The Braton Prime is the Prime variant of the Braton, featuring higher damage, critical chance, critical multiplier, status chance, fire rate, magazine size, and ammo reserves, at the cost of reload speed.
Characteristics[]
- This weapon deals primarily Slash damage.
Advantages over other Primary weapons (excluding modular weapons):
- Low recoil.
- Normal Attack (wiki attack index 1)
- High magazine (75)
- High ammo max (600)
- High fire rate (9.58 attacks/sec)
- Above average status chance (26.00%)
- Incarnon Form (wiki attack index 2)
- Above average crit chance (30.00%)
- Above average magazine (75)
- High ammo max (600)
- High fire rate (5.67 attacks/sec)
- Above average status chance (30.00%)
- High crit multiplier (3.00x)
- Incarnon Form AoE (wiki attack index 3)
- Above average crit chance (30.00%)
- Above average magazine (75)
- Above average fire rate (5.67 attacks/sec)
- Very high ammo max (600)
- Above average crit multiplier (3.00x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low crit chance (12.00%)
- Below average reload speed (2.15 s)
- Low total damage (35)
- Incarnon Form (wiki attack index 2)
- Below average reload speed (2.15 s)
- Below average total damage (70)
- Incarnon Form AoE (wiki attack index 3)
- Very low maximum falloff distance (3.0 m)
- Low total damage (70)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Braton Prime (Normal Attack), compared to MK1-Braton (Normal Attack):
- Higher base damage per projectile (35.00 vs. 18.00)
- Higher total damage (35 vs. 18)
- Higher base critical chance (12.00% vs. 8.00%)
- Higher base critical multiplier (2.00x vs. 1.50x)
- Higher base status chance (26.00% vs. 5.00%)
- Higher average damage per tap (39.2 vs. 18.72)
- Higher burst DPS (375.53 vs. 140.4)
- Higher sustained DPS (294.62 vs. 112.32)
- Higher fire rate (9.58 attacks/sec vs. 7.50 attacks/sec)
- Larger magazine (75 vs. 60)
- Larger max ammo capacity (600 vs. 540)
- Slower reload time (2.15 s vs. 2.00 s)
- Less accurate (High vs. Very High)
- Wider first-shot spread (2.00° vs. 1.00°)
- Wider maximum spread (5.00° vs. 4.00°)
- Higher Mastery Rank required (8 vs. 0)
- Lower disposition (●●●●○ (1.25x) vs. ●●●●● (1.35x))
- Braton Prime (Normal Attack), compared to Braton (Normal Attack):
- Higher base damage per projectile (35.00 vs. 24.00)
- Higher total damage (35 vs. 24)
- Higher base critical multiplier (2.00x vs. 1.60x)
- Higher base status chance (26.00% vs. 6.00%)
- Higher average damage per tap (39.2 vs. 25.72)
- Higher burst DPS (375.53 vs. 225.12)
- Higher sustained DPS (294.62 vs. 162.08)
- Higher fire rate (9.58 attacks/sec vs. 8.75 attacks/sec)
- Larger magazine (75 vs. 45)
- Larger max ammo capacity (600 vs. 540)
- Slower reload time (2.15 s vs. 2.00 s)
- Higher Mastery Rank required (8 vs. 0)
- Lower disposition (●●●●○ (1.25x) vs. ●●●●● (1.35x))
- Braton Prime (Normal Attack), compared to Braton Vandal (Normal Attack):
- Equal base damage
- Lower base critical chance (12.00% vs. 16.00%)
- Higher base status chance (26.00% vs. 16.00%)
- Lower average damage per tap (39.2 vs. 40.6)
- Higher burst DPS (375.53 vs. 304.5)
- Higher sustained DPS (294.62 vs. 241.18)
- Higher fire rate (9.58 attacks/sec vs. 7.50 attacks/sec)
- Larger magazine (75 vs. 50)
- Larger max ammo capacity (600 vs. 550)
- Slower reload time (2.15 s vs. 1.75 s)
- Less accurate (High vs. High)
- Wider first-shot spread (2.00° vs. 1.50°)
- Wider maximum spread (5.00° vs. 4.50°)
- Higher Mastery Rank required (8 vs. 4)
- Lower disposition (●●●●○ (1.25x) vs. ●●●●○ (1.30x))
Acquisition[]
Lith, Meso, Neo, and Axi refer to Void Relics | (V) Denotes Vaulted Void Relics | (B) Denotes Baro Ki'Teer Exclusive Void Relic
Stock | Barrel | Receiver | Blueprint |
---|---|---|---|
Meso A7 Uncommon Axi A1 Common (V) Axi A4 Common (V) Axi A6 Common (V) Axi A8 Common (V) Axi D3 Common (V) Axi E2 Common (V) Axi F1 Common (V) Axi G6 Uncommon (V) Axi P7 Uncommon (V) Lith C4 Uncommon (V) Lith G9 Uncommon (V) Lith N10 Common (V) Lith T3 Common (V) Meso C4 Common (V) Meso C9 Uncommon (V) Meso D3 Common (V) Meso K3 Common (V) Meso N1 Common (V) Meso N5 Common (V) Meso P13 Common (V) Meso S12 Uncommon (V) Meso T1 Common (V) Neo B2 Common (V) Neo C2 Common (V) Neo D2 Common (V) Neo D5 Uncommon (V) Neo K4 Uncommon (V) Neo N4 Common (V) Neo P2 Common (V) Neo R2 Common (V) Neo R4 Common (V) Neo S10 Common (V) Neo S16 Common (V) Neo T4 Common (V) Neo V2 Common (V) Neo Z2 Common (V) Neo Z8 Common (V) |
Axi A17 Common Meso H7 Common Axi A3 Common (V) Axi C5 Common (V) Axi N6 Common (V) Lith A1 Common (V) Lith C11 Common (V) Lith C9 Common (V) Lith H4 Common (V) Lith K2 Common (V) Lith K9 Common (V) Lith N14 Common (V) Lith P4 Common (V) Lith S8 Common (V) Meso G1 Common (V) Meso N14 Common (V) Meso N3 Common (V) Meso O6 Common (V) Meso P10 Common (V) Meso P4 Common (V) Meso R4 Common (V) Meso S5 Common (V) Meso V6 Common (V) Neo A1 Common (V) Neo A7 Common (V) Neo B5 Common (V) Neo D4 Common (V) Neo F2 Common (V) Neo K2 Common (V) Neo N11 Common (V) Neo T5 Common (V) |
Axi S17 Uncommon Axi H6 Uncommon (V) Axi H7 Common (V) Axi K10 Uncommon (V) Axi N6 Uncommon (V) Axi N8 Common (V) Axi V2 Uncommon (V) Axi V3 Uncommon (V) Axi V5 Uncommon (V) Lith B2 Uncommon (V) Lith B9 Uncommon (V) Lith C6 Uncommon (V) Lith H8 Common (V) Lith K2 Uncommon (V) Lith K8 Common (V) Lith L2 Uncommon (V) Lith N5 Uncommon (V) Lith P1 Uncommon (V) Lith V9 Uncommon (V) Lith Z3 Common (V) Meso A4 Uncommon (V) Meso N13 Common (V) Meso P2 Common (V) Neo A11 Uncommon (V) Neo K3 Uncommon (V) Neo N14 Uncommon (V) Neo P4 Uncommon (V) Neo V10 Common (V) |
Axi G11 Uncommon Axi O6 Common Meso B9 Common Axi A16 Common (V) Axi A7 Common (V) Axi C2 Common (V) Axi C4 Common (V) Axi D1 Common (V) Axi D2 Common (V) Axi G8 Common (V) Axi K5 Common (V) Axi K6 Common (V) Axi L2 Common (V) Axi N1 Common (V) Axi S13 Common (V) Axi T4 Common (V) Axi V6 Common (V) Lith B11 Uncommon (V) Lith C3 Uncommon (V) Lith N3 Uncommon (V) Lith N7 Common (V) Lith R4 Common (V) Lith S12 Uncommon (V) Lith T2 Uncommon (V) Lith T6 Common (V) Lith V3 Common (V) Meso B2 Common (V) Meso P6 Common (V) Meso R1 Common (V) Meso S9 Common (V) Meso V1 Uncommon (V) Meso Z2 Common (V) Neo B7 Common (V) Neo D6 Common (V) Neo T3 Common (V) Neo Z6 Common (V) |
Crafting[]
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
Orokin Cell 10 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
This weapon can be sold for 7,500.
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Braton Incarnon Genesis from The Circuit's Steel Path to place on their Braton with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
This section is transcluded from Braton Incarnon Genesis § Evolutions. To change it, please edit the transcluded page.
- Installing the Braton Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow, and 60 Tasoma Extract.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Gain Radial Heat damage.
- Incarnon Form has a 3 meter area of effect that deals pure Heat damage, with much higher Critical Chance, Critical Multiplier, and Status Chance. However, the Fire Rate is reduced, and the explosion possesses Damage Falloff from 100% to 90% from central impact.
- When modded for Punch Through, the Incarnon Form's radial effect occurs at the first object struck, and only the main bullet punches through.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving weakpoint hits and then pressing the Alternate Fire button. 20 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar or Detect Vulnerability in places other than actual weakpoints.
- Weakpoints on corpses or Invulnerable targets do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Braton's Incarnon Form uses a separate "magazine" with each charge producing 10 rounds to a maximum of 200. Once all ammunition is expended, the Braton reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Daring Reverie
- Increase Damage by +24 (Braton) / +28 (MK1) / +4 (Prime) / +12 (Vandal).
- With Channeled Ability active: Increase Damage by +30 (Braton) / +22 (MK1) / +38 (Prime) / +34 (Vandal). +50% Ammo Efficiency.
- Perk 2: Munitions Grit
- Increase Damage by +14 (Braton) / +20 (MK1) / +2 (Prime) / +8 (Vandal).
- Multishot consumes ammo directly from Capacity and increases Damage by +60% (Braton) / +48% (MK1) / +54% (Prime) / +58% (Vandal). +20% Multishot.
- Affects both modes. In the case of Incarnon Form, it pulls directly from its magazine.
- Damage bonus is a unique modifier that is multiplicative to other damage buffs.
- Damage bonus only applies to shots generated by multishot.
- The multishot bonus stacks additively with multishot mods such as Split Chamber.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Mercenary Chamber
- Increase ammo capacity to 675 (Braton) / 600 (MK1) / 1125 (Prime) / 755 (Vandal).
- The bonus does not apply to the Incarnon form.
- Increase ammo capacity to 675 (Braton) / 600 (MK1) / 1125 (Prime) / 755 (Vandal).
- Perk 2: Void's Guidance
- Increase Accuracy and reduce Recoil by 60%.
- Perk 3: Gunsmoke Pick Up
- On Punch Through Hit: 20% chance for 10% Ammo restored.
- The bonus does not apply to the Incarnon form.
- On Punch Through Hit: 20% chance for 10% Ammo restored.
Evolution IV[]
- Unlock Challenge: Kill 30 enemies without reloading.
- For the purposes of this challenge, the Incarnon transformation itself is counted as a reload.
- Perk 1: Critical Parallel
- Increase Critical Chance by +16% (Braton) / +18% (MK1) / +18% (Prime) / +16% (Vandal).
- Increase Critical Damage Multiplier by +0.4x (Braton) / +0.5x (MK1) / +0.2x (Prime) / +0.4x (Vandal).
- Perk 2: Prelude of Might
- With Critical Chance Below 50%: Increase Critical Damage Multiplier by +3.4x (Braton) / +3.3x (MK1) / +3x (Prime) / +3 (Vandal).
- The critical damage increase is added as base critical damage and will be affected by mods.
- Condition is affected by the critical chance increase effect of Puncture status.
- With Critical Chance Below 50%: Increase Critical Damage Multiplier by +3.4x (Braton) / +3.3x (MK1) / +3x (Prime) / +3 (Vandal).
- Perk 3: Survivor's Edge
- Increase Critical Chance by +12% (Braton) / +10% (MK1) / +10% (Prime) / +10% (Vandal).
- Increase Status Chance by +12% (Braton) / +12% (MK1) / +14% (Prime) / +12% (Vandal).
Tips[]
- When fighting at long range, consider firing the Braton Prime in short bursts, or charge the enemy to gain ground. The ammo saved from avoiding long range fighting can compensate for damage sustained in melee/short ranged combat.
- A higher pitch firing sound can be heard when the current magazine is nearly out of ammo.
Media[]
Braton Prime Skins
Patch History[]
Update 30.6 (2021-08-04)
- Fixed the Braton Prime Stock having incorrect Ducat value for its rarity. It is now 25 instead of 15.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 0 to 8.
- Status chance increased from 20% to 26%.
- Critical chance increased from 10% to 12%.
- Ammo capacity increased to 600.
Hotfix 20.0.6 (2017-03-29)
- Made minor updates to Braton Prime's sound remaster.
Update 20.0 (2017-03-24)
- The Braton Prime had its firing sounds remastered!
Hotfix 19.10.1 (2017-02-14)
- Fixed numerous Braton variants not having a physical magazine.
- Fixed the Braton Prime not dropping its clip when using a skin with a clip.
Update 19.5 (2016-12-22)
- Conclave: Braton Prime Magazine decreased from 75 to 35.
Hotfix 18.4.6 (2016-02-01)
- Braton Prime damage has been decreased in Conclave.
Update 18.0 (2015-12-03)
- The Braton Prime has been given a PBR Upgrade!
Hotfix 15.5.7 (2014-12-03)
- Increased Physical Damage from 25 to 35.
- Increased Status Chance from 10.0% to 20.0%.
- Increased Crit Multiplier from 1.5 to 2.0.
- Increased Fire Rate.
- Increased Magazine Size from 50 to 75.
- Decreased Ammo Capacity to 375.
Update 9.0 (2013-07-13)
- Orokin Void Map expansion (with Mobile Defense, Defense, and Capture!) with 5 new Prime weapons to be found (Braton Prime).
See Also[]
- MK1-Braton, the starter variant.
- Braton, the normal variant.
- Braton Vandal, the Lotus-branded variant.
- Prime, the Orokin version of a Warframe or weapon.
- Braton Incarnon Genesis, the Incarnon power-up for the Braton series.