Offworlder! I'm hiring combat talent. Let's talk rates.

—Konzu

A Bounty is a series of missions given out by a bounty board NPC (Konzu in CetusEudico in Fortuna and Mother in the Necralisk) to undertake tasks in Landscapes (Plains of EidolonOrb Vallis and Cambion Drift respectively), which give various rewards upon completion, including the town's Standing.


Mechanics[edit | edit source]

General[edit | edit source]

The Bounty Board will periodically generate a list of bounties, and players are able to select which bounty they will perform. Players will be able to see the bounty's expected enemy level, Standing reward, and a list of possible completion rewards before confirming their selection. Once selected, a marker will appear on the city gate, indicating the location of the Bounty's first objective.

Bounties are multi-stage missions strung together by a theme/goal, where players have to accomplish a sequence of three to five objectives (Stages) randomly located in the landscapes. To complete the Bounty, players must accomplish their current Bounty stage successfully, after which the next stage is then revealed on the map. The individual missions assigned to each Bounty are randomized and include Supply Sabotage, Cache Recovery, Liberation, and others.

Bounties with higher enemy-level will require a minimum Mastery Rank to select. These can still be played, when an eligible squad member selects one.

Mastery Rank requirements

Rewards[edit | edit source]

The bounties provided in the bounty board are tiered by difficulty, with the top-left bounty being the easiest, and the bottom-right one the hardest. Consequently, the rewards offered are different between bounties, with higher-level bounties rewarding better and more exotic items. As rewards are given at the end of each stage, higher-level bounties also give more rewards than the shorter low-level bounties.

Each level bracket has a set of three reward pools, which are changed every Bounty cycle. The active pool determines what rewards are available. Each pool is in turn broken into several rarities, which will affect the items' drop rate or their chance of actually appearing as a reward. The levels are bronze for Common, silver for Uncommon, and gold for Rare. Later Stages in the Bounty will make these rarer rewards available, and so these Stages are like the later reward Rotations in Endless missions. The last stage in a bounty will only award Uncommon or Rare rewards.

Completing each Bounty stage will reward the player with one of the possible rewards for that Bounty, as well as a small amount of ReputationLargeBlack.png Standing (with exception of Profit-Taker Heist bounties). The Bounties can be repeated for the item and Standing rewards. The player will not forfeit the rewards gained during a previous Bounty stage even if they fail to complete the next stage.

Each stage will have an optional bonus objective that players can complete to earn additional Standing on top of what they receive from completing the stage's main objective. If the player completes the bonus objectives for each bounty's stage, at the final stage they will be rewarded an additional Uncommon or Rare rarity reward, as if they completed the final stage twice.

3-Stage Bounty 4-Stage Bounty 5-Stage Bounty
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Uncommon, Rare
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Common, Uncommon
  • Stage 4: Uncommon, Rare
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Common, Uncommon
  • Stage 4: Common, Uncommon, Rare
  • Stage 5: Uncommon, Rare

Cetus Bounties (Plains of Eidolon)[edit | edit source]

Location of Konzu's Bounty Tents

Before a Tenno can access Cetus bounties, consisting of Field Bounties and Ghoul Purge Bounties, they must first prove themselves to Konzu by completing an introductory bounty (Level: 3-5).

Field Bounties[edit | edit source]

Field Bounties are accessible by default from Konzu or from Radio Consoles located throughout the Plains at any time of the day. These bounties refresh every 2½ hours (a full day/night cycle in the Plains) and will offer different rewards and mission theme every time.

A bonus objective is given for each mission in the bounty, which rewards additional standing if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.

Each tier has a Mastery Rank lock, as follows:

  • Level 5-15: No Mastery lock
  • Level 10-30: Requires Mastery Rank 1
  • Level 20-40: Requires Mastery Rank 2
  • Level 30-50: Requires Mastery Rank 3
  • Level 40-60: Requires Mastery Rank 5
  • Level 100-100: Requires Mastery Rank 10 and unlock The Steel Path (clear all Star Chart nodes)

Pool A Pool B Pool C
Credits64.png 1500 Credit Cache 20% Credits64.png 1500 Credit Cache 20% Credits64.png 1500 Credit Cache 20%
Endo64.png 50 Endo 20% Endo64.png 50 Endo 20% Endo64.png 50 Endo 20%
FusionCorePackSilversingle.png Redirection 20% FusionCorePackSilversingle.png Pressure Point 20% FusionCorePackSilversingle.png Vitality 20%
Iradite64.png 15 Iradite 20% Cryotic.png 100 Cryotic 20% Nistlepod64.png 15 Nistlepod 20%
Oxium64.png 100 Oxium 20% Grokdrul64.png 15 Grokdrul 20% Plastids64.png 200 Plastids 20%

Up to date as of Hotfix 29.5.4

Pool A Pool B Pool C
Credits64.png 1500 Credit Cache 15.49% Credits64.png 1500 Credit Cache 15.49% Credits64.png 1500 Credit Cache 15.49%
Endo64.png 50 Endo 15.49% Endo64.png 50 Endo 15.49% Endo64.png 50 Endo 15.49%
FusionCorePackSilversingle.png Redirection 15.49% FusionCorePackSilversingle.png Pressure Point 15.49% FusionCorePackSilversingle.png Vitality 15.49%
Iradite64.png 15 Iradite 15.49% Cryotic.png 100 Cryotic 15.49% Nistlepod64.png 15 Nistlepod 15.49%
Oxium64.png 100 Oxium 15.49% Grokdrul64.png 15 Grokdrul 15.49% Plastids64.png 200 Plastids 15.49%
Chassis.png Gara Chassis Blueprint 7.52% Chassis.png Gara Chassis Blueprint 7.52% Chassis.png Gara Chassis Blueprint 7.52%
FusionCorePackSilversingle.png Point Blank 7.52% FusionCorePackSilversingle.png Hornet Strike 7.52% FusionCorePackSilversingle.png Intensify 7.52%
FusionCorePackSilversingle.png Streamline 7.52% FusionCorePackSilversingle.png Stretch 7.52% FusionCorePackSilversingle.png Point Blank 7.52%

Up to date as of Hotfix 29.5.4

Pool A Pool B Pool C
Chassis.png Gara Chassis Blueprint 30.56% Chassis.png Gara Chassis Blueprint 30.56% Chassis.png Gara Chassis Blueprint 30.56%
FusionCorePackSilversingle.png Point Blank 30.56% FusionCorePackSilversingle.png Hornet Strike 30.56% FusionCorePackSilversingle.png Intensify 30.56%
FusionCorePackSilversingle.png Streamline 30.56% FusionCorePackSilversingle.png Stretch 30.56% FusionCorePackSilversingle.png Point Blank 30.56%
Morphics64.png 2 Morphics 8.33% Morphics64.png 2 Morphics 8.33% Gallium64.png 2 Gallium 8.33%

Up to date as of Hotfix 29.5.4

Pool A Pool B Pool C
Credits64.png 2500 Credit Cache 25% Credits64.png 2500 Credit Cache 25% Credits64.png 2500 Credit Cache 25%
Endo64.png 100 Endo 25% Endo64.png 100 Endo 25% Endo64.png 100 Endo 25%
FusionCorePackSilversingle.png Steel Fiber 25% FusionCorePackSilversingle.png Energy Inversion 25% FusionCorePackSilversingle.png Point Strike 25%
Oxium64.png 200 Oxium 25% Cryotic.png 200 Cryotic 25% Circuits64.png 300 Circuits 25%

Up to date as of Hotfix 29.5.4

Pool A Pool B Pool C
Credits64.png 2500 Credit Cache 15.08% Credits64.png 2500 Credit Cache 15.08% Credits64.png 2500 Credit Cache 15.08%
Endo64.png 100 Endo 15.08% Endo64.png 100 Endo 15.08% Endo64.png 100 Endo 15.08%
FusionCorePackSilversingle.png Steel Fiber 15.08% FusionCorePackSilversingle.png Energy Inversion 15.08% FusionCorePackSilversingle.png Point Strike 15.08%
Oxium64.png 200 Oxium 15.08% Cryotic.png 200 Cryotic 15.08% Circuits64.png 300 Circuits 15.08%
VoidProjectionsIronD.png Lith G1 Relic 11.11% VoidProjectionsIronD.png Lith G1 Relic 11.11% VoidProjectionsIronD.png Lith G1 Relic 11.11%
Systems.png Gara Systems Blueprint 9.52% Systems.png Gara Systems Blueprint 9.52% Systems.png Gara Systems Blueprint 9.52%
FusionCorePackSilversingle.png Burning Wasp 9.52% FusionCorePackSilversingle.png Reaping Spiral 9.52% FusionCorePackSilversingle.png Enhanced Durability 9.52%
FusionCorePackSilversingle.png Charged Chamber 9.52% FusionCorePackSilversingle.png Speed Trigger 9.52% FusionCorePackSilversingle.png Grim Fury 9.52%

Up to date as of Hotfix 29.5.4

Pool A Pool B Pool C
VoidProjectionsIronD.png Lith G1 Relic 25.45% VoidProjectionsIronD.png Lith G1 Relic 25.45% VoidProjectionsIronD.png Lith G1 Relic 25.45%
Systems.png Gara Systems Blueprint 21.82% Systems.png Gara Systems Blueprint 21.82% Systems.png Gara Systems Blueprint 21.82%
FusionCorePackSilversingle.png Burning Wasp 21.82% FusionCorePackSilversingle.png Reaping Spiral 21.82% FusionCorePackSilversingle.png Enhanced Durability 21.82%
FusionCorePackSilversingle.png Charged Chamber 21.82% FusionCorePackSilversingle.png Speed Trigger 21.82% FusionCorePackSilversingle.png Grim Fury 21.82%
ControlModule64.png 2 Control Module 9.09% NeuralSensor64.png 2 Neural Sensors 9.09% OrokinCell64.png 2 Orokin Cell 9.09%

Up to date as of Hotfix 29.5.4

Pool A Pool B Pool C
Endo64.png 300 Endo 35.19% Endo64.png 300 Endo 35.19% Endo64.png 300 Endo 29.31%
FusionCorePackSilversingle.png Gladiator Rush 35.19% FusionCorePackSilversingle.png Vigilante Vigor 35.19% FusionCorePackSilversingle.png Augur Message 29.31%
FocusLens1Rank sq.png Madurai Lens 14.81% FocusLens1Rank sq.png Vazarin Lens 14.81% Kuva64.png 100 Kuva 27.59%
FocusLens1Rank sq.png Unairu Lens 14.81% FocusLens1Rank sq.png Zenurik Lens 14.81% FocusLens1Rank sq.png Naramon Lens 13.79%

