(→General Debuffs: added status effect) |
(→General Debuffs: added weakened, inaccurate, and damage vulnerability) |
||
Line 207: | Line 207: | ||
*{{WF|Hildryn}}'s {{A|Pillage}} |
*{{WF|Hildryn}}'s {{A|Pillage}} |
||
*{{WF|Hydroid}}'s {{M|Corroding Barrage}} (indirectly) |
*{{WF|Hydroid}}'s {{M|Corroding Barrage}} (indirectly) |
||
− | *{{WF|Mag}}'s {{A|Polarize}} |
+ | *{{WF|Mag}}'s {{A|Polarize}} AND {{M|Fracturing Crush}} |
*{{WF|Nekros}}' {{A|Terrify}} |
*{{WF|Nekros}}' {{A|Terrify}} |
||
*{{WF|Nyx}}'s {{A|Psychic Bolts}} |
*{{WF|Nyx}}'s {{A|Psychic Bolts}} |
||
Line 234: | Line 234: | ||
*{{WF|Mesa}}'s {{M|Muzzle Flash}} |
*{{WF|Mesa}}'s {{M|Muzzle Flash}} |
||
*{{WF|Mirage}}'s {{A|Sleight Of Hand}} and {{A|Prism}} |
*{{WF|Mirage}}'s {{A|Sleight Of Hand}} and {{A|Prism}} |
||
+ | *{{WF|Oberon}}'s {{A|Reckoning}} |
||
*{{WF|Wisp}}'s {{A|Breach Surge}} |
*{{WF|Wisp}}'s {{A|Breach Surge}} |
||
*{{Weapon|Exalted Blade}}'s slide attack |
*{{Weapon|Exalted Blade}}'s slide attack |
||
Line 245: | Line 246: | ||
*{{WF|Nyx}}'s {{A|Mind Control}} |
*{{WF|Nyx}}'s {{A|Mind Control}} |
||
*{{WF|Revenant}}'s {{A|Enthrall}} |
*{{WF|Revenant}}'s {{A|Enthrall}} |
||
+ | |- |
||
+ | | <span id="DamageVulnerability">Damage Vulnerability</span> || Debuff || Enemy ||align="left"| |
||
+ | The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual. |
||
+ | *{{WF|Banshee}}'s {{A|Sonar}} (Only if damaged on marked areas) |
||
+ | *{{WF|Equinox}}'s {{A|Rest & Rage}} (Rage) |
||
+ | *{{WF|Gara}}'s {{A|Mass Vitrify}} |
||
+ | *{{WF|Khora}}'s {{A|Strangledome}} |
||
+ | *{{WF|Nova]}'s {{A|Molecular Prime}} |
||
|- |
|- |
||
| <span id="Deafened">Deafened</span> || Debuff || Enemy ||align="left"| |
| <span id="Deafened">Deafened</span> || Debuff || Enemy ||align="left"| |
||
Line 254: | Line 263: | ||
The target has weapons disarmed, forcing them to use alternative weapons. |
The target has weapons disarmed, forcing them to use alternative weapons. |
||
*{{WF|Baruuk}}'s {{A|Desolate Hands}} |
*{{WF|Baruuk}}'s {{A|Desolate Hands}} |
||
+ | *{{WF|Khora}}'s {{A|Venari}} (Protect posture) |
||
*{{WF|Loki}}'s {{A|Radial Disarm}} |
*{{WF|Loki}}'s {{A|Radial Disarm}} |
||
*{{WF|Mag}}'s {{M|Magnetized Discharge}} |
*{{WF|Mag}}'s {{M|Magnetized Discharge}} |
||
Line 286: | Line 296: | ||
*{{WF|Gara}}'s {{A|Mass Vitrify}}'s expansion phase. |
*{{WF|Gara}}'s {{A|Mass Vitrify}}'s expansion phase. |
||
*{{WF|Limbo}}'s {{A|Stasis}} |
*{{WF|Limbo}}'s {{A|Stasis}} |
||
+ | |- |
||
+ | | <span id="Inaccurate">Inaccurate</span> || Debuff || Enemy ||align="left"| |
||
+ | The target's accuracy is reduced. |
||
+ | *{{WF|Nyx}}'s [[Nyx/Abilities#Evasion|Evasion]] passive |
||
+ | *{{WF|Titania}}'s {{A|Tribute}} (Dust) |
||
|- |
|- |
||
| <span id="Jammed">Jammed</span> || CC || Enemy ||align="left"| |
| <span id="Jammed">Jammed</span> || CC || Enemy ||align="left"| |
||
Line 296: | Line 311: | ||
*{{WF|Garuda}}'s {{A|Dread Mirror}} |
*{{WF|Garuda}}'s {{A|Dread Mirror}} |
||
*{{WF|Hydroid}}'s {{A|Tempest Barrage}} |
*{{WF|Hydroid}}'s {{A|Tempest Barrage}} |
||
+ | *{{WF|Khora}}'s {{A|Venari}} (Protect posture) |
||
*{{WF|Limbo}}'s {{A|Banish}} |
*{{WF|Limbo}}'s {{A|Banish}} |
||
*{{WF|Mag}}'s {{A|Magnetize}} |
*{{WF|Mag}}'s {{A|Magnetize}} |
