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Offworlder! I'm hiring combat talent. Let's talk rates.

—Konzu
A Bounty is a series of missions given out by a bounty board NPC (Konzu in Cetus, or Eudico in Fortuna) to undertake tasks in Landscapes (Plains of Eidolon or Orb Vallis respectively), which give various rewards upon completion, including the town's Standing.

MechanicsEdit

GeneralEdit

BountiesBoard

Konzu's Bounties list, showing the type of Bounties available.

BountyMasteryRequirement

Mastery Rank requirements

The Bounty Board will periodically generate a list of bounties, and players are able to select which bounty they will perform. Players will be able to see the bounty's expected enemy level, Standing reward, and a list of possible completion rewards before confirming their selection. Once selected, a marker will appear on the on the city gate, indicating the location of the Bounty's first objective.

Bounties are multi-stage missions strung together by a theme/goal, where players have to accomplish a sequence of three to five objectives (Stages) randomly located in the landscapes. To complete the Bounty, players must accomplish their current Bounty stage successfully, after which the next stage is then revealed on the map. The individual missions assigned to each Bounty are randomized, and include Supply Sabotage, Cache Recovery, Liberation and others.

Bounties with higher enemy-level will require a minimum Mastery Rank to select. These can still be played, when an eligible squad member selects one.

RewardsEdit

The bounties provided in the bounty board are tiered by difficulty, with the topmost bounty being the easiest, and the bottom one the hardest. Consequently, the rewards offered are different between bounties, with higher level bounties rewarding better and more exotic items. As rewards are given at the end of each stage, higher level bounties also give more rewards than the shorter low level bounties.

Each level bracket has a set of three reward pools, which are changed every Bounty cycle. The active pool determines what rewards are available. Each pool is in turn broken into several rarities,which will affect the items' drop rate, or their chance of actually appearing as a reward. The levels are bronze for Common, silver for Uncommon, and gold for Rare. Later Stages in the Bounty will make these rarer rewards available, and so these Stages are like the later reward Rotations in Endless missions. The last stage in a bounty will only award Uncommon or Rare rewards.

Completing each Bounty stage will reward the player with one of the possible rewards for that Bounty, as well as a small amount of Standing (with exception of Profit-Taker Heist bounties). The Bounties can be repeated for the item and Standing rewards.

3-Stage Bounty 4-Stage Bounty 5-Stage Bounty
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Uncommon, Rare
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Common, Uncommon
  • Stage 4: Uncommon, Rare
  • Stage 1: Common
  • Stage 2: Common, Uncommon
  • Stage 3: Common, Uncommon
  • Stage 4: Common, Uncommon, Rare
  • Stage 5: Uncommon, Rare


Cetus Bounties (Plains of Eidolon)Edit

Before a Tenno can access Cetus bounties, consisting of Field Bounties and Ghoul Purge Bounties, they must first prove themselves to Konzu by completing an introductory bounty (Level: 3-5).

Field BountiesEdit

PoE Konzu Tents

Location of Konzu's Bounty Tents

Field Bounties are accessible by default from Konzu or from Radio Consoles located throughout the Plains at any time of the day. These bounties refresh every 2½ hours (a full day/night cycle in the Plains) and will offer different rewards and mission theme every time. Each tier has a Mastery Rank lock, as follows:
  • Level 5-15: No Mastery lock
  • Level 10-30: Requires Mastery Rank 1
  • Level 20-40: Requires Mastery Rank 2
  • Level 30-50: Requires Mastery Rank 3
  • Level 40-60: Requires Mastery Rank 5

Pool A Pool B Pool C
Credits64 1500 Credit Cache 20% Credits64 1500 Credit Cache 20% Credits64 1500 Credit Cache 20%
Endo64 50 Endo 20% Endo64 50 Endo 20% Endo64 50 Endo 20%
FusionCorePackSilversingle Redirection 20% FusionCorePackSilversingle Pressure Point 20% FusionCorePackSilversingle Vitality 20%
Iradite64 15 Iradite 20% Cryotic 100 Cryotic 20% Nistlepod64 15 Nistlepod 20%
Oxium64 100 Oxium 20% Grokdrul64 15 Grokdrul 20% Plastids64 200 Plastids 20%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Credits64 1500 Credit Cache 15.49% Credits64 1500 Credit Cache 15.49% Credits64 1500 Credit Cache 15.49%
Endo64 50 Endo 15.49% Endo64 50 Endo 15.49% Endo64 50 Endo 15.49%
FusionCorePackSilversingle Redirection 15.49% FusionCorePackSilversingle Pressure Point 15.49% FusionCorePackSilversingle Vitality 15.49%
Iradite64 15 Iradite 15.49% Cryotic 100 Cryotic 15.49% Nistlepod64 15 Nistlepod 15.49%
Oxium64 100 Oxium 15.49% Grokdrul64 15 Grokdrul 15.49% Plastids64 200 Plastids 15.49%
Chassis Gara Chassis Blueprint 7.52% Chassis Gara Chassis Blueprint 7.52% Chassis Gara Chassis Blueprint 7.52%
FusionCorePackSilversingle Point Blank 7.52% FusionCorePackSilversingle Hornet Strike 7.52% FusionCorePackSilversingle Intensify 7.52%
FusionCorePackSilversingle Streamline 7.52% FusionCorePackSilversingle Stretch 7.52% FusionCorePackSilversingle Point Blank 7.52%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Chassis Gara Chassis Blueprint 30.56% Chassis Gara Chassis Blueprint 30.56% Chassis Gara Chassis Blueprint 30.56%
FusionCorePackSilversingle Point Blank 30.56% FusionCorePackSilversingle Hornet Strike 30.56% FusionCorePackSilversingle Intensify 30.56%
FusionCorePackSilversingle Streamline 30.56% FusionCorePackSilversingle Stretch 30.56% FusionCorePackSilversingle Point Blank 30.56%
Morphics64 2 Morphics 8.33% Morphics64 2 Morphics 8.33% Gallium64 2 Gallium 8.33%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Credits64 2500 Credit Cache 25% Credits64 2500 Credit Cache 25% Credits64 2500 Credit Cache 25%
Endo64 100 Endo 25% Endo64 100 Endo 25% Endo64 100 Endo 25%
FusionCorePackSilversingle Steel Fiber 25% FusionCorePackSilversingle Energy Inversion 25% FusionCorePackSilversingle Point Strike 25%
Oxium64 200 Oxium 25% Cryotic 200 Cryotic 25% Circuits64 300 Circuits 25%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Credits64 2500 Credit Cache 15.08% Credits64 2500 Credit Cache 15.08% Credits64 2500 Credit Cache 15.08%
Endo64 100 Endo 15.08% Endo64 100 Endo 15.08% Endo64 100 Endo 15.08%
FusionCorePackSilversingle Steel Fiber 15.08% FusionCorePackSilversingle Energy Inversion 15.08% FusionCorePackSilversingle Point Strike 15.08%
Oxium64 200 Oxium 15.08% Cryotic 200 Cryotic 15.08% Circuits64 300 Circuits 15.08%
VoidProjectionsIronD Lith M4 Relic 11.11% VoidProjectionsIronD Lith A3 Relic 11.11% VoidProjectionsIronD Lith P2 Relic 11.11%
Systems Gara Systems Blueprint 9.52% Systems Gara Systems Blueprint 9.52% Systems Gara Systems Blueprint 9.52%
FusionCorePackSilversingle Burning Wasp 9.52% FusionCorePackSilversingle Reaping Spiral 9.52% FusionCorePackSilversingle Enhanced Durability 9.52%
FusionCorePackSilversingle Charged Chamber 9.52% FusionCorePackSilversingle Speed Trigger 9.52% FusionCorePackSilversingle Grim Fury 9.52%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
VoidProjectionsIronD Lith M4 Relic 25.45% VoidProjectionsIronD Lith A3 Relic 25.45% VoidProjectionsIronD Lith P2 Relic 25.45%
Systems Gara Systems Blueprint 21.82% Systems Gara Systems Blueprint 21.82% Systems Gara Systems Blueprint 21.82%
FusionCorePackSilversingle Burning Wasp 21.82% FusionCorePackSilversingle Reaping Spiral 21.82% FusionCorePackSilversingle Enhanced Durability 21.82%
FusionCorePackSilversingle Charged Chamber 21.82% FusionCorePackSilversingle Speed Trigger 21.82% FusionCorePackSilversingle Grim Fury 21.82%
ControlModule64 2 Control Module 9.09% NeuralSensor64 2 Neural Sensors 9.09% OrokinCell64 2 Orokin Cell 9.09%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Endo64 300 Endo 35.19% Endo64 300 Endo 35.19% Endo64 300 Endo 29.31%
FusionCorePackSilversingle Gladiator Rush 35.19% FusionCorePackSilversingle Vigilante Vigor 35.19% FusionCorePackSilversingle Augur Message 29.31%
FocusLens1Rank sq Madurai Lens 14.81% FocusLens1Rank sq Vazarin Lens 14.81% Kuva64 100 Kuva 27.59%
FocusLens1Rank sq Unairu Lens 14.81% FocusLens1Rank sq Zenurik Lens 14.81% FocusLens1Rank sq Naramon Lens 13.79%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Endo64 300 Endo 20.21% Endo64 300 Endo 20.21% Endo64 300 Endo 17.71%
FusionCorePackSilversingle Gladiator Rush 20.21% FusionCorePackSilversingle Vigilante Vigor 20.21% FusionCorePackSilversingle Augur Message 17.71%
VoidProjectionsSilverD Neo S11 Relic 15.96% VoidProjectionsSilverD Neo N10 Relic 15.96% Kuva64 100 Kuva 16.67%
CetusWisp64 Cetus Wisp 9.57% CetusWisp64 Cetus Wisp 9.57% VoidProjectionsSilverD Neo C1 Relic 14.58%
Chassis Revenant Chassis Blueprint 8.51% Chassis Revenant Chassis Blueprint 8.51% Chassis Revenant Chassis Blueprint 8.33%
FusionCorePackSilversingle Augur Reach 8.51% FusionCorePackSilversingle Gladiator Resolve 8.51% FusionCorePackSilversingle Vigilante Pursuit 8.33%
FocusLens1Rank sq Madurai Lens 8.51% FocusLens1Rank sq Vazarin Lens 8.51% CetusWisp64 Cetus Wisp 8.33%
FocusLens1Rank sq Unairu Lens 8.51% FocusLens1Rank sq Zenurik Lens 8.51% FocusLens1Rank sq Naramon Lens 8.33%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Endo64 300 Endo 19.79% Endo64 300 Endo 19.79% Endo64 300 Endo 17.35%
FusionCorePackSilversingle Gladiator Rush 19.79% FusionCorePackSilversingle Vigilante Vigor 19.79% FusionCorePackSilversingle Augur Message 17.35%
VoidProjectionsSilverD Neo S11 Relic 15.63% VoidProjectionsSilverD Neo N10 Relic 15.63% Kuva64 100 Kuva 16.33%
CetusWisp64 Cetus Wisp 9.38% CetusWisp64 Cetus Wisp 9.38% VoidProjectionsSilverD Neo C1 Relic 14.29%
Chassis Revenant Chassis Blueprint 8.33% Chassis Revenant Chassis Blueprint 8.33% Chassis Revenant Chassis Blueprint 8.16%
FusionCorePackSilversingle Augur Reach 8.33% FusionCorePackSilversingle Gladiator Resolve 8.33% FusionCorePackSilversingle Vigilante Pursuit 8.16%
FocusLens1Rank sq Madurai Lens 8.33% FocusLens1Rank sq Vazarin Lens 8.33% CetusWisp64 Cetus Wisp 8.16%
FocusLens1Rank sq Unairu Lens 8.33% FocusLens1Rank sq Zenurik Lens 8.33% FocusLens1Rank sq Naramon Lens 8.16%
FusionCorePackSilversingle Vigilante Offense 2.08% FusionCorePackSilversingle Augur Secrets 2.08% FusionCorePackSilversingle Gladiator Finesse 2.04%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Endo64 400 Endo 50% Endo64 400 Endo 50% Endo64 400 Endo 50%
BreathOfTheEidolon 5 Breath Of The Eidolon 50% BreathOfTheEidolon 5 Breath Of The Eidolon 50% BreathOfTheEidolon 5 Breath Of The Eidolon 50%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
VoidProjectionsGoldD Axi T2 Relic 33.04% VoidProjectionsGoldD Axi K5 Relic 33.04% VoidProjectionsGoldD Axi T2 Relic 33.04%
Endo64 400 Endo 21.74% Endo64 400 Endo 21.74% Endo64 400 Endo 21.74%
BreathOfTheEidolon 5 Breath Of The Eidolon 21.74% BreathOfTheEidolon 5 Breath Of The Eidolon 21.74% BreathOfTheEidolon 5 Breath Of The Eidolon 21.74%
CetusWisp64 2 Cetus Wisp 17.39% CetusWisp64 2 Cetus Wisp 17.39% CetusWisp64 2 Cetus Wisp 17.39%
Kuva64 300 Kuva 6.09% Kuva64 300 Kuva 6.09% Kuva64 300 Kuva 6.09%

Up to date as of Hotfix 24.5.6


Ghoul Purge BountiesEdit

Ghoul Purge Bounties are accessible only during a Ghoul Purge event which occurs once every few weeks. During the event, the Plains of Eidolon will be increasingly populated with Ghoul enemies, and Konzu will subsequently offer two more Ghoul-themed bounties within their bounty boards. When the event starts the Lotus will send the player an inbox message informing them about the Ghoul Purge.

Rewards
Endo64 100 Endo 33.33%
FusionCorePackSilversingle Hunter Adrenaline 33.33%
VoidProjectionsIronD Lith M4 Relic 33.33%

Up to date as of Hotfix 24.5.6


Rewards
Encrypted Journal Fragment 18.78%
VoidProjectionsIronD Lith A3 Relic 17.84%
Endo64 100 Endo 11.74%
FusionCorePackSilversingle Hunter Adrenaline 11.74%
VoidProjectionsIronD Lith M4 Relic 11.74%
FusionCorePackSilversingle Hunter Munitions 9.39%
CetusWisp64 Cetus Wisp 9.39%
Blueprint2 Stubba Blueprint 4.69%
BreathOfTheEidolon 5 Breath Of The Eidolon 4.69%

Up to date as of Hotfix 24.5.6


Rewards
Endo64 300 Endo 33.33%
FusionCorePackSilversingle Hunter Recovery 33.33%
VoidProjectionsSilverD Neo S11 Relic 33.33%

Up to date as of Hotfix 24.5.6


Rewards
Encrypted Journal Fragment 18.78%
VoidProjectionsSilverD Neo N10 Relic 17.84%
Endo64 300 Endo 11.74%
FusionCorePackSilversingle Hunter Recovery 11.74%
VoidProjectionsSilverD Neo S11 Relic 11.74%
FusionCorePackSilversingle Hunter Synergy 9.39%
CetusWisp64 Cetus Wisp 9.39%
Blueprint2 Quartakk Blueprint 4.69%
BreathOfTheEidolon 5 Breath Of The Eidolon 4.69%

Up to date as of Hotfix 24.5.6


Eidolon Hunt BountiesEdit

Eidolon Hunt bounties are only accessible when the Plains of Eidolon has entered nighttime and the Tenno possesses an Amp. These bounties do not provide any rewards, and are only used for matchmaking purposes with fellow Tenno of similar goals. There is no difference in gameplay or reward Eidolon hunting with or without these bounties.

Mission TypesEdit

Bounties in the Plains of Eidolon have their own mission types, which are either unique to the Plains or variants of traditional missions. The following are the mission types available:

View Cetus Bounty Missions List
  • Assassinate

Assassination Bounty missions involve killing a Grineer Field Commander who will drop in within a designated target area. However, the Field Commander will initially not be present on the field, and players must first kill at least 15 enemy units before the Commander arrives via drop pod or Dargyn.

Players have a total of 5 minutes with which to kill the necessary amount of enemies to draw out the target, and then kill the target. The mission fails if the timer expires.

  • Cache Recovery

This mission tasks players with finding three Supply Caches within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of small spherical orange containers with orange lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a Codex or Synthesis Scanner can aid the search. Players must find all three caches within the allotted amount of time, ranging from a minimum of 2:40 minutes to a maximum of 3:00 minutes. Failing to find all three caches will result in failure, although players will still keep any resources collected from successfully opened caches.

  • Capture

Similar to a standard Capture mission, players must find the Capture target within the designated area. Once found the target will begin running towards an extraction point, and players must deal enough damage to the target in order to immobilize them, allowing players to interact with the target, which will begin the 5 second capture process. Grineer reinforcements will arrive via drop pod once players reach a downed capture target, which can hamper recovery efforts.

  • Exterminate

Exterminate requires players to kill 25 Grineer enemies within 5 minutes. To assist in the objective, the Lotus will occasionally mark nearby locations that have groups of enemies nearby.

Unlike with other Bounty missions, the designated mission objective marker is only used to start the mission. Once the mission is underway, players can wander as far as needed to find enemies to kill. 

  • Drone Hijack

This mission requires players to find a deactivated Grineer drone lying on the ground, which can be reactivated by Hacking it. Once the drone is active players can move it by staying within 50 meters of it, which will impel it to move towards an extraction point up to 700 meters away in a randomly picked location. The objective of the mission is to bring the Drone to the extraction point safely; the mission fails if the drone is destroyed en route to extraction.

The Grineer will periodically launch drop pods with reinforcements along the path that the Drone will take as they try to destroy it.

  • Liberation

Liberation tasks players with holding a point from enemy attack. Players must first kill all marked enemies within the designated target area, which will then initiate a 3-minute countdown timer during which Grineer reinforcements will start arriving en masse towards the location. A "Control Level" gauge will appear on the HUD below the minimap, which will show how strong the player's control over the area is: the less Grineer enemies there are within the designated target area, the stronger the player's control. If enough Grineer are within the target area, or if there are no players within the mission area, the Control Gauge will begin eroding to indicate how much of the area the Grineer are capturing. While the Control Level gauge is usually eroded by sufficient numbers of weaker Grineer, it can also be eroded by a sufficiently advanced unit, such as a Bombard or a Heavy Gunner.

The objective of this mission is to prevent the Control Level gauge from eroding by keeping the area clear of Grineer. The mission fails if the gauge is fully depleted before the 3 minute countdown expires. If the players succeed in holding the location once the 3 minutes are up, enemy reinforcements will cease to arrive, and players must then eliminate all remaining enemies within the target area to complete the mission.

  • Resource Theft

This particular objective tasks players with opening up an armored vault to steal its resources. First, players must find a marked enemy unit within the designated mission area, who will drop a datamass once killed. Players must then carry and insert the datamass into a marked control console, starting a 3-minute countdown timer during which enemy reinforcements will arrive en masse to try and destroy the console. Players must prevent the console from being destroyed until the countdown timer runs down.

If the console survives upon the countdown timer expiring, the doors on the armored vault the control console is attached to will open up, completing the mission and granting any resources inside the vault. Physically entering the vault is not required.

  • Rescue

Rescue requires players to find a prisoner being escorted by 4 Grineer guards and free them. When approaching the designated mission area, the prisoner and their guards will be highlighted by waypoints showing their location. Alerting the guards to the player's presence will cause them to activate a bomb collar strapped to the prisoner, which will begin a 30-second countdown until the prisoner is killed. Players must first kill the 4 guards, which will then allow players to hack the bomb collar, cancelling the timer if successful. Once the prisoner is freed, players must lead the prisoner towards a designated extraction point, and the mission will be complete once the prisoner reaches the extraction point.

Currently, the bomb collar will be armed even if the guards are killed via stealth kills. It is unknown if this is a bug.

  • Supply Sabotage

This unique mission requires players to find and kill an enemy unit located with a marked location on the minimap, which will make it drop a Supply Beacon, which players must pick up by walking over it. This will allow the Lotus to call in a supply drop that will fall from the sky along with 4 - 5 Grineer reinforcements. The supply drop can be identified as a large red and grey box, which players must destroy with weapon attacks. Players must then repeat this process two more times, and all three supply drops must be destroyed within a 5-minute period.

Fortuna Bounties (Orb Vallis)Edit

Before a Tenno can access Orb Vallis bounties, they must first prove themselves to Eudico by completing the Vox Solaris quest.

Field BountiesEdit

Field Bounties are accessible by default from Eudico or from Solaris United Agents outside Fortuna. These bounties refresh every 2½ hours. A bonus objective is given for each mission in the bounty, which rewards additional standing if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.

Pool A Pool B Pool C
Credits64 1500 Credit Cache 20% Credits64 1500 Credit Cache 20% Credits64 1500 Credit Cache 20%
Endo64 50 Endo 20% Endo64 50 Endo 20% Endo64 50 Endo 20%
MytocardiaSpore 5 Mytocardia Spore 20% Cryotic 100 Cryotic 20% GorgaricusSpore 5 Gorgaricus Spore 20%
Oxium64 100 Oxium 20% ThermalSludge 5 Thermal Sludge 20% Plastids64 100 Plastids 20%
Training Debt-Bond 2 Training Debt-Bond 20% Training Debt-Bond 2 Training Debt-Bond 20% Training Debt-Bond 2 Training Debt-Bond 20%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Credits64 1500 Credit Cache 15.49% Credits64 1500 Credit Cache 15.49% Credits64 1500 Credit Cache 15.49%
Endo64 50 Endo 15.49% Endo64 50 Endo 15.49% Endo64 50 Endo 15.49%
MytocardiaSpore 5 Mytocardia Spore 15.49% Cryotic 100 Cryotic 15.49% GorgaricusSpore 5 Gorgaricus Spore 15.49%
Oxium64 100 Oxium 15.49% ThermalSludge 5 Thermal Sludge 15.49% Plastids64 100 Plastids 15.49%
Training Debt-Bond 2 Training Debt-Bond 15.49% Training Debt-Bond 2 Training Debt-Bond 15.49% Training Debt-Bond 2 Training Debt-Bond 15.49%
Chassis Garuda Chassis Blueprint 7.52% Chassis Garuda Chassis Blueprint 7.52% Chassis Garuda Chassis Blueprint 7.52%
Credits64 3000 Credit Cache 7.52% Credits64 3000 Credit Cache 7.52% Credits64 3000 Credit Cache 7.52%
TepaNodule 5 Tepa Nodule 7.52% TepaNodule 5 Tepa Nodule 7.52% TepaNodule 5 Tepa Nodule 7.52%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Chassis Garuda Chassis Blueprint 30.56% Chassis Garuda Chassis Blueprint 30.56% Chassis Garuda Chassis Blueprint 30.56%
Credits64 3000 Credit Cache 30.56% Credits64 3000 Credit Cache 30.56% Credits64 3000 Credit Cache 30.56%
TepaNodule 5 Tepa Nodule 30.56% TepaNodule 5 Tepa Nodule 30.56% TepaNodule 5 Tepa Nodule 30.56%
VoidProjectionsIronD Lith M4 Relic 8.33% VoidProjectionsIronD Lith A3 Relic 8.33% VoidProjectionsIronD Lith P2 Relic 8.33%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Credits64 2500 Credit Cache 20% Credits64 2500 Credit Cache 20% Credits64 2500 Credit Cache 20%
Endo64 100 Endo 20% Endo64 100 Endo 20% Endo64 100 Endo 20%
MytocardiaSpore 15 Mytocardia Spore 20% Cryotic 200 Cryotic 20% GorgaricusSpore 15 Gorgaricus Spore 20%
Oxium64 200 Oxium 20% Shelter Debt-Bond 2 Shelter Debt-Bond 20% NanoSpores64 200 Nano Spores 20%
Shelter Debt-Bond 2 Shelter Debt-Bond 20% ThermalSludge 15 Thermal Sludge 20% Shelter Debt-Bond 2 Shelter Debt-Bond 20%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Credits64 2500 Credit Cache 14.81% Credits64 2500 Credit Cache 14.81% Credits64 2500 Credit Cache 14.81%
Endo64 100 Endo 14.81% Endo64 100 Endo 14.81% Endo64 100 Endo 14.81%
MytocardiaSpore 15 Mytocardia Spore 14.81% Cryotic 200 Cryotic 14.81% GorgaricusSpore 15 Gorgaricus Spore 14.81%
Oxium64 200 Oxium 14.81% Shelter Debt-Bond 2 Shelter Debt-Bond 14.81% NanoSpores64 200 Nano Spores 14.81%
Shelter Debt-Bond 2 Shelter Debt-Bond 14.81% ThermalSludge 15 Thermal Sludge 14.81% Shelter Debt-Bond 2 Shelter Debt-Bond 14.81%
VoidProjectionsIronD Lith M4 Relic 11.11% VoidProjectionsIronD Lith A3 Relic 11.11% VoidProjectionsIronD Lith P2 Relic 11.11%
Systems Garuda Systems Blueprint 7.41% Systems Garuda Systems Blueprint 7.41% Systems Garuda Systems Blueprint 7.41%
TepaNodule 5 Tepa Nodule 7.41% TepaNodule 5 Tepa Nodule 7.41% TepaNodule 5 Tepa Nodule 7.41%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
VoidProjectionsIronD Lith M4 Relic 33.33% VoidProjectionsIronD Lith A3 Relic 33.33% VoidProjectionsIronD Lith P2 Relic 33.33%
Systems Garuda Systems Blueprint 22.22% Systems Garuda Systems Blueprint 22.22% Systems Garuda Systems Blueprint 22.22%
FusionCorePackSilversingle Synth Charge 22.22% FusionCorePackSilversingle Mecha Overdrive 22.22% FusionCorePackSilversingle Tek Assault 22.22%
TepaNodule 5 Tepa Nodule 22.22% TepaNodule 5 Tepa Nodule 22.22% TepaNodule 5 Tepa Nodule 22.22%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Endo64 200 Endo 40% Endo64 200 Endo 40% Endo64 200 Endo 40%
Circuits64 300 Circuits 20% Medical Debt-Bond 2 Medical Debt-Bond 20% Medical Debt-Bond 2 Medical Debt-Bond 20%
FocusLens1Rank sq Madurai Lens 20% Plastids64 300 Plastids 20% FocusLens1Rank sq Naramon Lens 20%
Medical Debt-Bond 2 Medical Debt-Bond 20% FocusLens1Rank sq Unairu Lens 20% Rubedo64 300 Rubedo 20%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Endo64 200 Endo 25% Endo64 200 Endo 25% Endo64 200 Endo 25%
VoidProjectionsBronzeD Meso M3 Relic 25% VoidProjectionsBronzeD Meso Z3 Relic 25% VoidProjectionsBronzeD Meso E2 Relic 25%
Helmet Garuda Neuroptics Blueprint 12.5% Helmet Garuda Neuroptics Blueprint 12.5% Helmet Garuda Neuroptics Blueprint 12.5%
Circuits64 300 Circuits 12.5% Medical Debt-Bond 2 Medical Debt-Bond 12.5% Medical Debt-Bond 2 Medical Debt-Bond 12.5%
FocusLens1Rank sq Madurai Lens 12.5% Plastids64 300 Plastids 12.5% FocusLens1Rank sq Naramon Lens 12.5%
Medical Debt-Bond 2 Medical Debt-Bond 12.5% FocusLens1Rank sq Unairu Lens 12.5% Rubedo64 300 Rubedo 12.5%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Fieldron64 2 Fieldron 29.03% DetoniteInjector64 2 Detonite Injector 29.03% MutagenMass64 2 Mutagen Mass 29.03%
Endo64 300 Endo 25.81% Endo64 300 Endo 25.81% Endo64 300 Endo 25.81%
FocusLens1Rank sq Vazarin Lens 25.81% FocusLens1Rank sq Zenurik Lens 25.81% Kuva64 200 Kuva 25.81%
Advances Debt-Bond 2 Advances Debt-Bond 19.35% Advances Debt-Bond 2 Advances Debt-Bond 19.35% Advances Debt-Bond 2 Advances Debt-Bond 19.35%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Fieldron64 2 Fieldron 22.22% DetoniteInjector64 2 Detonite Injector 22.22% MutagenMass64 2 Mutagen Mass 22.22%
Endo64 300 Endo 19.75% Endo64 300 Endo 19.75% Endo64 300 Endo 19.75%
FocusLens1Rank sq Vazarin Lens 19.75% FocusLens1Rank sq Zenurik Lens 19.75% Kuva64 200 Kuva 19.75%
VoidProjectionsSilverD Neo S11 Relic 18.52% VoidProjectionsSilverD Neo N10 Relic 18.52% VoidProjectionsSilverD Neo C1 Relic 18.52%
Advances Debt-Bond 2 Advances Debt-Bond 14.81% Advances Debt-Bond 2 Advances Debt-Bond 14.81% Advances Debt-Bond 2 Advances Debt-Bond 14.81%
Tellurium64 Tellurium 4.94% Tellurium64 Tellurium 4.94% Tellurium64 Tellurium 4.94%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Fieldron64 2 Fieldron 19.78% DetoniteInjector64 2 Detonite Injector 19.78% MutagenMass64 2 Mutagen Mass 19.78%
Endo64 300 Endo 17.58% Endo64 300 Endo 17.58% Endo64 300 Endo 17.58%
FocusLens1Rank sq Vazarin Lens 17.58% FocusLens1Rank sq Zenurik Lens 17.58% Kuva64 200 Kuva 17.58%
VoidProjectionsSilverD Neo S11 Relic 16.48% VoidProjectionsSilverD Neo N10 Relic 16.48% VoidProjectionsSilverD Neo C1 Relic 16.48%
Advances Debt-Bond 2 Advances Debt-Bond 13.19% Advances Debt-Bond 2 Advances Debt-Bond 13.19% Advances Debt-Bond 2 Advances Debt-Bond 13.19%
FusionCorePackSilversingle Synth Fiber 10.99% FusionCorePackSilversingle Mecha Empowered 10.99% FusionCorePackSilversingle Tek Gravity 10.99%
Tellurium64 Tellurium 4.4% Tellurium64 Tellurium 4.4% Tellurium64 Tellurium 4.4%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
VoidProjectionsSilverD Neo S11 Relic 51.72% VoidProjectionsSilverD Neo N10 Relic 51.72% VoidProjectionsSilverD Neo C1 Relic 51.72%
FusionCorePackSilversingle Synth Fiber 34.48% FusionCorePackSilversingle Mecha Empowered 34.48% FusionCorePackSilversingle Tek Gravity 34.48%
Tellurium64 Tellurium 13.79% Tellurium64 Tellurium 13.79% Tellurium64 Tellurium 13.79%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Endo64 400 Endo 50% Endo64 400 Endo 50% Endo64 400 Endo 50%
Credits64 10000 Credit Cache 25% Credits64 10000 Credit Cache 25% Familial Debt-Bond 2 Familial Debt-Bond 25%
Familial Debt-Bond 2 Familial Debt-Bond 25% Familial Debt-Bond 2 Familial Debt-Bond 25% Neurode64 Neurodes 12.5%
OrokinCell64 Orokin Cell 12.5%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Endo64 400 Endo 33.33% Endo64 400 Endo 33.33% Endo64 400 Endo 33.33%
VoidProjectionsGoldD Axi T2 Relic 25% VoidProjectionsGoldD Axi K5 Relic 25% VoidProjectionsGoldD Axi T2 Relic 25%
Credits64 10000 Credit Cache 16.67% Credits64 10000 Credit Cache 16.67% Familial Debt-Bond 2 Familial Debt-Bond 16.67%
Familial Debt-Bond 2 Familial Debt-Bond 16.67% Familial Debt-Bond 2 Familial Debt-Bond 16.67% Kuva64 500 Kuva 8.33%
Kuva64 500 Kuva 8.33% Kuva64 500 Kuva 8.33% Neurode64 Neurodes 8.33%
OrokinCell64 Orokin Cell 8.33%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
Endo64 400 Endo 28.57% Endo64 400 Endo 28.57% Endo64 400 Endo 28.57%
VoidProjectionsGoldD Axi T2 Relic 21.43% VoidProjectionsGoldD Axi K5 Relic 21.43% VoidProjectionsGoldD Axi T2 Relic 21.43%
Credits64 10000 Credit Cache 14.29% Credits64 10000 Credit Cache 14.29% FusionCorePackSilversingle Tek Collateral 14.29%
FusionCorePackSilversingle Synth Reflex 14.29% FusionCorePackSilversingle Mecha Pulse 14.29% Familial Debt-Bond 2 Familial Debt-Bond 14.29%
Familial Debt-Bond 2 Familial Debt-Bond 14.29% Familial Debt-Bond 2 Familial Debt-Bond 14.29% Kuva64 500 Kuva 7.14%
Kuva64 500 Kuva 7.14% Kuva64 500 Kuva 7.14% Neurode64 Neurodes 7.14%
OrokinCell64 Orokin Cell 7.14%

