Infused with rare Orokin alloys, the Bronco Prime is a highly efficient weapon. Trading an increased clip size and damage for a lower rate of fire.

The Bronco Prime is the Primed variant of the shotgun sidearm Bronco.png Bronco, featuring a higher base damage and magazine size at the cost of a lower fire rate and reload speed. The Bronco Prime was added into the game in Update 9.0.

This weapon can be sold for Credits64.png5,000; it is also a requisite ingredient for DEPrimeDualBroncos.png Akbronco Prime (x2).

Manufacturing Requirements
Credits64.png
15,000
Barrel
1
Receiver
1
OrokinCell64.png
10
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Characteristics[edit | edit source]

This weapon deals primarily Impact b.svg Impact damage.

Advantages:

Disadvantages:

  • Low Puncture b.svg Puncture and Slash b.svg Slash damage - less effective against armor and health.
  • Has linear damage falloff from 100% to 74% from 9m to 18m target distance (distances are affected by Projectile Speed).
  • Very low critical chance.
  • Low magazine size.
  • Wide pellet spread cone makes the weapon ineffective beyond medium range.

Comparisons:

  • Bronco Prime, compared to Bronco:
    • Higher base damage (350.0 vs. 280.0)
      • Higher Impact b.svg Impact damage (280.0 vs. 224.0)
      • Higher Puncture b.svg Puncture damage (35.0 vs. 28.0)
      • Higher Slash b.svg Slash damage (35.0 vs. 28.0)
    • Higher status chance (12.86% vs. 9.43%)
    • Lower fire rate (4.17 rounds/sec vs. 5 rounds/sec)
    • Longer range before damage falloff starts (9m vs. 7m)
    • Longer range before damage falloff ends (18m vs. 14m)
    • Smaller max damage reduction due to falloff (74% vs. 75%)
    • Larger magazine (4 rounds vs. 2 rounds)
    • Slower reload speed (2 s vs. 1.05 s)
    • Higher Mastery Rank required (4 vs. 0)
    • Lower disposition (1.4 vs. 1.45)

Acquisition

Bronco Prime's main and component blueprints are acquired from the following Void Relics.

Blueprint BarrelBarrel ReceiverReceiver
Lith P4 Common
Lith H1 Common (V)
Lith M6 Common (V)
Lith N1 Common (V)
Lith N4 Common (V)
Lith S1 Common (V)
Lith V8 Common (V)
Meso C2 Common (V)
Meso E2 Common (V)
Meso N2 Common (V)
Meso N3 Common (V)
Meso S2 Common (V)
Meso V5 Common (V)
Neo M1 Common (V)
Neo S9 Common (V)
Axi N2 Common (V)
Axi P2 Common (V)
Axi P3 Common (V)
Axi S1 Common (V)
Meso N10 Uncommon
Meso R3 Uncommon (V)
Neo M2 Uncommon (V)
Neo V1 Uncommon (V)
Axi E2 Uncommon (V)
Axi N3 Uncommon (V)
Lith P5 Common
Axi W1 Common
Lith C2 Common (V)
Meso B4 Common (V)
Meso E3 Common (V)
Meso F1 Common (V)
Meso P1 Common (V)
Meso S8 Common (V)
Neo B1 Common (V)
Neo M3 Common (V)
Neo N6 Common (V)
Neo S8 Common (V)
Neo S11 Common (V)
Neo V4 Common (V)
Neo Z3 Common (V)
Axi S1 Common (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Weapon Loadouts[edit source]

Notes[edit | edit source]

  • The Bronco Prime's high damage, high spread and high pellet count (with Mod TT 20px.pngBarrel Diffusion) make it a good crowd thinner and control tool, particularly against the Infested.
    • Using Mod TT 20px.pngSeeker is recommended to increase its capability against large groups of enemies.
  • Mod TT 20px.pngGunslinger (or Mod TT 20px.pngLethal Torrent) and Mod TT 20px.pngQuickdraw may be valuable due to the low rate of fire and reload speed, to increase the time spent shooting.

Trivia[edit | edit source]

  • The Bronco Prime has a non-static model, the barrel section rotates clockwise when fired and whilst reloading.
  • The Bronco Prime's gold parts can be recolored as of Update 15.13.

Media[edit | edit source]

Patch History[edit | edit source]

Update 27.2

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.

Update 22.12

  • Mastery Rank increased from 3 to 4.
  • Critical chance increased from 2.5% to 6%.

Hotfix 21.3.2

  • Increased Bronco Prime Status Chance to 30% to match AkBronco Prime.

Hotfix 21.0.2

  • Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.

Update 21.0

  • Damage increased from 20 to 50.
  • Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
  • Status Chance increased from 17.5% to 22%.
  • Increased Crit Multiplier from 1.5 to 2.
  • Mastery Rank 3 required.

Hotfix 15.0.8

  • Fixed a missing drop icon for the Bronco Prime.

Update 9.0

  • Introduced.

Last updated: Update 27.2

See Also[edit | edit source]

  • Bronco.png Bronco, the predecessor to this weapon.
  • Dual Broncos.png Akbronco, the akimbo version of the Bronco.
  • DEPrimeDualBroncos.png Akbronco Prime, the akimbo version of this gun.
  • DEGrineerHandShotgun.png Brakk, another pocket shotgun sidearm.
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