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Offworlder! I'm hiring combat talent. Let's talk rates.

—Konzu

A Bounty is a series of missions given out by a bounty board NPC (Konzu in CetusEudico in Fortuna and Mother in the Necralisk) to undertake tasks in Landscapes (Plains of EidolonOrb Vallis and Cambion Drift respectively), which give various rewards upon completion, including the town's Standing.


MechanicsEdit

GeneralEdit

The Bounty Board will periodically generate a list of bounties, and players are able to select which bounty they will perform. Players will be able to see the bounty's expected enemy level, Standing reward, and a list of possible completion rewards before confirming their selection. Once selected, a marker will appear on the city gate, indicating the location of the Bounty's first objective.

Bounties are multi-stage missions strung together by a theme/goal, where players have to accomplish a sequence of three to five objectives (Stages) randomly located in the landscapes. To complete the Bounty, players must accomplish their current Bounty stage successfully, after which the next stage is then revealed on the map. The individual missions assigned to each Bounty are randomized and include Supply Sabotage, Cache Recovery, Liberation, and others.

Bounties with higher enemy-level will require a minimum Mastery Rank to select. These can still be played, when an eligible squad member selects one.

BountyMasteryRequirement

Mastery Rank requirements

RewardsEdit

The bounties provided in the bounty board are tiered by difficulty, with the top-left bounty being the easiest, and the bottom-right one the hardest. Consequently, the rewards offered are different between bounties, with higher-level bounties rewarding better and more exotic items. As rewards are given at the end of each stage, higher-level bounties also give more rewards than the shorter low-level bounties.

Each level bracket has a set of three reward pools, which are changed every Bounty cycle. The active pool determines what rewards are available. Each pool is in turn broken into several rarities, which will affect the items' drop rate or their chance of actually appearing as a reward. The levels are bronze for Common, silver for Uncommon, and gold for Rare. Later Stages in the Bounty will make these rarer rewards available, and so these Stages are like the later reward Rotations in Endless missions. The last stage in a bounty will only award Uncommon or Rare rewards.

Completing each Bounty stage will reward the player with one of the possible rewards for that Bounty, as well as a small amount of ReputationLargeBlack‍ Standing (with exception of Profit-Taker Heist bounties). The Bounties can be repeated for the item and Standing rewards. The player will not forfeit the rewards gained during a previous Bounty stage even if they fail to complete the next stage.

Each stage will have an optional bonus objective that players can complete to earn additional Standing on top of what they receive from completing the stage's main objective. If the player completes the bonus objectives for each bounty's stage, at the final stage they will be rewarded an additional Uncommon or Rare rarity reward, as if they completed the final stage twice.

3-Stage Bounty 4-Stage Bounty 5-Stage Bounty
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Uncommon, Rare
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Common, Uncommon
  • Stage 4: Uncommon, Rare
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Common, Uncommon
  • Stage 4: Common, Uncommon, Rare
  • Stage 5: Uncommon, Rare

Cetus Bounties (Plains of Eidolon)Edit

PoE Konzu Tents

Location of Konzu's Bounty Tents

Before a Tenno can access Cetus bounties, consisting of Field Bounties and Ghoul Purge Bounties, they must first prove themselves to Konzu by completing an introductory bounty (Level: 3-5).

Field BountiesEdit

Field Bounties are accessible by default from Konzu or from Radio Consoles located throughout the Plains at any time of the day. These bounties refresh every 2½ hours (a full day/night cycle in the Plains) and will offer different rewards and mission theme every time.

A bonus objective is given for each mission in the bounty, which rewards additional standing if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.

Each tier has a Mastery Rank lock, as follows:

  • Level 5-15: No Mastery lock
  • Level 10-30: Requires Mastery Rank 1
  • Level 20-40: Requires Mastery Rank 2
  • Level 30-50: Requires Mastery Rank 3
  • Level 40-60: Requires Mastery Rank 5
  • Level 100-100: Requires Mastery Rank 10 and unlock The Steel Path (clear all Star Chart nodes)

Pool A Pool B Pool C
Credits64 1500 Credit Cache 20% Credits64 1500 Credit Cache 20% Credits64 1500 Credit Cache 20%
Endo64 50 Endo 20% Endo64 50 Endo 20% Endo64 50 Endo 20%
FusionCorePackSilversingle Redirection 20% FusionCorePackSilversingle Pressure Point 20% FusionCorePackSilversingle Vitality 20%
Iradite64 15 Iradite 20% Cryotic 100 Cryotic 20% Nistlepod64 15 Nistlepod 20%
Oxium64 100 Oxium 20% Grokdrul64 15 Grokdrul 20% Plastids64 200 Plastids 20%

Up to date as of Hotfix 29.1.2.1


Pool A Pool B Pool C
Credits64 1500 Credit Cache 15.49% Credits64 1500 Credit Cache 15.49% Credits64 1500 Credit Cache 15.49%
Endo64 50 Endo 15.49% Endo64 50 Endo 15.49% Endo64 50 Endo 15.49%
FusionCorePackSilversingle Redirection 15.49% FusionCorePackSilversingle Pressure Point 15.49% FusionCorePackSilversingle Vitality 15.49%
Iradite64 15 Iradite 15.49% Cryotic 100 Cryotic 15.49% Nistlepod64 15 Nistlepod 15.49%
Oxium64 100 Oxium 15.49% Grokdrul64 15 Grokdrul 15.49% Plastids64 200 Plastids 15.49%
Chassis Gara Chassis Blueprint 7.52% Chassis Gara Chassis Blueprint 7.52% Chassis Gara Chassis Blueprint 7.52%
FusionCorePackSilversingle Point Blank 7.52% FusionCorePackSilversingle Hornet Strike 7.52% FusionCorePackSilversingle Intensify 7.52%
FusionCorePackSilversingle Streamline 7.52% FusionCorePackSilversingle Stretch 7.52% FusionCorePackSilversingle Point Blank 7.52%