Up to date as of Hotfix 24.5.6


Pool A Pool B Pool C
VoidProjectionsGoldD Axi T2 Relic 50% VoidProjectionsGoldD Axi K5 Relic 50% VoidProjectionsGoldD Axi T2 Relic 50%
FusionCorePackSilversingle Synth Reflex 33.33% FusionCorePackSilversingle Mecha Pulse 33.33% FusionCorePackSilversingle Tek Collateral 33.33%
Kuva64 500 Kuva 16.67% Kuva64 500 Kuva 16.67% Kuva64 500 Kuva 16.67%

Up to date as of Hotfix 24.5.6


Profit-Taker BountiesEdit

Profit-Taker Bounties is a Heist that can only be accessed if the player had first reached the maximum possible standing rank in the Solaris United. To pick these bounties, the players will need to visit the backroom of Fortuna, just to the west of the elevator to Orb Vallis. These bounties consists of four phases:

Mission TypesEdit

Bounties in the Orb Vallis have their own mission types, which are either unique or variants of traditional missions. The following are the mission types available:

View Fortuna Bounty Missions List
  • Assassinate

Assassination Bounty missions require players to collect 1000 credits to draw out the assassination target. Bonus: complete the objective with 4 minutes remaining.

  • Cache Recovery

This mission tasks players with finding three Supply Caches in 7 minutes within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of cylindrical yellow containers with blue lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a Codex or Synthesis Scanner can aid the search. Bonus: complete the objective with 5 minutes remaining.

  • Coild Drive Hack

Coild Drive Hack requires players to activate a trap that will attract and deactivate a Coil Drive. While the Coild Drive is deactivated players need to hack its front panel then defend it for 2 minutes while Corpus units try to destroy it. Bonus: complete the objective with the Coil Drive having more than 75% of its health.

  • Drone Hijack

This mission requires players to find Corpus drone. Shooting the Drone will allow Eudico to remotely hack it while Corpus enemies try to destroy it. The objective ends as 25 enemies are killed. Bonus: complete the objective without the Drone taking damage.

  • Excavation

Excavation require players to protect excavators in the Orb Vallis similarly to standard Excavation missions. The number of Excavator depends on the number of players in the Squad. Bonus: complete the objective without excavators being destroyed.

  • Exterminate

Exterminate requires players to kill 25 Corpus enemies within 7 minutes. Variants of this objective requires to kill only MOA or only Drones. Bonus: complete the objective with 4 minutes remaining.

  • Rescue

Rescue mission requires to search and rescue a Solaris United team ambushed by Corpus units. First, players need to scout the ambush point to find 4 Solaris agents corpses that will lead to the location of the survivors. After the 4th corpses has been analyzed, Eudico will direct players to a prison vault nearby, which players need to hack and defend. There is a 5 minutes timer starting when finding the ambush point. Players need to start hacking the prison before the timer ends to not fail the mission. When defending the prison, Corpus units will occasionnally spawn Data key that players can pick up to speed up the hacking. Bonus: pick-up 3 data keys.

  • Spy

Spy mission requires players to penetrate a secured area and hack a console pannel. Camera, security drones and Corpus units will trigger an alarm with a 60 seconds timer if players are spotted. The console must be hacked before the timer ends to not fail the objective. Bonus: complete the objective without rasing the alarm.

NotesEdit

  • Returning to Cetus/Fortuna, or leaving the Plains of Eidolon/Orb Vallis before the bounty is complete will cancel it. Players will have to go back to Konzu/Eudico to activate the bounty again.
  • While Bounties are designed such that each stage will have its own unique mission, it is occasionally possible for a Bounty to have the same mission type repeat in its stages.
  • Bounties are the only way to obtain the component blueprints for GaraIcon272 GaraRevenantIcon272 Revenant and GarudaIcon272 Garuda.
  • Prior to Update 22.8, Bounties gave Standing only once, and upon repetition rewarded only the items. The "completed" status is a leftover from that and currently doesn't indicate anything.

TriviaEdit

  • Fortuna Bounties are solely organized and directed by the faction's leader, Eudico. Comparatively, Cetus Bounties are given by Konzu but directed by the Lotus.

MediaEdit

Patch HistoryEdit

Update 24.4
Orb Vallis Assassinate Bounty Changes
  • Assassinate encounters are no longer global, they are now localized to a specific area within a radius.
    • The encounter can be abandoned by leaving the radius.
  • Changed bonus objective of the Corpus Assassinate Bounty on Vallis: the Bounty will now fail if enough Credits are not gathered before the timer runs out, and Tenno will earn a bonus for collecting enough Credits within a shorter amount of time. This Bounty didn’t have a failstate like others, so we tweaked the objective and bonus objective for consistency.
  • The timer now scales based on how many players are in the squad.
    • The less players there are the more time is granted to complete.
  • Assassinate target now scales based on how many players are in the squad.
  • Changed the cover evaluator for the Assassination targets in Orb Vallis Bounties so that they don’t run as far to find cover. 

