(another minor fix on the bullet pointer thingy) |
(→Elemental damage bonus: Added Mod cards for simplicitys sake) |
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Elemental damage bonuses are granted by: |
Elemental damage bonuses are granted by: |
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+ | |||
− | *{{M|Fireball Frenzy}}, adds {{Icon|Proc|Heat|Text}} |
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+ | {| style="font-size:12px;text-align:center;" align="center" |
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− | *{{M|Flash Accelerant}}, adds {{Icon|Proc|Heat|Text}} |
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+ | |- |
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− | *{{M|Freeze Force}}, adds {{Icon|Proc|Cold|text}} |
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+ | |[[File:FlashAccelerant2.png|x190px|link=Flash Accelerant]] |
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− | *{{M|Shock Trooper}}, adds {{Icon|Proc|Electricity|Text}} |
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+ | |[[File:FireballFrenzy3.png|x190px|link=Fireball Frenzy]] |
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− | *{{M|Smite Infusion}}, adds {{Icon|Proc|Radiation|Text}} |
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+ | |[[File:FreezeForce3.png|x190px|link=Freeze Force]] |
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− | *{{M|Venom Dose}}, adds {{Icon|Proc|Toxin|text}} |
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+ | |[[File:ShockTrooper2.png|x190px|link=Shock Trooper]] |
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+ | |[[File:SmiteInfusion3.png|x190px|link=Smite Infusion]] |
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+ | |[[File:VenomDose3.png|x190px|link=Venom Dose]] |
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+ | |} |
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===Corruption=== |
===Corruption=== |
Revision as of 03:55, 18 April 2018
Buffs and Debuffs are effects that can positively or negatively affect a target.
Buffs
Damage bonus
Additive damage bonus
Damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as Serration. Caused by:
Multiplicative damage bonus
Caused by:
Elemental damage bonus
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as Serration, but before Elemental mods such as Hellfire. The element bonus can combine with elements already present on the weapon (eg. using Fireball Frenzy on a Script error: The function "Proc" does not exist. weapon makes it deal Script error: The function "Proc" does not exist.) or increase the elemental component of a secondary element if that is not innate (e.g. using Shock Trooper on a weapon modded with Script error: The function "Proc" does not exist. increases the Script error: The function "Proc" does not exist. component on the weapon, if Script error: The function "Proc" does not exist. is innate, Script error: The function "Proc" does not exist. is added following the above rules).
Elemental damage bonuses can be cast on Companions, Specters, Mind Controlled enemies, Shadows, Saryn's Molt, Loki's Decoy, Invasion Allies and Clones created from Blade Storm. Bonuses cannot be applied to allies suffering from a Script error: The function "Proc" does not exist. proc.
Elemental damage bonuses are granted by:
File:ShockTrooper2.png | File:VenomDose3.png |
Corruption
Obtainable during Void Fissures, the effect varies for enemies and Tennos.
- Enemies: The target will be stunned temporarily, granting invulnerability during that time frame.
- Tenno: After collecting 10 Reactants, a buff will be randomly given to either the Warframe or a weapon. The buffed equipment will have a corrupted texture effect and emit lighting bolts for the duration of the buff. The buff duration is based on the tier of the Void Fissure, following the formula: Buff Duration = 30s × Mission Tier.
- Warframe: Two times multiplier to Ability Range and Strength.
- This affects the total value.
- For example with a maxed Intensify Ability Strength becomes (1 + 0.3) × 2 = 260% while the buff is active.
- Primary and Secondary Weapons: No Ammo will be consumed.
- Melee Weapons: Channeling cost is reduced to 1 point of Energy per enemy hit.
- Warframe: Two times multiplier to Ability Range and Strength.
Arcane Enhancements
- See Arcane Enhancement for more details.
Generic stat increase
Movement Speed increase
- Ally
- Enemy
- Nova's Molecular Prime if Ability Strength is below 70%
- Equinox day form Rest & Rage
Attack Speed increase
Eximus Aura
Ancient Disruptor Aura
Ancient Healer Aura
Debuffs
Transference Static
Occurs when the Operator suffers fatal damage. Depletes all the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times.
Suspended
The target stays in a ragdoll state and it is unable to move. Caused by:
- Hydroid's Tentacle Swarm
- Nezha's Divine Spears
- Vauban's Vortex
- Zephyr's Tornado
- Inaros's Sandstorm
- Titania's Spellbind and Lantern (in both cases the terget is suspended midair)
Paralyzed
The target is stuck in a particular position. Caused by:
Frozen, Petrified, Vitrified
The target is unable to move, every active Status Effect is paused while this effect persists.
Caused by:
- Frost
- Cryogenic passive.
- Freeze's direct hit.
- Snow Globe if the target is inside the bubble when the ability is activated.
- Chilling Globe augment.
- Avalanche
- Atlas
- Path of Statues
- Petrify
- Rumblers' initial cast
- Gara
- Mass Vitrify's expansion phase.
- Limbo
External Buff
Certain buffs cannot be inflicted to a target nor have a icon in the HUD, but can occur in particular conditions, generally by walking/shooting through something.
Mutalist Quanta's Orbs
- Shots fired through the Mutalist Quanta's infested orbs gain additional Script error: The function "Proc" does not exist. damage, critical chance and damage.
- Damage bonus stacks with the amount of stacks the orbs have when the shots go through them.
Volt's Electric Shield
- Shots fired through Volt's Electric Shield gain an additive 50% Script error: The function "Proc" does not exist. damage and have their critical damage multiplied by 200%.
- Script error: The function "Proc" does not exist. damage bonus stacks with the amount of shields while the critical chance boost does not.
Ember's Fire Blast
- Shooting through the Ember's Fire Blast flame ring grants +50% Script error: The function "Proc" does not exist. damage.
- This damage bonus does not scale with Ability Strength.
- The additional Heat damage is additive to elemental Mods and similar buffs.
- Shooting through multiple rings adds 50% Script error: The function "Proc" does not exist. damage for each ring.