WARFRAME Wiki
WARFRAME Wiki
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|Box title = Bounty
 
|Box title = Bounty
 
|image = BountiesBoard.png
 
|image = BountiesBoard.png
|caption = Konzu's Bounties list, showing the type of Bounties available.
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|caption = Konzu's Bounties list, showing the type of Bounties available (old UI).
 
}}
 
}}
 
{{Quote|Offworlder! I'm hiring combat talent. Let's talk rates.|Konzu}}
 
{{Quote|Offworlder! I'm hiring combat talent. Let's talk rates.|Konzu}}
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==Mechanics==
 
==Mechanics==
 
===General===
 
===General===
The '''Bounty Board''' will periodically generate a list of bounties, and players are able to select which bounty they will perform. Players will be able to see the bounty's expected enemy level, Standing reward, and a list of possible completion rewards before confirming their selection. Once selected, a marker will appear on the on the city gate, indicating the location of the Bounty's first objective.
+
The '''Bounty Board''' will periodically generate a list of bounties, and players are able to select which bounty they will perform. Players will be able to see the bounty's expected enemy level, Standing reward, and a list of possible completion rewards before confirming their selection. Once selected, a marker will appear on the city gate, indicating the location of the Bounty's first objective.
 
{{clr}}{{tocright}}
 
{{clr}}{{tocright}}
 
Bounties are multi-stage missions strung together by a theme/goal, where players have to accomplish a sequence of three to five objectives ('''Stages''') randomly located in the landscapes. To complete the Bounty, players must accomplish their current Bounty stage successfully, after which the next stage is then revealed on the map. The individual missions assigned to each Bounty are randomized, and include Supply Sabotage, Cache Recovery, Liberation and others.
 
Bounties are multi-stage missions strung together by a theme/goal, where players have to accomplish a sequence of three to five objectives ('''Stages''') randomly located in the landscapes. To complete the Bounty, players must accomplish their current Bounty stage successfully, after which the next stage is then revealed on the map. The individual missions assigned to each Bounty are randomized, and include Supply Sabotage, Cache Recovery, Liberation and others.
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Each level bracket has a set of three reward pools, which are changed every Bounty cycle. The active pool determines what rewards are available. Each pool is in turn broken into several rarities,which will affect the items' drop rate, or their chance of actually appearing as a reward. The levels are bronze for Common, silver for Uncommon, and gold for Rare. Later Stages in the Bounty will make these rarer rewards available, and so these Stages are like the later reward Rotations in Endless missions. The last stage in a bounty will only award Uncommon or Rare rewards.
 
Each level bracket has a set of three reward pools, which are changed every Bounty cycle. The active pool determines what rewards are available. Each pool is in turn broken into several rarities,which will affect the items' drop rate, or their chance of actually appearing as a reward. The levels are bronze for Common, silver for Uncommon, and gold for Rare. Later Stages in the Bounty will make these rarer rewards available, and so these Stages are like the later reward Rotations in Endless missions. The last stage in a bounty will only award Uncommon or Rare rewards.
   
Completing each Bounty stage will reward the player with one of the possible rewards for that Bounty, as well as a small amount of Standing (with exception of Profit-Taker Heist bounties). The Bounties can be repeated for the item and Standing rewards.
+
Completing each Bounty stage will reward the player with one of the possible rewards for that Bounty, as well as a small amount of Standing (with exception of Profit-Taker Heist bounties). The Bounties can be repeated for the item and Standing rewards. The player will not forfeit the rewards gained during a previous Bounty stage even if they fail to complete the next stage
   
 
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 100%"
 
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 100%"
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==[[Cetus]] Bounties ([[Plains of Eidolon]])==
 
==[[Cetus]] Bounties ([[Plains of Eidolon]])==
  +
[[File:PoE_Konzu_Tents.png|thumb|200px|Location of Konzu's Bounty Tents]]
Before a Tenno can access Cetus bounties, consisting of '''Field Bounties''' and '''Ghoul Purge Bounties''', they must first prove themselves to Konzu by completing an introductory bounty (Level: 3-5).
+
Before a Tenno can access Cetus bounties, consisting of '''Field Bounties''' and '''Ghoul Purge Bounties''', they must first prove themselves to [[Konzu]] by completing an introductory bounty (Level: 3-5).
   
 
===Field Bounties===
 
===Field Bounties===
[[File:PoE_Konzu_Tents.png|thumb|200px|Location of Konzu's Bounty Tents]]'''Field Bounties''' are accessible by default from Konzu or from '''Radio Consoles''' located throughout the Plains at any time of the day. These bounties refresh every 2½ hours (a full day/night cycle in the Plains) and will offer different rewards and mission theme every time. Each tier has a [[Mastery Rank]] lock, as follows:
+
'''Field Bounties''' are accessible by default from Konzu or from '''Radio Consoles''' located throughout the Plains at any time of the day. These bounties refresh every 2½ hours (a full day/night cycle in the Plains) and will offer different rewards and mission theme every time. Each tier has a [[Mastery Rank]] lock, as follows:
 
*Level 5-15: No Mastery lock
 
*Level 5-15: No Mastery lock
 
*Level 10-30: Requires Mastery Rank 1
 
*Level 10-30: Requires Mastery Rank 1
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*Level 30-50: Requires Mastery Rank 3
 
*Level 30-50: Requires Mastery Rank 3
 
*Level 40-60: Requires Mastery Rank 5
 
*Level 40-60: Requires Mastery Rank 5
  +
*Level 100-100: Requires Mastery Rank 10 and unlock [[The Steel Path]] (clear all [[Star Chart]] nodes)
 
<!-- This pulls from [[Template:Rewards]]. -->
 
<!-- This pulls from [[Template:Rewards]]. -->
  +
 
{{:Plains of Eidolon/Rewards}}
 
{{:Plains of Eidolon/Rewards}}
   
 
===Ghoul Purge Bounties===
 
===Ghoul Purge Bounties===
<tabber>
 
|-|Ghoul Purge=
 
 
{{main|Ghoul Purge}}
 
{{main|Ghoul Purge}}
 
{{#lst:Ghoul Purge|intro}}
 
{{#lst:Ghoul Purge|intro}}
{{clr}}
 
</tabber>
 
 
 
{{:Plains_of_Eidolon/RewardsGhoul}}
 
{{:Plains_of_Eidolon/RewardsGhoul}}
   
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There are two bounties. The first is only the [[Eidolon Teralyst]] for {{sc|1,000}} standing, and the other is the Teralyst, [[Eidolon Gantulyst|Gantulyst]], and [[Eidolon Hydrolyst|Hydrolyst]] for {{sc|5,000}} standing.
 
There are two bounties. The first is only the [[Eidolon Teralyst]] for {{sc|1,000}} standing, and the other is the Teralyst, [[Eidolon Gantulyst|Gantulyst]], and [[Eidolon Hydrolyst|Hydrolyst]] for {{sc|5,000}} standing.
  +
   
 
===Mission Types===
 
===Mission Types===
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{{CustomCollapsible|Cetus Bounty Missions|CetBoMi}}
 
{{CustomCollapsible|Cetus Bounty Missions|CetBoMi}}
 
*Assassinate
 
*Assassinate
Assassination Bounty missions involve killing a Grineer Field Commander who will drop in within a designated target area. However, the Field Commander will initially not be present on the field, and players must first kill at least 15 enemy units before the Commander arrives via drop pod or [[Dargyn (Enemy)|Dargyn]].
+
Assassination Bounty missions involve killing a Grineer Field Commander ([[Aerial Commander]], [[Plains Commander]] or [[Recon Commander]]) who will drop in within a designated target area. However, the Field Commander will initially not be present on the field, and players must first kill at least 15 enemy units before the Commander arrives via drop pod or [[Dargyn (Enemy)|Dargyn]].
   
 
Players have a total of 5 minutes with which to kill the necessary amount of enemies to draw out the target, and then kill the target. The mission fails if the timer expires.
 
Players have a total of 5 minutes with which to kill the necessary amount of enemies to draw out the target, and then kill the target. The mission fails if the timer expires.
  +
  +
'''Bonus:''' Draw out the target within X minutes.
   
 
*Cache Recovery
 
*Cache Recovery
 
This mission tasks players with finding three [[Resource Cache|Supply Caches]] within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of small spherical orange containers with orange lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a [[Codex Scanner|Codex]] or [[Synthesis Scanner]] can aid the search. Players must find all three caches within the allotted amount of time, ranging from a minimum of 2:40 minutes to a maximum of 3:00 minutes. Failing to find all three caches will result in failure, although players will still keep any resources collected from successfully opened caches.
 
This mission tasks players with finding three [[Resource Cache|Supply Caches]] within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of small spherical orange containers with orange lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a [[Codex Scanner|Codex]] or [[Synthesis Scanner]] can aid the search. Players must find all three caches within the allotted amount of time, ranging from a minimum of 2:40 minutes to a maximum of 3:00 minutes. Failing to find all three caches will result in failure, although players will still keep any resources collected from successfully opened caches.
  +
  +
'''Bonus:''' Complete within X minutes.
   
 
*Capture
 
*Capture
 
Similar to a standard [[Capture]] mission, players must find the Capture target within the designated area. Once found the target will begin running towards an extraction point, and players must deal enough damage to the target in order to immobilize them, allowing players to interact with the target, which will begin the 5 second capture process. Grineer reinforcements will arrive via drop pod once players reach a downed capture target, which can hamper recovery efforts.
 
Similar to a standard [[Capture]] mission, players must find the Capture target within the designated area. Once found the target will begin running towards an extraction point, and players must deal enough damage to the target in order to immobilize them, allowing players to interact with the target, which will begin the 5 second capture process. Grineer reinforcements will arrive via drop pod once players reach a downed capture target, which can hamper recovery efforts.
  +
  +
'''Bonus:''' Complete without killing an enemy.
   
 
*Exterminate
 
*Exterminate
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Unlike with other Bounty missions, the designated mission objective marker is only used to start the mission. Once the mission is underway, players can wander as far as needed to find enemies to kill. 
 
Unlike with other Bounty missions, the designated mission objective marker is only used to start the mission. Once the mission is underway, players can wander as far as needed to find enemies to kill. 
  +
  +
'''Bonus:''' Complete within X minutes.
   
 
*Drone Hijack
 
*Drone Hijack
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The Grineer will periodically launch drop pods with reinforcements along the path that the Drone will take as they try to destroy it.
 
The Grineer will periodically launch drop pods with reinforcements along the path that the Drone will take as they try to destroy it.
  +
  +
'''Bonus:''' Keep drone health above X%.
   
 
*Liberation
 
*Liberation
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The objective of this mission is to prevent the Control Level gauge from eroding by keeping the area clear of Grineer. The mission fails if the gauge is fully depleted before the 3 minute countdown expires. If the players succeed in holding the location once the 3 minutes are up, enemy reinforcements will cease to arrive, and players must then eliminate all remaining enemies within the target area to complete the mission.
 
The objective of this mission is to prevent the Control Level gauge from eroding by keeping the area clear of Grineer. The mission fails if the gauge is fully depleted before the 3 minute countdown expires. If the players succeed in holding the location once the 3 minutes are up, enemy reinforcements will cease to arrive, and players must then eliminate all remaining enemies within the target area to complete the mission.
  +
  +
'''Bonus:''' Keep the control level above X%.
   
 
*Resource Theft
 
*Resource Theft
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If the console survives upon the countdown timer expiring, the doors on the armored vault the control console is attached to will open up, completing the mission and granting any resources inside the vault. Physically entering the vault is not required.
 
If the console survives upon the countdown timer expiring, the doors on the armored vault the control console is attached to will open up, completing the mission and granting any resources inside the vault. Physically entering the vault is not required.
  +
  +
'''Bonus:''' Keep the Vault health above X%.
   
 
*Rescue
 
*Rescue
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Currently, the bomb collar will be armed even if the guards are killed via stealth kills. It is unknown if this is a bug.
 
Currently, the bomb collar will be armed even if the guards are killed via stealth kills. It is unknown if this is a bug.
  +
  +
'''Bonus:''' Keep rescue target health above X%.
   
 
*Supply Sabotage
 
*Supply Sabotage
 
This unique mission requires players to find and kill an enemy unit located with a marked location on the minimap, which will make it drop a '''Supply Beacon''', which players must pick up by walking over it. This will allow the Lotus to call in a supply drop that will fall from the sky along with 4 - 5 Grineer reinforcements. The supply drop can be identified as a large red and grey box, which players must destroy with weapon attacks. Players must then repeat this process two more times, and all three supply drops must be destroyed within a 5-minute period.
 