Hotfix 24.2.6

  • Fixed a Profit-Taker Bounty 1 progression stopper if players join-in-progress during the fishing stage.
  • Fixed a Profit-Taker Bounty 2 progression stopper where a Director wouldn’t spawn.

Hotfix 24.2.4

  • You can now skip the Profit-Taker Bounty cutscenes.

Hotfix 24.2.3

  • Tweaks towards Eudico’s Profit-Taker Bounty transmissions.
  • Fixed ability to kill the Profit-Taker during Phase 3 of the Profit-Taker Bounty.
  • Fixed missing Transmissions for "Stealing Tech" Profit-Taker Bounty.

Hotfix 24.2.2

  • Fixed a script error when completing the ‘Prove Yourself’ Plains Bounty which would prevent new players from earning the Bounty reward.

Update 24.2

  • Profit-Taker Orb Bounties introduced.
  • Added a "Bonus" reward sound for Vallis/Cetus Bounties and added "Bounty Stage Complete" sound.
  • Fixed Host migration resetting the Credit Count in Orb Vallis Assassinate Bounty stages.
  • Fixed Public matchmaking Bounty UI linegring on screen when entering the Orb Vallis.
  • Fixed non-functional play arrow in mission voting UI when joining a squad with a Bounty already selected.
  • Fixed no cases spawning during a "Resource Capture" phase of an Orb Vallis Bounty.
  • Fixed disarmed enemies not counting towards kill count in "Kill Enemy Type" Exterminate Bounty stages.
  • Fixed an inescapable possessed K-Drive when activating it while ‘checking the bodies’ during an Orb Vallis Bounty ‘Recovery’ phase.
  • Fixed Clients unable to see laser captivity wall in the ‘Rescue the Hostages’ phase of the ‘Courier Ambush’ Orb Vallis Bounty.

Hotfix 24.1.3

  • Tweaked audio delay to Eudico’s Bounty transmission.

Hotfix 24.1.2.1

  • Fixed Bounty UI refreshing/flickering if bounties update while in town.

Hotfix 24.1.2

  • Improved Bounty boards to gracefully refresh and have next set of Bounties all lined up and ready to go without having awkward downtime of "no bounties available, please check again uhh sometime".
  • Fixed inability to Capture a Corpus Base Camp in Orb Vallis due to the Defend timer never ending or the Eximus unit not respawning if the Bounty was previously abandoned.
  • Fixed Orb Vallis Recovery Bounty objective timer not resetting if multiple Recovery Bounties are completed in one session.
  • Fixed a script error when viewing a Bounty board with no active Bounties available.

Hotfix 24.1.1

  • Fixed inability to Capture a Corpus Camp in Orb Vallis due to no Datamass dropping if the last Bounty stage occurred in that Camp.
  • Fixed further inability to Capture a Corpus Camp in Orb Vallis due to Datamasses not spawning if an Eximus enemy didn't spawn at the Camp.
  • Fixed Client's inability to see the hackable console inside Orb Vallis Caches; which you can initiate to reveal more precise locations of other Caches! This console has an increased chance of appearing the more time passes in the Cache Bounty stage.
  • Fixed Clients getting booted from a squad if the Bounty is accepted after the Host chooses one.
  • Fixed lingering Bounty objective HUD in Orb Vallis.

Update 24.1

  • Improved ability to pick up Data Keys that are in motion (i.e. rolling down a hill) in Orb Vallis Recovery Bounty stages.
  • Fixed Plains Bounties not allowing Cave stages to start if a player is too close, resulting in Bounty failure.
  • Fixed the Bounty board reward screen displaying incorrect quantities of certain rewards.

Hotfix 24.0.9

  • Increased specific AI spawns the correspond to the given Exterminate Bounty (i.e. more Corpus Drones will spawn when you have a ‘Kill 100 Corpus Drones Bounty).
  • Bounty completion UI now indicates that no Standing is gained from completed said Bounty if you are at your daily cap.
  • Fixed unnecessary quantity text in Bounty rewards UI (i.e. 100 x RUBEDO x 300).
  • Fixed overlapping ‘CASES CAPTURED’ and ‘CASES LOST’ UI text during Orb Vallis Capture Bounty.

Hotfix 24.0.8

  • Fixed the transmission playing for the start of a second Orb Vallis Bounty but the first objective never appearing after a Host migration occurs.
  • Fixed Bounty progression indicator not persisting throughout successfully completed Bounty missions.

Hotfix 24.0.7

  • Changed the Bounty reward HUD title to display the Bounty title instead of the redundant ‘BOUNTY REWARD’.

Hotfix 24.0.6

  • Tweaks and polish to Bounty transmission timing for Eudico. 
  • Fixed Bounty "more info" screen having text boxes that are too short and wrapping text, causing text overlap.

Hotfix 24.0.5

  • Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis.

Hotfix 24.0.4

  • Fixed the End of Mission screen from returning to Fortuna from Orb Vallis not displaying the procured Solaris Standing from completed Bounty.

Hotfix 24.0.2

  • The Ambush Coildrive is now invincible from the start to prevent griefing or accidental kills. If damaged, it’s Shield will reduce but the Bounty will not fail.
  • Lowered the AI spawn count when playing a Drone Defense Bounty Solo.
  • Fixed Bonus Condition not being preserved when a Host migration occured.
  • Fixed Drone level not scaling to reflect the zone difficulty.
  • Fixed a script error when failing the Drone Bounty.
  • Fixed unlocalized Bonus Condition text.
  • Fixed a crash when searching for Agents in a Vallis Bounty.
  • Fixed the Credit Count resetting in the Assassinate stage of an Orb Vallis Bounty when a Host migration occurred.
  • Fixed Bounty objective’s sometimes displaying in the incorrect language.

Hotfix 24.0.1

  • Fixes towards Rescue Vallis Bounty breaking when a Host migration occurred during the Defense phase.

Update 24.0

  • Fortuna Bounties introduced.
  • Bounty boards aesthetically changed across the board (Cetus). Hover to view, rick click to expand reward list.

Hotfix 23.10.6

  • Fixes towards inability to match-make when selecting a Ghoul Bounty.

Hotfix 23.10.5

  • Fixed erroneous Bounty matchmaking cases. This was triggered by selecting a Bounty, cancelling said Bounty and then selecting a different Bounty, upon which you would matchmake with the cancelled Bounty.

Update 23.10

  • Increased the odds of Bounty objectives spawning in caves in the Plains of Eidolon.

Hotfix 23.9.0.1

  • Hotdropped a fix for Plague Star Bounty rewarding the incorrect Relics.

Update 23.9

  • Fixed Konzu’s Plague Star Bounty reward list indicating the incorrect Relic. NEO V7 is now the correct AXI L2.

Update 23.8

  • Fixed Squad info panel displaying filepaths when accepting a Bounty.

Update 23.5

  • Revenant part blueprints added to Cetus Bounty Board.

Hotfix 23.0.4

  • Replaced the Bounty Level 40-60 Relic with a Axi O3. This fixes Bounty Level 40-60 Rotation B having the same Lith V5 Relic as Level 10-30.

Hotfix 22.20.4

  • Tweaked how Assassination Targets spawn in Assassinate Bounties to fix recurring issues of failed Bounties due to the Target not spawning. The Bounty will now attempt to procure a spawn location for the Target for 30 seconds, and if it fails, the Bounty will successfully advance. Geometry and split-second timing play into factor here, and failing a Bounty due to unavoidable situations does not grant Konzu his early lunch!

Update 22.14

  • When you complete a Bounty stage or Incursion, Reviving won't make you lose the Affinity that you earned before that checkpoint. To offer an example:
    • Old behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 Affinity, then die and Revive, you'll lose 10% of your total 1500 Affinity, so 150 Affinity lost.
    • New behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 XP, then die and Revive, you'll only lose 10% of the 500 Affinity since the 1000 Affinity that you earned before you finished the Bounty stage is already "saved".

Hotfix 22.13.1

  • Konzu’s Bounty board now displays an auto-refresh countdown timer when no Bounties are currently available (approx 1 minute of downtime between refresh).

Hotfix 22.12.3

  • Fixed Assassination Bounty stages not progressing when killing the Commander very quickly.

Hotfix 22.11.2

  • Tweaked the Bounty reward rotations to eliminate patterns of repeated rewards.
    • For clarification: This change does not affect what rewards you can get in a given Bounty run. This change made it so that we make sure you see all 3 reward rotations of those in a given 7.5 hour span (since each day is 2.5 hours).

Update 22.11

  • Final stage of all Bounties now rewards an item from tier 1 or 2 (instead of tier 0,1, or 2).

Ghoul Bounty Changes:

  • Ghoul Lore Fragments are simply way more likely to drop within Bounties now.
  • Ghoul Bounty tables have received new items including Nitain, Cetus Wisps, and Breath of the Eidolon!

Hotfix 22.10.3

  • Reduced the time between Bounty stages from 8 seconds to 4 seconds so you’re not waiting around for Lotus to tell you where to go next.

Update 22.10

  • Bounties are now Mastery Rank tiered! In the current system, a player of any Mastery Rank could queue up and join any Bounty, even the highest level ones! In order to avoid a mismatch in experience, we've simply set each Bounty to have a default Mastery Rank.
    • Level 5-15: No Mastery lock
    • Level 10-30: Requires Mastery Rank 1
    • Level 20-40: Requires Mastery Rank 2
    • Level 30-50: Requires Mastery Rank 3
    • Level 40-60: Requires Mastery Rank 5

Update 22.8

  • 4 New Bounties: Ghoul Purge!
    • Ghoul threats have arrived! These recurring bounties feature the Ghoul monstrosities. Help defend Cetus and destroy the Ghouls.... but their destruction may not be permanent! Expect the Ghouls to re-emerge regularly.
    • Ghoul Purge will introduce new Grineer Ghoul Enemies and Variants
  • You can now replay Bounties for Standing!
  • Fixed a timing issue where Konzu's Bounties would not refresh properly.
  • Fixed an issue where the HUD wouldn't update when accepting bounties.
  • Fixed an issue where the 'Bounty Accepted' transmission wouldn't play when taking on a new Bounty.
  • Fixed an issue where you'd have to leave Cetus and return to see a new Day's bounties.

Update 22.4

  • Focus Lenses are now rewarded less frequently as Tier 3 and 4 Bounty rewards. This also shuffled around some other Bounty reward frequencies to balance the mix.
  • Fixed not being able to Capture an enemy if you died attempting your first Capture during a Bounty.

Update 22.3

Bounty Changes

We have made ways to the way Bounties reward you! This new system is a take on the 'AABC' rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards.

  • You now get a reward for every stage of the Bounty completed
  • The tier of rewards you get are determined by how many stages are in the bounty

3 Stage Bounties:

  • First reward: Common
  • Second reward: Common or Uncommon
  • Third reward: Common, Uncommon, or Rare

4 Stage Bounties:

  • First reward: Common
  • Second reward: Common or Uncommon
  • Third reward: Common, Uncommon
  • Fourth reward: Common, Uncommon, or Rare

5 Stage Bounties:

  • First reward: Common
  • Second reward: Common or Uncommon
  • Third reward: Common, Uncommon
  • Fourth reward: Common, Uncommon, or Rare
  • Fifth reward: Common, Uncommon, or Rare

Re-balanced the quantities of some of the rewards. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).

  • Credit Rewards have been halved.
  • Kuva rewards have been reduced.
  • Endo Rewards have been reduced.
  • Cetus Wisps are now Uncommon in various tables.
  • Cryotic and Oxium are now in various tables, replacing Void Traces in some cases.
  • Fixed the last stage of a failed Bounty restarting if a Host migration occurred.
  • Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone.
  • Fixed Konzu’s Bounty reward board displaying the ‘NEW’ tag on Mods that you recently acquired.

Hotfix 22.2.5

  • Replaced the duplicate Gladiator's Resolve Mod with Gladiator's Might Mod in Bounty rewards.

Update 22.2

  • 'Sabotage Bounty' has been renamed to 'Prototype Sabotage'.
  • Increased the Cetus Standing reward for each Bounty tier.
  • Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers.

Hotfix 22.0.7

  • Changed bounty reward tables:
    • Lower level bounties will have less stances, and more useful mods for new players.
    • Higher level bounties will offer Kuva and Void Traces.

Update 22.0

  • Introduced.

Last updated: Hotfix 24.2.6

See alsoEdit