed Bane of Grineer|Primed}}) {{M|Bane of Grineer}}
 
*{{M|Cleanse Grineer}}
 
*({{M|Primed Expel Grineer|Primed}}) {{M|Expel Grineer}}
 
*{{M|Smite Grineer}}
 
 
;Corpus
 
*({{M|Primed Bane of Corpus|Primed}}) {{M|Bane of Corpus}}
 
*{{M|Cleanse Corpus}}
 
*({{M|Primed Expel Corpus|Primed}}) {{M|Expel Corpus}}
 
*{{M|Smite Corpus}}
 
 
;Infested
 
*({{M|Primed Bane of Infested|Primed}}) {{M|Bane of Infested}}
 
*{{M|Cleanse Infested}}
 
*({{M|Primed Expel Infested|Primed}}) {{M|Expel Infested}}
 
*{{M|Smite Infested}}
 
 
;Orokin
 
*({{M|Primed Bane of Corrupted|Primed}}) {{M|Bane of Corrupted}}
 
*{{M|Cleanse Corrupted}}
 
*({{M|Primed Expel Corrupted|Primed}}) {{M|Expel Corrupted}}
 
*{{M|Smite Corrupted}}
 
 
;Sentient
 
*{{M|Sacrificial Pressure}} (Melee only)
 
*{{M|Sacrificial Steel}} (Melee only)
 
|-
 
| <span id="FireRateBonus">Fire Rate Bonus</span> || Buff || Player ||align="left"|
 
Sources of weapon fire rate increase are:
 
*{{WF|Gauss}}' {{A|Redline}}
 
*{{WF|Harrow}}'s {{A|Penance}}
 
*{{WF|Wisp}}'s {{A|Reservoirs}} (Haste mote)
 
|-
 
| <span id="HealthRegen">Health Restoration</span> || Buff || Player ||align="left"|
 
Players will have their [[Health]] restored while under these effects:
 
;Instantaneous
 
*{{WF|Atlas}}' [[Atlas/Abilities#Monolithic|Monolithic]] passive
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when element is {{Icon|Proc|Heat|Text}}
 
*{{WF|Equinox}}'s {{A|Mend & Maim}} (Night form)
 
*{{WF|Harrow}}'s {{A|Penance}}
 
*{{WF|Inaros}}' [[Inaros/Abilities#Undying|Undying]] passive, {{A|Desiccation}}, and {{A|Scarab Swarm}}
 
*{{WF|Limbo}}'s {{M|Rift Haven}}
 
*{{WF|Nekros}}' [[Nekros/Abilities#Soul Siphon|Soul Siphon]] passive
 
*{{WF|Oberon}}'s {{A|Renewal}}
 
*{{WF|Trinity}}'s {{A|Well Of Life}} and {{A|Blessing}}
 
*{{WF|Valkyr}}'s {{A|Hysteria}}
 
*[[Amesha]]'s [[Benevolent Decoy]]
 
*{{M|Amalgam Daikyu Target Acquired}}
 
*{{M|Combat Discipline}}
 
*{{M|Equilibrium}}
 
*{{M|Healing Return}}
 
*{{M|Hunter Recovery}}
 
*{{M|Life Strike}}
 
*{{M|Pack Leader}} (Beast companions only)
 
*{{M|Strain Consume}}
 
*{{M|Winds of Purity}} ({{Weapon|Furis}} only)
 
*{{Weapon|Hirudo}}'s passive
 
*{{Arcane|Arcane Bodyguard}} (Companions only)
 
*{{Arcane|Arcane Pulse}}
 
*{{Arcane|Exodia Might}}
 
*{{Arcane|Magus Elevate}}
 
*{{Arcane|Magus Replenish}} (Operator only)
 
*{{Arcane|Magus Revert}} (Operator only)
 
*{{Weapon|Sancti Magistar}} (on charge attacks)
 
*{{Weapon|Hema}} (on headshots)
 
*[[Health Restore]]s
 
*[[Justice]] effect from [[Steel Meridian]]'s Syndicate weapons/mods
 
*[[Purity]] effect from [[New Loka]]'s Syndicate weapons/mods
 
*[[Squad Health Restore]]s
 
*[[Truth]] effect from [[Arbiters of Hexis]]'s Syndicate weapons/mods
 
 
;Over-time
 
*{{WF|Gara}}'s {{M|Mending Splinters}}
 
*{{WF|Garuda}}'s {{A|Blood Altar}}
 
*{{WF|Hydroid}}'s {{M|Curative Undertow}}
 
*{{WF|Inaros}}' {{A|Devour}}
 
*{{WF|Khora}}'s {{A|Venari}} (Heal posture)
 
*{{WF|Nidus}}' [[Nidus/Abilities#Mutation|Mutation]] passive and {{A|Ravenous}}
 
*{{WF|Oberon}}'s {{A|Renewal}}
 
*{{WF|Saryn}}'s {{M|Regenerative Molt}}
 
*{{WF|Wisp}}'s {{A|Reservoirs}} (Vitality Mote)
 
*{{WF|Wukong}}'s {{A|Cloud Walker}} (restores health per distance traveled)
 
*{{M|Medi-Pet Kit}} (Beast companions only)
 
*{{M|Medi-Ray}}
 
*{{M|Odomedic}}
 
*{{M|Rejuvenation}}
 
*{{M|Repair Kit}} (Robotic companions only)
 
*{{Arcane|Arcane Grace}}
 
*{{Arcane|Arcane Victory}}
 
*{{Arcane|Magus Nourish}}
 
*{{Arcane|Magus Repair}}
 
*Vazarin's [[Protective Dash]]
 
*Vazarin's [[Rejuvenating Tides]] (Operator only)
 
*Vazarin's [[Void Regen]] (Operator only)
 
 
;Indirectly (through spawning Health Orbs)
 
*{{WF|Atlas}}' {{M|Ore Gaze}}
 
*{{WF|Hydroid}}'s {{M|Pilfering Swarm}}
 
*{{WF|Ivara}}'s {{A|Prowl}}
 
*{{WF|Khora}}'s {{M|Pilfering Strangledome}}
 
*{{WF|Nekros}}' {{A|Desecrate}}
 
*{{WF|Nezha}}'s {{A|Blazing Chakram}}
 
*{{WF|Oberon}}'s {{A|Reckoning}}
 
*{{WF|Trinity}}'s {{M|Pool of Life}}
 
*[[Chesa Kubrow]]'s {{M|Retrieve}}
 
*[[Sahasa Kubrow]]'s {{M|Dig}}
 
*{{M|Synth Deconstruct}}
 
*{{Weapon|Broken Scepter}}'s passive
 
|-
 
| <span id="HolsterSpeedBonus">Holster Speed Bonus</span> || Buff || Player ||align="left"|
 
The player switches weapons faster.
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Toxin|text}}
 
*{{WF|Gauss}}' {{A|Redline}}
 
*{{M|Reflex Draw}} (only for secondaries)
 
*{{M|Soft Hands}} (only for primary shotguns)
 
*{{M|Speed Holster}}
 
*{{M|Streamlined Form}}
 
*{{M|Synth Reflex}}
 
*{{M|Twitch}} (only for primary rifles)
 
*{{M|Vigorous Swap}}
 
|-
 
| <span id="Invisibility">Invisibility</span> || Buff || Player ||align="left"|
 
The player becomes visually undetectable by any enemy. Enemies won't be alerted upon entering their line of sight.
 
*{{WF|Ash}}'s {{A|Smoke Screen}} and {{M|Smoke Shadow}}
 
*{{WF|Hydroid}}'s {{A|Undertow}}
 
*{{WF|Ivara}}'s {{A|Quiver}} (Cloak arrow) and {{A|Prowl}}
 
*{{WF|Loki}}'s {{A|Invisibility}}
 
*{{WF|Octavia}}'s {{A|Metronome}} (Nocturne buff)
 
*{{WF|Wisp}}'s [[Wisp/Abilities#Phased|Phased]] passive and {{A|Wil-O-Wisp}}
 
*{{WF|Wukong}}'s {{A|Cloud Walker}} and {{M|Enveloping Cloud}}
 
*[[Shade]]'s {{M|Ghost}}
 
*[[Huras Kubrow]]'s {{M|Stalk}}
 
*[[Itzal]]'s [[Penumbra]]
 
*{{Weapon|Skiajati}} passive
 
*{{Arcane|Arcane Trickery}}
 
*Unairu's [[Void Shadow]]
 
*[[Void Mode]]
 
|-
 
| <span id="Invincibility">Invincibility</span> || Buff || Player ||align="left"|
 
The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects.
 
*[[Amesha]]'s [[Watchful Swarm]]
 
*{{WF|Ash}} when joining {{A|Blade Storm}}
 
*{{WF|Atlas}}' {{A|Landslide}}
 
*{{WF|Baruuk}}'s {{A|Elude}}
 
*{{WF|Excalibur}}'s {{A|Slash Dash}}
 
*{{WF|Gara}}'s {{A|Mass Vitrify}}
 
*{{WF|Garuda}}'s {{M|Dread Ward}}
 
*{{WF|Harrow}}'s {{A|Covenant}}
 
*{{WF|Hildryn}}'s [[Hildryn/Abilities#Shield Matrix|Shield Matrix]] passive
 
*{{WF|Hydroid}}'s {{A|Tidal Surge}} and {{A|Undertow}}
 
*{{WF|Khora}}'s {{M|Venari Bodyguard}}
 
*Any player in {{WF|Limbo}}'s [[Rift Plane]] from enemies outside of it
 
*{{WF|Loki}}'s {{M|Safeguard Switch}} and {{M|Savior Decoy}}
 
*{{WF|Nezha}}'s {{A|Warding Halo}}
 
*{{WF|Nidus}}' [[Nidus/Abilities#Adaptive Mutation|Adaptive Mutation]] passive
 
*{{WF|Nyx}}'s {{A|Absorb}} and {{M|Assimilate}}
 
*{{WF|Oberon}}'s {{M|Phoenix Renewal}}
 
*{{WF|Revenant}}'s {{A|Mesmer Skin}} and {{A|Reave}}
 
*{{WF|Rhino}}'s {{A|Rhino Charge}} and {{A|Iron Skin}}
 
*{{WF|Valkyr}}'s {{A|Hysteria}}
 
*{{WF|Wisp}}'s {{A|Wil-O-Wisp}}
 
*{{WF|Wukong}}'s [[Wukong/Abilities#Five Levels of Immortality|Five Levels of Immortality]] passive, {{A|Cloud Walker}}, and {{A|Defy}}
 
