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!width="55%" |Description
 
!width="55%" |Description
 
|-
 
|-
| <span id="AbilityStrengthBonus">Ability Strength Bonus</span> || Buff || User/Ally ||align="left"|
+
| Ability Strength Bonus || Buff || User/Ally ||align="left"|
 
User and/or ally get a bonus in [[Ability Strength]].<br />
 
User and/or ally get a bonus in [[Ability Strength]].<br />
 
'''Additive''':
 
'''Additive''':
*{{WF|Ember}}'s [[Ember/Abilities#Ignition|Ignition]] passive
+
*{{WF|Ember}}'s [[Ember/Abilities#Conflagration|Conflagration]] passive
 
*{{WF|Equinox}} day form's {{A|Pacify & Provoke}} and its augment {{M|Peaceful Provocation}}
 
*{{WF|Equinox}} day form's {{A|Pacify & Provoke}} and its augment {{M|Peaceful Provocation}}
 
*{{M|Growing Power}}
 
*{{M|Growing Power}}
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*Warframe [[Buff & Debuff#Corruption|Corruption]]
 
*Warframe [[Buff & Debuff#Corruption|Corruption]]
 
|-
 
|-
| <span id="Affinity">Affinity Bonus</span> || Buff || User ||align="left"|
+
| Affinity Bonus || Buff || User ||align="left"|
 
[[Affinity]] gain is increased.
 
[[Affinity]] gain is increased.
 
*[[Smeeta Kavat]]'s {{M|Charm}} (Doubled Pickups and Affinity buff)
 
*[[Smeeta Kavat]]'s {{M|Charm}} (Doubled Pickups and Affinity buff)
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*[[Stealth]] Kill Affinity bonus
 
*[[Stealth]] Kill Affinity bonus
 
|-
 
|-
| <span id="ArcaneEnhancements">Arcane Enhancements</span> || Buff || User ||align="left"|
+
| Arcane Enhancements || Buff || User ||align="left"|
 
''See [[Arcane Enhancement]] for more details.''
 
''See [[Arcane Enhancement]] for more details.''
 
|-
 
|-
| <span id="ArmorBonus">Armor Bonus</span> || Buff || User/Ally ||align="left"|
+
| Armor Bonus || Buff || User/Ally ||align="left"|
 
User and/or ally get a bonus in [[Armor]].<br />
 
User and/or ally get a bonus in [[Armor]].<br />
 
'''Additive before multiplication''':
 
'''Additive before multiplication''':
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'''Additive after multiplication''':
 
'''Additive after multiplication''':
 
*{{WF|Atlas}}' [[Atlas/Abilities#Monolithic|Rubble]] passive
 
*{{WF|Atlas}}' [[Atlas/Abilities#Monolithic|Rubble]] passive
 
*{{WF|Grendel}}'s [[Grendel/Abilities#Glutton|Glutton]] passive
 
*{{WF|Inaros}}' {{A|Scarab Swarm}}
 
*{{WF|Inaros}}' {{A|Scarab Swarm}}
 
*{{WF|Oberon}}'s Iron {{A|Renewal}} and {{M|Hallowed Reckoning}}
 
*{{WF|Oberon}}'s Iron {{A|Renewal}} and {{M|Hallowed Reckoning}}
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*{{WF|Rhino}}'s {{M|Ironclad Charge}}
 
*{{WF|Rhino}}'s {{M|Ironclad Charge}}
 
|-
 
|-
| <span id="AttackSpeedBonus">Attack Speed Bonus</span> || Buff || User/Ally ||align="left"|
+
| Attack Speed Bonus || Buff || User/Ally ||align="left"|
 
Attack Speed increase caused by:
 
Attack Speed increase caused by:
 
*{{WF|Gauss}}' {{A|Redline}}
 
*{{WF|Gauss}}' {{A|Redline}}
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*{{WF|Wisp}}'s {{A|Reservoirs}} (Haste mote)
 
*{{WF|Wisp}}'s {{A|Reservoirs}} (Haste mote)
 
|-
 
|-
| <span id="Credit Bonus">{{cc}} Credit Bonus</span> || Buff || User/Ally ||align="left"|
+
| {{cc}} Credit Bonus || Buff || User/Ally ||align="left"|
 
Players will gain more credits from killed enemies while under these effects:
 
Players will gain more credits from killed enemies while under these effects:
 
*{{WF|Chroma}}'s {{A|Effigy}}
 
*{{WF|Chroma}}'s {{A|Effigy}}
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*[[Credit Booster]]
 
*[[Credit Booster]]
 
|-
 
|-
| <span id="CriticalChanceBuff">Critical Chance Bonus</span> || Buff || Player ||align="left"|
+
| Critical Chance Bonus || Buff || Player ||align="left"|
 
Weapon [[Critical Hit|critical chance]] is increased by the following sources:
 
Weapon [[Critical Hit|critical chance]] is increased by the following sources:
 
;All weapons
 
;All weapons
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*{{Arcane|Virtuos Shadow}} (Operator amps only)
 
*{{Arcane|Virtuos Shadow}} (Operator amps only)
 
|-
 
|-
| <span id="CriticalDamageBuff">Critical Damage Multiplier Bonus</span> || Buff || Player ||align="left"|
+
| Critical Damage Multiplier Bonus || Buff || Player ||align="left"|
 
Weapon [[Critical Hit|critical damage multiplier]] is increased by the following sources:
 
Weapon [[Critical Hit|critical damage multiplier]] is increased by the following sources:
 
*{{WF|Ivara}}'s {{M|Empowered Quiver}}
 
*{{WF|Ivara}}'s {{M|Empowered Quiver}}
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*{{M|Bladed Rounds}} (Non-shotgun primaries only)
 
*{{M|Bladed Rounds}} (Non-shotgun primaries only)
 
*{{M|Critical Focus}} (Arch-guns only)
 
*{{M|Critical Focus}} (Arch-guns only)
*{{M|Shrapnel Rounds}} (Shotgun primaries only)
+
*{{M|Shrapnel Shot}} (Shotgun primaries only)
 
*{{M|Sharpened Bullets}} (Secondaries only)
 
*{{M|Sharpened Bullets}} (Secondaries only)
 
*{{M|Strain Infection}} (Melee only)
 
*{{M|Strain Infection}} (Melee only)
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*{{Arcane|Virtuos Shadow}} (Operator amp only, multiplicative)
 
*{{Arcane|Virtuos Shadow}} (Operator amp only, multiplicative)
 
|-
 
|-
| <span id="DamageBonus">Damage Bonus</span> || Buff || User/Ally ||align="left"|
+
| Damage Bonus || Buff || User/Ally ||align="left"|
 
'''Additive''' damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as [[Serration]].
 
'''Additive''' damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as [[Serration]].
 
*{{WF|Chroma}}'s {{A|Vex Armor}}
 
*{{WF|Chroma}}'s {{A|Vex Armor}}
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*{{WF|Limbo}}'s {{M|Rift Torrent}}
 
*{{WF|Limbo}}'s {{M|Rift Torrent}}
 
*{{WF|Mesa}}'s {{A|Shooting Gallery}}
 
*{{WF|Mesa}}'s {{A|Shooting Gallery}}
*{{WF|Octavia}}'s {{A|Metronome}} (Forte buff, Melee only) and {{A|Amp}}
 
 
*{{WF|Nyx}}'s {{A|Absorb}}
 
*{{WF|Nyx}}'s {{A|Absorb}}
 
*{{WF|Octavia}}'s {{A|Metronome}} (Forte buff, Melee only) and {{A|Amp}}
  +
*{{WF|Titania}}'s {{A|Tribute}} (Full Moon buff, Companions only)
 
*{{M|Ambush}}
 
*{{M|Ambush}}
 
*{{M|Covert Lethality}} (Melee only)
 
*{{M|Dead Eye}} (Sniper rifles only)
 
*{{M|Dead Eye}} (Sniper rifles only)
 
*{{M|Deadly Efficiency}} (Arch-guns only)
 
*{{M|Deadly Efficiency}} (Arch-guns only)
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*{{WF|Mirage}}'s {{A|Eclipse}} and {{M|Hall of Malevolence}} augment
 
*{{WF|Mirage}}'s {{A|Eclipse}} and {{M|Hall of Malevolence}} augment
 
*{{WF|Rhino}}'s {{A|Roar}}
 
*{{WF|Rhino}}'s {{A|Roar}}
 
*{{WF|Vauban}}'s {{A|Minelayer}} (Overdriver)
 
*[[Sahasa Kubrow]]'s {{M|Ferocity}} (Finisher damage only)
 
*[[Sahasa Kubrow]]'s {{M|Ferocity}} (Finisher damage only)
 
*[[Sunika Kubrow]]'s {{M|Savagery}} (Finisher damage only)
 
*[[Sunika Kubrow]]'s {{M|Savagery}} (Finisher damage only)
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'''Flat damage''' increase adds a set amount of damage to your weapon under certain conditions.
 
'''Flat damage''' increase adds a set amount of damage to your weapon under certain conditions.
 
*{{WF|Mesa}}'s {{A|Ballistic Battery}}
 
*{{WF|Mesa}}'s {{A|Ballistic Battery}}
*{{M|Covert Lethality}} (Melee only)
 
 
*{{M|Energy Channel}} (Melee only)
 
*{{M|Energy Channel}} (Melee only)
 
|-
 
|-
| <span id="Damage Reduction">Damage Reduction</span> || Buff || Player ||align="left"|
+
| Damage Reduction || Buff || Player ||align="left"|
 
Players will take reduced [[Health]], [[Shield]], and Overshield damage from enemies (stacks '''multiplicatively''' with [[Armor]] if damage is dealt to health and stacks '''multiplicatively''' with other sources of damage reduction).
 
Players will take reduced [[Health]], [[Shield]], and Overshield damage from enemies (stacks '''multiplicatively''' with [[Armor]] if damage is dealt to health and stacks '''multiplicatively''' with other sources of damage reduction).
 
*{{WF|Baruuk}}'s [[Baruuk/Abilities#Restraint|Restraint]] passive, {{A|Desolate Hands}}, and {{A|Serene Storm}}
 
*{{WF|Baruuk}}'s [[Baruuk/Abilities#Restraint|Restraint]] passive, {{A|Desolate Hands}}, and {{A|Serene Storm}}
  +
*{{WF|Ember}}'s {{A|Immolation}} and {{M|Immolated Radiance}}
 
*{{WF|Gara}}'s {{A|Splinter Storm}}
 
*{{WF|Gara}}'s {{A|Splinter Storm}}
 
*{{WF|Harrow}}'s {{M|Warding Thurible}}
 
*{{WF|Harrow}}'s {{M|Warding Thurible}}
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*{{WF|Nidus}}' {{A|Parasitic Link}}
 
*{{WF|Nidus}}' {{A|Parasitic Link}}
 
*{{WF|Nova}}'s {{A|Null Star}}
 
*{{WF|Nova}}'s {{A|Null Star}}
  +
*{{WF|Titania}}'s {{A|Tribute}} (Thorns buff)
 
*{{WF|Trinity}}'s {{A|Link}} and {{A|Blessing}}
 
*{{WF|Trinity}}'s {{A|Link}} and {{A|Blessing}}
 
*[[Set Mods#Proton Mod Set|Proton Mod Set]] bonus
 
*[[Set Mods#Proton Mod Set|Proton Mod Set]] bonus
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*[[Maneuvers#Rolling|Rolling]]
 
*[[Maneuvers#Rolling|Rolling]]
 
|-
 
|-
| <span id="DamageReflection">Damage Reflection</span> || Buff || Player ||align="left"|
+
| Damage Reflection || Buff || Player ||align="left"|
 
Damage takened will be reflected or redirected towards enemies.
 
Damage takened will be reflected or redirected towards enemies.
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Electricity|Text}} or {{Icon|Proc|Cold|Text}}
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Electricity|Text}} or {{Icon|Proc|Cold|Text}}
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*{{WF|Nidus}}' {{A|Parasitic Link}}
 
*{{WF|Nidus}}' {{A|Parasitic Link}}
 
*{{WF|Revenant}}'s {{A|Mesmer Skin}}
 
*{{WF|Revenant}}'s {{A|Mesmer Skin}}
  +
*{{WF|Titania}}'s {{A|Tribute}} (Thorns buff)
 
*{{WF|Trinity}}'s {{A|Link}}
 
*{{WF|Trinity}}'s {{A|Link}}
 
*[[Adarza Kavat]]'s {{M|Reflect}}
 
*[[Adarza Kavat]]'s {{M|Reflect}}
*{{M|Amalgam Javlok Magazine Warp}}
 
 
*{{M|Reflection}}
 
*{{M|Reflection}}
 
*Unairu's [[Void Spines]]
 
*Unairu's [[Void Spines]]
 
|-
 
|-
| <span id="DamageResistance">Damage Resistance</span> || Buff || Player ||align="left"|
+
| Damage Resistance || Buff || Player ||align="left"|
 
Players will take reduced [[Health]], [[Shield]], and Overshield damage from enemies (stacks '''multiplicatively''' with other sources of damage reduction, but stacks '''additively''' with sources of damage resistance).
 
Players will take reduced [[Health]], [[Shield]], and Overshield damage from enemies (stacks '''multiplicatively''' with other sources of damage reduction, but stacks '''additively''' with sources of damage resistance).
 