This unique mission requires players to find and kill an enemy unit located with a marked location on the minimap, which will make it drop a '''Supply Beacon''', which players must pick up by walking over it. This will allow the Lotus to call in a supply drop that will fall from the sky along with 4 - 5 Grineer reinforcements. The supply drop can be identified as a large red and grey box, which players must destroy with weapon attacks. Players must then repeat this process two more times, and all three supply drops must be destroyed within a 5-minute period.
  +
  +
'''Bonus:''' Kill X enemies.
  +
  +
*Grokdrul Injection - Ghoul Purge Only
  +
This unique mission requires players to find and kill an enemy carrying an orange Power Cell. After grabbing the Power Cell, the players must fill it by collecting 10 [[Grokdrul]] droped from killed enemies or from containers, within 5 minutes. Once filled, the Power Cell is fed to a Grokdrul Injector (a modified extractor) dropped in the vincinity of the players. The players must then defend the injector until all the Grokdrul has been injected.
  +
  +
'''Bonus:''' not implemented.
  +
 
{{CustomCollapsible/End}}
 
{{CustomCollapsible/End}}
   
 
==[[Fortuna]] Bounties ([[Orb Vallis]])==
 
==[[Fortuna]] Bounties ([[Orb Vallis]])==
Before a Tenno can access Orb Vallis bounties, they must first prove themselves to Eudico by completing the [[Vox Solaris (Quest)|Vox Solaris quest]].
+
Before a Tenno can access Orb Vallis bounties, they must first prove themselves to [[Eudico]] by completing the [[Vox Solaris (Quest)|Vox Solaris quest]].
   
 
===Field Bounties===
 
===Field Bounties===
 
'''Field Bounties''' are accessible by default from [[Eudico]] or from [[Solaris United Agent]]s outside Fortuna. These bounties refresh every 2½ hours. A bonus objective is given for each mission in the bounty, which rewards additional standing if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.
 
'''Field Bounties''' are accessible by default from [[Eudico]] or from [[Solaris United Agent]]s outside Fortuna. These bounties refresh every 2½ hours. A bonus objective is given for each mission in the bounty, which rewards additional standing if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.
 
<!-- This pulls from [[Template:Rewards]]. -->
 
<!-- This pulls from [[Template:Rewards]]. -->
  +
 
{{:Orb_Vallis/Rewards}}
 
{{:Orb_Vallis/Rewards}}
   
 
===Profit-Taker Bounties===
 
===Profit-Taker Bounties===
'''Profit-Taker Bounties''' is a [[Heist]] that can only be accessed if the player had first reached the maximum possible standing rank in the [[Solaris United]]. To pick these bounties, the players will need to visit the backroom of Fortuna, just to the west of the elevator to Orb Vallis. These bounties consists of four phases, ultimately leading to the confrontation with the [[Profit-Taker Orb]]:
+
'''Profit-Taker Bounties''' is a [[Heist]] that can only be accessed if the player had first reached the maximum possible standing rank in the [[Solaris United]]. To pick these bounties, the players will need to visit the backroom inside [[Fortuna]], which is accessible by visiting [[Fortuna]] and then using Fast Travel from the Main Menu: {{Key|ESC}} > FAST TRAVEL > LITTLE DUCK. These bounties consist of four phases, ultimately leading to the confrontation with the [[Profit-Taker Orb]]:
   
 
{{:Orb_Vallis/RewardsProfitTaker}}
 
{{:Orb_Vallis/RewardsProfitTaker}}
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===Exploiter Bounty===
 
===Exploiter Bounty===
 
'''Exploiter Bounty''' is a [[Heist]] that only consists of one matchmaking Bounty, without specific reward other than {{sc|1,000}} [[Solaris United]] standing, and leads players directly to the confrontation with the [[Exploiter Orb]]. However, in order to fight the Exploiter Orb, one [[Diluted Thermia]] is required, which is obtained from the bi-weekly [[Thermia Fractures]] event.
 
'''Exploiter Bounty''' is a [[Heist]] that only consists of one matchmaking Bounty, without specific reward other than {{sc|1,000}} [[Solaris United]] standing, and leads players directly to the confrontation with the [[Exploiter Orb]]. However, in order to fight the Exploiter Orb, one [[Diluted Thermia]] is required, which is obtained from the bi-weekly [[Thermia Fractures]] event.
  +
   
   
 
===Mission Types===
 
===Mission Types===
Bounties in the Orb Vallis have their own mission types, which are either unique or variants of traditional missions. The following are the mission types available:
+
Bounties in the [[Orb Vallis]] have their own mission types, which are either unique or variants of traditional missions. The following are the mission types available:
   
 
{{CustomCollapsible|Fortuna Bounty Missions|FortBoMi}}
 
{{CustomCollapsible|Fortuna Bounty Missions|FortBoMi}}
 
*Assassinate
 
*Assassinate
Assassination Bounty missions require players to collect 1000 credits to draw out the assassination target. '''Bonus:''' complete the objective with 4 minutes remaining.
+
Assassination Bounty missions require players to collect 1000 credits to draw out the assassination target.  ''Bounty name's include: Trash Their Traps''.
  +
  +
'''Bonus:''' complete the objective with 4 minutes remaining.
   
 
*Cache Recovery
 
*Cache Recovery
This mission tasks players with finding three [[Resource Cache|Supply Caches]] in 7 minutes within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of cylindrical yellow containers with blue lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a [[Codex Scanner|Codex]] or [[Synthesis Scanner]] can aid the search. '''Bonus:''' complete the objective with 5 minutes remaining.
+
This mission tasks players with finding three [[Resource Cache|Supply Caches]] in 7 minutes within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of cylindrical yellow containers with blue lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a [[Codex Scanner|Codex]] or [[Synthesis Scanner]] can aid the search.
  +
  +
'''Bonus:''' complete the objective with 5 minutes remaining.
   
 
*Coil Drive Hack
 
*Coil Drive Hack
Coil Drive Hack requires players to activate a trap that will attract and deactivate a Coil Drive. While the Coil Drive is deactivated players need to hack its front panel then defend it for 2 minutes while Corpus units try to destroy it. '''Bonus:''' complete the objective with the Coil Drive having more than 75% of its health.
+
Coil Drive Hack requires players to activate a trap that will attract and deactivate a Coil Drive. While the Coil Drive is deactivated players need to hack its front panel then defend it for 2 minutes while Corpus units try to destroy it.
  +
  +
'''Bonus:''' complete the objective with the Coil Drive having more than 75% of its health.
   
 
*Drone Hijack
 
*Drone Hijack
This mission requires players to find Corpus drone. Shooting the Drone will allow [[Eudico]] to remotely hack it while Corpus enemies try to destroy it. The objective ends as 25 enemies are killed. '''Bonus:''' complete the objective without the Drone taking damage.
+
This mission requires players to find Corpus drone. Shooting the Drone will allow [[Eudico]] to remotely hack it while Corpus enemies try to destroy it. The objective ends as 25 enemies are killed.
  +
  +
'''Bonus:''' complete the objective without the Drone taking damage.
   
 
*Excavation
 
*Excavation
Excavation require players to protect excavators in the Orb Vallis similarly to standard [[Excavation]] missions. The number of Excavator depends on the number of players in the Squad. '''Bonus:''' complete the objective without excavators being destroyed.
+
Excavation require players to protect excavators in the [[Orb Vallis]] similarly to standard [[Excavation]] missions. The number of Excavator depends on the number of players in the Squad.
  +
  +
'''Bonus:''' complete the objective without excavators being destroyed.
   
 
*Exterminate
 
*Exterminate
Exterminate requires players to kill 25 Corpus enemies within 7 minutes. Variants of this objective requires to kill only MOA or only Drones. '''Bonus:''' complete the objective with 4 minutes remaining.
+
Exterminate requires players to kill 25 Corpus enemies within 7 minutes. Variants of this objective requires to kill only MOA or only Drones.
  +
  +
'''Bonus:''' complete the objective with 4 minutes remaining.
   
 
*Rescue
 
*Rescue
Rescue mission requires to search and rescue a Solaris United team ambushed by Corpus units. First, players need to scout the ambush point to find 4 Solaris agents corpses that will lead to the location of the survivors. After the 4th corpses has been analyzed, [[Eudico]] will direct players to a prison vault nearby, which players need to hack and defend. There is a 5 minutes timer starting when finding the ambush point. Players need to start hacking the prison before the timer ends to not fail the mission. When defending the prison, Corpus units will occasionnally spawn Data key that players can pick up to speed up the hacking. '''Bonus:''' pick-up 3 data keys.
+
Rescue mission requires to search and rescue a Solaris United team ambushed by Corpus units. First, players need to scout the ambush point to find 4 Solaris agents corpses that will lead to the location of the survivors. After the 4th corpses has been analyzed, [[Eudico]] will direct players to a prison vault nearby, which players need to hack and defend. There is a 5 minutes timer starting when finding the ambush point. Players need to start hacking the prison before the timer ends to not fail the mission. When defending the prison, Corpus units will occasionnally spawn Data key that players can pick up to speed up the hacking.
  +
  +
'''Bonus:''' pick-up 3 data keys.
   
 
*Spy
 
*Spy
Spy mission requires players to penetrate a secured area and hack a console pannel. Camera, security drones and Corpus units will trigger an alarm with a 60 seconds timer if players are spotted. The console must be hacked before the timer ends to not fail the objective. '''Bonus:''' complete the objective without rasing the alarm.
+
Spy mission requires players to penetrate a secured area and hack a console pannel. Camera, security drones and Corpus units will trigger an alarm with a 60 seconds timer if players are spotted. The console must be hacked before the timer ends to not fail the objective.
  +
  +
'''Bonus:''' complete the objective without rasing the alarm.
 
{{CustomCollapsible/End}}
 
{{CustomCollapsible/End}}
   
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
{{ver|25.7}}
+
{{ver|28.0.2}}
  +
*Fixed a crash that could occur during a Bounty.
;Plains of Eidolon: Bounty Additions
 
  +
  +
{{ver|27.4}}
  +
*Added ‘Daily Standing Cap’ information to the Bounties screens in Cetus and Fortuna.
  +
*Fixed Rescue Prisoner Guards spawning inside the ground during the ‘Rescue the Prisoner’ phase of a Rescue Ghoul Defector Bounty in the Plains.
  +
  +
{{ver|27.3.16}}
  +
*Fixed a script error when joining an Eidolon Hunt in progress.
  +
  +
{{ver|27.3.13}}
  +
*Fixed a script error that could occur if a Host Migration interrupted an Eidolon Hunt while the Shrine was enabled.
  +
*Fixed a script error that could occur during Ghoul Purge Bounties.
  +
  +
{{ver|27.3.11}}
  +
*Fixed a number of script errors that would occur if you failed Bounties.
  +
  +
{{ver|27.3.4}}
  +
*Fixed Client inability to use context actions after a Plains of Eidolon Bounty Capture Target was captured.
  +
  +
{{ver|27.1}}
  +
*Fixed a script error that could break various Drone escort missions (including Plague Star).
  +
*Fixed a script error that could break an bounty stage if the objective was destroyed right at the last moment.
  +
  +
{{ver|25.7.4}}
  +
*Fixed Secondary and Bonus Bounty objectives pertaining the Host language for Clients.
  +
*Fixed filepath showing instead of "INSERT SHARD" text in Teralyst Bounty.
  +
  +
{{ver|25.7}}<br>
 
'''Plains of Eidolon: Bounty Additions'''
   
 
With the launch of Orb Vallis, we added Bounty Bonuses as a way to reward players who went above and beyond to complete their missions. It’s about time that new system was extended to Plains Bounties as well!
 
With the launch of Orb Vallis, we added Bounty Bonuses as a way to reward players who went above and beyond to complete their missions. It’s about time that new system was extended to Plains Bounties as well!
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*Sabotage: Kill X enemies.
 
*Sabotage: Kill X enemies.
 
*Armored Vault: Keep the Vault health above X%.
 
*Armored Vault: Keep the Vault health above X%.
  +
  +
'''General Changes:'''
  +
*Polished UI and Marker flow for Venus Ambush Bounties - namely markers match in-world and made text consistent with proper fictional names (Coildrive). Slightly adjusted console materials and placement for polish.
  +
*To keep in-line with existing limitations, the first Ghoul Bounty is restricted to Mastery Rank 1, and the other Ghoul Bounty is restricted to Mastery Rank 3.
  +
  +
'''Fixes:'''
  +
*Fixed lingering explosion FX on failed Coildrive Ambush Bounty in the Orb Vallis.
  +
*Fixed missing Map boundary ring during Orb Vallis Excavation Bounty allowing the player to fail the mission without even realizing it until it's too late.
  +
*Fixed Coildrive sometimes not arriving to drop off Reinforcements in Orb Vallis Bounties.
   
 
{{ver|25.4.2}}
 
{{ver|25.4.2}}
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*Introduced.
 
*Introduced.
 
}}
 
}}
{{ver/Lu|24.2.6}}
+
{{ver/Lu|28.0.2}}
   
 
==See also==
 
==See also==

Revision as of 04:04, 27 July 2020

Offworlder! I'm hiring combat talent. Let's talk rates.
—Konzu

A Bounty is a series of missions given out by a bounty board NPC (Konzu in Cetus, or Eudico in Fortuna) to undertake tasks in Landscapes (Plains of Eidolon or Orb Vallis respectively), which give various rewards upon completion, including the town's Standing.

Mechanics

General

The Bounty Board will periodically generate a list of bounties, and players are able to select which bounty they will perform. Players will be able to see the bounty's expected enemy level, Standing reward, and a list of possible completion rewards before confirming their selection. Once selected, a marker will appear on the city gate, indicating the location of the Bounty's first objective.

Bounties are multi-stage missions strung together by a theme/goal, where players have to accomplish a sequence of three to five objectives (Stages) randomly located in the landscapes. To complete the Bounty, players must accomplish their current Bounty stage successfully, after which the next stage is then revealed on the map. The individual missions assigned to each Bounty are randomized, and include Supply Sabotage, Cache Recovery, Liberation and others.

Bounties with higher enemy-level will require a minimum Mastery Rank to select. These can still be played, when an eligible squad member selects one.

BountyMasteryRequirement

Mastery Rank requirements

Rewards

The bounties provided in the bounty board are tiered by difficulty, with the topmost bounty being the easiest, and the bottom one the hardest. Consequently, the rewards offered are different between bounties, with higher level bounties rewarding better and more exotic items. As rewards are given at the end of each stage, higher level bounties also give more rewards than the shorter low level bounties.

Each level bracket has a set of three reward pools, which are changed every Bounty cycle. The active pool determines what rewards are available. Each pool is in turn broken into several rarities,which will affect the items' drop rate, or their chance of actually appearing as a reward. The levels are bronze for Common, silver for Uncommon, and gold for Rare. Later Stages in the Bounty will make these rarer rewards available, and so these Stages are like the later reward Rotations in Endless missions. The last stage in a bounty will only award Uncommon or Rare rewards.

Completing each Bounty stage will reward the player with one of the possible rewards for that Bounty, as well as a small amount of Standing (with exception of Profit-Taker Heist bounties). The Bounties can be repeated for the item and Standing rewards. The player will not forfeit the rewards gained during a previous Bounty stage even if they fail to complete the next stage

3-Stage Bounty 4-Stage Bounty 5-Stage Bounty
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Uncommon, Rare
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Common, Uncommon
  • Stage 4: Uncommon, Rare
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Common, Uncommon
  • Stage 4: Common, Uncommon, Rare
  • Stage 5: Uncommon, Rare


Cetus Bounties (Plains of Eidolon)

PoE Konzu Tents

Location of Konzu's Bounty Tents

Before a Tenno can access Cetus bounties, consisting of Field Bounties and Ghoul Purge Bounties, they must first prove themselves to Konzu by completing an introductory bounty (Level: 3-5).

Field Bounties

Field Bounties are accessible by default from Konzu or from Radio Consoles located throughout the Plains at any time of the day. These bounties refresh every 2½ hours (a full day/night cycle in the Plains) and will offer different rewards and mission theme every time. Each tier has a Mastery Rank lock, as follows:

  • Level 5-15: No Mastery lock
  • Level 10-30: Requires Mastery Rank 1
  • Level 20-40: Requires Mastery Rank 2
  • Level 30-50: Requires Mastery Rank 3
  • Level 40-60: Requires Mastery Rank 5
  • Level 100-100: Requires Mastery Rank 10 and unlock The Steel Path (clear all Star Chart nodes)

A B C
Credits x1500 Credit Cache 20% Credits x1500 Credit Cache 20% Credits x1500 Credit Cache 20%
Mod TT 20px Redirection 20% Mod TT 20px Pressure Point 20% Mod TT 20px Vitality 20%
Endo Endo x50 20% Cryotic Cryotic x100 20% Endo Endo x50 20%
Iradite Iradite x15 20% Endo Endo x50 20% Nistlepod Nistlepod x15 20%
Oxium Oxium x100 20% Grokdrul Grokdrul x15 20% Plastids Plastids x200 20%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Credits x1500 Credit Cache 15.49% Credits x1500 Credit Cache 15.49% Credits x1500 Credit Cache 15.49%
Mod TT 20px Redirection 15.49% Mod TT 20px Pressure Point 15.49% Mod TT 20px Vitality 15.49%
Endo Endo x50 15.49% Cryotic Cryotic x100 15.49% Endo Endo x50 15.49%
Iradite Iradite x15 15.49% Endo Endo x50 15.49% Nistlepod Nistlepod x15 15.49%
Oxium Oxium x100 15.49% Grokdrul Grokdrul x15 15.49% Plastids Plastids x200 15.49%
Chassis Gara Chassis Blueprint 7.52% Chassis Gara Chassis Blueprint 7.52% Chassis Gara Chassis Blueprint 7.52%
Mod TT 20px Point Blank 7.52% Mod TT 20px Hornet Strike 7.52% Mod TT 20px Intensify 7.52%
Mod TT 20px Streamline 7.52% Mod TT 20px Stretch 7.52% Mod TT 20px Point Blank 7.52%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Chassis Gara Chassis Blueprint 30.56% Chassis Gara Chassis Blueprint 30.56% Chassis Gara Chassis Blueprint 30.56%
Mod TT 20px Point Blank 30.56% Mod TT 20px Hornet Strike 30.56% Mod TT 20px Intensify 30.56%
Mod TT 20px Streamline 30.56% Mod TT 20px Stretch 30.56% Mod TT 20px Point Blank 30.56%
Morphics Morphics x2 8.33% Morphics Morphics x2 8.33% Gallium Gallium x2 8.33%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Credits x2500 Credit Cache 25% Credits x2500 Credit Cache 25% Credits x2500 Credit Cache 25%
Mod TT 20px Steel Fiber 25% Mod TT 20px Energy Inversion 25% Mod TT 20px Point Strike 25%
Endo Endo x100 25% Cryotic Cryotic x200 25% Circuits Circuits x300 25%
Oxium Oxium x200 25% Endo Endo x100 25% Endo Endo x100 25%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Credits x2500 Credit Cache 15.97% Credits x2500 Credit Cache 15.97% Credits x2500 Credit Cache 15.97%
Mod TT 20px Steel Fiber 15.97% Mod TT 20px Energy Inversion 15.97% Mod TT 20px Point Strike 15.97%
Endo Endo x100 15.97% Cryotic Cryotic x200 15.97% Circuits Circuits x300 15.97%
Oxium Oxium x200 15.97% Endo Endo x100 15.97% Endo Endo x100 15.97%
Systems Gara Systems Blueprint 10.08% Systems Gara Systems Blueprint 10.08% Systems Gara Systems Blueprint 10.08%
Mod TT 20px Burning Wasp 10.08% Mod TT 20px Reaping Spiral 10.08% Mod TT 20px Enhanced Durability 10.08%
Mod TT 20px Charged Chamber 10.08% Mod TT 20px Speed Trigger 10.08% Mod TT 20px Grim Fury 10.08%
Aya Aya 5.88% Aya Aya 5.88% Aya Aya 5.88%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Systems Gara Systems Blueprint 25% Systems Gara Systems Blueprint 25% Systems Gara Systems Blueprint 25%
Mod TT 20px Burning Wasp 25% Mod TT 20px Reaping Spiral 25% Mod TT 20px Enhanced Durability 25%
Mod TT 20px Charged Chamber 25% Mod TT 20px Speed Trigger 25% Mod TT 20px Grim Fury 25%
Aya Aya 14.58% Aya Aya 14.58% Aya Aya 14.58%
ControlModule Control Module x2 10.42% NeuralSensors Neural Sensors x2 10.42% OrokinCell Orokin Cell x2 10.42%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
CetusWisp Cetus Wisp 29.31% Mod TT 20px Vigilante Armaments 35.19% Mod TT 20px Augur Pact 35.19%
Endo Endo x200 29.31% Endo Endo x200 35.19% Endo Endo x200 35.19%
Mod TT 20px Gladiator Aegis 27.59% FocusLens Unairu Lens 14.81% FocusLens Naramon Lens 14.81%
FocusLens Madurai Lens 13.79% FocusLens Vazarin Lens 14.81% FocusLens Zenurik Lens 14.81%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
CetusWisp Cetus Wisp 19.21% Mod TT 20px Vigilante Armaments 22.09% Mod TT 20px Augur Pact 21.97%
Endo Endo x200 19.21% Endo Endo x200 22.09% Endo Endo x200 21.97%
Mod TT 20px Gladiator Aegis 18.08% Systems Revenant Systems Blueprint 10.47% Helmet Gara Neuroptics Blueprint 10.4%
Helmet Gara Neuroptics Blueprint 9.04% Helmet Gara Neuroptics Blueprint 9.3% Systems Revenant Systems Blueprint 9.25%
Systems Revenant Systems Blueprint 9.04% Mod TT 20px Gladiator Might 9.3% Mod TT 20px Vigilante Fervor 9.25%
Mod TT 20px Augur Accord 9.04% FocusLens Unairu Lens 9.3% FocusLens Naramon Lens 9.25%
FocusLens Madurai Lens 9.04% FocusLens Vazarin Lens 9.3% FocusLens Zenurik Lens 9.25%
Aya Aya 7.34% Aya Aya 8.14% Aya Aya 8.67%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Helmet Gara Neuroptics Blueprint 24.62% Systems Revenant Systems Blueprint 26.47% Helmet Gara Neuroptics Blueprint 26.09%
Systems Revenant Systems Blueprint 24.62% Helmet Gara Neuroptics Blueprint 23.53% Systems Revenant Systems Blueprint 23.19%
Mod TT 20px Augur Accord 24.62% Mod TT 20px Gladiator Might 23.53% Mod TT 20px Vigilante Fervor 23.19%
Aya Aya 20% Aya Aya 20.59% Aya Aya 21.74%
Mod TT 20px Vigilante Supplies 6.15% Mod TT 20px Augur Seeker 5.88% Mod TT 20px Gladiator Vice 5.8%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Mod TT 20px Gladiator Rush 35.19% Mod TT 20px Vigilante Vigor 35.19% Mod TT 20px Augur Message 29.31%
Endo Endo x300 35.19% Endo Endo x300 35.19% Endo Endo x300 29.31%
FocusLens Madurai Lens 14.81% FocusLens Vazarin Lens 14.81% Kuva Kuva x100 27.59%
FocusLens Unairu Lens 14.81% FocusLens Zenurik Lens 14.81% FocusLens Naramon Lens 13.79%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Mod TT 20px Gladiator Rush 21.351% Mod TT 20px Vigilante Vigor 21.35% Mod TT 20px Augur Message 18.48%
Endo Endo x300 21.35% Endo Endo x300 21.35% Endo Endo x300 18.48%
Aya Aya 11.24% Aya Aya 11.24% Kuva Kuva x100 17.39%
CetusWisp Cetus Wisp 10.11% CetusWisp Cetus Wisp 10.11% Aya Aya 10.87%
Chassis Revenant Chassis Blueprint 8.99% Chassis Revenant Chassis Blueprint 8.99% Chassis Revenant Chassis Blueprint 8.7%
Mod TT 20px Augur Reach 8.99% Mod TT 20px Gladiator Resolve 8.99% Mod TT 20px Vigilante Pursuit 8.7%
FocusLens Madurai Lens 8.99% FocusLens Vazarin Lens 8.99% CetusWisp Cetus Wisp 8.7%
FocusLens Unairu Lens 8.99% FocusLens Zenurik Lens 8.99% FocusLens Naramon Lens 8.7%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Mod TT 20px Gladiator Rush 20.88% Mod TT 20px Vigilante Vigor 20.88% Mod TT 20px Augur Message 18.09%
Endo Endo x300 20.88% Endo Endo x300 20.88% Endo Endo x300 18.09%
Aya Aya 10.99% Aya Aya 10.99% Kuva Kuva x100 17.02%
CetusWisp Cetus Wisp 9.38% CetusWisp Cetus Wisp 9.38% Aya Aya 10.64%
Chassis Revenant Chassis Blueprint 8.79% Chassis Revenant Chassis Blueprint 8.79% Chassis Revenant Chassis Blueprint 8.51%
Mod TT 20px Augur Reach 8.79% Mod TT 20px Gladiator Resolve 8.79% Mod TT 20px Vigilante Pursuit 8.51%
FocusLens Madurai Lens 8.79% FocusLens Vazarin Lens 8.79% CetusWisp Cetus Wisp 8.51%
FocusLens Unairu Lens 8.79% FocusLens Zenurik Lens 8.79% FocusLens Naramon Lens 8.51%
Mod TT 20px Vigilante Offense 2.2% Mod TT 20px Augur Secrets 2.2% Mod TT 20px Gladiator Finesse 2.13%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Aya Aya 27.03% Aya Aya 27.03% Aya Aya 35%
CetusWisp Cetus Wisp 24.32% CetusWisp Cetus Wisp 24.32% Chassis Revenant Chassis Blueprint 22.22%
Chassis Revenant Chassis Blueprint 21.62% Chassis Revenant Chassis Blueprint 21.62% Mod TT 20px Vigilante Pursuit 22.22%
Mod TT 20px Augur Reach 21.62% Mod TT 20px Gladiator Resolve 21.62% CetusWisp Cetus Wisp 22.22%
Mod TT 20px Vigilante Offense 5.41% Mod TT 20px Augur Secrets 5.41% Mod TT 20px Gladiator Finesse 5.56%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
BreathOfTheEidolon Breath Of The Eidolon x5 50% BreathOfTheEidolon Breath Of The Eidolon x5 50% BreathOfTheEidolon Breath Of The Eidolon x5 50%
Endo Endo x400 50% Endo Endo x400 50% Endo Endo x400 50%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Aya Aya 33.04% Aya Aya 33.04% Aya Aya 33.04%
BreathOfTheEidolon Breath Of The Eidolon x5 21.74% BreathOfTheEidolon Breath Of The Eidolon x5 21.74% BreathOfTheEidolon Breath Of The Eidolon x5 21.74%
Endo Endo x400 21.74% Endo Endo x400 21.74% Endo Endo x400 21.74%
CetusWisp Cetus Wisp x2 17.39% CetusWisp Cetus Wisp x2 17.39% CetusWisp Cetus Wisp x2 17.39%
Kuva Kuva x300 6.09% Kuva Kuva x300 6.09% Kuva Kuva x300 6.09%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Aya Aya 25.68% Aya Aya 25.68% Aya Aya 25.68%
BreathOfTheEidolon Breath Of The Eidolon x5 16.89% BreathOfTheEidolon Breath Of The Eidolon x5 16.89% BreathOfTheEidolon Breath Of The Eidolon x5 16.89%
Endo Endo x400 16.89% Endo Endo x400 16.89% Endo Endo x400 16.89%
CetusWisp Cetus Wisp x2 13.51% CetusWisp Cetus Wisp x2 13.51% CetusWisp Cetus Wisp x2 13.51%
Helmet Revenant Neuroptics Blueprint 6.76% Helmet Revenant Neuroptics Blueprint 6.76% Helmet Revenant Neuroptics Blueprint 6.76%
Handle Furax Wraith Left Gauntlet 5.41% Handle Furax Wraith Right Gauntlet 5.41% Blueprint2 Furax Wraith Blueprint 5.41%
Mod TT 20px Carving Mantis 5.41% Mod TT 20px Swooping Falcon 5.41% Mod TT 20px Twirling Spire 5.41%
Blueprint2 Eidolon Lens Blueprint 4.73% Blueprint2 Eidolon Lens Blueprint 4.73% Blueprint2 Eidolon Lens Blueprint 4.73%
Kuva Kuva x300 4.73% Kuva Kuva x300 4.73% Kuva Kuva x300 4.73%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Aya Aya 38.78% Aya Aya 38.78% Aya Aya 38.78%
CetusWisp Cetus Wisp x2 20.41% CetusWisp Cetus Wisp x2 20.41% CetusWisp Cetus Wisp x2 20.41%
Helmet Revenant Neuroptics Blueprint 10.2% Helmet Revenant Neuroptics Blueprint 10.2% Helmet Revenant Neuroptics Blueprint 10.2%
Handle Furax Wraith Left Gauntlet 8.16% Handle Furax Wraith Right Gauntlet 8.16% Blueprint2 Furax Wraith Blueprint 8.16%
Mod TT 20px Carving Mantis 8.16% Mod TT 20px Swooping Falcon 8.16% Mod TT 20px Twirling Spire 8.16%
Blueprint2 Eidolon Lens Blueprint 7.14% Blueprint2 Eidolon Lens Blueprint 7.14% Blueprint2 Eidolon Lens Blueprint 7.14%
Kuva Kuva x300 7.14% Kuva Kuva x300 7.14% Kuva Kuva x300 7.14%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
BreathOfTheEidolon Breath Of The Eidolon x5 50% BreathOfTheEidolon Breath Of The Eidolon x5 50% BreathOfTheEidolon Breath Of The Eidolon x5 50%
Endo Endo x400 50% Endo Endo x400 50% Endo Endo x400 50%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Aya Aya 33.04% Aya Aya 33.04% Aya Aya 33.04%
BreathOfTheEidolon Breath Of The Eidolon x5 21.74% BreathOfTheEidolon Breath Of The Eidolon x5 21.74% BreathOfTheEidolon Breath Of The Eidolon x5 21.74%
Endo Endo x400 21.74% Endo Endo x400 21.74% Endo Endo x400 21.74%
CetusWisp Cetus Wisp x2 17.39% CetusWisp Cetus Wisp x2 17.39% CetusWisp Cetus Wisp x2 17.39%
Kuva Kuva x300 6.09% Kuva Kuva x300 6.09% Kuva Kuva x300 6.09%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Aya Aya 25.68% Aya Aya 25.68% Aya Aya 25.68%
BreathOfTheEidolon Breath Of The Eidolon x5 16.89% BreathOfTheEidolon Breath Of The Eidolon x5 16.89% BreathOfTheEidolon Breath Of The Eidolon x5 16.89%
Endo Endo x400 16.89% Endo Endo x400 16.89% Endo Endo x400 16.89%
CetusWisp Cetus Wisp x2 13.51% CetusWisp Cetus Wisp x2 13.51% CetusWisp Cetus Wisp x2 13.51%
Helmet Revenant Neuroptics Blueprint 6.76% Helmet Revenant Neuroptics Blueprint 6.76% Helmet Revenant Neuroptics Blueprint 6.76%
Handle Furax Wraith Left Gauntlet 5.41% Handle Furax Wraith Right Gauntlet 5.41% Blueprint2 Furax Wraith Blueprint 5.41%
Mod TT 20px Carving Mantis 5.41% Mod TT 20px Swooping Falcon 5.41% Mod TT 20px Twirling Spire 5.41%
Blueprint2 Eidolon Lens Blueprint 4.73% Blueprint2 Eidolon Lens Blueprint 4.73% Blueprint2 Eidolon Lens Blueprint 4.73%
Kuva Kuva x300 4.73% Kuva Kuva x300 4.73% Kuva Kuva x300 4.73%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Aya Aya 38.78% Aya Aya 38.78% Aya Aya 38.78%
CetusWisp Cetus Wisp x2 20.41% CetusWisp Cetus Wisp x2 20.41% CetusWisp Cetus Wisp x2 20.41%
Helmet Revenant Neuroptics Blueprint 10.2% Helmet Revenant Neuroptics Blueprint 10.2% Helmet Revenant Neuroptics Blueprint 10.2%
Handle Furax Wraith Left Gauntlet 8.16% Handle Furax Wraith Right Gauntlet 8.16% Blueprint2 Furax Wraith Blueprint 8.16%
Mod TT 20px Carving Mantis 8.16% Mod TT 20px Swooping Falcon 8.16% Mod TT 20px Twirling Spire 8.16%
Blueprint2 Eidolon Lens Blueprint 7.14% Blueprint2 Eidolon Lens Blueprint 7.14% Blueprint2 Eidolon Lens Blueprint 7.14%
Kuva Kuva x300 7.14% Kuva Kuva x300 7.14% Kuva Kuva x300 7.14%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