Up to date as of Hotfix 29.1.2.1


Pool A Pool B Pool C
Chassis Gara Chassis Blueprint 30.56% Chassis Gara Chassis Blueprint 30.56% Chassis Gara Chassis Blueprint 30.56%
FusionCorePackSilversingle Point Blank 30.56% FusionCorePackSilversingle Hornet Strike 30.56% FusionCorePackSilversingle Intensify 30.56%
FusionCorePackSilversingle Streamline 30.56% FusionCorePackSilversingle Stretch 30.56% FusionCorePackSilversingle Point Blank 30.56%
Morphics64 2 Morphics 8.33% Morphics64 2 Morphics 8.33% Gallium64 2 Gallium 8.33%

Up to date as of Hotfix 29.1.2.1


Pool A Pool B Pool C
Credits64 2500 Credit Cache 25% Credits64 2500 Credit Cache 25% Credits64 2500 Credit Cache 25%
Endo64 100 Endo 25% Endo64 100 Endo 25% Endo64 100 Endo 25%
FusionCorePackSilversingle Steel Fiber 25% FusionCorePackSilversingle Energy Inversion 25% FusionCorePackSilversingle Point Strike 25%
Oxium64 200 Oxium 25% Cryotic 200 Cryotic 25% Circuits64 300 Circuits 25%

Up to date as of Hotfix 29.1.2.1


Pool A Pool B Pool C
Credits64 2500 Credit Cache 15.08% Credits64 2500 Credit Cache 15.08% Credits64 2500 Credit Cache 15.08%
Endo64 100 Endo 15.08% Endo64 100 Endo 15.08% Endo64 100 Endo 15.08%
FusionCorePackSilversingle Steel Fiber 15.08% FusionCorePackSilversingle Energy Inversion 15.08% FusionCorePackSilversingle Point Strike 15.08%
Oxium64 200 Oxium 15.08% Cryotic 200 Cryotic 15.08% Circuits64 300 Circuits 15.08%
VoidProjectionsIronD Lith K4 Relic 11.11% VoidProjectionsIronD Lith K4 Relic 11.11% VoidProjectionsIronD Lith K4 Relic 11.11%
Systems Gara Systems Blueprint 9.52% Systems Gara Systems Blueprint 9.52% Systems Gara Systems Blueprint 9.52%
FusionCorePackSilversingle Burning Wasp 9.52% FusionCorePackSilversingle Reaping Spiral 9.52% FusionCorePackSilversingle Enhanced Durability 9.52%
FusionCorePackSilversingle Charged Chamber 9.52% FusionCorePackSilversingle Speed Trigger 9.52% FusionCorePackSilversingle Grim Fury 9.52%

Up to date as of Hotfix 29.1.2.1


Pool A Pool B Pool C
VoidProjectionsIronD Lith K4 Relic 25.45% VoidProjectionsIronD Lith K4 Relic 25.45% VoidProjectionsIronD Lith K4 Relic 25.45%
Systems Gara Systems Blueprint 21.82% Systems Gara Systems Blueprint 21.82% Systems Gara Systems Blueprint 21.82%
FusionCorePackSilversingle Burning Wasp 21.82% FusionCorePackSilversingle Reaping Spiral 21.82% FusionCorePackSilversingle Enhanced Durability 21.82%
FusionCorePackSilversingle Charged Chamber 21.82% FusionCorePackSilversingle Speed Trigger 21.82% FusionCorePackSilversingle Grim Fury 21.82%
ControlModule64 2 Control Module 9.09% NeuralSensor64 2 Neural Sensors 9.09% OrokinCell64 2 Orokin Cell 9.09%

Up to date as of Hotfix 29.1.2.1


Pool A Pool B Pool C
Endo64 300 Endo 35.19% Endo64 300 Endo 35.19% Endo64 300 Endo 29.31%
FusionCorePackSilversingle Gladiator Rush 35.19% FusionCorePackSilversingle Vigilante Vigor 35.19% FusionCorePackSilversingle Augur Message 29.31%
FocusLens1Rank sq Madurai Lens 14.81% FocusLens1Rank sq Vazarin Lens 14.81% Kuva64 100 Kuva 27.59%
FocusLens1Rank sq Unairu Lens 14.81% FocusLens1Rank sq Zenurik Lens 14.81% FocusLens1Rank sq Naramon Lens 13.79%

Up to date as of Hotfix 29.1.2.1


Pool A Pool B Pool C
Endo64 300 Endo 20.21% Endo64 300 Endo 20.21% Endo64 300 Endo 17.71%
FusionCorePackSilversingle Gladiator Rush 20.21% FusionCorePackSilversingle Vigilante Vigor 20.21% FusionCorePackSilversingle Augur Message 17.71%
VoidProjectionsSilverD Neo N12 Relic 15.96% VoidProjectionsSilverD Neo N12 Relic 15.96% Kuva64 100 Kuva 16.67%
CetusWisp64 Cetus Wisp 9.57% CetusWisp64 Cetus Wisp 9.57% VoidProjectionsSilverD Neo N12 Relic 14.58%
Chassis Revenant Chassis Blueprint 8.51% Chassis Revenant Chassis Blueprint 8.51% Chassis Revenant Chassis Blueprint 8.33%
FusionCorePackSilversingle Augur Reach 8.51% FusionCorePackSilversingle Gladiator Resolve 8.51% FusionCorePackSilversingle Vigilante Pursuit 8.33%
FocusLens1Rank sq Madurai Lens 8.51% FocusLens1Rank sq Vazarin Lens 8.51% CetusWisp64 Cetus Wisp 8.33%
FocusLens1Rank sq Unairu Lens 8.51% FocusLens1Rank sq Zenurik Lens 8.51% FocusLens1Rank sq Naramon Lens 8.33%