Up to date as of Hotfix 29.5.4

Pool A Pool B Pool C
Endo64.png 300 Endo 20.21% Endo64.png 300 Endo 20.21% Endo64.png 300 Endo 17.71%
FusionCorePackSilversingle.png Gladiator Rush 20.21% FusionCorePackSilversingle.png Vigilante Vigor 20.21% FusionCorePackSilversingle.png Augur Message 17.71%
VoidProjectionsSilverD.png Neo S5 Relic 15.96% VoidProjectionsSilverD.png Neo S5 Relic 15.96% Kuva64.png 100 Kuva 16.67%
CetusWisp64.png Cetus Wisp 9.57% CetusWisp64.png Cetus Wisp 9.57% VoidProjectionsSilverD.png Neo S5 Relic 14.58%
Chassis.png Revenant Chassis Blueprint 8.51% Chassis.png Revenant Chassis Blueprint 8.51% Chassis.png Revenant Chassis Blueprint 8.33%
FusionCorePackSilversingle.png Augur Reach 8.51% FusionCorePackSilversingle.png Gladiator Resolve 8.51% FusionCorePackSilversingle.png Vigilante Pursuit 8.33%
FocusLens1Rank sq.png Madurai Lens 8.51% FocusLens1Rank sq.png Vazarin Lens 8.51% CetusWisp64.png Cetus Wisp 8.33%
FocusLens1Rank sq.png Unairu Lens 8.51% FocusLens1Rank sq.png Zenurik Lens 8.51% FocusLens1Rank sq.png Naramon Lens 8.33%

Up to date as of Hotfix 29.5.4

Pool A Pool B Pool C
Endo64.png 300 Endo 19.79% Endo64.png 300 Endo 19.79% Endo64.png 300 Endo 17.35%
FusionCorePackSilversingle.png Gladiator Rush 19.79% FusionCorePackSilversingle.png Vigilante Vigor 19.79% FusionCorePackSilversingle.png Augur Message 17.35%
VoidProjectionsSilverD.png Neo S5 Relic 15.63% VoidProjectionsSilverD.png Neo S5 Relic 15.63% Kuva64.png 100 Kuva 16.33%
CetusWisp64.png Cetus Wisp 9.38% CetusWisp64.png Cetus Wisp 9.38% VoidProjectionsSilverD.png Neo S5 Relic 14.29%
Chassis.png Revenant Chassis Blueprint 8.33% Chassis.png Revenant Chassis Blueprint 8.33% Chassis.png Revenant Chassis Blueprint 8.16%
FusionCorePackSilversingle.png Augur Reach 8.33% FusionCorePackSilversingle.png Gladiator Resolve 8.33% FusionCorePackSilversingle.png Vigilante Pursuit 8.16%
FocusLens1Rank sq.png Madurai Lens 8.33% FocusLens1Rank sq.png Vazarin Lens 8.33% CetusWisp64.png Cetus Wisp 8.16%
FocusLens1Rank sq.png Unairu Lens 8.33% FocusLens1Rank sq.png Zenurik Lens 8.33% FocusLens1Rank sq.png Naramon Lens 8.16%
FusionCorePackSilversingle.png Vigilante Offense 2.08% FusionCorePackSilversingle.png Augur Secrets 2.08% FusionCorePackSilversingle.png Gladiator Finesse 2.04%

Up to date as of Hotfix 29.5.4

Pool A Pool B Pool C
Endo64.png 400 Endo 50% Endo64.png 400 Endo 50% Endo64.png 400 Endo 50%
BreathOfTheEidolon64.png 5 Breath Of The Eidolon 50% BreathOfTheEidolon64.png 5 Breath Of The Eidolon 50% BreathOfTheEidolon64.png 5 Breath Of The Eidolon 50%

Up to date as of Hotfix 29.5.4

Pool A Pool B Pool C
VoidProjectionsGoldD.png Axi E1 Relic 33.04% VoidProjectionsGoldD.png Axi E1 Relic 33.04% VoidProjectionsGoldD.png Axi E1 Relic 33.04%
Endo64.png 400 Endo 21.74% Endo64.png 400 Endo 21.74% Endo64.png 400 Endo 21.74%
BreathOfTheEidolon64.png 5 Breath Of The Eidolon 21.74% BreathOfTheEidolon64.png 5 Breath Of The Eidolon 21.74% BreathOfTheEidolon64.png 5 Breath Of The Eidolon 21.74%
CetusWisp64.png 2 Cetus Wisp 17.39% CetusWisp64.png 2 Cetus Wisp 17.39% CetusWisp64.png 2 Cetus Wisp 17.39%
Kuva64.png 300 Kuva 6.09% Kuva64.png 300 Kuva 6.09% Kuva64.png 300 Kuva 6.09%

Up to date as of Hotfix 29.5.4

Pool A Pool B Pool C
Endo64.png 400 Endo 50% Endo64.png 400 Endo 50% Endo64.png 400 Endo 50%
BreathOfTheEidolon64.png 5 Breath Of The Eidolon 50% BreathOfTheEidolon64.png 5 Breath Of The Eidolon 50% BreathOfTheEidolon64.png 5 Breath Of The Eidolon 50%

Up to date as of Hotfix 29.5.4

Pool A Pool B Pool C
VoidProjectionsGoldD.png Axi E1 Relic 33.04% VoidProjectionsGoldD.png Axi E1 Relic 33.04% VoidProjectionsGoldD.png Axi E1 Relic 33.04%
Endo64.png 400 Endo 21.74% Endo64.png 400 Endo 21.74% Endo64.png 400 Endo 21.74%
BreathOfTheEidolon64.png 5 Breath Of The Eidolon 21.74% BreathOfTheEidolon64.png 5 Breath Of The Eidolon 21.74% BreathOfTheEidolon64.png 5 Breath Of The Eidolon 21.74%
CetusWisp64.png 2 Cetus Wisp 17.39% CetusWisp64.png 2 Cetus Wisp 17.39% CetusWisp64.png 2 Cetus Wisp 17.39%
Kuva64.png 300 Kuva 6.09% Kuva64.png 300 Kuva 6.09% Kuva64.png 300 Kuva 6.09%

Up to date as of Hotfix 29.5.4

Ghoul Purge Bounties[edit | edit source]

Main article: Ghoul Purge

Ghoul Purge is a recurring world state event that occurs once every few weeks, located at Plains of Eidolon, Earth. During the event, the plains will be populated by an increased amount of Ghouls and will remain so until the Ghoul population has been exterminated.

Rewards
Endo64.png 300 Endo 33.33%
FusionCorePackSilversingle.png Hunter Adrenaline 33.33%
VoidProjectionsSilverD.png Neo S5 Relic 33.33%

Up to date as of Hotfix 29.5.4

Rewards
Encrypted Journal Fragment 18.78%
VoidProjectionsSilverD.png Neo I2 Relic 17.84%
Endo64.png 300 Endo 11.74%
FusionCorePackSilversingle.png Hunter Adrenaline 11.74%
VoidProjectionsSilverD.png Neo S5 Relic 11.74%
FusionCorePackSilversingle.png Hunter Munitions 9.39%
CetusWisp64.png Cetus Wisp 9.39%
Blueprint2.svg Stubba Blueprint 4.69%
BreathOfTheEidolon64.png 5 Breath Of The Eidolon 4.69%

Up to date as of Hotfix 29.5.4

Rewards
Endo64.png 300 Endo 33.33%
FusionCorePackSilversingle.png Hunter Recovery 33.33%
VoidProjectionsSilverD.png Neo S5 Relic 33.33%

Up to date as of Hotfix 29.5.4

Rewards
Encrypted Journal Fragment 18.78%
VoidProjectionsSilverD.png Neo D2 Relic 17.84%
Endo64.png 300 Endo 11.74%
FusionCorePackSilversingle.png Hunter Recovery 11.74%
VoidProjectionsSilverD.png Neo S5 Relic 11.74%
FusionCorePackSilversingle.png Hunter Synergy 9.39%
CetusWisp64.png Cetus Wisp 9.39%
Blueprint2.svg Quartakk Blueprint 4.69%
BreathOfTheEidolon64.png 5 Breath Of The Eidolon 4.69%

Up to date as of Hotfix 29.5.4

Eidolon Hunt Bounties[edit | edit source]

Eidolon Hunt bounties are only accessible when the Plains of Eidolon has entered nighttime and the Tenno possesses an Amp. These bounties do not provide any rewards, other than Ostron standing, and are only used for matchmaking purposes with fellow Tenno of similar goals. There is no difference in gameplay with or without these bounties.

There are two bounties. The first is only the Eidolon Teralyst for ReputationLargeBlack.png1,000 standing, and the other is the Teralyst, Gantulyst, and Hydrolyst for ReputationLargeBlack.png5,000 standing.


Mission Types[edit | edit source]

Bounties in the Plains of Eidolon have their own mission types, which are either unique to the Plains or variants of traditional missions. The following are the mission types available:

View Cetus Bounty Missions List
  • Assassinate

Assassination Bounty missions involve killing a Grineer Field Commander (Aerial Commander, Plains Commander or Recon Commander) who will drop in within a designated target area. However, the Field Commander will initially not be present on the field, and players must first kill at least 15 enemy units before the Commander arrives via drop pod or Dargyn.

Players have a total of 5 minutes with which to kill the necessary amount of enemies to draw out the target, and then kill the target. The mission fails if the timer expires.

Bonus: Draw out the target within X minutes.

  • Cache Recovery

This mission tasks players with finding three Supply Caches within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of small spherical orange containers with orange lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a Codex or Synthesis Scanner can aid the search. Players must find all three caches within the allotted amount of time, ranging from a minimum of 2:40 minutes to a maximum of 3:00 minutes. Failing to find all three caches will result in failure, although players will still keep any resources collected from successfully opened caches.

Bonus: Complete within X minutes.

  • Capture

Similar to a standard Capture mission, players must find the Capture target within the designated area. Once found the target will begin running towards an extraction point, and players must deal enough damage to the target in order to immobilize them, allowing players to interact with the target, which will begin the 5 second capture process. Grineer reinforcements will arrive via drop pod once players reach a downed capture target, which can hamper recovery efforts.

Bonus: Complete without killing an enemy.

  • Exterminate

Exterminate requires players to kill 25 Grineer enemies within 5 minutes. To assist in the objective, the Lotus will occasionally mark nearby locations that have groups of enemies nearby.

Unlike with other Bounty missions, the designated mission objective marker is only used to start the mission. Once the mission is underway, players can wander as far as needed to find enemies to kill. 

Bonus: Complete within X minutes.

  • Drone Hijack

This mission requires players to find a deactivated Grineer drone lying on the ground, which can be reactivated by Hacking it. Once the drone is active players can move it by staying within 50 meters of it, which will impel it to move towards an extraction point up to 700 meters away in a randomly picked location. The objective of the mission is to bring the Drone to the extraction point safely; the mission fails if the drone is destroyed en route to extraction.