*{{M|Quick Escape}}
 
*{{M|Rolling Guard}}
 
*{{M|Tek Assault}} (Kavats only)
 
*Vazarin's [[Protective Dash]]
 
|-
 
| <span id="ReloadSpeedBonus">Reload Speed Bonus</span> || Buff || Player ||align="left"|
 
Reload speed for weapons is increased.
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Toxin|text}}
 
*{{WF|Gauss}}' {{A|Redline}}
 
*{{WF|Harrow}}'s {{A|Penance}}
 
*{{WF|Volt}}'s {{A|Speed}}
 
*[[Smeeta Kavat]]'s {{M|Charm}} (Instant Reload buff)
 
*{{M|Aero Agility}}
 
*{{Arcane|Arcane Momentum}} (Sniper rifles only)
 
|-
 
| <span id="LootDropBonus">Rerolling Loot Drop</span> || Buff || Player ||align="left"|
 
Players will gain another chance at rerolling the loot drop table of a particular enemy that is affected by the abilities below. These abilities may act on the same enemy more than once to produce multiple loot drops. However, you cannot stack abilities of the same class (i.e. {{M|Pilfering Swarm}} and {{M|Pilfering Strangledome}}) to produce more than one loot drop.
 
 
;On Live Enemies
 
*{{WF|Ivara}}'s {{A|Prowl}}
 
 
;On Petrified Enemies
 
*{{WF|Atlas}}' {{M|Ore Gaze}}
 
 
;On Enemy Kill
 
*{{WF|Hydroid}}'s {{M|Pilfering Swarm}}
 
*{{WF|Khora}}'s {{M|Pilfering Strangledome}}
 
*{{WF|Wukong}}'s [[Wukong/Abilities#Five Levels of Immortality]] passive
 
 
;On Enemy Corpses
 
*{{WF|Nekros}}' {{A|Desecrate}}
 
*[[Chesa Kubrow]]'s {{M|Retrieve}}
 
|-
 
| <span id="ManeuverBonus">[[Maneuvers|Maneuver]] Bonus</span> || Buff || User/Ally ||align="left"|
 
[[Maneuvers|Maneuver Bonuses]] caused by:<br />
 
;Aim Glide and Wall Latch
 
*{{M|Patagium}}
 
*{{M|Stealth Drift}}
 
*{{Arcane|Pax Soar}}
 
 
;Bullet Jump, Aim Glide, and Wall Latch
 
*{{M|Battering Maneuver}}
 
*{{M|Firewalker}}
 
*{{M|Ice Spring}}
 
*{{M|Lightning Dash}}
 
*{{M|Mobilize}}
 
*{{M|Piercing Step}}
 
*{{M|Rending Turn}}
 
*{{M|Toxic Flight}}
 
*While holding {{Weapon|Telos Boltace}}
 
 
;Slide
 
*{{M|Cunning Drift}}
 
*{{M|Maglev}}
 
*{{M|Streamlined Form}}
 
 
;Misc
 
*{{WF|Loki}}'s passive
 
**Wall Latch lasts 10 times longer (60 second duration)
 
*{{WF|Mirage}}'s passive
 
**+25% faster Bullet Jump speed
 
**+50% faster Maneuver speed
 
*{{WF|Titania}}'s [[Titania/Abilities#Dust Bloom|Dust Bloom]] passive
 
**+25% Bullet Jump and rolling distance
 
**Bullet jumping also creates a trampoline that lasts 5 seconds and grants the Upsurge buff, giving the same +25% distance to Bullet Jump and rolling maneuvers performed in the area.
 
*{{M|Aerodynamic}} (increased Aim Glide duration)
 
*{{M|Endurance Drift}} (increased parkour velocity)
 
*{{M|Motus Signal}} (increased Double Jump strength)
 
*{{M|Proton Pulse}} (increased Bullet Jump speed)
 
*{{M|Tractor Beam}} (increased Aim Glide duration)
 
*{{Arcane|Arcane Agility}} (increased parkour velocity)
 
*{{Arcane|Arcane Consequence}} (increased parkour velocity)
 
|-
 
| <span id="MovementSpeedBonus">Movement Speed Bonus</span> || Buff || All ||align="left"|
 
Movement Speed increase caused by:
 
;User only
 
*{{WF|Chroma}}'s {{A|Effigy}}
 
*{{WF|Equinox}}'s {{A|Metamorphosis}} (Night form)
 
*{{WF|Gauss}}' {{A|Mach Rush}}
 
*{{WF|Ivara}}'s {{M|Infiltrate}}
 
*{{WF|Khora}}'s {{A|Venari}}
 
*{{WF|Nezha}}'s {{A|Fire Walker}}
 
*{{WF|Saryn}}'s {{A|Molt}}
 
*{{WF|Titania}}'s {{M|Razorwing Blitz}}
 
*{{M|Dispatch Overdrive}}
 
*{{M|Sprint Boost}}
 
*{{Arcane|Arcane Phantasm}}
 
*{{Arcane|Magus Cadence}}
 
*{{Weapon|Kogake Prime}}'s passive
 
*Naramon's [[Mind Step]] (Operator only)
 
 
;User & Ally
 
*{{WF|Nova}}'s {{M|Escape Velocity}} augment
 
*{{WF|Octavia}}'s {{A|Metronome}}
 
*{{WF|Volt}}'s {{A|Speed}}
 
*{{WF|Zephyr}}'s {{M|Jet Stream}} augment
 
*{{WF|Wisp}}'s {{A|Reservoirs}} (Haste mote)
 
 
 
 
'''Enemy''':
 
*{{WF|Nova}}'s {{A|Molecular Prime}} if [[Ability Strength]] is below 70%
 
*{{WF|Equinox}}'s day form {{A|Rest & Rage}}
 
|-
 
| <span id="Shield">Shield Restoration</span> || Buff || Player ||align="left"|
 
Players will have their [[Shield]]s restored while under these effects:<br />
 
'''Instantenous''':
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when element is {{Icon|Proc|Electricity|Text}}
 
*{{WF|Equinox}}'s {{A|Mend & Maim}} (Night form)
 
*{{WF|Harrow}}'s {{A|Condemn}}
 
*{{WF|Hildryn}}'s {{A|Pillage}} and {{A|Haven}}
 
*{{WF|Mag}}'s {{A|Polarize}} and {{A|Crush}}
 
*{{WF|Revenant}}'s {{A|Reave}}
 
*{{WF|Trinity}}'s {{M|Vampire Leech}} and {{A|Blessing}}
 
*{{WF|Volt}}'s {{M|Capacitance}}
 
*[[Smeeta Kavat]]'s {{M|Charm}} (Reinforced Shields buff)
 
*[[Set Mods#Augur Mod Set|Augur Mod Set]] bonus
 
*{{M|Brief Respite}}
 
*{{M|Guardian}}
 
*{{M|Molecular Conversion}}
 
*{{M|Protect}}
 
*{{Arcane|Arcane Barrier}}
 
*Vazarin's [[Guardian Blast]]
 
*[[Sequence]] effect from [[The Perrin Sequence]]'s Syndicate weapons/mods
 
*[[Squad Shield Restore]]
 
 
 
 
'''Over-time''':
 
*{{M|Shield Charger}}
 
*{{Arcane|Arcane Aegis}}
 
*Allied [[Shield Osprey]]s
 
|-
 
| <span id="StatusChanceBuff">Status Chance Bonus</span> || Buff || Player ||align="left"|
 
Weapons gain increased [[Status Effect|status chance]] under these effects:
 
*{{M|Catalyzer Link}} (Non-shotgun primaries only)
 
*{{M|Embedded Catalyzer}} (Secondaries only)
 
*{{M|Hunter's Bonesaw}} ({{Weapon|Ripkas}} only)
 
*{{M|Marked Target}} (Arch-guns only)
 
*{{M|Mecha Overdrive}} (Beast companions only)
 
*{{M|Motus Setup}} (Shotgun primaries only)
 
*{{M|Nano-Applicator}} (Shotgun primaries only)
 
*{{M|Proton Jet}} (Non-shotgun primaries only)
 
*{{M|Proton Snap}} (Melee only)
 
*{{M|Weeping Wounds}} (Melee only)
 
*{{Arcane|Virtuos Ghost}} (Operator amp only)
 
|-
 
| <span id="StatusImmunity">Status Immunity</span> || Buff || Player ||align="left"|
 
The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns.
 
;True Immunity
 
*{{WF|Frost}}'s {{M|Icy Avalanche}}
 
*{{WF|Hildryn}}'s [[Hildryn/Abilities#Shield Matrix|Shield Matrix]] passive ({{Icon|Proc|Slash|Text}} and {{Icon|Proc|Toxin|Text}} procs only)
 
*{{WF|Hydroid}}'s {{M|Tidal Impunity}}
 
*{{WF|Inaros}}' {{M|Negation Swarm}}
 
*Any player in {{WF|Limbo}}'s [[Rift Plane]] from enemies outside of it
 
*{{WF|Nidus}}' {{A|Parasitic Link}}
 
*{{WF|Nezha}}'s {{A|Warding Halo}}
 
*Any player standing in {{WF|Oberon}}'s {{A|Hallowed Ground}}
 
*{{WF|Revenant}}'s [[Revenant/Abilities#Sentient Retaliation|Sentient Retaliation]] passive (only for {{Icon|Proc|Magnetic|Text}} procs from night waters of the Plains of Eidolons)
 
*{{WF|Rhino}}'s {{A|Iron Skin}}
 
*{{WF|Titania}}'s {{A|Spellbind}}
 
*{{WF|Trinity}}'s {{A|Link}}
 
*Any ability that makes the player invincible
 
*[[Amesha]]'s [[Warding Grace]]
 
*[[Set Mods#Motus Mod Set|Motus Mod Set]] bonus (Knockdowns only while airborne)
 
*{{M|Fortitude}} (Knockdowns only)
 
*{{M|Perfect Balance}} (Falling off of [[K-Drive]]s only)
 
*{{M|Power Drift}} (Knockdowns only)
 
*{{M|Resolute Focus}}
 
*{{M|Rolling Guard}}
 
*({{M|Primed Sure Footed|Primed}}) {{M|Sure Footed}} (Knockdowns only)
 
*{{Arcane|Arcane Deflection}} ({{Icon|Proc|Slash|Text}} proc only)
 
*{{Arcane|Arcane Healing}} ({{Icon|Proc|Radiation|Text}} proc only)
 
*{{Arcane|Arcane Ice}} ({{Icon|Proc|Heat|Text}} proc only)
 
*{{Arcane|Arcane Nullifier}} ({{Icon|Proc|Magnetic|Text}} proc only)
 
*{{Arcane|Arcane Resistance}} ({{Icon|Proc|Toxin|Text}} proc only)
 
*{{Arcane|Arcane Warmth}} ({{Icon|Proc|Cold|Text}} proc only)
 
*{{Arcane|Magus Glitch}} (Transference Static only)
 
 
;Cleansed Only
 
*{{WF|Hildryn}}'s {{A|Pillage}}
 
*{{WF|Revenant}}'s {{A|Reave}}
 
*{{WF|Saryn}}'s {{A|Molt}}
 
*[[Wyrm]]'s {{M|Negate}}
 
|}
 
 
==Specific Buffs==
 
{| class="listtable sortable"
 
|-
 
!width="15%" |Name
 
!width="15%" |Type
 
!width="15%" |Target
 
!width="55%" |Description
 
|-
 
| <span id="AncientDisruptorAura">[[Ancient Disruptor]] Aura</span> || Buff || Enemy ||align="left"|
 
([[Mind Control|Mind controlled]] enemies will grant bonus to allies; note that some of the bonuses may not apply to players)
 
*Reduces damaged recieved from Warframe abilities by 90%
 
*Energy from Warframes are drained proportionally to the damage dealt by enemies under the aura
 
*Reduces crowd control effects of certain Warframe abilities (effect varies from ability to ability)
 
**Multiple Ancient Disruptor auras can stack, causing a greater reduction effect
 
|-
 
| <span id="AncientHealerAura">[[Ancient Healer]] Aura</span> || Buff || Enemy ||align="left"|
 
([[Mind Control|Mind controlled]] enemies will grant bonus to allies)
 
*Grants 90% damage reduction
 
*Status and knockdown immunity to all under the aura
 
*Damage done to protected allies will heal the [[Ancient Healer]] for up to 150% of its health
 
|-
 
| <span id="Corruption">Corruption</span> || Buff || All ||align="left"|
 
Obtainable during [[Void Fissure]]s, the effect varies for enemies and Tennos.<br />
 
'''Enemies''': The target will be stunned temporarily, granting invulnerability during that time frame.
 
'''Tenno''': After collecting '''10''' Reactants, a buff will be randomly given to either the Warframe or a weapon. The buffed equipment will have a corrupted texture effect and emit lighting bolts for the duration of the buff. The buff duration is based on the tier of the Void Fissure, following the formula: {{MathText|Buff Duration {{eql}} 30s {{mul}} Mission Tier}}.
 
*[[Warframe]]: Two times multiplier to [[Ability Range]] and [[Ability Strength|Strength]].
 
**This affects the total value.
 
**For example, with a maxed {{M|Intensify}} Ability Strength becomes {{Math|(1 + 0.3) {{mul}} 2|mt=y|percent=y}} while the buff is active.
 
*[[:Category:Primary Weapons|Primary]] and [[:Category:Secondary Weapons|Secondary]] Weapons: No [[Ammo]] will be consumed.
 
*[[Melee 2.0|Melee]] Weapons: [[Channeling]] cost is reduced to '''1''' point of [[Energy]] per enemy hit.
 
|-
 
| <span id="ElectricShield">Volt's {{A|Electric Shield}}</span> || External Buff || User/Ally ||align="left"|
 
Shots fired through {{WF|Volt}}'s {{A|Electric Shield}} gain an additive '''50%''' {{Icon|Proc|Electricity|Text}} damage and have their [[Critical Hit|critical]] damage multiplied by '''200%'''.
 
*{{Icon|Proc|Electricity|Text}} damage bonus stacks with the amount of shields while the critical chance boost does '''not'''.
 
|-
 
| <span id="FireBlast">Ember's {{A|Fire Blast}}</span> || External Buff || User/Ally ||align="left"|
 
Shooting through the {{WF|Ember}}'s {{A|Fire Blast}} flame ring grants '''+50%''' {{Icon|Proc|Heat|Text}} damage.
 
*This damage bonus does not scale with Ability Strength.
 
*The additional Heat damage is additive to elemental Mods and similar buffs.
 
*Shooting through multiple rings adds 50% {{Icon|Proc|Heat|Text}} damage for each ring.
 
|-
 
| <span id="MutalistQuanta">{{Weapon|Mutalist Quanta}}'s Orbs</span> || External Buff || User/Ally ||align="left"|
 
Shots fired through the {{Weapon|Mutalist Quanta}}'s infested orbs gain additional {{Icon|Proc|Electricity|Text}} damage, [[Critical Hit|critical]] chance and damage.
 
*Damage bonus stacks with the amount of stacks the orbs have when the shots go through them.
 
|-
 
| <span id="SwarmCloud">[[Swarm Mutalist MOA]]'s Swarm Clouds</span> || External Buff || Enemy ||align="left"|
 
*Swarm clouds caused by projectiles fired by [[Swarm Mutalist MOA]]s grant allied infested units that carry them a [[Damage/Ferrite Armor|ferrite armor]] buff that scales with enemy level.
 
|-
 
| <span id="ToxinAncientAura">[[Toxic Ancient]] Aura</span> || Buff || Enemy ||align="left"|
 
([[Mind Control|Mind controlled]] enemies will grant bonus to allies)
 
*Grants nearby infested units {{Icon|Proc|Toxin|Text}} damage
 
*Grants 100% damage reduction to {{Icon|Proc|Toxin|Text}} damage and 80% damage reduction to {{Icon|Proc|Gas|Text}} damage
 
|-
 
|}
 
 
==General Debuffs==
 
<!--Need to finish for enemies, focus/operator, companions, and environmental sources-->
 
{| class="listtable sortable"
 
|-
 
!width="15%" |Name
 
!width="15%" |Type
 
!width="15%" |Target
 
!width="55%" |Description
 
|-
 
| <span id="ArmorReduction">Armor Reduction</span> || Debuff || Enemy ||align="left"|
 
A portion (or the entirety) of a target armor is removed.
 
*{{WF|Ash}}'s {{M|Seeking Shuriken}}
 
*{{WF|Banshee}}'s {{M|Sonic Fracture}}
 
*{{WF|Frost}}'s {{A|Avalanche}}
 
*{{WF|Gauss}}' {{A|Thermal Sunder}} while {{A|Redline}} is active
 
*{{WF|Hildryn}}'s {{A|Pillage}}
 
*{{WF|Hydroid}}'s {{M|Corroding Barrage}} (through {{Icon|Proc|Corrosive}} procs)
 
*{{WF|Mag}}'s {{A|Polarize}} and {{M|Fracturing Crush}}
 
*{{WF|Nekros}}' {{A|Terrify}}
 
*{{WF|Nyx}}'s {{A|Psychic Bolts}}
 
*{{WF|Oberon}}'s {{A|Reckoning}}
 
*{{WF|Saryn}}'s {{A|Spores}} (indirectly)
 
*{{WF|Trinity}}'s {{M|Abating Link}}
 
*{{WF|Vauban}}'s {{A|Minelayer}} (Shred mine)
 
*{{WF|Wisp}}'s {{A|Sol Gate}} w/ Haste Mote (through {{Icon|Proc|Corrosive}} procs)
 
*{{M|Amalgam Argonak Metal Auger}}
 
*{{M|Sharpened Claws}}
 
*{{M|Shattering Impact}}
 
*Unairu's [[Sundering Dash]]
 
*{{Icon|Proc|Corrosive|Text}} proc
 
|-
 
| <span id="ArmorReduction">Armor Reduction</span> || Debuff || Player ||align="left"|
 
A portion of a player's armor is removed.
 
*[[Denial Bursa]]'s and [[Drover Bursa]]'s auras
 
|-
 
| <span id="Attracted">Attracted</span> || Debuff || Enemy ||align="left"| <!--Can be combined into Taunts-->
 
The target will halt its current action and mindlessly move towards a point.
 
*{{WF|Ivara}}'s {{A|Quiver}} (Noise arrow when enemies are unalerted)
 
*{{WF|Titania}}'s {{A|Lantern}}
 
*[[Djinn]]'s {{M|Fatal Attraction}}
 
|-
 
| <span id="Blinded">Blinded</span> || CC || Enemy ||align="left"|
 
The target is temporarily stuck in a [[Blind|blinded]] state, staggering backwards and with smoke emitting from their eyes. [[Finisher]]s can be performed on blinded enemies.
 
*{{WF|Excalibur}}'s {{A|Radial Blind}}
 
*{{WF|Gara}}'s [[Gara/Abilities#Glint|Glint]] passive
 
*{{WF|Inaros}}'s {{A|Desiccation}}
 
*{{WF|Mesa}}'s {{M|Muzzle Flash}}
 
*{{WF|Mirage}}'s {{A|Sleight Of Hand}} and {{A|Prism}}
 
*{{WF|Oberon}}'s {{A|Reckoning}}
 
*{{WF|Revenant}}'s {{M|Blinding Reave}}
 
*{{WF|Wisp}}'s {{A|Breach Surge}}
 
*{{Weapon|Exalted Blade}}'s slide attack
 
*{{Weapon|Vaykor Sydon}}'s passive
 
*Madurai's [[Void Radiance]]
 
|-
 
| <span id="Blinded">Blinded</span> || CC || Player ||align="left"|
 
The player is temporarily stuck in a [[Blind|blinded]] state, their HUD is flashed white.
 
