(→Buff & Debuff Icons: added financial stress) |
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'''Buffs and Debuffs''' are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs. |
'''Buffs and Debuffs''' are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs. |
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+ | <tabber> |
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− | ==General Buffs== |
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+ | Buffs={{:Buff_&_Debuff/Buffs}} |
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− | {| class="listtable sortable" |
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+ | |-|Debuffs={{:Buff_&_Debuff/Debuffs}} |
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− | |- |
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+ | |-|Icons={{:Buff_&_Debuff/Icons}} |
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− | !width="15%" |Name |
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+ | </tabber> |
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− | !width="15%" |Type |
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− | !width="15%" |Target |
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− | !width="55%" |Description |
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− | |- |
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− | | <span id="AbilityStrengthBonus">Ability Strength Bonus</span> || Buff || User/Ally ||align="left"| |
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− | User and/or ally get a bonus in [[Ability Strength]].<br/> |
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− | '''Additive''': |
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− | *{{WF|Ember}}'s [[Ember/Abilities#Ignition|Ignition]] passive |
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− | *{{WF|Equinox}} day form's {{A|Pacify & Provoke}} and its augment {{M|Peaceful Provocation}} |
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− | *{{M|Growing Power}} |
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− | *{{M|Power Donation}} when used by a teammate |
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− | *{{Arcane|Pax Bolt}} |
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− | *[[Arbitrations]] when the suggested Warframe is picked |
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− | '''Multiplicative''': |
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− | *{{WF|Nidus}}' {{A|Parasitic Link}} |
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− | *Warframe [[Buff & Debuff#Corruption|Corruption]] |
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− | |- |
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− | | <span id="ArcaneEnhancements">Arcane Enhancements</span> || Buff || User ||align="left"| |
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− | ''See [[Arcane Enhancement]] for more details.'' |
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− | |- |
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− | | <span id="ArmorBonus">Armor Bonus</span> || Buff || User/Ally ||align="left"| |
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− | User and/or ally get a bonus in [[Armor]].<br/> |
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− | '''Additive before multiplication''': |
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− | *{{Arcane|Magus Husk}} |
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− | '''Multiplicative of the base''' ''multiplies the above'': |
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− | *{{WF|Valkyr}}'s {{A|Warcry}} |
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− | *{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Cold|text}} and {{A|Vex Armor}} |
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− | *{{WF|Octavia}}'s {{A|Metronome}} |
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− | *{{M|Focused Defense}} |
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− | *Unairu's [[Basilisk Scales]] |
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− | *[[Steel Meridian]] Vaykor's [[Justice]] |
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− | '''Additive after multiplication''': |
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− | *{{WF|Atlas}}' [[Atlas/Abilities#Monolithic|Rubble]] passive |
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− | *{{WF|Inaros}}' {{A|Scarab Swarm}} |
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− | *{{WF|Oberon}}'s Iron {{A|Renewal}} and {{M|Hallowed Reckoning}} |
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− | *{{M|Health Conversion}} |
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− | *{{Arcane|Arcane Guardian}} |
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− | *{{Arcane|Arcane Ultimatum}} |
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− | *Unairu's [[Stone Skin]] |
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− | '''Multiplicative of the result''' ''multiplies the above'': |
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− | *{{WF|Rhino}}'s {{M|Ironclad Charge}} |
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− | |- |
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− | | <span id="AttackSpeedBonus">Attack Speed Bonus</span> || Buff || User/Ally ||align="left"| |
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− | Attack Speed increase caused by: |
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− | *{{WF|Harrow}}'s {{A|Penance}} |
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− | *{{WF|Octavia}}'s {{A|Metronome}} |
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− | *{{WF|Valkyr}}'s {{A|Warcry}} |
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− | *{{WF|Volt}}'s {{A|Speed}} |
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− | *{{WF|Wisp}}'s {{A|Reservoirs}} |
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− | *{{WF|Titania}}'s {{M|Razorwing Blitz}} augment |
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− | |- |
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− | | <span id="DamageBonus">Damage Bonus</span> || Buff || User/Ally ||align="left"| |
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− | '''Additive''' damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as [[Serration]]. |
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− | *{{WF|Chroma}}'s {{A|Vex Armor}} |
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− | *{{WF|Equinox}}'s {{A|Metamorphosis}} |
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− | *{{WF|Limbo}}'s {{M|Rift Torrent}} augment |
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− | *{{WF|Mesa}}'s {{A|Shooting Gallery}} |
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− | *{{WF|Octavia}}'s {{A|Amp}} |
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− | *{{WF|Nyx}}'s {{A|Absorb}} |
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− | |||
− | '''Multiplicative''' damage increase is multiplied after certain calculations (like damage mods such as [[Serration]]). |
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− | *{{WF|Excalibur}}'s {{M|Furious Javelin}} augment |