The Grineer will periodically launch drop pods with reinforcements along the path that the Drone will take as they try to destroy it.

Bonus: Keep drone health above X%.

  • Liberation

Liberation tasks players with holding a point from enemy attack. Players must first kill all marked enemies within the designated target area, which will then initiate a 3-minute countdown timer during which Grineer reinforcements will start arriving en masse towards the location. A "Control Level" gauge will appear on the HUD below the minimap, which will show how strong the player's control over the area is: the less Grineer enemies there are within the designated target area, the stronger the player's control. If enough Grineer are within the target area, or if there are no players within the mission area, the Control Gauge will begin eroding to indicate how much of the area the Grineer are capturing. While the Control Level gauge is usually eroded by sufficient numbers of weaker Grineer, it can also be eroded by a sufficiently advanced unit, such as a Bombard or a Heavy Gunner.

The objective of this mission is to prevent the Control Level gauge from eroding by keeping the area clear of Grineer. The mission fails if the gauge is fully depleted before the 3 minute countdown expires. If the players succeed in holding the location once the 3 minutes are up, enemy reinforcements will cease to arrive, and players must then eliminate all remaining enemies within the target area to complete the mission.

Bonus: Keep the control level above X%.

  • Resource Theft

This particular objective tasks players with opening up an armored vault to steal its resources. First, players must find a marked enemy unit within the designated mission area, who will drop a datamass once killed. Players must then carry and insert the datamass into a marked control console, starting a 3-minute countdown timer during which enemy reinforcements will arrive en masse to try and destroy the console. Players must prevent the console from being destroyed until the countdown timer runs down.

If the console survives upon the countdown timer expiring, the doors on the armored vault the control console is attached to will open up, completing the mission and granting any resources inside the vault. Physically entering the vault is not required.

Bonus: Keep the Vault health above X%.

  • Rescue

Rescue requires players to find a prisoner being escorted by 4 Grineer guards and free them. When approaching the designated mission area, the prisoner and their guards will be highlighted by waypoints showing their location. Alerting the guards to the player's presence will cause them to activate a bomb collar strapped to the prisoner, which will begin a 30-second countdown until the prisoner is killed. Killing a guard will also immediately start the countdown, regardless of whether stealth was used. Players must first kill the 4 guards, which will then allow players to hack the bomb collar, cancelling the timer if successful. Once the prisoner is freed, players must lead the prisoner towards a designated extraction point, and the mission will be complete once the prisoner reaches the extraction point.

Bonus: Keep rescue target health above X%.

  • Supply Sabotage

This unique mission requires players to find and kill an enemy unit located with a marked location on the minimap, which will make it drop a Supply Beacon, which players must pick up by walking over it. This will allow the Lotus to call in a supply drop that will fall from the sky along with 4 - 5 Grineer reinforcements. The supply drop can be identified as a large red and grey box, which players must destroy with weapon attacks. Players must then repeat this process two more times, and all three supply drops must be destroyed within a 5-minute period.

Bonus: Kill X enemies.

  • Grokdrul Injection - Ghoul Purge Only

This unique mission requires players to find and kill an enemy carrying an orange Power Cell. After grabbing the Power Cell, the players must fill it by collecting 10 Grokdrul droped from killed enemies or from containers, within 5 minutes. Once filled, the Power Cell is fed to a Grokdrul Injector (a modified extractor) dropped in the vincinity of the players. The players must then defend the injector until all the Grokdrul has been injected.

Bonus: not implemented.

Fortuna Bounties (Orb Vallis)[edit | edit source]

Before a Tenno can access Fortuna bounties, they must first prove themselves to Eudico by completing the Vox Solaris quest.

Field Bounties[edit | edit source]

Field Bounties are accessible by default from Eudico or from Solaris United Agents outside Fortuna. These bounties refresh every 2½ hours.

A bonus objective is given for each mission in the bounty, which rewards additional standing if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.