||
Line 475: | Line 491: | ||
The target is terrified and tries to run away from the caster. |
The target is terrified and tries to run away from the caster. |
||
*{{WF|Nekros}}' {{A|Terrify}} |
*{{WF|Nekros}}' {{A|Terrify}} |
||
+ | |- |
||
+ | | <span id="Weakened">Weakened</span> || Debuff || Enemy ||align="left"| |
||
+ | The target is weakened and deals less damage. |
||
+ | *{{WF|Equinox}}'s {{A|Pacify & Provoke}} (Pacify) |
||
+ | *{{WF|Oberon}}'s {{A|Smite}} |
||
+ | *{{WF|Rhino}}'s {{M|Piercing Roar}} |
||
+ | *{{Icon|Proc|Puncture|Text}} proc |
||
|- |
|- |
||
|} |
|} |
Revision as of 15:14, 11 July 2019
Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.
General Buffs
Name | Type | Target | Description |
---|---|---|---|
Ability Strength Bonus | Buff | User/Ally |
User and/or ally get a bonus in Ability Strength.
Multiplicative:
|
Arcane Enhancements | Buff | User |
See Arcane Enhancement for more details. |
Armor Bonus | Buff | User/Ally |
User and/or ally get a bonus in Armor. Multiplicative of the base multiplies the above:
Additive after multiplication:
Multiplicative of the result multiplies the above: |
Attack Speed Bonus | Buff | User/Ally |
Attack Speed increase caused by: |
Damage Bonus | Buff | User/Ally |
Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as Serration.
Multiplicative damage increase is multiplied after certain calculations (like damage mods such as Serration).
|
Elemental Damage Bonus | Buff | Ally |
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as Serration, but before Elemental mods such as Hellfire. The element bonus can combine with elements already present on the weapon (e.g. using Fireball Frenzy on a Script error: The function "Proc" does not exist. weapon makes it deal Script error: The function "Proc" does not exist.) or increase the elemental component of a secondary element if that is not innate (e.g. using Shock Trooper on a weapon modded with Script error: The function "Proc" does not exist. increases the Script error: The function "Proc" does not exist. component on the weapon, if Script error: The function "Proc" does not exist. is innate, Script error: The function "Proc" does not exist. is added following the above rules). Elemental damage bonuses can be cast on Companions, Specters, Mind Controlled enemies, Shadows, Saryn's Molt, Loki's Decoy, Invasion Allies and Clones created from Blade Storm. Bonuses cannot be applied to allies suffering from a Script error: The function "Proc" does not exist. proc. Elemental damage bonuses are granted by:
|
Eximus Aura | Buff | Enemy |
(Mind controlled enemies and syndicate specters will grant bonus to allies)
|
Maneuver Bonus | Buff | User/Ally |
Maneuver Bonuses caused by:
User & Ally:
|
Movement Speed Bonus | Buff | All |
Movement Speed increase caused by:
User & Ally:
Enemy:
|
Specific Buffs
Name | Type | Target | Description |
---|---|---|---|
Ancient Disruptor Aura | Buff | Enemy |
(Mind controlled enemies will grant bonus to allies; note that some of the bonuses may not apply to players)
|
Ancient Healer Aura | Buff | Enemy |
(Mind controlled enemies will grant bonus to allies)
|
Corruption | Buff | All |
Obtainable during Void Fissures, the effect varies for enemies and Tennos.
