Break Narmer are weekly missions assigned by Kahl's Garrison that continues Kahl-175's gameplay as he is aided by Daughter in a campaign to defeat Narmer. Missions are given out by Kahl in the Drifter's Camp. Access to these missions requires completion of the Veilbreaker quest.
Missions rotate weekly at Sunday 00:00 UTC.
Mechanics[]
One out of three possible missions are available each week. They rotate in the order of Sneaky Sabotage → Junk Run → Prison Break, and must be completed to progress to the next mission on weekly reset. All missions are solo-only missions in which the player controls Kahl-175.
Kahl possesses innate enemy and loot Radars.
Kahl gains a third ability, Veilbreaker, which uses a wrist-mounted device to hurl a shock grenade that stun enemies and veiled NPCs, with an 8 second cooldown. Stunned veiled can be interacted with to remove their veils in a quick-time event (melee button, default E ). Enemies are frozen in place during the quick-time event, but the event cannot be initiated if Narmer Deacons are alerted to Kahl.
Hacking uses Narmer's split screen inputs that appeared in The New War.
In Junk Run and Prison Break, fallen Grineer corpses can possess the following weapons for Kahl to use: Ogris (has 7 ammo instead of the usual 5), Ignis, Tonkor, Grinlok, Jat Kittag, or "Gorvakk" wasn't found in Module:Weapons/data (a unique shotgun exclusive to Break Narmer).
Each mission has up to 6 bonus challenges, and missions are replayable for a chance to complete any missed challenges. Deathless is always guaranteed to be one of the challenges. Progress of challenges with multiple parts is saved between runs, regardless of completing or aborting the mission. Stock will be awarded directly upon challenge completion, even if the mission is then aborted. Collectibles have more than the number required, with their locations randomized with each attempt.
Stock can also be found as lootable collectibles. Appearing as blue crates, 8 to 12 can spawn in a mission, each awarding 2 Stock, but requires reaching extraction in order to claim them. The Stock respawns on replays, and up to 5 boxes can be collected before any remaining stock boxes vanish, granting 10 bonus stock total per mission.
Dying will not fail the mission and will simply respawn Kahl at the last checkpoint.
Sneaky Sabotage[]
Kahl infiltrates the Orb Vallis Spaceport where Narmer is producing more Veils; Daughter plans to sabotage the veils to overload and short circuit other veils around them. Instructed to not go with a gun, he is only armed with Slaytra and has no primary weapon or Hellion jetpack. Using the facility's Pazuul propaganda cameras, Kahl can interface with them to disable security locks, activate mechanical objects, and swap to other cameras.
Four magna locks must be disabled in the main Spaceport room to proceed. Kahl must interface with various terminals to reveal the magna locks, then use the cameras to disable them. In the first time playing this mission, Kahl also frees Chipper along the way.
The areas are guarded by MOAs and Narmer Deacons. The Deacons are invulnerable, but can be stunned with Veilbreaker and unlike in The New War they do not immediately aggro Kahl and instead have a gauge that fills when he spends a few seconds in their sight, they only perform projectile attacks, and do not cause an immediate fail state as they will only stun Kahl and veil him after depleting all of his health. On the cargo rail in the middle of the room, a moveable cargo box will cause enemies to investigate it, and an electric breaker can be used to kill Deacons that pass under it. Using the Incendiary Grenade will half fill the Deacon's suspicion gauge before quickly dropping, and successfully stunning a Deacon with Veilbreaker will cause other nearby Deacons to immediately become suspicious and investigate.
Approaching the veil production machine, in order to activate the reboot sequence, Kahl must use the cameras to cycle and match four symbols. Each symbol has a trail that leads to the correct symbol, some of which require interacting with miscellaneous mechanicals to remove obstructions.
Daughter instructs Kahl to make noise to trick Narmer into believing they were raided. A cabinet opens behind him, containing an Exergis. The facility begins to flood with MOAs and Ospreys; Daughter leads Kahl to a Plasma Torch's Target Marker that allows him to enter Command Mode (waypoint button, default G ) to mark and summon orbital strikes (fire button, default Left Click ) that deals damage in a large radius and can also kill the Deacons, with a 10 second cooldown.
Kahl's evac is impeded by a Scyto Raknoid. The door closes behind Kahl, preventing him from completing any missed bonus objectives. The LN2 Barrels can be used to freeze the Raknoid in place. The Raknoid is best dispatched from a distance, using Kahl's Incendiary Grenades and the Plasma Torch, the latter also bypassing its invulnerability at half health.
Challenge | Description | Notes |
---|---|---|
Deathless | Complete the mission without dying and without being veiled | Mission is considered completed once the Scyto Raknoid is killed. |
Break Narmer Veils | Remove 5 Veils using Veilbreaker | Veiled Solaris may run away if Kahl gets too close. |
Find K-Drive Things | Find the 4 confiscated K-Drive parts | Parts emit a blue glow and produce a low sound effect when nearby. Appear as loot items on the minimap. |
Genestamp Collection | Collect 5 Genestamps | There are numerous Grineer corpses throughout the map, some of which can interacted with to salvage their Genestamps. Corpses carrying Genestamps appear as loot items on the minimap. |
Get Chipper's Tools | Find and collect Chipper's Tools | Tools use the same model as the Solaris Toolbox Decoration purchasable from Ticker. They also emit a silver glow and produce a low sound effect when nearby. Appear as loot items on the minimap. |
Kahl Go Fast | Complete the mission in under 15 minutes | Mission is considered completed once the Scyto Raknoid is killed. |
Kahl Kill Quick | Get 5 kills within 5 seconds | Kill grouped enemies with the Plasma Torch. |
Unlock Cache with Passwords | Find 4 Passwords and unlock the cache | 4 Glyphs are found on walls that can be picked up by the cameras. A Corpus Resource Cache appears in the boss room which can be opened after collecting all 4 passwords. |
Kahl Sneak Good | Complete the mission without being spotted by a Deacon. | Briefly entering a Deacon's sight and partially filling their suspicion gauge or using Veilbreaker on a Deacon which alerts other nearby Deacons will not fail the challenge. Challenge fails only if a Deacon's suspicion gauge fully fills from staying too long in their sight. Challenge will complete once the Plasma Torch's Target Marker is picked up. |
Stun Deacons | Stun 5 Deacons using the Veilbreaker | The same Deacon can be stunned multiple times in a row for faster completion of this challenge. |
Smash Narmer Robots | Kill 20 Narmer Moa | |
Freezer Burn | Freeze the Narmer Scyto Raknoid 2 times | Destroy the Ln2 Barrels while the Raknoid is nearby to freeze it. The Raknoid occasionally may freeze itself as it navigates around the arena, counting towards the challenge. |
Made for This | Kill 20 enemies | |
Crate Smash | Kill Moas with a crate in the Veil Factory. | The fourth camera can be used to move a crate on the overhead cargo rail. Moving it will cause a pair of MOA to investigate and stand underneath the crate, which can then be released to kill them.