Up to date as of Hotfix 29.1.2.1


Pool A Pool B Pool C
Endo64 300 Endo 19.79% Endo64 300 Endo 19.79% Endo64 300 Endo 17.35%
FusionCorePackSilversingle Gladiator Rush 19.79% FusionCorePackSilversingle Vigilante Vigor 19.79% FusionCorePackSilversingle Augur Message 17.35%
VoidProjectionsSilverD Neo N12 Relic 15.63% VoidProjectionsSilverD Neo N12 Relic 15.63% Kuva64 100 Kuva 16.33%
CetusWisp64 Cetus Wisp 9.38% CetusWisp64 Cetus Wisp 9.38% VoidProjectionsSilverD Neo N12 Relic 14.29%
Chassis Revenant Chassis Blueprint 8.33% Chassis Revenant Chassis Blueprint 8.33% Chassis Revenant Chassis Blueprint 8.16%
FusionCorePackSilversingle Augur Reach 8.33% FusionCorePackSilversingle Gladiator Resolve 8.33% FusionCorePackSilversingle Vigilante Pursuit 8.16%
FocusLens1Rank sq Madurai Lens 8.33% FocusLens1Rank sq Vazarin Lens 8.33% CetusWisp64 Cetus Wisp 8.16%
FocusLens1Rank sq Unairu Lens 8.33% FocusLens1Rank sq Zenurik Lens 8.33% FocusLens1Rank sq Naramon Lens 8.16%
FusionCorePackSilversingle Vigilante Offense 2.08% FusionCorePackSilversingle Augur Secrets 2.08% FusionCorePackSilversingle Gladiator Finesse 2.04%

Up to date as of Hotfix 29.1.2.1


Pool A Pool B Pool C
Endo64 400 Endo 50% Endo64 400 Endo 50% Endo64 400 Endo 50%
BreathOfTheEidolon64 5 Breath Of The Eidolon 50% BreathOfTheEidolon64 5 Breath Of The Eidolon 50% BreathOfTheEidolon64 5 Breath Of The Eidolon 50%

Up to date as of Hotfix 29.1.2.1


Pool A Pool B Pool C
VoidProjectionsGoldD Axi S7 Relic 33.04% VoidProjectionsGoldD Axi S7 Relic 33.04% VoidProjectionsGoldD Axi S7 Relic 33.04%
Endo64 400 Endo 21.74% Endo64 400 Endo 21.74% Endo64 400 Endo 21.74%
BreathOfTheEidolon64 5 Breath Of The Eidolon 21.74% BreathOfTheEidolon64 5 Breath Of The Eidolon 21.74% BreathOfTheEidolon64 5 Breath Of The Eidolon 21.74%
CetusWisp64 2 Cetus Wisp 17.39% CetusWisp64 2 Cetus Wisp 17.39% CetusWisp64 2 Cetus Wisp 17.39%
Kuva64 300 Kuva 6.09% Kuva64 300 Kuva 6.09% Kuva64 300 Kuva 6.09%

Up to date as of Hotfix 29.1.2.1


Pool A Pool B Pool C
Endo64 400 Endo 50% Endo64 400 Endo 50% Endo64 400 Endo 50%
BreathOfTheEidolon64 5 Breath Of The Eidolon 50% BreathOfTheEidolon64 5 Breath Of The Eidolon 50% BreathOfTheEidolon64 5 Breath Of The Eidolon 50%

Up to date as of Hotfix 29.1.2.1


Pool A Pool B Pool C
VoidProjectionsGoldD Axi S7 Relic 33.04% VoidProjectionsGoldD Axi S7 Relic 33.04% VoidProjectionsGoldD Axi S7 Relic 33.04%
Endo64 400 Endo 21.74% Endo64 400 Endo 21.74% Endo64 400 Endo 21.74%
BreathOfTheEidolon64 5 Breath Of The Eidolon 21.74% BreathOfTheEidolon64 5 Breath Of The Eidolon 21.74% BreathOfTheEidolon64 5 Breath Of The Eidolon 21.74%
CetusWisp64 2 Cetus Wisp 17.39% CetusWisp64 2 Cetus Wisp 17.39% CetusWisp64 2 Cetus Wisp 17.39%
Kuva64 300 Kuva 6.09% Kuva64 300 Kuva 6.09% Kuva64 300 Kuva 6.09%

Up to date as of Hotfix 29.1.2.1


Ghoul Purge BountiesEdit

Main article: Ghoul Purge

Ghoul Purge is a recurring world state event that occurs once every few weeks, located at Plains of Eidolon, Earth. During the event, the plains will be populated by an increased amount of Ghouls and will remain so until the Ghoul population has been exterminated.

Rewards
Endo64 300 Endo 33.33%
FusionCorePackSilversingle Hunter Adrenaline 33.33%
VoidProjectionsSilverD Neo N12 Relic 33.33%

Up to date as of Hotfix 29.1.2.1


Rewards
Encrypted Journal Fragment 18.78%
VoidProjectionsSilverD Neo I2 Relic 17.84%
Endo64 300 Endo 11.74%
FusionCorePackSilversingle Hunter Adrenaline 11.74%
VoidProjectionsSilverD Neo N12 Relic 11.74%
FusionCorePackSilversingle Hunter Munitions 9.39%
CetusWisp64 Cetus Wisp 9.39%
Blueprint2 Stubba Blueprint 4.69%
BreathOfTheEidolon64 5 Breath Of The Eidolon 4.69%

Up to date as of Hotfix 29.1.2.1


Rewards
Endo64 300 Endo 33.33%
FusionCorePackSilversingle Hunter Recovery 33.33%
VoidProjectionsSilverD Neo N12 Relic 33.33%

Up to date as of Hotfix 29.1.2.1


Rewards
Encrypted Journal Fragment 18.78%
VoidProjectionsSilverD Neo T3 Relic 17.84%
Endo64 300 Endo 11.74%
FusionCorePackSilversingle Hunter Recovery 11.74%
VoidProjectionsSilverD Neo N12 Relic 11.74%
FusionCorePackSilversingle Hunter Synergy 9.39%
CetusWisp64 Cetus Wisp 9.39%
Blueprint2 Quartakk Blueprint 4.69%
BreathOfTheEidolon64 5 Breath Of The Eidolon 4.69%

Up to date as of Hotfix 29.1.2.1


Eidolon Hunt BountiesEdit

Eidolon Hunt bounties are only accessible when the Plains of Eidolon has entered nighttime and the Tenno possesses an Amp. These bounties do not provide any rewards, other than Ostron standing, and are only used for matchmaking purposes with fellow Tenno of similar goals. There is no difference in gameplay with or without these bounties.

There are two bounties. The first is only the Eidolon Teralyst for ReputationLargeBlack1,000 standing, and the other is the Teralyst, Gantulyst, and Hydrolyst for ReputationLargeBlack5,000 standing.


