Buffs that boost offensive capabilities by increasing damage, damage per second, Ability Strength, or a weapon's stats.
|Ability Strength Bonus||User/Ally||
User and/or ally get a bonus in Ability Strength.
|Attack Speed Bonus||User/Ally||
Attack Speed increase caused by:
|Critical Chance Bonus||Player||
Weapon critical chance is increased by the following sources:
|Critical Damage Multiplier Bonus||Player||
Weapon critical damage multiplier is increased by the following sources:
|Total Damage Bonus||User/Ally||
Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as Serration.
Damage taken will be reflected or redirected towards enemies.
|Elemental Damage Bonus||Self/Ally||
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as Serration, but before elemental mods such as Hellfire (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using Fireball Frenzy on a Cold weapon makes it deal Blast) or increase the elemental component of a secondary element if that is not innate (e.g. using Shock Trooper on a weapon modded with Radiation increases the Electricity component on the weapon, if Radiation is innate, Electricity is added following the above rules).
Some elemental damage bonuses can be applyed to Companions, Specters, Mind Controlled enemies, Shadows, Saryn's Molt, Loki's Decoy, Invasion Allies and clones created from Blade Storm. Bonuses cannot be applied to allies suffering from a Radiation proc.
Elemental damage bonuses are granted by:
|Faction Damage Bonus||Player||
Players gain multiplicative damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon.
|Fire Rate Bonus||Player||
Sources of weapon fire rate increase are:
|Status Chance Bonus||Player||
Weapons gain increased status chance under these effects: