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“You're not supposed to be in here! You're going to ruin the surprise!”The following section contains spoilers.
Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.
Debuffs [edit | edit source]
Crowd Control Debuffs[edit | edit source]
The player is temporarily stuck in a blinded state, their HUD is flashed white.
The target will become confused and indiscriminately attack its enemies and allies.
The target will change side, being friendly to the Tenno and start attacking their own faction. Note that this does not guarantee them being invulnerable to friendly fire by allied Tenno.
The target's guns are jammed, forcing them into an animation where they try to unjam their guns.
The target is knocked off their feet and falls on their back. Ground Finishers can be performed on these enemies.
The player is knocked off their feet and falls on their back.
|Paralyzed, Disabled, Stuck||Enemy||
The target is stuck in a particular position.
The player is stuck in a particular position.
The target is immediately sent to a ragdoll state.
The target is in a standing sleeping state and will not perform any action.
The target's movement and actions are slowed.
The player's movement and actions are slowed.
The target is momentarily staggered, interrupting their current action.
The player is momentarily staggered, interrupting their current action.
The target is momentarily stunned, interrupting their current action. Players can perform front/back Finishers on stunned enemies.
The target stays in an extended ragdoll state midair (or underwater) and it is unable to move.
The enemy will have its attention diverted towards the target with the higher Threat Level.
The target will halt its current action and mindlessly move towards a point.
The target is terrified and tries to run away from the caster.
Curse-Like Debuffs[edit | edit source]
Debuffs that apply a temporary or permanent negative effect that cripple the target's offensive and/or defensive capabilities.
A portion (or the entirety) of a target armor is removed.
A portion of a player's armor is removed.
The target is more susceptible to damage from Warframe abilities and weapons, taking more damage than usual.
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.
The player's HUD will become scrambled, lowering visability.
The player's energy is drained.
Occurs when the player picks up Index Points in The Index game mode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy.
The target's accuracy is reduced.
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.
Occurs when the player picks up Resurgence Tokens in Arbitrations. Each token works functionally like Index Points, with each pick up diminishing the player's maximum shields and health while constantly draining their energy.
Target's maximum shields are reduced.
Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times.
The player is weakened and deals less damage.
The target is weakened and deals less damage.
Miscellaneous Debuffs[edit | edit source]
The player's active abilities will be deactivated.
The target has firearms disarmed, forcing them to use melee.
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee.
|Reset Sentient Resistances||Sentient Enemy||
Resets Sentient damage resistances.
Buff & Debuff Icons[edit | edit source]
Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon.
Named Icons[edit | edit source]
|Accuracy||Buff||User||Guided Ordnance • Targeting Subsystem|
Fosfor gear item
Any Arcane Enhancement equipped while meeting Arcane proc conditions
|Blast||Status Debuff / Buff||Target / User|
|Cold||Status Debuff / Buff||Target / User|
Telos Boltace's Stormpath passive cooldown
|Corrosive||Status Debuff / Buff||Target / User|
Obtaining 10 Reactant in a Void Fissure
|Critical Hit Chance||Buff||User|
|Critical Damage Multiplier||Buff||User|
Proton Mod Set bonus
|Elemental Ward||Ability Buff||User/Ally|
Entering ring of energy created from player with Energizing Dash active
Picking up Index Points in The Index
|Fireball Frenzy||Ability Buff||Ally|
|Furious Javelin||Ability Buff||User|
|Heat||Status Debuff / Buff||Target / User|
|Impact||Status Debuff / Buff||Target / User|
Critical hits dealt by Hirudo
|Ironclad Charge||Ability Buff||User|
|Magnetic||Status Debuff / Buff||Target / User|
|Puncture||Status Debuff / Buff||Target / User|
|Radiation||Status Debuff / Buff||Target / User|
Rolling Guard cooldown
|Shock Trooper||Ability Buff||Ally|
|Shield of Shadows||Ability Buff||User|
|Slash||Status Debuff / Buff||Target / User|
|Smoke Shadow||Ability Buff||Ally|
|Tenno Affinity||External Buff||Any Warframe||
|Electricity||Status Debuff / Buff||Target / User|
|Toxin||Status Debuff / Buff||Target / User|
Unairu Wisp active way
|Upsurge||External Buff||User/Ally||Titania's passive|
|Viral||Status Debuff / Buff||Target / User|
Unnamed Icons[edit | edit source]
These icons are shared by multiple unrelated buffs and/or debuffs.
Media[edit | edit source]
External Links[edit | edit source]
- List of buff icons from Semlar (Note that it doesn't contain all of them)
- Buff icons designed by former DE employee Janice Chu