*[[Denial Bursa]]'s flash beams
 
|-
 
| <span id="Confusion">Confusion</span> || Debuff || Enemy ||align="left"|
 
The target will become confused and indiscriminately attack its enemies and allies.
 
*{{WF|Nyx}}'s {{A|Chaos}}
 
*Unairu's [[Disorienting Blast]]
 
*{{Icon|Proc|Radiation|Text}} proc
 
|-
 
| <span id="Converted">Converted</span> || Debuff || Enemy ||align="left"|
 
The target will change side, being friendly to the [[Tenno]] and start attacking his own faction.
 
*{{WF|Nyx}}'s {{A|Mind Control}}
 
*{{WF|Revenant}}'s {{A|Enthrall}}
 
|-
 
| <span id="DamageVulnerability">Damage Vulnerability</span> || Debuff || Enemy ||align="left"|
 
The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual.
 
*{{WF|Atlas}}' {{A|Petrify}}
 
*{{WF|Banshee}}'s {{A|Sonar}} (only if damaged on marked areas)
 
*{{WF|Ember}}'s {{A|Accelerant}} (only for {{Icon|Proc|Heat|Text}} damage sources)
 
*{{WF|Equinox}}'s {{A|Rest & Rage}} (Rage)
 
*{{WF|Gara}}'s {{A|Splinter Storm}} and {{A|Mass Vitrify}}
 
*{{WF|Khora}}'s {{A|Strangledome}}
 
*{{WF|Nezha}}'s {{A|Blazing Chakram}}
 
*{{WF|Nova}}'s {{A|Molecular Prime}}
 
*{{WF|Titania}}'s {{M|Beguiling Lantern}} (Melee only)
 
*{{WF|Wisp}}'s {{A|Breach Surge}}
 
*{{Arcane|Magus Accelerant}} (only to {{Icon|Proc|Heat|Text}} damage)
 
*{{Arcane|Magus Destruct}} (only to {{Icon|Proc|Puncture|Text}} damage)
 
|-
 
| <span id="Deafened">Deafened</span> || Debuff || Enemy ||align="left"|
 
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.
 
*{{WF|Banshee}}'s {{A|Silence}}
 
*{{WF|Vauban}}'s {{A|Minelayer}} (Concuss mine)
 
|-
 
| <span id="Disarmed">Disarmed</span> || Debuff || Enemy ||align="left"|
 
The target has weapons disarmed, forcing them to use alternative weapons.
 
*{{WF|Baruuk}}'s {{A|Desolate Hands}}
 
*[[Chesa Kubrow]]'s {{M|Neutralize}}
 
*{{WF|Khora}}'s {{A|Venari}} (Protect posture)
 
*{{WF|Loki}}'s {{A|Radial Disarm}}
 
*{{WF|Mag}}'s {{M|Magnetized Discharge}}
 
<!--*{{WF|Titania}}'s {{A|Spellbind}}?-->
 
*{{Weapon|Desert Wind}}'s attacks
 
*{{Weapon|Halikar}}'s charged attack
 
*Unairu's [[Disarming Blast]]
 
*[[Void Dash]]ing/[[Void Blast]]ing [[Kuva Guardian]]s
 
|-
 
| <span id="Disarmed">Disarmed</span> || Debuff || Player ||align="left"|
 
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee.
 
*[[Drahk Master]]
 
|-
 
| <span id="Disrupted">Disrupted</span> || Debuff || Player ||align="left"|
 
The player's HUD will become scrambled, lowering visability.
 
*[[Sensor Bar]]
 
*[[Scrambus]]
 
*[[Comba]]
 
*[[Ancient Disruptor]]
 
*Touching any body of water at night on the [[Plains of Eidolon]]
 
*{{Icon|Proc|Magnetic|Text}} proc
 
|-
 
| <span id="EximusAuraDebuff">[[Eximus]] Aura</span> || Debuff || Enemy ||align="left"|
 
([[Mind Control|Mind controlled]] enemies and [[Specter|syndicate specters]] will grant debuff to enemies of the [[Tenno]])<br />
 
*Arctic Eximus units project a {{Icon|Proc|Cold|Text}} aura that emits a {{Icon|Proc|Cold|Text}} status effect to nearby enemies, slowing their movement and attack speed.
 
*Shock Eximus units project an {{Icon|Proc|Electric|Text}} aura that emits a {{Icon|Proc|Electricity|Text}} status effect to enemies within a '''5''' meter radius, with enemies within a '''2''' meter radius taking damage at a steady rate.
 
*Venomous Eximus units project a {{Icon|Proc|Toxin|Text}} aura that emits a {{Icon|Proc|Toxin|Text}} status effect to enemies within a '''10''' meter radius, inflicting a '''8''' second {{Icon|Proc|Toxin|Text}} status effect that deals damage over time
 
*Energy Leech/Parastic Eximus units can drain players' energy within '''15''' meters at a rate of '''5s<sup>−1</sup>''' (does not stack)
 
|-
 
| <span id="Inaccurate">Inaccurate</span> || Debuff || Enemy ||align="left"|
 
The target's accuracy is reduced.
 
*{{WF|Mirage}}'s {{A|Eclipse}} (while standing in shadows)
 
*{{WF|Nyx}}'s [[Nyx/Abilities#Evasion|Evasion]] passive
 
*{{WF|Titania}}'s {{A|Tribute}} (Dust debuff) and {{A|Razorwing}} (called evasion)
 
*{{M|Agility Drift}} (called evasion)
 
|-
 
| <span id="Jammed">Jammed</span> || CC || Enemy ||align="left"|
 
The target's guns are jammed, forcing them into an animation where they try to unjam their guns.
 
*{{WF|Mag}}'s {{M|Counter Pulse}}
 
*{{WF|Mesa}}'s {{A|Shooting Gallery}}
 
|-
 
| <span id="Knockdown">Knockdown</span> || CC || Enemy ||align="left"|
 
The target is knocked off their feet and falls on their back. Ground [[Finisher]]s can be performed on these enemies.
 
*{{WF|Atlas}}' {{M|Titanic Rumbler}}
 
*{{WF|Ember}}'s {{M|Firequake}}
 
*{{WF|Garuda}}'s {{A|Dread Mirror}}
 
*{{WF|Gauss}}' {{A|Mach Rush}}
 
*{{WF|Hydroid}}'s {{A|Tempest Barrage}}
 
*{{WF|Khora}}'s {{A|Venari}} (Protect posture)
 
*{{WF|Limbo}}'s {{A|Banish}}
 
*{{WF|Mag}}'s {{A|Magnetize}}
 
*{{WF|Nezha}}'s {{A|Divine Spears}}
 
*{{WF|Nova}}'s [[Nova/Abilities#Explosive Counter|Explosive Counter]] passive, {{M|Neutron Star}}, and {{A|Molecular Prime}}
 
*{{WF|Oberon}}'s {{A|Smite}} and {{A|Reckoning}}
 
*{{WF|Revenant}}'s [[Revenant/Abilities#Sentient Retaliation|Sentient Retaliation]] passive
 
*{{WF|Rhino}}'s [[Rhino/Abilities#Heavy Landing|Heavy Landing]] passive
 
*{{WF|Zephyr}}'s {{A|Tail Wind}} (Dive bomb)
 
*{{M|Heavy Impact}}
 
*{{Arcane|Arcane Eruption}}
 
*{{Icon|Proc|Blast|Text}} proc
 
*Jumping + sliding into an enemy
 
*[[Maneuvers#Hard Landing|Hard Landing]]s
 
*{{Weapon|Cobra & Crane}} and {{Weapon|Sigma & Octantis}} aerial attacks
 
|-
 
| <span id="Knockdown">Knockdown</span> || CC || Player ||align="left"|
 
The player is knocked off their feet and falls on their back.
 
;Grineer
 
{{Column|2|
 
*[[Shield Lancer]]
 
*[[Scorpion]]
 
*[[Hellion]]
 
*[[Bailiff]]
 
*[[Bombard]]
 
*[[Heavy Gunner]]
 
*[[Napalm]]
 
*[[Nox]]
 
*[[Ghoul Devourer]]
 
*[[Turret#Grineer Turrets|Mordda Turret]]
 
 
}}
 
}}
;Corpus
 
{{Column|2|
 
*[[Shockwave MOA]]
 
*[[Anti MOA]]
 
*[[Railgun MOA]]
 
*[[Mine Osprey]]
 
*[[Amalgam Satyr]]
 
*[[Laser Barrier]]
 
}}
 
;Infested
 
{{Column|2|
 
*[[Leaper]]
 
*[[Swarm Mutalist MOA]]
 
*[[Tar Mutalist MOA]]
 
*[[Ancient Disruptor]]
 
*[[Ancient Healer]]
 
*[[Toxic Ancient]]
 
*[[Juggernaut]] ([[Juggernaut Behemoth|Behemoth]])
 
}}
 
;Other
 
*[[Conculyst]]
 
*{{Icon|Proc|Blast|Text}} proc
 
|-
 
| <span id="Nullified">Nullified</span> || Debuff || Player ||align="left"|
 
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.
 
*[[Nullifier Crewman]]
 
*[[Nullifier Target]]
 
*[[Comba]]
 
*[[Scrambus]]
 
*[[Terra Shield Osprey]] (at Orb Vallis Alert Level 3+)
 
*Upon entering the gate in [[Cetus]] or the elevator in [[Fortuna]]
 
|-
 
| <span id="Paralyzed">Paralyzed, Disabled, Stuck</span> || CC || Enemy ||align="left"|
 
The target is stuck in a particular position.
 
*{{WF|Atlas}}' {{M|Path of Statues}}, {{A|Petrify}} and {{A|Rumblers}}' initial cast
 
*{{WF|Frost}}'s [[Frost/Abilities#Cryogenic|Cryogenic]] passive, {{A|Freeze}}'s direct hit, {{A|Snow Globe}} if the target is inside the bubble when the ability is activated, {{M|Chilling Globe}} and {{A|Avalanche}}.
 
*{{WF|Gara}}'s {{A|Mass Vitrify}}'s expansion phase.
 
*{{WF|Garuda}}'s {{A|Blood Altar}}
 
*{{WF|Harrow}}'s {{A|Condemn}}
 
*{{WF|Hildryn}}'s {{A|Aegis Storm}}
 
*{{WF|Inaros}}' {{A|Devour}} and {{A|Scarab Swarm}} <!--Enemies can still attack while being swarmed-->
 
*{{WF|Khora}}'s {{A|Ensnare}}
 
*{{WF|Limbo}}'s {{A|Stasis}}
 
*{{WF|Mag}}'s {{M|Fracturing Crush}}
 
*{{WF|Nidus}}' {{A|Parasitic Link}}
 
*{{WF|Rhino}}'s {{A|Rhino Stomp}} <!--Technically it slows down enemies while they are midair-->
 
*{{WF|Vauban}}'s {{A|Bastille}}
 
*{{WF|Volt}}'s {{A|Discharge}}
 
*{{WF|Wukong}}'s {{M|Celestial Stomp}}
 
*[[Sahasa Kubrow]]'s {{M|Ferocity}}
 
*[[Sunika Kubrow]]'s {{M|Savagery}} and {{M|Unleashed}}
 
*{{Arcane|Exodia Epidemic}}
 
|-
 
| <span id="Paralyzed">Paralyzed, Disabled</span> || CC || Player ||align="left"| <!--May move this to Stun/Stagger for players-->
 
The player is stuck in a particular position.
 
*[[Manic]]
 
*[[Nauseous Crawler]]
 
|-
 
| <span id="Ragdolled">Ragdolled</span> || CC || Enemy ||align="left"|
 
The target is immediately sent to a ragdoll state.
 
*{{WF|Atlas}}' {{A|Landslide}} (every third sucessive strike) and {{A|Tectonics}}
 
*{{WF|Banshee}}'s {{A|Sonic Boom}}
 
*{{WF|Gauss}}' {{A|Mach Rush}}
 
*{{WF|Hydroid}}'s {{A|Tidal Surge}}
 
*{{WF|Khora}}'s {{A|Whipclaw}}
 
*{{WF|Mag}}'s {{A|Pull}}
 
*{{WF|Nekros}}' {{A|Soul Punch}}
 
*{{WF|Rhino}}'s {{A|Rhino Charge}}
 
*{{WF|Valkyr}}'s {{A|Rip Line}}
 
*{{WF|Vauban}}'s {{A|Minelayer}} (Shred mine)
 
*{{WF|Zephyr}}'s {{A|Airburst}}
 
*[[Wyrm]]'s {{M|Crowd Dispersion}}
 
*{{Weapon|Harpak}}'s alt fire
 
*{{Weapon|Paracyst}}'s alt fire
 
*{{Weapon|Sonicor}}
 
*{{Weapon|Kestrel}}'s charged attack
 
*Any melee ground slam attack
 
*[[Void Blast]] and [[Void Dash]]
 
|-
 
<!--
 
| <span id="ReducedResistance">Reduced Resistance</span> || Debuff || Enemy ||align="left"|
 
The target's resistance to certain physical or elemental damage is decreased, being more suspectible to damage of those types.
 
|-
 
-->
 
| <span id="Sleep">Sleep</span> || CC || Enemy ||align="left"|
 
The target is in a standing sleeping state and will not perform any action.
 
*{{WF|Baruuk}}'s {{A|Lull}}
 
*{{WF|Equinox}}'s {{A|Rest & Rage}} (Rest)
 
*{{WF|Ivara}}'s {{A|Quiver}} (Sleep arrow)
 
*Normal hits from {{Weapon|Cobra & Crane}} if wielded by {{WF|Baruuk}}
 
*{{Arcane|Magus Lockdown}}
 
|-
 
| <span id="Slowed">Slowed</span> || CC || Enemy ||align="left"|
 
The target's movement and actions are slowed.
 
*{{WF|Chroma}}'s {{A|Spectral Scream}}, {{A|Elemental Ward}}, and {{A|Effigy}} (Cold)
 
*{{WF|Equinox}}'s {{M|Peaceful Provocation}}
 
*{{WF|Frost}}'s {{A|Freeze}}, {{A|Ice Wave}}, {{M|Ice Wave Impedance}}, and {{A|Snow Globe}}
 
*{{WF|Nekros}}' {{M|Creeping Terrify}}
 
*{{WF|Nova}}'s {{A|Molecular Prime}}
 
*{{WF|Rhino}}'s {{A|Rhino Stomp}}
 
*{{WF|Valkyr}}'s {{A|Warcry}}
 
*{{Icon|Proc|Cold|Text}} proc
 
*{{M|Coolant Leak}}
 
*{{Weapon|Artax}}
 
*Zenurik's [[Temporal Blast]]
 
|-
 
| <span id="Slowed">Slowed</span> || CC || Player ||align="left"|
 
The player's movement and actions are slowed.
 
*All [[Ghoul]] enemies upon death (Toxic clouds that proc {{Icon|Proc|Cold|Text}})
 
*Any enemy wielding a {{Weapon|Glaxion}} like some [[Corpus Target]]s
 
*[[Denial Bursa]]'s energy orbs
 
*[[Scyto Raknoid]]
 
*[[Tar Mutalist MOA]]'s thick tar
 
*[[Maggot]]
 
*{{Icon|Proc|Cold|Text}} proc
 
*Equipping a [[Dragon Key|Hobbled Dragon Key]]
 
|-
 
| <span id="StatusEffect">Status Effects</span> || Debuff || Enemy ||align="left"|
 
[[Status Effect]]s are additional effects that are inflicted by Warframe abilities and weapons. Each [[Damage]] type has an associated status effect that could proc when damaging an enemy.
 
|-
 
| <span id="Stagger">Stagger</span> || CC || Enemy ||align="left"|
 
The target is momentarily staggered, interrupting their current action.
 
*{{WF|Ash}}'s {{A|Smoke Screen}}
 
*{{WF|Banshee}}'s {{A|Sound Quake}}
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} (Electric) and {{A|Effigy}}
 
*{{WF|Ember}}'s {{A|Accelerant}}
 
*{{WF|Equinox}}'s {{A|Mend & Maim}} (Maim)
 
*{{WF|Excalibur}}'s {{A|Radial Javelin}}
 
*{{WF|Garuda}}'s {{A|Dread Mirror}}, {{A|Blood Altar}}, and {{A|Seeking Talons}}
 
*{{WF|Gauss}}' {{A|Kinetic Plating}} while {{A|Redline}} is active
 
*{{WF|Hildryn}}'s {{A|Haven}}
 
*{{WF|Loki}}'s {{A|Decoy}} (when decoy shoots at enemies), {{A|Switch Teleport}}, and {{A|Radial Disarm}}
 
*{{WF|Mesa}}'s {{M|Staggering Shield}}
 
*{{WF|Nezha}}'s {{A|Warding Halo}}
 
*{{WF|Nidus}}' {{A|Virulence}}
 
*{{WF|Nyx}}'s {{M|Pacifying Bolts}} and {{A|Chaos}}
 
*{{WF|Octavia}}'s {{A|Resonator}}
 
*{{WF|Revenant}}'s {{A|Mesmer Skin}} <!--Stun animation looks like sleeping animation FYI-->
 
*{{WF|Rhino}}'s {{M|Piercing Roar}}
 
*{{WF|Saryn}}'s {{A|Miasma}}
 
*{{WF|Trinity}}'s {{A|Energy Vampire}}
 
*{{WF|Vauban}}'s {{A|Tesla}} and {{A|Minelayer}} (Trip laser)
 
*{{WF|Volt}}'s {{A|Shock}} and {{M|Shocking Speed}}
 
*{{WF|Wisp}}'s {{A|Reservoirs}} (Shock mote)
 
*{{M|Pounce}}
 
*{{Weapon|Opticor}} ({{Weapon|Opticor Vandal}})
 
*Zenurik's [[Lightning Dash]] and [[Voltaic Blast]]
 
*{{Icon|Proc|Electric|Text}} proc
 
*{{Icon|Proc|Impact|Text}} proc
 
|-
 
| <span id="Stun">Stagger</span> || CC || Player ||align="left"|
 
The player is momentarily staggered, interrupting their current action.
 
*[[Commander]]
 
*[[Roller]]
 
*[[Volatile Runner]]
 
*[[Kyta Raknoid]]
 
*Upon breaking [[Reinforced Glass]] on [[Corpus Ship]] tilesets
 
|-
 
<!--May need more testing-->
 
| <span id="Stun">Stun</span> || CC || Enemy ||align="left"|
 
The target is momentarily stunned, interrupting their current action. Players can perform front/back [[Finisher]]s on stunned enemies.
 
*{{WF|Ash}}'s {{A|Teleport}}
 
*{{WF|Banshee}}'s {{A|Silence}}
 
*{{WF|Valkyr}}'s {{A|Paralysis}}
 
*{{WF|Wukong}}'s {{A|Cloud Walker}}
 
*{{M|Retribution}}
 
*Madurai's [[Blazing Dash]]
 
*Vazarin's [[Sonic Dash]]
 
*Naramon's [[Executing Dash]]
 
|-
 
| <span id="Suspended">Suspended, Incapacitated</span> || CC || Enemy ||align="left"|
 
The target stays in a extended ragdoll state midair (or underwater) and it is unable to move.
 
*{{WF|Hydroid}}'s {{A|Undertow}} and {{A|Tentacle Swarm}}
 
*{{WF|Inaros}}' {{A|Sandstorm}}
 
*{{WF|Khora}}'s {{A|Strangledome}}
 
*{{WF|Mag}}'s {{A|Crush}}
 
*{{WF|Nidus}}' {{A|Larva}}
 
*{{WF|Titania}}'s {{A|Spellbind}} and {{A|Lantern}}
 
*{{WF|Trinity}}'s {{A|Well Of Life}}
 
*{{WF|Vauban}}'s {{A|Vortex}}
 
*{{WF|Zephyr}}'s {{A|Tornado}}
 
*{{Weapon|Desert Wind}}'s slide attack
 
*{{Weapon|Orvius}}'s charged attack
 
|-
 
| <span id="Taunt">Taunt</span> || Debuff || Enemy ||align="left"|
 
The enemy will have its attention diverted towards the target with the higher [[Threat Level]].
 
*{{WF|Atlas}}' {{M|Titanic Rumbler}}
 
*{{WF|Gara}}'s {{A|Spectrorage}}
 
*{{WF|Loki}}'s {{A|Decoy}}
 
*{{WF|Mirage}}'s {{A|Hall Of Mirrors}}
 
*{{WF|Nekros}}' {{A|Shadows Of The Dead}}
 
*{{WF|Nidus}}' {{A|Ravenous}}
 
*{{WF|Nyx}}'s {{A|Chaos}} and {{A|Absorb}}
 
*{{WF|Octavia}}'s {{A|Mallet}}
 
*{{WF|Saryn}}'s {{A|Molt}}
 
*{{WF|Titania}}'s {{A|Razorwing}}
 
*{{WF|Wukong}}'s {{A|Defy}}
 
*{{M|Guardian Derision}}
 
|-
 
| <span id="Terrified">Terrified</span> || CC || Enemy ||align="left"|
 
The target is terrified and tries to run away from the caster.
 
*{{WF|Nekros}}' {{A|Terrify}}
 
*[[Raksa Kubrow]]'s {{M|Howl}}
 
|-
 
| <span id="Weakened">Weakened</span> || Debuff || Player ||align="left"|
 
The player is weakened and deals less damage.
 
*{{Icon|Proc|Puncture|Text}} proc
 
*Equipping an [[Dragon Key|Extinguished Dragon Key]]
 
|-
 
| <span id="Weakened">Weakened</span> || Debuff || Enemy ||align="left"|
 
The target is weakened and deals less damage.
 
*{{WF|Equinox}}'s {{A|Pacify & Provoke}} (Pacify)
 
*{{WF|Oberon}}'s {{A|Smite}}
 
*{{WF|Rhino}}'s {{M|Piercing Roar}}
 
*Unairu's [[Crippling Dash]]
 
*{{Icon|Proc|Puncture|Text}} proc
 
|-
 
|}
 
 
==Specific Debuffs==
 
{| class="listtable sortable"
 
|-
 
!width="15%" |Name
 
!width="15%" |Type
 
!width="15%" |Target
 
!width="55%" |Description
 
|-
 
| <span id="Financial Stress>Financial Stress</span> || Debuff || User ||align="left"|
 
Occurs when the player picks up Index Points in [[The Index]] gamemode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy.
 
|-
 
| <span id="TransferenceStatic">Transference Static</span> || Debuff || User ||align="left"|
 
Occurs when the [[Operator]] suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times.
 
|-
 
|}
 
 
==Buff & Debuff Icons==
 
Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon.
 
 
===Named Icons===
 
<!--Alphabetical order-->
 
<!--Ability Icons need a black colored version for visibility purposes-->
 
{| class="listtable sortable"
 
|-
 
!width="20%" |Name
 
!width="10%" |Icon
 
!width="15%" |Type
 
!width="10%" |Target
 
!width="45%" |Source(s)/Conditions
 
|-
 
| <span id="Ability Strength">[[Ability Strength]]</span> || {{Icon|Buff|Ability Strength}} || Buff || User ||
 
{{M|Growing Power}}
 
|-
 
| <span id="Accuracy">[[Accuracy]]</span> || {{Icon|Buff|Accuracy}} || Buff || User || {{M|Guided Ordnance}} • {{M|Targeting Subsystem}}
 
|-
 
| <span id="Affinity Range>[[Affinity]] Range</span> || ??? || Buff || Squad ||
 
[[Fosfor]] gear item
 
|-
 
| <span id="Arcane">[[Arcane]]</span> || {{Icon|Item|Arcane ?}} <!--Temp icon until a vector image is available--> || Buff || User ||
 
Any [[Arcane Enhancement]] equipped while meeting Arcane proc conditions
 
|-
 
| <span id="Armor">Armor</span> || {{Icon|Buff|Armor}} || Buff || User/Ally ||
 
Warframes affected by {{WF|Oberon}}'s {{A|Renewal}} while standing on {{A|Hallowed Ground}} • {{M|Mecha Pulse}}
 
|-
 
| <span id="Berserker">Berserker</span> || <!--Icon here--> || Buff || User ||
 
{{M|Berserker}}
 
|-
 
| <span id="Blast">Blast</span> || {{Icon|Proc|Blast|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Blast|Text}} proc / {{Icon|Proc|Blast|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="Bleeding Key">[[Dragon Key|Bleeding Key]]</span> || <!--Icon here--> || Debuff || User ||
 
Equipping a [[Dragon Key|Bleeding Dragon Key]] in the [[Equipment#Gear|Gear]] slot
 
|-
 
| <span id="Bullet Jump">[[Maneuvers|Bullet Jump]]</span> || {{Icon|Buff|Bullet Jump}} || Buff || User ||
 
{{M|Proton Pulse}}
 
|-
 
| <span id="Cold">Cold</span> || {{Icon|Proc|Cold|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Cold|Text}} proc / {{Icon|Proc|Cold|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="Cooldown">Cooldown</span> || {{Icon|Buff|Ability Duration}} || Debuff || User ||
 
{{Weapon|Telos Boltace}}'s Stormpath passive cooldown
 
|-
 
| <span id="Corrosive">Corrosive</span> || {{Icon|Proc|Corrosive}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Corrosive|Text}} proc / {{Icon|Proc|Corrosive|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="Corruption">Corruption</span> || {{Icon|Proc|Void|imgsize=30}} || Buff || User ||
 
Obtaining 10 Reactant in a [[Void Fissure]]
 
|-
 
| <span id="Critical Chance">[[Critical Hit|Critical Hit Chance]]</span> || {{Icon|Buff|Critical Chance}} || Buff || User ||
 
{{M|Argon Scope}} • {{M|Cat's Eye}} • {{M|Hydraulic Crosshairs}} • {{Arcane|Virtuos Shadow}}
 
|-
 
| <span id="Critical Damage">[[Critical Hit|Critical Damage Multiplier]]</span> || {{Icon|Buff|Critical Damage}} || Buff || User ||
 
{{M|Bladed Rounds}} • {{M|Sharpened Bullets}} • {{M|Tek Collateral}} • {{Arcane|Virtuos Strike}} • Upon getting headshots with {{Weapon|Knell}} • {{Weapon|Tatsu}}'s Soul Swarm passive <!--Doesn't actually grant increased critical damage multipler-->
 
|-
 
| <span id="Damage">Damage</span> || {{Icon|Buff|Damage}} || Buff || User ||
 
{{M|Deadly Efficiency}} • {{M|Proton Snap}} • {{M|Vigorous Swap}} • {{Arcane|Virtuos Fury}} • {{WF|Octavia}}'s {{A|Metronome}} buff (Forte)
 
|-
 
| <span id="Damage Reduction">Damage Reduction</span> || {{Icon|Buff|Damage Reduction}} || Buff || User ||
 
[[Set Mods#Proton Mod Set|Proton Mod Set]] bonus
 
|-
 
| <span id="Decaying">[[Dragon Key|Decaying Key]]</span> || <!--Icon here--> || Debuff || User ||
 
Equipping a [[Dragon Key|Decaying Dragon Key]] in the [[Equipment#Gear|Gear]] slot
 
|-
 
| <span id="Elemental Ward">Elemental Ward</span> || [[File:ElementalWard130xDark.png|x40px]] || Ability Buff || User/Ally ||
 
{{WF|Chroma}}'s {{A|Elemental Ward}} ability
 
|-
 
| <span id="Energizing Dash">[[Focus 2.0/Zenurik#Energizing_Dash|Energizing Dash]]</span> || [[File:FocusEnergizingDash.png|x30px]] || Buff || User/Ally ||
 
Entering ring of energy created from player with [[Focus 2.0/Zenurik#Energizing_Dash|Energizing Dash]] active
 
|-
 
| <span id="Extinguished">[[Dragon Key|Extinguished Key]]</span> || <!--Icon here--> || Debuff || User ||
 
Equipping an [[Dragon Key|Extinguished Dragon Key]] in the [[Equipment#Gear|Gear]] slot
 
|-
 
| <span id="Financial Stress}>Financial Stress</span> || [[File:TheIndexSigil.png|x40px]] || Debuff || User ||
 
Picking up Index Points in [[The Index]]
 
|-
 
| <span id="Fireball Frenzy">Fireball Frenzy</span> || [[File:Fireball130xDark.png|x40px]] || Ability Buff || Ally ||
 
{{WF|Ember}}'s [[Fireball Frenzy]] augment
 
|-
 
| <span id="Flash Accelerant">Flash Accelerant</span> || [[File:Accelerant130xDark.png|x40px]] || Ability Buff || Ally ||
 
{{WF|Ember}}'s [[Flash Accelerant]] augment
 
|-
 
| <span id="Furious Javelin">Furious Javelin</span> || [[File:RadialJavelin_b.png|x40px]] || Ability Buff || User ||
 
{{WF|Excalibur}}'s {{M|Furious Javelin}} augment
 
|-
 
| <span id="Fury">Fury</span> || <!--Icon here--> || Ability Buff || User ||
 
{{WF|Chroma}}'s {{A|Vex Armor}} ability
 
|-
 
| <span id="Gas">Gas</span> || {{Icon|Proc|Gas|imgsize=25}} || Buff || User ||
 
{{Icon|Proc|Gas|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="Health Conversion">Health Conversion</span> || <!--Icon here--> || Buff || User ||
 
{{M|Health Conversion}}
 
|-
 
| <span id="Heat">Heat</span> || {{Icon|Proc|Heat|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Heat|Text}} proc / {{Icon|Proc|Heat|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="Hobbled">[[Dragon Key|Hobbled Key]]</span> || <!--Icon here--> || Debuff || User ||
 
Equipping a [[Dragon Key|Hobbled Dragon Key]] in the [[Equipment#Gear|Gear]] slot
 
|-
 
| <span id="Impact">Impact</span> || {{Icon|Proc|Impact|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Impact|Text}} proc / {{Icon|Proc|Impact|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="Impair">Impair</span> || {{Icon|Proc|Impair|imgsize=25}} || Status Debuff || Target ||
 