Occasionally, one MOA may get stuck and come to a stop not under the crate. Crushing one MOA is sufficient to fulfill this challenge. |
Find Sneaky Factory Stuff | Find and open 3 hidden caches | Caches appear as Uncommon Corpus Storage Containers. They produce a visible light-blue shimmer. |
Smash Pazuul Axums | Destroy 3 Pazuul Axums | Pazuul Axums are small golden altars sporting Pazuul's face. Appear as loot items on the minimap. |
Junk Run[]
Kahl arrives in the Grineer Forest to obtain Tusk Thumper parts for Chipper. This time, he has his Grakata at the ready. Deacons again patrol the area; using the security cameras; Kahl can activate propaganda drones to lure them near shock mines or past force field doors.
Kahl soon comes across a Hellion jetpack along with enemy Battalysts, Brachiolysts, and veiled Grineer, the latter of which can be converted into allies via Veilbreaker.
After making more headway in, Kahl encounters a Salvaged Kuva Ayanga, which only has 4 Magazine Capacity than the usual 33 but with significantly faster Reload Speed and does not stagger Kahl. Shortly after, he encounters an active Thumper and follows it to its arena. The door closes behind Kahl until the Thumper is defeated. The Thumper becomes invulnerable after destroying one of its legs; Daughter points out the Ramparts in the arena, which fires a single explosive shot to remove its invulnerability before needing to recharge.
Challenge | Description | Notes |
---|---|---|
Deathless | Complete the mission without dying and without being veiled | Mission is considered completed once the Tusk Thumper is killed. |
Break Narmer Veils | Remove 5 Veils using Veilbreaker | Veiled Grineer appear as enemies. Allied units will not attack them. |
Genestamp Collection | Collect 5 Genestamps | There are numerous Grineer corpses throughout the map, some of which can interacted with to salvage their Genestamps. Corpses carrying Genestamps appear as loot items on the minimap. |
Kahl Kill Quick | Get 5 kills within 5 seconds | |
Rescue Ostrons | Find 5 captured Ostrons | Ostrons are trapped within cages similar to the ones in The New War. Appear as green dots on the minimap. |
Scavenge Damaged Thumper | Find extra Thumper Parts for Chipper |
|
Kahl Go Fast | Complete the mission in under 15 minutes | Mission is considered completed once the Tusk Thumper is killed. |
Unlock Cache with Passwords | Find 4 Passwords and unlock the cache | 4 Glyphs are found on walls that can be picked up by the cameras. A Grineer Resource Cache appears on the left-side hilltop just before the extraction zone which can be opened after collecting all 4 passwords. |
Hellion Kills | Get 10 kills while using the Hellion jet pack | |
Kahl Let the Drahks Out | Release 3 caged Drahks on the guards | Drahks appear as green dots on the minimap. |
Zap Deacons Good | Defeat both of the Deacons using a shock trap | |
Defeat Sprag | Find and defeat Sprag | Sprag appears as an optional miniboss in the third area detour to the left, which is guarded by a gate with its controls needing to be overloaded by a shock mine, requiring the assistance of allied Grineer to activate. Sprag relies solely on melee attacks and throwing her hammer as a boomerang.
After depleting one of her three health bars, she becomes invulnerable and is protected by two cloaked Narmer Drones. Kahl must activate the shock mines in the field and lure Sprag's ground slam onto them to make her drones vulnerable. After depleting two health bars, she becomes vulnerable to Veilbreaker. Her veil removed, she flies off. |
Stun Deacons | Stun 5 Deacons using the Veilbreaker | The same Deacon can be stunned multiple times in a row for faster completion of this challenge. |
Blow Up Good | Get 10 kills with grenades | |
Smash Pazuul Axums | Destroy 3 Pazuul Axums | Pazuul Axums are small golden altars sporting Pazuul's face. Appear as loot items on the minimap. |
Made for This | Kill 20 enemies | Allied kills do not count. |
Prison Break[]
Boarding the same Murex emerging above Deimos, Kahl seeks to rescue any captives onboard.
This mission is largely the same as in the Veilbreaker quest: Kahl fights off Sentient forces, stands in dissipation fields to free brothers, orders brothers to destroy debris and Immunodes as needed, frees a Tusk Bolkor and then crash-lands it while acquiring its Grattler, and reach the Railjack at evacuation. Beware that any missed objectives may not be returned to after boarding the Bolkor.
As the group nears extraction, Daughter intercepts an abnormal Grineer signal, stating that "it's as if he was connected to a Sentient mind" before the Narmer Empire, to which Kahl adds that he heard of that one. After Kahl and the captives reach the hangar, Daughter expresses genuine shock on the Grineer being still alive, despite his mental trauma, Amalgam rejection, and chemical hypersaturation. Kahl states that he will do what must be done as the Grineer was suffering, but Daughter tells him that he cannot save everyone.
Kahl agrees and instead plans to kill the Grineer, which is then revealed to be none other than the Wolf of Saturn Six, now under Narmer service. The Wolf focuses his attacks solely on Kahl, using melee, long-ranged charges, ground shockwaves, and throwing his hammer; stay moving at all times and hover as needed to avoid the danger. After ending the Wolf's suffering, Kahl and the captives board the Railjack and escape.
Challenge | Description | Notes |
---|---|---|
Deathless | Complete the mission without dying and without being veiled | |
Blow Up Node Things | Remove 5 Sentient Immunodes with Command Mode | |
Break Narmer Veils | Remove 5 Veils using Veilbreaker | Veiled Grineer appear as enemies. Allied units will not attack them. |
Genestamp Collection | Collect 5 Genestamps | There are numerous Grineer corpses throughout the map, some of which can interacted with to salvage their Genestamps. Corpses carrying Genestamps appear as loot items on the minimap. |
Lost Floof | Find Kahl's Missing Floof | Appears as loot marker on minimap. |
Man The Guns | Take out 10 enemies with the dropship | Destroying the large red crystals creates an explosion that destroys nearby Ionyx. |
Unlock Cache with Passwords | Find 4 Passwords and unlock the cache | 4 Glyphs are buried under debris. A Rare Grineer Storage Container appears in the boss room which can be broken open after collecting all 4 passwords. |
Blow Up Good | Get 10 kills with grenades | |
Defeat Ven'kra Tel | Find and defeat Ven'kra Tel | Ven'kra Tel appears as an optional miniboss in the Bolkor detour to the left. Picking up the Avex Sniper near the entrance, which essentially functions like a Vulkar with five rounds and a single 4.0x scoped zoom, triggers the fight. Ven'kra Tel attacks using long-ranged sniper shots of her own, and repositions herself while deploying explosive clusters if Kahl gets too close.
