The Bronco Prime is the Primed variant of the shotgun sidearm Bronco, featuring a higher base damage and magazine size at the cost of a lower fire rate and reload speed. The Bronco Prime was added into the game in Update 9.0 (2013-07-13).
This weapon can be sold for 5,000; it is also a requisite ingredient for Akbronco Prime (x2).
Characteristics[]
- This weapon deals primarily Impact damage.
- Can use the Bronco-exclusive Dizzying Rounds mod.
Advantages over other Secondary weapons (excluding modular weapons):
- Tied with Akbronco Prime for the third highest base damage of all shotgun-type secondaries, behind Twin Rogga and alt-fire Euphona Prime.
- Very high overall status chance.
- Innate multishot of 7 pellets.
- Good ammo efficiency.
- Normal Attack (wiki attack index 1)
- Very high total damage (350)
- Above average ammo max (210)
- High average number of procs per shot (0.90)
- High average number of crits per shot (0.42)
- High disposition (●●●●● (1.40x))
- Incarnon Form (wiki attack index 2)
- High active falloff slope (32.2m/%)
- Above average crit chance (24.00%)
- High maximum falloff distance (36.0 m)
- Above average total damage (238)
- Above average ammo max (210)
- Very high average number of procs per shot (1.79)
- Very high average number of crits per shot (1.68)
- Above average status chance (25.71%)
- High disposition (●●●●● (1.40x))
- Very high crit multiplier (3.20x)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Has linear damage falloff from 100% to 74% from 9m to 18m target distance (distances are affected by Projectile Speed).
- Wide pellet spread cone makes the weapon ineffective beyond medium range.
- Normal Attack (wiki attack index 1)
- Very low active falloff slope (12.2m/%)
- Low crit chance (6.00%)
- Very low maximum falloff distance (18.0 m)
- Low reload speed (2.00 s)
- Very low magazine (4)
- Below average status chance (12.86%)
- Incarnon Form (wiki attack index 2)
- Low reload speed (2.00 s)
- Low magazine (4)
Comparisons:
- Bronco Prime (Normal Attack), compared to Bronco (Normal Attack):
- Higher base damage per projectile (50.00 vs. 40.00)
- Higher total damage (350 vs. 280)
- Higher base status chance (12.86% vs. 9.43%)
- Higher average damage per tap (371 vs. 296.8)
- Higher burst DPS (1547.07 vs. 1484)
- Higher sustained DPS (501.48 vs. 409.37)
- Farther starting damage falloff distance (9.0 m vs. 7.0 m)
- Farther max damage falloff distance (18.0 m vs. 14.0 m)
- Lesser max damage reduction at ending falloff distance (74.00% vs. 75.00%)
- Lower fire rate (4.170 attacks/sec vs. 5.000 attacks/sec)
- Larger magazine (4 vs. 2)
- Slower reload time (2.00 s vs. 1.05 s)
- Higher Mastery Rank required (4 vs. 0)
- Lower disposition (●●●●● (1.40x) vs. ●●●●● (1.45x))
- Bronco Prime (Normal Attack), compared to Akbronco Prime (Normal Attack):
- Equal base damage
- Lower burst DPS (1547.07 vs. 1606.43)
- Lower sustained DPS (501.48 vs. 724.33)
- Lesser max damage reduction at ending falloff distance (74.00% vs. 75.00%)
- Lower fire rate (4.170 attacks/sec vs. 4.330 attacks/sec)
- Smaller magazine (4 vs. 8)
- Faster reload time (2.00 s vs. 2.25 s)
- Lower Mastery Rank required (4 vs. 10)
- Higher disposition (●●●●● (1.40x) vs. ●●●●○ (1.30x))
Acquisition[]
Barrel | Receiver | Blueprint |
---|---|---|
Lith T10 Uncommon Axi E2 Uncommon (V) Axi N10 Uncommon (V) Axi N3 Uncommon (V) Axi S10 Uncommon (V) Axi W2 Uncommon (V) Axi W3 Uncommon (V) Meso N10 Uncommon (V) Meso R3 Uncommon (V) Meso Z4 Uncommon (V) Neo M2 Uncommon (V) Neo S15 Uncommon (V) Neo V1 Uncommon (V) |
Lith P8 Common Neo K6 Common Axi M2 Common (V) Axi S1 Common (V) Axi T10 Common (V) Axi T7 Common (V) Axi W1 Common (V) Lith C2 Common (V) Lith P5 Common (V) Meso B4 Common (V) Meso C8 Common (V) Meso E3 Common (V) Meso F1 Common (V) Meso G4 Common (V) Meso P1 Common (V) Meso S12 Common (V) Meso S8 Common (V) Neo B1 Common (V) Neo M3 Common (V) Neo N14 Common (V) Neo N6 Common (V) Neo S11 Common (V) Neo S8 Common (V) Neo V4 Common (V) Neo Z3 Common (V) |
Lith A6 Common Axi C7 Common (V) Axi G12 Common (V) Axi N2 Common (V) Axi N8 Common (V) Axi N9 Common (V) Axi P2 Common (V) Axi P3 Common (V) Axi S1 Common (V) Lith D4 Common (V) Lith H1 Common (V) Lith K6 Common (V) Lith M6 Common (V) Lith N1 Common (V) Lith N4 Common (V) Lith P4 Common (V) Lith S1 Common (V) Lith S12 Common (V) Lith T7 Common (V) Lith V8 Common (V) Meso A4 Common (V) Meso C2 Common (V) Meso E2 Common (V) Meso N2 Common (V) Meso N3 Common (V) Meso P11 Common (V) Meso S2 Common (V) Meso V5 Common (V) Neo M1 Common (V) Neo S9 Common (V) |
Crafting[]
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
10 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
- The Bronco Prime's high damage, high spread and high pellet count (with Barrel Diffusion) make it a good crowd thinner and control tool, particularly against the Infested.
