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{{Spoiler}} |
{{Spoiler}} |
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{{Top|Enemy|Sentient|Sentient|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Sentient|Sentient|Weapon|Weapons|Weapons}} |
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− | {{WeaponInfoboxAutomatic |
+ | {{WeaponInfoboxAutomatic}} |
⚫ | |||
− | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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⚫ | |||
− | |name = |
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⚫ | |||
− | <!-- |
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− | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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⚫ | |||
− | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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⚫ | |||
− | --> |
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⚫ | |||
− | <!--Statistics--> |
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⚫ | |||
− | |image = |
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− | |mastery level = |
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− | |slot = |
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− | |type = |
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− | |trigger = |
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⚫ | |||
− | <!--Utility--> |
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⚫ | |||
− | |ammo type = |
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+ | }} |
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− | |flight speed = |
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− | |range = |
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− | |noise level = |
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− | |fire rate = |
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− | |spool = |
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− | |accuracy = |
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− | |magazine = |
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− | |max ammo = |
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− | |reload = |
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− | |zoom = |
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− | |combo reset = |
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− | |combo min = |
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− | |finisher damage = |
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− | |disposition = |
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− | |melee range = |
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− | |combo duration = |
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− | |block angle = |
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− | |follow through = |
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⚫ | |||
− | <!--Normal Attacks--> |
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− | |normal impact = |
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− | |normal puncture = |
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− | |normal slash = |
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− | |normal element = |
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− | |normal damage = |
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− | |normal pellet count = |
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− | |normal burst count = |
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− | |normal critical chance = |
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− | |normal critical damage = |
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− | |normal status chance = |
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− | |normal punchthrough = |
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− | |normal radius = |
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− | |normal duration = |
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− | |normal falloff = |
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− | |normal ammo cost = |
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− | |||
− | <!--Charge Attacks--> |
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− | |charge impact = |
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− | |charge puncture = |
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− | |charge slash = |
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− | |charge element = |
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− | |charge damage = |
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− | |charge time = |
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− | |charge pellet count = |
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− | |charge burst count = |
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− | |charge critical chance = |
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− | |charge critical damage = |
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− | |charge status chance = |
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− | |charge punchthrough = |
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− | |charge radius = |
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− | |charge duration = |
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− | |charge falloff = |
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− | |charge ammo cost = |
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− | |||
− | <!--Area Attacks--> |
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− | |area impact = |
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− | |area puncture = |
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− | |area slash = |
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− | |area element = |
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− | |area damage = |
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− | |area pellet count = |
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− | |area critical chance = |
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− | |area critical damage = |
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− | |area status chance = |
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− | |area radius = |
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− | |area duration = |
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− | |area falloff = |
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− | |area ammo cost = |
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− | |||
− | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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− | |secondaryarea impact = |
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− | |secondaryarea puncture = |
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− | |secondaryarea slash = |
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− | |secondaryarea element = |
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− | |secondaryarea damage = |
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− | |secondaryarea pellet count = |