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− | *{{WF|Mirage}}'s {{A|Eclipse}} and {{M|Hall of Malevolence}} augment |
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− | *{{WF|Rhino}}'s {{A|Roar}} |
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− | *{{WF|Wukong}}'s {{M|Iron Vault}} augment{{cite}}<!--Needs confirmation--> |
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− | |||
− | <!-- a lot of other things--> |
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− | |- |
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− | | <span id="ElementalDamageBonus">Elemental Damage Bonus</span> || Buff || Ally ||align="left"| |
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− | Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as {{M|Serration}}, but before Elemental mods such as {{M|Hellfire}}. The element bonus can combine with elements already present on the weapon (e.g. using {{M|Fireball Frenzy}} on a {{Icon|Proc|Cold|text}} weapon makes it deal {{Icon|Proc|Blast|text}}) or increase the elemental component of a secondary element if that is not innate (e.g. using {{M|Shock Trooper}} on a weapon modded with {{Icon|Proc|Radiation|Text}} increases the {{Icon|Proc|Electricity|Text}} component on the weapon, if {{Icon|Proc|Radiation|Text}} is innate, {{Icon|Proc|Electricity|Text}} is added following the above rules). |
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− | |||
− | Elemental damage bonuses can be cast on [[Companions]], [[Specter]]s, {{A|Mind Control}}led enemies, [[Shadows Of The Dead|Shadows]], [[Molt|Saryn's Molt]], [[Decoy|Loki's Decoy]], [[Invasion|Invasion Allies]] and Clones created from {{A|Blade Storm}}. Bonuses cannot be applied to allies suffering from a {{Icon|Proc|Radiation|Text}} proc. |
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− | |||
− | Elemental damage bonuses are granted by: |
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− | *{{M|Energy Field}}, adds {{Icon|Proc|Heat|Text}} |
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− | *{{M|Fireball Frenzy}}, adds {{Icon|Proc|Heat|Text}} |
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− | *{{M|Flash Accelerant}}, adds {{Icon|Proc|Heat|Text}} |
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− | *{{M|Freeze Force}}, adds {{Icon|Proc|Cold|text}} |
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− | *{{M|Shock Trooper}}, adds {{Icon|Proc|Electricity|Text}} |
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− | *{{M|Smite Infusion}}, adds {{Icon|Proc|Radiation|Text}} |
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− | *{{M|Venom Dose}}, adds {{Icon|Proc|Corrosive|text}} |
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− | |- |
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− | | <span id="EximusAuraBuff">[[Eximus]] Aura</span> || Buff || Enemy ||align="left"| |
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− | ([[Mind Control|Mind controlled]] enemies and [[Specter|syndicate specters]] will grant bonus to allies)<br /> |
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− | *Arson/Caustic Eximus units project a fire resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Heat|Text}} damage; this aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Heat|Text}} damage of combined types utilizing it. |
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− | *Arctic Eximus units project a cold resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Cold|Text}} damage; this aura also extends to combined elemental damage types and will nullify the {{Icon|Proc|Cold|Text}} damage of said combined type. |
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− | *Shock Eximus units project an electric resistance aura on their nearby allies which nullifies all {{Icon|Proc|Electricity|Text}} damage. This aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Electricity|Text}} damage of said combined type. |
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− | *Venomous Eximus units project a toxin resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Toxin|Text}} damage, this aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Toxin|Text}} damage of said combined type. |
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− | |- |
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− | | <span id="ManeuverBonus">[[Maneuvers|Maneuver]] Bonus</span> || Buff || User/Ally ||align="left"| |
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− | [[Maneuvers|Maneuver Bonuses]] caused by:<br /> |
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− | '''User only''': |
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− | *{{WF|Loki}}'s passive |
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− | **Wall Latch lasts 10 times longer (60 second duration) |
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− | *{{WF|Mirage}}'s passive |
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− | **+25% faster Bullet Jump speed |
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− | **+50% faster Maneuver speed |
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− | *{{WF|Titania}}'s passive |
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− | **+25% Bullet Jump distance |
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− | *While holding {{Weapon|Telos Boltace}} |
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− | **20% boost to Bullet Jump speed |
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− | **Increased Aim Glide duration and Wall Latch duration |
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− | |||
− | '''User & Ally''': |
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− | *{{WF|Titania}}'s passive |
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− | **Bullet jumping also creates a trampoline that lasts 5 seconds and grants the Upsurge buff, giving the same +25% distance to Bullet Jump maneuvers performed in the area. |
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− | |- |
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− | | <span id="MovementSpeedBonus">Movement Speed Bonus</span> || Buff || All ||align="left"| |
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− | Movement Speed increase caused by:<br /> |
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− | '''User only''': |
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− | *{{WF|Nezha}}'s {{A|Fire Walker}} |
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− | *{{WF|Saryn}}'s {{A|Molt}} |
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− | *{{WF|Chroma}}'s {{A|Effigy}} |
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− | *{{WF|Khora}}'s {{A|Venari}} |
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− | *{{WF|Saryn}}'s {{A|Molt}} |
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− | *{{WF|Titania}}'s {{M|Razorwing Blitz}} augment |
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− | |||
− | '''User & Ally''': |
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− | *{{WF|Nova}}'s {{M|Escape Velocity}} augment |
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− | *{{WF|Octavia}}'s {{A|Metronome}} |
