m (Not as simple | Undo revision 1738834 by 108.4.181.3 (talk)) |
(transcluding subpages to look nicer on mobile) |
||
(298 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
{{UpdateMe}} |
{{UpdateMe}} |
||
{{Spoiler}} |
{{Spoiler}} |
||
− | '''Buffs and Debuffs''' are effects that can positively or negatively affect a target. |
+ | '''Buffs and Debuffs''' are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs. |
+ | <tabber> |
||
− | ==Buffs== |
||
+ | Buffs={{:Buff_&_Debuff/Buffs}} |
||
− | ===Damage bonus=== |
||
+ | |-|Debuffs={{:Buff_&_Debuff/Debuffs}} |
||
− | ====Additive damage bonus==== |
||
+ | |-|Icons={{:Buff_&_Debuff/Icons}} |
||
− | Damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as [[Serration]]. |
||
+ | </tabber> |
||
− | Caused by: |
||
− | *[[Mesa]]'s [[Shooting Gallery]] |
||
− | *[[Chroma]]'s [[Vex Armor]] |
||
− | *[[Equinox]]'s [[Metamorphosis]] |
||
− | |||
− | ====Multiplicative damage bonus==== |
||
− | <!-- Damage increase is multiplied after certain calculations. --> |
||
− | Caused by: |
||
− | *[[Rhino]]'s [[Roar]] |
||
− | *[[Octavia]]'s [[Amp (Ability)|Amp]] |
||
− | *[[Mirage]]'s [[Eclipse]]{{cite}} |
||
− | <!-- a lot of other things--> |
||
− | |||
− | ====Elemental damage bonus==== |
||
− | Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as {{M|Serration}}, but before Elemental mods such as {{M|Hellfire}}. The element bonus can combine with elements already present on the weapon (eg. using {{M|Fireball Frenzy}} on a {{Icon|Proc|Cold|text}} weapon makes it deal {{Icon|Proc|Blast|text}}) or increase the elemental component of a secondary element if that is not innate (e.g. using {{M|Shock Trooper}} on a weapon modded with {{Icon|Proc|Radiation|Text}} increases the {{Icon|Proc|Electricity|Text}} component on the weapon, if {{Icon|Proc|Radiation|Text}} is innate, {{Icon|Proc|Electricity|Text}} is added following the above rules). |
||
− | |||
− | Elemental damage bonuses can be cast on [[Companions]], [[Specter]]s, [[Mind Control]]led enemies, [[Shadows Of The Dead|Shadows]], [[Molt|Saryn's Molt]], [[Decoy|Loki's Decoy]], [[Invasion|Invasion Allies]] and Clones created from [[Blade Storm]]. Bonuses cannot be applied to allies suffering from a {{Icon|Proc|Radiation|Text}} proc. |
||
− | |||
− | Elemental damage bonuses are granted by: |
||
− | *{{M|Fireball Frenzy}}, adds {{Icon|Proc|Heat|Text}} |
||
− | *{{M|Flash Accelerant}}, adds {{Icon|Proc|Heat|Text}} |
||
− | *{{M|Freeze Force}}, adds {{Icon|Proc|Cold|text}} |
||
− | *{{M|Shock Trooper}}, adds {{Icon|Proc|Electricity|Text}} |
||
− | *{{M|Smite Infusion}}, adds {{Icon|Proc|Radiation|Text}} |
||
− | *{{M|Venom Dose}}, adds {{Icon|Proc|Toxin|text}} |
||
− | |||
− | ===Corruption=== |
||
− | Obtainable during [[Void Fissure]]s, the effect varies for enemies and Tennos. |
||
− | *'''Enemies''': The target will be stunned temporarily, granting invulnerability during that time frame. |
||
− | *'''Tenno''': After collecting '''10''' Reactants, a buff will be randomly given to either the Warframe or a weapon. The buffed equipment will have a corrupted texture effect and emit lighting bolts for the duration of the buff. The buff duration is based on the tier of the Void Fissure, following the formula: {{MathText|Buff Duration {{eql}} 30s {{mul}} Mission Tier}}. |
||
