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Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.

General BuffsEdit

Name Type Target Description
Ability Strength Bonus Buff User/Ally

User and/or ally get a bonus in Ability Strength.
Additive:


Multiplicative:

Affinity Bonus Buff User

Affinity gain is increased.

Arcane Enhancements Buff User

See Arcane Enhancement for more details.

Armor Bonus Buff User/Ally

User and/or ally get a bonus in Armor.
Additive before multiplication:


Multiplicative of the base multiplies the above:


Additive after multiplication:


Multiplicative of the result multiplies the above:

Attack Speed Bonus Buff User/Ally

Attack Speed increase caused by:

Credits64‍ Credit Bonus Buff User/Ally

Players will gain more credits from killed enemies while under these effects:

Critical Chance Bonus Buff Player

Weapon critical chance is increased by the following sources:

All weapons
Non-shotgun primaries only
Primary shotguns only
Melee only
Misc
Critical Damage Multiplier Bonus Buff Player

Weapon critical damage multiplier is increased by the following sources:

Damage Bonus Buff User/Ally

Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as Serration.

Multiplicative damage increase is multiplied after certain calculations (like damage mods such as Serration).

Flat damage increase adds a set amount of damage to your weapon under certain conditions.

Damage Reduction Buff Player

Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with Armor if damage is dealt to health and stacks multiplicatively with other sources of damage reduction).

Damage Reflection Buff Player

Damage takened will be reflected or redirected towards enemies.

Damage Resistance Buff Player

Players will take reduced Health, Shield, and Overshield damage from enemies (stacks multiplicatively with other sources of damage reduction, but stacks additively with sources of damage resistance).

Elemental Damage Bonus Buff Ally

Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as Mod TT 20pxSerration, but before elemental mods such as Mod TT 20pxHellfire (i.e. stacks additively with elemental mods). The element bonus can combine with elements already present on the weapon (e.g. using Mod TT 20pxFireball Frenzy on a Cold b Cold weapon makes it deal Blast b Blast) or increase the elemental component of a secondary element if that is not innate (e.g. using Mod TT 20pxShock Trooper on a weapon modded with Radiation b Radiation increases the Electricity b Electricity component on the weapon, if Radiation b Radiation is innate, Electricity b Electricity is added following the above rules).

Elemental damage bonuses can be cast on Companions, Specters, MindControl130xDark Mind Controlled enemies, Shadows, Saryn's Molt, Loki's Decoy, Invasion Allies and Clones created from BladeStorm130xDark Blade Storm. Bonuses cannot be applied to allies suffering from a Radiation b Radiation proc.

Elemental damage bonuses are granted by:

Energy Restoration Buff Player

Players will have their Energy restored while under these effects:

Instantaneous
Over-time
Indirectly (through spawning Energy Orbs)
Eximus Aura Buff Enemy

(Mind controlled enemies and syndicate specters will grant bonus to allies)

  • Arson/Caustic Eximus units project a fire resistance aura to their nearby allies, which nullifies all Heat b Heat damage; this aura also extends to combined elemental damage and will nullify the Heat b Heat damage of combined types utilizing it.
  • Arctic Eximus units project a cold resistance aura to their nearby allies, which nullifies all Cold b Cold damage; this aura also extends to combined elemental damage types and will nullify the Cold b Cold damage of said combined type.
  • Shock Eximus units project an electric resistance aura on their nearby allies which nullifies all Electricity b Electricity damage. This aura also extends to combined elemental damage and will nullify the Electricity b Electricity damage of said combined type.
  • Venomous Eximus units project a toxin resistance aura to their nearby allies, which nullifies all Toxin b Toxin damage, this aura also extends to combined elemental damage and will nullify the Toxin b Toxin damage of said combined type.
Faction Damage Bonus Buff Player

Players gain multiplicative damage bonus against a particular faction when equipped with the mods below in order of primary rifle, primary shotgun, secondary, and melee. This damage bonus stacks on top of base damage and any elemental mods added on a weapon.