|
Volt's Electric Shield | External Buff | User/Ally |
Shots fired through Volt's Electric Shield gain an additive 50% Script error: The function "Proc" does not exist. damage and have their critical damage multiplied by 200%.
|
Ember's Fire Blast | External Buff | User/Ally |
Shooting through the Ember's Fire Blast flame ring grants +50% Script error: The function "Proc" does not exist. damage.
|
Mutalist Quanta's Orbs | External Buff | User/Ally |
Shots fired through the Mutalist Quanta's infested orbs gain additional Script error: The function "Proc" does not exist. damage, critical chance and damage.
|
Swarm Mutalist MOA's Swarm Clouds | External Buff | Enemy |
|
Toxic Ancient Aura | Buff | Enemy |
(Mind controlled enemies will grant bonus to allies)
|
General Debuffs
Name | Type | Target | Description |
---|---|---|---|
Armor Reduction | Debuff | Enemy |
A portion (or the entirety) of a target armor is removed.
|
Armor Reduction | Debuff | Enemy |
A portion of a player's armor is removed.
|
Atrracted | Debuff | Enemy |
The target will halt its current action and mindlessly move towards a point. |
Blinded | CC | Enemy |
The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.
|
Blinded | CC | Player |
The player is temporarily stuck in a blinded state, their HUD is flashed white.
|
Converted | Debuff | Enemy |
The target will change side, being friendly to the Tenno and start attacking his own faction. |
Damage Vulnerability | Debuff | Enemy |
The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual.
|
Deafened | Debuff | Enemy |
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them. |
Disarmed | Debuff | Enemy |
The target has weapons disarmed, forcing them to use alternative weapons.
|
Disarmed | Debuff | Player |
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee. |
Disrupted | Debuff | Player |
The player's HUD will become scrambled, lowering visability.
|
Eximus Aura | Debuff | Enemy |
(Mind controlled enemies and syndicate specters will grant debuff to enemies of the Tenno)
|
Frozen, Petrified, Vitrified | CC | Enemy |
The target is unable to move, every previously active Status Effect is paused and it is impossible to apply new ones while this effect persists.
|
Inaccurate | Debuff | Enemy |
The target's accuracy is reduced. |
Jammed | CC | Enemy |
The target's guns are jammed, forcing them into an animation where they try to unjam their guns. |
Knockdown | CC | Enemy |
The target is knocked off their feet and falls on their back. Ground finishers can be performed on these enemies.
|
Knockdown | CC | Player |
The player is knocked off their feet and falls on their back.
|
Nullified | Debuff | Player |
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.
|
Paralyzed, Disabled | CC | Enemy |
The target is stuck in a particular position.
|
Paralyzed, Disabled | CC | Player |
The player is stuck in a particular position. |
Ragdolled | CC | Enemy |
The target is immediately sent to a ragdoll state.
|
Sleep | CC | Enemy |
The target is in a standing sleeping state and will not perform any action.
|
Slowed | CC | Enemy |
The target's movement and actions are slowed.
|
Slowed | CC | Player |
The player's movement and actions are slowed.
|
Status Effects | Debuff | Enemy |
Status Effects are additional effects that are inflicted by Warframe abilities and weapons. Each Damage type has an associated status effect that could proc when damaging an enemy. |
Stun, Stagger | CC | Enemy |
The target is momentarily stunned, interrupting their current action.
|
Stun, Stagger | CC | Player |
The player is momentarily stunned, interrupting their current action.
|
Suspended, Incapacitated | CC | Enemy |
The target stays in a extended ragdoll state midair (or underwater) and it is unable to move.
|
Taunt | Debuff | Enemy |
The enemy will have its attention diverted towards the target with the higher Threat Level.
|
Terrified | CC | Enemy |
The target is terrified and tries to run away from the caster. |
Weakened | Debuff | Enemy |
The target is weakened and deals less damage.
|
Specific Debuffs
Name | Type | Target | Description |
---|---|---|---|
Financial Stress | Debuff | User |
Occurs when the player picks up Index Points in The Index gamemode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy. |
Transference Static | Debuff | User |
Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times. |
Buff & Debuff Icons
Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon.