Mission TypesEdit

Bounties in the Plains of Eidolon have their own mission types, which are either unique to the Plains or variants of traditional missions. The following are the mission types available:

View Cetus Bounty Missions List
  • Assassinate

Assassination Bounty missions involve killing a Grineer Field Commander (Aerial Commander, Plains Commander or Recon Commander) who will drop in within a designated target area. However, the Field Commander will initially not be present on the field, and players must first kill at least 15 enemy units before the Commander arrives via drop pod or Dargyn.

Players have a total of 5 minutes with which to kill the necessary amount of enemies to draw out the target, and then kill the target. The mission fails if the timer expires.

Bonus: Draw out the target within X minutes.

  • Cache Recovery

This mission tasks players with finding three Supply Caches within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of small spherical orange containers with orange lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a Codex or Synthesis Scanner can aid the search. Players must find all three caches within the allotted amount of time, ranging from a minimum of 2:40 minutes to a maximum of 3:00 minutes. Failing to find all three caches will result in failure, although players will still keep any resources collected from successfully opened caches.

Bonus: Complete within X minutes.

  • Capture

Similar to a standard Capture mission, players must find the Capture target within the designated area. Once found the target will begin running towards an extraction point, and players must deal enough damage to the target in order to immobilize them, allowing players to interact with the target, which will begin the 5 second capture process. Grineer reinforcements will arrive via drop pod once players reach a downed capture target, which can hamper recovery efforts.

Bonus: Complete without killing an enemy.

  • Exterminate

Exterminate requires players to kill 25 Grineer enemies within 5 minutes. To assist in the objective, the Lotus will occasionally mark nearby locations that have groups of enemies nearby.

Unlike with other Bounty missions, the designated mission objective marker is only used to start the mission. Once the mission is underway, players can wander as far as needed to find enemies to kill. 

Bonus: Complete within X minutes.

  • Drone Hijack

This mission requires players to find a deactivated Grineer drone lying on the ground, which can be reactivated by Hacking it. Once the drone is active players can move it by staying within 50 meters of it, which will impel it to move towards an extraction point up to 700 meters away in a randomly picked location. The objective of the mission is to bring the Drone to the extraction point safely; the mission fails if the drone is destroyed en route to extraction.

The Grineer will periodically launch drop pods with reinforcements along the path that the Drone will take as they try to destroy it.

Bonus: Keep drone health above X%.

  • Liberation

Liberation tasks players with holding a point from enemy attack. Players must first kill all marked enemies within the designated target area, which will then initiate a 3-minute countdown timer during which Grineer reinforcements will start arriving en masse towards the location. A "Control Level" gauge will appear on the HUD below the minimap, which will show how strong the player's control over the area is: the less Grineer enemies there are within the designated target area, the stronger the player's control. If enough Grineer are within the target area, or if there are no players within the mission area, the Control Gauge will begin eroding to indicate how much of the area the Grineer are capturing. While the Control Level gauge is usually eroded by sufficient numbers of weaker Grineer, it can also be eroded by a sufficiently advanced unit, such as a Bombard or a Heavy Gunner.

The objective of this mission is to prevent the Control Level gauge from eroding by keeping the area clear of Grineer. The mission fails if the gauge is fully depleted before the 3 minute countdown expires. If the players succeed in holding the location once the 3 minutes are up, enemy reinforcements will cease to arrive, and players must then eliminate all remaining enemies within the target area to complete the mission.

Bonus: Keep the control level above X%.

  • Resource Theft

This particular objective tasks players with opening up an armored vault to steal its resources. First, players must find a marked enemy unit within the designated mission area, who will drop a datamass once killed. Players must then carry and insert the datamass into a marked control console, starting a 3-minute countdown timer during which enemy reinforcements will arrive en masse to try and destroy the console. Players must prevent the console from being destroyed until the countdown timer runs down.

If the console survives upon the countdown timer expiring, the doors on the armored vault the control console is attached to will open up, completing the mission and granting any resources inside the vault. Physically entering the vault is not required.

Bonus: Keep the Vault health above X%.

  • Rescue

Rescue requires players to find a prisoner being escorted by 4 Grineer guards and free them. When approaching the designated mission area, the prisoner and their guards will be highlighted by waypoints showing their location. Alerting the guards to the player's presence will cause them to activate a bomb collar strapped to the prisoner, which will begin a 30-second countdown until the prisoner is killed. Killing a guard will also immediately start the countdown, regardless of whether stealth was used. Players must first kill the 4 guards, which will then allow players to hack the bomb collar, cancelling the timer if successful. Once the prisoner is freed, players must lead the prisoner towards a designated extraction point, and the mission will be complete once the prisoner reaches the extraction point.

Bonus: Keep rescue target health above X%.

  • Supply Sabotage

This unique mission requires players to find and kill an enemy unit located with a marked location on the minimap, which will make it drop a Supply Beacon, which players must pick up by walking over it. This will allow the Lotus to call in a supply drop that will fall from the sky along with 4 - 5 Grineer reinforcements. The supply drop can be identified as a large red and grey box, which players must destroy with weapon attacks. Players must then repeat this process two more times, and all three supply drops must be destroyed within a 5-minute period.

Bonus: Kill X enemies.

  • Grokdrul Injection - Ghoul Purge Only

This unique mission requires players to find and kill an enemy carrying an orange Power Cell. After grabbing the Power Cell, the players must fill it by collecting 10 Grokdrul droped from killed enemies or from containers, within 5 minutes. Once filled, the Power Cell is fed to a Grokdrul Injector (a modified extractor) dropped in the vincinity of the players. The players must then defend the injector until all the Grokdrul has been injected.

Bonus: not implemented.

Fortuna Bounties (Orb Vallis)Edit

Before a Tenno can access Fortuna bounties, they must first prove themselves to Eudico by completing the Vox Solaris quest.

Field BountiesEdit

Field Bounties are accessible by default from Eudico or from Solaris United Agents outside Fortuna. These bounties refresh every 2½ hours.

A bonus objective is given for each mission in the bounty, which rewards additional standing if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.

