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A classic Orokin weapon, Braton Prime features modified damage levels and a larger magazine over the standard model.

The Braton Prime is the Prime variant of the Braton Braton, featuring higher damage, critical chance, critical multiplier, status chance, fire rate, magazine size, and ammo reserves, at the cost of reload speed.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.

Advantages over other Primary weapons (excluding modular weapons):

  • Low recoil.
  • Normal Attack (wiki attack index 1)
    • High magazine (75)
    • High ammo max (600)
    • High fire rate (9.580 attacks/sec)
    • Above average status chance (26.00%)
  • Incarnon Form (wiki attack index 2)
    • Above average crit chance (30.00%)
    • Above average magazine (75)
    • High ammo max (600)
    • High fire rate (5.670 attacks/sec)
    • Above average status chance (30.00%)
    • High crit multiplier (3.00x)
  • Incarnon From AoE (wiki attack index 3)
    • Above average crit chance (30.00%)
    • Above average magazine (75)
    • Above average fire rate (5.670 attacks/sec)
    • Very high ammo max (600)
    • Above average crit multiplier (3.00x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low crit chance (12.00%)
    • Below average reload speed (2.15 s)
    • Low total damage (35)
  • Incarnon Form (wiki attack index 2)
    • Below average reload speed (2.15 s)
    • Below average total damage (70)
  • Incarnon From AoE (wiki attack index 3)
    • Very low maximum falloff distance (3.0 m)
    • Low total damage (70)

Comparisons:

