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(→General Debuffs: added reset sentient resistanec) |
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!width="55%" |Description |
!width="55%" |Description |
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|- |
|- |
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− | | |
+ | | Ability Strength Bonus || Buff || User/Ally ||align="left"| |
User and/or ally get a bonus in [[Ability Strength]].<br /> |
User and/or ally get a bonus in [[Ability Strength]].<br /> |
||
'''Additive''': |
'''Additive''': |
||
− | *{{WF|Ember}}'s [[Ember/Abilities# |
+ | *{{WF|Ember}}'s [[Ember/Abilities#Conflagration|Conflagration]] passive |
*{{WF|Equinox}} day form's {{A|Pacify & Provoke}} and its augment {{M|Peaceful Provocation}} |
*{{WF|Equinox}} day form's {{A|Pacify & Provoke}} and its augment {{M|Peaceful Provocation}} |
||
*{{M|Growing Power}} |
*{{M|Growing Power}} |
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*Warframe [[Buff & Debuff#Corruption|Corruption]] |
*Warframe [[Buff & Debuff#Corruption|Corruption]] |
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|- |
|- |
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− | | |
+ | | Affinity Bonus || Buff || User ||align="left"| |
[[Affinity]] gain is increased. |
[[Affinity]] gain is increased. |
||
*[[Smeeta Kavat]]'s {{M|Charm}} (Doubled Pickups and Affinity buff) |
*[[Smeeta Kavat]]'s {{M|Charm}} (Doubled Pickups and Affinity buff) |
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*[[Stealth]] Kill Affinity bonus |
*[[Stealth]] Kill Affinity bonus |
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|- |
|- |
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− | | |
+ | | Arcane Enhancements || Buff || User ||align="left"| |
''See [[Arcane Enhancement]] for more details.'' |
''See [[Arcane Enhancement]] for more details.'' |
||
|- |
|- |
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− | | |
+ | | Armor Bonus || Buff || User/Ally ||align="left"| |
User and/or ally get a bonus in [[Armor]].<br /> |
User and/or ally get a bonus in [[Armor]].<br /> |
||
'''Additive before multiplication''': |
'''Additive before multiplication''': |
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'''Additive after multiplication''': |
'''Additive after multiplication''': |
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*{{WF|Atlas}}' [[Atlas/Abilities#Monolithic|Rubble]] passive |
*{{WF|Atlas}}' [[Atlas/Abilities#Monolithic|Rubble]] passive |
||
⚫ | |||
*{{WF|Inaros}}' {{A|Scarab Swarm}} |
*{{WF|Inaros}}' {{A|Scarab Swarm}} |
||
*{{WF|Oberon}}'s Iron {{A|Renewal}} and {{M|Hallowed Reckoning}} |
*{{WF|Oberon}}'s Iron {{A|Renewal}} and {{M|Hallowed Reckoning}} |
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*{{WF|Rhino}}'s {{M|Ironclad Charge}} |
*{{WF|Rhino}}'s {{M|Ironclad Charge}} |
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|- |
|- |
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− | | |
+ | | Attack Speed Bonus || Buff || User/Ally ||align="left"| |
Attack Speed increase caused by: |
Attack Speed increase caused by: |
||
*{{WF|Gauss}}' {{A|Redline}} |
*{{WF|Gauss}}' {{A|Redline}} |
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*{{WF|Wisp}}'s {{A|Reservoirs}} (Haste mote) |
*{{WF|Wisp}}'s {{A|Reservoirs}} (Haste mote) |
||
|- |
|- |
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− | | |
+ | | {{cc}} Credit Bonus || Buff || User/Ally ||align="left"| |
Players will gain more credits from killed enemies while under these effects: |
Players will gain more credits from killed enemies while under these effects: |
||
*{{WF|Chroma}}'s {{A|Effigy}} |
*{{WF|Chroma}}'s {{A|Effigy}} |
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*[[Credit Booster]] |
*[[Credit Booster]] |
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|- |
|- |
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− | | |
+ | | Critical Chance Bonus || Buff || Player ||align="left"| |
Weapon [[Critical Hit|critical chance]] is increased by the following sources: |
Weapon [[Critical Hit|critical chance]] is increased by the following sources: |
||
;All weapons |
;All weapons |
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*{{Arcane|Virtuos Shadow}} (Operator amps only) |
*{{Arcane|Virtuos Shadow}} (Operator amps only) |
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|- |
|- |
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− | | |
+ | | Critical Damage Multiplier Bonus || Buff || Player ||align="left"| |
Weapon [[Critical Hit|critical damage multiplier]] is increased by the following sources: |
Weapon [[Critical Hit|critical damage multiplier]] is increased by the following sources: |
||
*{{WF|Ivara}}'s {{M|Empowered Quiver}} |
*{{WF|Ivara}}'s {{M|Empowered Quiver}} |
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*{{M|Bladed Rounds}} (Non-shotgun primaries only) |
*{{M|Bladed Rounds}} (Non-shotgun primaries only) |
||
*{{M|Critical Focus}} (Arch-guns only) |
*{{M|Critical Focus}} (Arch-guns only) |
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− | *{{M|Shrapnel |
+ | *{{M|Shrapnel Shot}} (Shotgun primaries only) |
*{{M|Sharpened Bullets}} (Secondaries only) |
*{{M|Sharpened Bullets}} (Secondaries only) |
||
*{{M|Strain Infection}} (Melee only) |
*{{M|Strain Infection}} (Melee only) |
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*{{Arcane|Virtuos Shadow}} (Operator amp only, multiplicative) |
*{{Arcane|Virtuos Shadow}} (Operator amp only, multiplicative) |
||
|- |
|- |
||
− | | |
+ | | Damage Bonus || Buff || User/Ally ||align="left"| |
'''Additive''' damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as [[Serration]]. |
'''Additive''' damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as [[Serration]]. |
||
*{{WF|Chroma}}'s {{A|Vex Armor}} |
*{{WF|Chroma}}'s {{A|Vex Armor}} |
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*{{WF|Limbo}}'s {{M|Rift Torrent}} |
*{{WF|Limbo}}'s {{M|Rift Torrent}} |
||
*{{WF|Mesa}}'s {{A|Shooting Gallery}} |
*{{WF|Mesa}}'s {{A|Shooting Gallery}} |
||
⚫ | |||
*{{WF|Nyx}}'s {{A|Absorb}} |
*{{WF|Nyx}}'s {{A|Absorb}} |
||
⚫ | |||
+ | *{{WF|Titania}}'s {{A|Tribute}} (Full Moon buff, Companions only) |
||
*{{M|Ambush}} |
*{{M|Ambush}} |
||
⚫ | |||
*{{M|Dead Eye}} (Sniper rifles only) |
*{{M|Dead Eye}} (Sniper rifles only) |
||
*{{M|Deadly Efficiency}} (Arch-guns only) |
*{{M|Deadly Efficiency}} (Arch-guns only) |
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*{{WF|Mirage}}'s {{A|Eclipse}} and {{M|Hall of Malevolence}} augment |
*{{WF|Mirage}}'s {{A|Eclipse}} and {{M|Hall of Malevolence}} augment |
||
*{{WF|Rhino}}'s {{A|Roar}} |
*{{WF|Rhino}}'s {{A|Roar}} |
||
⚫ | |||
*[[Sahasa Kubrow]]'s {{M|Ferocity}} (Finisher damage only) |
*[[Sahasa Kubrow]]'s {{M|Ferocity}} (Finisher damage only) |
||
*[[Sunika Kubrow]]'s {{M|Savagery}} (Finisher damage only) |
*[[Sunika Kubrow]]'s {{M|Savagery}} (Finisher damage only) |
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'''Flat damage''' increase adds a set amount of damage to your weapon under certain conditions. |
'''Flat damage''' increase adds a set amount of damage to your weapon under certain conditions. |
||
*{{WF|Mesa}}'s {{A|Ballistic Battery}} |
*{{WF|Mesa}}'s {{A|Ballistic Battery}} |
||
⚫ | |||
*{{M|Energy Channel}} (Melee only) |
*{{M|Energy Channel}} (Melee only) |
||
|- |
|- |
||
− | | |
+ | | Damage Reduction || Buff || Player ||align="left"| |
Players will take reduced [[Health]], [[Shield]], and Overshield damage from enemies (stacks '''multiplicatively''' with [[Armor]] if damage is dealt to health and stacks '''multiplicatively''' with other sources of damage reduction). |
Players will take reduced [[Health]], [[Shield]], and Overshield damage from enemies (stacks '''multiplicatively''' with [[Armor]] if damage is dealt to health and stacks '''multiplicatively''' with other sources of damage reduction). |
||
*{{WF|Baruuk}}'s [[Baruuk/Abilities#Restraint|Restraint]] passive, {{A|Desolate Hands}}, and {{A|Serene Storm}} |
*{{WF|Baruuk}}'s [[Baruuk/Abilities#Restraint|Restraint]] passive, {{A|Desolate Hands}}, and {{A|Serene Storm}} |
||
+ | *{{WF|Ember}}'s {{A|Immolation}} and {{M|Immolated Radiance}} |
||
*{{WF|Gara}}'s {{A|Splinter Storm}} |
*{{WF|Gara}}'s {{A|Splinter Storm}} |
||
*{{WF|Harrow}}'s {{M|Warding Thurible}} |
*{{WF|Harrow}}'s {{M|Warding Thurible}} |
||
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*{{WF|Nidus}}' {{A|Parasitic Link}} |
*{{WF|Nidus}}' {{A|Parasitic Link}} |
||
*{{WF|Nova}}'s {{A|Null Star}} |
*{{WF|Nova}}'s {{A|Null Star}} |
||
+ | *{{WF|Titania}}'s {{A|Tribute}} (Thorns buff) |
||
*{{WF|Trinity}}'s {{A|Link}} and {{A|Blessing}} |
*{{WF|Trinity}}'s {{A|Link}} and {{A|Blessing}} |