Rotation A Rotation B Rotation C
Credits64.png 1500 Credit Cache 20% Credits64.png 1500 Credit Cache 20% Credits64.png 1500 Credit Cache 20%
Endo64.png 50 Endo 20% Endo64.png 50 Endo 20% Endo64.png 50 Endo 20%
MytocardiaSpore64.png 5 Mytocardia Spore 20% Cryotic.png 100 Cryotic 20% GorgaricusSpore64.png 5 Gorgaricus Spore 20%
Oxium64.png 100 Oxium 20% ThermalSludge64.png 5 Thermal Sludge 20% Plastids64.png 100 Plastids 20%
TrainingDebtBond64.png 2 Training Debt-Bond 20% TrainingDebtBond64.png 2 Training Debt-Bond 20% TrainingDebtBond64.png 2 Training Debt-Bond 20%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Credits64.png 1500 Credit Cache 15.49% Credits64.png 1500 Credit Cache 15.49% Credits64.png 1500 Credit Cache 15.49%
Endo64.png 50 Endo 15.49% Endo64.png 50 Endo 15.49% Endo64.png 50 Endo 15.49%
MytocardiaSpore64.png 5 Mytocardia Spore 15.49% Cryotic.png 100 Cryotic 15.49% GorgaricusSpore64.png 5 Gorgaricus Spore 15.49%
Oxium64.png 100 Oxium 15.49% ThermalSludge64.png 5 Thermal Sludge 15.49% Plastids64.png 100 Plastids 15.49%
TrainingDebtBond64.png 2 Training Debt-Bond 15.49% TrainingDebtBond64.png 2 Training Debt-Bond 15.49% TrainingDebtBond64.png 2 Training Debt-Bond 15.49%
Chassis.png Garuda Chassis Blueprint 7.52% Chassis.png Garuda Chassis Blueprint 7.52% Chassis.png Garuda Chassis Blueprint 7.52%
Credits64.png 3000 Credit Cache 7.52% Credits64.png 3000 Credit Cache 7.52% Credits64.png 3000 Credit Cache 7.52%
TepaNodule64.png 5 Tepa Nodule 7.52% TepaNodule64.png 5 Tepa Nodule 7.52% TepaNodule64.png 5 Tepa Nodule 7.52%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Chassis.png Garuda Chassis Blueprint 30.56% Chassis.png Garuda Chassis Blueprint 30.56% Chassis.png Garuda Chassis Blueprint 30.56%
Credits64.png 3000 Credit Cache 30.56% Credits64.png 3000 Credit Cache 30.56% Credits64.png 3000 Credit Cache 30.56%
TepaNodule64.png 5 Tepa Nodule 30.56% TepaNodule64.png 5 Tepa Nodule 30.56% TepaNodule64.png 5 Tepa Nodule 30.56%
VoidProjectionsIronD.png Lith G1 Relic 8.33% VoidProjectionsIronD.png Lith G1 Relic 8.33% VoidProjectionsIronD.png Lith G1 Relic 8.33%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Credits64.png 2500 Credit Cache 20% Credits64.png 2500 Credit Cache 20% Credits64.png 2500 Credit Cache 20%
Endo64.png 100 Endo 20% Endo64.png 100 Endo 20% Endo64.png 100 Endo 20%
MytocardiaSpore64.png 15 Mytocardia Spore 20% Cryotic.png 200 Cryotic 20% GorgaricusSpore64.png 15 Gorgaricus Spore 20%
Oxium64.png 200 Oxium 20% ShelterDebtBond64.png 2 Shelter Debt-Bond 20% NanoSpores64.png 200 Nano Spores 20%
ShelterDebtBond64.png 2 Shelter Debt-Bond 20% ThermalSludge64.png 15 Thermal Sludge 20% ShelterDebtBond64.png 2 Shelter Debt-Bond 20%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Credits64.png 2500 Credit Cache 14.81% Credits64.png 2500 Credit Cache 14.81% Credits64.png 2500 Credit Cache 14.81%
Endo64.png 100 Endo 14.81% Endo64.png 100 Endo 14.81% Endo64.png 100 Endo 14.81%
MytocardiaSpore64.png 15 Mytocardia Spore 14.81% Cryotic.png 200 Cryotic 14.81% GorgaricusSpore64.png 15 Gorgaricus Spore 14.81%
Oxium64.png 200 Oxium 14.81% ShelterDebtBond64.png 2 Shelter Debt-Bond 14.81% NanoSpores64.png 200 Nano Spores 14.81%
ShelterDebtBond64.png 2 Shelter Debt-Bond 14.81% ThermalSludge64.png 15 Thermal Sludge 14.81% ShelterDebtBond64.png 2 Shelter Debt-Bond 14.81%
VoidProjectionsIronD.png Lith G1 Relic 11.11% VoidProjectionsIronD.png Lith G1 Relic 11.11% VoidProjectionsIronD.png Lith G1 Relic 11.11%
Systems.png Garuda Systems Blueprint 7.41% Systems.png Garuda Systems Blueprint 7.41% Systems.png Garuda Systems Blueprint 7.41%
TepaNodule64.png 5 Tepa Nodule 7.41% TepaNodule64.png 5 Tepa Nodule 7.41% TepaNodule64.png 5 Tepa Nodule 7.41%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
VoidProjectionsIronD.png Lith G1 Relic 33.33% VoidProjectionsIronD.png Lith G1 Relic 33.33% VoidProjectionsIronD.png Lith G1 Relic 33.33%
Systems.png Garuda Systems Blueprint 22.22% Systems.png Garuda Systems Blueprint 22.22% Systems.png Garuda Systems Blueprint 22.22%
FusionCorePackSilversingle.png Synth Charge 22.22% FusionCorePackSilversingle.png Mecha Overdrive 22.22% FusionCorePackSilversingle.png Tek Assault 22.22%
TepaNodule64.png 5 Tepa Nodule 22.22% TepaNodule64.png 5 Tepa Nodule 22.22% TepaNodule64.png 5 Tepa Nodule 22.22%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Endo64.png 200 Endo 40% Endo64.png 200 Endo 40% Endo64.png 200 Endo 40%
Circuits64.png 300 Circuits 20% MedicalDebtBond64.png 2 Medical Debt-Bond 20% MedicalDebtBond64.png 2 Medical Debt-Bond 20%
FocusLens1Rank sq.png Madurai Lens 20% Plastids64.png 300 Plastids 20% FocusLens1Rank sq.png Naramon Lens 20%
MedicalDebtBond64.png 2 Medical Debt-Bond 20% FocusLens1Rank sq.png Unairu Lens 20% Rubedo64.png 300 Rubedo 20%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Endo64.png 200 Endo 25% Endo64.png 200 Endo 25% Endo64.png 200 Endo 25%
VoidProjectionsBronzeD.png Meso F2 Relic 25% VoidProjectionsBronzeD.png Meso F2 Relic 25% VoidProjectionsBronzeD.png Meso F2 Relic 25%
Helmet.png Garuda Neuroptics Blueprint 12.5% Helmet.png Garuda Neuroptics Blueprint 12.5% Helmet.png Garuda Neuroptics Blueprint 12.5%
Circuits64.png 300 Circuits 12.5% MedicalDebtBond64.png 2 Medical Debt-Bond 12.5% MedicalDebtBond64.png 2 Medical Debt-Bond 12.5%
FocusLens1Rank sq.png Madurai Lens 12.5% Plastids64.png 300 Plastids 12.5% FocusLens1Rank sq.png Naramon Lens 12.5%
MedicalDebtBond64.png 2 Medical Debt-Bond 12.5% FocusLens1Rank sq.png Unairu Lens 12.5% Rubedo64.png 300 Rubedo 12.5%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Fieldron64.png 2 Fieldron 29.03% DetoniteInjector64.png 2 Detonite Injector 29.03% MutagenMass64.png 2 Mutagen Mass 29.03%
Endo64.png 300 Endo 25.81% Endo64.png 300 Endo 25.81% Endo64.png 300 Endo 25.81%
FocusLens1Rank sq.png Vazarin Lens 25.81% FocusLens1Rank sq.png Zenurik Lens 25.81% Kuva64.png 200 Kuva 25.81%
AdvancesDebtBond64.png 2 Advances Debt-Bond 19.35% AdvancesDebtBond64.png 2 Advances Debt-Bond 19.35% AdvancesDebtBond64.png 2 Advances Debt-Bond 19.35%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Fieldron64.png 2 Fieldron 22.22% DetoniteInjector64.png 2 Detonite Injector 22.22% MutagenMass64.png 2 Mutagen Mass 22.22%
Endo64.png 300 Endo 19.75% Endo64.png 300 Endo 19.75% Endo64.png 300 Endo 19.75%
FocusLens1Rank sq.png Vazarin Lens 19.75% FocusLens1Rank sq.png Zenurik Lens 19.75% Kuva64.png 200 Kuva 19.75%
VoidProjectionsSilverD.png Neo S5 Relic 18.52% VoidProjectionsSilverD.png Neo S5 Relic 18.52% VoidProjectionsSilverD.png Neo S5 Relic 18.52%
AdvancesDebtBond64.png 2 Advances Debt-Bond 14.81% AdvancesDebtBond64.png 2 Advances Debt-Bond 14.81% AdvancesDebtBond64.png 2 Advances Debt-Bond 14.81%
Tellurium64.png Tellurium 4.94% Tellurium64.png Tellurium 4.94% Tellurium64.png Tellurium 4.94%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Fieldron64.png 2 Fieldron 19.78% DetoniteInjector64.png 2 Detonite Injector 19.78% MutagenMass64.png 2 Mutagen Mass 19.78%
Endo64.png 300 Endo 17.58% Endo64.png 300 Endo 17.58% Endo64.png 300 Endo 17.58%
FocusLens1Rank sq.png Vazarin Lens 17.58% FocusLens1Rank sq.png Zenurik Lens 17.58% Kuva64.png 200 Kuva 17.58%
VoidProjectionsSilverD.png Neo S5 Relic 16.48% VoidProjectionsSilverD.png Neo S5 Relic 16.48% VoidProjectionsSilverD.png Neo S5 Relic 16.48%
AdvancesDebtBond64.png 2 Advances Debt-Bond 13.19% AdvancesDebtBond64.png 2 Advances Debt-Bond 13.19% AdvancesDebtBond64.png 2 Advances Debt-Bond 13.19%
FusionCorePackSilversingle.png Synth Fiber 10.99% FusionCorePackSilversingle.png Mecha Empowered 10.99% FusionCorePackSilversingle.png Tek Gravity 10.99%
Tellurium64.png Tellurium 4.4% Tellurium64.png Tellurium 4.4% Tellurium64.png Tellurium 4.4%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
VoidProjectionsSilverD.png Neo S5 Relic 51.72% VoidProjectionsSilverD.png Neo S5 Relic 51.72% VoidProjectionsSilverD.png Neo S5 Relic 51.72%
FusionCorePackSilversingle.png Synth Fiber 34.48% FusionCorePackSilversingle.png Mecha Empowered 34.48% FusionCorePackSilversingle.png Tek Gravity 34.48%
Tellurium64.png Tellurium 13.79% Tellurium64.png Tellurium 13.79% Tellurium64.png Tellurium 13.79%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Endo64.png 400 Endo 50% Endo64.png 400 Endo 50% Endo64.png 400 Endo 50%
Credits64.png 10000 Credit Cache 25% Credits64.png 10000 Credit Cache 25% FamilialDebtBond64.png 2 Familial Debt-Bond 25%
FamilialDebtBond64.png 2 Familial Debt-Bond 25% FamilialDebtBond64.png 2 Familial Debt-Bond 25% Neurode64.png Neurodes 12.5%
OrokinCell64.png Orokin Cell 12.5%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Endo64.png 400 Endo 33.33% Endo64.png 400 Endo 33.33% Endo64.png 400 Endo 33.33%
VoidProjectionsGoldD.png Axi E1 Relic 25% VoidProjectionsGoldD.png Axi E1 Relic 25% VoidProjectionsGoldD.png Axi E1 Relic 25%
Credits64.png 10000 Credit Cache 16.67% Credits64.png 10000 Credit Cache 16.67% FamilialDebtBond64.png 2 Familial Debt-Bond 16.67%
FamilialDebtBond64.png 2 Familial Debt-Bond 16.67% FamilialDebtBond64.png 2 Familial Debt-Bond 16.67% Kuva64.png 500 Kuva 8.33%
Kuva64.png 500 Kuva 8.33% Kuva64.png 500 Kuva 8.33% Neurode64.png Neurodes 8.33%
OrokinCell64.png Orokin Cell 8.33%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Endo64.png 400 Endo 28.57% Endo64.png 400 Endo 28.57% Endo64.png 400 Endo 28.57%
VoidProjectionsGoldD.png Axi E1 Relic 21.43% VoidProjectionsGoldD.png Axi E1 Relic 21.43% VoidProjectionsGoldD.png Axi E1 Relic 21.43%
Credits64.png 10000 Credit Cache 14.29% Credits64.png 10000 Credit Cache 14.29% FusionCorePackSilversingle.png Tek Collateral 14.29%
FusionCorePackSilversingle.png Synth Reflex 14.29% FusionCorePackSilversingle.png Mecha Pulse 14.29% FamilialDebtBond64.png 2 Familial Debt-Bond 14.29%
FamilialDebtBond64.png 2 Familial Debt-Bond 14.29% FamilialDebtBond64.png 2 Familial Debt-Bond 14.29% Kuva64.png 500 Kuva 7.14%
Kuva64.png 500 Kuva 7.14% Kuva64.png 500 Kuva 7.14% Neurode64.png Neurodes 7.14%
OrokinCell64.png Orokin Cell 7.14%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
VoidProjectionsGoldD.png Axi E1 Relic 50% VoidProjectionsGoldD.png Axi E1 Relic 50% VoidProjectionsGoldD.png Axi E1 Relic 50%
FusionCorePackSilversingle.png Synth Reflex 33.33% FusionCorePackSilversingle.png Mecha Pulse 33.33% FusionCorePackSilversingle.png Tek Collateral 33.33%
Kuva64.png 500 Kuva 16.67% Kuva64.png 500 Kuva 16.67% Kuva64.png 500 Kuva 16.67%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Endo64.png 400 Endo 50% Endo64.png 400 Endo 50% Endo64.png 400 Endo 50%
Credits64.png 10000 Credit Cache 25% Credits64.png 10000 Credit Cache 25% FamilialDebtBond64.png 2 Familial Debt-Bond 25%
FamilialDebtBond64.png 2 Familial Debt-Bond 25% FamilialDebtBond64.png 2 Familial Debt-Bond 25% Neurode64.png Neurodes 12.5%
OrokinCell64.png Orokin Cell 12.5%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Endo64.png 400 Endo 33.33% Endo64.png 400 Endo 33.33% Endo64.png 400 Endo 33.33%
VoidProjectionsGoldD.png Axi E1 Relic 25% VoidProjectionsGoldD.png Axi E1 Relic 25% VoidProjectionsGoldD.png Axi E1 Relic 25%
Credits64.png 10000 Credit Cache 16.67% Credits64.png 10000 Credit Cache 16.67% FamilialDebtBond64.png 2 Familial Debt-Bond 16.67%
FamilialDebtBond64.png 2 Familial Debt-Bond 16.67% FamilialDebtBond64.png 2 Familial Debt-Bond 16.67% Kuva64.png 500 Kuva 8.33%
Kuva64.png 500 Kuva 8.33% Kuva64.png 500 Kuva 8.33% Neurode64.png Neurodes 8.33%
OrokinCell64.png Orokin Cell 8.33%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Endo64.png 400 Endo 28.57% Endo64.png 400 Endo 28.57% Endo64.png 400 Endo 28.57%
VoidProjectionsGoldD.png Axi E1 Relic 21.43% VoidProjectionsGoldD.png Axi E1 Relic 21.43% VoidProjectionsGoldD.png Axi E1 Relic 21.43%
Credits64.png 10000 Credit Cache 14.29% Credits64.png 10000 Credit Cache 14.29% FusionCorePackSilversingle.png Tek Collateral 14.29%
FusionCorePackSilversingle.png Synth Reflex 14.29% FusionCorePackSilversingle.png Mecha Pulse 14.29% FamilialDebtBond64.png 2 Familial Debt-Bond 14.29%
FamilialDebtBond64.png 2 Familial Debt-Bond 14.29% FamilialDebtBond64.png 2 Familial Debt-Bond 14.29% Kuva64.png 500 Kuva 7.14%
Kuva64.png 500 Kuva 7.14% Kuva64.png 500 Kuva 7.14% Neurode64.png Neurodes 7.14%
OrokinCell64.png Orokin Cell 7.14%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
VoidProjectionsGoldD.png Axi E1 Relic 50% VoidProjectionsGoldD.png Axi E1 Relic 50% VoidProjectionsGoldD.png Axi E1 Relic 50%
FusionCorePackSilversingle.png Synth Reflex 33.33% FusionCorePackSilversingle.png Mecha Pulse 33.33% FusionCorePackSilversingle.png Tek Collateral 33.33%
Kuva64.png 500 Kuva 16.67% Kuva64.png 500 Kuva 16.67% Kuva64.png 500 Kuva 16.67%

Up to date as of Hotfix 29.5.4

Profit-Taker Bounties[edit | edit source]

Profit-Taker Bounties is a Heist that can only be accessed if the player had first reached the maximum possible standing rank in the Solaris United. To pick these bounties, the players will need to visit the backroom inside Fortuna behind Eudico, which is accessible by visiting Fortuna and then using Fast Travel from the Main Menu: ESC  > FAST TRAVEL  > LITTLE DUCK . These bounties consist of four phases, ultimately leading to the confrontation with the Profit-Taker Orb:

Exploiter Bounty[edit | edit source]

Exploiter Bounty is a Heist that only consists of one matchmaking Bounty, without specific reward other than ReputationLargeBlack.png1,000 Solaris United standing, and leads players directly to the confrontation with the Exploiter Orb. However, in order to fight the Exploiter Orb, one Diluted Thermia is required, which is obtained from the bi-weekly Thermia Fractures event.