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− | *{{WF|Volt}}'s {{A|Speed}} |
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− | *{{WF|Zephyr}}'s {{M|Jet Stream}} augment |
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− | *{{WF|Wisp}}'s {{A|Reservoirs}} |
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− | |||
− | '''Enemy''': |
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− | *{{WF|Nova}}'s {{A|Molecular Prime}} if [[Ability Strength]] is below 70% |
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− | *{{WF|Equinox}}'s day form {{A|Rest & Rage}} |
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− | |- |
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− | |} |
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− | |||
− | ==Specific Buffs== |
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− | {| class="listtable sortable" |
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− | |- |
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− | !width="15%" |Name |
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− | !width="15%" |Type |
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− | !width="15%" |Target |
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− | !width="55%" |Description |
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− | |- |
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− | | <span id="AncientDisruptorAura">[[Ancient Disruptor]] Aura</span> || Buff || Enemy ||align="left"| |
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− | ([[Mind Control|Mind controlled]] enemies will grant bonus to allies; note that some of the bonuses may not apply to players) |
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− | *Reduces damaged recieved from Warframe abilities by 90% |
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− | *Energy from Warframes are drained proportionally to the damage dealt by enemies under the aura |
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− | *Reduces crowd control effects of certain Warframe abilities (effect varies from ability to ability) |
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− | **Multiple Ancient Disruptor auras can stack, causing a greater reduction effect |
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− | |- |
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− | | <span id="AncientHealerAura">[[Ancient Healer]] Aura</span> || Buff || Enemy ||align="left"| |
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− | ([[Mind Control|Mind controlled]] enemies will grant bonus to allies) |
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− | *Grants 90% damage reduction |
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− | *Status and knockdown immunity to all under the aura |
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− | *Damage done to protected allies will heal the [[Ancient Healer]] for up to 150% of its health |
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− | |- |
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− | | <span id="Corruption">Corruption</span> || Buff || All ||align="left"| |
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− | Obtainable during [[Void Fissure]]s, the effect varies for enemies and Tennos.<br /> |
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− | '''Enemies''': The target will be stunned temporarily, granting invulnerability during that time frame. |
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− | '''Tenno''': After collecting '''10''' Reactants, a buff will be randomly given to either the Warframe or a weapon. The buffed equipment will have a corrupted texture effect and emit lighting bolts for the duration of the buff. The buff duration is based on the tier of the Void Fissure, following the formula: {{MathText|Buff Duration {{eql}} 30s {{mul}} Mission Tier}}. |
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− | *[[Warframe]]: Two times multiplier to [[Ability Range]] and [[Ability Strength|Strength]]. |
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− | **This affects the total value. |
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− | **For example, with a maxed {{M|Intensify}} Ability Strength becomes {{Math|(1 + 0.3) {{mul}} 2|mt=y|percent=y}} while the buff is active. |
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− | *[[:Category:Primary Weapons|Primary]] and [[:Category:Secondary Weapons|Secondary]] Weapons: No [[Ammo]] will be consumed. |
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− | *[[Melee 2.0|Melee]] Weapons: [[Channeling]] cost is reduced to '''1''' point of [[Energy]] per enemy hit. |
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− | |- |
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− | | <span id="ElectricShield">Volt's {{A|Electric Shield}}</span> || External Buff || User/Ally ||align="left"| |
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− | Shots fired through {{WF|Volt}}'s {{A|Electric Shield}} gain an additive '''50%''' {{Icon|Proc|Electricity|Text}} damage and have their [[Critical Hit|critical]] damage multiplied by '''200%'''. |
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− | *{{Icon|Proc|Electricity|Text}} damage bonus stacks with the amount of shields while the critical chance boost does '''not'''. |
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− | |- |
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− | | <span id="FireBlast">Ember's {{A|Fire Blast}}</span> || External Buff || User/Ally ||align="left"| |
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− | Shooting through the {{WF|Ember}}'s {{A|Fire Blast}} flame ring grants '''+50%''' {{Icon|Proc|Heat|Text}} damage. |
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− | *This damage bonus does not scale with Ability Strength. |
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− | *The additional Heat damage is additive to elemental Mods and similar buffs. |
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− | *Shooting through multiple rings adds 50% {{Icon|Proc|Heat|Text}} damage for each ring. |
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− | |- |
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− | | <span id="MutalistQuanta">{{Weapon|Mutalist Quanta}}'s Orbs</span> || External Buff || User/Ally ||align="left"| |
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− | Shots fired through the {{Weapon|Mutalist Quanta}}'s infested orbs gain additional {{Icon|Proc|Electricity|Text}} damage, [[Critical Hit|critical]] chance and damage. |
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− | *Damage bonus stacks with the amount of stacks the orbs have when the shots go through them. |
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− | |- |
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− | |} |
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− | |||
− | ==General Debuffs== |
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− | {| class="listtable sortable" |
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− | |- |
