Attention to anonymous and newly-registered users: Commenting has been suspended on all FANDOM Wikis for the foreseeable future. If you wish to make comments on articles please make an account and wait the 4-day autoconfirm period. We apologize for the inconvenience.
FINNER (talk), 17:08, 4 May 2022 (UTC)


For the alternate Fragor.png Fragor skin, see Fragor Brokk Skin.

Simple but powerful. The semi-automatic Brakk hand cannon delivers a lot of punch in a small package.

The Brakk is a small-scale shotgun type sidearm with high damage and good reload rate but with high recoil and low magazine size.


  • This weapon primarily deals DmgImpactSmall64.png Impact damage.
  • Innate Naramon Pol.svg and Madurai Pol.svg polarities.


  • Good overall status chance.
  • Innate multishot of 10 pellets.
  • Very ammo efficient.
  • Normal Attack
    • Third highest multishot behind Pyrana.png Pyrana
    • High reload speed


  • Second lowest base damage of all shotgun secondaries, after Kohmak.png Kohmak/TwinKohmak.png Twin Kohmak.
  • Has linear damage falloff from 100% to 60% from 11m to 22m target distance (distances are affected by Projectile Speed).
  • Wide pellet spread cone makes the weapon ineffective beyond medium range.
  • High recoil.
  • Normal Attack
    • Very low magazine
    • Very low damage
    • Below average effective fire rate
    • Very low average number of procs per shot
    • Very low status chance


  • Brakk (Normal Attack), compared to Kuva Brakk (Normal Attack):
    • Higher base damage per projectile (20 vs. 13) (individual damage types below exclude any Progenitor bonus)
      • Higher DmgImpactSmall64.png Impact damage (9 vs. 5.85)
      • Higher DmgPunctureSmall64.png Puncture damage (5 vs. 3.25)
      • Higher DmgSlashSmall64.png Slash damage (6 vs. 3.9)
    • Lower total damage (using max +60% Progenitor bonus if applicable) (200 vs. 208)
    • Lower base critical chance (17.00% vs. 29.00%)
    • Lower base status chance (5.10% vs. 11.10%)
    • Lower average damage per tap (using max +60% Progenitor bonus if applicable) (234 vs. 268.32)
    • Lower burst DPS (using max +60% Progenitor bonus if applicable) (1170 vs. 1564.30)
    • Lower sustained DPS (using max +60% Progenitor bonus if applicable) (570.73 vs. 988.19)
    • Farther starting damage falloff distance (11.0m vs. 10.0m)
    • Farther max damage falloff distance (22.0m vs. 20.0m)
    • Lesser max damage reduction at ending falloff distance (60.00% vs. 96.00%)
    • Lower fire rate (5 vs. 5.83)
    • Smaller magazine (5 vs. 11)
    • Smaller max ammo capacity (210 vs. 221)
    • Faster reload time (1.05 vs. 1.1)
    • Lower Mastery Rank required (6 vs. 13)
    • Higher disposition (●●●●○ (1.25x) vs. ●●○○○ (0.85x))


Brakk was initially an award for completing at least 100 missions supporting the Grineer invasions during The Gradivus Dilemma. After the event, a blueprint was handed out to players who supported the Corpus by running at least 100 invasions on their side, as compensation.

Since then, its blueprint and components have been made a reward for defeating The Grustrag Three (not including during A Man of Few Words or The Pyrus Project).

Item Source Chance Expected Nearly Guaranteed
Barrel.png Barrel Shik Tal 25% ~ 4 Kills 24 ± 8 Kills
Receiver.png Receiver Leekter 25% ~ 4 Kills 24 ± 8 Kills
Brakk.png Blueprint Vem Tabook 12.50% ~ 8 Kills 51 ± 17 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A


  • Brakk parts including the blueprint are not tradable.
  • During The Gradivus Dilemma, if you have supported the Grineer more than the Corpus, this gun will come with an inventory slot and an Orokin Catalyst. If the Corpus was supported, this will be rewarded as a Blueprint instead, meaning a lack of the inventory slot and Orokin Catalyst.


  • The Brakk, when modded with only a maxed Mod TT 20px.png Lethal Torrent, fires faster than it is possible to click with a mouse. Binding to mousewheel down or another alternative will allow the weapon to deal maximum DPS.
  • The Brakk's critical and status stats make it viable for critical and/or proc-oriented builds.
    • High fire rate allows for fast application of statuses, such as DmgBlastSmall64.png Blast or DmgRadiationSmall64.png Radiation.
  • A shotgun in the secondary weapon slot allows for several interesting weapon combinations, particularly primary weapons that are inconvenient/risky to use in close quarters (Ogris.png Ogris, Penta.png Penta, Sniper Rifles and Bows).