These bounties are only available in the day and after The New War is completed.

A B C
Endo Endo x600 46.67% Endo Endo x600 46.67% Endo Endo x600 46.67%
NarmerIsoplast Narmer Isoplast 33.33% NarmerIsoplast Narmer Isoplast 33.33% NarmerIsoplast Narmer Isoplast 33.33%
Mod TT 20px Amar's Anguish 20% Mod TT 20px Boreal's Anguish 20% Mod TT 20px Nira's Anguish 20%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x600 18.92% Endo Endo x600 18.92% Endo Endo x600 18.92%
Endo Endo x900 18.92% Endo Endo x900 18.92% Endo Endo x900 18.92%
NarmerIsoplast Narmer Isoplast x2 18.92% NarmerIsoplast Narmer Isoplast x2 18.92% NarmerIsoplast Narmer Isoplast x2 18.92%
Mod TT 20px Boreal's Hatred 13.51% Mod TT 20px Nira's Hatred 13.51% Mod TT 20px Amar's Hatred 13.51%
NarmerIsoplast Narmer Isoplast 13.51% NarmerIsoplast Narmer Isoplast 13.51% NarmerIsoplast Narmer Isoplast 13.51%
Systems Caliban Systems Blueprint 8.11% Chassis Caliban Chassis Blueprint 8.11% Helmet Caliban Neuroptics Blueprint 8.11%
Mod TT 20px Amar's Anguish 8.11% Mod TT 20px Boreal's Anguish 8.11% Mod TT 20px Nira's Anguish 8.11%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x600 12.73% Endo Endo x600 12.73% Endo Endo x600 12.73%
Endo Endo x900 12.73% Endo Endo x900 12.73% Endo Endo x900 12.73%
Endo Endo x1200 12.73% Endo Endo x1200 12.73% Endo Endo x1200 12.73%
NarmerIsoplast Narmer Isoplast x2 12.73% NarmerIsoplast Narmer Isoplast x2 12.73% NarmerIsoplast Narmer Isoplast x2 12.73%
Mod TT 20px Boreal's Hatred 9.09% Mod TT 20px Nira's Hatred 9.09% Mod TT 20px Amar's Hatred 9.09%
NarmerIsoplast Narmer Isoplast 9.09% NarmerIsoplast Narmer Isoplast 9.09% NarmerIsoplast Narmer Isoplast 9.09%
NarmerIsoplast Narmer Isoplast x3 9.09% NarmerIsoplast Narmer Isoplast x3 9.09% NarmerIsoplast Narmer Isoplast x3 9.09%
Systems Caliban Systems Blueprint 5.45% Chassis Caliban Chassis Blueprint 5.45% Helmet Caliban Neuroptics Blueprint 5.45%
Blueprint2 Verdilac Blueprint 5.45% Blueprint2 Nepheri Blueprint 5.45% Blueprint2 Korumm Blueprint 5.45%
Mod TT 20px Amar's Anguish 5.45% Mod TT 20px Amar's Contempt 5.45% Mod TT 20px Boreal's Contempt 5.45%
Mod TT 20px Nira's Contempt 5.45% Mod TT 20px Boreal's Anguish 5.45% Mod TT 20px Nira's Anguish 5.45%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x900 17.5% Endo Endo x900 17.5% Endo Endo x900 17.5%
Endo Endo x1200 17.5% Endo Endo x1200 17.5% Endo Endo x1200 17.5%
NarmerIsoplast Narmer Isoplast x2 17.5% NarmerIsoplast Narmer Isoplast x2 17.5% NarmerIsoplast Narmer Isoplast x2 17.5%
Mod TT 20px Boreal's Hatred 12.5% Mod TT 20px Nira's Hatred 12.5% Mod TT 20px Amar's Hatred 12.5%
NarmerIsoplast Narmer Isoplast x3 12.5% NarmerIsoplast Narmer Isoplast x3 12.5% NarmerIsoplast Narmer Isoplast x3 12.5%
Systems Caliban Systems Blueprint 7.5% Chassis Caliban Chassis Blueprint 7.5% Helmet Caliban Neuroptics Blueprint 7.5%
Blueprint2 Verdilac Blueprint 7.5% Blueprint2 Nepheri Blueprint 7.5% Blueprint2 Korumm Blueprint 7.5%
Mod TT 20px Nira's Contempt 7.5% Mod TT 20px Amar's Contempt 7.5% Mod TT 20px Boreal's Contempt 7.5%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Ghoul Purge Bounties

Main article: Ghoul Purge

Ghoul Purge is a recurring world state event that occurs once every few weeks, located at Plains of Eidolon, Earth. During the event, the plains will be populated by an increased amount of Ghouls and will remain so until the Ghoul population has been exterminated.