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− | !width="15%" |Name |
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− | !width="15%" |Type |
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− | !width="15%" |Target |
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− | !width="55%" |Description |
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− | |- |
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− | | <span id="ArmorReduction">Armor Reduction</span> || Debuff || Enemy ||align="left"| |
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− | A portion (or the entirety) of a target armor is removed. |
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− | *{{WF|Ash}}'s {{M|Seeking Shuriken}} |
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− | *{{WF|Banshee}}'s {{M|Sonic Fracture}} |
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− | *{{WF|Frost}}'s {{A|Avalanche}} |
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− | *{{WF|Hildryn}}'s {{A|Pillage}} |
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− | *{{WF|Hydroid}}'s {{M|Corroding Barrage}} (indirectly) |
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− | *{{WF|Mag}}'s {{A|Polarize}} |
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− | *{{WF|Nekros}}'s {{A|Terrify}} |
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− | *{{WF|Nyx}}'s {{A|Psychic Bolts}} |
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− | *{{WF|Oberon}}'s {{A|Reckoning}} |
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− | *{{WF|Saryn}}'s {{A|Spores}} (indirectly) |
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− | *{{WF|Trinity}}'s {{M|Abating Link}} |
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− | *{{WF|Vauban}}'s {{A|Minelayer}} (Shred mine) |
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− | *{{WF|Wisp}}'s {{A|Sol Gate}} w/ Haste Mote (indirectly) |
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− | *{{M|Sharpened Claws}} |
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− | *{{Icon|Proc|Corrosive|Text}} proc |
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− | |- |
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− | | <span id="Converted">Converted</span> || Debuff || Enemy ||align="left"| |
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− | The target will change side, being friendly to the [[Tenno]] and start attacking his own faction. |
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− | *{{WF|Nyx}}'s {{A|Mind Control}} |
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− | *{{WF|Revenant}}'s {{A|Enthrall}} |
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− | |- |
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− | | <span id="EximusAuraDebuff">[[Eximus]] Aura</span> || Debuff || Enemy ||align="left"| |
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− | ([[Mind Control|Mind controlled]] enemies and [[Specter|syndicate specters]] will grant debuff to enemies of the [[Tenno]])<br /> |
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− | *Arctic Eximus units project a {{Icon|Proc|Cold|Text}} aura that emits a {{Icon|Proc|Cold|Text}} status effect to nearby enemies, slowing their movement and attack speed. |
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− | *Shock Eximus units project an {{Icon|Proc|Electric|Text}} aura that emits a {{Icon|Proc|Electricity|Text}} status effect to enemies within a '''5''' meter radius, with enemies within a '''2''' meter radius taking damage at a steady rate. |
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− | *Venomous Eximus units project a {{Icon|Proc|Toxin|Text}} aura that emits a {{Icon|Proc|Toxin|Text}} status effect to enemies within a '''10''' meter radius, inflicting a '''8''' second {{Icon|Proc|Toxin|Text}} status effect that deals damage over time |
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− | *Energy Leech/Parastic Eximus units can drain players' energy within '''15''' meters at a rate of '''5s<sup>−1</sup>''' (does not stack) |
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− | |- |
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− | | <span id="Stuck">Frozen, Petrified, Vitrified</span> || Debuff || Enemy ||align="left"| |
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− | The target is unable to move, every previously active [[Status Effect]] is paused and it is impossible to apply new ones while this effect persists. |
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− | *{{WF|Atlas}}' {{M|Path of Statues}}, {{A|Petrify}} and {{A|Rumblers}}' initial cast |
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− | *{{WF|Frost}}'s[[Frost/Abilities#Cryogenic|Cryogenic]] passive, {{A|Freeze}}'s direct hit, {{A|Snow Globe}} if the target is inside the bubble when the ability is activated, {{M|Chilling Globe}} and {{A|Avalanche}}. |
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− | *{{WF|Gara}}'s {{A|Mass Vitrify}}'s expansion phase. |
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− | *{{WF|Limbo}}'s {{A|Stasis}} |
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− | |- |
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− | | <span id="Paralyzed">Paralyzed</span> || Debuff || Enemy ||align="left"| |
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− | The target is stuck in a particular position. |
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− | *{{WF|Harrow}}'s {{A|Condemn}} |
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− | *{{WF|Vauban}}'s {{A|Bastille}} |
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− | |- |
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− | | <span id="Suspended">Suspended</span> || Debuff || Enemy ||align="left"| |
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− | The target stays in a ragdoll state and it is unable to move. |
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− | *{{WF|Hydroid}}'s {{A|Tentacle Swarm}} |
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− | *{{WF|Inaros}}'s {{A|Sandstorm}} |
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− | *{{WF|Nezha}}'s {{A|Divine Spears}} |
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− | *{{WF|Rhino}}'s {{A|Rhino Stomp}} |
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− | *{{WF|Titania}}'s {{A|Spellbind}} and {{A|Lantern}} (in both cases the target is suspended midair) |
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− | *{{WF|Vauban}}'s {{A|Vortex}} |
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− | *{{WF|Wukong}}'s {{M|Celestial Stomp}} augment |
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− | *{{WF|Zephyr}}'s {{A|Tornado}} |
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− | *{{Arcane|Exodia Epidemic}} |
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− | |- |
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− | |} |
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− | |||
− | ==Specific Debuffs== |
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− | {| class="listtable sortable" |
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− | |- |