Mission Types[edit | edit source]

Bounties in the Orb Vallis have their own mission types, which are either unique or variants of traditional missions. The following are the mission types available:

View Fortuna Bounty Missions List
Type Description Bonus Objective
Assassinate Assassination Bounty missions require players to collect 1000 credits to draw out the assassination target.  Bounty name's include: Trash Their Traps. Complete the objective with 4 minutes remaining.
Cache Recovery This mission tasks players with finding three Supply Caches in 7 minutes within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of cylindrical yellow containers with blue lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a Codex or Synthesis Scanner can aid the search. Complete the objective with 5 minutes remaining.
Coil Drive Hack Coil Drive Hack requires players to activate a trap that will attract and deactivate a Coil Drive. While the Coil Drive is deactivated players need to hack its front panel then defend it for 2 minutes while Corpus units try to destroy it. Complete the objective with the Coil Drive having more than 75% of its health.
Drone Hijack This mission requires players to find Corpus drone. Shooting the Drone will allow Eudico to remotely hack it while Corpus enemies try to destroy it. The objective ends as 25 enemies are killed. Complete the objective without the Drone taking damage.
Excavation Excavation requires players to protect excavators in the Orb Vallis similarly to standard Excavation missions. The number of Excavators depends on the number of players in the Squad. Complete the objective without excavators being destroyed.
Exterminate Exterminate requires players to kill 25 Corpus enemies within 7 minutes. Variants of this objective require to kill only MOA or only Drones. Complete the objective with 4 minutes remaining.
Rescue Rescue mission requires to search and rescue a Solaris United team ambushed by Corpus units. First, players need to scout the ambush point to find 4 Solaris agents corpses that will lead to the location of the survivors. After the 4th corpses have been analyzed, Eudico will direct players to a prison vault nearby, which players need to hack and defend. There is a 5 minutes timer starting when finding the ambush point. Players need to start hacking the prison before the timer ends to not fail the mission. When defending the prison, Corpus units will occasionally spawn Data key that players can pick up to speed up the hacking. Pick-up 3 data keys.
Spy Spy mission requires players to penetrate a secured area and hack a console panel. Camera, security drones, and Corpus units will trigger an alarm with a 60 seconds timer if players are spotted. The console must be hacked before the timer ends to not fail the objective. Complete the objective without raising the alarm.

Necralisk Bounties (Cambion Drift)[edit | edit source]

Before a Tenno can access Necralisk bounties, they must first prove themselves to Mother by completing the Heart of Deimos quest.

Field Bounties[edit | edit source]

Field Bounties are accessible by default from Mother inside and outside the Necralisk. These bounties refresh every 2½ hours.

A bonus objective is given for each mission in the bounty, which rewards additional Mother Tokens if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.

In addition to the standard 3-, 4-, and 5-stage bounties, Mother also has endless bounties. These contain 3 normal bounty stages per rewards cycle, with both enemy level and token rewards increasing every cycle.

Rotation A Rotation B Rotation C
Credits64.png 4500 Credit Cache 33.33% Credits64.png 4500 Credit Cache 33.33% Credits64.png 4500 Credit Cache 33.33%
Endo64.png 150 Endo 33.33% Endo64.png 150 Endo 33.33% Endo64.png 150 Endo 33.33%
Ganglion64.png 15 Ganglion 33.33% Pustulite64.png 15 Pustulite 33.33% LucentTeroglobe64.png 15 Lucent Teroglobe 33.33%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Credits64.png 4500 Credit Cache 25.81% Credits64.png 4500 Credit Cache 25.81% Credits64.png 4500 Credit Cache 25.81%
Endo64.png 150 Endo 25.81% Endo64.png 150 Endo 25.81% Endo64.png 150 Endo 25.81%
Ganglion64.png 15 Ganglion 25.81% Pustulite64.png 15 Pustulite 25.81% LucentTeroglobe64.png 15 Lucent Teroglobe 25.81%
Credits64.png 6000 Credit Cache 7.52% Credits64.png 6000 Credit Cache 7.52% Credits64.png 6000 Credit Cache 7.52%
Endo64.png 250 Endo 7.52% Endo64.png 250 Endo 7.52% Endo64.png 250 Endo 7.52%
VoidProjectionsIronD.png Lith G1 Relic 7.52% VoidProjectionsIronD.png Lith G1 Relic 7.52% VoidProjectionsIronD.png Lith G1 Relic 7.52%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Credits64.png 6000 Credit Cache 30.56% Credits64.png 6000 Credit Cache 30.56% Credits64.png 6000 Credit Cache 30.56%
Endo64.png 250 Endo 30.56% Endo64.png 250 Endo 30.56% Endo64.png 250 Endo 30.56%
VoidProjectionsIronD.png Lith G1 Relic 30.56% VoidProjectionsIronD.png Lith G1 Relic 30.56% VoidProjectionsIronD.png Lith G1 Relic 30.56%
Scintillant64.png Scintillant 8.33% Scintillant64.png Scintillant 8.33% Scintillant64.png Scintillant 8.33%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Endo64.png 600 Endo 31.58% Endo64.png 600 Endo 31.58% Endo64.png 600 Endo 31.58%
FocusLens1Rank sq.png Madurai Lens 18.42% Scintillant64.png Scintillant 18.42% FocusLens1Rank sq.png Naramon Lens 18.42%
Scintillant64.png Scintillant 18.42% FocusLens1Rank sq.png Unairu Lens 18.42% Scintillant64.png Scintillant 18.42%
FocusLens1Rank sq.png Zenurik Lens 18.42% FocusLens1Rank sq.png Vazarin Lens 18.42% FocusLens1Rank sq.png Zenurik Lens 18.42%
FusionCorePackSilversingle.png Catalyzer Link 13.16% FusionCorePackSilversingle.png Shrapnel Shot 13.16% FusionCorePackSilversingle.png Body Count 13.16%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
VoidProjectionsBronzeD.png Meso F2 Relic 25.64% VoidProjectionsBronzeD.png Meso F2 Relic 25.64% VoidProjectionsBronzeD.png Meso F2 Relic 25.64%
Endo64.png 600 Endo 15.38% Endo64.png 600 Endo 15.38% Endo64.png 600 Endo 15.38%
FusionCorePackSilversingle.png Embedded Catalyzer 8.97% FusionCorePackSilversingle.png Bladed Rounds 8.97% FusionCorePackSilversingle.png Repeater Clip 8.97%
FusionCorePackSilversingle.png Weeping Wounds 8.97% FusionCorePackSilversingle.png Sharpened Bullets 8.97% FusionCorePackSilversingle.png Spring-Loaded Chamber 8.97%
FocusLens1Rank sq.png Madurai Lens 8.97% Scintillant64.png Scintillant 8.97% FocusLens1Rank sq.png Naramon Lens 8.97%
Scintillant64.png Scintillant 8.97% FocusLens1Rank sq.png Unairu Lens 8.97% Scintillant64.png Scintillant 8.97%
FocusLens1Rank sq.png Zenurik Lens 8.97% FocusLens1Rank sq.png Vazarin Lens 8.97% FocusLens1Rank sq.png Zenurik Lens 8.97%
Helmet.png Xaku Neuroptics Blueprint 7.69% Helmet.png Xaku Neuroptics Blueprint 7.69% Helmet.png Xaku Neuroptics Blueprint 7.69%
FusionCorePackSilversingle.png Catalyzer Link 6.41% FusionCorePackSilversingle.png Shrapnel Shot 6.41% FusionCorePackSilversingle.png Body Count 6.41%

Up to date as of Hotfix 29.5.4

Note that bonus objectives do not grant additional rewards. Reward rotation is the following: AAA AAB BBC CCA AAA ABB BCC...

Rotation A Rotation B Rotation C
Endo64.png 750 Endo 45% Endo64.png 750 Endo 45%
FocusLens1Rank sq.png Madurai Lens 17.5% FocusLens1Rank sq.png Madurai Lens 17.5%
FocusLens1Rank sq.png Unairu Lens 17.5% FocusLens1Rank sq.png Unairu Lens 17.5%
FusionCorePackSilversingle.png Hydraulic Crosshairs 12.5% FusionCorePackSilversingle.png Focused Defense 12.5%
FassResidue64.png 5 Fass Residue 7.5% VomeResidue64.png 5 Vome Residue 7.5%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
VoidProjectionsSilverD.png Neo S5 Relic 25% VoidProjectionsSilverD.png Neo S5 Relic 25%
Endo64.png 750 Endo 22.5% Endo64.png 750 Endo 22.5%
FusionCorePackSilversingle.png Blood Rush 8.75% FusionCorePackSilversingle.png Guided Ordnance 8.75%
FusionCorePackSilversingle.png Laser Sight 8.75% FusionCorePackSilversingle.png Targeting Subsystem 8.75%
FocusLens1Rank sq.png Madurai Lens 8.75% FocusLens1Rank sq.png Madurai Lens 8.75%
FocusLens1Rank sq.png Unairu Lens 8.75% FocusLens1Rank sq.png Unairu Lens 8.75%
Systems.png Xaku Systems Blueprint 7.5% Systems.png Xaku Systems Blueprint 7.5%
FusionCorePackSilversingle.png Hydraulic Crosshairs 6.25% FusionCorePackSilversingle.png Focused Defense 6.25%
FassResidue64.png 5 Fass Residue 3.75% VomeResidue64.png 5 Vome Residue 3.75%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
FusionCorePackSilversingle.png Argon Scope 33.33% FusionCorePackSilversingle.png Narrow Barrel 33.33%
VoidProjectionsSilverD.png Neo S5 Relic 33.33% VoidProjectionsSilverD.png Neo S5 Relic 33.33%
FusionCorePackSilversingle.png Blood Rush 11.67% FusionCorePackSilversingle.png Guided Ordnance 11.67%
FusionCorePackSilversingle.png Laser Sight 11.67% FusionCorePackSilversingle.png Targeting Subsystem 11.67%
Systems.png Xaku Systems Blueprint 10% Systems.png Xaku Systems Blueprint 10%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Ayatan Amber Star 45.45%
Endo64.png 1000 Endo 45.45%
Kuva64.png 750 Kuva 9.09%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Ayatan Amber Star 28.57%
Endo64.png 1000 Endo 28.57%
VoidProjectionsGoldD.png Axi E1 Relic 28.57%
Chassis.png Xaku Chassis Blueprint 8.57%
Kuva64.png 750 Kuva 5.71%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Ayatan Amber Star 22.22%
Blueprint2.svg Quassus Blueprint 22.22%
Endo64.png 1000 Endo 22.22%
VoidProjectionsGoldD.png Axi E1 Relic 22.22%
Chassis.png Xaku Chassis Blueprint 6.67%
Kuva64.png 750 Kuva 4.44%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Blueprint2.svg Quassus Blueprint 43.48%
VoidProjectionsGoldD.png Axi E1 Relic 43.48%
Chassis.png Xaku Chassis Blueprint 13.04%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Ayatan Amber Star 45.45%
Endo64.png 1000 Endo 45.45%
Kuva64.png 750 Kuva 9.09%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Ayatan Amber Star 28.57%
Endo64.png 1000 Endo 28.57%
VoidProjectionsGoldD.png Axi E1 Relic 28.57%
Chassis.png Xaku Chassis Blueprint 8.57%
Kuva64.png 750 Kuva 5.71%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Ayatan Amber Star 22.22%
Blueprint2.svg Quassus Blueprint 22.22%
Endo64.png 1000 Endo 22.22%
VoidProjectionsGoldD.png Axi E1 Relic 22.22%
Chassis.png Xaku Chassis Blueprint 6.67%
Kuva64.png 750 Kuva 4.44%