Rewards
Mod TT 20px Hunter Adrenaline 36.76%
Endo Endo x300 36.76%
Credits x3000 Credit Cache 26.47%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Rewards
Encrypted Journal Fragment 19.42%
NeoRelicIntact Neo F2 18.45%
Mod TT 20px Hunter Adrenaline 12.14%
Endo Endo x300 12.14%
Mod TT 20px Hunter Munitions 9.71%
CetusWisp Cetus Wisp 9.71%
Credits x3000 Credit Cache 8.74%
Blueprint2 Stubba Blueprint 4.85%
BreathOfTheEidolon Breath Of The Eidolon x5 4.85%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Rewards
Aya Aya 20.75%
Encrypted Journal Fragment 18.87%
NeoRelicIntact Neo F2 17.92%
Mod TT 20px Hunter Munitions 9.43%
Mod TT 20px Hunter Track 9.43%
CetusWisp Cetus Wisp 9.43%
Blueprint2 Stubba Blueprint 4.72%
BreathOfTheEidolon Breath Of The Eidolon x5 4.72%
NitainExtract Nitain Extract 4.72%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Rewards
Mod TT 20px Hunter Recovery 36.76%
Endo Endo x300 36.76%
Credits x3000 Credit Cache 26.47%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Rewards
Encrypted Journal Fragment 19.42%
NeoRelicIntact Neo Z10 18.45%
Mod TT 20px Hunter Recovery 12.14%
Endo Endo x300 12.14%
Mod TT 20px Hunter Synergy 9.71%
CetusWisp Cetus Wisp 9.71%
Credits x3000 Credit Cache 8.74%
Blueprint2 Quartakk Blueprint 4.85%
BreathOfTheEidolon Breath Of The Eidolon x5 4.85%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Rewards
Aya Aya 20.75%
Encrypted Journal Fragment 18.87%
NeoRelicIntact Neo Z10 17.92%
Mod TT 20px Hunter Command 9.43%
Mod TT 20px Hunter Synergy 9.43%
CetusWisp Cetus Wisp 9.43%
Blueprint2 Quartakk Blueprint 4.72%
BreathOfTheEidolon Breath Of The Eidolon x5 4.72%
NitainExtract Nitain Extract 4.72%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Eidolon Hunt Bounties

Eidolon Hunt bounties are only accessible when the Plains of Eidolon has entered nighttime and the Tenno possesses an Amp. These bounties do not provide any rewards, other than Ostron standing, and are only used for matchmaking purposes with fellow Tenno of similar goals. There is no difference in gameplay with or without these bounties.

There are two bounties. The first is only the Eidolon Teralyst for ReputationLarge 1,000 standing, and the other is the Teralyst, Gantulyst, and Hydrolyst for ReputationLarge 5,000 standing.


Mission Types

Bounties in the Plains of Eidolon have their own mission types, which are either unique to the Plains or variants of traditional missions. The following are the mission types available:

View Cetus Bounty Missions List
  • Assassinate

Assassination Bounty missions involve killing a Grineer Field Commander (Aerial Commander, Plains Commander or Recon Commander) who will drop in within a designated target area. However, the Field Commander will initially not be present on the field, and players must first kill at least 15 enemy units before the Commander arrives via drop pod or Dargyn.

Players have a total of 5 minutes with which to kill the necessary amount of enemies to draw out the target, and then kill the target. The mission fails if the timer expires.

Bonus: Draw out the target within X minutes.

  • Cache Recovery

This mission tasks players with finding three Supply Caches within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of small spherical orange containers with orange lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a Codex or Synthesis Scanner can aid the search. Players must find all three caches within the allotted amount of time, ranging from a minimum of 2:40 minutes to a maximum of 3:00 minutes. Failing to find all three caches will result in failure, although players will still keep any resources collected from successfully opened caches.

Bonus: Complete within X minutes.

  • Capture

Similar to a standard Capture mission, players must find the Capture target within the designated area. Once found the target will begin running towards an extraction point, and players must deal enough damage to the target in order to immobilize them, allowing players to interact with the target, which will begin the 5 second capture process. Grineer reinforcements will arrive via drop pod once players reach a downed capture target, which can hamper recovery efforts.

Bonus: Complete without killing an enemy.

  • Exterminate

Exterminate requires players to kill 25 Grineer enemies within 5 minutes. To assist in the objective, the Lotus will occasionally mark nearby locations that have groups of enemies nearby.

Unlike with other Bounty missions, the designated mission objective marker is only used to start the mission. Once the mission is underway, players can wander as far as needed to find enemies to kill. 

Bonus: Complete within X minutes.

  • Drone Hijack

This mission requires players to find a deactivated Grineer drone lying on the ground, which can be reactivated by Hacking it. Once the drone is active players can move it by staying within 50 meters of it, which will impel it to move towards an extraction point up to 700 meters away in a randomly picked location. The objective of the mission is to bring the Drone to the extraction point safely; the mission fails if the drone is destroyed en route to extraction.

The Grineer will periodically launch drop pods with reinforcements along the path that the Drone will take as they try to destroy it.

Bonus: Keep drone health above X%.

  • Liberation

Liberation tasks players with holding a point from enemy attack. Players must first kill all marked enemies within the designated target area, which will then initiate a 3-minute countdown timer during which Grineer reinforcements will start arriving en masse towards the location. A "Control Level" gauge will appear on the HUD below the minimap, which will show how strong the player's control over the area is: the less Grineer enemies there are within the designated target area, the stronger the player's control. If enough Grineer are within the target area, or if there are no players within the mission area, the Control Gauge will begin eroding to indicate how much of the area the Grineer are capturing. While the Control Level gauge is usually eroded by sufficient numbers of weaker Grineer, it can also be eroded by a sufficiently advanced unit, such as a Bombard or a Heavy Gunner.

The objective of this mission is to prevent the Control Level gauge from eroding by keeping the area clear of Grineer. The mission fails if the gauge is fully depleted before the 3 minute countdown expires. If the players succeed in holding the location once the 3 minutes are up, enemy reinforcements will cease to arrive, and players must then eliminate all remaining enemies within the target area to complete the mission.

Bonus: Keep the control level above X%.

  • Resource Theft

This particular objective tasks players with opening up an armored vault to steal its resources. First, players must find a marked enemy unit within the designated mission area, who will drop a datamass once killed. Players must then carry and insert the datamass into a marked control console, starting a 3-minute countdown timer during which enemy reinforcements will arrive en masse to try and destroy the console. Players must prevent the console from being destroyed until the countdown timer runs down.

If the console survives upon the countdown timer expiring, the doors on the armored vault the control console is attached to will open up, completing the mission and granting any resources inside the vault. Physically entering the vault is not required.

Bonus: Keep the Vault health above X%.

  • Rescue

Rescue requires players to find a prisoner being escorted by 4 Grineer guards and free them. When approaching the designated mission area, the prisoner and their guards will be highlighted by waypoints showing their location. Alerting the guards to the player's presence will cause them to activate a bomb collar strapped to the prisoner, which will begin a 30-second countdown until the prisoner is killed. Players must first kill the 4 guards, which will then allow players to hack the bomb collar, cancelling the timer if successful. Once the prisoner is freed, players must lead the prisoner towards a designated extraction point, and the mission will be complete once the prisoner reaches the extraction point.

Currently, the bomb collar will be armed even if the guards are killed via stealth kills. It is unknown if this is a bug.

Bonus: Keep rescue target health above X%.

  • Supply Sabotage

This unique mission requires players to find and kill an enemy unit located with a marked location on the minimap, which will make it drop a Supply Beacon, which players must pick up by walking over it. This will allow the Lotus to call in a supply drop that will fall from the sky along with 4 - 5 Grineer reinforcements. The supply drop can be identified as a large red and grey box, which players must destroy with weapon attacks. Players must then repeat this process two more times, and all three supply drops must be destroyed within a 5-minute period.

Bonus: Kill X enemies.

  • Grokdrul Injection - Ghoul Purge Only

This unique mission requires players to find and kill an enemy carrying an orange Power Cell. After grabbing the Power Cell, the players must fill it by collecting 10 Grokdrul droped from killed enemies or from containers, within 5 minutes. Once filled, the Power Cell is fed to a Grokdrul Injector (a modified extractor) dropped in the vincinity of the players. The players must then defend the injector until all the Grokdrul has been injected.

Bonus: not implemented.

Fortuna Bounties (Orb Vallis)

Before a Tenno can access Orb Vallis bounties, they must first prove themselves to Eudico by completing the Vox Solaris quest.

Field Bounties

Field Bounties are accessible by default from Eudico or from Solaris United Agents outside Fortuna. These bounties refresh every 2½ hours. A bonus objective is given for each mission in the bounty, which rewards additional standing if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.