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− | !width="15%" |Name |
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− | !width="15%" |Type |
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− | !width="15%" |Target |
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− | !width="55%" |Description |
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− | |- |
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− | | <span id="Financial Stress>Financial Stress</span> || Debuff || User ||align="left"| |
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− | Occurs when the player picks up Index Points in [[The Index]] gamemode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy. |
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− | |- |
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− | | <span id="TransferenceStatic">Transference Static</span> || Debuff || User ||align="left"| |
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− | Occurs when the [[Operator]] suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times. |
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− | |- |
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− | |} |
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− | |||
− | ==Buff & Debuff Icons== |
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− | Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon. |
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− | <!--Alphabetical order--> |
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− | <!--Ability Icons need a black colored version for visibility purposes--> |
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− | {| class="listtable sortable" |
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− | |- |
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− | !width="20%" |Name |
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− | !width="10%" |Icon |
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− | !width="15%" |Type |
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− | !width="10%" |Target |
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− | !width="45%" |Source(s)/Conditions |
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− | |- |
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− | | <span id="Ability Strength">[[Ability Strength]]</span> || {{Icon|Buff|Ability Strength}} || Buff || User || |
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− | {{M|Growing Power}} |
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− | |- |
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− | | <span id="Ability Duration">[[Ability Duration]]</span> || {{Icon|Buff|Ability Duration}} || Buff || User || |
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− | ??? |
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− | |- |
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− | | <span id="Ability Range">[[Ability Range]]</span> || {{Icon|Buff|Ability Range}} || Buff || User || |
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− | ??? |
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− | |- |
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− | | <span id="Accuracy">[[Accuracy]]</span> || {{Icon|Buff|Accuracy}} || Buff || User || {{M|Guided Ordnance}} • {{M|Narrow Barrel}} • {{M|Targeting Subsystem}} |
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− | |- |
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− | | <span id="Affinity Range>[[Affinity]] Range</span> || ??? || Buff || Squad || |
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− | [[Fosfor]] gear item |
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− | |- |
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− | | <span id="Arcane">[[Arcane]]</span> || {{Icon|Item|Arcane ?}} <!--Temp icon until a vector image is available--> || Buff || User || |
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− | Any [[Arcane Enhancement]] equipped while meeting Arcane proc conditions |
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− | |- |
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− | | <span id="Berserker">[[Berserker]]</span> || <!--Icon here--> || Buff || User || |
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− | {{M|Berserker}} |
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− | |- |
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− | | <span id="Bleed">Bleed</span> || {{Icon|Proc|Slash}} || Status Debuff || Target || |
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− | {{Icon|Proc|Slash|Text}} proc |
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− | |- |
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− | | <span id="Bleeding Key">[[Dragon Key|Bleeding Key]]</span> || <!--Icon here--> || Debuff || User || |
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− | Equipping a [[Dragon Key|Bleeding Dragon Key]] in the [[Equipment#Gear|Gear]] slot |
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− | |- |
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− | | <span id="Bullet Jump">[[Maneuvers|Bullet Jump]]</span> || {{Icon|Buff|Bullet Jump}} || Buff || User || |
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− | ??? |
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− | |- |
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− | | <span id="Confusion">Confusion</span> || {{Icon|Proc|Radiation}} || Status Debuff || Target || |
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− | {{Icon|Proc|Radiation|Text}} proc |
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− | |- |
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− | | <span id="Corrosion">Corrosion</span> || {{Icon|Proc|Corrosive}} || Status Debuff || Target || |
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− | {{Icon|Proc|Corrosive|Text}} proc |
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− | |- |
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− | | <span id="Corruption">Corruption</span> || {{Icon|Proc|Void|imgsize=30}} || Buff || User || |
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− | Obtaining 10 Reactant in a [[Void Fissure]] |
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− | |- |
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− | | <span id="Critical Chance">[[Critical Hit|Critical Hit Chance]]</span> || {{Icon|Buff|Critical Chance}} || Buff || User || |
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− | {{M|Argon Scope}} • {{M|Cat's Eye}} • {{M|Hydraulic Crosshairs}} • {{Arcane|Virtuos Shadow}} |
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− | |- |
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− | | <span id="Critical Damage>[[Critical Hit|Critical Damage Multiplier]]</span> || {{Icon|Buff|Critical Damage}} || Buff || User || |
||
− | {{M|Bladed Rounds}} • {{M|Sharpened Bullets}} • {{M|Shrapnel Shot}} |
||
− | |- |
||
− | | <span id="Decaying">[[Dragon Key|Decaying Key]]</span> || <!--Icon here--> || Debuff || User || |
||
− | Equipping a [[Dragon Key|Decaying Dragon Key]] in the [[Equipment#Gear|Gear]] slot |
||
− | |- |
||
