BreachSurge BreachSurgeIcon
Breach Surge
Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.
Strength:1 / 1.25 / 1.6 / 2 x (damage multiplier)
20 % (status chance)
Duration:7 / 9 / 12 / 16 s (blind duration)
Range:11 / 13 / 16 / 18 m
Misc:10 % (spark chance on hit)
100 % (spark chance on kill)
200 % (Reservoir surge range bonus)
10 m (Reservoir teleport min. range)
100 % (Sol Gate spark chance on hit)

  • Wisp fractures the dimensional divide into an energy explosion that rapidly expands over a 11 / 13 / 16 / 18 meter radius area around the cast location. Enemies in direct line of sight of Wisp and within range are blinded with unstable energy for 7 / 9 / 12 / 16 seconds. When struck by damage from weapons and abilities, blinded enemies have a 10% chance to release a surge spark in the form of a homing projectile that seeks the heads of nearby enemies, dealing Radiation b Radiation damage with a 20% status chance and inherits a damage multiplier of 1 / 1.25 / 1.6 / 2 received by the source enemy to inflict on the new target.
    • Damage multiplier and status chance are affected by Ability Strength.
    • Range is affected by Ability Range.
    • Blind duration is affected by Ability Duration.
    • Energy cost is affected by Ability Efficiency.
    • Chance to release surge sparks is not affected by mods.
    • Killing blinded enemies has a 100% chance to release a surge spark.
    • Blinded enemies are susceptible to stealth damage bonus, but are not vulnerable to melee finishers.
    • Surge sparks have a critical multiplier of 1.5x, and can score critical headshots due to their homing properties.
    • Surge sparks will attempt to home in on a nearby enemy during flight. Without a target to strike, surge sparks randomly impact onto a nearby surface and explode.
  • Ability Synergy:
    • Casting on Reservoirs130xDark Reservoirs will teleport Wisp to their location and double Breach Surge's range.
      • Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
      • Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
      • Wisp cannot teleport to a pod while within less than 10 meters of it.
    • Casting Breach Surge while WilOWisp130xDark Wil-O-Wisp's clone is traveling will create a second surge around the clone.
      • Casting on Reservoirs will also double the range of the cast created by the clone.
    • SolGate130xDark Sol Gate's solar plasma beam has a 100% chance to trigger a surge spark on every hit.
  • Can be recast while active to blind new targets and refresh duration on previously blinded enemies in range.
  • Casting Breach Surge is a full-body animation that restricts all actions except directional movement.
  • Wisp visually conjures a sphere of dimensional energy and forcibly collapses it to release the energy explosion. Enemies blinded by the explosion have an orb of blinding light scorch their eyes for the duration of the debuff.
  • Energy explosion, blinding light, and surge sparks are affected by Wisp's chosen Energy colors.
  • Damage over Time effects such as Bleed, Poison, etc, can trigger sparks with a 10% chance on each damage tick.

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See AlsoEdit

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