Rotation A Rotation B Rotation C
Credits64 1500 Credit Cache 20% Credits64 1500 Credit Cache 20% Credits64 1500 Credit Cache 20%
Endo64 50 Endo 20% Endo64 50 Endo 20% Endo64 50 Endo 20%
MytocardiaSpore64 5 Mytocardia Spore 20% Cryotic 100 Cryotic 20% GorgaricusSpore64 5 Gorgaricus Spore 20%
Oxium64 100 Oxium 20% ThermalSludge64 5 Thermal Sludge 20% Plastids64 100 Plastids 20%
TrainingDebtBond64 2 Training Debt-Bond 20% TrainingDebtBond64 2 Training Debt-Bond 20% TrainingDebtBond64 2 Training Debt-Bond 20%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Credits64 1500 Credit Cache 15.49% Credits64 1500 Credit Cache 15.49% Credits64 1500 Credit Cache 15.49%
Endo64 50 Endo 15.49% Endo64 50 Endo 15.49% Endo64 50 Endo 15.49%
MytocardiaSpore64 5 Mytocardia Spore 15.49% Cryotic 100 Cryotic 15.49% GorgaricusSpore64 5 Gorgaricus Spore 15.49%
Oxium64 100 Oxium 15.49% ThermalSludge64 5 Thermal Sludge 15.49% Plastids64 100 Plastids 15.49%
TrainingDebtBond64 2 Training Debt-Bond 15.49% TrainingDebtBond64 2 Training Debt-Bond 15.49% TrainingDebtBond64 2 Training Debt-Bond 15.49%
Chassis Garuda Chassis Blueprint 7.52% Chassis Garuda Chassis Blueprint 7.52% Chassis Garuda Chassis Blueprint 7.52%
Credits64 3000 Credit Cache 7.52% Credits64 3000 Credit Cache 7.52% Credits64 3000 Credit Cache 7.52%
TepaNodule64 5 Tepa Nodule 7.52% TepaNodule64 5 Tepa Nodule 7.52% TepaNodule64 5 Tepa Nodule 7.52%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Chassis Garuda Chassis Blueprint 30.56% Chassis Garuda Chassis Blueprint 30.56% Chassis Garuda Chassis Blueprint 30.56%
Credits64 3000 Credit Cache 30.56% Credits64 3000 Credit Cache 30.56% Credits64 3000 Credit Cache 30.56%
TepaNodule64 5 Tepa Nodule 30.56% TepaNodule64 5 Tepa Nodule 30.56% TepaNodule64 5 Tepa Nodule 30.56%
VoidProjectionsIronD Lith K4 Relic 8.33% VoidProjectionsIronD Lith K4 Relic 8.33% VoidProjectionsIronD Lith K4 Relic 8.33%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Credits64 2500 Credit Cache 20% Credits64 2500 Credit Cache 20% Credits64 2500 Credit Cache 20%
Endo64 100 Endo 20% Endo64 100 Endo 20% Endo64 100 Endo 20%
MytocardiaSpore64 15 Mytocardia Spore 20% Cryotic 200 Cryotic 20% GorgaricusSpore64 15 Gorgaricus Spore 20%
Oxium64 200 Oxium 20% ShelterDebtBond64 2 Shelter Debt-Bond 20% NanoSpores64 200 Nano Spores 20%
ShelterDebtBond64 2 Shelter Debt-Bond 20% ThermalSludge64 15 Thermal Sludge 20% ShelterDebtBond64 2 Shelter Debt-Bond 20%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Credits64 2500 Credit Cache 14.81% Credits64 2500 Credit Cache 14.81% Credits64 2500 Credit Cache 14.81%
Endo64 100 Endo 14.81% Endo64 100 Endo 14.81% Endo64 100 Endo 14.81%
MytocardiaSpore64 15 Mytocardia Spore 14.81% Cryotic 200 Cryotic 14.81% GorgaricusSpore64 15 Gorgaricus Spore 14.81%
Oxium64 200 Oxium 14.81% ShelterDebtBond64 2 Shelter Debt-Bond 14.81% NanoSpores64 200 Nano Spores 14.81%
ShelterDebtBond64 2 Shelter Debt-Bond 14.81% ThermalSludge64 15 Thermal Sludge 14.81% ShelterDebtBond64 2 Shelter Debt-Bond 14.81%
VoidProjectionsIronD Lith K4 Relic 11.11% VoidProjectionsIronD Lith K4 Relic 11.11% VoidProjectionsIronD Lith K4 Relic 11.11%
Systems Garuda Systems Blueprint 7.41% Systems Garuda Systems Blueprint 7.41% Systems Garuda Systems Blueprint 7.41%
TepaNodule64 5 Tepa Nodule 7.41% TepaNodule64 5 Tepa Nodule 7.41% TepaNodule64 5 Tepa Nodule 7.41%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
VoidProjectionsIronD Lith K4 Relic 33.33% VoidProjectionsIronD Lith K4 Relic 33.33% VoidProjectionsIronD Lith K4 Relic 33.33%
Systems Garuda Systems Blueprint 22.22% Systems Garuda Systems Blueprint 22.22% Systems Garuda Systems Blueprint 22.22%
FusionCorePackSilversingle Synth Charge 22.22% FusionCorePackSilversingle Mecha Overdrive 22.22% FusionCorePackSilversingle Tek Assault 22.22%
TepaNodule64 5 Tepa Nodule 22.22% TepaNodule64 5 Tepa Nodule 22.22% TepaNodule64 5 Tepa Nodule 22.22%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Endo64 200 Endo 40% Endo64 200 Endo 40% Endo64 200 Endo 40%
Circuits64 300 Circuits 20% MedicalDebtBond64 2 Medical Debt-Bond 20% MedicalDebtBond64 2 Medical Debt-Bond 20%
FocusLens1Rank sq Madurai Lens 20% Plastids64 300 Plastids 20% FocusLens1Rank sq Naramon Lens 20%
MedicalDebtBond64 2 Medical Debt-Bond 20% FocusLens1Rank sq Unairu Lens 20% Rubedo64 300 Rubedo 20%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Endo64 200 Endo 25% Endo64 200 Endo 25% Endo64 200 Endo 25%
VoidProjectionsBronzeD Meso D5 Relic 25% VoidProjectionsBronzeD Meso D5 Relic 25% VoidProjectionsBronzeD Meso D5 Relic 25%
Helmet Garuda Neuroptics Blueprint 12.5% Helmet Garuda Neuroptics Blueprint 12.5% Helmet Garuda Neuroptics Blueprint 12.5%
Circuits64 300 Circuits 12.5% MedicalDebtBond64 2 Medical Debt-Bond 12.5% MedicalDebtBond64 2 Medical Debt-Bond 12.5%
FocusLens1Rank sq Madurai Lens 12.5% Plastids64 300 Plastids 12.5% FocusLens1Rank sq Naramon Lens 12.5%
MedicalDebtBond64 2 Medical Debt-Bond 12.5% FocusLens1Rank sq Unairu Lens 12.5% Rubedo64 300 Rubedo 12.5%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Fieldron64 2 Fieldron 29.03% DetoniteInjector64 2 Detonite Injector 29.03% MutagenMass64 2 Mutagen Mass 29.03%
Endo64 300 Endo 25.81% Endo64 300 Endo 25.81% Endo64 300 Endo 25.81%
FocusLens1Rank sq Vazarin Lens 25.81% FocusLens1Rank sq Zenurik Lens 25.81% Kuva64 200 Kuva 25.81%
AdvancesDebtBond64 2 Advances Debt-Bond 19.35% AdvancesDebtBond64 2 Advances Debt-Bond 19.35% AdvancesDebtBond64 2 Advances Debt-Bond 19.35%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Fieldron64 2 Fieldron 22.22% DetoniteInjector64 2 Detonite Injector 22.22% MutagenMass64 2 Mutagen Mass 22.22%
Endo64 300 Endo 19.75% Endo64 300 Endo 19.75% Endo64 300 Endo 19.75%
