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{{Top|Enemy|Sentient|Sentient|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Sentient|Sentient|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
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<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
|name =
   
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If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
-->
  +
<!--Statistics-->
  +
|image =
  +
|mastery level =
  +
|slot =
  +
|type =
  +
|trigger =
  +
  +
<!--Utility-->
  +
|ammo type =
  +
|flight speed =
  +
|range =
  +
|noise level =
  +
|fire rate =
  +
|spool =
  +
|accuracy =
  +
|magazine =
  +
|max ammo =
  +
|reload =
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|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|disposition =
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|melee range =
  +
|combo duration =
  +
|block angle =
  +
|follow through =
  +
  +
<!--Normal Attacks-->
  +
|normal impact =
  +
|normal puncture =
  +
|normal slash =
  +
|normal element =
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
  +
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
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|secondaryarea puncture =
  +
|secondaryarea slash =
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|secondaryarea element =
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|secondaryarea damage =
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|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
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|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
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|secondary slash =
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|secondary element =
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|secondary damage =
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|secondary pellet count =
  +
|secondary burst count =
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|secondary critical chance =
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|secondary critical damage =
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|secondary status chance =
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|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
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|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|A fragment of Stalker's War Sword, a symbol of his defeat}}
 
{{Codex|A fragment of Stalker's War Sword, a symbol of his defeat}}

Revision as of 20:44, December 6, 2019

A fragment of Stalker's War Sword, a symbol of his defeat

Broken War is a sword formed from a portion of the StalkerTwoGreatSword War greatsword, the weapon given to Stalker by the Sentient Hunhow. This broken version of War deals mostly Slash b Slash damage instead of War's Impact b Impact, making it better suited against flesh.

This weapon is a requisite ingredient for StalkerTwoGreatSword War.

Manufacturing Requirements
Credits64
20,000
Forma2
1
DENitainExtract2
2
GenericWeaponHilt
1
Blade
2
Time: 12 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A

Acquisition

This weapon is granted as a reward for completing the The Second Dream quest with a free weapon slot and a pre-installed Orokin Catalyst. Additional copies can be built afterwards; the blueprint dropping from Shadow Stalker upon defeat, while its Hilt and Blades drop from Conculysts.

Characteristics

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

Notes

  • The listed Mastery Rank requirement only applies to the construction of additional copies of the Broken War. The copy of Broken War awarded at the end of The Second Dream is usable at any rank.
  • The hilt and blade required to craft Broken War are tradeable; its blueprint is not.
  • The weapon's default quick attack uses Mod TT 20pxVengeful Revenant's Lone Vengeance combo instead of the normal sword attack.
    • Even without having Vengeful Revenant equipped, it will be depicted as the current stance.
  • The Broken War is used to construct StalkerTwoGreatSword War, which will remove it from the inventory.
    • Because the Broken War received from completing The Second Dream quest comes with a free catalyst, it is recommended not to use it to craft War, as the pre-installed catalyst will not carry over into the crafted War. This is especially advisable if you plan to buy Hunhow's Gift in the future, as this will allow you to obtain both a Broken War and War with pre-installed catalysts and avoid having duplicates.

Trivia

  • The Broken War is a piece of the larger StalkerTwoGreatSword War greatsword, which was split in two following the climax of The Second Dream quest, with the smaller piece torn being re-purposed as a one-handed sword.
  • If the energy color is left uncustomized, the lights along the blade correspond to the elemental damage present on the weapon.
    • The greater War's lights turn red with no elemental damage, similar to when the Shadow Stalker attacks the Tenno, while the Broken War stays blue as in its icon.
  • Prior to Hotfix 18.6.3, Broken War required War to craft and vice versa, making them the only two weapons to have recursive build requirements. This also meant that the only way players could own both weapons at the same time was to buy the Hunhow's Gift bundle, which includes War.

Media

  • Broken-War in Codex.
  • Concept art of War and Broken War, with a Galatine for comparison.

Broken War Skins

Patch History

Update 26.0
  • Damage increased from 90 to 187.
  • Range increased from 1 to 2.5.
  • Critical Chance increased from 15% to 35%.
  • Critical Damage increased from 1.5x to 2.2x.
  • Status Chance increased from 10% to 20%.
  • Slam Attack increased from 180 to 561.
  • Slide Attack decreased from 193 to 187.
  • Parry Angle set to 55.

Hotfix 21.0.7

  • Fixed missing Riven for Broken War.

Hotfix 19.10.1

  • Removed erroneous hyphen from Broken-War, it will now forever be just Broken War.

Hotfix 18.6.3

  • Added Broken-War components to drop tables.

Hotfix 18.0.5

  • Added Broken-War blueprint to Shadow Stalker drop table.

Update 18.0

  • Introduced via The Second Dream questline.

Last updated: Update 26.0

See Also

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