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Braton Prime's Relic Drops
Stock Barrel Receiver BratonPrime Blueprint
LithRelicIntact Lith G9 Uncommon
AxiRelicIntact Axi A1 Common (V)
AxiRelicIntact Axi A4 Common (V)
AxiRelicIntact Axi A6 Common (V)
AxiRelicIntact Axi A8 Common (V)
AxiRelicIntact Axi D3 Common (V)
AxiRelicIntact Axi E2 Common (V)
AxiRelicIntact Axi F1 Common (V)
AxiRelicIntact Axi G6 Uncommon (V)
LithRelicIntact Lith C4 Uncommon (V)
LithRelicIntact Lith N10 Common (V)
LithRelicIntact Lith T3 Common (V)
MesoRelicIntact Meso C4 Common (V)
MesoRelicIntact Meso C9 Uncommon (V)
MesoRelicIntact Meso D3 Common (V)
MesoRelicIntact Meso K3 Common (V)
MesoRelicIntact Meso N1 Common (V)
MesoRelicIntact Meso N5 Common (V)
MesoRelicIntact Meso P13 Common (V)
MesoRelicIntact Meso S12 Uncommon (V)
MesoRelicIntact Meso T1 Common (V)
NeoRelicIntact Neo B2 Common (V)
NeoRelicIntact Neo C2 Common (V)
NeoRelicIntact Neo D2 Common (V)
NeoRelicIntact Neo D5 Uncommon (V)
NeoRelicIntact Neo K4 Uncommon (V)
NeoRelicIntact Neo N4 Common (V)
NeoRelicIntact Neo P2 Common (V)
NeoRelicIntact Neo R2 Common (V)
NeoRelicIntact Neo R4 Common (V)
NeoRelicIntact Neo S10 Common (V)
NeoRelicIntact Neo S16 Common (V)
NeoRelicIntact Neo T4 Common (V)
NeoRelicIntact Neo V2 Common (V)
NeoRelicIntact Neo Z2 Common (V)
NeoRelicIntact Neo Z8 Common (V)
AxiRelicIntact Axi A17 Common
LithRelicIntact Lith C11 Common
AxiRelicIntact Axi A3 Common (V)
AxiRelicIntact Axi C5 Common (V)
AxiRelicIntact Axi N6 Common (V)
LithRelicIntact Lith A1 Common (V)
LithRelicIntact Lith C9 Common (V)
LithRelicIntact Lith H4 Common (V)
LithRelicIntact Lith K2 Common (V)
LithRelicIntact Lith K9 Common (V)
LithRelicIntact Lith N14 Common (V)
LithRelicIntact Lith P4 Common (V)
LithRelicIntact Lith S8 Common (V)
MesoRelicIntact Meso G1 Common (V)
MesoRelicIntact Meso N14 Common (V)
MesoRelicIntact Meso N3 Common (V)
MesoRelicIntact Meso O6 Common (V)
MesoRelicIntact Meso P10 Common (V)
MesoRelicIntact Meso P4 Common (V)
MesoRelicIntact Meso R4 Common (V)
MesoRelicIntact Meso S5 Common (V)
MesoRelicIntact Meso V6 Common (V)
NeoRelicIntact Neo A1 Common (V)
NeoRelicIntact Neo A7 Common (V)
NeoRelicIntact Neo B5 Common (V)
NeoRelicIntact Neo D4 Common (V)
NeoRelicIntact Neo F2 Common (V)
NeoRelicIntact Neo K2 Common (V)
NeoRelicIntact Neo N11 Common (V)
NeoRelicIntact Neo T5 Common (V)
NeoRelicIntact Neo A11 Uncommon
AxiRelicIntact Axi H6 Uncommon (V)
AxiRelicIntact Axi H7 Common (V)
AxiRelicIntact Axi K10 Uncommon (V)
AxiRelicIntact Axi N6 Uncommon (V)
AxiRelicIntact Axi N8 Common (V)
AxiRelicIntact Axi V2 Uncommon (V)
AxiRelicIntact Axi V3 Uncommon (V)
AxiRelicIntact Axi V5 Uncommon (V)
LithRelicIntact Lith B2 Uncommon (V)
LithRelicIntact Lith B9 Uncommon (V)
LithRelicIntact Lith C6 Uncommon (V)
LithRelicIntact Lith H8 Common (V)
LithRelicIntact Lith K2 Uncommon (V)
LithRelicIntact Lith K8 Common (V)
LithRelicIntact Lith L2 Uncommon (V)
LithRelicIntact Lith N5 Uncommon (V)
LithRelicIntact Lith P1 Uncommon (V)
LithRelicIntact Lith V9 Uncommon (V)
LithRelicIntact Lith Z3 Common (V)
MesoRelicIntact Meso A4 Uncommon (V)
MesoRelicIntact Meso N13 Common (V)
MesoRelicIntact Meso P2 Common (V)
NeoRelicIntact Neo K3 Uncommon (V)
NeoRelicIntact Neo N14 Uncommon (V)
NeoRelicIntact Neo P4 Uncommon (V)
NeoRelicIntact Neo V10 Common (V)
AxiRelicIntact Axi G11 Uncommon
MesoRelicIntact Meso B9 Common
AxiRelicIntact Axi A16 Common (V)
AxiRelicIntact Axi A7 Common (V)
AxiRelicIntact Axi C2 Common (V)
AxiRelicIntact Axi C4 Common (V)
AxiRelicIntact Axi D1 Common (V)
AxiRelicIntact Axi D2 Common (V)
AxiRelicIntact Axi G8 Common (V)
AxiRelicIntact Axi K5 Common (V)
AxiRelicIntact Axi K6 Common (V)
AxiRelicIntact Axi L2 Common (V)
AxiRelicIntact Axi N1 Common (V)
AxiRelicIntact Axi S13 Common (V)
AxiRelicIntact Axi T4 Common (V)
AxiRelicIntact Axi V6 Common (V)
LithRelicIntact Lith B11 Uncommon (V)
LithRelicIntact Lith C3 Uncommon (V)
LithRelicIntact Lith N3 Uncommon (V)
LithRelicIntact Lith N7 Common (V)
LithRelicIntact Lith R4 Common (V)
LithRelicIntact Lith S12 Uncommon (V)
LithRelicIntact Lith T2 Uncommon (V)
LithRelicIntact Lith T6 Common (V)
LithRelicIntact Lith V3 Common (V)
MesoRelicIntact Meso B2 Common (V)
MesoRelicIntact Meso P6 Common (V)
MesoRelicIntact Meso R1 Common (V)
MesoRelicIntact Meso S9 Common (V)
MesoRelicIntact Meso V1 Uncommon (V)
MesoRelicIntact Meso Z2 Common (V)
NeoRelicIntact Neo B7 Common (V)
NeoRelicIntact Neo D6 Common (V)
NeoRelicIntact Neo T3 Common (V)
NeoRelicIntact Neo Z6 Common (V)

Crafting[]

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

This weapon can be sold for Credits64 7,500.