*{{WF|Gauss}}' {{A|Kinetic Plating}} (only {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, {{Icon|Proc|Slash|Text}}, {{Icon|Proc|Cold|Text}}, {{Icon|Proc|Heat|Text}}, and {{Icon|Proc|Blast|Text}} damage)
 
*{{WF|Gauss}}' {{A|Kinetic Plating}} (only {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, {{Icon|Proc|Slash|Text}}, {{Icon|Proc|Cold|Text}}, {{Icon|Proc|Heat|Text}}, and {{Icon|Proc|Blast|Text}} damage)
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*{{M|Umbral Vitality}} (only for {{Icon|Proc|Tau|Text}} damage)
 
*{{M|Umbral Vitality}} (only for {{Icon|Proc|Tau|Text}} damage)
 
|-
 
|-
| <span id="ElementalDamageBonus">Elemental Damage Bonus</span> || Buff || Ally ||align="left"|
+
| Elemental Damage Bonus || Buff || Ally ||align="left"|
 
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as {{M|Serration}}, but before elemental mods such as {{M|Hellfire}} (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using {{M|Fireball Frenzy}} on a {{Icon|Proc|Cold|text}} weapon makes it deal {{Icon|Proc|Blast|text}}) or increase the elemental component of a secondary element if that is not innate (e.g. using {{M|Shock Trooper}} on a weapon modded with {{Icon|Proc|Radiation|Text}} increases the {{Icon|Proc|Electricity|Text}} component on the weapon, if {{Icon|Proc|Radiation|Text}} is innate, {{Icon|Proc|Electricity|Text}} is added following the above rules).
 
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as {{M|Serration}}, but before elemental mods such as {{M|Hellfire}} (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using {{M|Fireball Frenzy}} on a {{Icon|Proc|Cold|text}} weapon makes it deal {{Icon|Proc|Blast|text}}) or increase the elemental component of a secondary element if that is not innate (e.g. using {{M|Shock Trooper}} on a weapon modded with {{Icon|Proc|Radiation|Text}} increases the {{Icon|Proc|Electricity|Text}} component on the weapon, if {{Icon|Proc|Radiation|Text}} is innate, {{Icon|Proc|Electricity|Text}} is added following the above rules).
   
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Elemental damage bonuses are granted by:
 
Elemental damage bonuses are granted by:
  +
*{{WF|Grendel}}'s {{A|Nourish}} (Nourished Strike buff), adds {{Icon|Proc|Toxin|Text}}
 
*{{WF|Wukong}}'s [[Wukong/Abilities#Five Levels of Immortality|Five Levels of Immortality]] passive (Primal Forces buff)
 
*{{WF|Wukong}}'s [[Wukong/Abilities#Five Levels of Immortality|Five Levels of Immortality]] passive (Primal Forces buff)
 
*{{M|Energy Field}}, adds {{Icon|Proc|Heat|Text}}
 
*{{M|Energy Field}}, adds {{Icon|Proc|Heat|Text}}
 
*{{M|Fireball Frenzy}}, adds {{Icon|Proc|Heat|Text}}
 
*{{M|Fireball Frenzy}}, adds {{Icon|Proc|Heat|Text}}
*{{M|Freeze Force}}, adds {{Icon|Proc|Cold|text}}
+
*{{M|Freeze Force}}, adds {{Icon|Proc|Cold|Text}}
 
*{{M|Shock Trooper}}, adds {{Icon|Proc|Electricity|Text}}
 
*{{M|Shock Trooper}}, adds {{Icon|Proc|Electricity|Text}}
 
*{{M|Smite Infusion}}, adds {{Icon|Proc|Radiation|Text}}
 
*{{M|Smite Infusion}}, adds {{Icon|Proc|Radiation|Text}}
*{{M|Venom Dose}}, adds {{Icon|Proc|Corrosive|text}}
+
*{{M|Venom Dose}}, adds {{Icon|Proc|Corrosive|Text}}
 
*{{Weapon|Ack & Brunt}}'s passive, adds the type of damage blocked to boost next attack
 
*{{Weapon|Ack & Brunt}}'s passive, adds the type of damage blocked to boost next attack
 
*{{Weapon|Dual Toxocyst}}'s passive, adds {{Icon|Proc|Toxin|Text}}
 
*{{Weapon|Dual Toxocyst}}'s passive, adds {{Icon|Proc|Toxin|Text}}
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*{{Arcane|Magus Melt}}, adds {{Icon|Proc|Heat|Text}} (Operator amp only)
 
*{{Arcane|Magus Melt}}, adds {{Icon|Proc|Heat|Text}} (Operator amp only)
 
|-
 
|-
| <span id="EnergyRegen">Energy Restoration</span> || Buff || Player ||align="left"|
+
| Energy Restoration || Buff || Player ||align="left"|
 
Players will have their [[Energy]] restored while under these effects:
 
Players will have their [[Energy]] restored while under these effects:
 
;Instantaneous
 
;Instantaneous
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;Over-time
 
;Over-time
*{{WF|Ember}}'s [[Ember/Abilities#Ignition|Ignition]] passive
 
 
*Any Warframe in {{WF|Limbo}}'s [[Rift Plane]]
 
*Any Warframe in {{WF|Limbo}}'s [[Rift Plane]]
 
*{{WF|Octavia}}'s [[Octavia/Abilities#Harmonic Symphony|Inspiration]] passive
 
*{{WF|Octavia}}'s [[Octavia/Abilities#Harmonic Symphony|Inspiration]] passive
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;Indirectly (through spawning Energy Orbs)
 
;Indirectly (through spawning Energy Orbs)
 
*{{WF|Atlas}}' {{M|Ore Gaze}}
 
*{{WF|Atlas}}' {{M|Ore Gaze}}
  +
*{{WF|Ember}}'s {{M|Exothermic}}
 
*{{WF|Gara}}'s {{M|Spectrosiphon}}
 
*{{WF|Gara}}'s {{M|Spectrosiphon}}
 
*{{WF|Hildryn}}'s {{A|Aegis Storm}}
 
*{{WF|Hildryn}}'s {{A|Aegis Storm}}
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*{{Weapon|Broken Scepter}}'s passive
 
*{{Weapon|Broken Scepter}}'s passive
 
|-
 
|-
| <span id="EximusAuraBuff">[[Eximus]] Aura</span> || Buff || Enemy ||align="left"|
+
| [[Eximus]] Aura || Buff || Enemy ||align="left"|
 
([[Mind Control|Mind controlled]] enemies and [[Specter|syndicate specters]] will grant bonus to allies)<br />
 
([[Mind Control|Mind controlled]] enemies and [[Specter|syndicate specters]] will grant bonus to allies)<br />
 
*Arson/Caustic Eximus units project a fire resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Heat|Text}} damage; this aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Heat|Text}} damage of combined types utilizing it.
 
*Arson/Caustic Eximus units project a fire resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Heat|Text}} damage; this aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Heat|Text}} damage of combined types utilizing it.
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*Venomous Eximus units project a toxin resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Toxin|Text}} damage, this aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Toxin|Text}} damage of said combined type.
 
*Venomous Eximus units project a toxin resistance aura to their nearby allies, which nullifies all {{Icon|Proc|Toxin|Text}} damage, this aura also extends to combined elemental damage and will nullify the {{Icon|Proc|Toxin|Text}} damage of said combined type.
 
|-
 
|-
| <span id="FactionDamage">Faction Damage Bonus</span> || Buff || Player ||align="left"|
+
| Faction Damage Bonus || Buff || Player ||align="left"|
 
Players gain '''multiplicative''' damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon.
 
Players gain '''multiplicative''' damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon.
 
;Grineer
 
;Grineer
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*{{M|Sacrificial Steel}} (Melee only)
 
*{{M|Sacrificial Steel}} (Melee only)
 
|-
 
|-
| <span id="FireRateBonus">Fire Rate Bonus</span> || Buff || Player ||align="left"|
+
| Fire Rate Bonus || Buff || Player ||align="left"|
 
Sources of weapon fire rate increase are:
 
Sources of weapon fire rate increase are:
 
*{{WF|Gauss}}' {{A|Redline}}
 
*{{WF|Gauss}}' {{A|Redline}}
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*{{WF|Mesa}}'s [[Mesa/Abilities#Marksman's Dexterity|Marksman's Dexterity]] passive (Dual secondaries only)
 
*{{WF|Mesa}}'s [[Mesa/Abilities#Marksman's Dexterity|Marksman's Dexterity]] passive (Dual secondaries only)
 
*{{WF|Wisp}}'s {{A|Reservoirs}} (Haste mote)
 
*{{WF|Wisp}}'s {{A|Reservoirs}} (Haste mote)
  +
*{{M|Pressurized Magazine}} (Secondaries only)
  +
*{{M|Repeater Clip}} (Shotgun primaries only)
  +
*{{M|Spring-Loaded Chamber}} (Non-shotgun primaries only)
  +
*
 
|-
 
|-
| <span id="HealthRegen">Health Restoration</span> || Buff || Player ||align="left"|
+
| Health Restoration || Buff || Player ||align="left"|
 
Players will have their [[Health]] restored while under these effects:
 
Players will have their [[Health]] restored while under these effects:
 
;Instantaneous
 
;Instantaneous
 
*{{WF|Atlas}}' [[Atlas/Abilities#Monolithic|Monolithic]] passive
 
*{{WF|Atlas}}' [[Atlas/Abilities#Monolithic|Monolithic]] passive
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when element is {{Icon|Proc|Heat|Text}}
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when element is {{Icon|Proc|Heat|Text}}
  +
*{{WF|Ember}}'s {{M|Healing Flame}}
 
*{{WF|Equinox}}'s {{A|Mend & Maim}} (Night form)
 
*{{WF|Equinox}}'s {{A|Mend & Maim}} (Night form)
  +
*{{WF|Grendel}}'s {{A|Nourish}}
 
*{{WF|Harrow}}'s {{A|Penance}}
 
*{{WF|Harrow}}'s {{A|Penance}}
 
*{{WF|Inaros}}' [[Inaros/Abilities#Undying|Undying]] passive, {{A|Desiccation}}, and {{A|Scarab Swarm}}
 
*{{WF|Inaros}}' [[Inaros/Abilities#Undying|Undying]] passive, {{A|Desiccation}}, and {{A|Scarab Swarm}}
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*{{Weapon|Broken Scepter}}'s passive
 
*{{Weapon|Broken Scepter}}'s passive
 
|-
 
|-
| <span id="HolsterSpeedBonus">Holster Speed Bonus</span> || Buff || Player ||align="left"|
+
| Holster Speed Bonus || Buff || Player ||align="left"|
 
The player switches weapons faster.
 
The player switches weapons faster.
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Toxin|text}}
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Toxin|text}}
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*{{M|Vigorous Swap}}
 
*{{M|Vigorous Swap}}
 
|-
 
|-
| <span id="Invisibility">Invisibility</span> || Buff || Player ||align="left"|
+
| Invisibility || Buff || Player ||align="left"|
 
The player becomes visually undetectable by any enemy. Enemies won't be alerted upon entering their line of sight.
 
The player becomes visually undetectable by any enemy. Enemies won't be alerted upon entering their line of sight.
 
*{{WF|Ash}}'s {{A|Smoke Screen}} and {{M|Smoke Shadow}}
 
*{{WF|Ash}}'s {{A|Smoke Screen}} and {{M|Smoke Shadow}}
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*[[Void Mode]]
 
*[[Void Mode]]
 
|-
 
|-
| <span id="Invincibility">Invincibility</span> || Buff || Player ||align="left"|
+
| Invincibility || Buff || Player ||align="left"|
 
The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects.
 
The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects.
 
*[[Amesha]]'s [[Watchful Swarm]]
 
*[[Amesha]]'s [[Watchful Swarm]]
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*Vazarin's [[Protective Dash]]
 
*Vazarin's [[Protective Dash]]
 
|-
 
|-
| <span id="ReloadSpeedBonus">Reload Speed Bonus</span> || Buff || Player ||align="left"|
+
| Reload Speed Bonus || Buff || Player ||align="left"|
 
Reload speed for weapons is increased.
 
Reload speed for weapons is increased.
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Toxin|text}}
 
*{{WF|Chroma}}'s {{A|Elemental Ward}} when the element is {{Icon|Proc|Toxin|text}}
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*{{Arcane|Arcane Momentum}} (Sniper rifles only)
 
*{{Arcane|Arcane Momentum}} (Sniper rifles only)
 
|-
 
|-
| <span id="LootDropBonus">Rerolling Loot Drop</span> || Buff || Player ||align="left"|
+
| Rerolling Loot Drop || Buff || Player ||align="left"|
 
Players will gain another chance at rerolling the loot drop table of a particular enemy that is affected by the abilities below. These abilities may act on the same enemy more than once to produce multiple loot drops. However, you cannot stack abilities of the same class (i.e. {{M|Pilfering Swarm}} and {{M|Pilfering Strangledome}}) to produce more than one loot drop.
 
Players will gain another chance at rerolling the loot drop table of a particular enemy that is affected by the abilities below. These abilities may act on the same enemy more than once to produce multiple loot drops. However, you cannot stack abilities of the same class (i.e. {{M|Pilfering Swarm}} and {{M|Pilfering Strangledome}}) to produce more than one loot drop.
   
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*[[Chesa Kubrow]]'s {{M|Retrieve}}
 
*[[Chesa Kubrow]]'s {{M|Retrieve}}
 
|-
 
|-
| <span id="ManeuverBonus">[[Maneuvers|Maneuver]] Bonus</span> || Buff || User/Ally ||align="left"|
+
| [[Maneuvers|Maneuver]] Bonus || Buff || User/Ally ||align="left"|
 
[[Maneuvers|Maneuver Bonuses]] caused by:<br />
 
[[Maneuvers|Maneuver Bonuses]] caused by:<br />
 
;Aim Glide and Wall Latch
 
;Aim Glide and Wall Latch
Line 533: Line 545:
 
*{{M|Battering Maneuver}}
 
*{{M|Battering Maneuver}}
 
*{{M|Firewalker}}
 
*{{M|Firewalker}}
  +
*{{M|Hit And Run}}
 
*{{M|Ice Spring}}
 
*{{M|Ice Spring}}
 
*{{M|Lightning Dash}}
 
*{{M|Lightning Dash}}
Line 563: Line 576:
 
*{{Arcane|Arcane Consequence}} (increased parkour velocity)
 
*{{Arcane|Arcane Consequence}} (increased parkour velocity)
 
|-
 
|-
| <span id="MovementSpeedBonus">Movement Speed Bonus</span> || Buff || All ||align="left"|
+
| Movement Speed Bonus || Buff || All ||align="left"|
 
Movement Speed increase caused by:
 
Movement Speed increase caused by:
 
;User only
 
;User only
Line 595: Line 608:
 
*{{WF|Equinox}}'s day form {{A|Rest & Rage}}
 
*{{WF|Equinox}}'s day form {{A|Rest & Rage}}
 
|-
 
|-
| <span id="Shield">Shield Restoration</span> || Buff || Player ||align="left"|
+
| Shield Restoration || Buff || Player ||align="left"|
 
Players will have their [[Shield]]s restored while under these effects:<br />
 
Players will have their [[Shield]]s restored while under these effects:<br />
 
'''Instantenous''':
 
'''Instantenous''':
Line 625: Line 638:
 
*Allied [[Shield Osprey]]s
 
*Allied [[Shield Osprey]]s
 
|-
 
|-
| <span id="StatusChanceBuff">Status Chance Bonus</span> || Buff || Player ||align="left"|
+
| Status Chance Bonus || Buff || Player ||align="left"|
 
Weapons gain increased [[Status Effect|status chance]] under these effects:
 
Weapons gain increased [[Status Effect|status chance]] under these effects:
 
*{{M|Catalyzer Link}} (Non-shotgun primaries only)
 
*{{M|Catalyzer Link}} (Non-shotgun primaries only)
Line 643: Line 656:
 
*{{Arcane|Virtuos Ghost}} (Operator amp only)
 
*{{Arcane|Virtuos Ghost}} (Operator amp only)
 
|-
 
|-
| <span id="StatusImmunity">Status Immunity</span> || Buff || Player ||align="left"|
+
| Status Immunity || Buff || Player ||align="left"|
 
The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns.
 
The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns.
 
;True Immunity
 
;True Immunity
Line 693: Line 706:
 
!width="55%" |Description
 
!width="55%" |Description
 
|-
 
|-
| <span id="AncientDisruptorAura">[[Ancient Disruptor]] Aura</span> || Buff || Enemy ||align="left"|
+
| [[Ancient Disruptor]] Aura || Buff || Enemy ||align="left"|
 
([[Mind Control|Mind controlled]] enemies will grant bonus to allies; note that some of the bonuses may not apply to players)
 
([[Mind Control|Mind controlled]] enemies will grant bonus to allies; note that some of the bonuses may not apply to players)
 
*Reduces damaged recieved from Warframe abilities by 90%
 
*Reduces damaged recieved from Warframe abilities by 90%
Line 700: Line 713:
 
**Multiple Ancient Disruptor auras can stack, causing a greater reduction effect
 
**Multiple Ancient Disruptor auras can stack, causing a greater reduction effect
 
|-
 
|-
| <span id="AncientHealerAura">[[Ancient Healer]] Aura</span> || Buff || Enemy ||align="left"|
+
| [[Ancient Healer]] Aura || Buff || Enemy ||align="left"|
 
([[Mind Control|Mind controlled]] enemies will grant bonus to allies)
 
([[Mind Control|Mind controlled]] enemies will grant bonus to allies)
 
*Grants 90% damage reduction
 
*Grants 90% damage reduction
Line 706: Line 719:
 
*Damage done to protected allies will heal the [[Ancient Healer]] for up to 150% of its health
 
*Damage done to protected allies will heal the [[Ancient Healer]] for up to 150% of its health
 
|-
 
|-
| <span id="Corruption">Corruption</span> || Buff || All ||align="left"|
+
| Corruption || Buff || All ||align="left"|
 
Obtainable during [[Void Fissure]]s, the effect varies for enemies and Tennos.<br />
 
Obtainable during [[Void Fissure]]s, the effect varies for enemies and Tennos.<br />
 
'''Enemies''': The target will be stunned temporarily, granting invulnerability during that time frame.
 
'''Enemies''': The target will be stunned temporarily, granting invulnerability during that time frame.
Line 716: Line 729:
 
*[[Melee 2.0|Melee]] Weapons: [[Channeling]] cost is reduced to '''1''' point of [[Energy]] per enemy hit.
 
*[[Melee 2.0|Melee]] Weapons: [[Channeling]] cost is reduced to '''1''' point of [[Energy]] per enemy hit.
 
|-
 
|-
| <span id="ElectricShield">Volt's {{A|Electric Shield}}</span> || External Buff || User/Ally ||align="left"|
+
| Volt's {{A|Electric Shield}} || External Buff || User/Ally ||align="left"|
 
Shots fired through {{WF|Volt}}'s {{A|Electric Shield}} gain an additive '''50%''' {{Icon|Proc|Electricity|Text}} damage and have their [[Critical Hit|critical]] damage multiplied by '''200%'''.
 
Shots fired through {{WF|Volt}}'s {{A|Electric Shield}} gain an additive '''50%''' {{Icon|Proc|Electricity|Text}} damage and have their [[Critical Hit|critical]] damage multiplied by '''200%'''.
 
*{{Icon|Proc|Electricity|Text}} damage bonus stacks with the amount of shields while the critical chance boost does '''not'''.
 
*{{Icon|Proc|Electricity|Text}} damage bonus stacks with the amount of shields while the critical chance boost does '''not'''.
 
|-
 
|-
| <span id="FireBlast">Ember's {{A|Fire Blast}}</span> || External Buff || User/Ally ||align="left"|
+
| {{Weapon|Mutalist Quanta}}'s Orbs || External Buff || User/Ally ||align="left"|
Shooting through the {{WF|Ember}}'s {{A|Fire Blast}} flame ring grants '''+50%''' {{Icon|Proc|Heat|Text}} damage.
 
*This damage bonus does not scale with Ability Strength.
 
*The additional Heat damage is additive to elemental Mods and similar buffs.
 
*Shooting through multiple rings adds 50% {{Icon|Proc|Heat|Text}} damage for each ring.
 
|-
 
| <span id="MutalistQuanta">{{Weapon|Mutalist Quanta}}'s Orbs</span> || External Buff || User/Ally ||align="left"|
 
 
Shots fired through the {{Weapon|Mutalist Quanta}}'s infested orbs gain additional {{Icon|Proc|Electricity|Text}} damage, [[Critical Hit|critical]] chance and damage.
 
Shots fired through the {{Weapon|Mutalist Quanta}}'s infested orbs gain additional {{Icon|Proc|Electricity|Text}} damage, [[Critical Hit|critical]] chance and damage.
 
*Damage bonus stacks with the amount of stacks the orbs have when the shots go through them.
 
*Damage bonus stacks with the amount of stacks the orbs have when the shots go through them.
 
|-
 
|-
| <span id="SwarmCloud">[[Swarm Mutalist MOA]]'s Swarm Clouds</span> || External Buff || Enemy ||align="left"|
+
| [[Swarm Mutalist MOA]]'s Swarm Clouds || External Buff || Enemy ||align="left"|
 
*Swarm clouds caused by projectiles fired by [[Swarm Mutalist MOA]]s grant allied infested units that carry them a [[Damage/Ferrite Armor|ferrite armor]] buff that scales with enemy level.
 
*Swarm clouds caused by projectiles fired by [[Swarm Mutalist MOA]]s grant allied infested units that carry them a [[Damage/Ferrite Armor|ferrite armor]] buff that scales with enemy level.
 
|-
 
|-
| <span id="ToxinAncientAura">[[Toxic Ancient]] Aura</span> || Buff || Enemy ||align="left"|
+
| [[Toxic Ancient]] Aura || Buff || Enemy ||align="left"|
 
([[Mind Control|Mind controlled]] enemies will grant bonus to allies)
 
([[Mind Control|Mind controlled]] enemies will grant bonus to allies)
 
*Grants nearby infested units {{Icon|Proc|Toxin|Text}} damage
 
*Grants nearby infested units {{Icon|Proc|Toxin|Text}} damage
Line 751: Line 758:
 
!width="55%" |Description
 
!width="55%" |Description
 
|-
 
|-
| <span id="ArmorReduction">Armor Reduction</span> || Debuff || Enemy ||align="left"|
+
| Armor Reduction || Debuff || Enemy ||align="left"|
 
A portion (or the entirety) of a target armor is removed.
 
A portion (or the entirety) of a target armor is removed.
 
*{{WF|Ash}}'s {{M|Seeking Shuriken}}
 
*{{WF|Ash}}'s {{M|Seeking Shuriken}}
 
*{{WF|Banshee}}'s {{M|Sonic Fracture}}
 
*{{WF|Banshee}}'s {{M|Sonic Fracture}}
  +
*{{WF|Ember}}'s {{A|Fire Blast}}
 
*{{WF|Frost}}'s {{A|Avalanche}}
 
*{{WF|Frost}}'s {{A|Avalanche}}
 
*{{WF|Gauss}}' {{A|Thermal Sunder}} while {{A|Redline}} is active
 
*{{WF|Gauss}}' {{A|Thermal Sunder}} while {{A|Redline}} is active
Line 765: Line 773:
 
*{{WF|Saryn}}'s {{A|Spores}} (indirectly)
 
*{{WF|Saryn}}'s {{A|Spores}} (indirectly)
 
*{{WF|Trinity}}'s {{M|Abating Link}}
 
*{{WF|Trinity}}'s {{M|Abating Link}}
*{{WF|Vauban}}'s {{A|Minelayer}} (Shred mine)
+
*{{WF|Vauban}}'s {{A|Bastille}}
 
*{{WF|Wisp}}'s {{A|Sol Gate}} w/ Haste Mote (through {{Icon|Proc|Corrosive}} procs)
 
*{{WF|Wisp}}'s {{A|Sol Gate}} w/ Haste Mote (through {{Icon|Proc|Corrosive}} procs)
 
*{{M|Amalgam Argonak Metal Auger}}
 
*{{M|Amalgam Argonak Metal Auger}}
Line 772: Line 780:
 
*Unairu's [[Sundering Dash]]
 
*Unairu's [[Sundering Dash]]
 
*{{Icon|Proc|Corrosive|Text}} proc
 
*{{Icon|Proc|Corrosive|Text}} proc
  +
*{{Icon|Proc|Heat|Text}} proc
 
|-
 
|-
| <span id="ArmorReduction">Armor Reduction</span> || Debuff || Player ||align="left"|
+
| Armor Reduction || Debuff || Player ||align="left"|
 
A portion of a player's armor is removed.
 
A portion of a player's armor is removed.
 
*[[Denial Bursa]]'s and [[Drover Bursa]]'s auras
 
*[[Denial Bursa]]'s and [[Drover Bursa]]'s auras
  +
*{{Icon|Proc|Corrosive|Text}} proc
  +
*{{Icon|Proc|Heat|Text}} proc
 
|-
 
|-
| <span id="Attracted">Attracted</span> || Debuff || Enemy ||align="left"| <!--Can be combined into Taunts-->
+
| Attracted || Debuff || Enemy ||align="left"| <!--Can be combined into Taunts-->
 
The target will halt its current action and mindlessly move towards a point.
 
The target will halt its current action and mindlessly move towards a point.
 
*{{WF|Ivara}}'s {{A|Quiver}} (Noise arrow when enemies are unalerted)
 
*{{WF|Ivara}}'s {{A|Quiver}} (Noise arrow when enemies are unalerted)
Line 783: Line 794:
 
*[[Djinn]]'s {{M|Fatal Attraction}}
 
*[[Djinn]]'s {{M|Fatal Attraction}}
 
|-
 
|-
| <span id="Blinded">Blinded</span> || CC || Enemy ||align="left"|
+
| Blinded || CC || Enemy ||align="left"|
 
The target is temporarily stuck in a [[Blind|blinded]] state, staggering backwards and with smoke emitting from their eyes. [[Finisher]]s can be performed on blinded enemies.
 
The target is temporarily stuck in a [[Blind|blinded]] state, staggering backwards and with smoke emitting from their eyes. [[Finisher]]s can be performed on blinded enemies.
 
*{{WF|Excalibur}}'s {{A|Radial Blind}}
 
*{{WF|Excalibur}}'s {{A|Radial Blind}}
Line 797: Line 808:
 
*Madurai's [[Void Radiance]]
 
*Madurai's [[Void Radiance]]
 
|-
 
|-
| <span id="Blinded">Blinded</span> || CC || Player ||align="left"|
+
| Blinded || CC || Player ||align="left"|
 
The player is temporarily stuck in a [[Blind|blinded]] state, their HUD is flashed white.
 