− | **[[Warframe]]: Two times multiplier to [[Ability Range]] and [[Ability Strength|Strength]]. |
||
− | ***This affects the total value. |
||
− | ***For example with a maxed {{M|Intensify}} Ability Strength becomes {{MathText|(1 + 0.3) {{mul}} 2 {{eql}} 260%}} while the buff is active. |
||
− | **[[:Category:Primary_Weapons|Primary]] and [[:Category:Secondary_Weapons|Secondary]] Weapons: No [[Ammo]] will be consumed. |
||
− | **[[Melee 2.0|Melee]] Weapons: [[Channeling]] cost is reduced to '''1''' point of [[Energy]] per enemy hit. |
||
− | |||
− | ===Arcane Enhancements=== |
||
− | : ''See [[Arcane Enhancement]] for more details.'' |
||
− | |||
− | <!--==Mods== |
||
⚫ | |||
− | {{M|Energy Conversion}} |
||
− | {{M|Health Conversion}} |
||
− | Others |
||
− | --> |
||
− | |||
− | ===Generic stat increase=== |
||
− | <!-- we may remove this...--> |
||
− | ===Movement Speed increase=== |
||
− | *Ally |
||
− | **[[Volt]]'s [[Speed]] |
||
− | **[[Octavia]]'s [[Metronome]] |
||
− | **[[Zephyr]]'s [[Jet Stream]] |
||
− | *Enemy |
||
− | **[[Nova]]'s [[Molecular Prime]] if [[Ability Strength]] is below 70% |
||
− | **[[Equinox]] day form [[Rest & Rage]] |
||
− | |||
− | ===Attack Speed increase=== |
||
− | *[[Volt]]'s [[Speed]] |
||
− | *[[Octavia]]'s [[Metronome]] |
||
− | *[[Valkyr]]'s [[Warcry]] |
||
− | *[[Harrow]]'s [[Penance]] |
||
− | |||
− | ===Eximus Aura=== |
||
− | |||
− | ===Ancient Disruptor Aura=== |
||
− | |||
− | ===Ancient Healer Aura=== |
||
− | |||
− | ==Debuffs== |
||
− | |||
− | ===Transference Static=== |
||
− | Occurs when the [[Operator]] suffers fatal damage. Depletes all the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times. |
||
− | |||
− | ===Suspended=== |
||
− | The target stays in a ragdoll state and it is unable to move. |
||
− | Caused by: |
||
− | *[[Hydroid]]'s [[Tentacle Swarm]] |
||
− | *[[Nezha]]'s [[Divine Spears]] |
||
− | *[[Vauban]]'s [[Vortex]] |
||
− | *[[Zephyr]]'s [[Tornado]] |
||
− | *[[Inaros]]'s [[Sandstorm]] |
||
− | *[[Titania]]'s [[Spellbind]] and [[Lantern]] (in both cases the terget is suspended midair) |
||
− | |||
− | ===Paralyzed=== |
||
− | The target is stuck in a particular position. |
||
− | Caused by: |
||
− | *[[Harrow]]'s [[Condemn]] |
||
− | *[[Vauban]]'s [[Bastille]] |
||
− | |||
− | ===Frozen, Petrified, Vitrified=== |
||
− | The target is unable to move, every active [[Status Effect]] is paused while this effect persists.<br /> |
||
− | Caused by: |
||
− | *[[Frost]] |
||
− | **[[Frost/Abilities#Cryogenic|Cryogenic]] passive. |
||
− | **[[Freeze]]'s direct hit. |
||
− | **[[Snow Globe]] if the target is inside the bubble when the ability is activated. |
||
− | ***{{M|Chilling Globe}} augment. |
||
− | **[[Avalanche]] |
||
− | *[[Atlas]] |
||
− | **{{M|Path of Statues}} |
||
− | **[[Petrify]] |
||
− | **[[Rumblers]]' initial cast |
||
− | *[[Gara]] |
||
− | **[[Mass Vitrify]]'s expansion phase. |
||
− | *[[Limbo]] |
||
− | **[[Stasis]] |
||
− | |||
− | ==External Buff== |
||
− | Certain buffs cannot be inflicted to a target nor have a icon in the HUD, but can occur in particular conditions, generally by walking/shooting through something. |
||
− | |||
− | ===Mutalist Quanta's Orbs=== |
||
− | *Shots fired through the [[Mutalist Quanta]]'s infested orbs gain additional {{Icon|Proc|Electricity|Text}} damage, [[Critical Hit|critical]] chance and damage. |
