Defensive Buffs[]
Buffs that boost defensive capabilities by reducing incoming damage, negating damage completely, or provides immunity to status effects.
Name | Target | Description |
---|---|---|
Armor Bonus | User/Ally |
User and/or ally get a bonus in Armor.
Additive after multiplication:
Multiplicative of the result multiplies the above: |
Damage Reduction | Player |
Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with Armor if damage is dealt to health and stacks multiplicatively with other sources of damage reduction).
|
Damage Type Modifier | Player |
Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with other sources of damage reduction, but stacks additively with sources of damage type modifiers).
|
Dodge | User |
Players will have a chance for projectiles and melee attacks to harmlessly pass through their body.
|
Energy as Health | Player |
When taking lethal damage, that damage will be dealt to Energy pool instead of Health. |
Evasion | Player |
Enemies shooting at the player with a positive evasion stat will have their attacks suffer from heavy inaccuracy, often missing the player.
|
Eximus Aura | Enemy |
(Mind controlled enemies and syndicate specters will grant bonus to allies)
|
Invincibility | Player |
The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects.
|
Status Immunity | Player |
The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns.
|