After depleting one of her three health bars, she becomes invulnerable and is protected by two cloaked Narmer Drones. Kahl must command his brothers to stand in separate dissipation fields to make her drones vulnerable. After depleting two health bars, she becomes vulnerable to Veilbreaker. Her veil removed, she flies off. |
Find Sneaky Murex Stuff | Find and open 3 hidden caches | Caches appear as generic Murex Storage Containers. Appear as loot items on the minimap. |
Hellion Kills | Get 10 kills while using the Hellion jet pack | |
Kahl Go Fast | Complete the mission in under 15 minutes | Mission is considered completed once the player extracts from the mission, not when the Wolf of Saturn Six is defeated. |
Kahl Kill Quick | Get 5 kills within 5 seconds | |
Bomb Run | Get 5 kills with grenades while flying | |
Close Up Kills | Kill 3 enemies with melee | |
Made for This | Kill 20 enemies | Allied kills do not count. |
Rewards[]
Completion of the mission grants one rank-up with Kahl's Garrison. Completion of bonus challenges award Stock, which are used to buy wares from Chipper of Kahl's Garrison; Deathless rewards 30 Stock while the other challenges reward 15 Stock, with a total of 105 Stock from clearing all 6 challenges. All rewards are obtainable once per week.
Notes[]
- The quick-time events to remove the Veils can be changed between tap or hold inputs in Settings > Accessibility > "Repeated Button Presses".
- The Somachord Fragments for Final Stand, Hold the Line, Skybreak, and Steel Horizon can be found in these missions. As Kahl cannot use Codex Scanners or Synthesis Scanners, these fragments are instead manually interacted with.
- Final Stand: Found in Sneaky Sabotage behind a pair of electric barriers in the middle of the main room. Requires climbing the cargo rail using the large empty boxes, either with the help of unmoved cargo or jumping onto the display featuring Corpus letters, optionally by deploying a Blunt nearby and then standing on top of it.
- Hold the Line: Found in Junk Run. In the large room with the shock traps for the two Narmer Deacons, take a left towards the Sprag boss fight room. The fragment is at the far end of the boss room from where you enter, located next to the left door.
- Skybreak: Found in Prison Break. In the room with the tethered Tusk Bolkor, on top of the large pillar on the right, next to the first Immunode.
- Steel Horizon: Found in Prison Break. In the room with the tethered Tusk Bolkor, detouring to the left exit. The Somachord's location is randomized, either on the left or right floating platforms in the big room.
Tips[]
- The Hellion jetpack (if available), melee slam attacks, and shoulder charge "rolls" serves as Kahl's fastest movement options.
- Hellions who are stunned with Veilbreaker during flight will retain their missile-launching Grakata version, instead of reverting to normal Narmer Grakatas due to a bug. This lets them fire a considerable amount of dps and homes in on enemies, so it's advised to use Veilbreaker on hovering Hellions instead when possible.
Sneaky Sabotage[]
- Since Deacons don't have instantaneous detection and do not trigger an immediate fail state, Kahl can blitz past them and then break their line of sight. This tactic greatly aids in the completing the speedrun.
- Dying leads to the elimination of all enemy units from the vicinity of Kahl's respawning point. This can be adopted as a "suicidal" tactic, that greatly aids in the completing the speedrun.
- Locations of bonus pickups:
- Veils:
- Bottom floor of the main room near the entrance, in the camera terminal room. This Veiled Solaris is Chipper and only appears on the first time playing this mission.
- Bottom floor of the main room underneath the second camera terminal room, downstairs past a door and in the middle of the room.
- Bottom floor of the main room toward the far end, downstairs right next to the cargo controls.
- Bottom floor of the main room toward the far end, downstairs on the opposite end of the cargo controls.
- On top of the cargo rail in the main room, on a platform toward the far end.
- Toward the far end of the main room, inside a small empty room.
- In the production room just before the machine, past the cargo ramp.
- Right underneath the production machine.
- Past the Target Marker, at the very end of the railing.
- K-Drive Parts:
- Right of the second camera terminal, between a table and a crate.
- Just after the room of the second camera terminal, on top of the yellow barrels to the right.
- Bottom floor of the main room underneath the second camera terminal room, behind an unoperated cargo mover.
- Bottom floor of the main room underneath the second camera terminal room, on top of a small extended platform on the corner near the room's midsection.
- On top of the cargo rail in the main room, right outside the glass window.
- Next to the camera terminal toward the far end of the room, on the right inside a crate.
- Toward the far end of the main room, inside a small empty room.
- Near the entrance of the production room, behind an upper railing to the left.
- On the right side of the production machine's midsection.
- On the right side of the production machine's midsection, on top of the yellow barrels.
- On the left side of the production machine's midsection, behind some tall silver crates.
- Far part of the production room, on a corner near the second set of the production control staircase.
- Inside the production control room, on top of a table.
- Past the Target Marker, at the very end of the railing next to the wall.
- Genestamps:
- Upper floor of the main room, in an empty room behind the upper midsection.
- Toward the escape route, on the upper left scaffolding.
- Toward the escape route, on the upper right scaffolding.
- Bottom floor of the main room underneath the second camera terminal room, leading downstairs near a vent.
- Bottom floor of the main room underneath the second camera terminal room, downstairs past a door and inside a crate.
- Bottom floor of the main room, inside the vents in the midsection next to an electric barrier.
- Bottom floor of the main room, in the middle underneath stairs.
- Towards the far end of the main room, at the far end of an empty corridor.
- Far corner when entering the production room, behind a large crate.
- In the middle of the production room, behind a series of crates.
- On the right side of the production machine's midsection.
- On the left side of the production machine's midsection.
- Farthest part of the production room, left of the production machine.
- Chipper's Tools:
- Bottom floor of the main room near the entrance, in the camera terminal room.
- Upper floor of the main room, in an empty room behind the upper midsection.