- Using Seeker is recommended to increase its capability against large groups of enemies.
- Gunslinger (or Lethal Torrent) and Quickdraw may be valuable due to the low rate of fire and reload speed, to increase the time spent shooting.
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Bronco Incarnon Genesis from The Circuit's Steel Path to place on their Bronco with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Bronco Incarnon Genesis requires 20 Pathos Clamps, 70 Yao Shrubs, and 100 Nacreous Pebbles.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Increase Range and Ricochet.
- Incarnon Form has much higher Critical Chance, Critical Multiplier, and Status Chance, and longer Damage Falloff ranges, at the expense of reduced base damage and Fire Rate.
- Individual pellets now ricochet once to nearby enemies within 8 meters of the main target.
- Modding for Punch Through and hitting multiple targets will create successive ricochets.
- Xata's Whisper Void Status Effect prevents ricochets from occurring.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 40 "Pellets" headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Bronco's Incarnon Form uses a separate "magazine" with each charge producing 0.5 rounds to a maximum of 20 rounds. Once all ammunition is expended, the Bronco reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with the Bronco equipped.
- Perk 1: Speeding Bullet:
- Increase Damage by +36 (Bronco) / +30 (Prime).
- With Sprint Speed 1.2 or Higher: +60% Projectile Speed.
- The projectile speed bonus stacks additively with projectile speed mods such as Lethal Momentum.
- Perk 2: Infused Shots:
- Increase Damage by +20 (Bronco) / +16 (Prime).
- On 50 Energy Spent: Increase Damage by +10 (Bronco) / +9 (Prime) for 10s. Stacks up to 4x.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Kinetic Battle:
- -50% Weapon Recoil.
- Perk 2: Practised Grip:
- Increase Accuracy by +30%.
- Perk 3: Extended Volley:
- Increase Magazine Capacity by +2.
Evolution IV[]
- Unlock Challenge: Kill 10 enemies within 8 seconds 6 times.
- Perk 1: Enough for Everyone:
- +80% Ammo efficiency when 6 enemies are within 6m.
- Perk 2: Commodore's Fortune:
- Increase Critical Chance by +20%.
- Perk 3: Rain of Lead:
- +2 Multishot.
Trivia[]
- The Bronco Prime has a non-static model, the barrel section rotates clockwise when fired and whilst reloading.
- The Bronco Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).
Media[]
Patch History[]
Hotfix 33.6.4 (2023-08-15)
- Fixed the Bronco Prime not leaving bullet holes in the environment.
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Secondary Weapon Ammo Pick Up Overrides
20 Ammo per Pick Up:
- Bronco Prime
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning:
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 3 to 4.
- Critical chance increased from 2.5% to 6%.
Hotfix 21.3.2 (2017-08-04)
- Increased Bronco Prime Status Chance to 30% to match AkBronco Prime.
Hotfix 21.0.2 (2017-06-29)
- Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.
Update 21.0 (2017-06-29)
- Damage increased from 20 to 50.
- Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
- Status Chance increased from 17.5% to 22%.
- Increased Crit Multiplier from 1.5 to 2.
- Mastery Rank 3 required.
Hotfix 15.0.8 (2014-10-29)
- Fixed a missing drop icon for the Bronco Prime.
Update 9.0 (2013-07-13)
- Introduced.
Last updated: Update 27.2 (2020-03-05)
See Also[]
- Bronco, the predecessor to this weapon.
- Akbronco, the akimbo version of the Bronco.
- Akbronco Prime, the akimbo version of this gun.
- Brakk, another pocket shotgun sidearm.
- Bronco Incarnon Genesis, the Incarnon power-up for the Single-Bronco series.