− | | <span id="Disrupt">Disrupt</span> || {{Icon|Proc|Magnetic|imgsize=25}} || Status Debuff || Target || |
||
− | {{Icon|Proc|Magnetic|Text}} proc |
||
− | |- |
||
− | | <span id="Elemental Ward">{{A|Elemental Ward}}</span> || [[File:ElementalWard130xDark.png|x40px]] || Ability Buff || User/Ally || |
||
− | {{WF|Chroma}}'s {{A|Elemental Ward}} ability |
||
− | |- |
||
− | | <span id="Energizing Dash">[[Focus 2.0/Zenurik#Energizing_Dash|Energizing Dash]]</span> || [[File:FocusEnergizingDash.png|x30px]] || Buff || User/Ally || |
||
− | Entering ring of energy created from player with [[Focus 2.0/Zenurik#Energizing_Dash|Energizing Dash]] active |
||
− | |- |
||
− | | <span id="Energy Conversion">[[Energy Conversion]]</span> || <!--Icon here--> || Buff || User || |
||
− | {{M|Energy Conversion}} |
||
− | |- |
||
− | | <span id="Extinguished">[[Dragon Key|Extinguished Key]]</span> || <!--Icon here--> || Debuff || User || |
||
− | Equipping an [[Dragon Key|Extinguished Dragon Key]] in the [[Equipment#Gear|Gear]] slot |
||
− | |- |
||
− | | <span id="Financial Stress}>Financial Stress</span> || [[File:TheIndexSigil.png|x40px]] || Debuff || User || |
||
− | Picking up Index Points in [[The Index]] |
||
− | |- |
||
− | | <span id="Fireball Frenzy">[[Fireball Frenzy]]</span> || [[File:Fireball130xDark.png|x40px]] || Ability Buff || Ally || |
||
− | {{WF|Ember}}'s [[Fireball Frenzy]] augment |
||
− | |- |
||
− | | <span id="Flash Accelerant">[[Flash Accelerant]]</span> || [[File:Accelerant130xDark.png|x40px]] || Ability Buff || Ally || |
||
− | {{WF|Ember}}'s [[Flash Accelerant]] augment |
||
− | |- |
||
− | | <span id="Forte">Forte</span> || {{Icon|Buff|Damage}} || Ability Buff || User/Ally || |
||
− | {{WF|Octavia}}'s {{A|Metronome}} ability |
||
− | |- |
||
− | | <span id="Freeze">Freeze</span> || {{Icon|Proc|Cold|imgsize=25}} || Status Debuff || Target || |
||
− | {{Icon|Proc|Cold|Text}} proc |
||
− | |- |
||
− | | <span id="Furious Javelin">[[Furious Javelin]]</span> || [[File:RadialJavelin_b.png|x40px]] || Ability Buff || User || |
||
− | {{WF|Excalibur}}'s [[Furious Javelin]] augment |
||
− | |- |
||
− | | <span id="Fury">Fury</span> || <!--Icon here--> || Ability Buff || User || |
||
− | {{WF|Chroma}}'s {{A|Vex Armor}} ability |
||
− | |- |
||
− | | <span id="Health Conversion">[[Health Conversion]]</span> || <!--Icon here--> || Buff || User || |
||
− | {{M|Health Conversion}} |
||
− | |- |
||
− | | <span id="Hobbled">[[Dragon Key|Hobbled Key]]</span> || <!--Icon here--> || Debuff || User || |
||
− | Equipping a [[Dragon Key|Hobbled Dragon Key]] in the [[Equipment#Gear|Gear]] slot |
||
− | |- |
||
− | | <span id="Ignite">Ignite</span> || {{Icon|Proc|Heat|imgsize=25}} || Status Debuff || Target || |
||
− | {{Icon|Proc|Heat|Text}} proc |
||
− | |- |
||
− | | <span id="Inspiration">Inspiration</span> || {{Icon|Buff|Energy Regen}} || Passive Buff || User/Ally || |
||
− | {{WF|Octavia}}'s passive |
||
− | |- |
||
− | | <span id="Invigorated">Invigorated</span> || <!--Icon here--> || Buff || User || Critical hits dealt by {{Weapon|Hirudo}} |
||
− | |- |
||
− | | <span id="Iron Renewal">Iron Renewal</span> || {{Icon|Buff|Armor}} || Buff || User/Ally || |
||
− | Warframes affected by {{WF|Oberon}}'s {{A|Renewal}} while standing on {{A|Hallowed Ground}} |
||
− | |- |
||
− | | <span id="Ironclad Charge">[[Ironclad Charge]]</span> || [[File:RhinoCharge130xDark.png|x40px]] || Ability Buff || User || |
||
− | {{WF|Rhino}}'s [[Ironclad Charge]] augment |
||
− | |- |
||
− | | <span id="Knockdown">Knockdown</span> || {{Icon|Proc|Blast|imgsize=25}} || Status Debuff || Target || |
||
− | {{Icon|Proc|Blast|Text}} proc |
||
− | |- |
||
− | | <span id="Poisoned">Poisoned</span> || {{Icon|Proc|Toxin|imgsize=25}} || Status Debuff || Target || |
||
− | {{Icon|Proc|Toxin|Text}} proc |
||
− | |- |
||
− | | <span id="Ravenous">{{A|Ravenous}}</span> || {{Icon|Buff|Health Regen}} || Buff || User/Ally || |
||
− | {{WF|Nidus}}'s {{A|Ravenous}} ability |
||
− | |- |
||
− | | <span id="Roar">{{A|Roar}}</span> || [[File:Roar130xDark.png|x40px]] || Ability Buff || User/Ally || |
||
− | {{WF|Rhino}}'s {{A|Roar}} ability |
||
− | |- |
||
− | | <span id="Scorn">Scorn</span> || [[File:VexArmor130xDark.png|x40px]] || Ability Buff || User || |
||
− | {{WF|Chroma}}'s {{A|Vex Armor}} ability |
||
− | |- |
||
− | | <span id="Shock Trooper">[[Shock Trooper]]</span> || [[File:Shock_b.png|x40px]] || Ability Buff || Ally || |
||
− | {{WF|Volt}}'s [[Shock Trooper]] augment |
||
− | |- |
||
− | | <span id="Smoke Shadow">[[Smoke Shadow]]</span> || [[File:SmokeScreen130xDark.png|x40px]] || Ability Buff || Ally || |
||
− | {{WF|Ash}}'s [[Smoke Shadow]] augment |
||
− | |- |
||
− | | <span id="Speed">{{A|Speed}}</span> || [[File:Speed_b.png|x40px]] || Ability Buff || User/Ally || |
||
− | {{WF|Volt}}'s {{A|Speed}} ability |
||
− | |- |
||
− | | <span id="Status Chance">[[Status Effect#Status Chance|Status Chance]]</span> || {{Icon|Buff|Status Chance}} || Buff || User || |
||
− | [[Catalyzer Link]] • [[Embedded Catalyzer]] • [[Nano-Applicator]] |
||
− | |- |
||
− | | <span id="Knockback">Knockback</span> || {{Icon|Proc|Impact|imgsize=25}} || Status Debuff || Target || |
||
− | {{Icon|Proc|Impact|Text}} proc |
||
− | |- |
||
− | | <span id="TennoAffinity">Tenno [[Affinity]]</span> || <!--Icon here--> || External Buff || Any Warframe || |
||
− | Nearby [[Squad|squadmates]] |
||
− | |- |
||
− | | <span id="Tesla Chain">Tesla Chain</span> || {{Icon|Proc|Electricity|imgsize=25}} || Status Debuff || Target || |
||
− | {{Icon|Proc|Electricity|Text}} proc |
||
− | |- |
||
− | | <span id="Unairu Wisp">[[Focus 2.0/Unairu#Unairu_Wisp|Unairu Wisp]]</span> || [[File:FocusUnairuWisp.png|x30px]] || Buff || User/Ally || |
||
− | [[Focus 2.0/Unairu#Unairu_Wisp|Unairu Wisp]] active way |
||
− | |- |
||
− | | <span id="Upsurge">Upsurge</span> || <!--Icon here--> || External Buff || User/Ally || {{WF|Titania}}'s passive |
||
− | |- |
||
− | | <span id="Virtuos Fury">[[Virtuos Fury]]</span> || {{Icon|Buff|Damage}} || Buff || User || |
||
− | {{Arcane|Virtuos Fury}} |
||
− | |- |
||
− | | <span id="Virus">Virus</span> || {{Icon|Proc|Viral|imgsize=25}} || Status Debuff || Target || |
||
− | {{Icon|Proc|Viral|Text}} proc |
||
− | |- |
||
− | | <span id="Weakened">Weakened</span> || {{Icon|Proc|Puncture|imgsize=25}} || Status Debuff || Target || |
||
− | {{Icon|Proc|Puncture|Text}} proc |
||
− | |- |
||
− | |} |
||
− | |||
− | <!--Mods??? |
||
− | [[:Category:Acolyte Mods]] |
||
− | {{M|Energy Conversion}} |
||
− | {{M|Health Conversion}} |
||
− | Others--> |
||
− | |||
− | ==Media== |
||
− | [[File:WhatIsThisIcon.png|thumb|center|200px]] |
||
− | |||
− | ==External Links== |
||
− | *[https://semlar.com/buffs List of buff icons from Semlar] (Note that it doesn't contain all of them) |
||
− | *[https://www.behance.net/gallery/42964973/Warframe-Buff-Icons Buff icons designed by former DE employee Janice Chu] |
||
{{MechNav}} |
{{MechNav}} |
||
[[Category:Mechanics]] |
[[Category:Mechanics]] |
||
+ | [[Category:Browse]] |
Revision as of 18:23, 12 April 2020
Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.