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− | |secondaryarea critical chance = |
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− | |secondaryarea critical damage = |
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− | |secondaryarea status chance = |
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− | |secondaryarea radius = |
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− | |secondaryarea duration = |
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− | |secondaryarea falloff = |
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− | |||
− | <!--Secondary Attacks--> |
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− | |secondary impact = |
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− | |secondary puncture = |
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− | |secondary slash = |
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− | |secondary element = |
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− | |secondary damage = |
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− | |secondary pellet count = |
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− | |secondary burst count = |
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− | |secondary critical chance = |
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− | |secondary critical damage = |
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− | |secondary status chance = |
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− | |secondary punchthrough = |
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− | |secondary radius = |
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− | |secondary duration = |
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− | |secondary falloff = |
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− | |secondary charge time = |
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− | |secondary fire rate = |
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− | |secondary trigger = |
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− | |secondary ammo cost = |
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− | |||
− | <!--Throw Attacks (for Glaives)--> |
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− | |throw impact = |
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− | |throw puncture = |
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− | |throw slash = |
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− | |throw element = |
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− | |throw damage = |
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− | |throw critical chance = |
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− | |throw critical damage = |
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− | |throw status chance = |
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− | |throw punchthrough = |
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− | |throw falloff = |
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− | |throw charge time = |
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− | |||
− | <!--Charged Throw Attacks (for Glaives)--> |
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− | |charged throw impact = |
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− | |charged throw puncture = |
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− | |charged throw slash = |
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− | |charged throw element = |
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− | |charged throw damage = |
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− | |charged throw critical chance = |
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− | |charged throw critical damage = |
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− | |charged throw status chance = |
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− | |charged throw punchthrough = |
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− | |charged throw falloff = |
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− | |charged throw charge time = |
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− | |||
− | <!--Slam Melee Attacks--> |
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− | |slam attack = |
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− | |slam radial damage = |
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− | |slam radius = |
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− | |||
− | |||
− | <!--Heavy Melee Attacks--> |
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− | |heavy attack = |
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− | |heavy attack windup = |
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− | |heavy slam attack = |
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− | |heavy slam radial damage = |
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− | |heavy slam radius = |
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− | |||
− | <!--Other Melee Attacks--> |
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− | |slide attack = |
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− | |wall attack = |
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− | |||
− | <!--Miscellaneous--> |
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− | |syndicate effect = |
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− | |augments = |
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− | |polarities = |
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− | |exilus polarity = |
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− | |stance polarity = |
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− | |users = |
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− | |introduced = |
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}} |
}} |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | Additional copies can be built afterward; the blueprint drops from the [[Shadow Stalker]], while its Hilt and Blades drop from [[Conculyst]]s, [[Ortholyst]]s, [[Summulyst]]s, and [[Aerolyst]]s. The Hilt and Blades can also be bought from [[Cephalon Simaris]] for {{sc|50,000}}. All components, except for the blueprint, can be [[Trading|traded]] between players.}} |
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{{BuildAutomatic|type=Weapon}} |
{{BuildAutomatic|type=Weapon}} |
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− | |||
− | ==Acquisition== |
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⚫ | This weapon is granted as a reward for completing the [[The Second Dream]] [[quest]] with a free weapon slot and a pre-installed [[Orokin Catalyst]] |
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− | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
− | *High {{Icon|Proc|Slash|text}} damage – effective against [[health]]. |
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⚫ | |||
− | *Above average [[critical multiplier]]. |
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− | *High [[status chance]]. |
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− | *Normal attacks have guaranteed {{Icon|Proc|Impact|text}} proc. |