Name | Icon | Type | Target | Source(s)/Conditions |
---|---|---|---|---|
Ability Strength | Buff | User | ||
Ability Duration | Buff | User |
??? | |
Ability Range | Buff | User |
??? | |
Accuracy | Buff | User | Guided Ordnance • Narrow Barrel • Targeting Subsystem | |
Affinity Range | ??? | Buff | Squad |
Fosfor gear item |
Arcane | Lua error in Module:Icon at line 63: p._Item(iconname, textexist, imagesize): Invalid icon name "Arcane ?" (do you need to update Module:Icon/data or Module:Resources/data?). | Buff | User |
Any Arcane Enhancement equipped while meeting Arcane proc conditions |
Berserker | Buff | User |
"Berserker" wasn't found in Module:Mods/data | |
Bleed | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc |
Bleeding Key | Debuff | User |
Equipping a Bleeding Dragon Key in the Gear slot | |
Bullet Jump | Buff | User |
??? | |
Confusion | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc |
Corrosion | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc |
Corruption | Script error: The function "Proc" does not exist. | Buff | User |
Obtaining 10 Reactant in a Void Fissure |
Critical Hit Chance | Buff | User |
Argon Scope • Cat's Eye • Hydraulic Crosshairs • Virtuos Shadow | |
Critical Damage Multiplier | Lua error in Module:Icon at line 164: attempt to index field '?' (a nil value). | Buff | User | |
Decaying Key | Debuff | User |
Equipping a Decaying Dragon Key in the Gear slot | |
Disrupt | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc |
Elemental Ward | Ability Buff | User/Ally |
Chroma's Elemental Ward ability | |
Energizing Dash | Buff | User/Ally |
Entering ring of energy created from player with Energizing Dash active | |
Energy Conversion | Buff | User | ||
Extinguished Key | Debuff | User |
Equipping an Extinguished Dragon Key in the Gear slot | |
Financial Stress | Debuff | User |
Picking up Index Points in The Index | |
Fireball Frenzy | Ability Buff | Ally |
Ember's Fireball Frenzy augment | |
Flash Accelerant | Ability Buff | Ally |
Ember's Flash Accelerant augment | |
Forte | Ability Buff | User/Ally | ||
Freeze | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc |
Furious Javelin | Ability Buff | User |
Excalibur's Furious Javelin augment | |
Fury | Ability Buff | User | ||
Health Conversion | Buff | User | ||
Hobbled Key | Debuff | User |
Equipping a Hobbled Dragon Key in the Gear slot | |
Ignite | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc |
Inspiration | Passive Buff | User/Ally |
Octavia's passive | |
Invigorated | Buff | User | Critical hits dealt by Hirudo | |
Iron Renewal | Buff | User/Ally |
Warframes affected by Oberon's Renewal while standing on Hallowed Ground | |
Ironclad Charge | Ability Buff | User |
Rhino's Ironclad Charge augment | |
Knockdown | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc |
Poisoned | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc |
Ravenous | Buff | User/Ally | ||
Roar | Ability Buff | User/Ally | ||
Scorn | Ability Buff | User | ||
Shock Trooper | Ability Buff | Ally |
Volt's Shock Trooper augment | |
Smoke Shadow | Ability Buff | Ally |
Ash's Smoke Shadow augment | |
Speed | Ability Buff | User/Ally | ||
Status Chance | Buff | User | ||
Knockback | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc |
Tenno Affinity | External Buff | Any Warframe |
Nearby squadmates | |
Tesla Chain | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc |
Unairu Wisp | Buff | User/Ally |
Unairu Wisp active way | |
Upsurge | External Buff | User/Ally | Titania's passive | |
Virtuos Fury | Buff | User | ||
Virus | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc |
Weakened | Script error: The function "Proc" does not exist. | Status Debuff | Target |
Script error: The function "Proc" does not exist. proc |
Media
External Links
- List of buff icons from Semlar (Note that it doesn't contain all of them)
- Buff icons designed by former DE employee Janice Chu