- Bottom floor of the main room underneath the second camera terminal room, downstairs underneath the staircase.
- Bottom floor of the main room underneath the second camera terminal room, downstairs past two sets of doors.
- Bottom floor of the main room toward the far end leading to the magnalock gate, on the left railing.
- Passwords:
- First camera, above the glass window.
- Second camera pair, next to the energy barrier.
- Third camera, on a crate to the left.
- Fourth camera, on a crate next to the elevated platform magna lock.
- Fourth camera, above the magna lock behind the camera.
- Veils:
Junk Run[]
- Kahl Kill Quick:
- Use the incendiary grenade or Kuva Ayanga for grouped kills.
- Getting into melee range of the Brachiolyst will cause them to follow Kahl around and try to melee him. A large group of Brachiolysts spawn right after picking up the Kuva Ayanga.
- A large group of Kuaka spawn at the entrance of the Tusk Thumper's arena.
- Locations of bonus pickups:
- Genestamps:
- First area, right before the barrier atop a walkway on the left.
- Passageway between the second and third areas.
- Third area, inside a cave underneath the hill.
- Third area, on top of the hill inside a large log.
- Third area, on top of the hill inside a cave.
- Third area detour, inside the left building when entering the big room.
- Third area detour, in the big room next to the exit on the left.
- Third area detour, in the big room inside the exit to the right.
- Passageway between the third and fourth areas.
- Fourth area detour, on top of a cliff right before the extra Thumper Parts.
- Fifth area detour, below a walkway toward the end of the room.
- Sixth area detour, at the far end of the room.
- Seventh area, past the Kuva Ayanga and wooden bridge atop a structure to the left.
- Seventh area, past the Tusk Thumper's awakening spot at the far end of the room next to a waterfall.
- Tusk Thumper arena, on the middle left side of the room.
- Tusk Thumper arena, on the middle right side of the room.
- Ostrons:
- Third area, on top of the hill.
- Third area detour, in the big room near its entrance.
- Third area detour, in the big room next to the exit on the left.
- Fourth area detour, right before the extra Thumper Parts.
- Fifth area detour, atop a walkway toward the end of the room.
- Passwords:
- Second camera, above the right door.
- Third camera, on top of the hill.
- Fourth camera, behind a pair of pipes above the door.
- Final camera, on the ceiling to the right.
- Pazuul Axums:
- Second area, behind the camera tent.
- Third area, bottom of the hill on the left side.
- Third area detour, inside the left building when entering the big room.
- Fourth area detour, right before the extra Thumper Parts.
- Fifth area detour, at the top of the walkway.
- Genestamps:
Prison Break[]
- Kahl Kill Quick: Use the incendiary grenade or Grattler for grouped kills.
- The third prison after the Bolkor crash as well as every detour end room except the first hallway are randomly generated.
- Locations of bonus pickups:
- Immunodes:
- Three in the Tusk Bolkor room.
- Up to four in the Tusk Bolkor detour to the left.
- One may or may not appear right after crashing the Tusk Bolkor.
- May appear in randomly generated detour end rooms.
- Genestamps:
- First hallway, right path at the end.
- First hallway, left path at the end.
- First prison, to the right of the trapped Grineer.
- First prison, to the left of the trapped Grineer.
- First prison, behind the trapped Grineer.
- Second prison, on the upper left of the exit.
- Second prison, on the left walkway.
- Second prison, on the far right corner.
- Tusk Bolkor room, to the right of the first Immunode.
- Tusk Bolkor room, to the left of the left detour.
- Tusk Bolkor detour to the left, at the far end of the room.
- Wolf arena, at the far left of the room.
- May appear in randomly generated third prison and detour end rooms.
- Lost Floof:
- First hallway, right path at the end.
- First hallway, left path at the end.
- May appear in randomly generated detour end rooms.
- Passwords:
- First hallway, right or left path at the end.
- Second prison, on the top left side.
- Second prison, on the bottom right side.
- May spawn behind the room in which you fought Ven'kra Tel.
- Tusk Bolkor room, on the left walkway just before the left detour.
- May appear in randomly generated third prison and detour end rooms.
- Immunodes:
Media[]
Bugs[]
- Veiled Grineer affected by Veilbreaker while using their jetpack will retain their micro missile launcher Grakata upon being freed. This causes considerable damage to enemies, one shotting all units in a single burst.
- Some Grineer will bug and be unable to be commanded to hold position. This can make the Kahl Kill Quick Challenge almost impossible to complete as they will kill enemies at will and may ruin any grouping the player creates, especially if the above bug is utilized.
- Kahl will hold the Ayanga in the Junk Run mission in a bugged way, physically lowering his flight height as the weapon aims toward the ground as well. This makes flying awkward but does not prevent the weapon from firing normally in the air.
- Kahl will switch over to his melee weapon when attempting to break allies Veils, forcing you to tap and hold E again if you have tap to hold enabled in settings for quick time events.
Patch History[]
Update 37.0 (2024-10-02)
- Adjusted Plasma Torch and Exergis damage output in the Sneaky Sabotage Break Narmer mission to match their effectiveness pre-Jade Shadows.
- This fight was unintentionally made more difficult as a result of the Resistances and Status rework that launched with Jade Shadows. Now Kahl’s weapons should be balanced appropriately once more.
- Fixed a script error in Break Narmer missions.
- Fixed the Plasma Torch in the Sneaky Sabotage Break Narmer mission becoming unusable if the players reassigned the “Place Marker” binding.
- As a workaround, you can now use the alt-fire binding to place a marker when using the Plasma Torch.
Hotfix 36.0.5 (2024-07-20)
- Fixes towards the Plasma Torch and regular shots dealing less damage than intended to the Narmer Scyto Raknoid in the Break Narmer “Sneaky Sabotage” mission.
Update 36.0 (2024-06-18)
- Fixed several texture gaps in the ceiling of the Prison Break Break Narmer mission.
- Fixed no enemies spawning if Kahl dies before using the Bolkor.
Update 35.1 (2024-02-20)
- Fixed performance issues after entering Command Mode as Kahl in the “Prison Break” Break Narmer.
Update 35.0 (2023-12-13)
- Fixed the End of Mission screen showing the incorrect amount of Stock earned in a Break Narmer mission (UI only issue).
- Fixed root/rock textures clipping through the ground in the Break Narmer Junk Run mission.
Hotfix 34.0.4 (2023-10-24)
- Fixed Stock spawning behind an inaccessible area in the Veil Factory Break Narmer mission.