FocusLens1Rank sq Vazarin Lens 19.75% FocusLens1Rank sq Zenurik Lens 19.75% Kuva64 200 Kuva 19.75%
VoidProjectionsSilverD Neo N12 Relic 18.52% VoidProjectionsSilverD Neo N12 Relic 18.52% VoidProjectionsSilverD Neo N12 Relic 18.52%
AdvancesDebtBond64 2 Advances Debt-Bond 14.81% AdvancesDebtBond64 2 Advances Debt-Bond 14.81% AdvancesDebtBond64 2 Advances Debt-Bond 14.81%
Tellurium64 Tellurium 4.94% Tellurium64 Tellurium 4.94% Tellurium64 Tellurium 4.94%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Fieldron64 2 Fieldron 19.78% DetoniteInjector64 2 Detonite Injector 19.78% MutagenMass64 2 Mutagen Mass 19.78%
Endo64 300 Endo 17.58% Endo64 300 Endo 17.58% Endo64 300 Endo 17.58%
FocusLens1Rank sq Vazarin Lens 17.58% FocusLens1Rank sq Zenurik Lens 17.58% Kuva64 200 Kuva 17.58%
VoidProjectionsSilverD Neo N12 Relic 16.48% VoidProjectionsSilverD Neo N12 Relic 16.48% VoidProjectionsSilverD Neo N12 Relic 16.48%
AdvancesDebtBond64 2 Advances Debt-Bond 13.19% AdvancesDebtBond64 2 Advances Debt-Bond 13.19% AdvancesDebtBond64 2 Advances Debt-Bond 13.19%
FusionCorePackSilversingle Synth Fiber 10.99% FusionCorePackSilversingle Mecha Empowered 10.99% FusionCorePackSilversingle Tek Gravity 10.99%
Tellurium64 Tellurium 4.4% Tellurium64 Tellurium 4.4% Tellurium64 Tellurium 4.4%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
VoidProjectionsSilverD Neo N12 Relic 51.72% VoidProjectionsSilverD Neo N12 Relic 51.72% VoidProjectionsSilverD Neo N12 Relic 51.72%
FusionCorePackSilversingle Synth Fiber 34.48% FusionCorePackSilversingle Mecha Empowered 34.48% FusionCorePackSilversingle Tek Gravity 34.48%
Tellurium64 Tellurium 13.79% Tellurium64 Tellurium 13.79% Tellurium64 Tellurium 13.79%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Endo64 400 Endo 50% Endo64 400 Endo 50% Endo64 400 Endo 50%
Credits64 10000 Credit Cache 25% Credits64 10000 Credit Cache 25% FamilialDebtBond64 2 Familial Debt-Bond 25%
FamilialDebtBond64 2 Familial Debt-Bond 25% FamilialDebtBond64 2 Familial Debt-Bond 25% Neurode64 Neurodes 12.5%
OrokinCell64 Orokin Cell 12.5%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Endo64 400 Endo 33.33% Endo64 400 Endo 33.33% Endo64 400 Endo 33.33%
VoidProjectionsGoldD Axi S7 Relic 25% VoidProjectionsGoldD Axi S7 Relic 25% VoidProjectionsGoldD Axi S7 Relic 25%
Credits64 10000 Credit Cache 16.67% Credits64 10000 Credit Cache 16.67% FamilialDebtBond64 2 Familial Debt-Bond 16.67%
FamilialDebtBond64 2 Familial Debt-Bond 16.67% FamilialDebtBond64 2 Familial Debt-Bond 16.67% Kuva64 500 Kuva 8.33%
Kuva64 500 Kuva 8.33% Kuva64 500 Kuva 8.33% Neurode64 Neurodes 8.33%
OrokinCell64 Orokin Cell 8.33%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Endo64 400 Endo 28.57% Endo64 400 Endo 28.57% Endo64 400 Endo 28.57%
VoidProjectionsGoldD Axi S7 Relic 21.43% VoidProjectionsGoldD Axi S7 Relic 21.43% VoidProjectionsGoldD Axi S7 Relic 21.43%
Credits64 10000 Credit Cache 14.29% Credits64 10000 Credit Cache 14.29% FusionCorePackSilversingle Tek Collateral 14.29%
FusionCorePackSilversingle Synth Reflex 14.29% FusionCorePackSilversingle Mecha Pulse 14.29% FamilialDebtBond64 2 Familial Debt-Bond 14.29%
FamilialDebtBond64 2 Familial Debt-Bond 14.29% FamilialDebtBond64 2 Familial Debt-Bond 14.29% Kuva64 500 Kuva 7.14%
Kuva64 500 Kuva 7.14% Kuva64 500 Kuva 7.14% Neurode64 Neurodes 7.14%
OrokinCell64 Orokin Cell 7.14%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
VoidProjectionsGoldD Axi S7 Relic 50% VoidProjectionsGoldD Axi S7 Relic 50% VoidProjectionsGoldD Axi S7 Relic 50%
FusionCorePackSilversingle Synth Reflex 33.33% FusionCorePackSilversingle Mecha Pulse 33.33% FusionCorePackSilversingle Tek Collateral 33.33%
Kuva64 500 Kuva 16.67% Kuva64 500 Kuva 16.67% Kuva64 500 Kuva 16.67%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Endo64 400 Endo 50% Endo64 400 Endo 50% Endo64 400 Endo 50%
Credits64 10000 Credit Cache 25% Credits64 10000 Credit Cache 25% FamilialDebtBond64 2 Familial Debt-Bond 25%
FamilialDebtBond64 2 Familial Debt-Bond 25% FamilialDebtBond64 2 Familial Debt-Bond 25% Neurode64 Neurodes 12.5%
OrokinCell64 Orokin Cell 12.5%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Endo64 400 Endo 33.33% Endo64 400 Endo 33.33% Endo64 400 Endo 33.33%
VoidProjectionsGoldD Axi S7 Relic 25% VoidProjectionsGoldD Axi S7 Relic 25% VoidProjectionsGoldD Axi S7 Relic 25%
Credits64 10000 Credit Cache 16.67% Credits64 10000 Credit Cache 16.67% FamilialDebtBond64 2 Familial Debt-Bond 16.67%
FamilialDebtBond64 2 Familial Debt-Bond 16.67% FamilialDebtBond64 2 Familial Debt-Bond 16.67% Kuva64 500 Kuva 8.33%
Kuva64 500 Kuva 8.33% Kuva64 500 Kuva 8.33% Neurode64 Neurodes 8.33%
OrokinCell64 Orokin Cell 8.33%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Endo64 400 Endo 28.57% Endo64 400 Endo 28.57% Endo64 400 Endo 28.57%
VoidProjectionsGoldD Axi S7 Relic 21.43% VoidProjectionsGoldD Axi S7 Relic 21.43% VoidProjectionsGoldD Axi S7 Relic 21.43%
Credits64 10000 Credit Cache 14.29% Credits64 10000 Credit Cache 14.29% FusionCorePackSilversingle Tek Collateral 14.29%
FusionCorePackSilversingle Synth Reflex 14.29% FusionCorePackSilversingle Mecha Pulse 14.29% FamilialDebtBond64 2 Familial Debt-Bond 14.29%
FamilialDebtBond64 2 Familial Debt-Bond 14.29% FamilialDebtBond64 2 Familial Debt-Bond 14.29% Kuva64 500 Kuva 7.14%
Kuva64 500 Kuva 7.14% Kuva64 500 Kuva 7.14% Neurode64 Neurodes 7.14%
OrokinCell64 Orokin Cell 7.14%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
VoidProjectionsGoldD Axi S7 Relic 50% VoidProjectionsGoldD Axi S7 Relic 50% VoidProjectionsGoldD Axi S7 Relic 50%
FusionCorePackSilversingle Synth Reflex 33.33% FusionCorePackSilversingle Mecha Pulse 33.33% FusionCorePackSilversingle Tek Collateral 33.33%
Kuva64 500 Kuva 16.67% Kuva64 500 Kuva 16.67% Kuva64 500 Kuva 16.67%