||
*[[Set Mods#Proton Mod Set|Proton Mod Set]] bonus |
*[[Set Mods#Proton Mod Set|Proton Mod Set]] bonus |
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*[[Maneuvers#Rolling|Rolling]] |
*[[Maneuvers#Rolling|Rolling]] |
||
|- |
|- |
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− | | |
+ | | Damage Reflection || Buff || Player ||align="left"| |
Damage takened will be reflected or redirected towards enemies. |
Damage takened will be reflected or redirected towards enemies. |
||
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Electricity|Text}} or {{Icon|Proc|Cold|Text}} |
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Electricity|Text}} or {{Icon|Proc|Cold|Text}} |
||
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*{{WF|Nidus}}' {{A|Parasitic Link}} |
*{{WF|Nidus}}' {{A|Parasitic Link}} |
||
*{{WF|Revenant}}'s {{A|Mesmer Skin}} |
*{{WF|Revenant}}'s {{A|Mesmer Skin}} |
||
+ | *{{WF|Titania}}'s {{A|Tribute}} (Thorns buff) |
||
*{{WF|Trinity}}'s {{A|Link}} |
*{{WF|Trinity}}'s {{A|Link}} |
||
*[[Adarza Kavat]]'s {{M|Reflect}} |
*[[Adarza Kavat]]'s {{M|Reflect}} |
||
− | *{{M|Amalgam Javlok Magazine Warp}} |
||
*{{M|Reflection}} |
*{{M|Reflection}} |
||
*Unairu's [[Void Spines]] |
*Unairu's [[Void Spines]] |
||
|- |
|- |
||
− | | |
+ | | Damage Resistance || Buff || Player ||align="left"| |
Players will take reduced [[Health]], [[Shield]], and Overshield damage from enemies (stacks '''multiplicatively''' with other sources of damage reduction, but stacks '''additively''' with sources of damage resistance). |
Players will take reduced [[Health]], [[Shield]], and Overshield damage from enemies (stacks '''multiplicatively''' with other sources of damage reduction, but stacks '''additively''' with sources of damage resistance). |
||
*{{WF|Gauss}}' {{A|Kinetic Plating}} (only {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, {{Icon|Proc|Slash|Text}}, {{Icon|Proc|Cold|Text}}, {{Icon|Proc|Heat|Text}}, and {{Icon|Proc|Blast|Text}} damage) |
*{{WF|Gauss}}' {{A|Kinetic Plating}} (only {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, {{Icon|Proc|Slash|Text}}, {{Icon|Proc|Cold|Text}}, {{Icon|Proc|Heat|Text}}, and {{Icon|Proc|Blast|Text}} damage) |
||
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*{{M|Umbral Vitality}} (only for {{Icon|Proc|Tau|Text}} damage) |
*{{M|Umbral Vitality}} (only for {{Icon|Proc|Tau|Text}} damage) |
||
|- |
|- |
||
− | | |
+ | | Elemental Damage Bonus || Buff || Ally ||align="left"| |
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as {{M|Serration}}, but before elemental mods such as {{M|Hellfire}} (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using {{M|Fireball Frenzy}} on a {{Icon|Proc|Cold|text}} weapon makes it deal {{Icon|Proc|Blast|text}}) or increase the elemental component of a secondary element if that is not innate (e.g. using {{M|Shock Trooper}} on a weapon modded with {{Icon|Proc|Radiation|Text}} increases the {{Icon|Proc|Electricity|Text}} component on the weapon, if {{Icon|Proc|Radiation|Text}} is innate, {{Icon|Proc|Electricity|Text}} is added following the above rules). |
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as {{M|Serration}}, but before elemental mods such as {{M|Hellfire}} (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using {{M|Fireball Frenzy}} on a {{Icon|Proc|Cold|text}} weapon makes it deal {{Icon|Proc|Blast|text}}) or increase the elemental component of a secondary element if that is not innate (e.g. using {{M|Shock Trooper}} on a weapon modded with {{Icon|Proc|Radiation|Text}} increases the {{Icon|Proc|Electricity|Text}} component on the weapon, if {{Icon|Proc|Radiation|Text}} is innate, {{Icon|Proc|Electricity|Text}} is added following the above rules). |
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Elemental damage bonuses are granted by: |
Elemental damage bonuses are granted by: |
||
+ | *{{WF|Grendel}}'s {{A|Nourish}} (Nourished Strike buff), adds {{Icon|Proc|Toxin|Text}} |
||
*{{WF|Wukong}}'s [[Wukong/Abilities#Five Levels of Immortality|Five Levels of Immortality]] passive (Primal Forces buff) |
*{{WF|Wukong}}'s [[Wukong/Abilities#Five Levels of Immortality|Five Levels of Immortality]] passive (Primal Forces buff) |
||
*{{M|Energy Field}}, adds {{Icon|Proc|Heat|Text}} |
*{{M|Energy Field}}, adds {{Icon|Proc|Heat|Text}} |
||
*{{M|Fireball Frenzy}}, adds {{Icon|Proc|Heat|Text}} |
*{{M|Fireball Frenzy}}, adds {{Icon|Proc|Heat|Text}} |
||
− | *{{M|Freeze Force}}, adds {{Icon|Proc|Cold| |
+ | *{{M|Freeze Force}}, adds {{Icon|Proc|Cold|Text}} |
*{{M|Shock Trooper}}, adds {{Icon|Proc|Electricity|Text}} |
*{{M|Shock Trooper}}, adds {{Icon|Proc|Electricity|Text}} |
||
*{{M|Smite Infusion}}, adds {{Icon|Proc|Radiation|Text}} |
*{{M|Smite Infusion}}, adds {{Icon|Proc|Radiation|Text}} |
||
− | *{{M|Venom Dose}}, adds {{Icon|Proc|Corrosive| |
+ | *{{M|Venom Dose}}, adds {{Icon|Proc|Corrosive|Text}} |
*{{Weapon|Ack & Brunt}}'s passive, adds the type of damage blocked to boost next attack |
*{{Weapon|Ack & Brunt}}'s passive, adds the type of damage blocked to boost next attack |
||
*{{Weapon|Dual Toxocyst}}'s passive, adds {{Icon|Proc|Toxin|Text}} |
*{{Weapon|Dual Toxocyst}}'s passive, adds {{Icon|Proc|Toxin|Text}} |
||
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*{{Arcane|Magus Melt}}, adds {{Icon|Proc|Heat|Text}} (Operator amp only) |
*{{Arcane|Magus Melt}}, adds {{Icon|Proc|Heat|Text}} (Operator amp only) |
||
|- |
|- |
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− | | |
+ | | Energy Restoration || Buff || Player ||align="left"| |
Players will have their [[Energy]] restored while under these effects: |
Players will have their [[Energy]] restored while under these effects: |
||
;Instantaneous |
;Instantaneous |
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;Over-time |
;Over-time |
||
⚫ | |||
*Any Warframe in {{WF|Limbo}}'s [[Rift Plane]] |
*Any Warframe in {{WF|Limbo}}'s [[Rift Plane]] |
||
*{{WF|Octavia}}'s [[Octavia/Abilities#Harmonic Symphony|Inspiration]] passive |
*{{WF|Octavia}}'s [[Octavia/Abilities#Harmonic Symphony|Inspiration]] passive |
||
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;Indirectly (through spawning Energy Orbs) |
;Indirectly (through spawning Energy Orbs) |
||
*{{WF|Atlas}}' {{M|Ore Gaze}} |
*{{WF|Atlas}}' {{M|Ore Gaze}} |
||
+ | *{{WF|Ember}}'s {{M|Exothermic}} |
||
*{{WF|Gara}}'s {{M|Spectrosiphon}} |
*{{WF|Gara}}'s {{M|Spectrosiphon}} |
||
*{{WF|Hildryn}}'s {{A|Aegis Storm}} |
*{{WF|Hildryn}}'s {{A|Aegis Storm}} |
||
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*{{Weapon|Broken Scepter}}'s passive |
*{{Weapon|Broken Scepter}}'s passive |
||
|- |
|- |
||
− | | |
+ | | [[Eximus]] Aura || Buff || Enemy ||align="left"| |
([[Mind Control|Mind controlled]] enemies and [[Specter|syndicate specters]] will grant bonus to allies)<br /> |
([[Mind Control|Mind controlled]] enemies and [[Specter|syndicate specters]] will grant bonus to allies)<br /> |
||
*Arson/Caustic Eximus units project a fire resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Heat|Text}} damage; this aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Heat|Text}} damage of combined types utilizing it. |
*Arson/Caustic Eximus units project a fire resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Heat|Text}} damage; this aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Heat|Text}} damage of combined types utilizing it. |
||
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*Venomous Eximus units project a toxin resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Toxin|Text}} damage, this aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Toxin|Text}} damage of said combined type. |
*Venomous Eximus units project a toxin resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Toxin|Text}} damage, this aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Toxin|Text}} damage of said combined type. |
||
|- |
|- |
||
− | | |
+ | | Faction Damage Bonus || Buff || Player ||align="left"| |
Players gain '''multiplicative''' damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon. |
Players gain '''multiplicative''' damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon. |
||
;Grineer |
;Grineer |
||
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*{{M|Sacrificial Steel}} (Melee only) |
*{{M|Sacrificial Steel}} (Melee only) |
||
|- |
|- |
||
− | | |
+ | | Fire Rate Bonus || Buff || Player ||align="left"| |
Sources of weapon fire rate increase are: |
Sources of weapon fire rate increase are: |
||
*{{WF|Gauss}}' {{A|Redline}} |
*{{WF|Gauss}}' {{A|Redline}} |
||
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*{{WF|Mesa}}'s [[Mesa/Abilities#Marksman's Dexterity|Marksman's Dexterity]] passive (Dual secondaries only) |