The player is temporarily stuck in a [[Blind|blinded]] state, their HUD is flashed white.
 
*[[Denial Bursa]]'s flash beams
 
*[[Denial Bursa]]'s flash beams
 
|-
 
|-
| <span id="Confusion">Confusion</span> || Debuff || Enemy ||align="left"|
+
| Confusion || Debuff || Enemy ||align="left"|
 
The target will become confused and indiscriminately attack its enemies and allies.
 
The target will become confused and indiscriminately attack its enemies and allies.
 
*{{WF|Nyx}}'s {{A|Chaos}}
 
*{{WF|Nyx}}'s {{A|Chaos}}
Line 807: Line 818:
 
*{{Icon|Proc|Radiation|Text}} proc
 
*{{Icon|Proc|Radiation|Text}} proc
 
|-
 
|-
| <span id="Converted">Converted</span> || Debuff || Enemy ||align="left"|
+
| Converted || Debuff || Enemy ||align="left"|
 
The target will change side, being friendly to the [[Tenno]] and start attacking his own faction.
 
The target will change side, being friendly to the [[Tenno]] and start attacking his own faction.
 
*{{WF|Nyx}}'s {{A|Mind Control}}
 
*{{WF|Nyx}}'s {{A|Mind Control}}
 
*{{WF|Revenant}}'s {{A|Enthrall}}
 
*{{WF|Revenant}}'s {{A|Enthrall}}
 
|-
 
|-
| <span id="DamageVulnerability">Damage Vulnerability</span> || Debuff || Enemy ||align="left"|
+
| Damage Vulnerability || Debuff || Enemy ||align="left"|
 
The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual.
 
The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual.
 
*{{WF|Atlas}}' {{A|Petrify}}
 
*{{WF|Atlas}}' {{A|Petrify}}
Line 826: Line 837:
 
*{{Arcane|Magus Destruct}} (only to {{Icon|Proc|Puncture|Text}} damage)
 
*{{Arcane|Magus Destruct}} (only to {{Icon|Proc|Puncture|Text}} damage)
 
|-
 
|-
| <span id="Deafened">Deafened</span> || Debuff || Enemy ||align="left"|
+
| Deafened || Debuff || Enemy ||align="left"|
 
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.
 
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.
 
*{{WF|Banshee}}'s {{A|Silence}}
 
*{{WF|Banshee}}'s {{A|Silence}}
*{{WF|Vauban}}'s {{A|Minelayer}} (Concuss mine)
 
 
|-
 
|-
| <span id="Dispel">Dispel</span> || Debuff || Player ||align="left"|
+
| Dispel || Debuff || Player ||align="left"|
 
The player's active abilities will be deactivated.
 
The player's active abilities will be deactivated.
 
*[[Zanuka]]
 
*[[Zanuka]]
 
*([[Shadow Stalker|Shadow]]) [[Stalker]]
 
*([[Shadow Stalker|Shadow]]) [[Stalker]]
 
|-
 
|-
| <span id="Disarmed">Disarmed</span> || Debuff || Enemy ||align="left"|
+
| Disarmed || Debuff || Enemy ||align="left"|
 
The target has weapons disarmed, forcing them to use alternative weapons.
 
The target has weapons disarmed, forcing them to use alternative weapons.
 
*{{WF|Baruuk}}'s {{A|Desolate Hands}}
 
*{{WF|Baruuk}}'s {{A|Desolate Hands}}
Line 850: Line 860:
 
*[[Void Dash]]ing/[[Void Blast]]ing [[Kuva Guardian]]s
 
*[[Void Dash]]ing/[[Void Blast]]ing [[Kuva Guardian]]s
 
|-
 
|-
| <span id="Disarmed">Disarmed</span> || Debuff || Player ||align="left"|
+
| Disarmed || Debuff || Player ||align="left"|
 
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee.
 
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee.
 
*[[Drahk Master]]
 
*[[Drahk Master]]
 
|-
 
|-
| <span id="Disrupted">Disrupted</span> || Debuff || Player ||align="left"|
+
| Disrupted || Debuff || Player ||align="left"|
 
The player's HUD will become scrambled, lowering visability.
 
The player's HUD will become scrambled, lowering visability.
 
*[[Sensor Bar]]
 
*[[Sensor Bar]]
Line 863: Line 873:
 
*{{Icon|Proc|Magnetic|Text}} proc
 
*{{Icon|Proc|Magnetic|Text}} proc
 
|-
 
|-
| <span id="EximusAuraDebuff">[[Eximus]] Aura</span> || Debuff || Enemy ||align="left"|
+
| [[Eximus]] Aura || Debuff || Enemy ||align="left"|
 
([[Mind Control|Mind controlled]] enemies and [[Specter|syndicate specters]] will grant debuff to enemies of the [[Tenno]])<br />
 
([[Mind Control|Mind controlled]] enemies and [[Specter|syndicate specters]] will grant debuff to enemies of the [[Tenno]])<br />
 
*Arctic Eximus units project a {{Icon|Proc|Cold|Text}} aura that emits a {{Icon|Proc|Cold|Text}} status effect to nearby enemies, slowing their movement and attack speed.
 
*Arctic Eximus units project a {{Icon|Proc|Cold|Text}} aura that emits a {{Icon|Proc|Cold|Text}} status effect to nearby enemies, slowing their movement and attack speed.
Line 870: Line 880:
 
*Energy Leech/Parastic Eximus units can drain players' energy within '''15''' meters at a rate of '''5s<sup>−1</sup>''' (does not stack)
 
*Energy Leech/Parastic Eximus units can drain players' energy within '''15''' meters at a rate of '''5s<sup>−1</sup>''' (does not stack)
 
|-
 
|-
| <span id="Inaccurate">Inaccurate</span> || Debuff || Enemy ||align="left"|
+
| Inaccurate || Debuff || Enemy ||align="left"|
 
The target's accuracy is reduced.
 
The target's accuracy is reduced.
 
*{{WF|Mirage}}'s {{A|Eclipse}} (while standing in shadows)
 
*{{WF|Mirage}}'s {{A|Eclipse}} (while standing in shadows)
Line 877: Line 887:
 
*{{M|Agility Drift}} (called evasion)
 
*{{M|Agility Drift}} (called evasion)
 
|-
 
|-
| <span id="Jammed">Jammed</span> || CC || Enemy ||align="left"|
+
| Jammed || CC || Enemy ||align="left"|
 
The target's guns are jammed, forcing them into an animation where they try to unjam their guns.
 
The target's guns are jammed, forcing them into an animation where they try to unjam their guns.
 
*{{WF|Mag}}'s {{M|Counter Pulse}}
 
*{{WF|Mag}}'s {{M|Counter Pulse}}
 
*{{WF|Mesa}}'s {{A|Shooting Gallery}}
 
*{{WF|Mesa}}'s {{A|Shooting Gallery}}
 
|-
 
|-
| <span id="Knockdown">Knockdown</span> || CC || Enemy ||align="left"|
+
| Knockdown || CC || Enemy ||align="left"|
 
The target is knocked off their feet and falls on their back. Ground [[Finisher]]s can be performed on these enemies.
 
The target is knocked off their feet and falls on their back. Ground [[Finisher]]s can be performed on these enemies.
 
*{{WF|Atlas}}' {{M|Titanic Rumbler}}
 
*{{WF|Atlas}}' {{M|Titanic Rumbler}}
Line 906: Line 916:
 
*{{Weapon|Cobra & Crane}} air attacks
 
*{{Weapon|Cobra & Crane}} air attacks
 
|-
 
|-
| <span id="Knockdown">Knockdown</span> || CC || Player ||align="left"|
+
| Knockdown || CC || Player ||align="left"|
 
The player is knocked off their feet and falls on their back.
 
The player is knocked off their feet and falls on their back.
 
;Grineer
 
;Grineer
Line 944: Line 954:
 
*{{Icon|Proc|Blast|Text}} proc
 
*{{Icon|Proc|Blast|Text}} proc
 
|-
 
|-
| <span id="Nullified">Nullified</span> || Debuff || Player ||align="left"|
+
| Nullified || Debuff || Player ||align="left"|
 
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.
 
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.
 
*[[Nullifier Crewman]]
 
*[[Nullifier Crewman]]
Line 953: Line 963:
 
*Upon entering the gate in [[Cetus]] or the elevator in [[Fortuna]]
 
*Upon entering the gate in [[Cetus]] or the elevator in [[Fortuna]]
 
|-
 
|-
| <span id="Paralyzed">Paralyzed, Disabled, Stuck</span> || CC || Enemy ||align="left"|
+
| Paralyzed, Disabled, Stuck || CC || Enemy ||align="left"|
 
The target is stuck in a particular position.
 
The target is stuck in a particular position.
 
*{{WF|Atlas}}' {{M|Path of Statues}}, {{A|Petrify}} and {{A|Rumblers}}' initial cast
 
*{{WF|Atlas}}' {{M|Path of Statues}}, {{A|Petrify}} and {{A|Rumblers}}' initial cast
Line 974: Line 984:
 
*{{Arcane|Exodia Epidemic}}
 
*{{Arcane|Exodia Epidemic}}
 
|-
 
|-
| <span id="Paralyzed">Paralyzed, Disabled</span> || CC || Player ||align="left"|
+
| Paralyzed, Disabled || CC || Player ||align="left"|
 
The player is stuck in a particular position.
 
The player is stuck in a particular position.
 
*[[Manic]]
 
*[[Manic]]
 
*[[Nauseous Crawler]]
 
*[[Nauseous Crawler]]
 
|-
 
|-
| <span id="Ragdolled">Ragdolled</span> || CC || Enemy ||align="left"|
+
| Ragdolled || CC || Enemy ||align="left"|
 
The target is immediately sent to a ragdoll state.
 
The target is immediately sent to a ragdoll state.
 
*{{WF|Atlas}}' {{A|Landslide}} (every third sucessive strike) and {{A|Tectonics}}
 
*{{WF|Atlas}}' {{A|Landslide}} (every third sucessive strike) and {{A|Tectonics}}
Line 990: Line 1,000:
 
*{{WF|Rhino}}'s {{A|Rhino Charge}}
 
*{{WF|Rhino}}'s {{A|Rhino Charge}}
 
*{{WF|Valkyr}}'s {{A|Rip Line}}
 
*{{WF|Valkyr}}'s {{A|Rip Line}}
*{{WF|Vauban}}'s {{A|Minelayer}} (Shred mine)
+
*{{WF|Vauban}}'s {{A|Minelayer}} (Tether coil)
 
*{{WF|Zephyr}}'s {{A|Airburst}}
 
*{{WF|Zephyr}}'s {{A|Airburst}}
 
*[[Wyrm]]'s {{M|Crowd Dispersion}}
 
*[[Wyrm]]'s {{M|Crowd Dispersion}}
Line 999: Line 1,009:
 
*Any melee ground slam attack
 
*Any melee ground slam attack
 
*[[Void Blast]] and [[Void Dash]]
 
*[[Void Blast]] and [[Void Dash]]
 
|-
  +
| Reset [[Sentient]] Resistances || Debuff || [[Sentient]] Enemy ||align="left"|
  +
Resets Sentient damage resistances.
  +
*{{WF|Excalibur Umbra}}'s {{A|Radial Howl}}
  +
*[[Amp]]s
  +
*{{Weapon|Paracesis}} at Rank 40
  +
*{{Weapon|Shedu}}
  +
*[[Void Beam]]
  +
*{{Icon|Proc|Void|Text}} damage
 
|-
 
|-
 
<!--
 
<!--
| <span id="ReducedResistance">Reduced Resistance</span> || Debuff || Enemy ||align="left"|
+
| Reduced Resistance || Debuff || Enemy ||align="left"|
 
The target's resistance to certain physical or elemental damage is decreased, being more suspectible to damage of those types.
 
The target's resistance to certain physical or elemental damage is decreased, being more suspectible to damage of those types.
 
|-
 
|-
 
-->
 
-->
| <span id="Sleep">Sleep</span> || CC || Enemy ||align="left"|
+
| Sleep || CC || Enemy ||align="left"|
 
The target is in a standing sleeping state and will not perform any action.
 
The target is in a standing sleeping state and will not perform any action.
 
*{{WF|Baruuk}}'s {{A|Lull}}
 
*{{WF|Baruuk}}'s {{A|Lull}}
Line 1,014: Line 1,033:
 
*{{Arcane|Magus Lockdown}}
 
*{{Arcane|Magus Lockdown}}
 
|-
 
|-
| <span id="Slowed">Slowed</span> || CC || Enemy ||align="left"|
+
| Slowed || CC || Enemy ||align="left"|
 
The target's movement and actions are slowed.
 
The target's movement and actions are slowed.
 
*{{WF|Chroma}}'s {{A|Spectral Scream}}, {{A|Elemental Ward}}, and {{A|Effigy}} (Cold)
 
*{{WF|Chroma}}'s {{A|Spectral Scream}}, {{A|Elemental Ward}}, and {{A|Effigy}} (Cold)
Line 1,022: Line 1,041:
 
*{{WF|Nova}}'s {{A|Molecular Prime}}
 
*{{WF|Nova}}'s {{A|Molecular Prime}}
 
*{{WF|Rhino}}'s {{A|Rhino Stomp}}
 
*{{WF|Rhino}}'s {{A|Rhino Stomp}}
  +
*{{WF|Titania}}'s {{A|Tribute}} (Entangle buff)
 
*{{WF|Valkyr}}'s {{A|Warcry}}
 
*{{WF|Valkyr}}'s {{A|Warcry}}
 
*{{Icon|Proc|Cold|Text}} proc
 
*{{Icon|Proc|Cold|Text}} proc
Line 1,028: Line 1,048:
 
*Zenurik's [[Temporal Blast]]
 
*Zenurik's [[Temporal Blast]]
 
|-
 
|-
| <span id="Slowed">Slowed</span> || CC || Player ||align="left"|
+
| Slowed || CC || Player ||align="left"|
 
The player's movement and actions are slowed.
 
The player's movement and actions are slowed.
 
*All [[Ghoul]] enemies upon death (Toxic clouds that proc {{Icon|Proc|Cold|Text}})
 
*All [[Ghoul]] enemies upon death (Toxic clouds that proc {{Icon|Proc|Cold|Text}})
Line 1,039: Line 1,059:
 
*Equipping a [[Dragon Key|Hobbled Dragon Key]]
 
*Equipping a [[Dragon Key|Hobbled Dragon Key]]
 
|-
 
|-
| <span id="StatusEffect">Status Effects</span> || Debuff || Enemy ||align="left"|
+
| Status Effects || Debuff || Enemy ||align="left"|
 
[[Status Effect]]s are additional effects that are inflicted by Warframe abilities and weapons. Each [[Damage]] type has an associated status effect that could proc when damaging an enemy.
 
[[Status Effect]]s are additional effects that are inflicted by Warframe abilities and weapons. Each [[Damage]] type has an associated status effect that could proc when damaging an enemy.
 
|-
 
|-
| <span id="Stagger">Stagger</span> || CC || Enemy ||align="left"|
+
| Stagger || CC || Enemy ||align="left"|
 
The target is momentarily staggered, interrupting their current action.
 
The target is momentarily staggered, interrupting their current action.
 
*{{WF|Ash}}'s {{A|Smoke Screen}}
 
*{{WF|Ash}}'s {{A|Smoke Screen}}
Line 1,071: Line 1,091:
 
*{{Icon|Proc|Impact|Text}} proc
 
*{{Icon|Proc|Impact|Text}} proc
 
|-
 
|-
| <span id="Stun">Stagger</span> || CC || Player ||align="left"|
+
| Stagger || CC || Player ||align="left"|
 
The player is momentarily staggered, interrupting their current action.
 
The player is momentarily staggered, interrupting their current action.
 
*[[Commander]]
 
*[[Commander]]
Line 1,080: Line 1,100:
 
|-
 
|-
 
<!--May need more testing-->
 
<!--May need more testing-->
| <span id="Stun">Stun</span> || CC || Enemy ||align="left"|
+
| Stun || CC || Enemy ||align="left"|
 
The target is momentarily stunned, interrupting their current action. Players can perform front/back [[Finisher]]s on stunned enemies.
 
The target is momentarily stunned, interrupting their current action. Players can perform front/back [[Finisher]]s on stunned enemies.
 
*{{WF|Ash}}'s {{A|Teleport}}
 
*{{WF|Ash}}'s {{A|Teleport}}
Line 1,097: Line 1,117:
 
*[[Justice]] effect from [[Steel Meridian]] weapons/mods
 
*[[Justice]] effect from [[Steel Meridian]] weapons/mods
 
|-
 
|-
| <span id="Suspended">Suspended, Incapacitated</span> || CC || Enemy ||align="left"|
+
| Suspended, Incapacitated || CC || Enemy ||align="left"|
 
The target stays in a extended ragdoll state midair (or underwater) and it is unable to move.
 
The target stays in a extended ragdoll state midair (or underwater) and it is unable to move.
 
*{{WF|Hydroid}}'s {{A|Undertow}} and {{A|Tentacle Swarm}}
 
*{{WF|Hydroid}}'s {{A|Undertow}} and {{A|Tentacle Swarm}}
Line 1,111: Line 1,131:
 
*{{Weapon|Orvius}}'s charged attack
 
*{{Weapon|Orvius}}'s charged attack
 
|-
 
|-
| <span id="Taunt">Taunt</span> || Debuff || Enemy ||align="left"|
+
| Taunt || Debuff || Enemy ||align="left"|
 
The enemy will have its attention diverted towards the target with the higher [[Threat Level]].
 
The enemy will have its attention diverted towards the target with the higher [[Threat Level]].
 
*{{WF|Atlas}}' {{M|Titanic Rumbler}}
 
*{{WF|Atlas}}' {{M|Titanic Rumbler}}
Line 1,126: Line 1,146:
 
*{{M|Guardian Derision}}
 
*{{M|Guardian Derision}}
 
|-
 
|-
| <span id="Terrified">Terrified</span> || CC || Enemy ||align="left"|
+
| Terrified || CC || Enemy ||align="left"|
 
The target is terrified and tries to run away from the caster.
 
The target is terrified and tries to run away from the caster.
 
*{{WF|Nekros}}' {{A|Terrify}}
 
*{{WF|Nekros}}' {{A|Terrify}}
 
*[[Raksa Kubrow]]'s {{M|Howl}}
 
*[[Raksa Kubrow]]'s {{M|Howl}}
 
|-
 
|-
| <span id="Weakened">Weakened</span> || Debuff || Player ||align="left"|
+
| Weakened || Debuff || Player ||align="left"|
 
The player is weakened and deals less damage.
 
The player is weakened and deals less damage.
 
*{{Icon|Proc|Puncture|Text}} proc
 
*{{Icon|Proc|Puncture|Text}} proc
 
*Equipping an [[Dragon Key|Extinguished Dragon Key]]
 
*Equipping an [[Dragon Key|Extinguished Dragon Key]]
 
|-
 
|-
| <span id="Weakened">Weakened</span> || Debuff || Enemy ||align="left"|
+
| Weakened || Debuff || Enemy ||align="left"|
 
The target is weakened and deals less damage.
 
The target is weakened and deals less damage.
 
*{{WF|Equinox}}'s {{A|Pacify & Provoke}} (Pacify)
 
*{{WF|Equinox}}'s {{A|Pacify & Provoke}} (Pacify)
Line 1,156: Line 1,176:
 
!width="55%" |Description
 
!width="55%" |Description
 
|-
 
|-
| <span id="Financial Stress>Financial Stress</span> || Debuff || User ||align="left"|
+
| Financial Stress || Debuff || User ||align="left"|
 
Occurs when the player picks up Index Points in [[The Index]] gamemode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy.
 
Occurs when the player picks up Index Points in [[The Index]] gamemode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy.
 
|-
 
|-
| <span id="TransferenceStatic">Transference Static</span> || Debuff || User ||align="left"|
+
| Transference Static || Debuff || User ||align="left"|
 
Occurs when the [[Operator]] suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times.
 
Occurs when the [[Operator]] suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times.
 
|-
 
|-
Line 1,179: Line 1,199:
 
!width="45%" |Source(s)/Conditions
 
!width="45%" |Source(s)/Conditions
 
|-
 
|-
| <span id="Ability Strength">[[Ability Strength]]</span> || {{Icon|Buff|Ability Strength}} || Buff || User ||
+
| [[Ability Strength]] || {{Icon|Buff|Ability Strength}} || Buff || User ||
 
{{M|Growing Power}}
 
{{M|Growing Power}}
 
|-
 
|-
| <span id="Accuracy">[[Accuracy]]</span> || {{Icon|Buff|Accuracy}} || Buff || User || {{M|Guided Ordnance}} • {{M|Targeting Subsystem}}
+
| [[Accuracy]] || {{Icon|Buff|Accuracy}} || Buff || User || {{M|Guided Ordnance}} • {{M|Targeting Subsystem}}
 
|-
 
|-
| <span id="Affinity Range>[[Affinity]] Range</span> || ??? || Buff || Squad ||
+
| [[Affinity]] Range || ??? || Buff || Squad ||
 
[[Fosfor]] gear item
 
[[Fosfor]] gear item
 
|-
 
|-
| <span id="Arcane">[[Arcane]]</span> || {{Icon|Item|Arcane ?}} <!--Temp icon until a vector image is available--> || Buff || User ||
+
| [[Arcane]] || {{Icon|Item|Arcane ?}} <!--Temp icon until a vector image is available--> || Buff || User ||
 
Any [[Arcane Enhancement]] equipped while meeting Arcane proc conditions
 
Any [[Arcane Enhancement]] equipped while meeting Arcane proc conditions
 
|-
 
|-
| <span id="Armor">Armor</span> || {{Icon|Buff|Armor}} || Buff || User/Ally ||
+
| Armor || {{Icon|Buff|Armor}} || Buff || User/Ally ||
 
Warframes affected by {{WF|Oberon}}'s {{A|Renewal}} while standing on {{A|Hallowed Ground}} • {{M|Mecha Pulse}}
 
Warframes affected by {{WF|Oberon}}'s {{A|Renewal}} while standing on {{A|Hallowed Ground}} • {{M|Mecha Pulse}}
 
|-
 
|-
| <span id="Berserker">Berserker</span> || <!--Icon here--> || Buff || User ||
+
| Berserker || <!--Icon here--> || Buff || User ||
 
{{M|Berserker}}
 
{{M|Berserker}}
 
|-
 
|-
| <span id="Blast">Blast</span> || {{Icon|Proc|Blast|imgsize=25}} || Status Debuff / Buff || Target / User ||
+
| Blast || {{Icon|Proc|Blast|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Blast|Text}} proc / {{Icon|Proc|Blast|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Blast|Text}} proc / {{Icon|Proc|Blast|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="Bleeding Key">[[Dragon Key|Bleeding Key]]</span> || <!--Icon here--> || Debuff || User ||
+
| [[Dragon Key|Bleeding Key]] || <!--Icon here--> || Debuff || User ||
 
Equipping a [[Dragon Key|Bleeding Dragon Key]] in the [[Equipment#Gear|Gear]] slot
 
Equipping a [[Dragon Key|Bleeding Dragon Key]] in the [[Equipment#Gear|Gear]] slot
 
|-
 
|-
| <span id="Bullet Jump">[[Maneuvers|Bullet Jump]]</span> || {{Icon|Buff|Bullet Jump}} || Buff || User ||
+
| [[Maneuvers|Bullet Jump]] || {{Icon|Buff|Bullet Jump}} || Buff || User ||
 
{{M|Proton Pulse}}
 
{{M|Proton Pulse}}
 
|-
 
|-
| <span id="Cold">Cold</span> || {{Icon|Proc|Cold|imgsize=25}} || Status Debuff / Buff || Target / User ||
+
| Cold || {{Icon|Proc|Cold|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Cold|Text}} proc / {{Icon|Proc|Cold|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Cold|Text}} proc / {{Icon|Proc|Cold|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="Cooldown">Cooldown</span> || {{Icon|Buff|Ability Duration}} || Debuff || User ||
+
| Cooldown || {{Icon|Buff|Ability Duration}} || Debuff || User ||
 
{{Weapon|Telos Boltace}}'s Stormpath passive cooldown
 
{{Weapon|Telos Boltace}}'s Stormpath passive cooldown
 
|-
 
|-
| <span id="Corrosive">Corrosive</span> || {{Icon|Proc|Corrosive}} || Status Debuff / Buff || Target / User ||
+
| Corrosive || {{Icon|Proc|Corrosive}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Corrosive|Text}} proc / {{Icon|Proc|Corrosive|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Corrosive|Text}} proc / {{Icon|Proc|Corrosive|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="Corruption">Corruption</span> || {{Icon|Proc|Void|imgsize=30}} || Buff || User ||
+
| Corruption || {{Icon|Proc|Void|imgsize=30}} || Buff || User ||
 
Obtaining 10 Reactant in a [[Void Fissure]]
 
Obtaining 10 Reactant in a [[Void Fissure]]
 
|-
 
|-
| <span id="Critical Chance">[[Critical Hit|Critical Hit Chance]]</span> || {{Icon|Buff|Critical Chance}} || Buff || User ||
+
| [[Critical Hit|Critical Hit Chance]] || {{Icon|Buff|Critical Chance}} || Buff || User ||
{{M|Argon Scope}} • {{M|Cat's Eye}} • {{M|Hydraulic Crosshairs}} • {{Arcane|Virtuos Shadow}}
+
{{M|Argon Scope}} • {{M|Blood Rush}} • {{M|Cat's Eye}} • {{M|Hydraulic Crosshairs}} • [[Set Mods#Gladiator Mod Set|Gladiator Mod Set Bonus]] • {{Arcane|Virtuos Shadow}}
 
|-
 
|-
| <span id="Critical Damage">[[Critical Hit|Critical Damage Multiplier]]</span> || {{Icon|Buff|Critical Damage}} || Buff || User ||
+
| [[Critical Hit|Critical Damage Multiplier]] || {{Icon|Buff|Critical Damage}} || Buff || User ||
 
{{M|Bladed Rounds}} • {{M|Sharpened Bullets}} • {{M|Tek Collateral}} • {{Arcane|Virtuos Strike}} • Upon getting headshots with {{Weapon|Knell}} • {{Weapon|Tatsu}}'s Soul Swarm passive <!--Doesn't actually grant increased critical damage multipler-->
 