Up to date as of Hotfix 29.5.4

Rotation A Rotation B Rotation C
Blueprint2.svg Quassus Blueprint 43.48%
VoidProjectionsGoldD.png Axi E1 Relic 43.48%
Chassis.png Xaku Chassis Blueprint 13.04%

Up to date as of Hotfix 29.5.4

Isolation Vault[edit | edit source]

Main article: Isolation Vault

The Isolation Vault is a bounty to investigate vaults deep within the caves of Deimos. Up to three vaults can be investigated by reaccepting the bounty from Mother in Cambion Drift, and completing more vaults within the same mission yield greater rewards. This bounty is limitless, meaning its rewards do not periodically change.

Mission Types[edit | edit source]

Bounties in the Cambion Drift have their own mission types, which are either unique to the Drift or variants of traditional missions. The following are the mission types available:

View Necralisk Bounty Missions List
  • Assassinate

To lure the assassination target, players must first kill Infested to acquire material for the bait, requiring 15 + 10 per additional squad member. Once the parts are collected, player can start the infusion process with an Infested Cauldron which deploys an area around itself. Players must kill a number of Infested inside the area to spawn the assassination target, a Deimos Saxum Rex. Like regular Saxum, it is extremely tough unless you destroy both of its shoulder Femur cannons in which case it will start bleeding out rapidly, plus it loses its devastating ranged attacks in this condition.

Bonus: Keep the Cauldron's health above 80%.

  • Cache Retrieval

A single cache is being hidden in an Infested Hive. Once attacked, the hive will grow an invulnerable carapace, which can only be removed by destroying 3 Infested Tumors nearby within a set time limit. Pulsing energy streams will lead from the central hive to the tumors. Each tumor is guarded by a spherical shroud that nullifies all gunfire, but can be physically passed through.

Bonus: Destroy all Tumors with at least 40 seconds remaining on timer.

  • Excavation

Excavation requires players to protect excavators in the Cambion Drift similar to standard Excavation missions. The number of excavators starts off at two with each additional player increasing number of excavators by one (reaching a maximum of 5).

Bonus: All excavators must survive.

  • Extract Samples

Players are instructed to acquire power cells (obtained from Deimos Venin Mutalists) and insert them into a device called a purifier. Upon insertion of a power cell, a white region appears expanding from the purifier before steadily decreasing in size. This white region will allow players to interact with flora samples, indicated by yellow squares on the minimap, needed to advance in the bounty. As the white area starts to recede, samples can no longer be picked up so the players must pick up as many as possible before putting in another cell. A total of 15 + 5 per additional squad member samples are needed.

Bonus: Activate the Purifier 5 times or less.

  • Hive Extermination

Within a set amount of time, players must find and destroy 3 Infested Hives. Each hive will grow an invulnerable carapace when struck and spawn wave of Infested. Killing all the Infested will remove the carapace.

Bonus: Destroy all Hives with 4 minutes remaining on timer.

  • Liberation

Liberation tasks players with holding a point from enemy attack. Players must first kill all marked enemies within the designated target area, which will then initiate a 3-minute countdown timer during which Infested will start arriving en masse towards the location. A "Control Level" gauge will appear on the HUD below the minimap, which gradually erodes the more Infested appear in the zone. Players must kill Infested to maintain the gauge for 3 minutes.

Bonus: Keep the control level above X%.

  • Protect the Corpus Scientist

Latrox Une is a Corpus scientist hired by the Entrati to collect Infested samples, and is accompanied by a Shield Osprey. Players must kill the nearby Infested to gather samples. Once enough samples have been collected, players can interact with Latrox to start uploading the data. During these tasks, the Corpus scientist must be protected.

Bonus: Shield Osprey must survive.

  • Protect the Grineer Squad

Garv is a Grineer trooper leading a small stranded squad of Lancer Survivors and Trooper Survivors. Garv will challenge the Tenno to see which group can kill the most Infested, while they also must make sure to keep Garv alive.

Bonus: Double the Grineer's kill count.

Notes[edit | edit source]

  • Returning to the local hub outpost, or leaving the landscape zone before the bounty is complete will cancel it. Players will have to go back to the local bounty organizer to activate the bounty again.
  • Field Bounties acquired in the Plains of Eidolon are identical to bounties acquired by Konzu except when accessing the console at Hek's Stiletto, which contains 3 tier 1 bounties (all 3 of which have rewards identical to Konzu's tier 1 bounty).
  • While bounties are designed such that each stage will have its own unique mission, it is occasionally possible for a bounty to have the same mission type repeat in its stages.
  • Bounties are the only way to obtain the component blueprints for GaraIcon272.png GaraRevenantIcon272.png Revenant, GarudaIcon272.png Garuda, and XakuIcon272.png Xaku.
  • Prior to Update 22.8, bounties gave Standing only once, and upon repetition rewarded only the items. The "completed" status is a leftover from that, and currently indicates whether it would count towards the Nightwave Act which requires completion of "different bounties".

Trivia[edit | edit source]

  • Cetus Bounties are given by Konzu but directed by the Lotus. Similarly, Necralisk Bounties are given by Mother but are primarily directed by Loid/Otak. Fortuna Bounties, however, are solely organized and directed by the faction's leader, Eudico.
  • Thumbnails for Cetus Bounties mostly feature Excalibur, while Fortuna Bounties feature several other Warframes. Necralisk Field Bounty thumbnails also mostly feature Excalibur, but also contain images of mission objectives and Infested enemies.

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 29.5.4

  • Endless Excavation now requires fewer Excavators to be cleared in the Endless Bounty variant for a full squad (from 5 to 3). This makes each round a little quicker and allows for enemy escalation to increase a little faster.
  • Added 5s invulnerability period to Excavators when deployed.
  • Increased time between Excavator deployments from 3 to 5s and added an extra 3s on the first Excavator to give players more time to prepare for the encounter.
  • Fixed reward banners for Endless Bounties not showing the correct bonus icon for previous stages.
  • Fixed some bad Excavator placements in the Cambion Drift.
  • Fixed Excavation arrival transmission not playing.
  • Bounty objectives (on all Free Roam missions) are now enabled 5 seconds after the Bounty vote concludes, allowing players to reach the encounter area and start the objective before all the preamble transmissions complete. The arrival objective transmission will interrupt the preamble if the objective is started before the preamble completes.
  • Fixed a script error related to saving Solaris United Agents in Orb Vallis.

Hotfix 29.5.1

  • Fixes towards reinforcement encounters persisting and keeping missions active, preventing further Bounties in the same area.

Update 29.5

  • The Latrox Une Bounty mission has received a balance pass to address both the length this mission takes and the Bonus being too challenging compared to others:
    • Doubled the Drone Shields Health.
    • The Drone Shield now regenerates after being emptied.
    • Samples now drop at a faster rate.
    • Less samples are required to complete the mission.
  • Fixed the “Bounty Failed” banner appearing over top of the “Mission Complete” banner for the Host when finishing Bounty and returning to the Necralisk.
  • Fixed a rare case of endless Deimos Bounties not giving the bonus Mother Tokens until Round 3.
  • Fixed a rare case of endless Deimos Bounties using the wrong reward table one stage too early.
  • Fixed enemy reinforcements in Cambion Drift Bounties not rushing towards the players / Defense target.
  • Fixed Bounties auto accepting and not allowing the Client to vote if both players load into any Free Roam mission from the Orbiter.
  • Fixed material issues with the hives in the Hive Extermination Deimos bounties.
  • Fixed the Bounty stage tracker UI in endless Bounties showing as complete on Round 2. It will now reset after completing each round as intended.

Update 29.3

  • Fixed the Latrox Une “Sample Collection” Bounty phase taking longer than intended to complete due to the samples not dropping in their entirety. We found that 20% of the time a sample was meant to drop, it wouldn't.
  • Fixed a script error when attempting to rescue a Solaris target in Orb Vallis.

Hotfix 29.2.3

  • Fixed a crash if a Host migration occurred during a Cambion Drift Excavation Bounty.
  • Fixed numerous script errors during Cambion Drift Excavation Bounties.

Hotfix 29.2.2

  • Fixed Isolation Vault Bounty Bait and objective markers remaining after the Bounty is abandoned.
  • Fixed a script error when offering an Eidolon Shard during a Teralyst Hunt Bounty.

Hotfix 29.2.1

  • Fixed missing Standing icon when viewing the eidolon Hunt Bounty with Konzu.
  • Fixed a script error when offering an Eidolon Shard during a Teralyst Hunt Bounty.

Update 29.2

  • Fixed a crash when encountering a Rescue objective in the Plains of Eidolon.
  • Fixed a matchmaking exploit related to Isolation Vaults.
  • Fixed Clients unable to re-activate the Bait Station if the Bait is lost during an Isolation Vault Bounty.
  • Fixed ability to grab numerous Concoctions if all squadmates trigger the context action at the same time during an Isolation Vault Bounty.
  • Fixed slight text overlap in the Eidolon Hunt Bounty objective UI.