Hotfix 34.0.1 (2023-10-18)
- Fixed Jat Kittag in Break Narmer missions missing sound effects for stealth kills.
Update 34.0 (2023-10-18)
- Break Narmer Mission Improvements
Kahl’s missions are a great way to earn an extra Archon Shard every week, but there is no denying that playing the same 3 Break Narmer missions can get repetitive. After looking at Community feedback and reflecting on our own experiences after almost a year of this content being available, we’ve prepared some Quality of Life changes and a few ways to spice up these familiar missions.
General Kahl-ity of Life Changes:
- Kahl see more!
- Kahl now has Loot Radar and Enemy Radar. This will allow you to plan your offensive, and find key pick-ups to complete your Stock challenges faster!
- Kahl go fast!
- Kahl’s max speed and overall walking speed have been increased.
- Kahl earn stock!
- Added Stock Pickups to Break Narmer missions. 8 to 12 Stock Pickups will spawn per mission, offering 2 Stock each. These will appear on your Loot Radar and will respawn if the mission is replayed. Extraction is required to earn the picked-up Stock.
Expanding Kahl’s Garrison:
Kahl will now find additional weapons next to his fallen Brothers as a way to add more variety to his overall gameplay. Three different weapons will spawn randomly each time you play!
In Junk Run* and Prison Break missions, you can find the following:
- Ogris
- Gorvakk (new shotgun found only in Break Narmer missions!)
- Ignis
- Tonkor
- Grinlok
- Jat Kittag
*Once Kahl equips the Salvaged Kuva Ayanga in the Junk Run mission, these optional weapons are removed. Once the Tusk Thumper has been defeated, they will respawn.
As for Sneaky Sabotage, since this mission has specific weapon restrictions, there are no plans to offer additional weapons to this mission at this time.
- Changes:
- Reduced Shields on Corpus Allies in the “Prison Break” Break Narmer mission to be more in line with Grineer Brothers total health values.
- General Fixes:
- Fixed Corpus allies remaining standing when downed instead of falling to the floor in “Investigate the Murex” Break Narmer missions.
- Fixed a noticeable hitch that could occur when opening the Mission Progress screen in Break Narmer missions.
- Fixed the Salvaged Kuva Ayanga in the “Junk Run” Break Narmer mission duplicating and lingering on Kahl after switching to melee.
- Fixed Pazuul Axium's having loot markers when they are invisible.
- Fixed flickering occurring in the “Prison Break” Break Narmer Mission tileset.
- Fixed Medusalyst Towers missing their projectile turrets if you die before reaching that room in the “Prison Break” Break Narmer Mission.
- Fixed rare case where the double release room could be skipped in the “Prison Break” Break Narmer Mission.
Hotfix 33.6.8 (2023-09-06)
- Fixed Medusalyst Towers not having their projectile weapon if Kahl has died before reaching them in the “Prison Break” Break Narmer mission.
Hotfix 33.6.5 (2023-08-21)
- Fixed Scyto Raknoid jumping into the ceiling and out of the arena in the “Sneaky Sabotage” Break Narmer mission.
Hotfix 33.6.4 (2023-08-15)
- Fixed controls the security cameras in Break Narmer missions not working when using Steam input.
- Fixed stealth melee kills not counting towards the “Close Up Kills” Break Narmer challenge (Kill 3 enemies with melee).
- Fixed Grineer allies disappearing after dying and respawning in the “Junk Run” and “Prison Break” Break Narmer missions.
Hotfix 33.6.3 (2023-08-03)
- Fixed Kahl being unable to aim down sights after exiting security cameras in Break Narmer missions.
Hotfix 33.6.2 (2023-08-01)
- Fixed players losing functionality after accessing cameras in Break Narmer missions.
Update 33.6 (2023-07-27)
- Reduced the intensity of camera static effect when using Security Cameras in Break Narmer missions. As per: https://forums.warframe.com/topic/1359305-khal-sneaky-sabotage-bugs-wc-3-july-2023/
Update 33.5 (2023-06-21)
- Made some minor audio tweaks in the Break Narmer missions.
- Fixed being unable to crush Moas with the crate as required in the Sneaky Sabotage Break Narmer mission since they would never walk underneath it.
- Fixed being able to see through the map in the Sneaky Sabotage Break Narmer mission.
- Fixed a script error related to the Ven’kra boss fight in the Break Narmer “Prison Break” mission.
Hotfix 32.3.6 (2023-03-15)
- Fixed script error with Sprag in the Junk Run Break Narmer mission.
Update 32.3 (2023-02-15)
- Replaced the “Stun Deacons” (“Stun 5 Deacons using the Veilbreaker”) Challenge from the “Junk Run” Break Narmer mission with a “Kill X Enemies” Challenge.
- This change will only apply (for the next mission) for those that have beat the current mission after the update going live. For players that beat “Sneaky Sabotage” before the Hotfix, they will still have the “Stun Deacons” challenge when their next mission on weekly reset is “Junk Run.”
- We have also added the “Kill X Enemies” challenge to the other two Break Narmer Missions (Prison Break and Sneaky Sabotage.)
- Fixed Moas killed by camera traps not counting towards “Kill 20 Narmer Moas” in the “Sneaky Sabotage” Break Narmer mission.
- Fixed kills for the “Made for This” Break Narmer challenge counting twice.
- Fixed script error related to the Break Narmer end of mission screen.
- Fixed script error when exiting the security cameras in the “Sneaky Sabotage” Break Narmer mission.
Hotfix 32.2.9 (2023-01-11)
- Fixed animation freezing when transitioning to the loading screen at the end of a Break Narmer mission.
Hotfix 32.2.6 (2022-12-14)
- More fixes for the Narmer Scyto Raknoid getting stuck in the ceiling in the Sneaky Sabotage Break Narmer mission.
- The Raknoid will now jump less than before to prevent this from happening. No one likes jumping spiders anyways.
Hotfix 32.2.4 (2022-12-07)
- Fixed the Narmer Scyto Raknoid jumping into the ceiling in the second stage of the fight in the Sneaky Sabotage Break Narmer mission, making it impossible to defeat it.
Update 32.2 (2022-11-30)
- New Captura Scenes are available for Stock in Chipper’s Offerings:
- Veilbreak Forest Scene
- Veilbreak Murex Scene
- Veilbreak Factory Scene
- Changed the “Defeat Ven’kra Tel/Sprag” Challenges to be part of the randomized Break Narmer challenge pool instead of expected for their respective missions.