{{Icon|Proc|Impair|Text}} proc ([[Conclave]] only)
 
|-
 
| <span id="Inspiration">Inspiration</span> || {{Icon|Buff|Energy Regen}} || Passive Buff || User/Ally ||
 
{{WF|Octavia}}'s passive
 
|-
 
| <span id="Invigorated">Invigorated</span> || <!--Icon here--> || Buff || User ||
 
Critical hits dealt by {{Weapon|Hirudo}}
 
|-
 
| <span id="Ironclad Charge">Ironclad Charge</span> || [[File:RhinoCharge130xDark.png|x40px]] || Ability Buff || User ||
 
{{WF|Rhino}}'s [[Ironclad Charge]] augment
 
|-
 
| <span id="Magnetic">Magnetic</span> || {{Icon|Proc|Magnetic|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Magnetic|Text}} proc / {{Icon|Proc|Magnetic|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="Metamorphosis">Metamorphosis</span> || [[File:Metamorphosis130xDark.png|x40px]] || Ability Buff || User ||
 
{{WF|Equinox}}'s {{A|Metamorphosis}} and {{M|Duality}}
 
|-
 
| <span id="MovementSpeed">Movement Speed</span> || || Buff || User ||
 
{{M|Dispatch Overdrive}} • {{Arcane|Magus Cadence}}
 
|-
 
| <span id="Puncture">Puncture</span> || {{Icon|Proc|Puncture|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Puncture|Text}} proc / {{Icon|Proc|Puncture|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="Radiation">Radiation</span> || {{Icon|Proc|Radiation}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Radiation|Text}} proc / {{Icon|Proc|Radiation|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="Range">Range</span> || {{Icon|Buff|Ability Range}} || Buff || User ||
 
{{M|Spring-Loaded Blade}} • Kills with {{Weapon|Arca Titron}}
 
|-
 
| <span id="Ravenous">Ravenous</span> || {{Icon|Buff|Health Regen}} || Buff || User/Ally ||
 
{{WF|Nidus}}'s {{A|Ravenous}} ability
 
|-
 
| <span id="Roar">Roar</span> || [[File:Roar130xDark.png|x40px]] || Ability Buff || User/Ally ||
 
{{WF|Rhino}}'s {{A|Roar}} ability
 
|-
 
| <span id="Scorn">Scorn</span> || [[File:VexArmor130xDark.png|x40px]] || Ability Buff || User ||
 
{{WF|Chroma}}'s {{A|Vex Armor}} ability
 
|-
 
| <span id="Shock Trooper">Shock Trooper</span> || [[File:Shock_b.png|x40px]] || Ability Buff || Ally ||
 
{{WF|Volt}}'s {{M|Shock Trooper}} augment
 
|-
 
| <span id="Shield of Shadows">Shield of Shadows</span> || [[File:ShadowsOfTheDead130xDark.png|x40px]] || Ability Buff || User ||
 
{{WF|Nekros}}' {{M|Shield of Shadows}} augment
 
|-
 
| <span id="Slash">Slash</span> || {{Icon|Proc|Slash}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Slash|Text}} proc / {{Icon|Proc|Slash|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="Smoke Shadow">Smoke Shadow</span> || [[File:SmokeScreen130xDark.png|x40px]] || Ability Buff || Ally ||
 
{{WF|Ash}}'s {{M|Smoke Shadow}} augment
 
|-
 
| <span id="Speed">Speed</span> || [[File:Speed_b.png|x40px]] || Ability Buff || User/Ally ||
 
{{WF|Volt}}'s {{A|Speed}} ability
 
|-
 
| <span id="Status Chance">[[Status Effect#Status Chance|Status Chance]]</span> || {{Icon|Buff|Status Chance}} || Buff || User ||
 
{{M|Catalyzer Link}} • {{M|Embedded Catalyzer}} • {{M|Nano-Applicator}} • {{M|Proton Jet}} • {{Arcane|Virtuos Ghost}} • Damaging enemies with {{Weapon|Arca Scisco}}
 
|-
 
| <span id="Tau">Tau</span> || {{Icon|Proc|Tau|imgsize=25}} || Buff || User ||
 
{{Icon|Proc|Tau|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="TennoAffinity">Tenno [[Affinity]]</span> || <!--Icon here--> || External Buff || Any Warframe ||
 
Nearby [[Squad|squadmates]]
 
|-
 
| <span id="Tesla Chain">Tesla Chain</span> || {{Icon|Proc|Electricity|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Electricity|Text}} proc / {{Icon|Proc|Electricity|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="Toxin">Toxin</span> || {{Icon|Proc|Toxin|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Toxin|Text}} proc / {{Icon|Proc|Toxin|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
| <span id="Unairu Wisp">[[Focus 2.0/Unairu#Unairu_Wisp|Unairu Wisp]]</span> || [[File:FocusUnairuWisp.png|x30px]] || Buff || User/Ally ||
 
[[Focus 2.0/Unairu#Unairu_Wisp|Unairu Wisp]] active way
 
|-
 
| <span id="Upsurge">Upsurge</span> || <!--Icon here--> || External Buff || User/Ally || {{WF|Titania}}'s passive
 
|-
 
| <span id="Viral">Viral</span> || {{Icon|Proc|Viral|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Viral|Text}} proc / {{Icon|Proc|Viral|Text}} damage resistance from {{M|Adaptation}} • {{M|Strain Infection}}
 
|-
 
|}
 
 
===Unnamed Icons===
 
These icons are shared by multiple unrelated buffs and/or debuffs.
 
 
{| class="listtable sortable"
 
|-
 
!width="10%" |Icon
 
!width="15%" |Type
 
!width="10%" |Target
 
!width="65%" |Source(s)/Conditions
 
|-
 
| || Buff || User ||
 
{{M|Laser Sight}} • {{M|Odomedic}}
 
|-
 
| || Buff || User ||
 
{{M|Energy Conversion}} • {{M|Motus Setup}} • {{M|Narrow Barrel}}
 
|-
 
| || Buff || User ||
 
{{Weapon|Dual Toxocyst}} and {{Weapon|Lesion}} passives
 
|-
 
|}
 
 
==Media==
 
[[File:WhatIsThisIcon.png|thumb|center|200px]]
 
 
==External Links==
 
*[https://semlar.com/buffs List of buff icons from Semlar] (Note that it doesn't contain all of them)
 
*[https://www.behance.net/gallery/42964973/Warframe-Buff-Icons Buff icons designed by former DE employee Janice Chu]
 
   
 
{{MechNav}}
 
{{MechNav}}
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]
[[Category:Browse]]
 

Latest revision as of 09:29, 22 October 2023

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The following article/section contains spoilers. Please complete The Second Dream before continuing.

Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.

Active buffs and debuffs can be viewed in the pause menu.

Debuffs []

Crowd Control Debuffs[]

Name Target Description
Blinded Enemy

The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.

Blinded Player

The player is temporarily stuck in a blinded state, their HUD is flashed white.

Confusion Enemy

The target will become confused and indiscriminately attack its enemies and allies.

Converted Enemy

The target will change side, being friendly to the Tenno and start attacking their own faction. Note that this does not guarantee them being invulnerable to friendly fire by allied Tenno.

Jammed Enemy

The target's guns are jammed, forcing them into an animation where they try to unjam their guns.

Knockdown Enemy

The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.

Knockdown Player

The player is knocked off their feet and falls on their back.

Grineer
Corpus
Infested
Other
Paralyzed, Disabled, Stuck Enemy

The target is stuck in a particular position.

Paralyzed, Disabled Player

The player is stuck in a particular position.

Ragdolled Enemy

The target is immediately sent to a ragdoll state.

Sleep Enemy

The target is in a standing sleeping state and will not perform any action.

Slowed Enemy

The target's movement and actions are slowed.

In addition, the following slows count as time disruption, which is not prevented by Overguard:

Slowed Player

The player's movement and actions are slowed.

Stagger Enemy

The target is momentarily staggered, interrupting their current action.

Stagger Player

The player is momentarily staggered, interrupting their current action.

Stun Enemy

The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.

Suspended, Incapacitated Enemy

The target stays in an extended ragdoll state midair (or underwater) and it is unable to move.

Taunt/Attracted Enemy

The enemy will have its attention diverted towards the target with the higher Threat Level.

The target will halt its current action and mindlessly move towards a point.

Terrified Enemy

The target is terrified and tries to run away from the caster.

Curse-Like Debuffs[]

Debuffs that apply a temporary or permanent negative effect that cripple the target's offensive and/or defensive capabilities.

Name Target Description
Armor Reduction Enemy

A portion (or the entirety) of a target armor is removed.

Armor Reduction Player

A portion of a player's armor is removed.

Damage Vulnerability Enemy

The target is more susceptible to damage from Warframe abilities and weapons, taking more damage than usual.

Deafened Enemy

The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.

Disrupted Player

The player's HUD will become scrambled, lowering visability.

Energy Drain Player

The player's energy is drained.

Financial Stress User

Occurs when the player picks up Index Points in The Index game mode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy.

Inaccuracy Enemy

The target's accuracy is reduced.

Nullified/Disabled Player

The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.

Resurgence Burden User

Occurs when the player picks up Resurgence Tokens in Arbitrations. Each token works functionally like Index Points, with each pick up diminishing the player's maximum shields and health while constantly draining their energy.

Shield Reduction Enemy

Target's maximum shields are reduced.

Transference Static User

Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking and reduces their maximum health. This debuff lasts for 45 seconds, and repeated Operator deaths can stack Transference Static up to 4 times: first death reduces maximum health by 20%, second by 50%, third by 80%, and fourth immediately causes Bleedout.

Weakened Player

The player is weakened and deals less damage.

Weakened Enemy

The target is weakened and deals less damage.

Miscellaneous Debuffs[]

Name Type Description
Dispel Player

The player's active abilities will be deactivated.

Disarmed Enemy

The target has firearms disarmed, forcing them to use melee.

Disarmed Player

The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee.