A B C
Credits x1500 Credit Cache 20% Credits x1500 Credit Cache 20% Credits x1500 Credit Cache 20%
Endo Endo x50 20% Cryotic Cryotic x100 20% Endo Endo x50 20%
MytocardiaSpore Mytocardia Spore x5 20% Endo Endo x50 20% GorgaricusSpore Gorgaricus Spore x5 20%
Oxium Oxium x100 20% ThermalSludge Thermal Sludge x5 20% Plastids Plastids x100 20%
TrainingDebt-Bond Training Debt-Bond x2 20% TrainingDebt-Bond Training Debt-Bond x2 20% TrainingDebt-Bond Training Debt-Bond x2 20%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Credits x1500 Credit Cache 15.49% Credits x1500 Credit Cache 15.49% Credits x1500 Credit Cache 15.49%
Endo Endo x50 15.49% Cryotic Cryotic x100 15.49% Endo Endo x50 15.49%
MytocardiaSpore Mytocardia Spore x5 15.49% Endo Endo x50 15.49% GorgaricusSpore Gorgaricus Spore x5 15.49%
Oxium Oxium x100 15.49% ThermalSludge Thermal Sludge x5 15.49% Plastids Plastids x100 15.49%
TrainingDebt-Bond Training Debt-Bond x2 15.49% TrainingDebt-Bond Training Debt-Bond x2 15.49% TrainingDebt-Bond Training Debt-Bond x2 15.49%
Chassis Garuda Chassis Blueprint 7.52% Chassis Garuda Chassis Blueprint 7.52% Chassis Garuda Chassis Blueprint 7.52%
Credits x3000 Credit Cache 7.52% Credits x3000 Credit Cache 7.52% Credits x3000 Credit Cache 7.52%
TepaNodule Tepa Nodule x5 7.52% TepaNodule Tepa Nodule x5 7.52% TepaNodule Tepa Nodule x5 7.52%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Chassis Garuda Chassis Blueprint 30.56% Chassis Garuda Chassis Blueprint 30.56% Chassis Garuda Chassis Blueprint 30.56%
Credits x3000 Credit Cache 30.56% Credits x3000 Credit Cache 30.56% Credits x3000 Credit Cache 30.56%
TepaNodule Tepa Nodule x5 30.56% TepaNodule Tepa Nodule x5 30.56% TepaNodule Tepa Nodule x5 30.56%
Aya Aya 8.33% Aya Aya 8.33% Aya Aya 8.33%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Credits x2500 Credit Cache 20% Credits x2500 Credit Cache 20% Credits x2500 Credit Cache 20%
Endo Endo x100 20% Cryotic Cryotic x200 20% Endo Endo x100 20%
MytocardiaSpore Mytocardia Spore x15 20% Endo Endo x100 20% GorgaricusSpore Gorgaricus Spore x15 20%
Oxium Oxium x200 20% ShelterDebt-Bond Shelter Debt-Bond x2 20% NanoSpores Nano Spores x200 20%
ShelterDebt-Bond Shelter Debt-Bond x2 20% ThermalSludge Thermal Sludge x15 20% ShelterDebt-Bond Shelter Debt-Bond x2 20%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Credits x2500 Credit Cache 15.69% Credits x2500 Credit Cache 15.69% Credits x2500 Credit Cache 15.69%
Endo Endo x100 15.69% Cryotic Cryotic x200 15.69% Endo Endo x100 15.69%
MytocardiaSpore Mytocardia Spore x15 15.69% Endo Endo x100 15.69% GorgaricusSpore Gorgaricus Spore x15 15.69%
Oxium Oxium x200 15.69% ShelterDebt-Bond Shelter Debt-Bond x2 15.69% NanoSpores Nano Spores x200 15.69%
ShelterDebt-Bond Shelter Debt-Bond x2 15.69% ThermalSludge Thermal Sludge x15 15.69% ShelterDebt-Bond Shelter Debt-Bond x2 15.69%
Systems Garuda Systems Blueprint 7.84% Systems Garuda Systems Blueprint 7.84% Systems Garuda Systems Blueprint 7.84%
TepaNodule Tepa Nodule x5 7.84% TepaNodule Tepa Nodule x5 7.84% TepaNodule Tepa Nodule x5 7.84%
Aya Aya 5.88% Aya Aya 5.88% Aya Aya 5.88%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Systems Garuda Systems Blueprint 26.67% Systems Garuda Systems Blueprint 26.67% Systems Garuda Systems Blueprint 26.67%
Mod TT 20px Synth Charge 26.67% Mod TT 20px Mecha Overdrive 26.67% Mod TT 20px Tek Assault 26.67%
TepaNodule Tepa Nodule x5 26.67% TepaNodule Tepa Nodule x5 26.67% TepaNodule Tepa Nodule x5 26.67%
Aya Aya 20% Aya Aya 20% Aya Aya 20%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x200 40% Endo Endo x200 40% Endo Endo x200 40%
Circuits Circuits x300 20% MedicalDebt-Bond Medical Debt-Bond x2 20% MedicalDebt-Bond Medical Debt-Bond x2 20%
FocusLens Madurai Lens 20% Plastids Plastids x300 20% FocusLens Naramon Lens 20%
MedicalDebt-Bond Medical Debt-Bond x2 20% FocusLens Unairu Lens 20% Rubedo Rubedo x300 20%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x200 25% Endo Endo x200 25% Endo Endo x200 25%
Helmet Garuda Neuroptics Blueprint 12.5% Helmet Garuda Neuroptics Blueprint 12.5% Helmet Garuda Neuroptics Blueprint 12.5%
Credits x3000 Credit Cache 12.5% Credits x3000 Credit Cache 12.5% Credits x3000 Credit Cache 12.5%
Aya Aya 12.5% Aya Aya 12.5% Aya Aya 12.5%
Circuits Circuits x300 12.5% MedicalDebt-Bond Medical Debt-Bond x2 12.5% MedicalDebt-Bond Medical Debt-Bond x2 12.5%
FocusLens Madurai Lens 12.5% Plastids Plastids x300 12.5% FocusLens Naramon Lens 12.5%
MedicalDebt-Bond Medical Debt-Bond x2 12.5% FocusLens Unairu Lens 12.5% Rubedo Rubedo x300 12.5%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Helmet Garuda Neuroptics Blueprint 25% Helmet Garuda Neuroptics Blueprint 25% Helmet Garuda Neuroptics Blueprint 25%
Credits x3000 Credit Cache 25% Credits x3000 Credit Cache 25% Credits x3000 Credit Cache 25%
Mod TT 20px Synth Deconstruct 25% Mod TT 20px Mecha Recharge 25% Mod TT 20px Tek Enhance 25%
Aya Aya 25% Aya Aya 25% Aya Aya 25%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Fieldron Fieldron x2 29.03% DetoniteInjector Detonite Injector x2 29.03% MutagenMass Mutagen Mass x2 29.03%
Endo Endo x300 25.81% Endo Endo x300 25.81% Endo Endo x300 25.81%
FocusLens Vazarin Lens 25.81% FocusLens Zenurik Lens 25.81% Kuva Kuva x200 25.81%
AdvancesDebt-Bond Advances Debt-Bond x2 19.35% AdvancesDebt-Bond Advances Debt-Bond x2 19.35% AdvancesDebt-Bond Advances Debt-Bond x2 19.35%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Fieldron Fieldron x2 23.26% DetoniteInjector Detonite Injector x2 22.22% MutagenMass Mutagen Mass x2 23.26%
Endo Endo x300 20.67% Endo Endo x300 20.67% Endo Endo x300 20.67%
FocusLens Vazarin Lens 20.67% FocusLens Zenurik Lens 20.67% Kuva Kuva x200 20.67%
AdvancesDebt-Bond Advances Debt-Bond x2 15.5% AdvancesDebt-Bond Advances Debt-Bond x2 14.81% AdvancesDebt-Bond Advances Debt-Bond x2 15.5%
Aya Aya 14.73% Aya Aya 14.73% Aya Aya 14.73%
Tellurium Tellurium 5.17% Tellurium Tellurium 5.17% Tellurium Tellurium 5.17%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Fieldron Fieldron x2 20.6% DetoniteInjector Detonite Injector x2 20.6% MutagenMass Mutagen Mass x2 20.6%
Endo Endo x300 18.31% Endo Endo x300 18.31% Endo Endo x300 18.31%
FocusLens Vazarin Lens 18.31% FocusLens Zenurik Lens 18.31% Kuva Kuva x200 18.31%
AdvancesDebt-Bond Advances Debt-Bond x2 13.73% AdvancesDebt-Bond Advances Debt-Bond x2 13.73% AdvancesDebt-Bond Advances Debt-Bond x2 13.73%
Aya Aya 13.04% Aya Aya 13.04% Aya Aya 13.04%
Mod TT 20px Synth Fiber 11.44% Mod TT 20px Mecha Empowered 11.44% Mod TT 20px Tek Gravity 11.44%
Tellurium Tellurium 4.58% Tellurium Tellurium 4.58% Tellurium Tellurium 4.58%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Aya Aya 44.88% Aya Aya 44.88% Aya Aya 44.88%
Mod TT 20px Synth Fiber 39.37% Mod TT 20px Mecha Empowered 39.37% Mod TT 20px Tek Gravity 39.37%
Tellurium Tellurium 15.75% Tellurium Tellurium 15.75% Tellurium Tellurium 15.75%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x400 50% Endo Endo x400 50% Endo Endo x400 50%
Credits x10000 Credit Cache 25% Credits x10000 Credit Cache 25% FamilialDebt-Bond Familial Debt-Bond x2 25%
FamilialDebt-Bond Familial Debt-Bond x2 25% FamilialDebt-Bond Familial Debt-Bond x2 25% Neurodes Neurodes 12.5%
OrokinCell Orokin Cell 12.5%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x400 33.33% Endo Endo x400 33.33% Endo Endo x400 33.33%
Aya Aya 25% Aya Aya 25% Aya Aya 25%
Credits x10000 Credit Cache 16.67% Credits x10000 Credit Cache 16.67% FamilialDebt-Bond Familial Debt-Bond x2 16.67%
FamilialDebt-Bond Familial Debt-Bond x2 16.67% FamilialDebt-Bond Familial Debt-Bond x2 16.67% Kuva Kuva x500 8.33%
Kuva Kuva x500 8.33% Kuva Kuva x500 8.33% Neurodes Neurodes 8.33%
OrokinCell Orokin Cell 8.33%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x400 28.57% Endo Endo x400 28.57% Endo Endo x400 28.57%
Aya Aya 21.43% Aya Aya 21.43% Aya Aya 21.43%
Credits x10000 Credit Cache 14.29% Credits x10000 Credit Cache 14.29% Mod TT 20px Tek Collateral 14.29%
Mod TT 20px Synth Reflex 14.29% Mod TT 20px Mecha Pulse 14.29% FamilialDebt-Bond Familial Debt-Bond x2 14.29%
FamilialDebt-Bond Familial Debt-Bond x2 14.29% FamilialDebt-Bond Familial Debt-Bond x2 14.29% Kuva Kuva x500 7.14%
Kuva Kuva x500 7.14% Kuva Kuva x500 7.14% Neurodes Neurodes 7.14%
OrokinCell Orokin Cell 7.14%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Aya Aya 50% Aya Aya 50% Aya Aya 50%
Mod TT 20px Synth Reflex 33.33% Mod TT 20px Mecha Pulse 33.33% Mod TT 20px Tek Collateral 33.33%
Kuva Kuva x500 16.67% Kuva Kuva x500 16.67% Kuva Kuva x500 16.67%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x400 50% Endo Endo x400 50% Endo Endo x400 50%
Credits x10000 Credit Cache 25% Credits x10000 Credit Cache 25% FamilialDebt-Bond Familial Debt-Bond x2 25%
FamilialDebt-Bond Familial Debt-Bond x2 25% FamilialDebt-Bond Familial Debt-Bond x2 25% Neurodes Neurodes 12.5%
OrokinCell Orokin Cell 12.5%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x400 33.33% Endo Endo x400 33.33% Endo Endo x400 33.33%
Aya Aya 25% Aya Aya 25% Aya Aya 25%
Credits x10000 Credit Cache 16.67% Credits x10000 Credit Cache 16.67% FamilialDebt-Bond Familial Debt-Bond x2 16.67%
FamilialDebt-Bond Familial Debt-Bond x2 16.67% FamilialDebt-Bond Familial Debt-Bond x2 16.67% Kuva Kuva x500 8.33%
Kuva Kuva x500 8.33% Kuva Kuva x500 8.33% Neurodes Neurodes 8.33%
OrokinCell Orokin Cell 8.33%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x400 28.57% Endo Endo x400 28.57% Endo Endo x400 28.57%
Aya Aya 21.43% Aya Aya 21.43% Aya Aya 21.43%
Credits x10000 Credit Cache 14.29% Credits x10000 Credit Cache 14.29% Mod TT 20px Tek Collateral 14.29%
Mod TT 20px Synth Reflex 14.29% Mod TT 20px Mecha Pulse 14.29% FamilialDebt-Bond Familial Debt-Bond x2 14.29%
FamilialDebt-Bond Familial Debt-Bond x2 14.29% FamilialDebt-Bond Familial Debt-Bond x2 14.29% Kuva Kuva x500 7.14%
Kuva Kuva x500 7.14% Kuva Kuva x500 7.14% Neurodes Neurodes 7.14%
OrokinCell Orokin Cell 7.14%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Aya Aya 50% Aya Aya 50% Aya Aya 50%
Mod TT 20px Synth Reflex 33.33% Mod TT 20px Mecha Pulse 33.33% Mod TT 20px Tek Collateral 33.33%
Kuva Kuva x500 16.67% Kuva Kuva x500 16.67% Kuva Kuva x500 16.67%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

These bounties are only available during Plains of Eidolon's night cycle and after The New War is completed.

A B C
Endo Endo x600 46.67% Endo Endo x600 46.67% Endo Endo x600 46.67%
NarmerIsoplast Narmer Isoplast 33.33% NarmerIsoplast Narmer Isoplast 33.33% NarmerIsoplast Narmer Isoplast 33.33%
Mod TT 20px Amar's Anguish 20% Mod TT 20px Boreal's Anguish 20% Mod TT 20px Nira's Anguish 20%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x600 18.92% Endo Endo x600 18.92% Endo Endo x600 18.92%
Endo Endo x900 18.92% Endo Endo x900 18.92% Endo Endo x900 18.92%
NarmerIsoplast Narmer Isoplast x2 18.92% NarmerIsoplast Narmer Isoplast x2 18.92% NarmerIsoplast Narmer Isoplast x2 18.92%
Mod TT 20px Boreal's Hatred 13.51% Mod TT 20px Nira's Hatred 13.51% Mod TT 20px Amar's Hatred 13.51%
NarmerIsoplast Narmer Isoplast 13.51% NarmerIsoplast Narmer Isoplast 13.51% NarmerIsoplast Narmer Isoplast 13.51%
Systems Caliban Systems Blueprint 8.11% Chassis Caliban Chassis Blueprint 8.11% Helmet Caliban Neuroptics Blueprint 8.11%
Mod TT 20px Amar's Anguish 8.11% Mod TT 20px Boreal's Anguish 8.11% Mod TT 20px Nira's Anguish 8.11%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x600 12.73% Endo Endo x600 12.73% Endo Endo x600 12.73%
Endo Endo x900 12.73% Endo Endo x900 12.73% Endo Endo x900 12.73%
Endo Endo x1200 12.73% Endo Endo x1200 12.73% Endo Endo x1200 12.73%
NarmerIsoplast Narmer Isoplast x2 12.73% NarmerIsoplast Narmer Isoplast x2 12.73% NarmerIsoplast Narmer Isoplast x2 12.73%
Mod TT 20px Boreal's Hatred 9.09% Mod TT 20px Nira's Hatred 9.09% Mod TT 20px Amar's Hatred 9.09%
NarmerIsoplast Narmer Isoplast 9.09% NarmerIsoplast Narmer Isoplast 9.09% NarmerIsoplast Narmer Isoplast 9.09%
NarmerIsoplast Narmer Isoplast x3 9.09% NarmerIsoplast Narmer Isoplast x3 9.09% NarmerIsoplast Narmer Isoplast x3 9.09%
Systems Caliban Systems Blueprint 5.45% Chassis Caliban Chassis Blueprint 5.45% Helmet Caliban Neuroptics Blueprint 5.45%
Blueprint2 Verdilac Blueprint 5.45% Blueprint2 Nepheri Blueprint 5.45% Blueprint2 Korumm Blueprint 5.45%
Mod TT 20px Amar's Anguish 5.45% Mod TT 20px Amar's Contempt 5.45% Mod TT 20px Boreal's Contempt 5.45%
Mod TT 20px Nira's Contempt 5.45% Mod TT 20px Boreal's Anguish 5.45% Mod TT 20px Nira's Anguish 5.45%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Endo Endo x900 17.5% Endo Endo x900 17.5% Endo Endo x900 17.5%
Endo Endo x1200 17.5% Endo Endo x1200 17.5% Endo Endo x1200 17.5%
NarmerIsoplast Narmer Isoplast x2 17.5% NarmerIsoplast Narmer Isoplast x2 17.5% NarmerIsoplast Narmer Isoplast x2 17.5%
Mod TT 20px Boreal's Hatred 12.5% Mod TT 20px Nira's Hatred 12.5% Mod TT 20px Amar's Hatred 12.5%
NarmerIsoplast Narmer Isoplast x3 12.5% NarmerIsoplast Narmer Isoplast x3 12.5% NarmerIsoplast Narmer Isoplast x3 12.5%
Systems Caliban Systems Blueprint 7.5% Chassis Caliban Chassis Blueprint 7.5% Helmet Caliban Neuroptics Blueprint 7.5%
Blueprint2 Verdilac Blueprint 7.5% Blueprint2 Nepheri Blueprint 7.5% Blueprint2 Korumm Blueprint 7.5%
Mod TT 20px Nira's Contempt 7.5% Mod TT 20px Amar's Contempt 7.5% Mod TT 20px Boreal's Contempt 7.5%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Profit-Taker Bounties