||
− | **Damage bonus stacks with the amount of stacks the orbs have when the shots go through them. |
||
− | |||
− | ===Volt's Electric Shield=== |
||
− | *Shots fired through [[Volt]]'s [[Electric Shield]] gain an additive '''50%''' {{Icon|Proc|Electricity|Text}} damage and have their [[Critical Hit|critical]] damage multiplied by '''200%'''. |
||
− | **{{Icon|Proc|Electricity|Text}} damage bonus stacks with the amount of shields while the critical chance boost does '''not'''. |
||
− | |||
− | ===Ember's Fire Blast=== |
||
− | *Shooting through the [[Ember]]'s [[Fire Blast]] flame ring grants '''+50%''' {{Icon|Proc|Heat|Text}} damage. |
||
− | **This damage bonus does not scale with Ability Strength. |
||
− | **The additional Heat damage is additive to elemental Mods and similar buffs. |
||
− | **Shooting through multiple rings adds 50% {{Icon|Proc|Heat|Text}} damage for each ring. |
||
{{MechNav}} |
{{MechNav}} |
||
[[Category:Mechanics]] |
[[Category:Mechanics]] |
||
⚫ |
Revision as of 18:23, 12 April 2020
Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.
Debuffs
Crowd Control Debuffs
Name | Target | Description |
---|---|---|
Blinded | Enemy |
The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.
|
Blinded | Player |
The player is temporarily stuck in a blinded state, their HUD is flashed white.
|
Confusion | Enemy |
The target will become confused and indiscriminately attack its enemies and allies. |
Converted | Enemy |
The target will change side, being friendly to the Tenno and start attacking their own faction. Note that this does not guarantee them being invulnerable to friendly fire by allied Tenno. |
Jammed | Enemy |
The target's guns are jammed, forcing them into an animation where they try to unjam their guns. |
Knockdown | Enemy |
The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.
|
Knockdown | Player |
The player is knocked off their feet and falls on their back.
|
Paralyzed, Disabled, Stuck | Enemy |
The target is stuck in a particular position.
|
Paralyzed, Disabled | Player |
The player is stuck in a particular position.
|
Ragdolled | Enemy |
The target is immediately sent to a ragdoll state.
|
Sleep | Enemy |
The target is in a standing sleeping state and will not perform any action.
|
Slowed | Enemy |
The target's movement and actions are slowed.
In addition, the following slows count as time disruption, which is not prevented by Overguard:
|
Slowed | Player |
The player's movement and actions are slowed.
|
Stagger | Enemy |
The target is momentarily staggered, interrupting their current action.
|
Stagger | Player |
The player is momentarily staggered, interrupting their current action.
|
Stun | Enemy |
The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.
|
Suspended, Incapacitated | Enemy |
The target stays in an extended ragdoll state midair (or underwater) and it is unable to move. |
Taunt/Attracted | Enemy |
The enemy will have its attention diverted towards the target with the higher Threat Level.
The target will halt its current action and mindlessly move towards a point. |
Terrified | Enemy |
The target is terrified and tries to run away from the caster. |
Curse-Like Debuffs
Debuffs that apply a temporary or permanent negative effect that cripple the target's offensive and/or defensive capabilities.