- Prior to this change, they were 100% guaranteed to show up as challenges for their respective missions. After December 5th, they will no longer be forced and will just be added to the random pool of challenges that rotate.
- Re-enabled Arsenal access in Kahl’s Captura.
- This was disabled in Hotfix 32.1.1 due to issues with Kahl’s Arsenal. As promised, it has been re-enabled so that you can access your Kahl fashion in Captura.
- Fixed Kahl’s Kuva Ayanga displaying ammo numbers despite having infinite ammo.
- Fixed seeing your Warframe wearing Kahl attachments instead of Kahl himself when entering the Drifter Camp scene in Kahl’s Captura.
- Fixed the mission overview for Break Narmer missions always showing “mission failed” and 0s on mission time even if it was a success.
- Fixed Kahl gliding in the air towards targeted enemy if “Melee Auto Targeting” option is toggled on.
- Fixed the Break Narmer mission start button appearing as "MENU_GENERIC1 START MISSION" while using a controller.
- Fixed being unable to close out of the End of Mission screen after aborting a Break Narmer mission while using a controller.
- Fixed Kahl’s Grakata sticking straight up after throwing Incendiary Grenades while scooting around on jetpack.
- Fixed being unable to damage the Narmer Scyto Raknoid while Kahl has the Machete equipped.
- Fixed crash related to using the Veilbreaker ability and mashing the context action while flying around with Hellion Jetpack.
- Fixed the Gene Stamp context action being low res.
- Fixed crash that would occur when attempting to enter the Dormizone and Drifter Camp Captura scene with Kahl.
- Fixed a duplicate Kuva Ayanga appearing on the ground after mounting a Rampart in the Junk Run mission.
- Fixed the tree behind Kahl’s Garrison having a semi-transparent root.
Hotfix 32.1.4 (2022-11-09)
- Fixed Caches for the “Unlock Cache with Passwords” Challenge in the Prison Break mission not spawning enough to complete the challenge.
- Also fixed a script error related to the above.
- Fixed extremely rare issue where end of mission results would not update at the end of Break Narmer missions.
- Fixed Grineer Drahks teleporting to player location if they do not despawn after being freed in the Junk Run mission.
- Fixed script error caused by the “Unlock Cache with Passwords” Challenge not being active while loading into the Prison Break mission.
Hotfix 32.1.3 (2022-11-08)
- Ven’kra Tel & Sprag Fixes:
We have fixed script errors triggered by Kahl Breaking Veils that resulted in mission issues for both Ven’kra Tel & Sprag. These script errors also prevented both the “Find and defeat Ven’kra Tel” and “Find and defeat Sprag” Challenges from being achievable.
That said, upon login, 15 Stock will be sent via Inbox for those who have the respective incompletable Challenge noted above in “Prison Break” or the “Junk Run” Break Narmer missions.
Both Challenges will also be swapped to "Complete" in the Challenge tracking screens.
- Break Narmer Mission Changes & Fixes:
- Fixed Break Narmer missions being able to be played with other players - these missions are designed to be single player only.
- Fixed the mines in Sprag’s arena remaining active while appearing inactive after Kahl dies.
- Fixed the Medusalyst Turrets dealing virtually no damage during the “Free Your Brothers” stage of the Prison Break Narmer mission.
Hotfix 32.1.2 (2022-11-04)
- Adjusted timing on Ven’kra Tel’s sniper laser shots.
- Fixed one of the caged Grineer in the Murex mission not matching their appearance once freed.
- Fixed loot dropped from enemies getting stuck “raining” down over and over if dropped into teleport volume in the Prison Break mission.
- More fixes towards the “Kahl Sneak Good” challenge not completing if you stun a Deacon without it seeing you.
- Fixed missing weapon barrel on the Rampart, which made it shoot projectiles from the bottom of the turret instead of the gun barrels.
- Fixed Rampart projectiles colliding with the Rampart platform when fired at certain angles.
- It still can get blocked if you aim all the way downwards, but it should hopefully be clearer from the barrel's positioning visible on the HUD.
- Fixed script error with the “Kahl Let the Drahks Out” challenge.
Hotfix 32.1.1 (2022-11-03)
- Increased the wind-up time for Sprag’s hammer throw ability in the Break Narmer fight.
- The doors to leave the arena will now open immediately after Veilbreaking Sprag (instead of waiting for her transmissions to finish).
- Fixed Brother having difficulty placing bomb to activate the entrance into the Sprag arena.
- Fixed the “Kahl Sneak Good” (Complete the mission without being spotted by a Deacon) Break Narmer challenge failing after hitting a Deacon with the Veilbreaker ability.
- The challenge now requires the Deacon to actually identify Kahl as a target for it to fail.
- Fixed Kahl’s Brothers incorrectly placing bombs on Immunodes in the Prison Break mission.
- More fixes towards Kahl’s Brothers being unable to destroy rubble to show hidden password in the Prison Break mission.
- Fixed physics issues when Kahl is knocked back by Sprag’s hammer throw in the Break Narmer mission fight.
- Fixed Sprag’s marker lingering after her small cinematic introduction.
- Fixed script error related to Drahks in the Junk Run mission.
- Fixed script error in the Prison Break Break Narmer mission caused by reviving downed Brothers.
Update 32.1 (2022-11-02)
- Cumulative Challenge Change: Progress on Break Narmer Challenges now persist between mission runs, rather than being reset for incomplete challenges.
- The Break Narmer mission progress screen will now show your challenge progress.
- Changed the “Kahl Kill Quick” challenge from “Get 5 kills in 3 seconds” to 5 seconds.
- Kills made by Kahl’s Brothers now also count towards this challenge.
- Added new Break Narmer Challenges:
- Blow Up Good - Get kills with grenades.
- Bomb Run - Get kills with grenades while flying.
- Close Up Kills - Kill Enemies with Melee
- Crate Smash - Kills Moas with a crate in the Veil Factory.
- Freezer Burn - Freeze the Narmer Raknoid.
- Stun Deacons - Stun Deacons using the Veilbreaker.
- Smash Narmer Robots - Kill Narmer Moas
- Defeat Sprag - Find and defeat Sprag
- Defeat Ven'kra Tel - Find and defeat Ven’kra Tel
- Break Narmer missions where collectible challenges are active will now spawn additional of the items required to be collected instead of the exact amount needed to complete the challenge.
- Exiting out of the camera hacking view is now done by either hitting ESC or right mouse button.
- Kahl can now command Brothers to stand in the Field in the Prison Break mission.
- Updated the end of mission screen for Break Narmer missions with more VFX flare.