Hotfix 29.1.2.1

  • Fixed continued issues with Steel Path Deimos Bounty rewards not issuing the correct amount of Mother Tokens.

Hotfix 29.1.2

  • Fixed T5 Bounty Rewards on Deimos sometimes giving lower Mother Tokens than T4 Bounties.
  • Fixed incorrect Bounty UIs after a host Migration.
  • Fixed an issue where the Vault extraction marker can appear above ground after finishing a Vault Bounty.

Hotfix 29.1.1

  • Fixed Cambion Drift Excavators disappearing if Loki’s Switch Teleport is cast on them.

Update 29.1

  • Fixed Garv and his Grineer hooligans not de-spawning after doing a Bounty such as Anomaly Retrieval or Core Samples. This results in multiple Garv’s in the Cambion Drift when doing back to back Bounties.
  • Fixed issues with the Purify Deimos Bounty, where the 'samples' UI will decrease from 35-15 when a Host migrates. However, the collected amount doesn't reflect this switch and will be greater than the UI limit indicates.
  • Fixed the Latrox Une ‘upload’ phase skipping if there's a Host migration while collecting samples for Latrox Une.
  • Fixed numerous script errors when encountering Latrox Une in the Cambion Drift.

Hotfix 29.0.7

  • Scintillant in the ‘Common’ tier of a Deimos Bounty now has correct rarity weights within that tier. Previously it was applying it’s ‘Rare’ tier drop chance within the ‘Common’ tier - it is now a ~18% drop chance.
  • Fixed the Isolation Bounty objective not properly updating upon the second Vault's completion.
  • Fixed another case of Deimos Bounty Bonus objective UI appearing in a different language. As reported here!

Hotfix 29.0.5

  • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
  • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
  • Potential permanent fix to Void Dash being disabled by Vault Mechs, more work will be needed on this, but we have made some progress here.

Hotfix 29.0.4

Isolation Vault Bounty Changes & Fixes
  • Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements.
  • Lowered drop rate of the Infested anti-toxin during the Toxin Level phase to increase difficulty - it’s too easy!
  • Toxin Level will now greatly increase if players leave the designated area in an effort to increase team coordination and difficulty.
  • Replaced the Volatile Runner with a Deimos Runner in the Toxin Level phase.
  • Fixed a crash that could occur if the Host migrated during an Isolation Vault Bounty.
    • This also fixes having to repeat Isolation Vault stages if a Host migration occurred.
  • Fixed a ‘worst case scenario’ procedural generation where some Isolation Vaults would not have the Reactive Crystal intact, which occurred in a 1 hour window last night.
Fixes
  • Fixed a crash that would occur when starting certain Cambion Drift Bounties.

Hotfix 29.0.3

Isolation Vault Bounty Changes & Fixes
  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams
  • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.
  • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
  • Fixed a script error related to the Isolation Vault.
  • Fixed numerous script errors when encountering an enemy Necramech.
Changes
  • The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
Fixes
  • Fixed a crash during the Garv Bounty mission.
  • Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
  • Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
  • Fixed a script error if Garv dies.

Hotfix 29.0.2

  • Fixed a crash when fighting a Necramech in the Isolation Bounty.
  • Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
  • Fixed Wyrm Residue spawning inside of inaccessible locations during the 'Collect Worm Bait' phase of a Vault Bounty.
  • More fixes towards ability to start Bounties during the Heart of Deimos Quest.
  • Fixed Clients sometimes not seeing the Purifier aura FX.
  • Fixed Cambion Drift Excavator objective not updating based on the number of players after a Host migration occurred.
  • Fixed Cambion Drift Excavator UI disappearing after a Host migration.
  • Fixed players receiving progress towards Orb Vallis "Bounty Hunter" Challenge when finishing Cambion Drift Bounties.
  • Fixed two cases of Cambion Drift Bounty bonus objective UI appearing incorrectly. As reported here.
  • Fixed a script error during the Corpus survivor Bounty in Cambion Drift.
  • Fixed a script error when activating an Eidolon Hunt after a Host migration has occurred.
  • Fixed a script error when a Host migration occurs during Cambion Drift 'Lure the Assassination Target' Bounty.

Update 29.0

NEW BOUNTIES & ISOLATION VAULTS

The Entrati are prepared to give a variety of new Bounty types to worthy Tenno - play them to earn new Rewards (including Xaku’s Components)!

Try out the new Endless Bounty to dig up Deimos rewards to your heart's content! Simply look for (ENDLESS) in the Bounty Description Title!
Isolation Vaults await you as a part of these Bounties, tread with caution!

Fixes
  • Fixed UI offset issue in Orb Vallis Case Capture Bounty stages.

Hotfix 28.0.2

  • Fixed a crash that could occur during a Bounty.

Update 27.4

  • Added ‘Daily Standing Cap’ information to the Bounties screens in Cetus and Fortuna.
  • Fixed Rescue Prisoner Guards spawning inside the ground during the ‘Rescue the Prisoner’ phase of a Rescue Ghoul Defector Bounty in the Plains.

Hotfix 27.3.16

  • Fixed a script error when joining an Eidolon Hunt in progress.

Hotfix 27.3.13

  • Fixed a script error that could occur if a Host Migration interrupted an Eidolon Hunt while the Shrine was enabled.
  • Fixed a script error that could occur during Ghoul Purge Bounties.

Hotfix 27.3.11

  • Fixed a number of script errors that would occur if you failed Bounties.

Hotfix 27.3.4

  • Fixed Client inability to use context actions after a Plains of Eidolon Bounty Capture Target was captured.

Update 27.1

  • Fixed a script error that could break various Drone escort missions (including Plague Star).
  • Fixed a script error that could break an bounty stage if the objective was destroyed right at the last moment.

Hotfix 25.7.4

  • Fixed Secondary and Bonus Bounty objectives pertaining the Host language for Clients.
  • Fixed filepath showing instead of "INSERT SHARD" text in Teralyst Bounty.

Update 25.7
Plains of Eidolon: Bounty Additions

With the launch of Orb Vallis, we added Bounty Bonuses as a way to reward players who went above and beyond to complete their missions. It’s about time that new system was extended to Plains Bounties as well!

All normal Plains of Eidolon Bounties have Bonus Objectives, meaning you will receive extra rewards for performing well:

  • Assassinate: Draw out the target within X minutes.
  • Caches: Complete within X minutes.
  • Capture: Complete without killing an enemy.
  • Defend the Area: Keep the control level above X%.
  • Exterminate: Complete within X minutes.
  • Hijack Drone: Keep drone health above X%.
  • Rescue: Keep rescue target health above X%.
  • Sabotage: Kill X enemies.
  • Armored Vault: Keep the Vault health above X%.

General Changes:

  • Polished UI and Marker flow for Venus Ambush Bounties - namely markers match in-world and made text consistent with proper fictional names (Coildrive). Slightly adjusted console materials and placement for polish.
  • To keep in-line with existing limitations, the first Ghoul Bounty is restricted to Mastery Rank 1, and the other Ghoul Bounty is restricted to Mastery Rank 3.

Fixes:

  • Fixed lingering explosion FX on failed Coildrive Ambush Bounty in the Orb Vallis.
  • Fixed missing Map boundary ring during Orb Vallis Excavation Bounty allowing the player to fail the mission without even realizing it until it's too late.
  • Fixed Coildrive sometimes not arriving to drop off Reinforcements in Orb Vallis Bounties.

Hotfix 25.4.2

  • Fixed an Orb Vallis progression stopper in the ‘Investigate The Bodies’ Bounty stage due to Solaris corpses not spawning.

Hotfix 25.3.2

  • Added a new Plains Assassinate Bounty Bonus Objective of ‘Draw out the target within one minute for bonus’. More bonuses to come after further testing.
  • Fixed invisible marker on the Vallis Defense Drone after the encounter starts.
  • Fixed hacked Plains Drones becoming non-responsive after being pushed by an Arson Eximus.

Update 25.0

  • Konzu’s Eidolon Hunt now grants Ostron Standing!
    • 1000 Ostron Standing per Eidolon Hunt: Teralyst
    • 5000 Ostron Standing per Eidolon Hunt: Teralyst, Gantulyst, and Hydrolyst

Update 24.4

Orb Vallis Assassinate Bounty Changes
  • Assassinate encounters are no longer global, they are now localized to a specific area within a radius.
    • The encounter can be abandoned by leaving the radius.
  • Changed bonus objective of the Corpus Assassinate Bounty on Vallis: the Bounty will now fail if enough Credits are not gathered before the timer runs out, and Tenno will earn a bonus for collecting enough Credits within a shorter amount of time. This Bounty didn’t have a failstate like others, so we tweaked the objective and bonus objective for consistency.
  • The timer now scales based on how many players are in the squad.
    • The less players there are the more time is granted to complete.
  • Assassinate target now scales based on how many players are in the squad.
  • Changed the cover evaluator for the Assassination targets in Orb Vallis Bounties so that they don’t run as far to find cover. 

Hotfix 24.2.6

  • Fixed a Profit-Taker Bounty 1 progression stopper if players join-in-progress during the fishing stage.
  • Fixed a Profit-Taker Bounty 2 progression stopper where a Director wouldn’t spawn.

Hotfix 24.2.4

  • You can now skip the Profit-Taker Bounty cutscenes.

Hotfix 24.2.3

  • Tweaks towards Eudico’s Profit-Taker Bounty transmissions.
  • Fixed ability to kill the Profit-Taker during Phase 3 of the Profit-Taker Bounty.
  • Fixed missing Transmissions for "Stealing Tech" Profit-Taker Bounty.

Hotfix 24.2.2

  • Fixed a script error when completing the ‘Prove Yourself’ Plains Bounty which would prevent new players from earning the Bounty reward.

Update 24.2

  • Profit-Taker Orb Bounties introduced.
  • Added a "Bonus" reward sound for Vallis/Cetus Bounties and added "Bounty Stage Complete" sound.
  • Fixed Host migration resetting the Credit Count in Orb Vallis Assassinate Bounty stages.
  • Fixed Public matchmaking Bounty UI linegring on screen when entering the Orb Vallis.
  • Fixed non-functional play arrow in mission voting UI when joining a squad with a Bounty already selected.
  • Fixed no cases spawning during a "Resource Capture" phase of an Orb Vallis Bounty.
  • Fixed disarmed enemies not counting towards kill count in "Kill Enemy Type" Exterminate Bounty stages.
  • Fixed an inescapable possessed K-Drive when activating it while ‘checking the bodies’ during an Orb Vallis Bounty ‘Recovery’ phase.
  • Fixed Clients unable to see laser captivity wall in the ‘Rescue the Hostages’ phase of the ‘Courier Ambush’ Orb Vallis Bounty.