Up to date as of Hotfix 29.1.2.1


Profit-Taker BountiesEdit

Profit-Taker Bounties is a Heist that can only be accessed if the player had first reached the maximum possible standing rank in the Solaris United. To pick these bounties, the players will need to visit the backroom inside Fortuna behind Eudico, which is accessible by visiting Fortuna and then using Fast Travel from the Main Menu: ESC  > FAST TRAVEL  > LITTLE DUCK . These bounties consist of four phases, ultimately leading to the confrontation with the Profit-Taker Orb:

Exploiter BountyEdit

Exploiter Bounty is a Heist that only consists of one matchmaking Bounty, without specific reward other than ReputationLargeBlack1,000 Solaris United standing, and leads players directly to the confrontation with the Exploiter Orb. However, in order to fight the Exploiter Orb, one Diluted Thermia is required, which is obtained from the bi-weekly Thermia Fractures event.

Mission TypesEdit

Bounties in the Orb Vallis have their own mission types, which are either unique or variants of traditional missions. The following are the mission types available:

View Fortuna Bounty Missions List
Type Description Bonus Objective
Assassinate Assassination Bounty missions require players to collect 1000 credits to draw out the assassination target.  Bounty name's include: Trash Their Traps. Complete the objective with 4 minutes remaining.
Cache Recovery This mission tasks players with finding three Supply Caches in 7 minutes within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of cylindrical yellow containers with blue lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a Codex or Synthesis Scanner can aid the search. Complete the objective with 5 minutes remaining.
Coil Drive Hack Coil Drive Hack requires players to activate a trap that will attract and deactivate a Coil Drive. While the Coil Drive is deactivated players need to hack its front panel then defend it for 2 minutes while Corpus units try to destroy it. Complete the objective with the Coil Drive having more than 75% of its health.
Drone Hijack This mission requires players to find Corpus drone. Shooting the Drone will allow Eudico to remotely hack it while Corpus enemies try to destroy it. The objective ends as 25 enemies are killed. Complete the objective without the Drone taking damage.
Excavation Excavation requires players to protect excavators in the Orb Vallis similarly to standard Excavation missions. The number of Excavators depends on the number of players in the Squad. Complete the objective without excavators being destroyed.
Exterminate Exterminate requires players to kill 25 Corpus enemies within 7 minutes. Variants of this objective require to kill only MOA or only Drones. Complete the objective with 4 minutes remaining.
Rescue Rescue mission requires to search and rescue a Solaris United team ambushed by Corpus units. First, players need to scout the ambush point to find 4 Solaris agents corpses that will lead to the location of the survivors. After the 4th corpses have been analyzed, Eudico will direct players to a prison vault nearby, which players need to hack and defend. There is a 5 minutes timer starting when finding the ambush point. Players need to start hacking the prison before the timer ends to not fail the mission. When defending the prison, Corpus units will occasionally spawn Data key that players can pick up to speed up the hacking. Pick-up 3 data keys.
Spy Spy mission requires players to penetrate a secured area and hack a console panel. Camera, security drones, and Corpus units will trigger an alarm with a 60 seconds timer if players are spotted. The console must be hacked before the timer ends to not fail the objective. Complete the objective without raising the alarm.