{{M|Bladed Rounds}} • {{M|Sharpened Bullets}} • {{M|Tek Collateral}} • {{Arcane|Virtuos Strike}} • Upon getting headshots with {{Weapon|Knell}} • {{Weapon|Tatsu}}'s Soul Swarm passive <!--Doesn't actually grant increased critical damage multipler-->
 
|-
 
|-
| <span id="Damage">Damage</span> || {{Icon|Buff|Damage}} || Buff || User ||
+
| Damage || {{Icon|Buff|Damage}} || Buff || User ||
 
{{M|Deadly Efficiency}} • {{M|Proton Snap}} • {{M|Vigorous Swap}} • {{Arcane|Virtuos Fury}} • {{WF|Octavia}}'s {{A|Metronome}} buff (Forte)
 
{{M|Deadly Efficiency}} • {{M|Proton Snap}} • {{M|Vigorous Swap}} • {{Arcane|Virtuos Fury}} • {{WF|Octavia}}'s {{A|Metronome}} buff (Forte)
 
|-
 
|-
| <span id="Damage Reduction">Damage Reduction</span> || {{Icon|Buff|Damage Reduction}} || Buff || User ||
+
| Damage Reduction || {{Icon|Buff|Damage Reduction}} || Buff || User ||
 
[[Set Mods#Proton Mod Set|Proton Mod Set]] bonus
 
[[Set Mods#Proton Mod Set|Proton Mod Set]] bonus
 
|-
 
|-
| <span id="Decaying">[[Dragon Key|Decaying Key]]</span> || <!--Icon here--> || Debuff || User ||
+
| [[Dragon Key|Decaying Key]] || <!--Icon here--> || Debuff || User ||
 
Equipping a [[Dragon Key|Decaying Dragon Key]] in the [[Equipment#Gear|Gear]] slot
 
Equipping a [[Dragon Key|Decaying Dragon Key]] in the [[Equipment#Gear|Gear]] slot
 
|-
 
|-
| <span id="Elemental Ward">Elemental Ward</span> || [[File:ElementalWard130xDark.png|x40px]] || Ability Buff || User/Ally ||
+
| Elemental Ward || [[File:ElementalWard130xDark.png|x40px]] || Ability Buff || User/Ally ||
 
{{WF|Chroma}}'s {{A|Elemental Ward}} ability
 
{{WF|Chroma}}'s {{A|Elemental Ward}} ability
 
|-
 
|-
| <span id="Energizing Dash">[[Focus 2.0/Zenurik#Energizing_Dash|Energizing Dash]]</span> || [[File:FocusEnergizingDash.png|x30px]] || Buff || User/Ally ||
+
| [[Focus 2.0/Zenurik#Energizing_Dash|Energizing Dash]] || [[File:FocusEnergizingDash.png|x30px]] || Buff || User/Ally ||
 
Entering ring of energy created from player with [[Focus 2.0/Zenurik#Energizing_Dash|Energizing Dash]] active
 
Entering ring of energy created from player with [[Focus 2.0/Zenurik#Energizing_Dash|Energizing Dash]] active
 
|-
 
|-
| <span id="Extinguished">[[Dragon Key|Extinguished Key]]</span> || <!--Icon here--> || Debuff || User ||
+
| [[Dragon Key|Extinguished Key]] || <!--Icon here--> || Debuff || User ||
 
Equipping an [[Dragon Key|Extinguished Dragon Key]] in the [[Equipment#Gear|Gear]] slot
 
Equipping an [[Dragon Key|Extinguished Dragon Key]] in the [[Equipment#Gear|Gear]] slot
 
|-
 
|-
| <span id="Financial Stress}>Financial Stress</span> || [[File:TheIndexSigil.png|x40px]] || Debuff || User ||
+
| Financial Stress || [[File:TheIndexSigil.png|x40px]] || Debuff || User ||
 
Picking up Index Points in [[The Index]]
 
Picking up Index Points in [[The Index]]
 
|-
 
|-
| <span id="Fireball Frenzy">Fireball Frenzy</span> || [[File:Fireball130xDark.png|x40px]] || Ability Buff || Ally ||
+
| Fireball Frenzy || [[File:Fireball130xDark.png|x40px]] || Ability Buff || Ally ||
 
{{WF|Ember}}'s [[Fireball Frenzy]] augment
 
{{WF|Ember}}'s [[Fireball Frenzy]] augment
 
|-
 
|-
| <span id="Flash Accelerant">Flash Accelerant</span> || [[File:Accelerant130xDark.png|x40px]] || Ability Buff || Ally ||
+
| Furious Javelin || [[File:RadialJavelin_b.png|x40px]] || Ability Buff || User ||
{{WF|Ember}}'s [[Flash Accelerant]] augment
 
|-
 
| <span id="Furious Javelin">Furious Javelin</span> || [[File:RadialJavelin_b.png|x40px]] || Ability Buff || User ||
 
 
{{WF|Excalibur}}'s {{M|Furious Javelin}} augment
 
{{WF|Excalibur}}'s {{M|Furious Javelin}} augment
 
|-
 
|-
| <span id="Fury">Fury</span> || <!--Icon here--> || Ability Buff || User ||
+
| Fury || <!--Icon here--> || Ability Buff || User ||
 
{{WF|Chroma}}'s {{A|Vex Armor}} ability
 
{{WF|Chroma}}'s {{A|Vex Armor}} ability
 
|-
 
|-
| <span id="Gas">Gas</span> || {{Icon|Proc|Gas|imgsize=25}} || Buff || User ||
+
| Gas || {{Icon|Proc|Gas|imgsize=25}} || Buff || User ||
 
{{Icon|Proc|Gas|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Gas|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="Health Conversion">Health Conversion</span> || <!--Icon here--> || Buff || User ||
+
| Health Conversion || <!--Icon here--> || Buff || User ||
 
{{M|Health Conversion}}
 
{{M|Health Conversion}}
 
|-
 
|-
| <span id="Heat">Heat</span> || {{Icon|Proc|Heat|imgsize=25}} || Status Debuff / Buff || Target / User ||
+
| Heat || {{Icon|Proc|Heat|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Heat|Text}} proc / {{Icon|Proc|Heat|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Heat|Text}} proc / {{Icon|Proc|Heat|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="Hobbled">[[Dragon Key|Hobbled Key]]</span> || <!--Icon here--> || Debuff || User ||
+
| [[Dragon Key|Hobbled Key]] || <!--Icon here--> || Debuff || User ||
 
Equipping a [[Dragon Key|Hobbled Dragon Key]] in the [[Equipment#Gear|Gear]] slot
 
Equipping a [[Dragon Key|Hobbled Dragon Key]] in the [[Equipment#Gear|Gear]] slot
 
|-
 
|-
| <span id="Impact">Impact</span> || {{Icon|Proc|Impact|imgsize=25}} || Status Debuff / Buff || Target / User ||
+
| Impact || {{Icon|Proc|Impact|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Impact|Text}} proc / {{Icon|Proc|Impact|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Impact|Text}} proc / {{Icon|Proc|Impact|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="Impair">Impair</span> || {{Icon|Proc|Impair|imgsize=25}} || Status Debuff || Target ||
+
| Impair || {{Icon|Proc|Impair|imgsize=25}} || Status Debuff || Target ||
 
{{Icon|Proc|Impair|Text}} proc ([[Conclave]] only)
 
{{Icon|Proc|Impair|Text}} proc ([[Conclave]] only)
 
|-
 
|-
| <span id="Inspiration">Inspiration</span> || {{Icon|Buff|Energy Regen}} || Passive Buff || User/Ally ||
+
| Inspiration || {{Icon|Buff|Energy Regen}} || Passive Buff || User/Ally ||
 
{{WF|Octavia}}'s passive
 
{{WF|Octavia}}'s passive
 
|-
 
|-
| <span id="Invigorated">Invigorated</span> || <!--Icon here--> || Buff || User ||
+
| Invigorated || <!--Icon here--> || Buff || User ||
 
Critical hits dealt by {{Weapon|Hirudo}}
 
Critical hits dealt by {{Weapon|Hirudo}}
 
|-
 
|-
| <span id="Ironclad Charge">Ironclad Charge</span> || [[File:RhinoCharge130xDark.png|x40px]] || Ability Buff || User ||
+
| Ironclad Charge || [[File:RhinoCharge130xDark.png|x40px]] || Ability Buff || User ||
 
{{WF|Rhino}}'s [[Ironclad Charge]] augment
 
{{WF|Rhino}}'s [[Ironclad Charge]] augment
 
|-
 
|-
| <span id="Magnetic">Magnetic</span> || {{Icon|Proc|Magnetic|imgsize=25}} || Status Debuff / Buff || Target / User ||
+
| Magnetic || {{Icon|Proc|Magnetic|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Magnetic|Text}} proc / {{Icon|Proc|Magnetic|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Magnetic|Text}} proc / {{Icon|Proc|Magnetic|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="Metamorphosis">Metamorphosis</span> || [[File:Metamorphosis130xDark.png|x40px]] || Ability Buff || User ||
+
| Metamorphosis || [[File:Metamorphosis130xDark.png|x40px]] || Ability Buff || User ||
 
{{WF|Equinox}}'s {{A|Metamorphosis}} and {{M|Duality}}
 
{{WF|Equinox}}'s {{A|Metamorphosis}} and {{M|Duality}}
 
|-
 
|-
| <span id="MovementSpeed">Movement Speed</span> || || Buff || User ||
+
| Movement Speed || || Buff || User ||
 
{{M|Dispatch Overdrive}} • {{Arcane|Magus Cadence}}
 
{{M|Dispatch Overdrive}} • {{Arcane|Magus Cadence}}
 
|-
 
|-
| <span id="Puncture">Puncture</span> || {{Icon|Proc|Puncture|imgsize=25}} || Status Debuff / Buff || Target / User ||
+
| Puncture || {{Icon|Proc|Puncture|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Puncture|Text}} proc / {{Icon|Proc|Puncture|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Puncture|Text}} proc / {{Icon|Proc|Puncture|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="Radiation">Radiation</span> || {{Icon|Proc|Radiation}} || Status Debuff / Buff || Target / User ||
+
| Radiation || {{Icon|Proc|Radiation}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Radiation|Text}} proc / {{Icon|Proc|Radiation|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Radiation|Text}} proc / {{Icon|Proc|Radiation|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="Range">Range</span> || {{Icon|Buff|Ability Range}} || Buff || User ||
+
| Range || {{Icon|Buff|Ability Range}} || Buff || User ||
 
{{M|Spring-Loaded Blade}} • Kills with {{Weapon|Arca Titron}}
 
{{M|Spring-Loaded Blade}} • Kills with {{Weapon|Arca Titron}}
 
|-
 
|-
| <span id="Ravenous">Ravenous</span> || {{Icon|Buff|Health Regen}} || Buff || User/Ally ||
+
| Ravenous || {{Icon|Buff|Health Regen}} || Buff || User/Ally ||
 
{{WF|Nidus}}'s {{A|Ravenous}} ability
 
{{WF|Nidus}}'s {{A|Ravenous}} ability
 
|-
 
|-
| <span id="Roar">Roar</span> || [[File:Roar130xDark.png|x40px]] || Ability Buff || User/Ally ||
+
| Roar || [[File:Roar130xDark.png|x40px]] || Ability Buff || User/Ally ||
 
{{WF|Rhino}}'s {{A|Roar}} ability
 
{{WF|Rhino}}'s {{A|Roar}} ability
 
|-
 
|-
| <span id="Scorn">Scorn</span> || [[File:VexArmor130xDark.png|x40px]] || Ability Buff || User ||
+
| Rolling Guard || || Debuff || User ||
  +
{{M|Rolling Guard}} cooldown
 
|-
 
| Scorn || [[File:VexArmor130xDark.png|x40px]] || Ability Buff || User ||
 
{{WF|Chroma}}'s {{A|Vex Armor}} ability
 
{{WF|Chroma}}'s {{A|Vex Armor}} ability
 
|-
 
|-
| <span id="Shock Trooper">Shock Trooper</span> || [[File:Shock_b.png|x40px]] || Ability Buff || Ally ||
+
| Shock Trooper || [[File:Shock_b.png|x40px]] || Ability Buff || Ally ||
 
{{WF|Volt}}'s {{M|Shock Trooper}} augment
 
{{WF|Volt}}'s {{M|Shock Trooper}} augment
 
|-
 
|-
| <span id="Shield of Shadows">Shield of Shadows</span> || [[File:ShadowsOfTheDead130xDark.png|x40px]] || Ability Buff || User ||
+
| Shield of Shadows || [[File:ShadowsOfTheDead130xDark.png|x40px]] || Ability Buff || User ||
 
{{WF|Nekros}}' {{M|Shield of Shadows}} augment
 
{{WF|Nekros}}' {{M|Shield of Shadows}} augment
 
|-
 
|-
| <span id="Slash">Slash</span> || {{Icon|Proc|Slash}} || Status Debuff / Buff || Target / User ||
+
| Slash || {{Icon|Proc|Slash}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Slash|Text}} proc / {{Icon|Proc|Slash|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Slash|Text}} proc / {{Icon|Proc|Slash|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="Smoke Shadow">Smoke Shadow</span> || [[File:SmokeScreen130xDark.png|x40px]] || Ability Buff || Ally ||
+
| Smoke Shadow || [[File:SmokeScreen130xDark.png|x40px]] || Ability Buff || Ally ||
 
{{WF|Ash}}'s {{M|Smoke Shadow}} augment
 
{{WF|Ash}}'s {{M|Smoke Shadow}} augment
 
|-
 
|-
| <span id="Speed">Speed</span> || [[File:Speed_b.png|x40px]] || Ability Buff || User/Ally ||
+
| Speed || [[File:Speed_b.png|x40px]] || Ability Buff || User/Ally ||
 