Debuffs
Crowd Control Debuffs
Name | Target | Description |
---|---|---|
Blinded | Enemy |
The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.
|
Blinded | Player |
The player is temporarily stuck in a blinded state, their HUD is flashed white.
|
Confusion | Enemy |
The target will become confused and indiscriminately attack its enemies and allies. |
Converted | Enemy |
The target will change side, being friendly to the Tenno and start attacking their own faction. Note that this does not guarantee them being invulnerable to friendly fire by allied Tenno. |
Jammed | Enemy |
The target's guns are jammed, forcing them into an animation where they try to unjam their guns. |
Knockdown | Enemy |
The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.
|
Knockdown | Player |
The player is knocked off their feet and falls on their back.
|
Paralyzed, Disabled, Stuck | Enemy |
The target is stuck in a particular position.
|
Paralyzed, Disabled | Player |
The player is stuck in a particular position.
|
Ragdolled | Enemy |
The target is immediately sent to a ragdoll state.
|
Sleep | Enemy |
The target is in a standing sleeping state and will not perform any action.
|
Slowed | Enemy |
The target's movement and actions are slowed.
In addition, the following slows count as time disruption, which is not prevented by Overguard:
|
Slowed | Player |
The player's movement and actions are slowed.
|
Stagger | Enemy |
The target is momentarily staggered, interrupting their current action.
|
Stagger | Player |
The player is momentarily staggered, interrupting their current action.
|
Stun | Enemy |
The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.
|
Suspended, Incapacitated | Enemy |
The target stays in an extended ragdoll state midair (or underwater) and it is unable to move. |
Taunt/Attracted | Enemy |
The enemy will have its attention diverted towards the target with the higher Threat Level.
The target will halt its current action and mindlessly move towards a point. |
Terrified | Enemy |
The target is terrified and tries to run away from the caster. |
Curse-Like Debuffs
Debuffs that apply a temporary or permanent negative effect that cripple the target's offensive and/or defensive capabilities.
Name | Target | Description |
---|---|---|
Armor Reduction | Enemy |
A portion (or the entirety) of a target armor is removed.
|
Armor Reduction | Player |
A portion of a player's armor is removed.
|
Damage Vulnerability | Enemy |
The target is more susceptible to damage from Warframe abilities and weapons, taking more damage than usual.
|
Deafened | Enemy |
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them. |
Disrupted | Player |
The player's HUD will become scrambled, lowering visability.
|
Energy Drain | Player |
The player's energy is drained.
|
Financial Stress | User |
Occurs when the player picks up Index Points in The Index game mode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy. |
Inaccuracy | Enemy |
The target's accuracy is reduced. |
Nullified/Disabled | Player |
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.
|
Resurgence Burden | User |
Occurs when the player picks up Resurgence Tokens in Arbitrations. Each token works functionally like Index Points, with each pick up diminishing the player's maximum shields and health while constantly draining their energy. |
Shield Reduction | Enemy |
Target's maximum shields are reduced. |
Transference Static | User |
Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking and reduces their maximum health. This debuff lasts for 45 seconds, and repeated Operator deaths can stack Transference Static up to 4 times: first death reduces maximum health by 20%, second by 50%, third by 80%, and fourth immediately causes Bleedout. |
Weakened | Player |
The player is weakened and deals less damage.
|
Weakened | Enemy |
The target is weakened and deals less damage.
|
Miscellaneous Debuffs
Name | Type | Description |
---|---|---|
Dispel | Player |
The player's active abilities will be deactivated. |
Disarmed | Enemy |
The target has firearms disarmed, forcing them to use melee.
|
Disarmed | Player |
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee. |
Eximus Aura | Enemy |
(Mind controlled enemies and syndicate specters will grant debuff to enemies of the Tenno)
|
Reset Sentient Resistances | Sentient Enemy |
Resets Sentient damage resistances.
|
Status Effects | Enemy |
Status Effects are additional effects that are inflicted by Warframe abilities and weapons. Each Damage type has an associated status effect that could proc when damaging an enemy. |
Buff & Debuff Icons
Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon.