- Increased the kneeling animation speed for Kahl.
- Made it easier to select intractable objects while commanding Brothers.
- Also fixed instances of the command FX not being visible on targets.
- The fade to black mission reset will no longer happen after a Deacon stuns you and then dies while there are no other alerted Deacons around at the time.
- Improved Kahl’s Brothers following behavior so that they don’t fall behind when covering large distances fast.
- Kahl can now perform melee finishers on Moas.
- Added a secondary objective text that hints at the Ramparts when the Narmer Thumper becomes invulnerable.
- Also added UI name tags to the Rampart’s located in the Narmer Thumper arena in the Junk Run mission.
- Fixed Kahl’s transmission reaction to the Narmer Thumper’s invulnerability getting removed playing more than once.
- Fixed challenges showing incomplete (even if completed) in the Break Narmer missions screen if you completed a challenge for Week One's mission, and then got the same challenge for Week Two's mission (or when the first mission repeated in Week Four).
- Fixed the “Man the Guns” Challenge not working in the Prison Break mission.
- As announced in the PSA, upon login you will receive an inbox message with 15 Stock if you completed the Prison Break mission (and were affected by the Man the Guns challenge bug during your second rotation of the Prison Break mission) anytime between October 16th to November 2nd.
- Kills caused by the explosive radius when destroying Crystals during the Dropship sequence will now count towards the challenge.
- Fixed right bumper not opening up the ability submenu while playing Kahl and using a controller.
- You can hold the right bumping to view and select Kahl’s abilities, the same way you would for Warframes.
- Fixed the Kahl Go Fast Challenge (Complete the mission in under 15 minutes) auto-completing if caught by a Deacon.
- Fixed losing the Salvaged Kuva Ayanga for the rest of the Junk Run mission if you use the Hellion Jetpack after picking it up.
- Fixed an invisible terrain in the Prison Break Break Narmer mission tileset.
- Fixed the Narmer consoles displaying multiple black squares when correctly solving puzzles.
- Fixed Kahl’s Brothers losing their downed animation and standing upright instead if they are teleported while downed.
- Fixed case where Veilbreaking an ally could cause them to fall through the floor.
- Fixed loss of function after a Deacon stuns you and then dies.
- Fixed loss of function after using the Veilbreaker ability on a Deacon while also in the process of being attacked by them.
- Fixed being unable to clear the Narmer Thumper’s invulnerability in the Junk Run mission.
- Fixed K-Drive parts, Chipper Tools, and Floofs not disappearing after being picked up to complete the challenge.
- Fixed being able to break through the map in the Junk Run mission using the Hellion jetpack.
- Fixed Kahl regening Health during the Deacon Veil finisher animation.
- Fixed an issue where Kahl's crouch idle could be interrupted by one of his other idle variants, causing him to stand up.
- Fixed Kahl’s Brothers clipping through doors while using jetpacks.
- Fixed Railjack HP bar appearing in the Prison Break mission.
- Fixed blocking volume issue and in the Junk Run mission tileset.
- Fixed bugs with environment art in the Junk Run mission tilset.
- Fixed floating leaves issue in the Junk Run mission tileset.
- Fixed lighting issues in the Junk Run mission tileset.
- Fixed black meshes appearing in the Junk Run mission tileset.
- Fixed inconsistent capitalization with the cameras’ UI in the Sneaky Sabotage mission.
- Fixed cases of Challenges shuffling after Hotfixes.
- Updated all cameras to use UPPERCASE for better visibility.
- Fixed collectibles for challenges spawning in Extraction zones.
- Fixed Brother struggling to destroy rubble that hides challenge passwords in the Prison Break mission.
- Fixed script error that could occur when a Brother is running away from planting bomb on the Immunode in the Prison Break mission.
- Fixed script error that could occur if you have a command to a Brother immediately after Veilbreaking.
Hotfix 32.0.13 (2022-10-14)
- Fixed animation issue when Kahl is running with the Salvaged Kuva Ayanga.
Hotfix 32.0.10 (2022-10-05)
- Fixed the password glyph that appears in the first Sneaky Sabotage Break Narmer mission not being able to be obtained. As reported here: https://www.reddit.com/r/Warframe/comments/xu568a/last_passcode_for_kahls_cache_it_seems_to_be/
Hotfix 32.0.9 (2022-10-05)
- Fixed loss of function when attempting to mount a Rampart while flying on Kahl’s Hellion Jetpack in the Prison Break mission.
- Fixed contact actions being disabled after running out of Hellion Jetpack fuel.
- Fixed the Genestamp waypoint not appearing in certain areas of the Prison Break mission tileset.
- Fixed a black square floating along one of the walls in the Sneaky Sabotage mission.
- Fixed Kahl’s Boltor Grattler doing inconsistent damage to the Wolf of Saturn Six when aiming under his feet in the Prison Break mission.
Hotfix 32.0.8 (2022-09-29)
- ‘Break Narmer’ Reset Fix:
Players who completed last week’s ‘Break Narmer’ mission after Sunday, September 25th at 8 pm ET did not see the next ‘Break Narmer’ mission in Kahl’s Garrison yesterday - even though they had completed the previous mission prior to when we said the reset would occur (yesterday at 12 pm ET).
So we have updated the affected accounts’ mission status for those who completed last week’s ‘Break Narmer’ mission between the times mentioned above. Additionally, our fix affects everyone who beat the ‘Junk Run’ mission up until the time this Hotfix launched! Originally the cut-off was Wednesday at 12 pm ET, so it turns out the late Kahl still gets the worm! Enjoy this bank error in your favor that was necessary for this fix to occur. After you download the Hotfix and log in, you should now see the correct updated mission.
We were originally unaware of the extra window of time for players to beat the ‘Junk Run’ mission and still progress to the next week's mission (specifically from ‘Junk Run’ to ‘Prison Break’) which is why it wasn’t indicated in our PSA last night! Apologies for any confusion, but this only means more Veilbreaking. Best of luck on the Prison Break, Tenno.
This account progression will not affect your account or progression when it comes time for the scheduled Weekly reset this upcoming Sunday. Everyone will get their next scheduled mission based on completion!
- Improvements:
- Improved the AOE visual FX on Kahl’s Veilbreaking grenade.
- Fixes:
- Fixed the Narmer Scyto Raknoid’s rupture animation playing twice after bringing its health down to half in the Break Narmer Sneaky Sabotage mission.
- This fix also applies to all other Scyto Raknoids.