{{WF|Volt}}'s {{A|Speed}} ability
 
{{WF|Volt}}'s {{A|Speed}} ability
 
|-
 
|-
| <span id="Status Chance">[[Status Effect#Status Chance|Status Chance]]</span> || {{Icon|Buff|Status Chance}} || Buff || User ||
+
| [[Status Effect#Status Chance|Status Chance]] || {{Icon|Buff|Status Chance}} || Buff || User ||
{{M|Catalyzer Link}} • {{M|Embedded Catalyzer}} • {{M|Nano-Applicator}} • {{M|Proton Jet}} • {{Arcane|Virtuos Ghost}} • Damaging enemies with {{Weapon|Arca Scisco}}
+
{{M|Catalyzer Link}} • {{M|Embedded Catalyzer}} • {{M|Nano-Applicator}} • {{M|Proton Jet}} • {{M|Weeping Wounds}} • {{Arcane|Virtuos Ghost}} • Damaging enemies with {{Weapon|Arca Scisco}}
 
|-
 
|-
| <span id="Tau">Tau</span> || {{Icon|Proc|Tau|imgsize=25}} || Buff || User ||
+
| Tau || {{Icon|Proc|Tau|imgsize=25}} || Buff || User ||
 
{{Icon|Proc|Tau|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Tau|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="TennoAffinity">Tenno [[Affinity]]</span> || <!--Icon here--> || External Buff || Any Warframe ||
+
| Tenno [[Affinity]] || <!--Icon here--> || External Buff || Any Warframe ||
 
Nearby [[Squad|squadmates]]
 
Nearby [[Squad|squadmates]]
 
|-
 
|-
| <span id="Tesla Chain">Tesla Chain</span> || {{Icon|Proc|Electricity|imgsize=25}} || Status Debuff / Buff || Target / User ||
+
| Tesla Chain || {{Icon|Proc|Electricity|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Electricity|Text}} proc / {{Icon|Proc|Electricity|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Electricity|Text}} proc / {{Icon|Proc|Electricity|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="Toxin">Toxin</span> || {{Icon|Proc|Toxin|imgsize=25}} || Status Debuff / Buff || Target / User ||
+
| Toxin || {{Icon|Proc|Toxin|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Toxin|Text}} proc / {{Icon|Proc|Toxin|Text}} damage resistance from {{M|Adaptation}}
 
{{Icon|Proc|Toxin|Text}} proc / {{Icon|Proc|Toxin|Text}} damage resistance from {{M|Adaptation}}
 
|-
 
|-
| <span id="Unairu Wisp">[[Focus 2.0/Unairu#Unairu_Wisp|Unairu Wisp]]</span> || [[File:FocusUnairuWisp.png|x30px]] || Buff || User/Ally ||
+
| [[Focus 2.0/Unairu#Unairu_Wisp|Unairu Wisp]] || [[File:FocusUnairuWisp.png|x30px]] || Buff || User/Ally ||
 
[[Focus 2.0/Unairu#Unairu_Wisp|Unairu Wisp]] active way
 
[[Focus 2.0/Unairu#Unairu_Wisp|Unairu Wisp]] active way
 
|-
 
|-
| <span id="Upsurge">Upsurge</span> || <!--Icon here--> || External Buff || User/Ally || {{WF|Titania}}'s passive
+
| Upsurge || <!--Icon here--> || External Buff || User/Ally || {{WF|Titania}}'s passive
 
|-
 
|-
| <span id="Viral">Viral</span> || {{Icon|Proc|Viral|imgsize=25}} || Status Debuff / Buff || Target / User ||
+
| Viral || {{Icon|Proc|Viral|imgsize=25}} || Status Debuff / Buff || Target / User ||
 
{{Icon|Proc|Viral|Text}} proc / {{Icon|Proc|Viral|Text}} damage resistance from {{M|Adaptation}} • {{M|Strain Infection}}
 
{{Icon|Proc|Viral|Text}} proc / {{Icon|Proc|Viral|Text}} damage resistance from {{M|Adaptation}} • {{M|Strain Infection}}
 
|-
 
|-

Revision as of 00:20, 31 December 2019

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The following article/section contains spoilers.

Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.

General Buffs

Name Type Target Description
Ability Strength Bonus Buff User/Ally

User and/or ally get a bonus in Ability Strength.
Additive:


Multiplicative:

Affinity Bonus Buff User

Affinity gain is increased.

Arcane Enhancements Buff User

See Arcane Enhancement for more details.

Armor Bonus Buff User/Ally

User and/or ally get a bonus in Armor.
Additive before multiplication:


Multiplicative of the base multiplies the above:


Additive after multiplication:


Multiplicative of the result multiplies the above:

Attack Speed Bonus Buff User/Ally

Attack Speed increase caused by:

Credits64 Credit Bonus Buff User/Ally

Players will gain more credits from killed enemies while under these effects:

Critical Chance Bonus Buff Player

Weapon critical chance is increased by the following sources:

All weapons
Non-shotgun primaries only
Primary shotguns only
Melee only
Misc
Critical Damage Multiplier Bonus Buff Player

Weapon critical damage multiplier is increased by the following sources:

Damage Bonus Buff User/Ally

Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as Serration.

Multiplicative damage increase is multiplied after certain calculations (like damage mods such as Serration).

Flat damage increase adds a set amount of damage to your weapon under certain conditions.

Damage Reduction Buff Player

Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with Armor if damage is dealt to health and stacks multiplicatively with other sources of damage reduction).

Damage Reflection Buff Player

Damage takened will be reflected or redirected towards enemies.

Damage Resistance Buff Player

Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with other sources of damage reduction, but stacks additively with sources of damage resistance).

  • GaussIcon272 Gauss' KineticPlating130xWhite Kinetic Plating (only Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. damage)
  • Mod TT 20px Adaptation
  • Mod TT 20px Aerodynamic
  • Mod TT 20px Agility Drift
  • Mod TT 20px Antitoxin (only for Script error: The function "Proc" does not exist. damage)
  • Mod TT 20px Aviator
  • Mod TT 20px Diamond Skin (only for Script error: The function "Proc" does not exist. damage)
  • Mod TT 20px Flame Repellent (only for Script error: The function "Proc" does not exist. damage)
  • Mod TT 20px Insulation (only for Script error: The function "Proc" does not exist. damage)
  • Mod TT 20px Lightning Rod (only for Script error: The function "Proc" does not exist. damage)
  • Mod TT 20px Shock Absorbers
  • Mod TT 20px Toxin Resistance (only for Script error: The function "Proc" does not exist. damage)
  • Mod TT 20px Umbral Fiber (only for Script error: The function "Proc" does not exist. damage)
  • Mod TT 20px Umbral Intensify (only for Script error: The function "Proc" does not exist. damage)
  • Mod TT 20px Umbral Vitality (only for Script error: The function "Proc" does not exist. damage)
Elemental Damage Bonus Buff Ally

Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as Mod TT 20px Serration, but before elemental mods such as Mod TT 20px Hellfire (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using Mod TT 20px Fireball Frenzy on a Script error: The function "Proc" does not exist. weapon makes it deal Script error: The function "Proc" does not exist.) or increase the elemental component of a secondary element if that is not innate (e.g. using Mod TT 20px Shock Trooper on a weapon modded with Script error: The function "Proc" does not exist. increases the Script error: The function "Proc" does not exist. component on the weapon, if Script error: The function "Proc" does not exist. is innate, Script error: The function "Proc" does not exist. is added following the above rules).

Elemental damage bonuses can be cast on Companions, Specters, MindControl130xWhite Mind Controlled enemies, Shadows, Saryn's Molt, Loki's Decoy, Invasion Allies and Clones created from BladeStorm130xWhite Blade Storm. Bonuses cannot be applied to allies suffering from a Script error: The function "Proc" does not exist. proc.

Elemental damage bonuses are granted by:

  • GrendelIcon272 Grendel's Nourish130xWhite Nourish (Nourished Strike buff), adds Script error: The function "Proc" does not exist.
  • WukongIcon272 Wukong's Five Levels of Immortality passive (Primal Forces buff)
  • Mod TT 20px Energy Field, adds Script error: The function "Proc" does not exist.
  • Mod TT 20px Fireball Frenzy, adds Script error: The function "Proc" does not exist.
  • Mod TT 20px Freeze Force, adds Script error: The function "Proc" does not exist.
  • Mod TT 20px Shock Trooper, adds Script error: The function "Proc" does not exist.
  • Mod TT 20px Smite Infusion, adds Script error: The function "Proc" does not exist.
  • Mod TT 20px Venom Dose, adds Script error: The function "Proc" does not exist.
  • Ack&Brunt Ack & Brunt's passive, adds the type of damage blocked to boost next attack
  • DualToxocyst Dual Toxocyst's passive, adds Script error: The function "Proc" does not exist.
  • Lesion Lesion's passive, adds Script error: The function "Proc" does not exist.
  • Mire Mire's passive, adds Script error: The function "Proc" does not exist.
  • MagusMelt Magus Melt, adds Script error: The function "Proc" does not exist. (Operator amp only)
Energy Restoration Buff Player

Players will have their Energy restored while under these effects:

Instantaneous
Over-time
Indirectly (through spawning Energy Orbs)
Eximus Aura Buff Enemy

(Mind controlled enemies and syndicate specters will grant bonus to allies)

  • Arson/Caustic Eximus units project a fire resistance aura to their nearby allies, which nullifies all Script error: The function "Proc" does not exist. damage; this aura also extends to combined elemental damage and will nullify the Script error: The function "Proc" does not exist. damage of combined types utilizing it.
  • Arctic Eximus units project a cold resistance aura to their nearby allies, which nullifies all Script error: The function "Proc" does not exist. damage; this aura also extends to combined elemental damage types and will nullify the Script error: The function "Proc" does not exist. damage of said combined type.
  • Shock Eximus units project an electric resistance aura on their nearby allies which nullifies all Script error: The function "Proc" does not exist. damage. This aura also extends to combined elemental damage and will nullify the Script error: The function "Proc" does not exist. damage of said combined type.
  • Venomous Eximus units project a toxin resistance aura to their nearby allies, which nullifies all Script error: The function "Proc" does not exist. damage, this aura also extends to combined elemental damage and will nullify the Script error: The function "Proc" does not exist. damage of said combined type.
Faction Damage Bonus Buff Player

Players gain multiplicative damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon.

Grineer
Corpus
Infested
Orokin
Sentient
Fire Rate Bonus Buff Player

Sources of weapon fire rate increase are:

Health Restoration Buff Player

Players will have their Health restored while under these effects:

Instantaneous
Over-time
Indirectly (through spawning Health Orbs)
Holster Speed Bonus Buff Player

The player switches weapons faster.

Invisibility Buff Player

The player becomes visually undetectable by any enemy. Enemies won't be alerted upon entering their line of sight.

Invincibility Buff Player

The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects.

Reload Speed Bonus Buff Player

Reload speed for weapons is increased.

Rerolling Loot Drop Buff Player

Players will gain another chance at rerolling the loot drop table of a particular enemy that is affected by the abilities below. These abilities may act on the same enemy more than once to produce multiple loot drops. However, you cannot stack abilities of the same class (i.e. Mod TT 20px Pilfering Swarm and Mod TT 20px Pilfering Strangledome) to produce more than one loot drop.

On Live Enemies
On Petrified Enemies
On Enemy Kill
On Enemy Corpses
Maneuver Bonus Buff User/Ally

Maneuver Bonuses caused by:

Aim Glide and Wall Latch
Bullet Jump, Aim Glide, and Wall Latch
Slide
Misc
  • LokiIcon272 Loki's passive
    • Wall Latch lasts 10 times longer (60 second duration)
  • MirageIcon272 Mirage's passive
    • +25% faster Bullet Jump speed
    • +50% faster Maneuver speed
  • TitaniaIcon272 Titania's Dust Bloom passive
    • +25% Bullet Jump and rolling distance
    • Bullet jumping also creates a trampoline that lasts 5 seconds and grants the Upsurge buff, giving the same +25% distance to Bullet Jump and rolling maneuvers performed in the area.
  • Mod TT 20px Aerodynamic (increased Aim Glide duration)
  • Mod TT 20px Endurance Drift (increased parkour velocity)
  • Mod TT 20px Motus Signal (increased Double Jump strength)
  • Mod TT 20px Proton Pulse (increased Bullet Jump speed)
  • Mod TT 20px Tractor Beam (increased Aim Glide duration)
  • ArcaneAgility Arcane Agility (increased parkour velocity)
  • ArcaneConsequence Arcane Consequence (increased parkour velocity)
Movement Speed Bonus Buff All

Movement Speed increase caused by:

User only
User & Ally


Enemy:

Shield Restoration Buff Player

Players will have their Shields restored while under these effects:
Instantenous:


Over-time:

Status Chance Bonus Buff Player

Weapons gain increased status chance under these effects:

Status Immunity Buff Player

The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns.

