WARFRAME Wiki
Advertisement
WARFRAME Wiki

Infused with rare Orokin alloys, the Bronco Prime is a highly efficient weapon. Trading an increased clip size and damage for a lower rate of fire.

The Bronco Prime is the Primed variant of the shotgun sidearm Bronco.png Bronco, featuring a higher base damage and magazine size at the cost of a lower fire rate and reload speed. The Bronco Prime was added into the game in Update 9.0 (2013-07-13).

This weapon can be sold for Credits64.png 5,000; it is also a requisite ingredient for DEPrimeDualBroncos.png Akbronco Prime (x2).

Characteristics[]

This weapon deals primarily DmgImpactSmall64.png Impact damage.

Advantages:

Disadvantages:

  • Low DmgPunctureSmall64.png Puncture and DmgSlashSmall64.png Slash damage - less effective against armor and health.
  • Has linear damage falloff from 100% to 74% from 9m to 18m target distance (distances are affected by Projectile Speed).
  • Very low critical chance.
  • Low magazine size.
  • Wide pellet spread cone makes the weapon ineffective beyond medium range.

Comparisons:

  • Bronco Prime (Normal), compared to Bronco (Normal):
    • Higher base damage per projectile (50 vs. 40)
      • Higher DmgImpactSmall64.png Impact damage (40 vs. 32)
      • Higher DmgPunctureSmall64.png Puncture damage (5 vs. 4)
      • Higher DmgSlashSmall64.png Slash damage (5 vs. 4)
    • Higher total damage (350 vs. 280)
    • Higher base status chance (12.86% vs. 9.43%)
    • Higher average damage per shot (371 vs. 296.8)
    • Higher burst DPS (1,547.07 vs. 1,484)
    • Higher sustained DPS (501.48 vs. 409.38)
    • Farther starting damage falloff distance (9m vs. 7m)
    • Farther ending damage falloff distance (18m vs. 14m)
    • Lesser max damage reduction at ending falloff distance (0.74x vs. 0.75x)
    • Lower fire rate (4.17 round(s)/sec vs. 5 round(s)/sec)
    • Larger magazine (4 round(s) vs. 2 round(s))
    • Slower reload time (2 s vs. 1.05 s)
    • Higher Mastery Rank required (4 vs. 0)
    • Lower disposition (1.4 vs. 1.45)
  • Bronco Prime (Normal), compared to Akbronco Prime (Normal):
    • Lower burst DPS (1,547.07 vs. 1,606.43)
    • Lower sustained DPS (501.48 vs. 724.33)
    • Lesser max damage reduction at ending falloff distance (0.74x vs. 0.75x)
    • Lower fire rate (4.17 round(s)/sec vs. 4.33 round(s)/sec)
    • Smaller magazine (4 round(s) vs. 8 round(s))
    • Faster reload time (2 s vs. 2.25 s)
    • Different polarities (None vs. Madurai Pol.svgMadurai Pol.svg)
    • Lower Mastery Rank required (4 vs. 10)
    • Higher disposition (1.4 vs. 1.3)