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⚫ | |||
⚫ | |||
− | |||
⚫ | |||
− | *Lower {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage, less effective against [[shield]]s and [[armor]]. |
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==Notes== |
==Notes== |
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*The listed Mastery Rank requirement only applies to the construction of additional copies of the Broken War. The copy of Broken War awarded at the end of The Second Dream is usable at any rank. |
*The listed Mastery Rank requirement only applies to the construction of additional copies of the Broken War. The copy of Broken War awarded at the end of The Second Dream is usable at any rank. |
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*The hilt and blade required to craft Broken War are tradeable; its blueprint is not. |
*The hilt and blade required to craft Broken War are tradeable; its blueprint is not. |
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− | * |
+ | *Uniquely, if no stance is equipped on the sword, then it will use {{M|Vengeful Revenant}}'s full moveset instead of the normal stanceless moveset for swords. |
− | **Even without having Vengeful Revenant equipped, it will be depicted as the current stance. |
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*The Broken War is used to construct {{Weapon|War}}, which will remove it from the inventory. |
*The Broken War is used to construct {{Weapon|War}}, which will remove it from the inventory. |
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− | **Because the Broken War received from completing |
+ | **Because the Broken War received from completing The Second Dream quest comes with a free catalyst, it is recommended ''not'' to use it to craft War, as the pre-installed catalyst will not carry over into the crafted War. This is especially advisable if you plan to buy [[Hunhow's Gift]] in the future, as this will allow you to obtain both a Broken War and War with pre-installed catalysts and avoid having duplicates. |
==Trivia== |
==Trivia== |
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− | *The Broken War is a piece of the larger {{Weapon|War}} greatsword, which was split in two following the climax of [[The Second Dream]] quest, with the smaller piece torn |
+ | *The Broken War is a piece of the larger {{Weapon|War}} greatsword, which was split in two following the climax of [[The Second Dream]] quest, with the smaller piece torn and re-purposed as a one-handed sword. |
*If the energy color is left uncustomized, the lights along the blade correspond to the elemental damage present on the weapon. |
*If the energy color is left uncustomized, the lights along the blade correspond to the elemental damage present on the weapon. |
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**The greater War's lights turn red with no elemental damage, similar to when the [[Shadow Stalker]] attacks the Tenno, while the Broken War stays blue as in its icon. |
**The greater War's lights turn red with no elemental damage, similar to when the [[Shadow Stalker]] attacks the Tenno, while the Broken War stays blue as in its icon. |
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*Prior to {{ver|18.6.3}}, Broken War required War to craft and vice versa, making them the only two weapons to have recursive build requirements. This also meant that the only way players could own both weapons at the same time was to buy the [[Hunhow's Gift]] bundle, which includes War. |
*Prior to {{ver|18.6.3}}, Broken War required War to craft and vice versa, making them the only two weapons to have recursive build requirements. This also meant that the only way players could own both weapons at the same time was to buy the [[Hunhow's Gift]] bundle, which includes War. |
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+ | *Broken War components are simply called "War Blade/Hilt" in Conculyst and Aerolyst Codex entries. |
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==Media== |
==Media== |
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− | <gallery |
+ | <gallery widths="300" position="center" spacing="small"> |
BrokenWarCodex.png|Broken-War in Codex. |
BrokenWarCodex.png|Broken-War in Codex. |
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2015-12-05 00001.jpg |
2015-12-05 00001.jpg |
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</gallery> |
</gallery> |
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− | <gallery |
+ | <gallery widths="300" position="center" spacing="small"> |
Warframe SPOILERS Broken War Vengeful Revenant Stance |
Warframe SPOILERS Broken War Vengeful Revenant Stance |
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Warframe BROKEN WAR Setup (U18.0.3) |
Warframe BROKEN WAR Setup (U18.0.3) |
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+ | BROKEN WAR THE BEST SWORD IN WARFRAME? |
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</gallery> |
</gallery> |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|30.3}} |
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+ | *(Undocumented) Added War Hilt and War Blade to Simaris’ Offerings. |
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+ | |||
{{ver|26}} |
{{ver|26}} |
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*Damage increased from 90 to 187. |
*Damage increased from 90 to 187. |
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[[de:Zerbrochenes War]] |
[[de:Zerbrochenes War]] |
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[[es:Broken War]] |
[[es:Broken War]] |
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− | [[fr: |
+ | [[fr:War Brisée]] |
[[Category:Sentient]] |
[[Category:Sentient]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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Line 274: | Line 102: | ||
[[Category:Quest]] |
[[Category:Quest]] |
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[[Category:Sentient Weapons]] |
[[Category:Sentient Weapons]] |
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+ | [[Category:Stalker]] |
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+ | [[uk:Зломлена_Війна]] |
Latest revision as of 06:28, 28 May 2023
Broken War is a sword formed from a portion of the War greatsword, the weapon given to Stalker by the Sentient Hunhow.
This weapon is a requisite ingredient for War.
Characteristics[]
- This weapon deals primarily Slash damage.
- Stance slot has polarity, matches Crimson Dervish, Swooping Falcon, and Vengeful Revenant.
- Innate and polarities.
Advantages over other Melee weapons (excluding modular weapons):
- Second highest critical chance of all swords, behind Dakra Prime.
- Normal Attack (wiki attack index 1)
- Very high crit chance (35.00%)
- Above average crit multiplier (2.20x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average total damage (187)
- Below average status chance (20.00%)
- Below average disposition (●●●●○ (1.15x))
Acquisition
This weapon is granted as a reward for completing the The Second Dream quest with a free weapon slot and a pre-installed Orokin Catalyst.