Profit-Taker Bounties is a Heist that can only be accessed if the player had first reached the maximum possible standing rank in the Solaris United. To pick these bounties, the players will need to visit the backroom inside Fortuna, which is accessible by visiting Fortuna and then using Fast Travel from the Main Menu: ESC  > FAST TRAVEL > LITTLE DUCK. These bounties consist of four phases, ultimately leading to the confrontation with the Profit-Taker Orb:

Rewards
GyromagSystems Gyromag Systems x5 25%
Mod TT 20px Quick Reload 15%
LithRelicIntact Lith G9 (Radiant) 15%
LithRelicIntact Lith G10 (Radiant) 12.5%
VegaToroid Vega Toroid x3 12.5%
AtmoSystems Atmo Systems x5 10%
RepellerSystems Repeller Systems x3 7.5%
Mod TT 20px Deadly Efficiency 1.25%
Mod TT 20px Strain Eruption 1.25%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Rewards
GyromagSystems Gyromag Systems x5 25%
Mod TT 20px Resolute Focus 15%
LithRelicIntact Lith P8 (Radiant) 15%
MesoRelicIntact Meso H6 (Radiant) 12.5%
CaldaToroid Calda Toroid x3 12.5%
AtmoSystems Atmo Systems x5 10%
RepellerSystems Repeller Systems x3 7.5%
Mod TT 20px Archgun Ace 1.25%
Mod TT 20px Strain Fever 1.25%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Rewards
GyromagSystems Gyromag Systems x5 25%
Mod TT 20px Marked Target 15%
MesoRelicIntact Meso M4 (Radiant) 15%
NeoRelicIntact Neo W1 (Radiant) 12.5%
SolaToroid Sola Toroid x3 12.5%
AtmoSystems Atmo Systems x5 10%
RepellerSystems Repeller Systems x3 7.5%
Mod TT 20px Sabot Rounds 1.25%
Mod TT 20px Strain Infection 1.25%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Rewards
GyromagSystems Gyromag Systems x5 28.57%
Mod TT 20px Ammo Chain 17.14%
NeoRelicIntact Neo Z10 (Radiant) 17.14%
AxiRelicIntact Axi A18 (Radiant) 14.29%
AtmoSystems Atmo Systems x5 11.43%
RepellerSystems Repeller Systems x3 8.57%
Mod TT 20px Critical Focus 1.43%
Mod TT 20px Strain Consume 1.43%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Exploiter Bounty

Exploiter Bounty is a Heist that only consists of one matchmaking Bounty, without specific reward other than ReputationLarge 1,000 Solaris United standing, and leads players directly to the confrontation with the Exploiter Orb. However, in order to fight the Exploiter Orb, one Diluted Thermia is required, which is obtained from the bi-weekly Thermia Fractures event.


Mission Types

Bounties in the Orb Vallis have their own mission types, which are either unique or variants of traditional missions. The following are the mission types available:

View Fortuna Bounty Missions List
  • Assassinate

Assassination Bounty missions require players to collect 1000 credits to draw out the assassination target.  Bounty name's include: Trash Their Traps.

Bonus: complete the objective with 4 minutes remaining.

  • Cache Recovery

This mission tasks players with finding three Supply Caches in 7 minutes within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of cylindrical yellow containers with blue lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a Codex or Synthesis Scanner can aid the search.

Bonus: complete the objective with 5 minutes remaining.

  • Coil Drive Hack

Coil Drive Hack requires players to activate a trap that will attract and deactivate a Coil Drive. While the Coil Drive is deactivated players need to hack its front panel then defend it for 2 minutes while Corpus units try to destroy it.

Bonus: complete the objective with the Coil Drive having more than 75% of its health.

  • Drone Hijack

This mission requires players to find Corpus drone. Shooting the Drone will allow Eudico to remotely hack it while Corpus enemies try to destroy it. The objective ends as 25 enemies are killed.

Bonus: complete the objective without the Drone taking damage.

  • Excavation

Excavation require players to protect excavators in the Orb Vallis similarly to standard Excavation missions. The number of Excavator depends on the number of players in the Squad.

Bonus: complete the objective without excavators being destroyed.

  • Exterminate

Exterminate requires players to kill 25 Corpus enemies within 7 minutes. Variants of this objective requires to kill only MOA or only Drones.

Bonus: complete the objective with 4 minutes remaining.

  • Rescue

Rescue mission requires to search and rescue a Solaris United team ambushed by Corpus units. First, players need to scout the ambush point to find 4 Solaris agents corpses that will lead to the location of the survivors. After the 4th corpses has been analyzed, Eudico will direct players to a prison vault nearby, which players need to hack and defend. There is a 5 minutes timer starting when finding the ambush point. Players need to start hacking the prison before the timer ends to not fail the mission. When defending the prison, Corpus units will occasionnally spawn Data key that players can pick up to speed up the hacking.

Bonus: pick-up 3 data keys.

  • Spy

Spy mission requires players to penetrate a secured area and hack a console pannel. Camera, security drones and Corpus units will trigger an alarm with a 60 seconds timer if players are spotted. The console must be hacked before the timer ends to not fail the objective.

Bonus: complete the objective without rasing the alarm.

Notes

  • Returning to Cetus/Fortuna, or leaving the Plains of Eidolon/Orb Vallis before the bounty is complete will cancel it. Players will have to go back to Konzu/Eudico to activate the bounty again.
  • While Bounties are designed such that each stage will have its own unique mission, it is occasionally possible for a Bounty to have the same mission type repeat in its stages.
  • Bounties are the only way to obtain the component blueprints for GaraIcon272 GaraRevenantIcon272 Revenant and GarudaIcon272 Garuda.
  • Prior to Update 22.8 (2017-12-21), Bounties gave Standing only once, and upon repetition rewarded only the items. The "completed" status is a leftover from that, and currently indicates whether it would count towards the Nightwave Act which requires completion of "different bounties".

Trivia

  • Cetus Bounties are given by Konzu but directed by the Lotus. Fortuna Bounties, however, are solely organized and directed by the faction's leader, Eudico.
  • Thumbnails for Cetus Bounties mostly feature Excalibur, while Fortuna Bounties feature several other Warframes.

Media

Patch History

Hotfix 28.0.2 (2020-06-11)

  • Fixed a crash that could occur during a Bounty.

Update 27.4 (2020-05-01)

  • Added ‘Daily Standing Cap’ information to the Bounties screens in Cetus and Fortuna.
  • Fixed Rescue Prisoner Guards spawning inside the ground during the ‘Rescue the Prisoner’ phase of a Rescue Ghoul Defector Bounty in the Plains.

Hotfix 27.3.16 (2020-04-22)

  • Fixed a script error when joining an Eidolon Hunt in progress.

Hotfix 27.3.13 (2020-04-14)

  • Fixed a script error that could occur if a Host Migration interrupted an Eidolon Hunt while the Shrine was enabled.
  • Fixed a script error that could occur during Ghoul Purge Bounties.

Hotfix 27.3.11 (2020-04-09)

  • Fixed a number of script errors that would occur if you failed Bounties.

Hotfix 27.3.4 (2020-03-26)

  • Fixed Client inability to use context actions after a Plains of Eidolon Bounty Capture Target was captured.

Update 27.1 (2020-02-04)

  • Fixed a script error that could break various Drone escort missions (including Plague Star).
  • Fixed a script error that could break an bounty stage if the objective was destroyed right at the last moment.

Hotfix 25.7.4 (2019-09-05)

  • Fixed Secondary and Bonus Bounty objectives pertaining the Host language for Clients.
  • Fixed filepath showing instead of "INSERT SHARD" text in Teralyst Bounty.

Update 25.7 (2019-08-29)
Plains of Eidolon: Bounty Additions

With the launch of Orb Vallis, we added Bounty Bonuses as a way to reward players who went above and beyond to complete their missions. It’s about time that new system was extended to Plains Bounties as well!

All normal Plains of Eidolon Bounties have Bonus Objectives, meaning you will receive extra rewards for performing well:

  • Assassinate: Draw out the target within X minutes.
  • Caches: Complete within X minutes.
  • Capture: Complete without killing an enemy.
  • Defend the Area: Keep the control level above X%.
  • Exterminate: Complete within X minutes.
  • Hijack Drone: Keep drone health above X%.
  • Rescue: Keep rescue target health above X%.
  • Sabotage: Kill X enemies.
  • Armored Vault: Keep the Vault health above X%.

General Changes:

  • Polished UI and Marker flow for Venus Ambush Bounties - namely markers match in-world and made text consistent with proper fictional names (Coildrive). Slightly adjusted console materials and placement for polish.
  • To keep in-line with existing limitations, the first Ghoul Bounty is restricted to Mastery Rank 1, and the other Ghoul Bounty is restricted to Mastery Rank 3.

Fixes:

  • Fixed lingering explosion FX on failed Coildrive Ambush Bounty in the Orb Vallis.
  • Fixed missing Map boundary ring during Orb Vallis Excavation Bounty allowing the player to fail the mission without even realizing it until it's too late.
  • Fixed Coildrive sometimes not arriving to drop off Reinforcements in Orb Vallis Bounties.

Hotfix 25.4.2 (2019-07-25)

  • Fixed an Orb Vallis progression stopper in the ‘Investigate The Bodies’ Bounty stage due to Solaris corpses not spawning.

Hotfix 25.3.2 (2019-07-12)

  • Added a new Plains Assassinate Bounty Bonus Objective of ‘Draw out the target within one minute for bonus’. More bonuses to come after further testing.
  • Fixed invisible marker on the Vallis Defense Drone after the encounter starts.
  • Fixed hacked Plains Drones becoming non-responsive after being pushed by an Arson Eximus.

Update 25.0 (2019-05-22)

  • Konzu’s Eidolon Hunt now grants Ostron Standing!
    • 1000 Ostron Standing per Eidolon Hunt: Teralyst
    • 5000 Ostron Standing per Eidolon Hunt: Teralyst, Gantulyst, and Hydrolyst

Update 24.4 (2019-03-08)

Orb Vallis Assassinate Bounty Changes
  • Assassinate encounters are no longer global, they are now localized to a specific area within a radius.
    • The encounter can be abandoned by leaving the radius.
  • Changed bonus objective of the Corpus Assassinate Bounty on Vallis: the Bounty will now fail if enough Credits are not gathered before the timer runs out, and Tenno will earn a bonus for collecting enough Credits within a shorter amount of time. This Bounty didn’t have a failstate like others, so we tweaked the objective and bonus objective for consistency.
  • The timer now scales based on how many players are in the squad.
    • The less players there are the more time is granted to complete.
  • Assassinate target now scales based on how many players are in the squad.
  • Changed the cover evaluator for the Assassination targets in Orb Vallis Bounties so that they don’t run as far to find cover. 

Hotfix 24.2.6 (2018-12-20)

  • Fixed a Profit-Taker Bounty 1 progression stopper if players join-in-progress during the fishing stage.
  • Fixed a Profit-Taker Bounty 2 progression stopper where a Director wouldn’t spawn.

Hotfix 24.2.4 (2018-12-19)

  • You can now skip the Profit-Taker Bounty cutscenes.

Hotfix 24.2.3 (2018-12-19)

  • Tweaks towards Eudico’s Profit-Taker Bounty transmissions.
  • Fixed ability to kill the Profit-Taker during Phase 3 of the Profit-Taker Bounty.
  • Fixed missing Transmissions for "Stealing Tech" Profit-Taker Bounty.

