Crowd Control Debuffs[edit | edit source]
Name | Target | Description |
---|---|---|
Blinded | Enemy |
The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.
|
Blinded | Player |
The player is temporarily stuck in a blinded state, their HUD is flashed white.
|
Confusion | Enemy |
The target will become confused and indiscriminately attack its enemies and allies.
|
Converted | Enemy |
The target will change side, being friendly to the Tenno and start attacking their own faction. Note that this does not guarantee them being invulnerable to friendly fire by allied Tenno. |
Jammed | Enemy |
The target's guns are jammed, forcing them into an animation where they try to unjam their guns. |
Knockdown | Enemy |
The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.
|
Knockdown | Player |
The player is knocked off their feet and falls on their back.
|
Paralyzed, Disabled, Stuck | Enemy |
The target is stuck in a particular position.
|
Paralyzed, Disabled | Player |
The player is stuck in a particular position. |
Ragdolled | Enemy |
The target is immediately sent to a ragdoll state.
|
Sleep | Enemy |
The target is in a standing sleeping state and will not perform any action.
|
Slowed | Enemy |
The target's movement and actions are slowed.
|
Slowed | Player |
The player's movement and actions are slowed.
|
Stagger | Enemy |
The target is momentarily staggered, interrupting their current action.
|
Stagger | Player |
The player is momentarily staggered, interrupting their current action.
|
Stun | Enemy |
The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.
|
Suspended, Incapacitated | Enemy |
The target stays in an extended ragdoll state midair (or underwater) and it is unable to move. |
Taunt/Attracted | Enemy |
The enemy will have its attention diverted towards the target with the higher Threat Level.
The target will halt its current action and mindlessly move towards a point. |
Terrified | Enemy |
The target is terrified and tries to run away from the caster. |