Grineer
Corpus
Infested
Orokin
Sentient
Fire Rate Bonus Buff Player

Sources of weapon fire rate increase are:

Health Restoration Buff Player

Players will have their Health restored while under these effects:

Instantaneous
Over-time
Indirectly (through spawning Health Orbs)
Holster Speed Bonus Buff Player

The player switches weapons faster.

Invisibility Buff Player

The player becomes visually undetectable by any enemy. Enemies won't be alerted upon entering their line of sight.

Invincibility Buff Player

The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects.

Reload Speed Bonus Buff Player

Reload speed for weapons is increased.

Rerolling Loot Drop Buff Player

Players will gain another chance at rerolling the loot drop table of a particular enemy that is affected by the abilities below. These abilities may act on the same enemy more than once to produce multiple loot drops. However, you cannot stack abilities of the same class (i.e. Mod TT 20pxPilfering Swarm and Mod TT 20pxPilfering Strangledome) to produce more than one loot drop.

On Live Enemies
On Petrified Enemies
On Enemy Kill
On Enemy Corpses
Maneuver Bonus Buff User/Ally

Maneuver Bonuses caused by:

Aim Glide and Wall Latch
Bullet Jump, Aim Glide, and Wall Latch
Slide
Misc
  • LokiIcon272 Loki's passive
    • Wall Latch lasts 10 times longer (60 second duration)
  • MirageIcon272 Mirage's passive
    • +25% faster Bullet Jump speed
    • +50% faster Maneuver speed
  • TitaniaIcon272 Titania's Dust Bloom passive
    • +25% Bullet Jump and rolling distance
    • Bullet jumping also creates a trampoline that lasts 5 seconds and grants the Upsurge buff, giving the same +25% distance to Bullet Jump and rolling maneuvers performed in the area.
  • Mod TT 20pxAerodynamic (increased Aim Glide duration)
  • Mod TT 20pxEndurance Drift (increased parkour velocity)
  • Mod TT 20pxMotus Signal (increased Double Jump strength)
  • Mod TT 20pxProton Pulse (increased Bullet Jump speed)
  • Mod TT 20pxTractor Beam (increased Aim Glide duration)
  • ArcaneAegis64x Arcane Agility (increased parkour velocity)
  • ArcaneConsequence64x Arcane Consequence (increased parkour velocity)
Movement Speed Bonus Buff All

Movement Speed increase caused by:

User only
User & Ally


Enemy:

Shield Restoration Buff Player

Players will have their Shields restored while under these effects:
Instantenous:


Over-time:

Status Chance Bonus Buff Player

Weapons gain increased status chance under these effects:

Status Immunity Buff Player

The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs. This includes physical effects such as staggers, stuns, and knockdowns.

True Immunity
Cleansed Only

Specific BuffsEdit

Name Type Target Description
Ancient Disruptor Aura Buff Enemy

(Mind controlled enemies will grant bonus to allies; note that some of the bonuses may not apply to players)

  • Reduces damaged recieved from Warframe abilities by 90%
  • Energy from Warframes are drained proportionally to the damage dealt by enemies under the aura
  • Reduces crowd control effects of certain Warframe abilities (effect varies from ability to ability)
    • Multiple Ancient Disruptor auras can stack, causing a greater reduction effect
Ancient Healer Aura Buff Enemy

(Mind controlled enemies will grant bonus to allies)

  • Grants 90% damage reduction
  • Status and knockdown immunity to all under the aura
  • Damage done to protected allies will heal the Ancient Healer for up to 150% of its health
Corruption Buff All

Obtainable during Void Fissures, the effect varies for enemies and Tennos.
Enemies: The target will be stunned temporarily, granting invulnerability during that time frame. Tenno: After collecting 10 Reactants, a buff will be randomly given to either the Warframe or a weapon. The buffed equipment will have a corrupted texture effect and emit lighting bolts for the duration of the buff. The buff duration is based on the tier of the Void Fissure, following the formula: Buff Duration = 30s × Mission Tier.