Gathering Tips[]

These are based on opinions and may not be true. These should be viewed as advice unless proven undoubtedly true. Check comments for confirmation. Results may vary.

  • When trying to actively acquire the Brakk, first check your profile to see if you have a Grustrag Three mark — You should be able to see it in your profile on the bottom right under: "Marked for Death by:". If you do not, play 5 consecutive missions of a Grineer vs Corpus Invasion siding with the Corpus (fighting Grineer). After you have completed the missions, you will receive a message from Councilor Vay Hek notifying you of being marked.
    • Once marked: Play Lex, Ceres – recommended since it has both Orokin Cells and is a Grineer mission – for 5 minutes exactly, then extract. The Grustrag Three do not spawn past 5 minutes. Feel free to get Orokin Cells by roaming the map waiting for the timer to run out, which you can check by holding tab for mission time. Having multiple party members with the Grustrag Three mark improves chances; although, everyone should be able to get the loot even if only one person has a mark.
    • The Grustrag Three will spawn after enough runs. Use NekrosIcon272.png Nekros' Desecrate130xDark.png Desecrate ability for a better chance at getting the part you want. Dying can fail the mission unless you have a party member who is also marked. In which case, you will have 50% less damage against Grineer and your party member can still fight the Three. If the mark is consumed, do 5 more Grineer vs Corpus Invasions siding with Corpus until marked again. This can be doing the same mission from 3/3 to 8/3 supporting Corpus and so on.[Unconfirmed: HydroidIcon272.png Hydroid's Pilfering Swarm ability may improve chances of acquiring Brakk parts.]


"The way you fight, we cannot grow this in a test tube. You are a true warrior. I need more warriors like you. Continue to fight for me, there is more where this came from."
  • If the player chose to support Alad V in The Gradivus Dilemma, the Lotus gifted them a Brakk blueprint instead. The blueprint uses entirely different resources to build the weapon, which is the following:
Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A
  • The Corpus counterpart for The Gradivus Dilemma is the Detron.png Detron. Had the Corpus won the Dilemma the Detron would have been rewarded instead.
  • The Brakk's cylinder rotates every time after it fires. Curiously the player can fire the Brakk very rapidly before the cylinder even finishes rotating.
    • Additionally the Brakk appears to have a custom reload animation, but oddly, the Warframe appears to insert an object into the pistol grip. Its reload sound is similar to that of the Bronco.png Bronco.
  • The gun is described as a "semi-auto handcannon" of Grineer design. Colloquially, a "hand cannon" often refers to an extremely powerful handgun chambered for a high caliber cartridge such as .500 S&W Magnum or .50 Action Express.
  • The word "Brakk" may be translated from Grineer to English as "Break", due to its sustained ability to deliver powerful blasts against its targets.



Brakk Skins Edit

Patch History[]

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 1.7% to 5.1%.

Update 25.8 (2019-10-01)

October 2019 Riven Disposition Change
  • Brakk: 1.2->1.25

Hotfix 24.2.10 (2019-01-23)

  • Increased the accuracy of the Brakk.

Update 22.20 (2018-05-17)

  • PBR treatment.

Update 22.12 (2018-02-09)

  • Status chance increased from 15% to 17%.
  • Critical chance increased from 15% to 17%.

Update 21.0 (2017-06-29)

  • Damage increased from 15 to 20.
  • Damage fall off reduced to 11m and ending at 22 with a minimum damage of 8.
  • Increased Status Chance from 10% to 15%.
  • Mastery Rank 6 required.

Update: The Silver Grove 4.0 (2016-09-29)

  • Nightwatch skin added.

Update 18.0 (2015-12-03)

  • Brakk now available for use in the Conclave.

Hotfix 14.2.4 (2014-08-23)

  • Increased conclave rating.

Hotfix 14.0.11 (2014-07-30)

  • Damage multiplier normalized.

Hotfix 13.0.1 (2014-04-10)

  • Fixed Brakk being uncraftable in Foundry.

Update 12.3 (2014-02-27)

  • Components introduced via The Grustrag Three drop tables.

Hotfix 11.2.1 (2013-12-06)

  • Damage slanted towards impact damage.
  • Little more spread added.
  • Fall off added (10-20m).

Update 11.0 (2013-11-20)

  • Tuned conclave value.

Update 10.3 (2013-10-09) Introduced.

Last updated: Hotfix 24.1.5 (2018-12-13)

See Also[]