*{{WF|Mesa}}'s [[Mesa/Abilities#Marksman's Dexterity|Marksman's Dexterity]] passive (Dual secondaries only) |
||
*{{WF|Wisp}}'s {{A|Reservoirs}} (Haste mote) |
*{{WF|Wisp}}'s {{A|Reservoirs}} (Haste mote) |
||
+ | *{{M|Pressurized Magazine}} (Secondaries only) |
||
+ | *{{M|Repeater Clip}} (Shotgun primaries only) |
||
+ | *{{M|Spring-Loaded Chamber}} (Non-shotgun primaries only) |
||
+ | * |
||
|- |
|- |
||
− | | |
+ | | Health Restoration || Buff || Player ||align="left"| |
Players will have their [[Health]] restored while under these effects: |
Players will have their [[Health]] restored while under these effects: |
||
;Instantaneous |
;Instantaneous |
||
*{{WF|Atlas}}' [[Atlas/Abilities#Monolithic|Monolithic]] passive |
*{{WF|Atlas}}' [[Atlas/Abilities#Monolithic|Monolithic]] passive |
||
*{{WF|Chroma}}'s {{A|Elemental Ward}} when element is {{Icon|Proc|Heat|Text}} |
*{{WF|Chroma}}'s {{A|Elemental Ward}} when element is {{Icon|Proc|Heat|Text}} |
||
+ | *{{WF|Ember}}'s {{M|Healing Flame}} |
||
*{{WF|Equinox}}'s {{A|Mend & Maim}} (Night form) |
*{{WF|Equinox}}'s {{A|Mend & Maim}} (Night form) |
||
+ | *{{WF|Grendel}}'s {{A|Nourish}} |
||
*{{WF|Harrow}}'s {{A|Penance}} |
*{{WF|Harrow}}'s {{A|Penance}} |
||
*{{WF|Inaros}}' [[Inaros/Abilities#Undying|Undying]] passive, {{A|Desiccation}}, and {{A|Scarab Swarm}} |
*{{WF|Inaros}}' [[Inaros/Abilities#Undying|Undying]] passive, {{A|Desiccation}}, and {{A|Scarab Swarm}} |
||
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*{{Weapon|Broken Scepter}}'s passive |
*{{Weapon|Broken Scepter}}'s passive |
||
|- |
|- |
||
− | | |
+ | | Holster Speed Bonus || Buff || Player ||align="left"| |
The player switches weapons faster. |
The player switches weapons faster. |
||
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Toxin|text}} |
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Toxin|text}} |
||
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*{{M|Vigorous Swap}} |
*{{M|Vigorous Swap}} |
||
|- |
|- |
||
− | | |
+ | | Invisibility || Buff || Player ||align="left"| |
The player becomes visually undetectable by any enemy. Enemies won't be alerted upon entering their line of sight. |
The player becomes visually undetectable by any enemy. Enemies won't be alerted upon entering their line of sight. |
||
*{{WF|Ash}}'s {{A|Smoke Screen}} and {{M|Smoke Shadow}} |
*{{WF|Ash}}'s {{A|Smoke Screen}} and {{M|Smoke Shadow}} |
||
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*[[Void Mode]] |
*[[Void Mode]] |
||
|- |
|- |
||
− | | |
+ | | Invincibility || Buff || Player ||align="left"| |
The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects. |
The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects. |
||
*[[Amesha]]'s [[Watchful Swarm]] |
*[[Amesha]]'s [[Watchful Swarm]] |
||
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*Vazarin's [[Protective Dash]] |
*Vazarin's [[Protective Dash]] |
||
|- |
|- |
||
− | | |
+ | | Reload Speed Bonus || Buff || Player ||align="left"| |
Reload speed for weapons is increased. |
Reload speed for weapons is increased. |
||
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Toxin|text}} |
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Toxin|text}} |
||
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*{{Arcane|Arcane Momentum}} (Sniper rifles only) |
*{{Arcane|Arcane Momentum}} (Sniper rifles only) |
||
|- |
|- |
||
− | | |
+ | | Rerolling Loot Drop || Buff || Player ||align="left"| |
Players will gain another chance at rerolling the loot drop table of a particular enemy that is affected by the abilities below. These abilities may act on the same enemy more than once to produce multiple loot drops. However, you cannot stack abilities of the same class (i.e. {{M|Pilfering Swarm}} and {{M|Pilfering Strangledome}}) to produce more than one loot drop. |
Players will gain another chance at rerolling the loot drop table of a particular enemy that is affected by the abilities below. These abilities may act on the same enemy more than once to produce multiple loot drops. However, you cannot stack abilities of the same class (i.e. {{M|Pilfering Swarm}} and {{M|Pilfering Strangledome}}) to produce more than one loot drop. |
||
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*[[Chesa Kubrow]]'s {{M|Retrieve}} |
*[[Chesa Kubrow]]'s {{M|Retrieve}} |
||
|- |
|- |
||
− | | |
+ | | [[Maneuvers|Maneuver]] Bonus || Buff || User/Ally ||align="left"| |
[[Maneuvers|Maneuver Bonuses]] caused by:<br /> |
[[Maneuvers|Maneuver Bonuses]] caused by:<br /> |
||
;Aim Glide and Wall Latch |
;Aim Glide and Wall Latch |
||
Line 533: | Line 545: | ||
*{{M|Battering Maneuver}} |
*{{M|Battering Maneuver}} |
||
*{{M|Firewalker}} |
*{{M|Firewalker}} |
||
+ | *{{M|Hit And Run}} |
||
*{{M|Ice Spring}} |
*{{M|Ice Spring}} |
||
*{{M|Lightning Dash}} |
*{{M|Lightning Dash}} |
||
Line 563: | Line 576: | ||
*{{Arcane|Arcane Consequence}} (increased parkour velocity) |
*{{Arcane|Arcane Consequence}} (increased parkour velocity) |
||
|- |
|- |
||
− | | |
+ | | Movement Speed Bonus || Buff || All ||align="left"| |
Movement Speed increase caused by: |
Movement Speed increase caused by: |
||
;User only |
;User only |
||
Line 595: | Line 608: | ||
*{{WF|Equinox}}'s day form {{A|Rest & Rage}} |
*{{WF|Equinox}}'s day form {{A|Rest & Rage}} |
||
|- |
|- |
||
− | | |
+ | | Shield Restoration || Buff || Player ||align="left"| |
Players will have their [[Shield]]s restored while under these effects:<br /> |
Players will have their [[Shield]]s restored while under these effects:<br /> |
||
'''Instantenous''': |
'''Instantenous''': |
||
Line 625: | Line 638: | ||
*Allied [[Shield Osprey]]s |
*Allied [[Shield Osprey]]s |
||
|- |
|- |
||
− | | |
+ | | Status Chance Bonus || Buff || Player ||align="left"| |
Weapons gain increased [[Status Effect|status chance]] under these effects: |
Weapons gain increased [[Status Effect|status chance]] under these effects: |
||
*{{M|Catalyzer Link}} (Non-shotgun primaries only) |
*{{M|Catalyzer Link}} (Non-shotgun primaries only) |
||
Line 643: | Line 656: | ||
*{{Arcane|Virtuos Ghost}} (Operator amp only) |
*{{Arcane|Virtuos Ghost}} (Operator amp only) |
||
|- |
|- |
||
− | | |
+ | | Status Immunity || Buff || Player ||align="left"| |
The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns. |
The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns. |
||
;True Immunity |
;True Immunity |
||
Line 693: | Line 706: | ||
!width="55%" |Description |
!width="55%" |Description |
||
|- |
|- |
||
− | | |
+ | | [[Ancient Disruptor]] Aura || Buff || Enemy ||align="left"| |
([[Mind Control|Mind controlled]] enemies will grant bonus to allies; note that some of the bonuses may not apply to players) |
([[Mind Control|Mind controlled]] enemies will grant bonus to allies; note that some of the bonuses may not apply to players) |
||
*Reduces damaged recieved from Warframe abilities by 90% |
*Reduces damaged recieved from Warframe abilities by 90% |
||
Line 700: | Line 713: | ||
**Multiple Ancient Disruptor auras can stack, causing a greater reduction effect |
**Multiple Ancient Disruptor auras can stack, causing a greater reduction effect |
||
|- |
|- |
||
− | | |
+ | | [[Ancient Healer]] Aura || Buff || Enemy ||align="left"| |
([[Mind Control|Mind controlled]] enemies will grant bonus to allies) |
([[Mind Control|Mind controlled]] enemies will grant bonus to allies) |
||
*Grants 90% damage reduction |
*Grants 90% damage reduction |
||
Line 706: | Line 719: | ||
*Damage done to protected allies will heal the [[Ancient Healer]] for up to 150% of its health |
*Damage done to protected allies will heal the [[Ancient Healer]] for up to 150% of its health |
||
|- |
|- |
||
− | | |
+ | | Corruption || Buff || All ||align="left"| |
Obtainable during [[Void Fissure]]s, the effect varies for enemies and Tennos.<br /> |
Obtainable during [[Void Fissure]]s, the effect varies for enemies and Tennos.<br /> |
||
'''Enemies''': The target will be stunned temporarily, granting invulnerability during that time frame. |
'''Enemies''': The target will be stunned temporarily, granting invulnerability during that time frame. |
||
Line 716: | Line 729: | ||
*[[Melee 2.0|Melee]] Weapons: [[Channeling]] cost is reduced to '''1''' point of [[Energy]] per enemy hit. |
*[[Melee 2.0|Melee]] Weapons: [[Channeling]] cost is reduced to '''1''' point of [[Energy]] per enemy hit. |
||
|- |
|- |
||
− | | |
+ | | Volt's {{A|Electric Shield}} || External Buff || User/Ally ||align="left"| |
Shots fired through {{WF|Volt}}'s {{A|Electric Shield}} gain an additive '''50%''' {{Icon|Proc|Electricity|Text}} damage and have their [[Critical Hit|critical]] damage multiplied by '''200%'''. |
Shots fired through {{WF|Volt}}'s {{A|Electric Shield}} gain an additive '''50%''' {{Icon|Proc|Electricity|Text}} damage and have their [[Critical Hit|critical]] damage multiplied by '''200%'''. |
||
*{{Icon|Proc|Electricity|Text}} damage bonus stacks with the amount of shields while the critical chance boost does '''not'''. |
*{{Icon|Proc|Electricity|Text}} damage bonus stacks with the amount of shields while the critical chance boost does '''not'''. |
||
|- |
|- |
||
− | | |
+ | | {{Weapon|Mutalist Quanta}}'s Orbs || External Buff || User/Ally ||align="left"| |
− | Shooting through the {{WF|Ember}}'s {{A|Fire Blast}} flame ring grants '''+50%''' {{Icon|Proc|Heat|Text}} damage. |
||
− | *This damage bonus does not scale with Ability Strength. |
||
− | *The additional Heat damage is additive to elemental Mods and similar buffs. |
||
− | *Shooting through multiple rings adds 50% {{Icon|Proc|Heat|Text}} damage for each ring. |
||
⚫ | |||
− | | <span id="MutalistQuanta">{{Weapon|Mutalist Quanta}}'s Orbs</span> || External Buff || User/Ally ||align="left"| |
||
Shots fired through the {{Weapon|Mutalist Quanta}}'s infested orbs gain additional {{Icon|Proc|Electricity|Text}} damage, [[Critical Hit|critical]] chance and damage. |
Shots fired through the {{Weapon|Mutalist Quanta}}'s infested orbs gain additional {{Icon|Proc|Electricity|Text}} damage, [[Critical Hit|critical]] chance and damage. |
||
*Damage bonus stacks with the amount of stacks the orbs have when the shots go through them. |
*Damage bonus stacks with the amount of stacks the orbs have when the shots go through them. |
||
|- |
|- |
||
− | | |
+ | | [[Swarm Mutalist MOA]]'s Swarm Clouds || External Buff || Enemy ||align="left"| |
*Swarm clouds caused by projectiles fired by [[Swarm Mutalist MOA]]s grant allied infested units that carry them a [[Damage/Ferrite Armor|ferrite armor]] buff that scales with enemy level. |
*Swarm clouds caused by projectiles fired by [[Swarm Mutalist MOA]]s grant allied infested units that carry them a [[Damage/Ferrite Armor|ferrite armor]] buff that scales with enemy level. |
||
|- |
|- |
||
− | | |
+ | | [[Toxic Ancient]] Aura || Buff || Enemy ||align="left"| |
([[Mind Control|Mind controlled]] enemies will grant bonus to allies) |
([[Mind Control|Mind controlled]] enemies will grant bonus to allies) |
||
*Grants nearby infested units {{Icon|Proc|Toxin|Text}} damage |
*Grants nearby infested units {{Icon|Proc|Toxin|Text}} damage |
||
Line 751: | Line 758: | ||
!width="55%" |Description |
!width="55%" |Description |
||
|- |
|- |
||
− | | |
+ | | Armor Reduction || Debuff || Enemy ||align="left"| |
A portion (or the entirety) of a target armor is removed. |
A portion (or the entirety) of a target armor is removed. |
||
*{{WF|Ash}}'s {{M|Seeking Shuriken}} |
*{{WF|Ash}}'s {{M|Seeking Shuriken}} |
||
*{{WF|Banshee}}'s {{M|Sonic Fracture}} |
*{{WF|Banshee}}'s {{M|Sonic Fracture}} |
||
+ | *{{WF|Ember}}'s {{A|Fire Blast}} |
||
*{{WF|Frost}}'s {{A|Avalanche}} |
*{{WF|Frost}}'s {{A|Avalanche}} |
||
*{{WF|Gauss}}' {{A|Thermal Sunder}} while {{A|Redline}} is active |
*{{WF|Gauss}}' {{A|Thermal Sunder}} while {{A|Redline}} is active |
||
Line 765: | Line 773: | ||
*{{WF|Saryn}}'s {{A|Spores}} (indirectly) |
*{{WF|Saryn}}'s {{A|Spores}} (indirectly) |
||
*{{WF|Trinity}}'s {{M|Abating Link}} |
*{{WF|Trinity}}'s {{M|Abating Link}} |
||
− | *{{WF|Vauban}}'s {{A| |
+ | *{{WF|Vauban}}'s {{A|Bastille}} |
*{{WF|Wisp}}'s {{A|Sol Gate}} w/ Haste Mote (through {{Icon|Proc|Corrosive}} procs) |
*{{WF|Wisp}}'s {{A|Sol Gate}} w/ Haste Mote (through {{Icon|Proc|Corrosive}} procs) |
||
*{{M|Amalgam Argonak Metal Auger}} |
*{{M|Amalgam Argonak Metal Auger}} |
||
Line 772: | Line 780: | ||
*Unairu's [[Sundering Dash]] |
*Unairu's [[Sundering Dash]] |
||
*{{Icon|Proc|Corrosive|Text}} proc |
*{{Icon|Proc|Corrosive|Text}} proc |
||
+ | *{{Icon|Proc|Heat|Text}} proc |
||
|- |
|- |
||
− | | |
+ | | Armor Reduction || Debuff || Player ||align="left"| |
A portion of a player's armor is removed. |
A portion of a player's armor is removed. |
||
*[[Denial Bursa]]'s and [[Drover Bursa]]'s auras |
*[[Denial Bursa]]'s and [[Drover Bursa]]'s auras |
||
+ | *{{Icon|Proc|Corrosive|Text}} proc |
||
+ | *{{Icon|Proc|Heat|Text}} proc |
||
|- |
|- |
||
− | | |
+ | | Attracted || Debuff || Enemy ||align="left"| <!--Can be combined into Taunts--> |
The target will halt its current action and mindlessly move towards a point. |
The target will halt its current action and mindlessly move towards a point. |
||
*{{WF|Ivara}}'s {{A|Quiver}} (Noise arrow when enemies are unalerted) |
*{{WF|Ivara}}'s {{A|Quiver}} (Noise arrow when enemies are unalerted) |
||
Line 783: | Line 794: | ||
*[[Djinn]]'s {{M|Fatal Attraction}} |
*[[Djinn]]'s {{M|Fatal Attraction}} |
||
|- |
|- |
||
− | | |
+ | | Blinded || CC || Enemy ||align="left"| |
The target is temporarily stuck in a [[Blind|blinded]] state, staggering backwards and with smoke emitting from their eyes. [[Finisher]]s can be performed on blinded enemies. |
The target is temporarily stuck in a [[Blind|blinded]] state, staggering backwards and with smoke emitting from their eyes. [[Finisher]]s can be performed on blinded enemies. |
||
*{{WF|Excalibur}}'s {{A|Radial Blind}} |
*{{WF|Excalibur}}'s {{A|Radial Blind}} |
||
Line 797: | Line 808: | ||
*Madurai's [[Void Radiance]] |
*Madurai's [[Void Radiance]] |
||
|- |
|- |
||
− | | |
+ | | Blinded || CC || Player ||align="left"| |
The player is temporarily stuck in a [[Blind|blinded]] state, their HUD is flashed white. |
The player is temporarily stuck in a [[Blind|blinded]] state, their HUD is flashed white. |
||
*[[Denial Bursa]]'s flash beams |
*[[Denial Bursa]]'s flash beams |
||
|- |
|- |
||
− | | |
+ | | Confusion || Debuff || Enemy ||align="left"| |
The target will become confused and indiscriminately attack its enemies and allies. |
The target will become confused and indiscriminately attack its enemies and allies. |
||
*{{WF|Nyx}}'s {{A|Chaos}} |
*{{WF|Nyx}}'s {{A|Chaos}} |
||
Line 807: | Line 818: | ||
*{{Icon|Proc|Radiation|Text}} proc |
*{{Icon|Proc|Radiation|Text}} proc |
||
|- |
|- |
||
− | | |
+ | | Converted || Debuff || Enemy ||align="left"| |
The target will change side, being friendly to the [[Tenno]] and start attacking his own faction. |
The target will change side, being friendly to the [[Tenno]] and start attacking his own faction. |
||
*{{WF|Nyx}}'s {{A|Mind Control}} |
*{{WF|Nyx}}'s {{A|Mind Control}} |
||
*{{WF|Revenant}}'s {{A|Enthrall}} |
*{{WF|Revenant}}'s {{A|Enthrall}} |
||
|- |
|- |
||
− | | |
+ | | Damage Vulnerability || Debuff || Enemy ||align="left"| |
The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual. |
The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual. |
||
*{{WF|Atlas}}' {{A|Petrify}} |
*{{WF|Atlas}}' {{A|Petrify}} |
||
Line 826: | Line 837: | ||
*{{Arcane|Magus Destruct}} (only to {{Icon|Proc|Puncture|Text}} damage) |
*{{Arcane|Magus Destruct}} (only to {{Icon|Proc|Puncture|Text}} damage) |
||
|- |
|- |
||
− | | |
+ | | Deafened || Debuff || Enemy ||align="left"| |
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them. |
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them. |
||
*{{WF|Banshee}}'s {{A|Silence}} |
*{{WF|Banshee}}'s {{A|Silence}} |
||
⚫ | |||
|- |
|- |
||
− | | |
+ | | Dispel || Debuff || Player ||align="left"| |
The player's active abilities will be deactivated. |
The player's active abilities will be deactivated. |
||
*[[Zanuka]] |
*[[Zanuka]] |
||
*([[Shadow Stalker|Shadow]]) [[Stalker]] |
*([[Shadow Stalker|Shadow]]) [[Stalker]] |
||
|- |
|- |
||
− | | |
+ | | Disarmed || Debuff || Enemy ||align="left"| |
The target has weapons disarmed, forcing them to use alternative weapons. |
The target has weapons disarmed, forcing them to use alternative weapons. |
||
*{{WF|Baruuk}}'s {{A|Desolate Hands}} |
*{{WF|Baruuk}}'s {{A|Desolate Hands}} |
||
Line 850: | Line 860: | ||
*[[Void Dash]]ing/[[Void Blast]]ing [[Kuva Guardian]]s |
*[[Void Dash]]ing/[[Void Blast]]ing [[Kuva Guardian]]s |
||
|- |
|- |
||
− | | |
+ | | Disarmed || Debuff || Player ||align="left"| |
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee. |
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee. |
||
*[[Drahk Master]] |
*[[Drahk Master]] |
||
|- |
|- |
||
− | | |
+ | | Disrupted || Debuff || Player ||align="left"| |
The player's HUD will become scrambled, lowering visability. |
The player's HUD will become scrambled, lowering visability. |
||
*[[Sensor Bar]] |
*[[Sensor Bar]] |
||
Line 863: | Line 873: | ||
*{{Icon|Proc|Magnetic|Text}} proc |
*{{Icon|Proc|Magnetic|Text}} proc |
||
|- |
|- |
||
− | | |
+ | | [[Eximus]] Aura || Debuff || Enemy ||align="left"| |
([[Mind Control|Mind controlled]] enemies and [[Specter|syndicate specters]] will grant debuff to enemies of the [[Tenno]])<br /> |
