The Bronco functions like a cross between a shotgun and handgun, that comes in a handy package to complement long range primary weapons.
This weapon can be sold for 5,000; it is also a requisite ingredient for Akbronco (x2).
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High base damage.
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- High overall status chance.
- Good fire rate.
- Fast reload speed.
- Innate multishot of 7 pellets.
- Very ammo efficient.
- Can use the Bronco-exclusive Dizzying Rounds mod.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Very low critical chance.
- Linear damage falloff from 100% to 75% from 7m to 14m target distance (distances are affected by Projectile Speed).
- Extremely small magazine size of just 2 rounds; requires frequent reloading.
- Wide pellet spread cone makes the weapon ineffective beyond medium range.
Comparisons:
- Bronco (Normal Attack), compared to Akbronco (Normal Attack):
- Lower base damage per projectile (40.00 vs. 42.00)
- Lower total damage (280 vs. 294)
- Higher base status chance (9.43% vs. 3.14%)
- Lower average damage per tap (296.8 vs. 311.64)
- Lower burst DPS (1484 vs. 1558.2)
- Lower sustained DPS (409.37 vs. 445.2)
- Smaller magazine (2 vs. 4)
- Faster reload time (1.05 s vs. 2.00 s)
- Lower Mastery Rank required (0 vs. 2)
- Higher disposition (●●●●● (1.45x) vs. ●●●●● (1.35x))
- Bronco (Normal Attack), compared to Bronco Prime (Normal Attack):
- Lower base damage per projectile (40.00 vs. 50.00)
- Lower total damage (280 vs. 350)
- Lower base status chance (9.43% vs. 12.86%)
- Lower average damage per tap (296.8 vs. 371)
- Lower burst DPS (1484 vs. 1547.07)
- Lower sustained DPS (409.37 vs. 501.48)
- Closer starting damage falloff distance (7.0 m vs. 9.0 m)
- Closer max damage falloff distance (14.0 m vs. 18.0 m)
- Greater max damage reduction at ending falloff distance (75.00% vs. 74.00%)
- Higher fire rate (5.000 attacks/sec vs. 4.170 attacks/sec)
- Smaller magazine (2 vs. 4)
- Faster reload time (1.05 s vs. 2.00 s)
- Lower Mastery Rank required (0 vs. 4)
- Higher disposition (●●●●● (1.45x) vs. ●●●●● (1.40x))
Acquisition
The Bronco's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
2 |
1,200 |
700 |
800 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Market Price: 190 | Blueprints Price:15,000 |
Tips
- The weapon's spread cone can be shrunken by zooming in.
- It is surprisingly effective at dealing damage over groups of enemies, in close to mid range fights.
- Using maxed Seeker is recommended to upgrade its crowd controlling capability, making it the best scatter-damaging sidearm.
Trivia
- The word Bronco is a term in a Spanish Dialect meaning "rough".
- It is also a common term for wild horse in Western culture.
- Its appearance is similar to the Mauler shotgun-pistol from Halo.
Media
Patch History
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 3.1428571428571% to 9.4285714285714%.
Update 22.12 (2018-02-09)
- Damage increased from 38 to 40 (per pellet).
- Status chance increased from 20% to 22%.
- Critical chance increased from 2.5% to 6%.
Update 21.0 (2017-06-29)
- Damage increased from 15 to 38.
- Damage fall off added starting from 7m and ending at 14 with a minimum damage of 10.
- Status Chance increased from 14% to 20%.
Update 18.0 (2015-12-03)
- Bronco series are available for use in Conclave.
Hotfix 8.3.1 (2013-07-05)
- Sound tweak to Bronco.
Update 8.3 (2013-07-04)
- Sound changes.
Update 7.11 (2013-05-17)
- Market changes: was 35,000 credits, now blueprint and 190 platinum.
Update 7.x Weapon Balance (2013-03-22)
- Tweaks to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise & better spread control when firing while aimed. Added force feedback to all firing sounds.
- Total number of pellets now 7, was 8.
- Reload time now 1.05, was 1.
- Crit Chance now 2.5%, was 5%.
Vanilla (2012-10-25)
- Introduced with game release.
Last updated: Update 27.2 (2020-03-05)
See Also
- Akbronco, the akimbo counterpart of this gun.
- Bronco Prime, the prime counterpart of this gun.
- Akbronco Prime, the primed akimbo counterpart of this gun.
- Pyrana, another Tenno-made pocket shotgun sidearm.