Hotfix 24.2.2 (2018-12-18)

  • Fixed a script error when completing the ‘Prove Yourself’ Plains Bounty which would prevent new players from earning the Bounty reward.

Update 24.2 (2018-12-18)

  • Profit-Taker Orb Bounties introduced.
  • Added a "Bonus" reward sound for Vallis/Cetus Bounties and added "Bounty Stage Complete" sound.
  • Fixed Host migration resetting the Credit Count in Orb Vallis Assassinate Bounty stages.
  • Fixed Public matchmaking Bounty UI linegring on screen when entering the Orb Vallis.
  • Fixed non-functional play arrow in mission voting UI when joining a squad with a Bounty already selected.
  • Fixed no cases spawning during a "Resource Capture" phase of an Orb Vallis Bounty.
  • Fixed disarmed enemies not counting towards kill count in "Kill Enemy Type" Exterminate Bounty stages.
  • Fixed an inescapable possessed K-Drive when activating it while ‘checking the bodies’ during an Orb Vallis Bounty ‘Recovery’ phase.
  • Fixed Clients unable to see laser captivity wall in the ‘Rescue the Hostages’ phase of the ‘Courier Ambush’ Orb Vallis Bounty.

Hotfix 24.1.3 (2018-12-05)

  • Tweaked audio delay to Eudico’s Bounty transmission.

Hotfix 24.1.2.1 (2018-11-29)

  • Fixed Bounty UI refreshing/flickering if bounties update while in town.

Hotfix 24.1.2 (2018-11-29)

  • Improved Bounty boards to gracefully refresh and have next set of Bounties all lined up and ready to go without having awkward downtime of "no bounties available, please check again uhh sometime".
  • Fixed inability to Capture a Corpus Base Camp in Orb Vallis due to the Defend timer never ending or the Eximus unit not respawning if the Bounty was previously abandoned.
  • Fixed Orb Vallis Recovery Bounty objective timer not resetting if multiple Recovery Bounties are completed in one session.
  • Fixed a script error when viewing a Bounty board with no active Bounties available.

Hotfix 24.1.1 (2018-11-23)

  • Fixed inability to Capture a Corpus Camp in Orb Vallis due to no Datamass dropping if the last Bounty stage occurred in that Camp.
  • Fixed further inability to Capture a Corpus Camp in Orb Vallis due to Datamasses not spawning if an Eximus enemy didn't spawn at the Camp.
  • Fixed Client's inability to see the hackable console inside Orb Vallis Caches; which you can initiate to reveal more precise locations of other Caches! This console has an increased chance of appearing the more time passes in the Cache Bounty stage.
  • Fixed Clients getting booted from a squad if the Bounty is accepted after the Host chooses one.
  • Fixed lingering Bounty objective HUD in Orb Vallis.

Update 24.1 (2018-11-22)

  • Improved ability to pick up Data Keys that are in motion (i.e. rolling down a hill) in Orb Vallis Recovery Bounty stages.
  • Fixed Plains Bounties not allowing Cave stages to start if a player is too close, resulting in Bounty failure.
  • Fixed the Bounty board reward screen displaying incorrect quantities of certain rewards.

Hotfix 24.0.9 (2018-11-21)

  • Increased specific AI spawns the correspond to the given Exterminate Bounty (i.e. more Corpus Drones will spawn when you have a ‘Kill 100 Corpus Drones Bounty).
  • Bounty completion UI now indicates that no Standing is gained from completed said Bounty if you are at your daily cap.
  • Fixed unnecessary quantity text in Bounty rewards UI (i.e. 100 x RUBEDO x 300).
  • Fixed overlapping ‘CASES CAPTURED’ and ‘CASES LOST’ UI text during Orb Vallis Capture Bounty.

Hotfix 24.0.8 (2018-11-15)

  • Fixed the transmission playing for the start of a second Orb Vallis Bounty but the first objective never appearing after a Host migration occurs.
  • Fixed Bounty progression indicator not persisting throughout successfully completed Bounty missions.

Hotfix 24.0.7 (2018-11-15)

  • Changed the Bounty reward HUD title to display the Bounty title instead of the redundant ‘BOUNTY REWARD’.

Hotfix 24.0.6 (2018-11-13)

  • Tweaks and polish to Bounty transmission timing for Eudico. 
  • Fixed Bounty "more info" screen having text boxes that are too short and wrapping text, causing text overlap.

Hotfix 24.0.5 (2018-11-12)

  • Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis.

Hotfix 24.0.4 (2018-11-12)

  • Fixed the End of Mission screen from returning to Fortuna from Orb Vallis not displaying the procured Solaris Standing from completed Bounty.

Hotfix 24.0.2 (2018-11-09)

  • The Ambush Coildrive is now invincible from the start to prevent griefing or accidental kills. If damaged, it’s Shield will reduce but the Bounty will not fail.
  • Lowered the AI spawn count when playing a Drone Defense Bounty Solo.
  • Fixed Bonus Condition not being preserved when a Host migration occured.
  • Fixed Drone level not scaling to reflect the zone difficulty.
  • Fixed a script error when failing the Drone Bounty.
  • Fixed unlocalized Bonus Condition text.
  • Fixed a crash when searching for Agents in a Vallis Bounty.
  • Fixed the Credit Count resetting in the Assassinate stage of an Orb Vallis Bounty when a Host migration occurred.
  • Fixed Bounty objective’s sometimes displaying in the incorrect language.

Hotfix 24.0.1 (2018-11-08)

  • Fixes towards Rescue Vallis Bounty breaking when a Host migration occurred during the Defense phase.

Update 24.0 (2018-11-08)

  • Fortuna Bounties introduced.
  • Bounty boards aesthetically changed across the board (Cetus). Hover to view, rick click to expand reward list.

Hotfix 23.10.6 (2018-10-18)

  • Fixes towards inability to match-make when selecting a Ghoul Bounty.

Hotfix 23.10.5 (2018-10-18)

  • Fixed erroneous Bounty matchmaking cases. This was triggered by selecting a Bounty, cancelling said Bounty and then selecting a different Bounty, upon which you would matchmake with the cancelled Bounty.

Update 23.10 (2018-10-12)

  • Increased the odds of Bounty objectives spawning in caves in the Plains of Eidolon.

Hotfix 23.9.0.1 (2018-09-25)

  • Hotdropped a fix for Plague Star Bounty rewarding the incorrect Relics.

Update 23.9 (2018-09-25)

  • Fixed Konzu’s Plague Star Bounty reward list indicating the incorrect Relic. NEO V7 is now the correct AXI L2.

Update 23.8 (2018-09-12)

  • Fixed Squad info panel displaying filepaths when accepting a Bounty.

Update 23.5 (2018-08-24)

  • Revenant part blueprints added to Cetus Bounty Board.

Hotfix 23.0.4 (2018-06-20)

  • Replaced the Bounty Level 40-60 Relic with a Axi O3. This fixes Bounty Level 40-60 Rotation B having the same Lith V5 Relic as Level 10-30.

Hotfix 22.20.4 (2018-05-22)

  • Tweaked how Assassination Targets spawn in Assassinate Bounties to fix recurring issues of failed Bounties due to the Target not spawning. The Bounty will now attempt to procure a spawn location for the Target for 30 seconds, and if it fails, the Bounty will successfully advance. Geometry and split-second timing play into factor here, and failing a Bounty due to unavoidable situations does not grant Konzu his early lunch!

Update 22.14 (2018-03-01)

  • When you complete a Bounty stage or Incursion, Reviving won't make you lose the Affinity that you earned before that checkpoint. To offer an example:
    • Old behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 Affinity, then die and Revive, you'll lose 10% of your total 1500 Affinity, so 150 Affinity lost.
    • New behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 XP, then die and Revive, you'll only lose 10% of the 500 Affinity since the 1000 Affinity that you earned before you finished the Bounty stage is already "saved".

Hotfix 22.13.1 (2018-02-15)

  • Konzu’s Bounty board now displays an auto-refresh countdown timer when no Bounties are currently available (approx 1 minute of downtime between refresh).

Hotfix 22.12.3 (2018-02-12)

  • Fixed Assassination Bounty stages not progressing when killing the Commander very quickly.

Hotfix 22.11.2 (2018-02-07)

  • Tweaked the Bounty reward rotations to eliminate patterns of repeated rewards.
    • For clarification: This change does not affect what rewards you can get in a given Bounty run. This change made it so that we make sure you see all 3 reward rotations of those in a given 7.5 hour span (since each day is 2.5 hours).

Update 22.11 (2018-01-31)

  • Final stage of all Bounties now rewards an item from tier 1 or 2 (instead of tier 0,1, or 2).

Ghoul Bounty Changes:

  • Ghoul Lore Fragments are simply way more likely to drop within Bounties now.
  • Ghoul Bounty tables have received new items including Nitain, Cetus Wisps, and Breath of the Eidolon!

Hotfix 22.10.3 (2018-01-29)

  • Reduced the time between Bounty stages from 8 seconds to 4 seconds so you’re not waiting around for Lotus to tell you where to go next.

Update 22.10 (2018-01-25)

  • Bounties are now Mastery Rank tiered! In the current system, a player of any Mastery Rank could queue up and join any Bounty, even the highest level ones! In order to avoid a mismatch in experience, we've simply set each Bounty to have a default Mastery Rank.
    • Level 5-15: No Mastery lock
    • Level 10-30: Requires Mastery Rank 1
    • Level 20-40: Requires Mastery Rank 2
    • Level 30-50: Requires Mastery Rank 3
    • Level 40-60: Requires Mastery Rank 5

Update 22.8 (2017-12-21)

  • 4 New Bounties: Ghoul Purge!
    • Ghoul threats have arrived! These recurring bounties feature the Ghoul monstrosities. Help defend Cetus and destroy the Ghouls.... but their destruction may not be permanent! Expect the Ghouls to re-emerge regularly.
    • Ghoul Purge will introduce new Grineer Ghoul Enemies and Variants
  • You can now replay Bounties for Standing!
  • Fixed a timing issue where Konzu's Bounties would not refresh properly.
  • Fixed an issue where the HUD wouldn't update when accepting bounties.
  • Fixed an issue where the 'Bounty Accepted' transmission wouldn't play when taking on a new Bounty.
  • Fixed an issue where you'd have to leave Cetus and return to see a new Day's bounties.

Update 22.4 (2017-11-23)

  • Focus Lenses are now rewarded less frequently as Tier 3 and 4 Bounty rewards. This also shuffled around some other Bounty reward frequencies to balance the mix.
  • Fixed not being able to Capture an enemy if you died attempting your first Capture during a Bounty.

Update 22.3 (2017-11-15)

Bounty Changes

We have made ways to the way Bounties reward you! This new system is a take on the 'AABC' rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards.

  • You now get a reward for every stage of the Bounty completed
  • The tier of rewards you get are determined by how many stages are in the bounty

3 Stage Bounties:

  • First reward: Common
  • Second reward: Common or Uncommon
  • Third reward: Common, Uncommon, or Rare

4 Stage Bounties:

  • First reward: Common
  • Second reward: Common or Uncommon
  • Third reward: Common, Uncommon
  • Fourth reward: Common, Uncommon, or Rare

5 Stage Bounties:

  • First reward: Common
  • Second reward: Common or Uncommon
  • Third reward: Common, Uncommon
  • Fourth reward: Common, Uncommon, or Rare
  • Fifth reward: Common, Uncommon, or Rare

Re-balanced the quantities of some of the rewards. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).

  • Credit Rewards have been halved.
  • Kuva rewards have been reduced.
  • Endo Rewards have been reduced.
  • Cetus Wisps are now Uncommon in various tables.
  • Cryotic and Oxium are now in various tables, replacing Void Traces in some cases.
  • Fixed the last stage of a failed Bounty restarting if a Host migration occurred.
  • Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone.
  • Fixed Konzu’s Bounty reward board displaying the ‘NEW’ tag on Mods that you recently acquired.

Hotfix 22.2.5 (2017-11-11)

  • Replaced the duplicate Gladiator's Resolve Mod with Gladiator's Might Mod in Bounty rewards.

Update 22.2 (2017-11-01)

  • 'Sabotage Bounty' has been renamed to 'Prototype Sabotage'.
  • Increased the Cetus Standing reward for each Bounty tier.
  • Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers.

Hotfix 22.0.7 (2017-10-19)

  • Changed bounty reward tables:
    • Lower level bounties will have less stances, and more useful mods for new players.
    • Higher level bounties will offer Kuva and Void Traces.

Update 22.0 (2017-10-12)

  • Introduced.

Last updated: Hotfix 28.0.2 (2020-06-11)

See also