- Fixed Veiled Solaris NPCs infinitely falling/respawning if spooked by Kahl and prompted to skitter away in fear in the Break Narmer Sneaky Sabotage mission.
- Fixed cases of the Narmer Scyto Raknoid teleporting to places where it shouldn’t in the Break Narmer Sneaky Sabotage mission.
Hotfix 32.0.7 (2022-09-28)
- General Notes:
- The ‘Prison Break’ Break Narmer mission will be going live at 12 PM ET!
- We moved the reset time to align with the Archon Hunt reset, as originally shared in the official Kahl’s Next Break Narmer Mission PSA.
- Also, as mentioned in the follow up post, please note that Prison Break and the current Archon Hunt will be available until Sunday, October 2nd. In the goal of aligning all resets at the usual time on Sundays at 00:00 GMT (Nightwave reset).
- We moved the reset time to align with the Archon Hunt reset, as originally shared in the official Kahl’s Next Break Narmer Mission PSA.
- Kahl’s Garrison/Break Narmer Mission Changes & Fixes:
- The gate will now reopen after defeating the Narmer Thumper in the Junk Run mission arena.
- This will allow you to go back and search for any missed collectables for challenges.
- Kahl’s customization lists are now organized by Kahl Specific items first, then owned, and last unowned items.
- Adjusted the cooldown icon position over Kahl’s abilities so that it reads better.
- Updated the Plasma Torch HUD for improved readability and mechanic understanding in the Sneaky Sabotage mission.
- Moved the callout over to the right side of the screen underneath Kahl’s health indicator.
- When Plasma Torch is ready, an indicator will appear to inform you of that. A button callout will also appear to ‘Order Strike’.
- Removed the ability for Kahl to use the Plasma Torch when he is stunned by a Deacon.
- With the way he staggers around when stunned, you don’t want him putting those orders through.
- Updated some transmission VO lines in the Junk Run mission.
- Fixed a crash that could occur when using Kahl’s Hellion Jetpack after trying to use his Veilbreaker device.
- Fixed the Narmer Scyto Raknoid’s consistently missing Kahl with its pull ability in the Sneaky Sabotage mission.
- Fixed the screen going black when Kahl stands in certain areas of the Sneaky Sabotage mission tileset.
- Fixed Kahl’s Brothers in the Junk Run mission shooting at the Narmer Thumper before it is even active.
- Fixed Brothers being able to get in the way of Kahl’s incendiary grenades trajectory. Now they will just go right through them.
- Fixed Kahl’s Hellion jetpack fire FX disappearing when colliding into walls/ceilings in the Junk Run mission.
- Fixed no visual feedback occurring when attempting to select a Kahl ability with the d-pad on a controller.
- Fixed some flickering issues occurring in Kahl’s Garrison at certain times of day/angles.
- Fixed clipping issues with Chipper’s arms in Kahl’s Garrison.
- Fixed Kahl clipping through the map when performing Veilbreaking.
- Fixed script error related to the transmissions that play when ranking up Kahl’s Garrison.
Hotfix 32.0.6 (2022-09-16)
- Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus.
- Adjusted the visual FX on the Deacon mask beam.
- Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas.
Hotfix 32.0.5 (2022-09-15)
- Added Ability for Kahl to use Finishers on Narmer Moa’s when they are stunned by Kahl’s Veilbreaking ability.
- Added Sound FX to Kahl grabbing ledges, and a grunt to his mantle animation.
- Added Sound FX when Kahl transports his Brothers to the Railjack.
- Fixed being able to walk along a slanted window in certain areas of the Veil Factory, which would cause you to clip through the factory tileset.
- Fixed the Narmer Scyto Raknoid standing completely still if Kahl runs past it to the ship located outside the stage.
- Fixed Narmer Moas in the ‘Sneaky Sabotage’ mission dropping ammo, Energy Orbs, and Credits. All things Kahl does not need, Kahl independent.
- Fixed bits of geometry clipping through a large Narmer Sphere in the ‘Sneaky Sabotage’ mission.
- Fixed Kahl’s ship appearing completely black in the intro/outro mission cinematics.
- Fixed a hole in the map in the ‘Sneaky Sabotage’ mission tileset.
- Fixed a specific wall in the ‘Sneaky Sabotage’ tileset missing collision, allowing players to walk through it and clip through the map.
- Fixed being unable to cancel Mission Vote when selecting a Break Narmer mission.
- Fixed minor visual environment issues onboard the Sentient Murex in the Veilbreaker Quest.
- Fixed some exploding barrels typically in Sabotage missions appearing in Kahls Break Narmer Mission on Fortuna.
- Fixed a visual Map hole during Kahl’s Break Narmer mission on Venus.
Hotfix 32.0.4 (2022-09-14)
- Break Narmer ‘Sneaky Sabotage’ Mission Changes & Fixes:
- Narmer Deacons will no longer perform their beam attack in Break Narmer missions.
- This attack is designated exclusively for the Stolen Plates stage in The New War Quest.
- Updated some of Chipper’s dialogue for clarity.
- Updated sound FX for laser traps and doors.
- Fixed crash that would occur in the Narmer Scyto Raknoid fight.
- Fixed being able to glide through the air towards a target after jumping and spamming melee as Kahl while melee auto targeting is enabled.
- Fixed Kahl being unable to be damaged by the Narmer Scyto Raknoid’s melee attacks while his Machete is in hand.
- Fixed the Narmer Scyto Raknoid having weird VFX trailing underneath its centre mass.
- Fixed enemies that enter the Narmer Scyto Raknoid boss fight arena before the gate shuts just standing around and not attacking.
- Fixed the tutorial prompt for Unveiling Chipper remaining on screen after successfully freeing him.
- Fixed Deacons getting way too close to Kahl after being detected, causing them to completely miss their attacks.
- Fixed unveiled allies still having the Veiled voice FX.
- Fixed the Narmer Propaganda Drones not having any collision.
- Fixes towards falling through the floor when completing a Veil removal.
- Break Narmer Challenges Changes & Fixes:
- Added a looping and pickup sound FX to nearby K-Drive parts in the Break Narmer Missions for the ‘Find K-Drive Things: Find The 4 confiscated K-Drive part’ Challenge.
- Increased size of Chipper's tools and added a pickup glow so it's easier to find for the ‘Get Chipper’s Tools’ Break Narmer Challenge.
- Fixed the ‘Kahl Go Fast - Complete the mission in under 15 minutes’ Challenge continuing to count indefinitely after the 15 min mark.
Hotfix 32.0.3 (2022-09-14)
- Introduced.