([[Mind Control|Mind controlled]] enemies and [[Specter|syndicate specters]] will grant debuff to enemies of the [[Tenno]])<br /> |
||
*Arctic Eximus units project a {{Icon|Proc|Cold|Text}} aura that emits a {{Icon|Proc|Cold|Text}} status effect to nearby enemies, slowing their movement and attack speed. |
*Arctic Eximus units project a {{Icon|Proc|Cold|Text}} aura that emits a {{Icon|Proc|Cold|Text}} status effect to nearby enemies, slowing their movement and attack speed. |
||
Line 870: | Line 880: | ||
*Energy Leech/Parastic Eximus units can drain players' energy within '''15''' meters at a rate of '''5s<sup>−1</sup>''' (does not stack) |
*Energy Leech/Parastic Eximus units can drain players' energy within '''15''' meters at a rate of '''5s<sup>−1</sup>''' (does not stack) |
||
|- |
|- |
||
− | | |
+ | | Inaccurate || Debuff || Enemy ||align="left"| |
The target's accuracy is reduced. |
The target's accuracy is reduced. |
||
*{{WF|Mirage}}'s {{A|Eclipse}} (while standing in shadows) |
*{{WF|Mirage}}'s {{A|Eclipse}} (while standing in shadows) |
||
Line 877: | Line 887: | ||
*{{M|Agility Drift}} (called evasion) |
*{{M|Agility Drift}} (called evasion) |
||
|- |
|- |
||
− | | |
+ | | Jammed || CC || Enemy ||align="left"| |
The target's guns are jammed, forcing them into an animation where they try to unjam their guns. |
The target's guns are jammed, forcing them into an animation where they try to unjam their guns. |
||
*{{WF|Mag}}'s {{M|Counter Pulse}} |
*{{WF|Mag}}'s {{M|Counter Pulse}} |
||
*{{WF|Mesa}}'s {{A|Shooting Gallery}} |
*{{WF|Mesa}}'s {{A|Shooting Gallery}} |
||
|- |
|- |
||
− | | |
+ | | Knockdown || CC || Enemy ||align="left"| |
The target is knocked off their feet and falls on their back. Ground [[Finisher]]s can be performed on these enemies. |
The target is knocked off their feet and falls on their back. Ground [[Finisher]]s can be performed on these enemies. |
||
*{{WF|Atlas}}' {{M|Titanic Rumbler}} |
*{{WF|Atlas}}' {{M|Titanic Rumbler}} |
||
Line 906: | Line 916: | ||
*{{Weapon|Cobra & Crane}} air attacks |
*{{Weapon|Cobra & Crane}} air attacks |
||
|- |
|- |
||
− | | |
+ | | Knockdown || CC || Player ||align="left"| |
The player is knocked off their feet and falls on their back. |
The player is knocked off their feet and falls on their back. |
||
;Grineer |
;Grineer |
||
Line 944: | Line 954: | ||
*{{Icon|Proc|Blast|Text}} proc |
*{{Icon|Proc|Blast|Text}} proc |
||
|- |
|- |
||
− | | |
+ | | Nullified || Debuff || Player ||align="left"| |
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified. |
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified. |
||
*[[Nullifier Crewman]] |
*[[Nullifier Crewman]] |
||
Line 953: | Line 963: | ||
*Upon entering the gate in [[Cetus]] or the elevator in [[Fortuna]] |
*Upon entering the gate in [[Cetus]] or the elevator in [[Fortuna]] |
||
|- |
|- |
||
− | | |
+ | | Paralyzed, Disabled, Stuck || CC || Enemy ||align="left"| |
The target is stuck in a particular position. |
The target is stuck in a particular position. |
||
*{{WF|Atlas}}' {{M|Path of Statues}}, {{A|Petrify}} and {{A|Rumblers}}' initial cast |
*{{WF|Atlas}}' {{M|Path of Statues}}, {{A|Petrify}} and {{A|Rumblers}}' initial cast |
||
Line 974: | Line 984: | ||
*{{Arcane|Exodia Epidemic}} |
*{{Arcane|Exodia Epidemic}} |
||
|- |
|- |
||
− | | |
+ | | Paralyzed, Disabled || CC || Player ||align="left"| |
The player is stuck in a particular position. |
The player is stuck in a particular position. |
||
*[[Manic]] |
*[[Manic]] |
||
*[[Nauseous Crawler]] |
*[[Nauseous Crawler]] |
||
|- |
|- |
||
− | | |
+ | | Ragdolled || CC || Enemy ||align="left"| |
The target is immediately sent to a ragdoll state. |
The target is immediately sent to a ragdoll state. |
||
*{{WF|Atlas}}' {{A|Landslide}} (every third sucessive strike) and {{A|Tectonics}} |
*{{WF|Atlas}}' {{A|Landslide}} (every third sucessive strike) and {{A|Tectonics}} |
||
Line 990: | Line 1,000: | ||
*{{WF|Rhino}}'s {{A|Rhino Charge}} |
*{{WF|Rhino}}'s {{A|Rhino Charge}} |
||
*{{WF|Valkyr}}'s {{A|Rip Line}} |
*{{WF|Valkyr}}'s {{A|Rip Line}} |
||
− | *{{WF|Vauban}}'s {{A|Minelayer}} ( |
+ | *{{WF|Vauban}}'s {{A|Minelayer}} (Tether coil) |
*{{WF|Zephyr}}'s {{A|Airburst}} |
*{{WF|Zephyr}}'s {{A|Airburst}} |
||
*[[Wyrm]]'s {{M|Crowd Dispersion}} |
*[[Wyrm]]'s {{M|Crowd Dispersion}} |
||
Line 999: | Line 1,009: | ||
*Any melee ground slam attack |
*Any melee ground slam attack |
||
*[[Void Blast]] and [[Void Dash]] |
*[[Void Blast]] and [[Void Dash]] |
||
⚫ | |||
+ | | Reset [[Sentient]] Resistances || Debuff || [[Sentient]] Enemy ||align="left"| |
||
+ | Resets Sentient damage resistances. |
||
+ | *{{WF|Excalibur Umbra}}'s {{A|Radial Howl}} |
||
+ | *[[Amp]]s |
||
+ | *{{Weapon|Paracesis}} at Rank 40 |
||
+ | *{{Weapon|Shedu}} |
||
+ | *[[Void Beam]] |
||
+ | *{{Icon|Proc|Void|Text}} damage |
||
|- |
|- |
||
<!-- |
<!-- |
||
− | | |
+ | | Reduced Resistance || Debuff || Enemy ||align="left"| |
The target's resistance to certain physical or elemental damage is decreased, being more suspectible to damage of those types. |
The target's resistance to certain physical or elemental damage is decreased, being more suspectible to damage of those types. |
||
|- |
|- |
||
--> |
--> |
||
− | | |
+ | | Sleep || CC || Enemy ||align="left"| |
The target is in a standing sleeping state and will not perform any action. |
The target is in a standing sleeping state and will not perform any action. |
||
*{{WF|Baruuk}}'s {{A|Lull}} |
*{{WF|Baruuk}}'s {{A|Lull}} |
||
Line 1,014: | Line 1,033: | ||
*{{Arcane|Magus Lockdown}} |
*{{Arcane|Magus Lockdown}} |
||
|- |
|- |
||
− | | |
+ | | Slowed || CC || Enemy ||align="left"| |
The target's movement and actions are slowed. |
The target's movement and actions are slowed. |
||
*{{WF|Chroma}}'s {{A|Spectral Scream}}, {{A|Elemental Ward}}, and {{A|Effigy}} (Cold) |
*{{WF|Chroma}}'s {{A|Spectral Scream}}, {{A|Elemental Ward}}, and {{A|Effigy}} (Cold) |
||
Line 1,022: | Line 1,041: | ||
*{{WF|Nova}}'s {{A|Molecular Prime}} |
*{{WF|Nova}}'s {{A|Molecular Prime}} |
||
*{{WF|Rhino}}'s {{A|Rhino Stomp}} |
*{{WF|Rhino}}'s {{A|Rhino Stomp}} |
||
+ | *{{WF|Titania}}'s {{A|Tribute}} (Entangle buff) |
||
*{{WF|Valkyr}}'s {{A|Warcry}} |
*{{WF|Valkyr}}'s {{A|Warcry}} |
||
*{{Icon|Proc|Cold|Text}} proc |
*{{Icon|Proc|Cold|Text}} proc |
||
Line 1,028: | Line 1,048: | ||
*Zenurik's [[Temporal Blast]] |
*Zenurik's [[Temporal Blast]] |
||
|- |
|- |
||
− | | |
+ | | Slowed || CC || Player ||align="left"| |
The player's movement and actions are slowed. |
The player's movement and actions are slowed. |
||
*All [[Ghoul]] enemies upon death (Toxic clouds that proc {{Icon|Proc|Cold|Text}}) |
*All [[Ghoul]] enemies upon death (Toxic clouds that proc {{Icon|Proc|Cold|Text}}) |
||
Line 1,039: | Line 1,059: | ||
*Equipping a [[Dragon Key|Hobbled Dragon Key]] |
*Equipping a [[Dragon Key|Hobbled Dragon Key]] |
||
|- |
|- |
||
− | | |
+ | | Status Effects || Debuff || Enemy ||align="left"| |
[[Status Effect]]s are additional effects that are inflicted by Warframe abilities and weapons. Each [[Damage]] type has an associated status effect that could proc when damaging an enemy. |
[[Status Effect]]s are additional effects that are inflicted by Warframe abilities and weapons. Each [[Damage]] type has an associated status effect that could proc when damaging an enemy. |
||
|- |
|- |
||
− | | |
+ | | Stagger || CC || Enemy ||align="left"| |
The target is momentarily staggered, interrupting their current action. |
The target is momentarily staggered, interrupting their current action. |
||
*{{WF|Ash}}'s {{A|Smoke Screen}} |
*{{WF|Ash}}'s {{A|Smoke Screen}} |
||
Line 1,071: | Line 1,091: | ||
*{{Icon|Proc|Impact|Text}} proc |
*{{Icon|Proc|Impact|Text}} proc |
||
|- |
|- |
||
− | | |
+ | | Stagger || CC || Player ||align="left"| |
The player is momentarily staggered, interrupting their current action. |
The player is momentarily staggered, interrupting their current action. |
||
*[[Commander]] |
*[[Commander]] |
||
Line 1,080: | Line 1,100: | ||
|- |
|- |
||
<!--May need more testing--> |
<!--May need more testing--> |
||
− | | |
+ | | Stun || CC || Enemy ||align="left"| |
The target is momentarily stunned, interrupting their current action. Players can perform front/back [[Finisher]]s on stunned enemies. |
The target is momentarily stunned, interrupting their current action. Players can perform front/back [[Finisher]]s on stunned enemies. |
||
*{{WF|Ash}}'s {{A|Teleport}} |
*{{WF|Ash}}'s {{A|Teleport}} |
||
Line 1,097: | Line 1,117: | ||
*[[Justice]] effect from [[Steel Meridian]] weapons/mods |
*[[Justice]] effect from [[Steel Meridian]] weapons/mods |
||
|- |
|- |
||
− | | |
+ | | Suspended, Incapacitated || CC || Enemy ||align="left"| |
