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Defensive BuffsEdit

Name Target Description
Armor Bonus User/Ally

User and/or ally get a bonus in Armor.
Additive before multiplication:

Multiplicative of the base multiplies the above:

Additive after multiplication:

Multiplicative of the result multiplies the above:

Damage Reduction Player

Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with Armor if damage is dealt to health and stacks multiplicatively with other sources of damage reduction).

Damage Resistance Player

Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with other sources of damage reduction, but stacks additively with sources of damage resistance).

Eximus Aura Enemy

(Mind controlled enemies and syndicate specters will grant bonus to allies)

  • Arson/Caustic Eximus units project a fire resistance aura to their nearby allies, which nullifies all Heat b Heat damage; this aura also extends to combined elemental damage and will nullify the Heat b Heat damage of combined types utilizing it.
  • Arctic Eximus units project a cold resistance aura to their nearby allies, which nullifies all Cold b Cold damage; this aura also extends to combined elemental damage types and will nullify the Cold b Cold damage of said combined type.
  • Shock Eximus units project an electric resistance aura on their nearby allies which nullifies all Electricity b Electricity damage. This aura also extends to combined elemental damage and will nullify the Electricity b Electricity damage of said combined type.
  • Venomous Eximus units project a toxin resistance aura to their nearby allies, which nullifies all Toxin b Toxin damage, this aura also extends to combined elemental damage and will nullify the Toxin b Toxin damage of said combined type.
Invincibility Player

The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects.

Status Immunity Player

The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns.

True Immunity
Cleansed Only
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