Notes[]

Incarnon Genesis[]

Evolution[]

  • Installing the Braton Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 60 RuneMarrow Rune Marrow, and 60 TasomaExtract Tasoma Extract.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Gain Radial Heat damage.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving headshots and then pressing the Alternate Fire button. 20 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Braton's Incarnon Form uses a separate "magazine" with each charge producing 10 rounds to a maximum of 200. Once all ammunition is expended, the Braton reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Daring Reverie
    • Increase Damage by +24 (Braton) / +28 (MK1) / +4 (Prime) / +12 (Vandal).
    • With Channeled Ability active: Increase Damage by +30 (Braton) / +22 (MK1) / +38 (Prime) / +34 (Vandal). +50% Ammo Efficiency.
  • Perk 2: Munitions Grit
    • Increase Damage by +14 (Braton) / +20 (MK1) / +2 (Prime) / +8 (Vandal).
    • Multishot consumes ammo directly from Capacity and increases Damage by +60% (Braton) / +48% (MK1) / +54% (Prime) / +58% (Vandal). +20% Multishot.
      • Affects both modes. In the case of Incarnon Form, it pulls directly from its magazine.
      • The multishot bonus stacks additively with multishot mods such as Mod TT 20px Split Chamber.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Mercenary Chamber
    • Increase ammo capacity to 675 (Braton) / 600 (MK1) / 1125 (Prime) / 755 (Vandal).
      • The bonus does not apply to the Incarnon form.
  • Perk 2: Void's Guidance
    • Increase Accuracy and reduce Recoil by 60%.
  • Perk 3: Gunsmoke Pick Up
    • On Punch Through Hit: 20% chance for 10% Ammo restored.
      • The bonus does not apply to the Incarnon form.

Evolution IV[]

  • Unlock Challenge: Kill 30 enemies without reloading.
  • Perk 1: Critical Parallel
    • Increase Critical Chance by +16% (Braton) / +18% (MK1) / +18% (Prime) / +16% (Vandal).
    • Increase Critical Damage Multiplier by +0.4x (Braton) / +0.5x (MK1) / +0.2x (Prime) / +0.4x (Vandal).
  • Perk 2: Prelude of Might
    • With Critical Chance Below 50%: Increase Critical Damage Multiplier by +3.4x (Braton) / +3.3x (MK1) / +3x (Prime) / +3 (Vandal).
  • Perk 3: Survivor's Edge
    • Increase Critical Chance by +12% (Braton) / +10% (MK1) / +10% (Prime) / +10% (Vandal).
    • Increase Status Chance by +12% (Braton) / +12% (MK1) / +14% (Prime) / +12% (Vandal).

Tips[]

  • When fighting at long range, consider firing the Braton Prime in short bursts, or charge the enemy to gain ground. The ammo saved from avoiding long range fighting can compensate for damage sustained in melee/short ranged combat.
  • A higher pitch firing sound can be heard when the current magazine is nearly out of ammo.

Media[]

Braton Prime Skins

Edit

Patch History[]

Update 30.6 (2021-08-04)

  • Fixed the Braton Prime Stock having incorrect Ducat value for its rarity. It is now 25 instead of 15.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 8.
  • Status chance increased from 20% to 26%.
  • Critical chance increased from 10% to 12%.
  • Ammo capacity increased to 600.

Hotfix 20.0.6 (2017-03-29)

  • Made minor updates to Braton Prime's sound remaster.

Update 20.0 (2017-03-24)

  • The Braton Prime had its firing sounds remastered!

Hotfix 19.10.1 (2017-02-14)

  • Fixed numerous Braton variants not having a physical magazine.
  • Fixed the Braton Prime not dropping its clip when using a skin with a clip.

Update 19.5 (2016-12-22)

  • Conclave: Braton Prime Magazine decreased from 75 to 35.

Hotfix 18.4.6 (2016-02-01)

  • Braton Prime damage has been decreased in Conclave.

Update 18.0 (2015-12-03)

  • The Braton Prime has been given a PBR Upgrade!

Hotfix 15.5.7 (2014-12-03)

  • Increased Physical Damage from 25 to 35.
  • Increased Status Chance from 10.0% to 20.0%.
  • Increased Crit Multiplier from 1.5 to 2.0.
  • Increased Fire Rate.
  • Increased Magazine Size from 50 to 75.
  • Decreased Ammo Capacity to 375.

Update 9.0 (2013-07-13)

  • Orokin Void Map expansion (with Mobile Defense, Defense, and Capture!) with 5 new Prime weapons to be found (Braton Prime).

See Also[]

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