The target stays in a extended ragdoll state midair (or underwater) and it is unable to move. |
The target stays in a extended ragdoll state midair (or underwater) and it is unable to move. |
||
*{{WF|Hydroid}}'s {{A|Undertow}} and {{A|Tentacle Swarm}} |
*{{WF|Hydroid}}'s {{A|Undertow}} and {{A|Tentacle Swarm}} |
||
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*{{Weapon|Orvius}}'s charged attack |
*{{Weapon|Orvius}}'s charged attack |
||
|- |
|- |
||
− | | |
+ | | Taunt || Debuff || Enemy ||align="left"| |
The enemy will have its attention diverted towards the target with the higher [[Threat Level]]. |
The enemy will have its attention diverted towards the target with the higher [[Threat Level]]. |
||
*{{WF|Atlas}}' {{M|Titanic Rumbler}} |
*{{WF|Atlas}}' {{M|Titanic Rumbler}} |
||
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*{{M|Guardian Derision}} |
*{{M|Guardian Derision}} |
||
|- |
|- |
||
− | | |
+ | | Terrified || CC || Enemy ||align="left"| |
The target is terrified and tries to run away from the caster. |
The target is terrified and tries to run away from the caster. |
||
*{{WF|Nekros}}' {{A|Terrify}} |
*{{WF|Nekros}}' {{A|Terrify}} |
||
*[[Raksa Kubrow]]'s {{M|Howl}} |
*[[Raksa Kubrow]]'s {{M|Howl}} |
||
|- |
|- |
||
− | | |
+ | | Weakened || Debuff || Player ||align="left"| |
The player is weakened and deals less damage. |
The player is weakened and deals less damage. |
||
*{{Icon|Proc|Puncture|Text}} proc |
*{{Icon|Proc|Puncture|Text}} proc |
||
*Equipping an [[Dragon Key|Extinguished Dragon Key]] |
*Equipping an [[Dragon Key|Extinguished Dragon Key]] |
||
|- |
|- |
||
− | | |
+ | | Weakened || Debuff || Enemy ||align="left"| |
The target is weakened and deals less damage. |
The target is weakened and deals less damage. |
||
*{{WF|Equinox}}'s {{A|Pacify & Provoke}} (Pacify) |
*{{WF|Equinox}}'s {{A|Pacify & Provoke}} (Pacify) |
||
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!width="55%" |Description |
!width="55%" |Description |
||
|- |
|- |
||
− | | |
+ | | Financial Stress || Debuff || User ||align="left"| |
Occurs when the player picks up Index Points in [[The Index]] gamemode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy. |
Occurs when the player picks up Index Points in [[The Index]] gamemode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy. |
||
|- |
|- |
||
− | | |
+ | | Transference Static || Debuff || User ||align="left"| |
Occurs when the [[Operator]] suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times. |
Occurs when the [[Operator]] suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times. |
||
|- |
|- |
||
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!width="45%" |Source(s)/Conditions |
!width="45%" |Source(s)/Conditions |
||
|- |
|- |
||
− | | |
+ | | [[Ability Strength]] || {{Icon|Buff|Ability Strength}} || Buff || User || |
{{M|Growing Power}} |
{{M|Growing Power}} |
||
|- |
|- |
||
− | | |
+ | | [[Accuracy]] || {{Icon|Buff|Accuracy}} || Buff || User || {{M|Guided Ordnance}} • {{M|Targeting Subsystem}} |
|- |
|- |
||
− | | |
+ | | [[Affinity]] Range || ??? || Buff || Squad || |
[[Fosfor]] gear item |
[[Fosfor]] gear item |
||
|- |
|- |
||
− | | |
+ | | [[Arcane]] || {{Icon|Item|Arcane ?}} <!--Temp icon until a vector image is available--> || Buff || User || |
Any [[Arcane Enhancement]] equipped while meeting Arcane proc conditions |
Any [[Arcane Enhancement]] equipped while meeting Arcane proc conditions |
||
|- |
|- |
||
− | | |
+ | | Armor || {{Icon|Buff|Armor}} || Buff || User/Ally || |
Warframes affected by {{WF|Oberon}}'s {{A|Renewal}} while standing on {{A|Hallowed Ground}} • {{M|Mecha Pulse}} |
Warframes affected by {{WF|Oberon}}'s {{A|Renewal}} while standing on {{A|Hallowed Ground}} • {{M|Mecha Pulse}} |
||
|- |
|- |
||
− | | |
+ | | Berserker || <!--Icon here--> || Buff || User || |
{{M|Berserker}} |
{{M|Berserker}} |
||
|- |
|- |
||
− | | |
+ | | Blast || {{Icon|Proc|Blast|imgsize=25}} || Status Debuff / Buff || Target / User || |
{{Icon|Proc|Blast|Text}} proc / {{Icon|Proc|Blast|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Blast|Text}} proc / {{Icon|Proc|Blast|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | [[Dragon Key|Bleeding Key]] || <!--Icon here--> || Debuff || User || |
Equipping a [[Dragon Key|Bleeding Dragon Key]] in the [[Equipment#Gear|Gear]] slot |
Equipping a [[Dragon Key|Bleeding Dragon Key]] in the [[Equipment#Gear|Gear]] slot |
||
|- |
|- |
||
− | | |
+ | | [[Maneuvers|Bullet Jump]] || {{Icon|Buff|Bullet Jump}} || Buff || User || |
{{M|Proton Pulse}} |
{{M|Proton Pulse}} |
||
|- |
|- |
||
− | | |
+ | | Cold || {{Icon|Proc|Cold|imgsize=25}} || Status Debuff / Buff || Target / User || |
{{Icon|Proc|Cold|Text}} proc / {{Icon|Proc|Cold|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Cold|Text}} proc / {{Icon|Proc|Cold|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | Cooldown || {{Icon|Buff|Ability Duration}} || Debuff || User || |
{{Weapon|Telos Boltace}}'s Stormpath passive cooldown |
{{Weapon|Telos Boltace}}'s Stormpath passive cooldown |
||
|- |
|- |
||
− | | |
+ | | Corrosive || {{Icon|Proc|Corrosive}} || Status Debuff / Buff || Target / User || |
{{Icon|Proc|Corrosive|Text}} proc / {{Icon|Proc|Corrosive|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Corrosive|Text}} proc / {{Icon|Proc|Corrosive|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | Corruption || {{Icon|Proc|Void|imgsize=30}} || Buff || User || |
Obtaining 10 Reactant in a [[Void Fissure]] |
Obtaining 10 Reactant in a [[Void Fissure]] |
||
|- |
|- |
||
− | | |
+ | | [[Critical Hit|Critical Hit Chance]] || {{Icon|Buff|Critical Chance}} || Buff || User || |
− | {{M|Argon Scope}} • {{M|Cat's Eye}} • {{M|Hydraulic Crosshairs}} • {{Arcane|Virtuos Shadow}} |
+ | {{M|Argon Scope}} • {{M|Blood Rush}} • {{M|Cat's Eye}} • {{M|Hydraulic Crosshairs}} • [[Set Mods#Gladiator Mod Set|Gladiator Mod Set Bonus]] • {{Arcane|Virtuos Shadow}} |
|- |
|- |
||
− | | |
+ | | [[Critical Hit|Critical Damage Multiplier]] || {{Icon|Buff|Critical Damage}} || Buff || User || |
{{M|Bladed Rounds}} • {{M|Sharpened Bullets}} • {{M|Tek Collateral}} • {{Arcane|Virtuos Strike}} • Upon getting headshots with {{Weapon|Knell}} • {{Weapon|Tatsu}}'s Soul Swarm passive <!--Doesn't actually grant increased critical damage multipler--> |
{{M|Bladed Rounds}} • {{M|Sharpened Bullets}} • {{M|Tek Collateral}} • {{Arcane|Virtuos Strike}} • Upon getting headshots with {{Weapon|Knell}} • {{Weapon|Tatsu}}'s Soul Swarm passive <!--Doesn't actually grant increased critical damage multipler--> |
||
|- |
|- |
||
− | | |
+ | | Damage || {{Icon|Buff|Damage}} || Buff || User || |
{{M|Deadly Efficiency}} • {{M|Proton Snap}} • {{M|Vigorous Swap}} • {{Arcane|Virtuos Fury}} • {{WF|Octavia}}'s {{A|Metronome}} buff (Forte) |
{{M|Deadly Efficiency}} • {{M|Proton Snap}} • {{M|Vigorous Swap}} • {{Arcane|Virtuos Fury}} • {{WF|Octavia}}'s {{A|Metronome}} buff (Forte) |
||
|- |
|- |
||
− | | |
+ | | Damage Reduction || {{Icon|Buff|Damage Reduction}} || Buff || User || |
[[Set Mods#Proton Mod Set|Proton Mod Set]] bonus |
[[Set Mods#Proton Mod Set|Proton Mod Set]] bonus |
||
|- |
|- |
||
− | | |
+ | | [[Dragon Key|Decaying Key]] || <!--Icon here--> || Debuff || User || |
Equipping a [[Dragon Key|Decaying Dragon Key]] in the [[Equipment#Gear|Gear]] slot |
Equipping a [[Dragon Key|Decaying Dragon Key]] in the [[Equipment#Gear|Gear]] slot |
||
|- |
|- |
||
− | | |
+ | | Elemental Ward || [[File:ElementalWard130xDark.png|x40px]] || Ability Buff || User/Ally || |
{{WF|Chroma}}'s {{A|Elemental Ward}} ability |
{{WF|Chroma}}'s {{A|Elemental Ward}} ability |
||
|- |
|- |
||
− | | |
+ | | [[Focus 2.0/Zenurik#Energizing_Dash|Energizing Dash]] || [[File:FocusEnergizingDash.png|x30px]] || Buff || User/Ally || |
Entering ring of energy created from player with [[Focus 2.0/Zenurik#Energizing_Dash|Energizing Dash]] active |
Entering ring of energy created from player with [[Focus 2.0/Zenurik#Energizing_Dash|Energizing Dash]] active |
||
|- |
|- |
||
− | | |
+ | | [[Dragon Key|Extinguished Key]] || <!--Icon here--> || Debuff || User || |
Equipping an [[Dragon Key|Extinguished Dragon Key]] in the [[Equipment#Gear|Gear]] slot |
Equipping an [[Dragon Key|Extinguished Dragon Key]] in the [[Equipment#Gear|Gear]] slot |
||
|- |
|- |
||
− | | |
+ | | Financial Stress || [[File:TheIndexSigil.png|x40px]] || Debuff || User || |
Picking up Index Points in [[The Index]] |
Picking up Index Points in [[The Index]] |
||
|- |
|- |
||
− | | |
+ | | Fireball Frenzy || [[File:Fireball130xDark.png|x40px]] || Ability Buff || Ally || |
{{WF|Ember}}'s [[Fireball Frenzy]] augment |
{{WF|Ember}}'s [[Fireball Frenzy]] augment |
||
|- |
|- |
||
− | | |
+ | | Furious Javelin || [[File:RadialJavelin_b.png|x40px]] || Ability Buff || User || |
− | {{WF|Ember}}'s [[Flash Accelerant]] augment |
||
⚫ | |||
⚫ | |||
{{WF|Excalibur}}'s {{M|Furious Javelin}} augment |
{{WF|Excalibur}}'s {{M|Furious Javelin}} augment |
||
|- |
|- |
||
− | | |
+ | | Fury || <!--Icon here--> || Ability Buff || User || |
{{WF|Chroma}}'s {{A|Vex Armor}} ability |
{{WF|Chroma}}'s {{A|Vex Armor}} ability |
||
|- |
|- |
||
− | | |
+ | | Gas || {{Icon|Proc|Gas|imgsize=25}} || Buff || User || |
{{Icon|Proc|Gas|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Gas|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | Health Conversion || <!--Icon here--> || Buff || User || |
{{M|Health Conversion}} |
{{M|Health Conversion}} |
||
|- |
|- |
||
− | | |
+ | | Heat || {{Icon|Proc|Heat|imgsize=25}} || Status Debuff / Buff || Target / User || |
{{Icon|Proc|Heat|Text}} proc / {{Icon|Proc|Heat|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Heat|Text}} proc / {{Icon|Proc|Heat|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | [[Dragon Key|Hobbled Key]] || <!--Icon here--> || Debuff || User || |
Equipping a [[Dragon Key|Hobbled Dragon Key]] in the [[Equipment#Gear|Gear]] slot |
Equipping a [[Dragon Key|Hobbled Dragon Key]] in the [[Equipment#Gear|Gear]] slot |
||
|- |
|- |
||
− | | |
+ | | Impact || {{Icon|Proc|Impact|imgsize=25}} || Status Debuff / Buff || Target / User || |
{{Icon|Proc|Impact|Text}} proc / {{Icon|Proc|Impact|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Impact|Text}} proc / {{Icon|Proc|Impact|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | Impair || {{Icon|Proc|Impair|imgsize=25}} || Status Debuff || Target || |
{{Icon|Proc|Impair|Text}} proc ([[Conclave]] only) |
{{Icon|Proc|Impair|Text}} proc ([[Conclave]] only) |
||
|- |
|- |
||
− | | |
+ | | Inspiration || {{Icon|Buff|Energy Regen}} || Passive Buff || User/Ally || |
{{WF|Octavia}}'s passive |
{{WF|Octavia}}'s passive |
||
|- |
|- |
||
− | | |
+ | | Invigorated || <!--Icon here--> || Buff || User || |
Critical hits dealt by {{Weapon|Hirudo}} |
Critical hits dealt by {{Weapon|Hirudo}} |
||
|- |
|- |
||
− | | |
+ | | Ironclad Charge || [[File:RhinoCharge130xDark.png|x40px]] || Ability Buff || User || |
{{WF|Rhino}}'s [[Ironclad Charge]] augment |
{{WF|Rhino}}'s [[Ironclad Charge]] augment |
||
|- |
|- |
||
− | | |
+ | | Magnetic || {{Icon|Proc|Magnetic|imgsize=25}} || Status Debuff / Buff || Target / User || |
{{Icon|Proc|Magnetic|Text}} proc / {{Icon|Proc|Magnetic|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Magnetic|Text}} proc / {{Icon|Proc|Magnetic|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | Metamorphosis || [[File:Metamorphosis130xDark.png|x40px]] || Ability Buff || User || |
{{WF|Equinox}}'s {{A|Metamorphosis}} and {{M|Duality}} |
{{WF|Equinox}}'s {{A|Metamorphosis}} and {{M|Duality}} |
||
|- |
|- |
||
− | | |
+ | | Movement Speed || || Buff || User || |
{{M|Dispatch Overdrive}} • {{Arcane|Magus Cadence}} |
{{M|Dispatch Overdrive}} • {{Arcane|Magus Cadence}} |
||
|- |
|- |
||
− | | |
+ | | Puncture || {{Icon|Proc|Puncture|imgsize=25}} || Status Debuff / Buff || Target / User || |
{{Icon|Proc|Puncture|Text}} proc / {{Icon|Proc|Puncture|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Puncture|Text}} proc / {{Icon|Proc|Puncture|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | Radiation || {{Icon|Proc|Radiation}} || Status Debuff / Buff || Target / User || |
{{Icon|Proc|Radiation|Text}} proc / {{Icon|Proc|Radiation|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Radiation|Text}} proc / {{Icon|Proc|Radiation|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | Range || {{Icon|Buff|Ability Range}} || Buff || User || |
{{M|Spring-Loaded Blade}} • Kills with {{Weapon|Arca Titron}} |
{{M|Spring-Loaded Blade}} • Kills with {{Weapon|Arca Titron}} |
||
|- |
|- |
||
− | | |
+ | | Ravenous || {{Icon|Buff|Health Regen}} || Buff || User/Ally || |
{{WF|Nidus}}'s {{A|Ravenous}} ability |
{{WF|Nidus}}'s {{A|Ravenous}} ability |
||
|- |
|- |
||
− | | |
+ | | Roar || [[File:Roar130xDark.png|x40px]] || Ability Buff || User/Ally || |
{{WF|Rhino}}'s {{A|Roar}} ability |
{{WF|Rhino}}'s {{A|Roar}} ability |
||
|- |
|- |
||
− | | |
+ | | Rolling Guard || || Debuff || User || |
+ | {{M|Rolling Guard}} cooldown |
||
⚫ | |||
⚫ | |||
{{WF|Chroma}}'s {{A|Vex Armor}} ability |
{{WF|Chroma}}'s {{A|Vex Armor}} ability |
||
|- |
|- |
||
− | | |
+ | | Shock Trooper || [[File:Shock_b.png|x40px]] || Ability Buff || Ally || |
{{WF|Volt}}'s {{M|Shock Trooper}} augment |
{{WF|Volt}}'s {{M|Shock Trooper}} augment |
||
|- |
|- |
||
− | | |
+ | | Shield of Shadows || [[File:ShadowsOfTheDead130xDark.png|x40px]] || Ability Buff || User || |
{{WF|Nekros}}' {{M|Shield of Shadows}} augment |
{{WF|Nekros}}' {{M|Shield of Shadows}} augment |
||
|- |
|- |
||
− | | |
+ | | Slash || {{Icon|Proc|Slash}} || Status Debuff / Buff || Target / User || |
{{Icon|Proc|Slash|Text}} proc / {{Icon|Proc|Slash|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Slash|Text}} proc / {{Icon|Proc|Slash|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | Smoke Shadow || [[File:SmokeScreen130xDark.png|x40px]] || Ability Buff || Ally || |
{{WF|Ash}}'s {{M|Smoke Shadow}} augment |
{{WF|Ash}}'s {{M|Smoke Shadow}} augment |
||
|- |
|- |
||
− | | |
+ | | Speed || [[File:Speed_b.png|x40px]] || Ability Buff || User/Ally || |
{{WF|Volt}}'s {{A|Speed}} ability |
{{WF|Volt}}'s {{A|Speed}} ability |
||
|- |
|- |
||
− | | |
+ | | [[Status Effect#Status Chance|Status Chance]] || {{Icon|Buff|Status Chance}} || Buff || User || |
− | {{M|Catalyzer Link}} • {{M|Embedded Catalyzer}} • {{M|Nano-Applicator}} • {{M|Proton Jet}} • {{Arcane|Virtuos Ghost}} • Damaging enemies with {{Weapon|Arca Scisco}} |
+ | {{M|Catalyzer Link}} • {{M|Embedded Catalyzer}} • {{M|Nano-Applicator}} • {{M|Proton Jet}} • {{M|Weeping Wounds}} • {{Arcane|Virtuos Ghost}} • Damaging enemies with {{Weapon|Arca Scisco}} |
|- |
|- |
||
− | | |
+ | | Tau || {{Icon|Proc|Tau|imgsize=25}} || Buff || User || |
{{Icon|Proc|Tau|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Tau|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | Tenno [[Affinity]] || <!--Icon here--> || External Buff || Any Warframe || |
Nearby [[Squad|squadmates]] |
Nearby [[Squad|squadmates]] |
||
|- |
|- |
||
− | | |
+ | | Tesla Chain || {{Icon|Proc|Electricity|imgsize=25}} || Status Debuff / Buff || Target / User || |
{{Icon|Proc|Electricity|Text}} proc / {{Icon|Proc|Electricity|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Electricity|Text}} proc / {{Icon|Proc|Electricity|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | Toxin || {{Icon|Proc|Toxin|imgsize=25}} || Status Debuff / Buff || Target / User || |
{{Icon|Proc|Toxin|Text}} proc / {{Icon|Proc|Toxin|Text}} damage resistance from {{M|Adaptation}} |
{{Icon|Proc|Toxin|Text}} proc / {{Icon|Proc|Toxin|Text}} damage resistance from {{M|Adaptation}} |
||
|- |
|- |
||
− | | |
+ | | [[Focus 2.0/Unairu#Unairu_Wisp|Unairu Wisp]] || [[File:FocusUnairuWisp.png|x30px]] || Buff || User/Ally || |
[[Focus 2.0/Unairu#Unairu_Wisp|Unairu Wisp]] active way |
[[Focus 2.0/Unairu#Unairu_Wisp|Unairu Wisp]] active way |
||
|- |
|- |
||
− | | |
+ | | Upsurge || <!--Icon here--> || External Buff || User/Ally || {{WF|Titania}}'s passive |
|- |
|- |
||
− | | |
+ | | Viral || {{Icon|Proc|Viral|imgsize=25}} || Status Debuff / Buff || Target / User || |
{{Icon|Proc|Viral|Text}} proc / {{Icon|Proc|Viral|Text}} damage resistance from {{M|Adaptation}} • {{M|Strain Infection}} |
{{Icon|Proc|Viral|Text}} proc / {{Icon|Proc|Viral|Text}} damage resistance from {{M|Adaptation}} • {{M|Strain Infection}} |
||
|- |
|- |
Revision as of 00:20, 31 December 2019
Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.
General Buffs
Name | Type | Target | Description |
---|---|---|---|
Ability Strength Bonus | Buff | User/Ally |
User and/or ally get a bonus in Ability Strength.
|
Affinity Bonus | Buff | User |
Affinity gain is increased.
|
Arcane Enhancements | Buff | User |
See Arcane Enhancement for more details. |
Armor Bonus | Buff | User/Ally |
User and/or ally get a bonus in Armor.
|
Attack Speed Bonus | Buff | User/Ally |
Attack Speed increase caused by: |
Credit Bonus | Buff | User/Ally |
Players will gain more credits from killed enemies while under these effects: |
Critical Chance Bonus | Buff | Player |
Weapon critical chance is increased by the following sources:
|
Critical Damage Multiplier Bonus | Buff | Player |
Weapon critical damage multiplier is increased by the following sources:
|
Damage Bonus | Buff | User/Ally |
Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as Serration.
Multiplicative damage increase is multiplied after certain calculations (like damage mods such as Serration).
