![]() |
![]() ENERGY: 50 KEY 3 |
Breach Surge Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge. |
Strength:1 / 1.25 / 1.6 / 2 x (damage multiplier) 20 % ( ![]() |
Duration:7 / 9 / 12 / 16 s (blind duration) | |||
Range:11 / 13 / 16 / 18 m | |||
Misc:10 % (spark chance on hit) 10 m (spark seek range) 100 % (spark chance on kill) 1.5 x (spark crit multiplier) 200 % (Reservoir surge range bonus) 10 m (Reservoir teleport min. range) 100 % (Sol Gate spark chance on hit) | |||
Subsumable to Helminth |
- Wisp collapses a portal into an energy explosion that rapidly expands over a 11 / 13 / 16 / 18 meter radius area around the cast location. Enemies in direct line of sight of Wisp and within range are blinded by the surge for 7 / 9 / 12 / 16 seconds. When struck by damage from weapons and abilities, blinded enemies have a 10% chance to release a surge spark in the form of a homing projectile that seeks the head of another enemy within 10 meters, dealing
Radiation damage equal to the damage dealt to the surged enemy, then amplified by a damage multiplier of 1 / 1.25 / 1.6 / 2 and 20% status chance.
- Damage multiplier and status chance are affected by Ability Strength.
- Final damage and status proc type is affected by
Theorem Demulcent as well as other modifers that affect abilities that deal "weapon damage", including
Vigorous Swap and damage boosting abilities such as
Eclipse and
Rift Surge augmented with
Rift Torrent.
- Range is affected by Ability Range.
- Blind duration is affected by Ability Duration.
- Energy cost is affected by Ability Efficiency.
- Chance to release surge sparks and spark seek range are not affected by mods.
- Killing blinded enemies has a 100% chance to release a surge spark.
- Blinded enemies are susceptible to stealth damage bonus, but are not vulnerable to melee finishers.
- Surge sparks have a critical multiplier of 1.5x, and can score critical headshots due to their homing properties.
- Surge sparks will attempt to home in on a nearby enemy during flight. Without a target to strike, surge sparks randomly impact onto a nearby surface and explode.
- Surge sparks cannot be created by a kill made by another surge spark.
- Ability Synergy:
- Casting on
Reservoirs will teleport Wisp to their location and double Breach Surge's range.
- Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
- Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
- Wisp cannot teleport to a pod while within less than 10 meters of it.
- Casting Breach Surge while
Wil-O-Wisp's clone is traveling will create a second surge around the clone.
- Casting on Reservoirs will also double the range of the cast created by the clone.
Sol Gate's solar plasma beam has a 100% chance to trigger a surge spark on every hit.
- Casting on
- Can be recast while active to blind new targets and refresh duration on previously blinded enemies in range.
- Casting Breach Surge is a full-body animation that restricts all actions except directional movement.
- Wisp visually conjures a sphere of dimensional energy and forcibly collapses it to release the energy explosion. Enemies blinded by the explosion have an orb of blinding light scorch their eyes for the duration of the debuff.
- Energy explosion, blinding light, and surge sparks are affected by Wisp's chosen Energy colors.
- Damage over Time effects such as Bleed, Poison, etc, can trigger sparks with a 10% chance on each damage tick.
- Subsuming Wisp to the Helminth will offer Breach Surge and its augments to be used by other Warframes.
- Main article: Critical Surge
Critical Surge is an Warframe Augment Mod for Wisp's
Breach Surge that halves its energy cost and grants her additional critical chance based on distanced traveled up to 350% critical chance for the equipped Sniper Rifle upon teleporting to her
Reservoirs.
Rank | Energy Cost | Critical Chance per meter traveled | Duration | Cost |
---|---|---|---|---|
0 | 50% | +2.5% | 9s | 6 |
1 | 50% | +5% | 9s | 7 |
2 | 50% | +7.5% | 9s | 8 |
3 | 50% | +10% | 9s | 9 |
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded