“You're not supposed to be in here! You're going to ruin the surprise!” The following section contains spoilers.
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Bosses are a unique enemy class outfitted with superior weapons, high health, rechargeable shields, special abilities, and other traits. They are far stronger than regular units as they will use varying strategies to deal damage and avoid taking it.
There are four types of bosses in the game:
- Regular Boss - Bosses which can be mostly found as the target of Assassination missions.
- Field Boss - Bosses that can be encountered on select mission types, though not usually the main objective.
- Assassin Boss - Bosses that actively hunt down players who possess their respective Death Marks.
- Grand Boss - Massive, titanic bosses with special set of mechanics, designed to offer the players the highest level of challenge.
List of Bosses
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Regular Bosses
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These Bosses are found mostly on Assassination missions (with a few exceptions). Each boss usually has a set of lines to "taunt" the Tenno sent to kill them. They generally drop mods and resources upon death. Depending on which boss the player is fighting, Blueprints of Warframe parts and special Weapon parts will often be rewarded upon mission completion.
Grineer Faction
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- Main article: Captain Vor
Captain Vor is the Grineer officer responsible for the players' awakening in the opening moments of WARFRAME. He is also the first boss that players will be required to defeat.
Vor is one of the few figures in the Origin System that understand ancient Orokin technology, and is capable of utilizing it and merging it with Grineer technology to create offensive weapons such as his trademark Seer pistol and his armor, which is powered by a Void Key. This "Janus Key" also grants him a powerful ranged beam attack, impenetrable shielding and the ability to teleport.
Captain Vor can be encountered in three locations currently, making him the most recurring boss in the game aside from the assassins. First appearing at the end of the Vor's Prize quest and thus being the first boss that players must fight, he also serves as the boss of Mercury; he then appears again, somehow fully alive, on Ceres alongside Lieutenant Lech Kril, then appearing later yet again as a Corrupted version of himself within the Void.
- On Tolstoj, Mercury, a successful assassination will reward the
Seer blueprint and components upon his defeat, and may also drop Orokin Cells. There is also a small chance of being rewarded a
Cronus blueprint.
- On Exta, Ceres, the player will receive
Frost component blueprints.
- Main article: Councilor Vay Hek
Councilor Vay Hek is the administrator of Earth on behalf of the Grineer Queens. He has been marked by the Lotus for assassination for upsetting the balance in the system by killing several political opponents. He is also known for being heavily modified with Grineer alterations, having little noticeable remaining flesh while he rides in his giant Terra Frame.
He can be found on the Oro node, which can be accessed only by players of Mastery Rank 5 or higher. Upon defeating him and completing the mission, players will receive Hydroid component blueprints. Upon death, Councilor Vay Hek has a chance of dropping Neurodes and Orokin Cells.
- Main article: Lieutenant Lech Kril
Lieutenant Lech Kril is the boss of Mars, and a dual boss on Ceres alongside Captain Vor. A revered war hero clad in impenetrable armor and armed with his signature hammer and Cold/
Heat abilities, Lech Kril is a formidable adversary for anyone who opposes him.
- Main article: General Sargas Ruk
General Sargas Ruk is the final boss of the Saturn system. The head of one of the Grineer Artifact extraction projects, Sargas Ruk was targeted by the Lotus for annexing Tenno-controlled dig sites. Ruk enjoys Grineer augmentation, even going as far as replacing the lower part of his right arm with a massive flamethrower and his normal vision with a single augmentation in the center of his helmet. He can be found in the mission Tethys. His suit is invulnerable, except for the cooling vents that open after he uses his abilities. These weak points will change after a set amount of damage is received. After defeating him and finishing the mission the player will receive an Ember component blueprint. He has an increased chance to drop an Orokin Cell upon death.
- Main article: Tyl Regor
Tyl Regor is the final boss of the Uranus system and the head researcher focusing on Grineer gene repair in an attempt to reverse the negative effects from excessive cloning. He was targeted by the Lotus in order to slow down this progress, ensuring that the Grineer do not become more powerful. He can be found on the mission Titania. After defeating him and finishing the mission, the player will receive Equinox component blueprints.
- Main article: Kela De Thaym
Kela De Thaym is the final boss of the Sedna planet. Bloodthirsty and sadistic, De Thaym owns the combat arena known as Rathuum, where would-be defectors are forced to fight for their freedom against Kela's Executioners, to the delight of her audience. She can be found on the mission Merrow. Standing well above her subordinates, Kela is as agile as she is fierce, leaping from platform to platform while launching salvoes of rockets and grenades. After defeating her and finishing the mission, the player will receive Saryn component blueprints. Kela will also drop an Executioner-themed mod and has a chance to drop an Orokin Cell upon death.
- Main article: Balor Fomorian
The Balor Fomorian is the strongest class of all known Fomorian types, according to Councilor Vay Hek. They are considered the most powerful vessels in the Origin System. Bristling with immense firepower and formidable armor, they are capable of destroying a capital ship in a matter of seconds. Their power has made them the repeated targets of the Tenno, to prevent Grineer influence from spreading.
They are occasionally available in a Fomorian Sabotage alert as a Grineer Archwing boss, where the player may be rewarded with Imperator Vandal components, Endo, or Archwing mods upon defeating the Fomorian and extracting.
Corpus Faction
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- Main article: Jackal
Jackal is the final boss of the Venus system, and represents the first Corpus boss that players encounter. Although a more bulky and old model compared to more recent Corpus robotics, the Jackal possesses invulnerable shields, a giant shockwave ability to knock players down, and one of the most powerful corpus weapons, the Plasma Grenade Cluster. Dissected models of the Jackal can be found in some Grineer tilesets, either showing that the Grineer have interest in utilizing Corpus technology, or that they have simply purchased merchandise.It can be found on the mission Fossa. After defeating it and finishing the mission, the player will receive Rhino component blueprints.
- Main article: The Sergeant
The Sergeant, formerly known as Sgt. Nef Anyo before Update 16.4, is the final boss of Phobos system, formerly Mars. He is in charge of the Corpus solar rail systems, using them to obtain Cryopods with dormant Warframes for resale to rogue scientists and splinter groups. When confronted by the player during the mission, he has a very aggressive tone towards the Tenno and warns the player that they are making a fatal mistake by attempting his assassination. He also may demand information regarding Orokin secrets, or make fun of the player's Warframe or teammates.
- Main article: Alad V
Alad V was a member of the Corpus Board of Directors and the head of Grineer Relations. He is the most recurring Corpus boss in terms of his involvements with various Events. Originally the creator of the ambitious Zanuka Project, an initiative to create advanced robotics by using Warframe components, its eventual failure saw him removed from the Board of Directors and replaced with his longtime rival, Frohd Bek.
Disgraced and on the run from his former Corpus backers, Alad eventually became obsessed with the promise of biological ascendancy via The Infestation, with the hopes of dominating the Origin System through his so-called "Mutalist Empire". His mind falling prey to the Infestation, Alad V went as far as using the Virus on his own body and sacrificing prototypes from his Zanuka Project.
After being defeated a second time and purging his body of the Infestation, Alad V had served as an unlikely ally of the Lotus and the Tenno, even attracting the hatred of the Stalker and his allies in the process.
He recently returned to the Corpus, though his miscomings lowered his reputation significantly. To makeup for his faults, Alad V entered an unlikely partnership with Sentients and begun a new project in Amalgams, transforming Grineer and Corpus soldiers into hybridized Sentients.
Alad V is first encountered on Themisto, Jupiter as a Corpus boss, where he is accompanied by his robotic pet and guardian, Zanuka, which he built from Warframe parts that he gathered. Upon completion of this assassination mission, the player will receive Valkyr component blueprints.
- Main article: Raptors
The Raptors are Corpus Bosses found in the Europa system, and are the only Corpus bosses capable of flight. They are all, in effect, extremely powerful Ospreys, with each boasting high defenses and damage output. Fighting them requires both mobility and cover to avoid their highly damaging attacks. All three models possess heavy armor on their backs but vulnerable underbellies and engines. They can be found in the Naamah mission node on Europa. After defeating them and finishing the mission, players will receive either the Nova Chassis, Neuroptics, or Systems blueprint. Upon death, the Raptors have a chance of dropping Morphics, Control Modules, or Neural Sensors.
- Main article: Hyena Pack
The Hyena Pack are the final bosses of Neptune, made up by four unique and deadly variants of the Hyena proxy. They work in packs of up to four with each of them possessing a unique set of abilities. Each Hyena possesses a plasma repeater, and they are far more agile than any other enemy (other than the Grineer Manic) in the game, including Zanuka and Zanuka Hunter. Alongside their agility, they can also jump on to and cling to walls, though they cannot wallrun. The Lotus has marked them for assassination due to their extreme danger and destroying the models may slow down further production.
They can be found on the mission Psamathe on Neptune, and after defeating them and finishing the mission, the player will receive Loki component blueprints. They can also be found during Razorback Armada missions, and a completely different set of Hyena proxies exist on the Orb Vallis. Upon death, all the Hyenas have a chance of dropping Orokin Cells or Control Modules.
- Main article: Ambulas
Ambulas is a cutting-edge Corpus combat proxy, manufactured at Hades and serving as boss of the Pluto system. Apart from being heavily armed, its most dangerous feature is its connection to the Animo AI processor, which allows it to learn on its own whenever it is defeated in combat, ensuring that Ambulas proxies cannot be defeated by the same strategy twice.
Ergo Glast, who is responsible for the Animo processor's creation during his time with the Corpus, tasks the Tenno with tracking down and destroying the Ambulas manufacturing plant in order to prevent a repetition of the catastrophe which occurred when the Orokin made similar strides with advanced AI.
After defeating it and finishing the mission, the player will receive Trinity component blueprints. Upon death, Ambulas has a chance of dropping Morphics as well.
- Main article: Razorback
The Razorback is a Corpus proxy introduced in the Divine Will Tactical Alert in Hotfix 18.4.10. The latest creation of Nef Anyo, who boastfully claims that it is "impervious to evil", has one weakness: it is not immune to the attacks of Anyo's previous creations, the Bursas.
Infested Faction
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- Main article: Phorid
Phorid is an Infested Boss only found when an Invasion takes over the Assassination mission of a Planet. After players defeat it and reach the extraction point, they will receive either a
Nyx Neuroptics, Chassis, or Systems blueprint upon mission completion. Upon death, Phorid has a chance of dropping rare resources of the planet it appears on.
- Main article: Lephantis
Lephantis is a massive, multi-headed Infested boss introduced in Update 10.0. It is found in the Assassination mission located in the Orokin Derelict. To fight Lephantis, the player must craft a Derelict Assassination key, which requires five Lephantis Nav Coordinates. These special Nav Coordinates can only be obtained from Derelict missions. Defeating Lephantis will reward the player with a blueprint for the Neuroptics, Systems, or Chassis of the Nekros Warframe upon mission completion.
- Main article: Juggernaut Behemoth
The Juggernaut Behemoth is the larger, boss variant of the Infested Juggernaut enemy.
It is a massive quadruped Infested creature, armed with formidable ranged attacks and deadly close-quarters combat abilities, which combined with its heavy armor makes it an intimidating opponent. Initially introduced in the Black Seed Scourge Tactical Alert, it can now be found in the last mission of The Jordas Precept, as well as the first portion of the Jordas Golem assassination mission.
- Main article: Jordas Golem
The Jordas Golem, also known as J3-Golem, is the Infested Boss of Eris. An amalgamation of Infested flesh merged with Corpus ship technology and a reprogrammed Cephalon, the massive Jordas Golem uses powerful weapons combined with its formidable armor to combat enemies in deep space.
The Jordas Golem is found in its own Assassination node on Eris after a player has completed the Jordas Precept Quest. After defeating them and finishing the mission, the player receives either Atlas Neuroptics, Chassis or Systems blueprint.
- Main article: Mutalist Alad V
Controlled by the Infestation and corrupted with its power, Mutalist Alad V is one of the two bosses of Eris, introduced in Update 15.5. To fight him, players need to craft the Mutalist Alad V Assassinate Key with the blueprint awarded from completing the Patient Zero quest. Only the player starting the mission will lose a key, similarly to Orokin Derelict keys.
- Main article: Hemocyte
The Hemocyte is a gigantic Infested creature that can be encountered during Operation: Plague Star. It is summoned using an Infested Catalyst during the toxin mixing phase and drops the Hunter Set Mods.
- Main article: Zealoid Prelate
The Zealoid Prelate is an Infested Boss only encountered in Emissary Derelict Assassinate missions during the 5th episode of Nightwave Series 2. It wields the
Pathocyst Infested Glaive and, upon death, it drops one of the Pathocyst components.
Sentient Faction
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- Main article: Ropalolyst
The Ropalolyst, or commonly referred to by the community and the developers as Flying Eidolon, Flydolon or Rolypoly, is a gigantic bird-like Sentient boss capable of flight. It can be found in the Remastered Corpus Gas City on its own Assassination node on Jupiter, requiring players to have completed Chimera Prologue to battle it. It was dispatched by the Sentients to ensure Alad V does not double-cross their "partnership", much to his displeasure. After defeating the Ropalolyst, the player will receive Wisp component blueprints.
Field Bosses
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Field Bosses are, as the name implies, boss-like enemies that may spawn during a certain set of mission. While some Field Bosses may be required to be killed to progress the objective, oftentimes they are not the main objective of the mission. Compared to regular, assassins and grand bosses, killing these bosses do not yield as many rewards.
Mission-Based
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The following are the list of Field Bosses that spawn based on the mission type taken.
- Main article: Ven'kra Tel
Ven'kra Tel is a special Grineer Field Boss unit encountered in Orokin Sabotage missions where Grineer are the dominant enemy, who is one of the two units who guard the Void Key necessary to close the Void Portal. She possesses a blue jet pack identical to that used by Hellions that grants her excellent mobility, and can use her Vulkar and other ranged special abilities to engage Tenno from afar. Ven'kra Tel is always seen with her sister, mini-boss Sprag.
- Main article: Sprag
Sprag is a Grineer Field Boss encountered during Orokin Sabotage missions where Grineer are the dominant enemy. She is one of the two units who guard the Void Key necessary to close the Void Portal. She possesses a jet pack identical to that used by Hellions that grants her excellent mobility, and can use her Manticore Axe and other special melee abilities to engage Tenno in close combat. Sprag is always seen with her sister mini-boss, Ven'kra Tel.
- Main article: Lynx
The Lynx is a Field Boss that is encountered in an Orokin Sabotage (Marduk) that feature Corpus enemies, acting as the main miniboss from which the mission's Void Key drops. A (presumably stolen and re-programmed) Lynx can also appear as an active miniboss in one of the Grineer Spy mission tiles as a room centerpiece; the Lynx will activate if the player has been spotted/tripped the alarm before hacking the data vaults. It resembles a smaller Jackal with blue armor, and has the ability to deploy Osprey drones and Turrets to assist it in combat.
- Main article: Juggernaut
The Juggernaut is a large, quadrupedal Infested creature armed with formidable ranged attacks and deadly close-quarters combat abilities. Combining these threats with its heavy armor shell, the Juggernaut becomes an intimidating opponent. The Juggernaut's abilities include a charging body attack, a ranged spine strike (a scaled version of the Phorid's similar attack) and the ability to resurrect a number of nearby dead Infested.
- Main article: Corrupted Vor
Corrupted Vor is corrupted Captain Vor and is the boss of the Orokin Void as an encounter in the high level Void missions (Level ≥40). It is known that he was revived by his own Orokin Key sometime after his defeat and has since turned into the guardian of the Void. Vor will make his presence known via a taunting transmission, after which he will appear near players to engage them in battle.
- Main article: Leekter
Leekter is a member of The Grustrag Three. He wields a Manticore axe and throws flashbangs to blind players in battle.
Although Leekter does not spawn by himself under normal circumstances, he may individually spawn inside Darvo's weekly mission as a Field Boss if the associated faction of the mission are Grineer.
- Main article: Shik Tal
Shik Tal is a member of The Grustrag Three. He wields a modified Marelok that fires small dumb-fire rockets (akin to those fired by Hellions) and a giant shield similar to Shield Lancers. Similar to the Shield Lancers themselves, he can use his shield to charge forward to knockdown and knockback players.
Although Shik Tal does not spawn by himself under normal circumstances, he may individually spawn inside Darvo's weekly mission as a Field Boss if the associated faction of the mission are Grineer.
- Main article: Vem Tabook
Vem Tabook is the leader of The Grustrag Three. He uses a modified Hek that fires electro-shells in bursts of around 10 at its target, each shell dealing electricity damage in a small radius, making them deadly should all of them connect with their target or the surrounding terrain.
Although Vem Tabook does not spawn by himself under normal circumstances, he may individually spawn inside Darvo's weekly mission as a Field Boss if the associated faction of the mission are Grineer.
- Main article: John Prodman
John Prodman is a rarely-encountered enemy in The Index. Similar to Clem, Prodman has his roots as a meme within the WARFRAME community.
According to the description of his autograph, he is an employee of Anyo Corp, and was recently awarded "Employee of the Month".
Acolytes
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- Main article: Acolytes
Acolytes, though are Field Bosses, do not spawn anywhere in the game by default. They can only be fought during a recurring event known as Acolytes Return.
- Main article: Angst
Angst is one of Shadow Stalker's acolytes, first appearing in Operation: Shadow Debt. She takes the form of a Valkyr Warframe with an Immortal Skin, wearing Stalker's helmet and the Vanquished Syandana.
- Main article: Malice
Malice is one of Shadow Stalker's acolytes. He takes the form of Frost with a Prime Skin, minus his signature shoulder armor, with Stalker's helmet and large chunks of machinery around his body.
- Main article: Mania
Mania is one of Shadow Stalker's acolytes. He takes the form of Loki with an Immortal Skin, wearing Stalker's helmet and a Daedalus Shoulder Plate.
- Main article: Torment
Torment is one of Shadow Stalker's acolytes. She takes the form of Mesa with Stalker's helmet, a Naberus shoulder piece, and some of
Equinox's front tassels. She also uses an Eos chest plate for a codpiece, and the Eos spurs.
- Main article: Violence
Violence is one of Shadow Stalker's acolytes. He takes the form of Limbo wearing Stalker's helmet and the pieces from the Hulta armor set.
Assassin Bosses
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Assassins are rare bosses that randomly hunt players down outside of Assassination missions. They can only be spawned by players who have earned Death Marks through various means. Defeating these rare enemies may yield rare resources, parts and blueprints.
Though they can spawn in most of the game, they cannot spawn in:
- Syndicate and Assassination standard missions
- Archwing, Free Roam and Arena special game modes
- Also includes Quest and Mastery Test solo-exclusive missions
- Sanctuary Onslaught and Elite Sanctuary Onslaught
- Non-combat hub "missions" (Relays, Dojos)
- Any mission that has already been "chosen" for the spawn of another Assassin or is forced due to beacons
- Main article: Stalker
The Stalker is an ominous, vengeful figure that infrequently appears during missions, armed with powerful weapons and abilities to hunt down Tenno who have his Death Mark.
The Stalker wears Warframe armor and is able to use ability powers belonging to various other Warframes. His arsenal is similar to that of the Tenno, utilizing a primary, secondary, and melee weapon. The Stalker's signature weapons are the bow Dread, the scythe
Hate, and the throwing knives
Despair.
If the Tenno marked for assassination has completed The Second Dream quest, they will be confronted with the more powerful, Sentient-enhanced Shadow Stalker instead.
- Main article: Shadow Stalker
The Shadow Stalker is an ominous, vengeful figure that infrequently appears during missions, armed with the War and powerful abilities to hunt down the Tenno. He appears during and after The Second Dream quest. Visually, the Shadow Stalker takes the form of a modified
Excalibur with his own original helmet, and donning the Sentient-imbued Pakal Armor Set.
As seen in the aforementioned quest, the Shadow Stalker was gifted with Sentient powers and equipment by Hunhow, allowing him to adapt to damage continuously as well as releasing new forms of power. This appears to have cost him some of his previous abilities such as Absorb and
Shuriken.
He can only be fought if the Tenno has confronted him during The Second Dream; if the Tenno in question has not, they will be confronted with the pre-Second Dream Stalker instead.
- Main article: Zanuka Hunter
The Zanuka Hunter, formerly known as the Harvester, is a gray-colored Zanuka proxy controlled by Alad V. During missions, it will attack one targeted Tenno until either the Tenno or Zanuka Hunter dies. It appears rarely, in a manner similar to the Stalker. Triggering a Zanuka Hunter attack requires a player to have a Death Mark, acquired by fighting against the Corpus across five Invasion missions, or it can be summoned by using a Zanuka Hunter Beacon.
- Main article: The Grustrag Three
The Grustrag Three (commonly abbreviated as the G3) are a group of Assassins, founded by Councilor Vay Hek, who come after Tenno that have completed five consecutive Invasion missions against the Grineer.
- Main article: Wolf of Saturn Six
The Wolf of Saturn Six is a rogue Grineer criminal introduced as an antagonist in Nightwave: Series 1 – The Wolf of Saturn Six. Formerly a model prisoner of the previously undisclosed Saturn Six penitentiary, the Wolf escaped along with his "pack" of Saturn Six Fugitives. He later underwent Sentient hybridizing after being enslaved by Alad V and sent to hunt down the Tenno. He eventually broke free once again, and disappeared alongside his comrades.
During Nightwave: Series 1, the Wolf could spawn randomly in almost any player-accessible mission, similar to Assassins but without the Death Mark. For the entire length of the Series, all players could be considered to have a permanent death mark. As Series 1 escalated, his spawn chances also increased incrementally.
Towards the end of Series 1, a Tactical Alert was issued to hunt down the Wolf in two Assassination-type missions of varying levels, with double the chance to drop Wolf Sledge components on the higher level mission (35% vs 70%).
Following the end of Nightwave: Series 1, Wolf Beacons can be bought from Nightwave Cred Offerings to forcibly draw out the Wolf.
Grand Bosses
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Grand Bosses are massive, titanic bosses with specifically designed sets of mechanics, often with unique abilities not found in any regular missions, instead, in open-world regions such as Plains of Eidolon and Orb Vallis in forms of bounties. Equipped with far stronger offensive and defensive capability, Grand Bosses are significantly higher in difficulty and defeating them usually requires the execution of a complex strategy, as well as equipping powerful gears. They yield the rarest, and most exquisite rewards not found anywhere else in the system.
Eidolons
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- Main article: Eidolon Teralyst
The Eidolon Teralyst is a gigantic spectral Sentient Eidolon creature that can be found aimlessly roaming around the Plains of Eidolon at night, acting as one of the Grand Bosses of the landscape.
The Eidolons are remnants of a massive Sentient that was defeated in a battle against the Tenno during the Old War, whose remains now wander the plains perpetually searching for their lost components. These fragments are, however, still formidable creatures armed with powerful attacks and near-impenetrable defenses, and are hostile to both Tenno and Grineer alike.
It is important to note players that have not unlocked Transference from The War Within won't have any means to properly fight the Eidolon Teralyst.
- Main article: Eidolon Gantulyst
The Eidolon Gantulyst is an enormous spectral Sentient Eidolon creature that can be summoned on the Plains of Eidolon at night, acting as one of the Grand Bosses of the landscape. Much larger than the more common Teralyst Eidolon, it has replaced its right arm with an elongated boulder, and its massive weight creates shockwaves with every step.
All Eidolons are remnants of a Sentient that was defeated in a battle against the Tenno during the Old War, whose remains now wander the plains perpetually searching for their lost components. These fragments are, however, still formidable creatures armed with powerful attacks and near-impenetrable defenses, and are hostile to both Tenno and Grineer alike.
It is important to note players that have not unlocked Transference from The War Within won't have any means to properly fight the Eidolon Gantulyst.
- Main article: Eidolon Hydrolyst
The Eidolon Hydrolyst is a titanic spectral Sentient Eidolon creature that can be summoned on the Plains of Eidolon at night, acting as one of the Grand Bosses of the landscape. It is large enough to wield the landing strut of an ancient spacecraft as a weapon, and its arcane energies create localized storm systems wherever it surfaces.
All Eidolons are remnants of a Sentient that was defeated in a battle against the Tenno during the Old War, whose remains now wander the plains perpetually searching for their lost components. These fragments are, however, still formidable creatures armed with powerful attacks and near-impenetrable defenses, and are hostile to both Tenno and Grineer alike.
It is important to note players that have not unlocked Transference from The War Within won't have any means to properly fight the Eidolon Hydrolyst.
Orb Mothers
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- Main article: Profit-Taker Orb
Profit-Taker Orb is a large Raknoid creature found in Enrichment Labs in the Orb Vallis on top of the building, acting as one of the Grand Bosses of the landscape. The gargantuan creature can only be engaged during the Heist with Vox Solaris, requiring the rank of Old Mate within Solaris United.
The orb incorporates Sentient technology within its shields (which is put into overcharge by satellites) and is protected by an extremely durable carapace, making it seemingly invulnerable.
- Main article: Exploiter Orb
Exploiter Orb is a large Raknoid creature that can be found patrolling around the Temple of Profit within the Orb Vallis, acting as one of the Grand Bosses of the landscape. She is the one responsible for the destruction of Deck 12 which left many of its Solaris United survivors traumatized. The Exploiter Orb is battled in the ruins of Deck 12 located in a cave northeast of Harindi Crater, requiring a single Diluted Thermia from the recurring Thermia Fractures event.
Unlike the Profit-Taker Orb, the Exploiter Orb lacks Sentient adaptive shielding, but her carapace remains impervious to all gunfire. To defend herself, the Exploiter Orb can surround herself with a winter storm on command and has four vents across her lower body which spray jets of ice and an underbelly turret. Her main weakness of overheating is kept in check by her numerous exhaust vents as well as the small squad of Coolant Raknoids accompanying her.
Retired Bosses
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- Main article: Arn Etina
Arn Etina was once the name of the final boss of Pluto, a black MOA found on Hades. Upon death there was a chance he would drop one of the components required to build Excalibur. Arn Etina's name was changed to Ambulas as of Update 6.0.
Despite being a MOA, Arn Etina used a human-like game picture for their transmissions. The game picture and appearance have since been repurposed for Darvo.
Notes
Edit
- All bosses and assassins have a rare chance to drop an Orokin Cell upon death. This chance is fully separate from the planet's resource drop rate.