Flat damage increase adds a set amount of damage to your weapon under certain conditions.
|
Damage Reduction | Buff | Player |
Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with Armor if damage is dealt to health and stacks multiplicatively with other sources of damage reduction).
|
Damage Reflection | Buff | Player |
Damage takened will be reflected or redirected towards enemies.
|
Damage Resistance | Buff | Player |
Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with other sources of damage reduction, but stacks additively with sources of damage resistance).
|
Elemental Damage Bonus | Buff | Ally |
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as Serration, but before elemental mods such as Hellfire (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using Fireball Frenzy on a Script error: The function "Proc" does not exist. weapon makes it deal Script error: The function "Proc" does not exist.) or increase the elemental component of a secondary element if that is not innate (e.g. using Shock Trooper on a weapon modded with Script error: The function "Proc" does not exist. increases the Script error: The function "Proc" does not exist. component on the weapon, if Script error: The function "Proc" does not exist. is innate, Script error: The function "Proc" does not exist. is added following the above rules). Elemental damage bonuses can be cast on Companions, Specters, Mind Controlled enemies, Shadows, Saryn's Molt, Loki's Decoy, Invasion Allies and Clones created from Blade Storm. Bonuses cannot be applied to allies suffering from a Script error: The function "Proc" does not exist. proc. Elemental damage bonuses are granted by:
|
Energy Restoration | Buff | Player |
Players will have their Energy restored while under these effects:
|
Eximus Aura | Buff | Enemy |
(Mind controlled enemies and syndicate specters will grant bonus to allies)
|
Faction Damage Bonus | Buff | Player |
Players gain multiplicative damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon.
|
Fire Rate Bonus | Buff | Player |
Sources of weapon fire rate increase are:
|
Health Restoration | Buff | Player |
Players will have their Health restored while under these effects:
|
Holster Speed Bonus | Buff | Player |
The player switches weapons faster.
|
Invisibility | Buff | Player |
The player becomes visually undetectable by any enemy. Enemies won't be alerted upon entering their line of sight.
|
Invincibility | Buff | Player |
The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects.
|
Reload Speed Bonus | Buff | Player |
Reload speed for weapons is increased.
|
Rerolling Loot Drop | Buff | Player |
Players will gain another chance at rerolling the loot drop table of a particular enemy that is affected by the abilities below. These abilities may act on the same enemy more than once to produce multiple loot drops. However, you cannot stack abilities of the same class (i.e. Pilfering Swarm and Pilfering Strangledome) to produce more than one loot drop.
|
Maneuver Bonus | Buff | User/Ally |
Maneuver Bonuses caused by:
|
Movement Speed Bonus | Buff | All |
Movement Speed increase caused by:
Enemy:
|
Shield Restoration | Buff | Player |
Players will have their Shields restored while under these effects:
Over-time: |
Status Chance Bonus | Buff | Player |
Weapons gain increased status chance under these effects:
|
Status Immunity | Buff | Player |
The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns.
|
Specific Buffs
Name | Type | Target | Description |
---|---|---|---|
Ancient Disruptor Aura | Buff | Enemy |
(Mind controlled enemies will grant bonus to allies; note that some of the bonuses may not apply to players)
|
Ancient Healer Aura | Buff | Enemy |
(Mind controlled enemies will grant bonus to allies)
|
Corruption | Buff | All |
Obtainable during Void Fissures, the effect varies for enemies and Tennos.
|
Volt's Electric Shield | External Buff | User/Ally |
Shots fired through Volt's Electric Shield gain an additive 50% Script error: The function "Proc" does not exist. damage and have their critical damage multiplied by 200%.
|
Mutalist Quanta's Orbs | External Buff | User/Ally |
Shots fired through the Mutalist Quanta's infested orbs gain additional Script error: The function "Proc" does not exist. damage, critical chance and damage.
|
Swarm Mutalist MOA's Swarm Clouds | External Buff | Enemy |
|
Toxic Ancient Aura | Buff | Enemy |
(Mind controlled enemies will grant bonus to allies)
|
General Debuffs
Name | Type | Target | Description |
---|---|---|---|
Armor Reduction | Debuff | Enemy |
A portion (or the entirety) of a target armor is removed.
|
Armor Reduction | Debuff | Player |
A portion of a player's armor is removed.
|
Attracted | Debuff | Enemy |
The target will halt its current action and mindlessly move towards a point. |
Blinded | CC | Enemy |
The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.
|
Blinded | CC | Player |
The player is temporarily stuck in a blinded state, their HUD is flashed white.
|
Confusion | Debuff | Enemy |
The target will become confused and indiscriminately attack its enemies and allies.
|
Converted | Debuff | Enemy |
The target will change side, being friendly to the Tenno and start attacking his own faction. |
Damage Vulnerability | Debuff | Enemy |
The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual.
|
Deafened | Debuff | Enemy |
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them. |
Dispel | Debuff | Player |
The player's active abilities will be deactivated. |
Disarmed | Debuff | Enemy |
The target has weapons disarmed, forcing them to use alternative weapons.
|
Disarmed | Debuff | Player |
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee. |
Disrupted | Debuff | Player |
The player's HUD will become scrambled, lowering visability.
|
Eximus Aura | Debuff | Enemy |
(Mind controlled enemies and syndicate specters will grant debuff to enemies of the Tenno)
|
Inaccurate | Debuff | Enemy |
The target's accuracy is reduced. |
Jammed | CC | Enemy |
The target's guns are jammed, forcing them into an animation where they try to unjam their guns. |
Knockdown | CC | Enemy |
The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.
|
Knockdown | CC | Player |
The player is knocked off their feet and falls on their back.
|
Nullified | Debuff | Player |
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.
|
Paralyzed, Disabled, Stuck | CC | Enemy |
The target is stuck in a particular position.
|
Paralyzed, Disabled | CC | Player |
The player is stuck in a particular position. |
Ragdolled | CC | Enemy |
The target is immediately sent to a ragdoll state.
|
Reset Sentient Resistances | Debuff | Sentient Enemy |
Resets Sentient damage resistances.
|
Sleep | CC | Enemy |
The target is in a standing sleeping state and will not perform any action.
|
Slowed | CC | Enemy |
The target's movement and actions are slowed.
|
Slowed | CC | Player |
The player's movement and actions are slowed.
|
Status Effects | Debuff | Enemy |
Status Effects are additional effects that are inflicted by Warframe abilities and weapons. Each Damage type has an associated status effect that could proc when damaging an enemy. |
Stagger | CC | Enemy |
The target is momentarily staggered, interrupting their current action.
|
Stagger | CC | Player |
The player is momentarily staggered, interrupting their current action.
|
Stun | CC | Enemy |
The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.
|
Suspended, Incapacitated | CC | Enemy |
The target stays in a extended ragdoll state midair (or underwater) and it is unable to move.
|
Taunt | Debuff | Enemy |
The enemy will have its attention diverted towards the target with the higher Threat Level.
|
Terrified | CC | Enemy |
The target is terrified and tries to run away from the caster. |
Weakened | Debuff | Player |
The player is weakened and deals less damage.
|
Weakened | Debuff | Enemy |
The target is weakened and deals less damage.
|
Specific Debuffs
Name | Type | Target | Description |
---|---|---|---|
Financial Stress | Debuff | User |
Occurs when the player picks up Index Points in The Index gamemode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy. |
Transference Static | Debuff | User |
Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times. |
Buff & Debuff Icons
Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon.
Named Icons
Name | Icon | Type | Target | Source(s)/Conditions |
---|---|---|---|---|
Ability Strength | Buff | User | ||
Accuracy | Buff | User | Guided Ordnance • Targeting Subsystem | |
Affinity Range | ??? | Buff | Squad |
Fosfor gear item |
Arcane | Lua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Arcane ?" (do you need to update Module:Icon/data or Module:Resources/data?). | Buff | User |
Any Arcane Enhancement equipped while meeting Arcane proc conditions |
Armor | Buff | User/Ally |
Warframes affected by Oberon's Renewal while standing on Hallowed Ground • Mecha Pulse | |
Berserker | Buff | User |
"Berserker" wasn't found in Module:Mods/data | |
Blast | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Bleeding Key | Debuff | User |
Equipping a Bleeding Dragon Key in the Gear slot | |
Bullet Jump | Buff | User | ||
Cold | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Cooldown | Debuff | User |
Telos Boltace's Stormpath passive cooldown | |
Corrosive | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Corruption | Script error: The function "Proc" does not exist. | Buff | User |
Obtaining 10 Reactant in a Void Fissure |
Critical Hit Chance | Buff | User |
Argon Scope • Blood Rush • Cat's Eye • Hydraulic Crosshairs • Gladiator Mod Set Bonus • Virtuos Shadow | |
Critical Damage Multiplier | Lua error in Module:Icon at line 164: attempt to index field '?' (a nil value). | Buff | User |
Bladed Rounds • Sharpened Bullets • Tek Collateral • Virtuos Strike • Upon getting headshots with Knell • Tatsu's Soul Swarm passive |
Damage | Buff | User |
Deadly Efficiency • Proton Snap • Vigorous Swap • Virtuos Fury • Octavia's Metronome buff (Forte) | |
Damage Reduction | Buff | User |
Proton Mod Set bonus | |
Decaying Key | Debuff | User |
Equipping a Decaying Dragon Key in the Gear slot | |
Elemental Ward | Ability Buff | User/Ally |
Chroma's Elemental Ward ability | |
Energizing Dash | Buff | User/Ally |
Entering ring of energy created from player with Energizing Dash active | |
Extinguished Key | Debuff | User |
Equipping an Extinguished Dragon Key in the Gear slot | |
Financial Stress | Debuff | User |
Picking up Index Points in The Index | |
Fireball Frenzy | Ability Buff | Ally |
Ember's Fireball Frenzy augment | |
Furious Javelin | Ability Buff | User |
Excalibur's Furious Javelin augment | |
Fury | Ability Buff | User | ||
Gas | Script error: The function "Proc" does not exist. | Buff | User |
Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Health Conversion | Buff | User | ||
Heat | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Hobbled Key | Debuff | User |
Equipping a Hobbled Dragon Key in the Gear slot | |
Impact | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Impair | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc (Conclave only) |
Inspiration | Passive Buff | User/Ally |
Octavia's passive | |
Invigorated | Buff | User |
Critical hits dealt by Hirudo | |
Ironclad Charge | Ability Buff | User |
Rhino's Ironclad Charge augment | |
Magnetic | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Metamorphosis | Ability Buff | User |
Equinox's Metamorphosis and Duality | |
Movement Speed | Buff | User | ||
Puncture | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Radiation | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Range | Buff | User |
Spring-Loaded Blade • Kills with Arca Titron | |
Ravenous | Buff | User/Ally | ||
Roar | Ability Buff | User/Ally | ||
Rolling Guard | Debuff | User |
Rolling Guard cooldown | |
Scorn | Ability Buff | User | ||
Shock Trooper | Ability Buff | Ally |
Volt's Shock Trooper augment | |
Shield of Shadows | Ability Buff | User |
Nekros' Shield of Shadows augment | |
Slash | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Smoke Shadow | Ability Buff | Ally |
Ash's Smoke Shadow augment | |
Speed | Ability Buff | User/Ally | ||
Status Chance | Buff | User |
Catalyzer Link • Embedded Catalyzer • Nano-Applicator • Proton Jet • Weeping Wounds • Virtuos Ghost • Damaging enemies with Arca Scisco | |
Tau | Script error: The function "Proc" does not exist. | Buff | User |
Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Tenno Affinity | External Buff | Any Warframe |
Nearby squadmates | |
Tesla Chain | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Toxin | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation |
Unairu Wisp | Buff | User/Ally |
Unairu Wisp active way | |
Upsurge | External Buff | User/Ally | Titania's passive | |
Viral | Script error: The function "Proc" does not exist. | Status Debuff / Buff | Target / User |
Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Adaptation • Strain Infection |
Unnamed Icons
These icons are shared by multiple unrelated buffs and/or debuffs.
Icon | Type | Target | Source(s)/Conditions |
---|---|---|---|
Buff | User | ||
Buff | User | ||
Buff | User |
Dual Toxocyst and Lesion passives |
Media
External Links
- List of buff icons from Semlar (Note that it doesn't contain all of them)
- Buff icons designed by former DE employee Janice Chu