Additional copies can be built afterward; the blueprint drops from the Shadow Stalker, while its Hilt and Blades drop from Conculysts, Ortholysts, Summulysts, and Aerolysts. The Hilt and Blades can also be bought from Cephalon Simaris for 50,000. All components, except for the blueprint, can be traded between players.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Blueprint | Shadow Stalker | 2.77% | ~ 36 Kills | 246 ± 82 Kills |
Blade | Summulyst | 0.50% | ~ 200 Kills | 1378 ± 459 Kills |
Blade | Aerolyst | 0.50% | ~ 200 Kills | 1378 ± 459 Kills |
Blade | Ortholyst | 0.50% | ~ 200 Kills | 1378 ± 459 Kills |
Blade | Conculyst | 0.50% | ~ 200 Kills | 1378 ± 459 Kills |
Hilt | Summulyst | 0.50% | ~ 200 Kills | 1378 ± 459 Kills |
Hilt | Aerolyst | 0.50% | ~ 200 Kills | 1378 ± 459 Kills |
Hilt | Ortholyst | 0.50% | ~ 200 Kills | 1378 ± 459 Kills |
Hilt | Conculyst | 0.50% | ~ 200 Kills | 1378 ± 459 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
2 |
1 |
2 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
- The listed Mastery Rank requirement only applies to the construction of additional copies of the Broken War. The copy of Broken War awarded at the end of The Second Dream is usable at any rank.
- The hilt and blade required to craft Broken War are tradeable; its blueprint is not.
- Uniquely, if no stance is equipped on the sword, then it will use Vengeful Revenant's full moveset instead of the normal stanceless moveset for swords.
- The Broken War is used to construct War, which will remove it from the inventory.
- Because the Broken War received from completing The Second Dream quest comes with a free catalyst, it is recommended not to use it to craft War, as the pre-installed catalyst will not carry over into the crafted War. This is especially advisable if you plan to buy Hunhow's Gift in the future, as this will allow you to obtain both a Broken War and War with pre-installed catalysts and avoid having duplicates.
Trivia[]
- The Broken War is a piece of the larger War greatsword, which was split in two following the climax of The Second Dream quest, with the smaller piece torn and re-purposed as a one-handed sword.
- If the energy color is left uncustomized, the lights along the blade correspond to the elemental damage present on the weapon.
- The greater War's lights turn red with no elemental damage, similar to when the Shadow Stalker attacks the Tenno, while the Broken War stays blue as in its icon.
- Prior to Hotfix 18.6.3 (2016-03-23), Broken War required War to craft and vice versa, making them the only two weapons to have recursive build requirements. This also meant that the only way players could own both weapons at the same time was to buy the Hunhow's Gift bundle, which includes War.
- Broken War components are simply called "War Blade/Hilt" in Conculyst and Aerolyst Codex entries.
Media[]
Broken War Skins
Patch History[]
Update 30.3 (2021-05-25)
- (Undocumented) Added War Hilt and War Blade to Simaris’ Offerings.
Update 26.0 (2019-10-31)
- Damage increased from 90 to 187.
- Range increased from 1 to 2.5.
- Critical Chance increased from 15% to 35%.
- Critical Damage increased from 1.5x to 2.2x.
- Status Chance increased from 10% to 20%.
- Slam Attack increased from 180 to 561.
- Slide Attack decreased from 193 to 187.
- Parry Angle set to 55.
Hotfix 21.0.7 (2017-07-13)
- Fixed missing Riven for Broken War.
Hotfix 19.10.1 (2017-02-14)
- Removed erroneous hyphen from Broken-War, it will now forever be just Broken War.
Hotfix 18.6.3 (2016-03-23)
- Added Broken-War components to drop tables.
Hotfix 18.0.5 (2015-12-08)
- Added Broken-War blueprint to Shadow Stalker drop table.
Update 18.0 (2015-12-03)
- Introduced via The Second Dream questline.
Last updated: Update 26.0 (2019-10-31)