- As such, it is possible for General Sargas Ruk and Lieutenant Lech Kril to drop two instances of Orokin Cells, the first instance coming from the planet's rare drop and the second instance coming from the rare chance.
Patch History
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- Added new boss health bar introduced in the Emissary boss fight to all bosses except Jackal, Vor and Lech Kril, the Raptor, Hyena Pack, Ambulas and Lephantis.
- Fixed abusing Host migrations to get multiple Beacon assassin spawns. Beacons will be ineligible to place after a Host migration if someone had already summoned an assassin previously.
- Warframe Resistance and Immunity Changes
The following changes have been made to Warframe Ability powers when used against boss-type enemies. These changes do not affect the damage each Ability.
- Zephyr’s Tornado and Dive Bomb will no longer ragdoll boss-type enemies.
- Zephyr’s Tailwind will no longer be able to knockdown boss-type enemies.
- Valkyr’s Paralysis will no longer be able to stun boss-type enemies.
- Valkyr’s Warcry now has diminishing returns against boss-type enemies.
- Saryn’s Venom will be able to properly spread and receive spores from nearby boss-type enemies.
- Volt’s Shock and Overload will no longer be able to electrocute boss-type enemies.
- Hydroid’s Tidal Wave will no longer ragdoll boss-type enemies.
- Hydroid’s Undertow will no longer pull in boss-type enemies.
- Tentacle Swarm will no longer be able to grab boss-type enemies unless they’ve died.
- Ivara’s Sleep Arrow now has diminishing returns against boss-type enemies.
- Ivara’s Prowl will no longer be able to steal from boss-type enemies.
- Limbo’s Banish will no longer be able to ragdoll or move boss-type enemies into the Rift.
- Loki’s Radial Disarm will no longer be able to disarm, stun or dismember boss-type enemies.
- Loki’s Irradiating Disarm Augment will no longer be able to confuse boss-type enemies.
- Mag’s Pull will no longer move boss-type enemies.
- Mag’s Crush will no longer lift or ragdoll boss-type enemies.
- Mag’s Fracturing Crush Augment will no longer stop boss-type enemies.
- Banshee’s Sonic Boom, Silence, and Sound Quake will no longer be able to push, stun, or stagger boss-type enemies.
- Ember’s Accelerant will no longer be able to stun boss-type enemies.
- Ember’s World on Fire will no longer be able to knockdown boss-type enemies.
- Equinox’s Rest & Rage will now slow boss-type enemies instead of putting them to sleep.
- Excalibur’s Radial Blind and Radial Javelin will no longer stagger boss-type enemies.
- Frost’s Freeze and Avalanche will no longer freeze boss-type enemies.
- Frost’s Snow Globe will no longer freeze or push boss-type enemies.
- Rhino’s Charge will no longer ragdoll boss-type enemies.
- Rhino’s Stomp will no longer put boss-type enemies in stasis.
- Mesa’s Shooting Gallery will no longer jam or stun boss-type enemies.
- Mesa’s Muzzle Flash Augment will no longer blind boss-type enemies.
- Oberon’s Smite will no longer ragdoll boss-type enemies.
- Oberon’s Reckoning will no longer put lift boss-type enemies.
- Nyx’s Mind Control and Chaos now have diminishing returns against boss-type enemies.
- Nekros’ Terrify will no longer fear boss-type enemies, but will continue to apply an armor reduction debuff.
- Nekros’ Shadows of the Dead will no longer be able to summon boss-type enemies.
- Nezha’s Divine Spears will no longer pin or ragdoll boss-type enemies.
- Vauban’s Bounce will no longer bounce boss-type enemies.
- Vauban’s Bastille will slow boss-type enemies instead of lifting and placing them in stasis.
- Bosses now have their blueprint drops as end-mission rewards (like Lephantis) instead of physical orbs in the level.
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