Name | Target | Description |
---|---|---|
Armor Reduction | Enemy |
A portion (or the entirety) of a target armor is removed.
|
Armor Reduction | Player |
A portion of a player's armor is removed.
|
Damage Vulnerability | Enemy |
The target is more susceptible to damage from Warframe abilities and weapons, taking more damage than usual.
|
Deafened | Enemy |
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them. |
Disrupted | Player |
The player's HUD will become scrambled, lowering visability.
|
Energy Drain | Player |
The player's energy is drained.
|
Financial Stress | User |
Occurs when the player picks up Index Points in The Index game mode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy. |
Inaccuracy | Enemy |
The target's accuracy is reduced. |
Nullified/Disabled | Player |
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.
|
Resurgence Burden | User |
Occurs when the player picks up Resurgence Tokens in Arbitrations. Each token works functionally like Index Points, with each pick up diminishing the player's maximum shields and health while constantly draining their energy. |
Shield Reduction | Enemy |
Target's maximum shields are reduced. |
Transference Static | User |
Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking and reduces their maximum health. This debuff lasts for 45 seconds, and repeated Operator deaths can stack Transference Static up to 4 times: first death reduces maximum health by 20%, second by 50%, third by 80%, and fourth immediately causes Bleedout. |
Weakened | Player |
The player is weakened and deals less damage.
|
Weakened | Enemy |
The target is weakened and deals less damage.
|
Miscellaneous Debuffs
Name | Type | Description |
---|---|---|
Dispel | Player |
The player's active abilities will be deactivated. |
Disarmed | Enemy |
The target has firearms disarmed, forcing them to use melee.
|
Disarmed | Player |
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee. |
Eximus Aura | Enemy |
(Mind controlled enemies and syndicate specters will grant debuff to enemies of the Tenno)
|
Reset Sentient Resistances | Sentient Enemy |
Resets Sentient damage resistances.
|
Status Effects | Enemy |
Status Effects are additional effects that are inflicted by Warframe abilities and weapons. Each Damage type has an associated status effect that could proc when damaging an enemy. |
Buff & Debuff Icons
Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon.
Named Icons
Name | Icon | Type | Target | Source(s)/Conditions |
---|---|---|---|---|
Ability Strength | Buff | User | ||
Accuracy | Buff | User | Guided Ordnance • Targeting Subsystem | |
Affinity Range | Buff | Squad |
Fosfor gear item | |
Arcane | Depends on Arcane | Buff | User |
Any Arcane Enhancement equipped while meeting Arcane proc conditions |
Armor | Buff | User/Ally |
Warframes affected by Oberon's Renewal while standing on Hallowed Ground • Mecha Pulse | |
Berserker | Buff | User | ||
Blast | Status Debuff / Buff | Target / User |
Blast proc / Blast damage resistance from Adaptation | |
Bleeding Key | Debuff | User |
Equipping a Bleeding Dragon Key in the Gear slot | |
Bullet Jump | Buff | User | ||
Cold | Status Debuff / Buff | Target / User |
Cold proc / Cold damage resistance from Adaptation | |
Cooldown | Debuff | User |
Telos Boltace's Stormpath passive cooldown | |
Corrosive | Status Debuff / Buff | Target / User |
Corrosive proc / Corrosive damage resistance from Adaptation/ True damage resistance from Adaptation | |
Corruption | Buff | User |
Obtaining 10 Reactant in a Void Fissure | |
Critical Hit Chance | Buff | User |
Argon Scope • Blood Rush • Cat's Eye • Hydraulic Crosshairs • Gladiator Mod Set Bonus • Virtuos Shadow | |