Eximus Aura Enemy

(Mind controlled enemies and syndicate specters will grant debuff to enemies of the Tenno)

  • Arctic Eximus units project a DmgColdSmall64 Cold aura that emits a DmgColdSmall64 Cold status effect to enemies within 15 meters, slowing their movement and attack speed.
  • Venomous Eximus units project a DmgToxinSmall64 Toxin aura that emits a DmgToxinSmall64 Toxin status effect to enemies within a 3-4 meter radius, inflicting a 8 second DmgToxinSmall64 Toxin status effect that deals damage over time.
Reset Sentient Resistances Sentient Enemy

Resets Sentient damage resistances.

Status Effects Enemy

Status Effects are additional effects that are inflicted by Warframe abilities and weapons. Each Damage type has an associated status effect that could proc when damaging an enemy.

Buff & Debuff Icons[]

Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon.

Named Icons[]

Name Icon Type Target Source(s)/Conditions
Ability Strength AbilityStrengthBuff Buff User

Mod TT 20px Growing PowerMod TT 20px Power Drain

Accuracy AccuracyBuff Buff User Mod TT 20px Guided OrdnanceMod TT 20px Targeting Subsystem
Affinity Range AffinityRangeIcon Buff Squad

Fosfor gear item

Arcane Depends on Arcane Buff User

Any Arcane Enhancement equipped while meeting Arcane proc conditions

Armor ArmorBuff Buff User/Ally

Warframes affected by OberonIcon272 Oberon's Renewal130xWhite Renewal while standing on HallowedGround130xWhite Hallowed GroundMod TT 20px Mecha Pulse

Berserker Berserker w Buff User

Mod TT 20px Berserker Fury

Blast Blast w Status Debuff / Buff Target / User

DmgBlastSmall64 Blast proc / DmgBlastSmall64 Blast damage resistance from Mod TT 20px Adaptation

Bleeding Key BleedingKeyIcon w Debuff User

Equipping a Bleeding Dragon Key in the Gear slot

Bullet Jump BulletJumpBuff Buff User

Mod TT 20px Proton PulseMod TT 20px Hit And Run

Cold Cold w Status Debuff / Buff Target / User

DmgColdSmall64 Cold proc / DmgColdSmall64 Cold damage resistance from Mod TT 20px Adaptation

Cooldown AbilityDurationBuff Debuff User

TelosBoltace Telos Boltace's Stormpath passive cooldown

Corrosive Corrosive w Status Debuff / Buff Target / User

DmgCorrosiveSmall64 Corrosive proc / DmgCorrosiveSmall64 Corrosive damage resistance from Mod TT 20px Adaptation/DmgTrueSmall64 True damage resistance from Mod TT 20px Adaptation

Corruption VoidTearIcon w Buff User

Obtaining 10 Reactant in a Void Fissure

Critical Hit Chance CritChanceBuff Buff User

Mod TT 20px Argon ScopeMod TT 20px Blood RushMod TT 20px Cat's EyeMod TT 20px Hydraulic CrosshairsGladiator Mod Set BonusVirtuosShadow Virtuos Shadow

Critical Damage Multiplier CriticalDamageBuff Buff User

Mod TT 20px Bladed RoundsMod TT 20px Sharpened BulletsMod TT 20px Tek CollateralVirtuosStrike Virtuos Strike • Upon getting headshots with Knell KnellTatsu Tatsu's Soul Swarm passive

Damage DamageBuff Buff User

Mod TT 20px Deadly EfficiencyMod TT 20px Proton SnapMod TT 20px Vigorous SwapVirtuosFury Virtuos FuryOctaviaIcon272 Octavia's MetronomeIcon Metronome buff (Forte)

Damage Reduction DamageReductionBuff Buff User

Proton Mod Set bonus

Decaying Key DecayingKeyIcon w Debuff User

Equipping a Decaying Dragon Key in the Gear slot

Elemental Ward ElementalWard130xDark Ability Buff User/Ally

ChromaIcon272 Chroma's ElementalWard130xWhite Elemental Ward ability

Extinguished Key ExtinguishedKeyIcon w Debuff User

Equipping an Extinguished Dragon Key in the Gear slot

Financial Stress TheIndexSigil Debuff User

Picking up Index Points in The Index

Fireball Frenzy Fireball130xDark Ability Buff Ally

EmberIcon272 Ember's Fireball Frenzy augment

Furious Javelin RadialJavelin130xWhite Ability Buff User

ExcaliburIcon272 Excalibur's Mod TT 20px Furious Javelin augment

Fury ChromaFuryBuffBlack Ability Buff User

ChromaIcon272 Chroma's VexArmor130xWhite Vex Armor ability

Gas Gas w Buff User

DmgGasSmall64 Gas damage resistance from Mod TT 20px Adaptation

Health Conversion HealthConversionBuff Buff User

Mod TT 20px Health Conversion

Heat Heat w Status Debuff / Buff Target / User

DmgFireSmall64 Heat proc / DmgFireSmall64 Heat damage resistance from Mod TT 20px Adaptation

Hobbled Key HobbledKeyIcon w Debuff User

Equipping a Hobbled Dragon Key in the Gear slot

Impact Impact w Status Debuff / Buff Target / User

DmgImpactSmall64 Impact proc / DmgImpactSmall64 Impact damage resistance from Mod TT 20px Adaptation

Impair Impaired w Status Debuff Target

DmgImpairSmall64 Impair proc (Conclave only)

Inspiration EnergyRegenBuff Passive Buff User/Ally

OctaviaIcon272 Octavia's passive

Invigorated Buff User

Critical hits dealt by Hirudo Hirudo

Ironclad Charge RhinoCharge130xDark Ability Buff User

RhinoIcon272 Rhino's Ironclad Charge augment

Magnetic Magnetic w Status Debuff / Buff Target / User

DmgMagneticSmall64 Magnetic proc / DmgMagneticSmall64 Magnetic damage resistance from Mod TT 20px Adaptation

Metamorphosis Metamorphosis130xDark Ability Buff User

EquinoxIcon272 Equinox's Metamorphosis130xWhite Metamorphosis and Mod TT 20px Duality

Movement Speed Buff User

Mod TT 20px Dispatch OverdriveMagusCadence Magus Cadence

Puncture Puncture w Status Debuff / Buff Target / User

DmgPunctureSmall64 Puncture proc / DmgPunctureSmall64 Puncture damage resistance from Mod TT 20px Adaptation

Radiation Radiation w Status Debuff / Buff Target / User

DmgRadiationSmall64 Radiation proc / DmgRadiationSmall64 Radiation damage resistance from Mod TT 20px Adaptation

Range AbilityRangeBuff Buff User

Mod TT 20px Spring-Loaded Blade • Kills with ArcaTitron Arca Titron

Ravenous HealthRegenBuff Buff User/Ally

NidusIcon272 Nidus's Ravenous130xWhite Ravenous ability

Roar Roar130xDark Ability Buff User/Ally

RhinoIcon272 Rhino's Roar130xWhite Roar ability

Rolling Guard Debuff User

Mod TT 20px Rolling Guard cooldown

Scorn VexArmor130xDark Ability Buff User

ChromaIcon272 Chroma's VexArmor130xWhite Vex Armor ability

Shock Trooper Shock130xWhite Ability Buff Ally

VoltIcon272 Volt's Mod TT 20px Shock Trooper augment

Shield of Shadows ShadowsOfTheDead130xDark Ability Buff User

NekrosIcon272 Nekros' Mod TT 20px Shield of Shadows augment

Slash Slash w Status Debuff / Buff Target / User

DmgSlashSmall64 Slash proc / DmgSlashSmall64 Slash damage resistance from Mod TT 20px Adaptation

Smoke Shadow SmokeScreen130xDark Ability Buff Ally

AshIcon272 Ash's Mod TT 20px Smoke Shadow augment

Speed Speed130xWhite Ability Buff User/Ally

VoltIcon272 Volt's Speed130xWhite Speed ability

Status Chance StatusChanceBuff Buff User

Mod TT 20px Catalyzer LinkMod TT 20px Embedded CatalyzerMod TT 20px Nano-ApplicatorMod TT 20px Proton JetMod TT 20px Weeping WoundsVirtuosGhost Virtuos Ghost • Damaging enemies with ArcaScisco Arca Scisco

Tau Tau w Buff User

DmgTauSmall64 Tau damage resistance from Mod TT 20px Adaptation

Tenno Affinity External Buff Any Warframe

Nearby squadmates

Electricity Electricity w Status Debuff / Buff Target / User

DmgElectricitySmall64 Electricity proc / DmgElectricitySmall64 Electricity damage resistance from Mod TT 20px Adaptation

Toxin Toxin w Status Debuff / Buff Target / User

DmgToxinSmall64 Toxin proc / DmgToxinSmall64 Toxin damage resistance from Mod TT 20px Adaptation

Unairu Wisp FocusUnairuWisp Buff User/Ally

FocusUnairuWisp Unairu Wisp active way

Upsurge External Buff User/Ally TitaniaIcon272 Titania's passive
Viral Viral w Status Debuff / Buff Target / User

DmgViralSmall64 Viral proc / DmgViralSmall64 Viral damage resistance from Mod TT 20px AdaptationMod TT 20px Strain Infection

Unnamed Icons[]

These icons are shared by multiple unrelated buffs and/or debuffs.

Icon Type Target Source(s)/Conditions
Buff User

Mod TT 20px Laser SightMod TT 20px Odomedic

Buff User

Mod TT 20px Energy ConversionMod TT 20px Motus SetupMod TT 20px Narrow Barrel

Buff User

DualToxocyst Dual Toxocyst and Lesion Lesion passives

Media[]

WhatIsThisIcon

External links[]

Patch History[]

Update 34.0 (2023-10-18)

Buffs and Debuffs in Pause Menu

The meme of players giving their squadmates enough buff indicators to look like an MMORPG screen is real and valid. Worry not! We have not changed the buffs you get, we’re simply adding the ability to see what the actual Buff and Debuff Icons mean when entering your Pause Menu:

As you can see in the screenshot above, hovering over the icon will show you the effect’s name and possibly the description. We've done our best to add descriptions for Arcanes, Mods, Decrees, Focus Abilities, and Weapon Abilities in time for this update. As the majority of descriptions are still being added, we ask that any bug reporting is done on incorrect or incomplete descriptions instead of missing ones!