Named Icons
Name | Icon | Type | Target | Source(s)/Conditions |
---|---|---|---|---|
Ability Strength | Buff | User | ||
Accuracy | Buff | User | Guided Ordnance • Targeting Subsystem | |
Affinity Range | Buff | Squad |
Fosfor gear item | |
Arcane | Depends on Arcane | Buff | User |
Any Arcane Enhancement equipped while meeting Arcane proc conditions |
Armor | Buff | User/Ally |
Warframes affected by Oberon's Renewal while standing on Hallowed Ground • Mecha Pulse | |
Berserker | Buff | User | ||
Blast | Status Debuff / Buff | Target / User |
Blast proc / Blast damage resistance from Adaptation | |
Bleeding Key | Debuff | User |
Equipping a Bleeding Dragon Key in the Gear slot | |
Bullet Jump | Buff | User | ||
Cold | Status Debuff / Buff | Target / User |
Cold proc / Cold damage resistance from Adaptation | |
Cooldown | Debuff | User |
Telos Boltace's Stormpath passive cooldown | |
Corrosive | Status Debuff / Buff | Target / User |
Corrosive proc / Corrosive damage resistance from Adaptation/ True damage resistance from Adaptation | |
Corruption | Buff | User |
Obtaining 10 Reactant in a Void Fissure | |
Critical Hit Chance | Buff | User |
Argon Scope • Blood Rush • Cat's Eye • Hydraulic Crosshairs • Gladiator Mod Set Bonus • Virtuos Shadow | |
Critical Damage Multiplier | Buff | User |
Bladed Rounds • Sharpened Bullets • Tek Collateral • Virtuos Strike • Upon getting headshots with Knell • Tatsu's Soul Swarm passive | |
Damage | Buff | User |
Deadly Efficiency • Proton Snap • Vigorous Swap • Virtuos Fury • Octavia's Metronome buff (Forte) | |
Damage Reduction | Buff | User |
Proton Mod Set bonus | |
Decaying Key | Debuff | User |
Equipping a Decaying Dragon Key in the Gear slot | |
Elemental Ward | Ability Buff | User/Ally |
Chroma's Elemental Ward ability | |
Extinguished Key | Debuff | User |
Equipping an Extinguished Dragon Key in the Gear slot | |
Financial Stress | Debuff | User |
Picking up Index Points in The Index | |
Fireball Frenzy | Ability Buff | Ally |
Ember's Fireball Frenzy augment | |
Furious Javelin | Ability Buff | User |
Excalibur's Furious Javelin augment | |
Fury | Ability Buff | User | ||
Gas | Buff | User |
Gas damage resistance from Adaptation | |
Health Conversion | Buff | User | ||
Heat | Status Debuff / Buff | Target / User |
Heat proc / Heat damage resistance from Adaptation | |
Hobbled Key | Debuff | User |
Equipping a Hobbled Dragon Key in the Gear slot | |
Impact | Status Debuff / Buff | Target / User |
Impact proc / Impact damage resistance from Adaptation | |
Impair | Status Debuff | Target | ||
Inspiration | Passive Buff | User/Ally |
Octavia's passive | |
Invigorated | Buff | User |
Critical hits dealt by Hirudo | |
Ironclad Charge | Ability Buff | User |
Rhino's Ironclad Charge augment | |
Magnetic | Status Debuff / Buff | Target / User |
Magnetic proc / Magnetic damage resistance from Adaptation | |
Metamorphosis | Ability Buff | User |
Equinox's Metamorphosis and Duality | |
Movement Speed | Buff | User | ||
Puncture | Status Debuff / Buff | Target / User |
Puncture proc / Puncture damage resistance from Adaptation | |
Radiation | Status Debuff / Buff | Target / User |
Radiation proc / Radiation damage resistance from Adaptation | |
Range | Buff | User |
Spring-Loaded Blade • Kills with Arca Titron | |
Ravenous | Buff | User/Ally | ||
Roar | Ability Buff | User/Ally | ||
Rolling Guard | Debuff | User |
Rolling Guard cooldown | |
Scorn | Ability Buff | User | ||
Shock Trooper | Ability Buff | Ally |
Volt's Shock Trooper augment | |
Shield of Shadows | Ability Buff | User |
Nekros' Shield of Shadows augment | |
Slash | Status Debuff / Buff | Target / User |
Slash proc / Slash damage resistance from Adaptation | |
Smoke Shadow | Ability Buff | Ally |
Ash's Smoke Shadow augment | |
Speed | Ability Buff | User/Ally | ||
Status Chance | Buff | User |
Catalyzer Link • Embedded Catalyzer • Nano-Applicator • Proton Jet • Weeping Wounds • Virtuos Ghost • Damaging enemies with Arca Scisco | |
Tau | Buff | User |
Tau damage resistance from Adaptation | |
Tenno Affinity | External Buff | Any Warframe |
Nearby squadmates | |
Electricity | Status Debuff / Buff | Target / User |
Electricity proc / Electricity damage resistance from Adaptation | |
Toxin | Status Debuff / Buff | Target / User |
Toxin proc / Toxin damage resistance from Adaptation | |
Unairu Wisp | Buff | User/Ally |
Unairu Wisp active way | |
Upsurge | External Buff | User/Ally | Titania's passive | |
Viral | Status Debuff / Buff | Target / User |
Viral proc / Viral damage resistance from Adaptation • Strain Infection |
Unnamed Icons
These icons are shared by multiple unrelated buffs and/or debuffs.
Icon | Type | Target | Source(s)/Conditions |
---|---|---|---|
Buff | User | ||
Buff | User | ||
Buff | User |
Dual Toxocyst and Lesion passives |
Media
External links
- List of buff icons from Semlar (Note that it doesn't contain all of them)
- Buff icons designed by former DE employee Janice Chu