Critical Damage Multiplier | Buff | User |
Bladed Rounds • Sharpened Bullets • Tek Collateral • Virtuos Strike • Upon getting headshots with Knell • Tatsu's Soul Swarm passive | |
Damage | Buff | User |
Deadly Efficiency • Proton Snap • Vigorous Swap • Virtuos Fury • Octavia's Metronome buff (Forte) | |
Damage Reduction | Buff | User |
Proton Mod Set bonus | |
Decaying Key | Debuff | User |
Equipping a Decaying Dragon Key in the Gear slot | |
Elemental Ward | Ability Buff | User/Ally |
Chroma's Elemental Ward ability | |
Extinguished Key | Debuff | User |
Equipping an Extinguished Dragon Key in the Gear slot | |
Financial Stress | Debuff | User |
Picking up Index Points in The Index | |
Fireball Frenzy | Ability Buff | Ally |
Ember's Fireball Frenzy augment | |
Furious Javelin | Ability Buff | User |
Excalibur's Furious Javelin augment | |
Fury | Ability Buff | User | ||
Gas | Buff | User |
Gas damage resistance from Adaptation | |
Health Conversion | Buff | User | ||
Heat | Status Debuff / Buff | Target / User |
Heat proc / Heat damage resistance from Adaptation | |
Hobbled Key | Debuff | User |
Equipping a Hobbled Dragon Key in the Gear slot | |
Impact | Status Debuff / Buff | Target / User |
Impact proc / Impact damage resistance from Adaptation | |
Impair | Status Debuff | Target | ||
Inspiration | Passive Buff | User/Ally |
Octavia's passive | |
Invigorated | Buff | User |
Critical hits dealt by Hirudo | |
Ironclad Charge | Ability Buff | User |
Rhino's Ironclad Charge augment | |
Magnetic | Status Debuff / Buff | Target / User |
Magnetic proc / Magnetic damage resistance from Adaptation | |
Metamorphosis | Ability Buff | User |
Equinox's Metamorphosis and Duality | |
Movement Speed | Buff | User | ||
Puncture | Status Debuff / Buff | Target / User |
Puncture proc / Puncture damage resistance from Adaptation | |
Radiation | Status Debuff / Buff | Target / User |
Radiation proc / Radiation damage resistance from Adaptation | |
Range | Buff | User |
Spring-Loaded Blade • Kills with Arca Titron | |
Ravenous | Buff | User/Ally | ||
Roar | Ability Buff | User/Ally | ||
Rolling Guard | Debuff | User |
Rolling Guard cooldown | |
Scorn | Ability Buff | User | ||
Shock Trooper | Ability Buff | Ally |
Volt's Shock Trooper augment | |
Shield of Shadows | Ability Buff | User |
Nekros' Shield of Shadows augment | |
Slash | Status Debuff / Buff | Target / User |
Slash proc / Slash damage resistance from Adaptation | |
Smoke Shadow | Ability Buff | Ally |
Ash's Smoke Shadow augment | |
Speed | Ability Buff | User/Ally | ||
Status Chance | Buff | User |
Catalyzer Link • Embedded Catalyzer • Nano-Applicator • Proton Jet • Weeping Wounds • Virtuos Ghost • Damaging enemies with Arca Scisco | |
Tau | Buff | User |
Tau damage resistance from Adaptation | |
Tenno Affinity | External Buff | Any Warframe |
Nearby squadmates | |
Electricity | Status Debuff / Buff | Target / User |
Electricity proc / Electricity damage resistance from Adaptation | |
Toxin | Status Debuff / Buff | Target / User |
Toxin proc / Toxin damage resistance from Adaptation | |
Unairu Wisp | Buff | User/Ally |
Unairu Wisp active way | |
Upsurge | External Buff | User/Ally | Titania's passive | |
Viral | Status Debuff / Buff | Target / User |
Viral proc / Viral damage resistance from Adaptation • Strain Infection |
Unnamed Icons
These icons are shared by multiple unrelated buffs and/or debuffs.
Icon | Type | Target | Source(s)/Conditions |
---|---|---|---|
Buff | User | ||
Buff | User | ||
Buff | User |
Dual Toxocyst and Lesion passives |
Media
External links
- List of buff icons from Semlar (Note that it doesn't contain all of them)
- Buff icons designed by former DE employee Janice Chu