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Bronco Prime's Relic Drops
Barrel Receiver Blueprint
VoidRelicBronzeIcon64.png Meso Z4 Uncommon
VoidRelicGoldIcon64.png Axi E2 Uncommon (V)
VoidRelicGoldIcon64.png Axi N3 Uncommon (V)
VoidRelicGoldIcon64.png Axi W2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso N10 Uncommon (V)
VoidRelicBronzeIcon64.png Meso R3 Uncommon (V)
VoidRelicSilverIcon64.png Neo M2 Uncommon (V)
VoidRelicSilverIcon64.png Neo V1 Uncommon (V)
VoidRelicGoldIcon64.png Axi M2 Common
VoidRelicGoldIcon64.png Axi S1 Common (V)
VoidRelicGoldIcon64.png Axi T7 Common (V)
VoidRelicGoldIcon64.png Axi W1 Common (V)
VoidRelicIronIcon64.png Lith C2 Common (V)
VoidRelicIronIcon64.png Lith P5 Common (V)
VoidRelicBronzeIcon64.png Meso B4 Common (V)
VoidRelicBronzeIcon64.png Meso E3 Common (V)
VoidRelicBronzeIcon64.png Meso F1 Common (V)
VoidRelicBronzeIcon64.png Meso P1 Common (V)
VoidRelicBronzeIcon64.png Meso S8 Common (V)
VoidRelicSilverIcon64.png Neo B1 Common (V)
VoidRelicSilverIcon64.png Neo M3 Common (V)
VoidRelicSilverIcon64.png Neo N14 Common (V)
VoidRelicSilverIcon64.png Neo N6 Common (V)
VoidRelicSilverIcon64.png Neo S11 Common (V)
VoidRelicSilverIcon64.png Neo S8 Common (V)
VoidRelicSilverIcon64.png Neo V4 Common (V)
VoidRelicSilverIcon64.png Neo Z3 Common (V)
VoidRelicIronIcon64.png Lith T7 Common
VoidRelicGoldIcon64.png Axi N2 Common (V)
VoidRelicGoldIcon64.png Axi P2 Common (V)
VoidRelicGoldIcon64.png Axi P3 Common (V)
VoidRelicGoldIcon64.png Axi S1 Common (V)
VoidRelicIronIcon64.png Lith D4 Common (V)
VoidRelicIronIcon64.png Lith H1 Common (V)
VoidRelicIronIcon64.png Lith K6 Common (V)
VoidRelicIronIcon64.png Lith M6 Common (V)
VoidRelicIronIcon64.png Lith N1 Common (V)
VoidRelicIronIcon64.png Lith N4 Common (V)
VoidRelicIronIcon64.png Lith P4 Common (V)
VoidRelicIronIcon64.png Lith S1 Common (V)
VoidRelicIronIcon64.png Lith V8 Common (V)
VoidRelicBronzeIcon64.png Meso C2 Common (V)
VoidRelicBronzeIcon64.png Meso E2 Common (V)
VoidRelicBronzeIcon64.png Meso N2 Common (V)
VoidRelicBronzeIcon64.png Meso N3 Common (V)
VoidRelicBronzeIcon64.png Meso S2 Common (V)
VoidRelicBronzeIcon64.png Meso V5 Common (V)
VoidRelicSilverIcon64.png Neo M1 Common (V)
VoidRelicSilverIcon64.png Neo S9 Common (V)

Manufacturing Requirements
Credits64.png
15,000
Barrel
1
Receiver
1
OrokinCell.png
10
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Notes[]

  • The Bronco Prime's high damage, high spread and high pellet count (with Mod TT 20px.png Barrel Diffusion) make it a good crowd thinner and control tool, particularly against the Infested.
    • Using Mod TT 20px.png Seeker is recommended to increase its capability against large groups of enemies.
  • Mod TT 20px.png Gunslinger (or Mod TT 20px.png Lethal Torrent) and Mod TT 20px.png Quickdraw may be valuable due to the low rate of fire and reload speed, to increase the time spent shooting.

Trivia[]

  • The Bronco Prime has a non-static model, the barrel section rotates clockwise when fired and whilst reloading.
  • The Bronco Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).

Media[]

Patch History[]

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 3 to 4.
  • Critical chance increased from 2.5% to 6%.

Hotfix 21.3.2 (2017-08-04)

  • Increased Bronco Prime Status Chance to 30% to match AkBronco Prime.

Hotfix 21.0.2 (2017-06-29)

  • Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.

Update 21.0 (2017-06-29)

  • Damage increased from 20 to 50.
  • Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
  • Status Chance increased from 17.5% to 22%.
  • Increased Crit Multiplier from 1.5 to 2.
  • Mastery Rank 3 required.

Hotfix 15.0.8 (2014-10-29)

  • Fixed a missing drop icon for the Bronco Prime.

Update 9.0 (2013-07-13)

  • Introduced.

Last updated: Update 27.2 (2020-03-05)

See Also[]

  • Bronco.png Bronco, the predecessor to this weapon.
  • Dual Broncos.png Akbronco, the akimbo version of the Bronco.
  • DEPrimeDualBroncos.png Akbronco Prime, the akimbo version of this gun.
  • DEGrineerHandShotgun.png Brakk, another pocket shotgun sidearm.
Advertisement