Hotfix 24.1.3

  • Tweaked audio delay to Eudico’s Bounty transmission.

Hotfix 24.1.2.1

  • Fixed Bounty UI refreshing/flickering if bounties update while in town.

Hotfix 24.1.2

  • Improved Bounty boards to gracefully refresh and have next set of Bounties all lined up and ready to go without having awkward downtime of "no bounties available, please check again uhh sometime".
  • Fixed inability to Capture a Corpus Base Camp in Orb Vallis due to the Defend timer never ending or the Eximus unit not respawning if the Bounty was previously abandoned.
  • Fixed Orb Vallis Recovery Bounty objective timer not resetting if multiple Recovery Bounties are completed in one session.
  • Fixed a script error when viewing a Bounty board with no active Bounties available.

Hotfix 24.1.1

  • Fixed inability to Capture a Corpus Camp in Orb Vallis due to no Datamass dropping if the last Bounty stage occurred in that Camp.
  • Fixed further inability to Capture a Corpus Camp in Orb Vallis due to Datamasses not spawning if an Eximus enemy didn't spawn at the Camp.
  • Fixed Client's inability to see the hackable console inside Orb Vallis Caches; which you can initiate to reveal more precise locations of other Caches! This console has an increased chance of appearing the more time passes in the Cache Bounty stage.
  • Fixed Clients getting booted from a squad if the Bounty is accepted after the Host chooses one.
  • Fixed lingering Bounty objective HUD in Orb Vallis.

Update 24.1

  • Improved ability to pick up Data Keys that are in motion (i.e. rolling down a hill) in Orb Vallis Recovery Bounty stages.
  • Fixed Plains Bounties not allowing Cave stages to start if a player is too close, resulting in Bounty failure.
  • Fixed the Bounty board reward screen displaying incorrect quantities of certain rewards.

Hotfix 24.0.9

  • Increased specific AI spawns the correspond to the given Exterminate Bounty (i.e. more Corpus Drones will spawn when you have a ‘Kill 100 Corpus Drones Bounty).
  • Bounty completion UI now indicates that no Standing is gained from completed said Bounty if you are at your daily cap.
  • Fixed unnecessary quantity text in Bounty rewards UI (i.e. 100 x RUBEDO x 300).
  • Fixed overlapping ‘CASES CAPTURED’ and ‘CASES LOST’ UI text during Orb Vallis Capture Bounty.

Hotfix 24.0.8

  • Fixed the transmission playing for the start of a second Orb Vallis Bounty but the first objective never appearing after a Host migration occurs.
  • Fixed Bounty progression indicator not persisting throughout successfully completed Bounty missions.

Hotfix 24.0.7

  • Changed the Bounty reward HUD title to display the Bounty title instead of the redundant ‘BOUNTY REWARD’.

Hotfix 24.0.6

  • Tweaks and polish to Bounty transmission timing for Eudico. 
  • Fixed Bounty "more info" screen having text boxes that are too short and wrapping text, causing text overlap.

Hotfix 24.0.5

  • Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis.

Hotfix 24.0.4

  • Fixed the End of Mission screen from returning to Fortuna from Orb Vallis not displaying the procured Solaris Standing from completed Bounty.

Hotfix 24.0.2

  • The Ambush Coildrive is now invincible from the start to prevent griefing or accidental kills. If damaged, it’s Shield will reduce but the Bounty will not fail.
  • Lowered the AI spawn count when playing a Drone Defense Bounty Solo.
  • Fixed Bonus Condition not being preserved when a Host migration occured.
  • Fixed Drone level not scaling to reflect the zone difficulty.
  • Fixed a script error when failing the Drone Bounty.
  • Fixed unlocalized Bonus Condition text.
  • Fixed a crash when searching for Agents in a Vallis Bounty.
  • Fixed the Credit Count resetting in the Assassinate stage of an Orb Vallis Bounty when a Host migration occurred.
  • Fixed Bounty objective’s sometimes displaying in the incorrect language.

Hotfix 24.0.1

  • Fixes towards Rescue Vallis Bounty breaking when a Host migration occurred during the Defense phase.

Update 24.0

  • Fortuna Bounties introduced.
  • Bounty boards aesthetically changed across the board (Cetus). Hover to view, rick click to expand reward list.

Hotfix 23.10.6

  • Fixes towards inability to match-make when selecting a Ghoul Bounty.

Hotfix 23.10.5

  • Fixed erroneous Bounty matchmaking cases. This was triggered by selecting a Bounty, cancelling said Bounty and then selecting a different Bounty, upon which you would matchmake with the cancelled Bounty.

Update 23.10

  • Increased the odds of Bounty objectives spawning in caves in the Plains of Eidolon.

Hotfix 23.9.0.1

  • Hotdropped a fix for Plague Star Bounty rewarding the incorrect Relics.

Update 23.9

  • Fixed Konzu’s Plague Star Bounty reward list indicating the incorrect Relic. NEO V7 is now the correct AXI L2.

Update 23.8

  • Fixed Squad info panel displaying filepaths when accepting a Bounty.

Update 23.5

  • Revenant part blueprints added to Cetus Bounty Board.

Hotfix 23.0.4

  • Replaced the Bounty Level 40-60 Relic with a Axi O3. This fixes Bounty Level 40-60 Rotation B having the same Lith V5 Relic as Level 10-30.

Hotfix 22.20.4

  • Tweaked how Assassination Targets spawn in Assassinate Bounties to fix recurring issues of failed Bounties due to the Target not spawning. The Bounty will now attempt to procure a spawn location for the Target for 30 seconds, and if it fails, the Bounty will successfully advance. Geometry and split-second timing play into factor here, and failing a Bounty due to unavoidable situations does not grant Konzu his early lunch!

Update 22.14

  • When you complete a Bounty stage or Incursion, Reviving won't make you lose the Affinity that you earned before that checkpoint. To offer an example:
    • Old behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 Affinity, then die and Revive, you'll lose 10% of your total 1500 Affinity, so 150 Affinity lost.
    • New behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 XP, then die and Revive, you'll only lose 10% of the 500 Affinity since the 1000 Affinity that you earned before you finished the Bounty stage is already "saved".

Hotfix 22.13.1

  • Konzu’s Bounty board now displays an auto-refresh countdown timer when no Bounties are currently available (approx 1 minute of downtime between refresh).

Hotfix 22.12.3

  • Fixed Assassination Bounty stages not progressing when killing the Commander very quickly.

Hotfix 22.11.2

  • Tweaked the Bounty reward rotations to eliminate patterns of repeated rewards.
    • For clarification: This change does not affect what rewards you can get in a given Bounty run. This change made it so that we make sure you see all 3 reward rotations of those in a given 7.5 hour span (since each day is 2.5 hours).

Update 22.11

  • Final stage of all Bounties now rewards an item from tier 1 or 2 (instead of tier 0,1, or 2).

Ghoul Bounty Changes:

  • Ghoul Lore Fragments are simply way more likely to drop within Bounties now.
  • Ghoul Bounty tables have received new items including Nitain, Cetus Wisps, and Breath of the Eidolon!

Hotfix 22.10.3

  • Reduced the time between Bounty stages from 8 seconds to 4 seconds so you’re not waiting around for Lotus to tell you where to go next.

Update 22.10

  • Bounties are now Mastery Rank tiered! In the current system, a player of any Mastery Rank could queue up and join any Bounty, even the highest level ones! In order to avoid a mismatch in experience, we've simply set each Bounty to have a default Mastery Rank.
    • Level 5-15: No Mastery lock
    • Level 10-30: Requires Mastery Rank 1
    • Level 20-40: Requires Mastery Rank 2
    • Level 30-50: Requires Mastery Rank 3
    • Level 40-60: Requires Mastery Rank 5

Update 22.8

  • 4 New Bounties: Ghoul Purge!
    • Ghoul threats have arrived! These recurring bounties feature the Ghoul monstrosities. Help defend Cetus and destroy the Ghouls.... but their destruction may not be permanent! Expect the Ghouls to re-emerge regularly.
    • Ghoul Purge will introduce new Grineer Ghoul Enemies and Variants
  • You can now replay Bounties for Standing!
  • Fixed a timing issue where Konzu's Bounties would not refresh properly.
  • Fixed an issue where the HUD wouldn't update when accepting bounties.
  • Fixed an issue where the 'Bounty Accepted' transmission wouldn't play when taking on a new Bounty.
  • Fixed an issue where you'd have to leave Cetus and return to see a new Day's bounties.

Update 22.4

  • Focus Lenses are now rewarded less frequently as Tier 3 and 4 Bounty rewards. This also shuffled around some other Bounty reward frequencies to balance the mix.
  • Fixed not being able to Capture an enemy if you died attempting your first Capture during a Bounty.

Update 22.3

Bounty Changes

We have made ways to the way Bounties reward you! This new system is a take on the 'AABC' rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards.

  • You now get a reward for every stage of the Bounty completed
  • The tier of rewards you get are determined by how many stages are in the bounty

3 Stage Bounties:

  • First reward: Common
  • Second reward: Common or Uncommon
  • Third reward: Common, Uncommon, or Rare

4 Stage Bounties:

  • First reward: Common
  • Second reward: Common or Uncommon
  • Third reward: Common, Uncommon
  • Fourth reward: Common, Uncommon, or Rare

5 Stage Bounties:

  • First reward: Common
  • Second reward: Common or Uncommon
  • Third reward: Common, Uncommon
  • Fourth reward: Common, Uncommon, or Rare
  • Fifth reward: Common, Uncommon, or Rare

Re-balanced the quantities of some of the rewards. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).

  • Credit Rewards have been halved.
  • Kuva rewards have been reduced.
  • Endo Rewards have been reduced.
  • Cetus Wisps are now Uncommon in various tables.
  • Cryotic and Oxium are now in various tables, replacing Void Traces in some cases.
  • Fixed the last stage of a failed Bounty restarting if a Host migration occurred.
  • Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone.
  • Fixed Konzu’s Bounty reward board displaying the ‘NEW’ tag on Mods that you recently acquired.

Hotfix 22.2.5

  • Replaced the duplicate Gladiator's Resolve Mod with Gladiator's Might Mod in Bounty rewards.

Update 22.2

  • 'Sabotage Bounty' has been renamed to 'Prototype Sabotage'.
  • Increased the Cetus Standing reward for each Bounty tier.
  • Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers.

Hotfix 22.0.7

  • Changed bounty reward tables:
    • Lower level bounties will have less stances, and more useful mods for new players.
    • Higher level bounties will offer Kuva and Void Traces.

Update 22.0

  • Introduced.

Last updated: Hotfix 28.0.2

See also[edit | edit source]

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