Necralisk Bounties (Cambion Drift)Edit

Before a Tenno can access Necralisk bounties, they must first prove themselves to Mother by completing the Heart of Deimos quest.

Field BountiesEdit

Field Bounties are accessible by default from Mother inside and outside the Necralisk. These bounties refresh every 2½ hours.

A bonus objective is given for each mission in the bounty, which rewards additional Mother Tokens if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.

In addition to the standard 3-, 4-, and 5-stage bounties, Mother also has endless bounties. These contain 3 normal bounty stages per rewards cycle, with both enemy level and token rewards increasing every cycle.

Rotation A Rotation B Rotation C
Credits64 4500 Credit Cache 33.33% Credits64 4500 Credit Cache 33.33% Credits64 4500 Credit Cache 33.33%
Endo64 150 Endo 33.33% Endo64 150 Endo 33.33% Endo64 150 Endo 33.33%
Ganglion64 15 Ganglion 33.33% Pustulite64 15 Pustulite 33.33% LucentTeroglobe64 15 Lucent Teroglobe 33.33%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Credits64 4500 Credit Cache 25.81% Credits64 4500 Credit Cache 25.81% Credits64 4500 Credit Cache 25.81%
Endo64 150 Endo 25.81% Endo64 150 Endo 25.81% Endo64 150 Endo 25.81%
Ganglion64 15 Ganglion 25.81% Pustulite64 15 Pustulite 25.81% LucentTeroglobe64 15 Lucent Teroglobe 25.81%
Credits64 6000 Credit Cache 7.52% Credits64 6000 Credit Cache 7.52% Credits64 6000 Credit Cache 7.52%
Endo64 250 Endo 7.52% Endo64 250 Endo 7.52% Endo64 250 Endo 7.52%
VoidProjectionsIronD Lith K4 Relic 7.52% VoidProjectionsIronD Lith K4 Relic 7.52% VoidProjectionsIronD Lith K4 Relic 7.52%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Credits64 6000 Credit Cache 30.56% Credits64 6000 Credit Cache 30.56% Credits64 6000 Credit Cache 30.56%
Endo64 250 Endo 30.56% Endo64 250 Endo 30.56% Endo64 250 Endo 30.56%
VoidProjectionsIronD Lith K4 Relic 30.56% VoidProjectionsIronD Lith K4 Relic 30.56% VoidProjectionsIronD Lith K4 Relic 30.56%
Scintillant64 Scintillant 8.33% Scintillant64 Scintillant 8.33% Scintillant64 Scintillant 8.33%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
Endo64 600 Endo 31.58% Endo64 600 Endo 31.58% Endo64 600 Endo 31.58%
FocusLens1Rank sq Madurai Lens 18.42% Scintillant64 Scintillant 18.42% FocusLens1Rank sq Naramon Lens 18.42%
Scintillant64 Scintillant 18.42% FocusLens1Rank sq Unairu Lens 18.42% Scintillant64 Scintillant 18.42%
FocusLens1Rank sq Zenurik Lens 18.42% FocusLens1Rank sq Vazarin Lens 18.42% FocusLens1Rank sq Zenurik Lens 18.42%
FusionCorePackSilversingle Catalyzer Link 13.16% FusionCorePackSilversingle Shrapnel Shot 13.16% FusionCorePackSilversingle Body Count 13.16%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
VoidProjectionsBronzeD Meso D5 Relic 25.64% VoidProjectionsBronzeD Meso D5 Relic 25.64% VoidProjectionsBronzeD Meso D5 Relic 25.64%
Endo64 600 Endo 15.38% Endo64 600 Endo 15.38% Endo64 600 Endo 15.38%
FusionCorePackSilversingle Embedded Catalyzer 8.97% FusionCorePackSilversingle Bladed Rounds 8.97% FusionCorePackSilversingle Repeater Clip 8.97%
FusionCorePackSilversingle Weeping Wounds 8.97% FusionCorePackSilversingle Sharpened Bullets 8.97% FusionCorePackSilversingle Spring-Loaded Chamber 8.97%
FocusLens1Rank sq Madurai Lens 8.97% Scintillant64 Scintillant 8.97% FocusLens1Rank sq Naramon Lens 8.97%
Scintillant64 Scintillant 8.97% FocusLens1Rank sq Unairu Lens 8.97% Scintillant64 Scintillant 8.97%
FocusLens1Rank sq Zenurik Lens 8.97% FocusLens1Rank sq Vazarin Lens 8.97% FocusLens1Rank sq Unairu Lens 8.97%
Helmet Xaku Neuroptics Blueprint 7.69% Helmet Xaku Neuroptics Blueprint 7.69% Helmet Xaku Neuroptics Blueprint 7.69%
FusionCorePackSilversingle Catalyzer Link 6.41% FusionCorePackSilversingle Shrapnel Shot 6.41% FusionCorePackSilversingle Body Count 6.41%

Up to date as of Hotfix 29.1.2.1


Rotation A Rotation B Rotation C
OroFusexOrnamentB Ayatan Amber Star 50% OroFusexOrnamentB Ayatan Amber Star 40% OroFusexOrnamentB Ayatan Amber Star 50%
Endo64 250 Endo 25% Endo64 250 Endo 20% Endo64 250 Endo 25%
VoidProjectionsIronD Lith K4 Relic 10% VoidProjectionsIronD