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“You're not supposed to be in here! You're going to ruin the surprise!”The following section contains spoilers.
Buffs and Debuffs are effects that can positively or negatively affect a target during a mission. Some buffs and debuffs may present an icon right next to the player's health and shields. In-game, blue icons denote buffs and red icons denote debuffs.
|Ability Strength Bonus||Buff||User/Ally||
User and/or ally get a bonus in Ability Strength.
See Arcane Enhancement for more details.
User and/or ally get a bonus in Armor.
Multiplicative of the base multiplies the above:
Additive after multiplication:
Multiplicative of the result multiplies the above:
|Attack Speed Bonus||Buff||User/Ally||
Attack Speed increase caused by:
| Credit Bonus||Buff||User/Ally||
Players will gain more credits from killed enemies while under these effects:
Additive damage increase is added before other calculations. Bonus acts like and stacks additively with damage mods such as Serration.
Multiplicative damage increase is multiplied after certain calculations (like damage mods such as Serration).
|Elemental Damage Bonus||Buff||Ally||
Increases the damage of weapons and certain abilities. This bonus is multiplicative after damage mods such as Serration, but before Elemental mods such as Hellfire. The element bonus can combine with elements already present on the weapon (e.g. using Fireball Frenzy on a Cold weapon makes it deal Blast) or increase the elemental component of a secondary element if that is not innate (e.g. using Shock Trooper on a weapon modded with Radiation increases the Electricity component on the weapon, if Radiation is innate, Electricity is added following the above rules).
Elemental damage bonuses can be cast on Companions, Specters, Mind Controlled enemies, Shadows, Saryn's Molt, Loki's Decoy, Invasion Allies and Clones created from Blade Storm. Bonuses cannot be applied to allies suffering from a Radiation proc.
Elemental damage bonuses are granted by:
The player becomes visually undetectable by any enemy. Enemies won't be alerted upon entering their line of sight.
The player is invulnerable to any damage, or at the very least unable to die, when casting these abilities or under these effects.
Maneuver Bonuses caused by:
User & Ally:
|Movement Speed Bonus||Buff||All||
Movement Speed increase caused by:
User & Ally:
The player is cleansed of (or is unaffected by) any current status effects and is immune to future status procs.
|Ancient Disruptor Aura||Buff||Enemy||
(Mind controlled enemies will grant bonus to allies; note that some of the bonuses may not apply to players)
|Ancient Healer Aura||Buff||Enemy||
(Mind controlled enemies will grant bonus to allies)
Obtainable during Void Fissures, the effect varies for enemies and Tennos.
|Volt's Electric Shield||External Buff||User/Ally||
|Ember's Fire Blast||External Buff||User/Ally||
|Mutalist Quanta's Orbs||External Buff||User/Ally||
|Swarm Mutalist MOA's Swarm Clouds||External Buff||Enemy|
|Toxic Ancient Aura||Buff||Enemy||
(Mind controlled enemies will grant bonus to allies)
A portion (or the entirety) of a target armor is removed.
A portion of a player's armor is removed.
The target will halt its current action and mindlessly move towards a point.
The player is temporarily stuck in a blinded state, their HUD is flashed white.
The target will change side, being friendly to the Tenno and start attacking his own faction.
The target is more suseptibile to damage from Warframe abilities and weapons, taking more damage than usual.
The target cannot hear any gunshots, alarms, or death screams, hence cannot be alerted by them.
The target has weapons disarmed, forcing them to use alternative weapons.
The player has their current gun disarmed, forcing them to switch to their primary/secondary or melee.
The player's HUD will become scrambled, lowering visability.
|Frozen, Petrified, Vitrified||CC||Enemy||
The target is unable to move, every previously active Status Effect is paused and it is impossible to apply new ones while this effect persists.
The target's accuracy is reduced.
The target's guns are jammed, forcing them into an animation where they try to unjam their guns.
The target is knocked off their feet and falls on their back. Ground finishers can be performed on these enemies.
The player is knocked off their feet and falls on their back.
The player's active abilities will be deactivated and the player cannot cast any new abilities while nullified.
The target is stuck in a particular position.
The player is stuck in a particular position.
The target is immediately sent to a ragdoll state.
The target is in a standing sleeping state and will not perform any action.
The target's movement and actions are slowed.
The player's movement and actions are slowed.
The target is momentarily stunned, interrupting their current action.
The player is momentarily stunned, interrupting their current action.
The target stays in a extended ragdoll state midair (or underwater) and it is unable to move.
The enemy will have its attention diverted towards the target with the higher Threat Level.
The target is terrified and tries to run away from the caster.
The target is weakened and deals less damage.
Occurs when the player picks up Index Points in The Index gamemode. Each Index Point picked up diminishes the player's maximum shields and health while constantly draining their energy.
Occurs when the Operator suffers fatal damage. Depletes all of the Warframe's shields while taking 10% of their current health as damage. This debuff lasts for 45 seconds and additional Static will not refresh the timer, only stacking on top of it, up to 4 times.
Buff & Debuff IconsEdit
Comprehensive list of all of the buff & debuff icons in the game. Please feel free to update this chart as needed. Note that some sources/conditions share the same buff/debuff icon.
|Accuracy||Buff||User||Guided Ordnance • Targeting Subsystem|
Fosfor gear item
Any Arcane Enhancement equipped while meeting Arcane proc conditions
|Blast||Status Debuff / Buff||Target / User|
|Cold||Status Debuff / Buff||Target / User|
Telos Boltace's Stormpath passive cooldown
|Corrosive||Status Debuff / Buff||Target / User|
Obtaining 10 Reactant in a Void Fissure
|Critical Hit Chance||Buff||User|
|Critical Damage Multiplier||Buff||User|
Proton Mod Set bonus
|Elemental Ward||Ability Buff||User/Ally|
Entering ring of energy created from player with Energizing Dash active
Picking up Index Points in The Index
|Fireball Frenzy||Ability Buff||Ally|
|Flash Accelerant||Ability Buff||Ally|
|Furious Javelin||Ability Buff||User|
|Heat||Status Debuff / Buff||Target / User|
|Impact||Status Debuff / Buff||Target / User|
Critical hits dealt by Hirudo
|Ironclad Charge||Ability Buff||User|
|Magnetic||Status Debuff / Buff||Target / User|
|Puncture||Status Debuff / Buff||Target / User|
|Radiation||Status Debuff / Buff||Target / User|
|Shock Trooper||Ability Buff||Ally|
|Shield of Shadows||Ability Buff||User|
|Slash||Status Debuff / Buff||Target / User|
|Smoke Shadow||Ability Buff||Ally|
|Tenno Affinity||External Buff||Any Warframe||
|Tesla Chain||Status Debuff / Buff||Target / User|
|Toxin||Status Debuff / Buff||Target / User|
Unairu Wisp active way
|Upsurge||External Buff||User/Ally||Titania's passive|
|Viral||Status Debuff / Buff||Target / User|
These icons are shared by multiple unrelated buffs and/or debuffs.
- List of buff icons from Semlar (Note that it doesn't contain all of them)
- Buff icons designed by former DE employee Janice Chu