True Immunity
Cleansed Only

Specific Buffs

Name Type Target Description
Ancient Disruptor Aura Buff Enemy

(Mind controlled enemies will grant bonus to allies; note that some of the bonuses may not apply to players)

  • Reduces damaged recieved from Warframe abilities by 90%
  • Energy from Warframes are drained proportionally to the damage dealt by enemies under the aura
  • Reduces crowd control effects of certain Warframe abilities (effect varies from ability to ability)
    • Multiple Ancient Disruptor auras can stack, causing a greater reduction effect
Ancient Healer Aura Buff Enemy

(Mind controlled enemies will grant bonus to allies)

  • Grants 90% damage reduction
  • Status and knockdown immunity to all under the aura
  • Damage done to protected allies will heal the Ancient Healer for up to 150% of its health
Corruption Buff All

Obtainable during Void Fissures, the effect varies for enemies and Tennos.
Enemies: The target will be stunned temporarily, granting invulnerability during that time frame. Tenno: After collecting 10 Reactants, a buff will be randomly given to either the Warframe or a weapon. The buffed equipment will have a corrupted texture effect and emit lighting bolts for the duration of the buff. The buff duration is based on the tier of the Void Fissure, following the formula: Buff Duration = 30s × Mission Tier.

Volt's ElectricShield130xWhite Electric Shield External Buff User/Ally

Shots fired through VoltIcon272 Volt's ElectricShield130xWhite Electric Shield gain an additive 50% Script error: The function "Proc" does not exist. damage and have their critical damage multiplied by 200%.

  • Script error: The function "Proc" does not exist. damage bonus stacks with the amount of shields while the critical chance boost does not.
MutalistQuanta Mutalist Quanta's Orbs External Buff User/Ally

Shots fired through the MutalistQuanta Mutalist Quanta's infested orbs gain additional Script error: The function "Proc" does not exist. damage, critical chance and damage.

  • Damage bonus stacks with the amount of stacks the orbs have when the shots go through them.
Swarm Mutalist MOA's Swarm Clouds External Buff Enemy
Toxic Ancient Aura Buff Enemy

(Mind controlled enemies will grant bonus to allies)

  • Grants nearby infested units Script error: The function "Proc" does not exist. damage
  • Grants 100% damage reduction to Script error: The function "Proc" does not exist. damage and 80% damage reduction to Script error: The function "Proc" does not exist. damage

General Debuffs

Name Type Target Description
Armor Reduction Debuff Enemy

A portion (or the entirety) of a target armor is removed.

Armor Reduction Debuff Player

A portion of a player's armor is removed.

  • Denial Bursa's and Drover Bursa's auras
  • Script error: The function "Proc" does not exist. proc
  • Script error: The function "Proc" does not exist. proc
Attracted Debuff Enemy

The target will halt its current action and mindlessly move towards a point.

Blinded CC Enemy

The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.

Blinded CC Player

The player is temporarily stuck in a blinded state, their HUD is flashed white.

Confusion Debuff Enemy

The target will become confused and indiscriminately attack its enemies and allies.

Converted Debuff Enemy

The target will change side, being friendly to the Tenno and start attacking his own faction.

Damage Vulnerability Debuff Enemy

The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual.

Deafened Debuff Enemy

The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.

Dispel Debuff Player

The player's active abilities will be deactivated.

Disarmed Debuff Enemy

The target has weapons disarmed, forcing them to use alternative weapons.

Disarmed Debuff Player

The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee.

Disrupted Debuff Player

The player's HUD will become scrambled, lowering visability.

Eximus Aura Debuff Enemy

(Mind controlled enemies and syndicate specters will grant debuff to enemies of the Tenno)

  • Arctic Eximus units project a Script error: The function "Proc" does not exist. aura that emits a Script error: The function "Proc" does not exist. status effect to nearby enemies, slowing their movement and attack speed.
  • Shock Eximus units project an Script error: The function "Proc" does not exist. aura that emits a Script error: The function "Proc" does not exist. status effect to enemies within a 5 meter radius, with enemies within a 2 meter radius taking damage at a steady rate.
  • Venomous Eximus units project a Script error: The function "Proc" does not exist. aura that emits a Script error: The function "Proc" does not exist. status effect to enemies within a 10 meter radius, inflicting a 8 second Script error: The function "Proc" does not exist. status effect that deals damage over time
  • Energy Leech/Parastic Eximus units can drain players' energy within 15 meters at a rate of 5s−1 (does not stack)
Inaccurate Debuff Enemy

The target's accuracy is reduced.

Jammed CC Enemy

The target's guns are jammed, forcing them into an animation where they try to unjam their guns.

Knockdown CC Enemy

The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.

Knockdown CC Player

The player is knocked off their feet and falls on their back.

Grineer
Corpus
Infested
Other
  • Conculyst
  • Script error: The function "Proc" does not exist. proc
Nullified Debuff Player

The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.

Paralyzed, Disabled, Stuck CC Enemy

The target is stuck in a particular position.

Paralyzed, Disabled CC Player

The player is stuck in a particular position.

Ragdolled CC Enemy

The target is immediately sent to a ragdoll state.

Reset Sentient Resistances Debuff Sentient Enemy

Resets Sentient damage resistances.

Sleep CC Enemy

The target is in a standing sleeping state and will not perform any action.

Slowed CC Enemy

The target's movement and actions are slowed.

Slowed CC Player

The player's movement and actions are slowed.

Status Effects Debuff Enemy

Status Effects are additional effects that are inflicted by Warframe abilities and weapons. Each Damage type has an associated status effect that could proc when damaging an enemy.

Stagger CC Enemy

The target is momentarily staggered, interrupting their current action.

Stagger CC Player

The player is momentarily staggered, interrupting their current action.

Stun CC Enemy

The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.

Suspended, Incapacitated CC Enemy

The target stays in a extended ragdoll state midair (or underwater) and it is unable to move.

Taunt Debuff Enemy

The enemy will have its attention diverted towards the target with the higher Threat Level.

Terrified CC Enemy

The target is terrified and tries to run away from the caster.

Weakened Debuff Player

The player is weakened and deals less damage.

Weakened Debuff Enemy

The target is weakened and deals less damage.

Specific Debuffs

Name Type Target Description
Financial Stress Debuff User

Occurs when the player picks up Index Points in The Index gamemode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy.

Transference Static Debuff User

Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times.

Buff & Debuff Icons

Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon.

Named Icons

Name Icon Type Target Source(s)/Conditions
Ability Strength AbilityStrengthBuff Buff User

Mod TT 20px Growing Power

Accuracy AccuracyBuff Buff User Mod TT 20px Guided OrdnanceMod TT 20px Targeting Subsystem
Affinity Range ??? Buff Squad

Fosfor gear item

Arcane Lua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Arcane ?" (do you need to update Module:Icon/data or Module:Resources/data?). Buff User

Any Arcane Enhancement equipped while meeting Arcane proc conditions

Armor ArmorBuff Buff User/Ally

Warframes affected by OberonIcon272 Oberon's Renewal130xWhite Renewal while standing on HallowedGround130xWhite Hallowed GroundMod TT 20px Mecha Pulse

Berserker Buff User

"Berserker" wasn't found in Module:Mods/data

Blast Script error: The function "Proc" does not exist. Status Debuff / Buff Target / User

Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Bleeding Key Debuff User

Equipping a Bleeding Dragon Key in the Gear slot

Bullet Jump BulletJumpBuff Buff User

Mod TT 20px Proton Pulse

Cold Script error: The function "Proc" does not exist. Status Debuff / Buff Target / User

Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Cooldown AbilityDurationBuff Debuff User

TelosBoltace Telos Boltace's Stormpath passive cooldown

Corrosive Script error: The function "Proc" does not exist. Status Debuff / Buff Target / User

Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Corruption Script error: The function "Proc" does not exist. Buff User

Obtaining 10 Reactant in a Void Fissure

Critical Hit Chance CritChanceBuff Buff User

Mod TT 20px Argon ScopeMod TT 20px Blood RushMod TT 20px Cat's EyeMod TT 20px Hydraulic CrosshairsGladiator Mod Set BonusVirtuosShadow Virtuos Shadow

Critical Damage Multiplier Lua error in Module:Icon at line 164: attempt to index field '?' (a nil value). Buff User

Mod TT 20px Bladed RoundsMod TT 20px Sharpened BulletsMod TT 20px Tek CollateralVirtuosStrike Virtuos Strike • Upon getting headshots with Knell KnellTatsu Tatsu's Soul Swarm passive

Damage DamageBuff Buff User

Mod TT 20px Deadly EfficiencyMod TT 20px Proton SnapMod TT 20px Vigorous SwapVirtuosFury Virtuos FuryOctaviaIcon272 Octavia's MetronomeIcon Metronome buff (Forte)

Damage Reduction DamageReductionBuff Buff User

Proton Mod Set bonus

Decaying Key Debuff User

Equipping a Decaying Dragon Key in the Gear slot

Elemental Ward ElementalWard130xDark Ability Buff User/Ally

ChromaIcon272 Chroma's ElementalWard130xWhite Elemental Ward ability

Energizing Dash FocusEnergizingDash Buff User/Ally

Entering ring of energy created from player with Energizing Dash active

Extinguished Key Debuff User

Equipping an Extinguished Dragon Key in the Gear slot

Financial Stress TheIndexSigil Debuff User

Picking up Index Points in The Index

Fireball Frenzy Fireball130xDark Ability Buff Ally

EmberIcon272 Ember's Fireball Frenzy augment

Furious Javelin RadialJavelin b Ability Buff User

ExcaliburIcon272 Excalibur's Mod TT 20px Furious Javelin augment

Fury Ability Buff User

ChromaIcon272 Chroma's VexArmor130xWhite Vex Armor ability

Gas Script error: The function "Proc" does not exist. Buff User

Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Health Conversion Buff User

Mod TT 20px Health Conversion

Heat Script error: The function "Proc" does not exist. Status Debuff / Buff Target / User

Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Hobbled Key Debuff User

Equipping a Hobbled Dragon Key in the Gear slot

Impact Script error: The function "Proc" does not exist. Status Debuff / Buff Target / User

Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Impair Script error: The function "Proc" does not exist. Status Debuff Target

Script error: The function "Proc" does not exist. proc (Conclave only)

Inspiration EnergyRegenBuff Passive Buff User/Ally

OctaviaIcon272 Octavia's passive

Invigorated Buff User

Critical hits dealt by Hirudo Hirudo

Ironclad Charge RhinoCharge130xDark Ability Buff User

RhinoIcon272 Rhino's Ironclad Charge augment

Magnetic Script error: The function "Proc" does not exist. Status Debuff / Buff Target / User

Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Metamorphosis Metamorphosis130xDark Ability Buff User

EquinoxIcon272 Equinox's Metamorphosis130xWhite Metamorphosis and Mod TT 20px Duality

Movement Speed Buff User

Mod TT 20px Dispatch OverdriveMagusCadence Magus Cadence

Puncture Script error: The function "Proc" does not exist. Status Debuff / Buff Target / User

Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Radiation Script error: The function "Proc" does not exist. Status Debuff / Buff Target / User

Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Range AbilityRangeBuff Buff User

Mod TT 20px Spring-Loaded Blade • Kills with ArcaTitron Arca Titron

Ravenous HealthRegenBuff Buff User/Ally

NidusIcon272 Nidus's Ravenous130xWhite Ravenous ability

Roar Roar130xDark Ability Buff User/Ally

RhinoIcon272 Rhino's Roar130xWhite Roar ability

Rolling Guard Debuff User

Mod TT 20px Rolling Guard cooldown

Scorn VexArmor130xDark Ability Buff User

ChromaIcon272 Chroma's VexArmor130xWhite Vex Armor ability

Shock Trooper Shock b Ability Buff Ally

VoltIcon272 Volt's Mod TT 20px Shock Trooper augment

Shield of Shadows ShadowsOfTheDead130xDark Ability Buff User

NekrosIcon272 Nekros' Mod TT 20px Shield of Shadows augment

Slash Script error: The function "Proc" does not exist. Status Debuff / Buff Target / User

Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Smoke Shadow SmokeScreen130xDark Ability Buff Ally

AshIcon272 Ash's Mod TT 20px Smoke Shadow augment

Speed Speed b Ability Buff User/Ally

VoltIcon272 Volt's Speed130xWhite Speed ability

Status Chance StatusChanceBuff Buff User

Mod TT 20px Catalyzer LinkMod TT 20px Embedded CatalyzerMod TT 20px Nano-ApplicatorMod TT 20px Proton JetMod TT 20px Weeping WoundsVirtuosGhost Virtuos Ghost • Damaging enemies with ArcaScisco Arca Scisco

Tau Script error: The function "Proc" does not exist. Buff User

Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Tenno Affinity External Buff Any Warframe

Nearby squadmates

Tesla Chain Script error: The function "Proc" does not exist. Status Debuff / Buff Target / User

Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Toxin Script error: The function "Proc" does not exist. Status Debuff / Buff Target / User

Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px Adaptation

Unairu Wisp FocusUnairuWisp Buff User/Ally

Unairu Wisp active way

Upsurge External Buff User/Ally TitaniaIcon272 Titania's passive
Viral Script error: The function "Proc" does not exist. Status Debuff / Buff Target / User

Script error: The function "Proc" does not exist. proc / Script error: The function "Proc" does not exist. damage resistance from Mod TT 20px AdaptationMod TT 20px Strain Infection

Unnamed Icons

These icons are shared by multiple unrelated buffs and/or debuffs.

Icon Type Target Source(s)/Conditions
Buff User

Mod TT 20px Laser SightMod TT 20px Odomedic

Buff User

Mod TT 20px Energy ConversionMod TT 20px Motus SetupMod TT 20px Narrow Barrel

Buff User

DualToxocyst Dual Toxocyst and Lesion Lesion passives

Media

WhatIsThisIcon

External Links