Volt's ElectricShield130xDark Electric Shield External Buff User/Ally

Shots fired through VoltIcon272 Volt's ElectricShield130xDark Electric Shield gain an additive 50% Electricity b Electricity damage and have their critical damage multiplied by 200%.

  • Electricity b Electricity damage bonus stacks with the amount of shields while the critical chance boost does not.
Ember's FireBlast130xDark Fire Blast External Buff User/Ally

Shooting through the EmberIcon272 Ember's FireBlast130xDark Fire Blast flame ring grants +50% Heat b Heat damage.

  • This damage bonus does not scale with Ability Strength.
  • The additional Heat damage is additive to elemental Mods and similar buffs.
  • Shooting through multiple rings adds 50% Heat b Heat damage for each ring.
InfCrpShockSwarm Mutalist Quanta's Orbs External Buff User/Ally

Shots fired through the InfCrpShockSwarm Mutalist Quanta's infested orbs gain additional Electricity b Electricity damage, critical chance and damage.

  • Damage bonus stacks with the amount of stacks the orbs have when the shots go through them.
Swarm Mutalist MOA's Swarm Clouds External Buff Enemy
Toxic Ancient Aura Buff Enemy

(Mind controlled enemies will grant bonus to allies)

  • Grants nearby infested units Toxin b Toxin damage
  • Grants 100% damage reduction to Toxin b Toxin damage and 80% damage reduction to Gas b Gas damage

General DebuffsEdit

Name Type Target Description
Armor Reduction Debuff Enemy

A portion (or the entirety) of a target armor is removed.

Armor Reduction Debuff Player

A portion of a player's armor is removed.

Attracted Debuff Enemy

The target will halt its current action and mindlessly move towards a point.

Blinded CC Enemy

The target is temporarily stuck in a blinded state, staggering backwards and with smoke emitting from their eyes. Finishers can be performed on blinded enemies.

Blinded CC Player

The player is temporarily stuck in a blinded state, their HUD is flashed white.

Confusion Debuff Enemy

The target will become confused and indiscriminately attack its enemies and allies.

Converted Debuff Enemy

The target will change side, being friendly to the Tenno and start attacking his own faction.

Damage Vulnerability Debuff Enemy

The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual.

Deafened Debuff Enemy

The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.

Dispel Debuff Player

The player's active abilities will be deactivated.

Disarmed Debuff Enemy

The target has weapons disarmed, forcing them to use alternative weapons.

Disarmed Debuff Player

The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee.

Disrupted Debuff Player

The player's HUD will become scrambled, lowering visability.

Eximus Aura Debuff Enemy

(Mind controlled enemies and syndicate specters will grant debuff to enemies of the Tenno)

  • Arctic Eximus units project a Cold b Cold aura that emits a Cold b Cold status effect to nearby enemies, slowing their movement and attack speed.
  • Shock Eximus units project an Electricity b Electric aura that emits a Electricity b Electricity status effect to enemies within a 5 meter radius, with enemies within a 2 meter radius taking damage at a steady rate.
  • Venomous Eximus units project a Toxin b Toxin aura that emits a Toxin b Toxin status effect to enemies within a 10 meter radius, inflicting a 8 second Toxin b Toxin status effect that deals damage over time
  • Energy Leech/Parastic Eximus units can drain players' energy within 15 meters at a rate of 5s−1 (does not stack)
Inaccurate Debuff Enemy

The target's accuracy is reduced.

Jammed CC Enemy

The target's guns are jammed, forcing them into an animation where they try to unjam their guns.

Knockdown CC Enemy

The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.

Knockdown CC Player

The player is knocked off their feet and falls on their back.

Grineer
Corpus
Infested
Other
Nullified Debuff Player

The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.

Paralyzed, Disabled, Stuck CC Enemy

The target is stuck in a particular position.